60 Commits

Author SHA1 Message Date
Cristian Deenen
79cfc5769a v1.4.10 2022-05-30 02:06:57 +02:00
Cristian Deenen
fc7dcff3b0 version check hotfix 2022-05-29 16:09:14 +02:00
Cristian Deenen
abb883c8b8 Starfinder conditions fix 2022-04-19 12:31:45 +02:00
Cristian Deenen
8cf974455a v1.4.9 2022-04-16 04:29:57 +02:00
Material Foundry
e7e9b84227 Merge pull request #95 from kyamsil/update_pf2e_3.8.2
Fixed rolls and conditions to work with latest pf2e version
2022-04-16 00:13:00 +02:00
kyamsil
108c955ac2 Revamped Spellbook handling and clicking for all types 2022-04-11 02:31:35 +01:00
kyamsil
4d320a5f6c Added color ring based on proficiency levels for skills and saves (pf2e and dnd5e) 2022-04-08 20:26:33 +01:00
kyamsil
ccacd3e26e Changed initiative rolling so it adds to combat without dialog 2022-04-07 23:03:48 +01:00
kyamsil
d3c2c6465d Some clean up and checks for special types of actors 2022-04-07 03:00:51 +01:00
kyamsil
bc0804bc08 Fixed rolls and conditions to work with latest pf2e version 2022-04-06 21:36:48 +01:00
CDeenen
49bc188dde v1.4.8 2021-12-22 23:04:06 +01:00
CDeenen
dce419d7c3 v1.4.7 2021-12-20 03:41:38 +01:00
Material Foundry
4566b8ef53 Merge pull request #91 from ElfFriend-DnD/Master
chore: update gm screen api call
2021-12-17 02:03:59 +01:00
Material Foundry
1f55b324c5 Merge pull request #85 from InnerGI/patch-1
Fixing undefined device when looping over buttonContext.
2021-12-17 02:03:39 +01:00
Material Foundry
a6a6cd170e Merge pull request #84 from JackDCondon/Master
Forbidden Lands System
2021-12-17 02:03:10 +01:00
Andrew Krigline
cc8588bf4d chore: update gm screen api call 2021-11-23 09:57:34 -05:00
Logan Marin
117a1fb59d Fixing undefined device when looping over buttonContext. 2021-10-23 21:48:13 -05:00
Jack Condon
888a2971fb Support for monster attack and raw item quantity. 2021-10-19 01:21:04 +11:00
Jack Condon
c74d27610a Push Finished Forbidden Lands,
All stats have been added into the rolling
2021-10-19 00:48:01 +11:00
Jack Condon
f4d02cf296 Added System doc
System doc added and it loads
2021-10-17 00:16:34 +11:00
CDeenen
874d9c8fb6 v1.4.6 2021-09-07 22:49:16 +02:00
Material Foundry
66b8406615 Merge pull request #81 from kyamsil/pf2e_refresh
Pf2e refresh
2021-09-07 22:24:44 +02:00
kyamsil
e6c54a2b13 Fix FlatFooted condition handling 2021-09-06 03:53:22 +01:00
kyamsil
c01f9ec566 Added support for Lore Skills, Perception and Initiative. Additional skill and saves icons 2021-08-25 23:10:39 +01:00
kyamsil
7bd06d7797 Cleanup 2021-08-03 00:51:51 +01:00
kyamsil
2fd5f81891 Adding management of actions and strikes 2021-08-03 00:42:26 +01:00
kyamsil
e8df118ce1 Defaulting to rollItemMacro. Fixes for spell and spell uses 2021-08-02 01:42:55 +01:00
kyamsil
6e22fef160 Merge branch 'Master' into pf2e_refresh 2021-08-01 22:57:28 +01:00
kyamsil
3a52ed28b4 Change the way conditions with values are handled 2021-08-01 22:48:08 +01:00
CDeenen
6c840cbf59 v1.4.5 2021-07-30 00:07:58 +01:00
CDeenen
e58d9ca757 v1.4.5 2021-07-27 21:56:50 +02:00
CDeenen
ce28b2da97 Merge branch 'Master' of https://github.com/CDeenen/MaterialDeck into Master 2021-07-20 02:03:34 +02:00
Material Foundry
9c1f549791 Merge pull request #79 from lhayhurst/feature/wfrp4
WFRP4e implementation
2021-07-20 01:57:37 +02:00
CDeenen
28212f03e2 readme update 2021-07-14 02:02:05 +02:00
Lyle hayhurst
22debde812 Merge remote-tracking branch 'CDeenen/Master' into feature/wfrp4 2021-06-20 00:05:01 -05:00
Lyle hayhurst
26afbae66b Final bits.
with @solo
2021-06-20 00:03:44 -05:00
Lyle hayhurst
a5655f46dd getting skill bonuses showing 2021-06-07 19:44:36 -05:00
Lyle hayhurst
b4fe337824 Added characteristics
with @cdeendan and @echobold
2021-06-07 15:21:35 -05:00
Material Foundry
69442aec39 Merge pull request #78 from lhayhurst/feature/roll-item-refactoring
Added rollItem() family of methods
2021-06-07 14:46:19 +02:00
Lyle hayhurst
9e12b7cd84 fix item roll 2021-06-06 11:18:35 -05:00
Lyle hayhurst
5c6a4a4223 add impl of rollitem 2021-06-06 11:14:25 -05:00
Lyle hayhurst
57812d0863 Merge branch 'feature/roll-item-refactoring' into feature/wfrp4 2021-06-06 11:12:16 -05:00
Lyle hayhurst
560c3a573f Added rollItem() family of methods 2021-06-06 09:23:47 -05:00
Lyle hayhurst
cffa2318f7 better return type. 2021-06-06 08:54:47 -05:00
Lyle hayhurst
ec207fa658 added item display, item rolling 2021-06-04 09:02:52 -05:00
Lyle hayhurst
9ffa796eeb added item types 2021-06-04 08:14:28 -05:00
Lyle hayhurst
2dcbfbe096 added basics of getItems() 2021-06-03 08:42:08 -05:00
Lyle hayhurst
87a031ae44 added support for fate and wounds. 2021-06-02 23:50:12 -05:00
Lyle hayhurst
63bda666b5 renamed to wfrp4e 2021-06-02 08:15:04 -05:00
Material Foundry
6b8ca86fe2 Merge pull request #74 from BrotherSharper/Master
ja.json update
2021-06-02 03:12:21 +02:00
Lyle hayhurst
efbbdf7760 WIP comit
with @solo
2021-06-01 19:57:44 -05:00
CDeenen
3b30f7d439 Update issue templates 2021-06-02 02:00:31 +02:00
Material Foundry
318c16d013 Create FUNDING.yml 2021-06-02 01:46:07 +02:00
BrotherSharper
1dcdcd9c0b Merge branch and update ja.json 2021-06-01 21:03:10 +09:00
BrotherSharper
cf95255a47 ja.json update 2021-06-01 21:01:11 +09:00
CDeenen
ebdc1b5e5c v1.4.4 2021-05-26 02:02:47 +02:00
Material Foundry
07a3bdd837 Merge pull request #70 from BrotherSharper/Master
add japanese localisaton
2021-05-23 17:40:26 +02:00
BrotherSharper
08fdde939a add japanese localisaton 2021-05-19 10:35:54 +09:00
CDeenen
484b7a0b7f v1.4.3 2021-05-05 01:00:18 +02:00
CDeenen
bf8c5c0076 v1.4.2 2021-04-23 02:13:09 +02:00
95 changed files with 5496 additions and 1535 deletions

12
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,12 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: MaterialFoundry
open_collective: # Replace with a single Open Collective username
ko_fi: materialfoundry
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

28
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,28 @@
---
name: Bug report
about: Create a report to help us improve
title: "[BUG]"
labels: bug
assignees: ''
---
**Setup**
- OS: [e.g. windows]
- Browser: [e.g. chrome, safari, Foundry app]
- Module version: [e.g. 1.2.5]
- Foundry version: [e.g. 0.8.6]
- Gaming system & version: [e.g. dnd5e 1.3.3]
- Any other modules enabled: [yes/no]
**Describe the bug**
A clear and concise description of what the bug is.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Console Log**
Please check the console (F12) to see if there are any errors and also include them.
**Additional context**
Add any other context about the problem here.

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@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for this project
title: "[FEATURE]"
labels: enhancement
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

10
.github/ISSUE_TEMPLATE/other-issues.md vendored Normal file
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@@ -0,0 +1,10 @@
---
name: Other issues
about: For any other issues
title: ''
labels: ''
assignees: ''
---

40
DEVGUIDE.md Normal file
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@@ -0,0 +1,40 @@
# Dev Guide
In addition to this repo, you will also need to check out the [MaterialDeck_SD github repo](https://github.com/CDeenen/MaterialDeck_SD).
## Module Development
### Make a new system.js file
In the [src/systems](src/systems) directory, create a new system file by copying and pasting a similar system to it; for example, `cp demonlord.js wfrp4.js`
You then need to go through all the functions in there and make sure that the correct data is set.
### Update TokenHelper
In [src/systems/TokenHelper.js](src/systems/TokenHelper.js), you need to add an `import {}` for your new system.
In the same file, in the setSystem() function, you need to wire in your system to the if/else block.
## Debugging
It's possible to debug on the Stream Deck, so you can do `console.log`. Just follow the instructions [from elgato here](https://developer.elgato.com/documentation/stream-deck/sdk/create-your-own-plugin/). After editing the code for the plugin, you need to either refresh by refreshing the debug window, or by deselecting the current button, and selecting it again.
When you go to the debugging page, there should be multiple options. With the property inspector open, you should connect to the one with property inspector in its name. If you go to to propertyinspector/js/common.js, near the top there's the debugEn variable. Set it to true, and you should get tons of messages, especially if you change any settings.
In the module, in MaterialDeck.js, at line 60, there's //console.log("Received",data);. If you uncomment that, it'll log everything that's send from the SD to the module. Might be helpful for debugging.
## Streamdeck
To enable logging on the streamdeck, [follow these instructions](https://developer.elgato.com/documentation/stream-deck/sdk/create-your-own-plugin/) from Elgato.
The plugin in Windows is located at (Windows) `AppData/Roaming/Elgato/StreamDeck/Plugins/com.cdeenen.materialdeck.sdPlugin`
In `propertyinspector/js/common.js::getStats()` there are various functions that are used to get the relevant options to show up in the SD plugin. Each array element has a value and a name, you should keep the value the same, but the name can be whatever you like. I think you'll be able to figure out how to add stuff for wfrp by looking at the others.
## Property discovery
In a Foundry client browser instance, if you go to the dev console, you can browser your tokens via the `canvas.tokens` path, for example `canvas.tokens.children[0].children[0].actor.data`.
## Module Deployment
If you make changes to files in this project, you'll need to copy the changed files to your Foundry install folder, probably found here: `C:\Users\$USER\AppData\Local\FoundryVTT\Data\modules\MaterialDeck`.
If you change the `MaterialDeck_SD` code (for example, `propertyinspector\js\common.js`), you will need to copy that file to the Elgato streamdeck plugins directory, probably found here: `C:\Users\$USER\AppData\Roaming\Elgato\StreamDeck\Plugins\com.cdeenen.materialdeck.sdPlugin`.

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@@ -1,7 +1,6 @@
import {registerSettings} from "./src/settings.js";
import {StreamDeck} from "./src/streamDeck.js";
import {TokenControl} from "./src/token.js";
import {Move} from "./src/move.js";
import {MacroControl} from "./src/macro.js";
import {CombatTracker} from "./src/combattracker.js";
import {PlaylistControl} from "./src/playlist.js";
@@ -9,10 +8,10 @@ import {SoundboardControl} from "./src/soundboard.js";
import {OtherControls} from "./src/othercontrols.js";
import {ExternalModules} from "./src/external.js";
import {SceneControl} from "./src/scene.js";
import {compatibleCore} from "./src/misc.js";
import {downloadUtility, compatibleCore, compareVersions} from "./src/misc.js";
import {TokenHelper} from "./src/systems/tokenHelper.js";
export var streamDeck;
export var tokenControl;
var move;
export var macroControl;
export var combatTracker;
export var playlistControl;
@@ -20,17 +19,23 @@ export var soundboard;
export var otherControls;
export var externalModules;
export var sceneControl;
export var tokenHelper;
export const moduleName = "MaterialDeck";
export var selectedTokenId;
export let gamingSystem = "dnd5e";
let ready = false;
let activeSounds = [];
export let hotbarUses = false;
export let calculateHotbarUses;
let controlTokenTimer;
export let sdVersion;
export let msVersion;
let updateDialog;
//CONFIG.debug.hooks = true;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -62,28 +67,38 @@ async function analyzeWSmessage(msg){
const msg = {
target: "SD",
type: "init",
system: game.system.id
system: gamingSystem
}
ws.send(JSON.stringify(msg));
if (data.MSversion) msVersion = data.MSversion;
console.log("streamdeck connected to server");
console.log("streamdeck connected to server", msVersion);
streamDeck.resetImageBuffer();
}
if (data.type == "version" && data.source == "SD") {
const minimumSDversion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
const minimumMSversion = game.modules.get("MaterialDeck").data.minimumMSversion;
let minimumSDversion;
let minimumMSversion;
if (compatibleCore("0.8.5")) {
minimumSDversion = game.modules.get("MaterialDeck").data.flags.minimumSDversion.replace('v','');
minimumMSversion = game.modules.get("MaterialDeck").data.flags.minimumMSversion;
}
else {
minimumSDversion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
minimumMSversion = game.modules.get("MaterialDeck").data.minimumMSversion;
}
sdVersion = data.version;
if (data.version < minimumSDversion) {
let d = new Dialog({
if (!compareVersions(minimumSDversion,data.version) && updateDialog == undefined) {
updateDialog = new Dialog({
title: "Material Deck: Update Needed",
content: "<p>The Stream Deck plugin version you're using is v" + data.version + ", which is outdated.<br>Update to v" + minimumSDversion + " or newer.</p>",
content: "<p>The Stream Deck plugin version you're using is v" + data.version + ", which is incompatible with this version of the module.<br>Update to v" + minimumSDversion + " or newer.</p>",
buttons: {
download: {
icon: '<i class="fas fa-download"></i>',
label: "Update",
callback: () => window.open("https://github.com/CDeenen/MaterialDeck_SD/releases")
label: "Download Utility",
callback: () => new downloadUtility()
},
ignore: {
icon: '<i class="fas fa-times"></i>',
@@ -92,19 +107,24 @@ async function analyzeWSmessage(msg){
},
default: "download"
});
d.render(true);
updateDialog.render(true);
}
}
if (data.type == 'newDevice') {
streamDeck.newDevice(data.iteration,data.device);
return;
}
if (data == undefined || data.payload == undefined) return;
//console.log("Received",data);
const action = data.action;
const event = data.event;
const context = data.context;
const coordinates = data.payload.coordinates;
const settings = data.payload.settings;
const device = data.device;
const name = data.deviceName;
const type = data.deviceType;
if (data.data == 'init'){
@@ -112,14 +132,14 @@ async function analyzeWSmessage(msg){
if (event == 'willAppear' || event == 'didReceiveSettings'){
if (coordinates == undefined) return;
streamDeck.setScreen(action);
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings);
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings,name,type);
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
if (action == 'token'){
tokenControl.active = true;
tokenControl.update(device,selectedTokenId,device);
tokenControl.pushData(canvas.tokens.controlled[0]?.id,settings,context,device);
}
else if (action == 'move')
move.update(settings,context,device);
else if (action == 'macro')
macroControl.update(settings,context,device);
else if (action == 'combattracker')
@@ -142,10 +162,10 @@ async function analyzeWSmessage(msg){
}
else if (event == 'keyDown'){
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
if (action == 'token')
tokenControl.keyPress(settings);
else if (action == 'move')
move.keyPress(settings);
else if (action == 'macro')
macroControl.keyPress(settings);
else if (action == 'combattracker')
@@ -163,6 +183,8 @@ async function analyzeWSmessage(msg){
}
else if (event == 'keyUp'){
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
if (action == 'soundboard'){
soundboard.keyPressUp(settings);
}
@@ -190,6 +212,7 @@ function startWebsocket() {
}
ws.onopen = function() {
messageCount = 0;
WSconnected = true;
ui.notifications.info("Material Deck "+game.i18n.localize("MaterialDeck.Notifications.Connected") +": "+address);
wsOpen = true;
@@ -201,7 +224,7 @@ function startWebsocket() {
const msg2 = {
target: "SD",
type: "init",
system: game.system.id
system: gamingSystem
}
ws.send(JSON.stringify(msg2));
clearInterval(wsInterval);
@@ -211,15 +234,28 @@ function startWebsocket() {
clearInterval(wsInterval);
wsInterval = setInterval(resetWS, 10000);
}
let messageCount = 0;
/**
* Try to reset the websocket if a connection is lost
*/
function resetWS(){
if (wsOpen) ui.notifications.warn("Material Deck: "+game.i18n.localize("MaterialDeck.Notifications.Disconnected"));
else ui.notifications.warn("Material Deck: "+game.i18n.localize("MaterialDeck.Notifications.ConnectFail"));
WSconnected = false;
startWebsocket();
const maxMessages = game.settings.get(moduleName, 'nrOfConnMessages');
if (wsOpen) {
ui.notifications.warn("Material Deck: "+game.i18n.localize("MaterialDeck.Notifications.Disconnected"));
wsOpen = false;
messageCount = 0;
WSconnected = false;
startWebsocket();
}
else if (ws.readyState == 3){
if (maxMessages == 0 || maxMessages > messageCount) {
messageCount++;
const countString = maxMessages == 0 ? "" : " (" + messageCount + "/" + maxMessages + ")";
ui.notifications.warn("Material Deck: "+game.i18n.localize("MaterialDeck.Notifications.ConnectFail") + countString);
}
WSconnected = false;
startWebsocket();
}
}
export function sendWS(txt){
@@ -256,17 +292,20 @@ export function getPermission(action,func) {
Hooks.once('ready', async()=>{
registerSettings();
enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
const systemOverride = game.settings.get(moduleName,'systemOverride');
gamingSystem = systemOverride != '' ? systemOverride : game.system.id;
soundboard = new SoundboardControl();
streamDeck = new StreamDeck();
tokenControl = new TokenControl();
move = new Move();
macroControl = new MacroControl();
combatTracker = new CombatTracker();
playlistControl = new PlaylistControl();
otherControls = new OtherControls();
externalModules = new ExternalModules();
sceneControl = new SceneControl();
tokenHelper = new TokenHelper();
game.socket.on(`module.MaterialDeck`, async(payload) =>{
//console.log(payload);
@@ -314,8 +353,36 @@ Hooks.once('ready', async()=>{
});
for (let i=0; i<64; i++)
activeSounds[i] = false;
if (game.user.isGM) {
let soundBoardSettings = game.settings.get(moduleName,'soundboardSettings');
let macroSettings = game.settings.get(moduleName, 'macroSettings');
let array = [];
for (let i=0; i<64; i++) array[i] = "";
let arrayVolume = [];
for (let i=0; i<64; i++) arrayVolume[i] = "50";
let arrayZero = [];
for (let i=0; i<64; i++) arrayZero[i] = "0";
if (macroSettings.color == undefined){
game.settings.set(moduleName,'macroSettings',{
macros: array,
color: arrayZero
});
}
const settings = {
playlist: "",
sounds: array,
colorOn: arrayZero,
colorOff: arrayZero,
mode: arrayZero,
toggle: arrayZero,
volume: arrayVolume
};
if (soundBoardSettings.colorOff == undefined){
game.settings.set(moduleName,'soundboardSettings',settings);
}
}
if (enableModule == false) return;
if (getPermission('ENABLE') == false) {
@@ -325,70 +392,59 @@ Hooks.once('ready', async()=>{
startWebsocket();
let soundBoardSettings = game.settings.get(moduleName,'soundboardSettings');
let macroSettings = game.settings.get(moduleName, 'macroSettings');
let array = [];
for (let i=0; i<64; i++) array[i] = "";
let arrayVolume = [];
for (let i=0; i<64; i++) arrayVolume[i] = "50";
let arrayZero = [];
for (let i=0; i<64; i++) arrayZero[i] = "0";
if (macroSettings.color == undefined){
game.settings.set(moduleName,'macroSettings',{
macros: array,
color: arrayZero
});
}
if (soundBoardSettings.colorOff == undefined){
game.settings.set(moduleName,'soundboardSettings',{
playlist: "",
sounds: array,
colorOn: arrayZero,
colorOff: arrayZero,
mode: arrayZero,
toggle: arrayZero,
volume: arrayVolume
});
}
const hotbarUsesTemp = game.modules.get("illandril-hotbar-uses");
if (hotbarUsesTemp != undefined) {
hotbarUses = true;
}
if (hotbarUsesTemp != undefined) hotbarUses = true;
});
function updateActor(id) {
const token = tokenHelper.getTokenFromActorId(id)
tokenControl.update(token.id);
}
Hooks.on('updateToken',(scene,token)=>{
if (enableModule == false || ready == false) return;
let tokenId = token._id;
if (tokenId == selectedTokenId)
tokenControl.update(selectedTokenId);
if (tokenId == canvas.tokens.controlled[0]?.id) tokenControl.update(canvas.tokens.controlled[0]?.id);
if (macroControl != undefined) macroControl.updateAll();
});
Hooks.on('updateActor',(scene,actor)=>{
Hooks.on('updateActor',(actor)=>{
if (enableModule == false || ready == false) return;
let children = canvas.tokens.children[0].children;
for (let i=0; i<children.length; i++){
if (children[i].actor.id == actor._id){
let tokenId = children[i].id;
if (tokenId == selectedTokenId)
tokenControl.update(selectedTokenId);
}
}
updateActor(actor.id);
if (macroControl != undefined) macroControl.updateAll();
});
Hooks.on('createActiveEffect',(data)=>{
if (enableModule == false || ready == false) return;
updateActor(data.parent.id);
return;
});
Hooks.on('deleteActiveEffect',(data)=>{
if (enableModule == false || ready == false) return;
updateActor(data.parent.id);
return;
});
Hooks.on('onActorSetCondition',(data)=>{
if (enableModule == false || ready == false) return;
updateActor(data.actor.id);
return;
});
Hooks.on('controlToken',(token,controlled)=>{
if (enableModule == false || ready == false) return;
if (controlled) {
selectedTokenId = token.data._id;
tokenControl.update(token.data._id);
if (controlTokenTimer != undefined) {
clearTimeout(controlTokenTimer);
controlTokenTimer = undefined;
}
}
else {
selectedTokenId = undefined;
controlTokenTimer = setTimeout(function(){tokenControl.update(canvas.tokens.controlled[0]?.id);},10)
}
tokenControl.update(selectedTokenId);
if (macroControl != undefined) macroControl.updateAll();
});
@@ -397,7 +453,6 @@ Hooks.on('updateOwnedItem',()=>{
})
Hooks.on('renderHotbar', (hotbar)=>{
if (compatibleCore("0.8.1")) return;
if (enableModule == false || ready == false) return;
if (macroControl != undefined) macroControl.hotbar(hotbar.macros);
});
@@ -412,7 +467,12 @@ Hooks.on('render', (app)=>{
Hooks.on('renderCombatTracker',()=>{
if (enableModule == false || ready == false) return;
if (combatTracker != undefined) combatTracker.updateAll();
if (tokenControl != undefined) tokenControl.update(selectedTokenId);
if (tokenControl != undefined) tokenControl.update(canvas.tokens.controlled[0]?.id);
});
Hooks.on('renderActorSheet',()=>{
if (enableModule == false || ready == false) return;
if (tokenControl != undefined) tokenControl.update();
});
Hooks.on('renderPlaylistDirectory', (playlistDirectory)=>{
@@ -439,6 +499,10 @@ Hooks.on('renderSidebarTab',(app)=>{
if (enableModule == false || ready == false) return;
if (otherControls != undefined) otherControls.updateAll(options);
if (sceneControl != undefined) sceneControl.updateAll();
if (document.getElementsByClassName("roll-type-select")[0] != undefined)
document.getElementsByClassName("roll-type-select")[0].addEventListener('change',function(){
if (otherControls != undefined) otherControls.updateAll(options);
})
});
Hooks.on('closeSidebarTab',(app)=>{
@@ -469,7 +533,7 @@ Hooks.on('renderSceneControls',()=>{
Hooks.on('targetToken',(user,token,targeted)=>{
if (enableModule == false || ready == false) return;
if (token.id == selectedTokenId) tokenControl.update(selectedTokenId);
if (token.id == canvas.tokens.controlled[0]?.id) tokenControl.update(canvas.tokens.controlled[0]?.id);
});
Hooks.on('sidebarCollapse',()=>{
@@ -538,6 +602,11 @@ Hooks.on('about-time.clockRunningStatus', ()=>{
externalModules.updateAll();
})
Hooks.on('updateTile',()=>{
if (enableModule == false || ready == false) return;
externalModules.updateAll();
});
Hooks.once('init', ()=>{
//CONFIG.debug.hooks = true;
//registerSettings(); //in ./src/settings.js
@@ -545,4 +614,8 @@ Hooks.once('init', ()=>{
Hooks.once('canvasReady',()=>{
ready = true;
});
Hooks.on("soundscape", (data) => {
externalModules.newSoundscapeData(data);
});

View File

@@ -31,11 +31,6 @@ The functions are categorized into actions. Here is a list of the available acti
<li>Toggle token visibility, combat state, conditions</li>
</ul>
<li>Move Action: Move selected token or the canvas</li>
<ul>
<li>Move token (in a specified direction)</li>
<li>Move canvas (in a specified direction)</li>
<li>Zoom canvas in/out</li>
</ul>
<li>Macro Actions: Execute macros</li>
<ul>
<li>Execute macro from hotbar</li>
@@ -71,9 +66,12 @@ Instructions and more info can be found in the <a href="https://github.com/CDeen
Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json
## Software Versions & Module Incompatibilities
<b>Foundry VTT:</b> Tested on 0.7.9<br>
<b>Foundry VTT:</b> Tested on 0.7.9 - 0.8.5<br>
<b>Module Incompatibilities:</b> None known.<br>
## Developer Guide
See the [developer guide](./DEVGUIDE.md) for a guide on how to add new systems to `MaterialDeck`.
## Feedback
If you have any suggestions or bugs to report, feel free to create an issue, contact me on Discord (Cris#6864), or send me an email: cdeenen@outlook.com.
@@ -84,6 +82,7 @@ Special thanks to Asmodeus#7588 who made this module possible by generously dona
<br>
Please consider supporting me on <a href="https://www.patreon.com/materialfoundry">Patreon</a>, and feel free to join the Material Foundry <a href="https://discord.gg/3hd4G6TkmA">Discord</a> server.
## Abandonment
Abandoned modules are a (potential) problem for Foundry, because users and/or other modules might rely on abandoned modules, which might break in future Foundry updates.<br>
I consider this module abandoned if all of the below cases apply:

View File

@@ -1,8 +1,182 @@
# Changelog Material Deck Module
### v1.4.10 - 30-05-2022
Fixes:
<ul>
<li>Stream Deck plugin v1.4.10 was not properly recognized as compatible</li>
</ul>
Additions;
<ul>
<li>Material Server version is now displayed in the Download Utility (MS v1.1.0+)</li>
</ul>
### v1.4.9 - 16-04-2022
Fixes:
<ul>
<li>PF2e: Fixed rolls and conditions for compatibility with latest pf2e version. Thanks to Kyamsil</li>
<li>Token Action => Set Vison: Setting light is working again</li>
<li>Other Actions => Roll Dice: Roll result would show as 'NaN' in Foundry v9, this is fixed</li>
</ul>
Additions:
<ul>
<li>Added support for the Starfinder system</li>
<li>External Modules => Added support for 'Monks Active Tile Triggers'</li>
<li>Added 'System Override' module setting. If your system is not supported, MD defaults to 5e. Here you can choose a supported system that is most similar to yours and have Material Deck use that system instead.</li>
<li>Token Action => Displayed Stats: A colored border is drawn around certain skills, saves, etc to indicate proficiency (compatible systems: dnd5e, pf2e). Thanks to Kyamsil</li>
</ul>
### v1.4.8 - 22-12-2021
Fixes:
<ul>
<li>'Device Configuration' would not save its settings properly</li>
</ul>
### v1.4.7 - 20-12-2021
Fixes:
<ul>
<li>External Modules => GM Screen: Changed to new api (thanks to akrigline)</li>
<li>Fixed an issue where SDs would not iterate properly, causing errors (thanks to InnerGI)</li>
<li>Fixed support for FXMaster. Requires FXMaster v2.0.0 or later (not officially released yet)</li>
</ul>
Additions:
<ul>
<li>Added compatibility for Foundry V0.9</li>
<li>Added Forbidden Lands system (thanks to JackDCondon)</li>
<li>Other Controls => Control Buttons: Added offset for 'Displayed Controls' and 'Displayed Tools'</li>
<li>Added 'Device Configuration' to the module settings. You can use this to configure specific SD devices to not connect to a client</li>
<li>Playlist Action => Added option to play next or previous track</li>
</ul>
### v1.4.6 - 07-09-2021
Fixes:
<ul>
<li>Token Action => Move token: If the user is not the GM, tokens can no longer move if game is paused, and they can no longer move through walls</li>
<li>Modifications made in the Property Inspector now immediately get saved, instead of when user deselects the setting (changed 'onchange' to 'oninput' event)</li>
</ul>
Additions:
<ul>
<li>Playlist Action: Added a 'Pause All' option</li>
</ul>
Other:
<ul>
<li>PF2E compatibility updated (thanks @kyamsil)</li>
</ul>
### v1.4.5 - 27-07-2021
Fixes:
<ul>
<li>Combat Tracker Action => Turn Display: If only 'Display Round' was enabled, the vertical alignment would be off. This has been fixed.</li>
<li>WebSocket client no longer creates duplicate connections</li>
<li>Token Action => If 'Display Uses/Quantity' is enabled for an item that has no maximum uses/quantity, the uses/quantity border is now consistently black.</li>
<li>Update dialog that appears if the SD plugin needs to be updated now only appears once</li>
</ul>
Additions:
<ul>
<li>External Modules: Added support for the Soundscape module. Requires Soundscape v1.0.3</li>
<li>Macro Action => Advanced Macros is now supported for calling macros with arguments</li>
<li>Combat Tracker Action => Function: Added option to select the combatant after changing the turn</li>
<li>Other Actions => Added 'Set Roll Mode' which sets the roll mode for all rolls to public, private gm, blind gm or self roll</li>
<li>Added support for wfrp4e (thanks to sozin#8622 & eccobold#3541)</li>
<li>Added DEVGUIDE.md to help developers add support for new systems (thanks to sozin#8622 & eccobold#3541)</li>
</ul>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.4.5 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.4.4 - 26-05-2021
Fixes:
<ul>
<li>Some small fixes to make the module compatible with Foundry 0.8.5</li>
</ul>
Additions:
<ul>
<li>Token Action => Added 'Page-Wide Token' option. All buttons on the current page (where the page is the collection of buttons that are shown) that have this enabled will use the same token</li>
<li>Token Action => On Click: Added 'Set Page-Wide Token' option, so you can configure buttons to set the page-wide token by pressing a button</li>
<li>Token Action: Added a 'Mode' select box. Setting it to 'Token' is the same as pre v1.4.4. New are the inventory, features and spellbook options that can be used to auto-populate buttons with items, features and spells.</li>
<li>Added a 'Clear Page' and 'Clear All' button to the soundboard and macroboard configuration</li>
<li>Added import and export buttons to the soundboard and macroboard configuration (only imports/exports metadata, not the actual audio files or the macros)</li>
<li>The number of connection error messages you will get is now configurable in the module settings</li>
<li>Added a download utility to the module settings, so you can easily version-check with the SD plugin and Material Server, download them and download profiles</li>
<li>Added Japanese localization (thanks BrotherSharper and Asami). All of the new features have not yet been translated</li>
</ul>
Other:
<ul>
<li><b>(Breaking)</b> The Move Action has been removed. Moving tokens is not in the Token Action (it's an on click setting) and moving the canvas is in the Other Actions.</li>
<li>Major change to the soundboard and macroboard configuration. It is now displayed as pages of 16 sounds or 32 macros each, you can browse through the pages using the arrow keys at the top.</li>
<li>There is no longer a limit to the amount of sounds/macros you can assign to the soundboard/macroboard, but please note that at some point you might experience performance issues if there's too many sounds/macros.</li>
<li>Removed the 'Stream Deck Model' module setting, since it's not that useful</li>
<li>Token Action has been revamped to make it clearer and easier to implement new game systems</li>
</ul>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.4.4 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.4.3 - 05-05-2021
Fixes:
<ul>
<li>Fixed issue where the module would break if multiple Stream Decks were configured in the Stream Deck application, but not all of them had MD actions assigned to them</li>
<li>In the User Permission Configuration, the Scene Directory hint wasn't displayed properly</li>
<li>Got rid of warnings that popped up on initialization when using MD as a player</li>
<li>Fixed issue where the soundboard and macro board could not be configured by players, if it hadn't first been configured by a GM</li>
</ul>
Other
<ul>
<li>Added compatibility for Foundry 0.8.2. Some functions no longer work in 0.8.1 (they still do in 0.7.9)</li>
</ul>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.4.2 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.4.2 - 23-04-2021
Fixes:
<ul>
<li>Last update I fixed the combat tracker, but this broke something in the Token Action (if you had a token selected, it would sometimes assumed you didn't have it selected), both should now work</li>
<li>Token Action: Plugin wouldn't save text boxes (such as 'Prepend Title' or 'Custom') if they were empty</li>
<li>Token Action: Improved performance, especially when 'Token' is set to 'Selected Token', and you're selecting a new token while you had another token selected<li>
<li>Token Action => Stats => Skill Modifier: (dnd5e) Would only display the modifier, now it displays the total value (so with proficiency, if applicable)</li>
<li>Combat Tracker => Mode: Function => Function: Would not always properly load the 'Turn Display' options</li>
<li>Playlist Action: Background color would not show, and 'Off Color' wouldn't work for 'Offset'</li>
<li>Macro Action => Macro Board => Offset: Background color would not show</li>
<li>Scene Action => Offset: Background color would not show</li>
</ul>
Additions:
<ul>
<li>Token Action: Changed the way how you can select what icon will be displayed. Instead of a true/false, there is now a selection box where you can select between 'None', 'Token Icon', 'Actor Icon' and 'Default', where the last one will display the default icon, for example the selected stat to display, the condition, etc</li>
<li>Token Action => Stats & On Click => Custom: Textbox now automatically resizes to fit the content</li>
<li>Token Action => On Click => Dice Roll: Added 'Roll Mode' option, where you can set to roll as 'default' (displays dialog), 'normal', 'advantage' or 'disadvantage'. All options, except for 'default', will ignore the previously added 'Token Roll Options' in 'Other Actions'</li>
</ul>
Other:
<ul>
<li>Big code cleanup of the SD plugin</li>
</ul>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.4.2 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.4.1 - 21-04-2021
Fixes:
<ul>
<li>Last update broke the combat tracker, should now be fixed</li>
<li>Previous update broke the combat tracker, should now be fixed</li>
</ul>
### v1.4.0 - 21-04-2021

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@@ -1,2 +1,3 @@
play.png: Edited from https://fontawesome.com/icons/play?style=solid
stop.png: Edited from https://fontawesome.com/icons/stop?style=solid
stop.png: Edited from https://fontawesome.com/icons/stop?style=solid
pause.png: Edited from https://fontawesome.com/v5.15/icons/pause?style=solid

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@@ -4,4 +4,7 @@ dex.png: https://game-icons.net/1x1/darkzaitzev/acrobatic.html
cons.png: https://game-icons.net/1x1/zeromancer/heart-plus.html
int.png: https://game-icons.net/1x1/lorc/bookmarklet.html
wis.png: https://game-icons.net/1x1/delapouite/wisdom.html
cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html
cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html
fort.png: https://game-icons.net/1x1/delapouite/rock-golem.html
ref.png: https://game-icons.net/1x1/lorc/dodging.html
will.png: https://game-icons.net/1x1/lorc/meditation.html

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@@ -3,17 +3,23 @@ acr.png: https://game-icons.net/1x1/delapouite/contortionist.html
ani.png: https://game-icons.net/1x1/delapouite/cavalry.html
arc.png: https://game-icons.net/1x1/delapouite/spell-book.html
ath.png: https://game-icons.net/1x1/lorc/muscle-up.html
cra.png: https://game-icons.net/1x1/lorc/sword-smithing.html
dec.png: https://game-icons.net/1x1/delapouite/convince.html
dip.png: https://game-icons.net/1x1/delapouite/shaking-hands.html
his.png: https://game-icons.net/1x1/delapouite/backward-time.html
ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
lor.png: https://game-icons.net/1x1/lorc/bookmarklet.html
med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
nat.png: https://game-icons.net/1x1/delapouite/forest.html
occ.png: https://game-icons.net/1x1/skoll/pentacle.html
prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html
prf.png: https://game-icons.net/1x1/lorc/sing.html
per.png: https://game-icons.net/1x1/delapouite/public-speaker.html
rel.png: https://game-icons.net/1x1/lorc/holy-grail.html
soc.png: https://game-icons.net/1x1/delapouite/trumpet-flag.html
slt.png: https://game-icons.net/1x1/lorc/snatch.html
ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html
sur.png: https://game-icons.net/1x1/delapouite/pyre.html
sur.png: https://game-icons.net/1x1/delapouite/pyre.html
thi.png: https://game-icons.net/1x1/delapouite/lock-picking.html

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@@ -3,17 +3,13 @@
"MaterialDeck.Notifications.ConnectFail": "Can't connect to Material Server, retrying",
"MaterialDeck.Notifications.Connected": "Connected",
"MaterialDeck.Notifications.Soundboard.NoPermission": "You do not have permission to configure the soundboard",
"MaterialDeck.Notifications.Macroboard.NoPermission": "You do not have permission to configure the macro board",
"MaterialDeck.Notifications.Macroboard.NoPermission": "You do not have permission to configure the macroboard",
"MaterialDeck.Notifications.Playlist.NoPermission": "You do not have permission to configure the playlists",
"MaterialDeck.Sett.Enable": "Enable module",
"MaterialDeck.Sett.Model": "Stream Deck Model",
"MaterialDeck.Sett.Model_Hint": "Reduces the amount of macros and sounds in the macro and soundboard configuration screens. Gives a better overview, but if desired it can be set to XL to get the maximum number. This doesn't influence the operation of the module.",
"MaterialDeck.Sett.Model_Mini": "Mini",
"MaterialDeck.Sett.Model_Normal": "Normal or Mobile",
"MaterialDeck.Sett.Model_XL": "XL",
"MaterialDeck.Sett.Help": "Help",
"MaterialDeck.Sett.Permission": "User Permission Configuration",
"MaterialDeck.DeviceConfig.Title": "Device Configuration",
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
"MaterialDeck.Sett.MacroConfig": "Macro Configuration",
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
@@ -23,6 +19,10 @@
"MaterialDeck.Sett.ImageBufferHint": "Sets the amount of images to store in the image cache. The image cache will locally store all images sent to the Stream Deck. This improves the update speed, but increases memory usage.",
"MaterialDeck.Sett.ImageBrightness": "Image Brightness",
"MaterialDeck.Sett.ImageBrightnessHint": "Sets the brightness of the default white images. If the Image Cache Size is bigger than 0, perform a refresh for instant results.",
"MaterialDeck.Sett.NrOfConnMessages": "Number of Connection Warnings",
"MaterialDeck.Sett.NrOfConnMessagesHint": "Sets the number of times a connection warning is displayed if Material Deck cannot connect to Material Server. If set to 0, it will give not be limited.",
"MaterialDeck.Sett.SystemOverride": "System Override",
"MaterialDeck.Sett.SystemOverrideHint": "Overrides the automatic gaming system detection. Unsupported systems default to dnd5e, but if an unsupported system is similar to a different system you can specify that system here. Leave empty for system autodetection.",
"MaterialDeck.PL.Unrestricted": "Unrestricted",
"MaterialDeck.PL.OneTrackPlaylist": "One track per playlist",
@@ -35,10 +35,12 @@
"MaterialDeck.Playlists": "Playlists",
"MaterialDeck.Playlist": "Playlist",
"MaterialDeck.FilePicker": "File Picker",
"MaterialDeck.FurnaceArgs": "Furnace arguments",
"MaterialDeck.FurnaceArgs": "Macro arguments",
"MaterialDeck.Background": "Background",
"MaterialDeck.Macro": "Macro",
"MaterialDeck.Sound": "Sound",
"MaterialDeck.Sounds": "Sounds",
"MaterialDeck.Of": "of",
"MaterialDeck.Icon": "Icon",
"MaterialDeck.Once": "Once",
"MaterialDeck.Repeat": "Repeat",
@@ -50,11 +52,30 @@
"MaterialDeck.Name": "Name",
"MaterialDeck.None": "None",
"MaterialDeck.Save": "Save",
"MaterialDeck.ClearAll": "Clear All",
"MaterialDeck.ClearAll_Content": "This will clear all the data. This cannot be undone, are you sure you want to proceed?",
"MaterialDeck.ClearPage": "Clear Page",
"MaterialDeck.ClearPage_Content": "This will clear all the data on this page. This cannot be undone, are you sure you want to proceed?",
"MaterialDeck.Continue": "Continue",
"MaterialDeck.Cancel": "Cancel",
"MaterialDeck.Import": "Import",
"MaterialDeck.Export": "Export",
"MaterialDeck.Filename": "Filename",
"MaterialDeck.Id": "Id",
"MaterialDeck.Type": "Type",
"MaterialDeck.ExportDialog.Title": "Export",
"MaterialDeck.ExportDialog.SoundboardContent": "Export the soundboard data. Please note that only the metadata is exported, so you will have to make sure the audio files are in the same relative location when you import them.",
"MaterialDeck.ExportDialog.MacroboardContent": "Export the macroboard data. Please note that only the metadata is exported, so you will have to make sure the same macros are available when you import them.",
"MaterialDeck.ImportDialog.Title": "Import",
"MaterialDeck.ImportDialog.SoundboardContent": "Select a file to import. Please note that only the metadata is imported, so you will have to make sure the audio files are in the same relative location as when you exported them.",
"MaterialDeck.ImportDialog.MacroboardContent": "Import the macroboard data. ",
"MaterialDeck.ImportDialog.Warning": "This will overwrite your current settings, and cannot be undone.",
"MaterialDeck.FxMaster.Colorize": "Colorize",
"MaterialDeck.FxMaster.Clear": "Clear All",
"MaterialDeck.Perm.Instructions": "Configure the permission for each Material Deck action.",
"MaterialDeck.Perm.DefaultNotification": "Material Deck user permissions have been configured to the default values.",
@@ -96,15 +117,9 @@
"MaterialDeck.Perm.MACRO.BY_NAME.label": "Macro by Name",
"MaterialDeck.Perm.MACRO.BY_NAME.hint": "Allow users to call macros by name",
"MaterialDeck.Perm.MACRO.MACROBOARD.label": "Macro Board",
"MaterialDeck.Perm.MACRO.MACROBOARD.hint": "Allow users to use the macro board",
"MaterialDeck.Perm.MACRO.MACROBOARD.hint": "Allow users to use the macroboard",
"MaterialDeck.Perm.MACRO.MACROBOARD_CONFIGURE.label": "Configure the Macro Board",
"MaterialDeck.Perm.MACRO.MACROBOARD_CONFIGURE.hint": "Allow users to configure the macro board",
"MaterialDeck.Perm.MOVE.label": "Move",
"MaterialDeck.Perm.MOVE.TOKEN.label": "Token",
"MaterialDeck.Perm.MOVE.TOKEN.hint": "Allow users to move a controlled token",
"MaterialDeck.Perm.MOVE.CANVAS.label": "Canvas",
"MaterialDeck.Perm.MOVE.CANVAS.hint": "Allow users to move their canvas",
"MaterialDeck.Perm.MACRO.MACROBOARD_CONFIGURE.hint": "Allow users to configure the macroboard. To allow users to pick icons using the filepicker, enable 'Browse File Explorer' for that user in the core Permission Configuration",
"MaterialDeck.Perm.OTHER.label": "Other",
"MaterialDeck.Perm.OTHER.PAUSE.label": "Pause/Resume",
@@ -144,7 +159,7 @@
"MaterialDeck.Perm.SCENE.ACTIVE.label": "Active Scene",
"MaterialDeck.Perm.SCENE.ACTIVE.hint": "Allow users to view the active scene",
"MaterialDeck.Perm.SCENE.DIRECTORY.label": "Scene Directory",
"MaterialDeck.Perm.SCENE.DIRECTOR.hint": "Allow users to view and control scenes from the scene directory",
"MaterialDeck.Perm.SCENE.DIRECTORY.hint": "Allow users to view and control scenes from the scene directory",
"MaterialDeck.Perm.SCENE.NAME.label": "Scene by Name",
"MaterialDeck.Perm.SCENE.NAME.hint": "Allow users to view and control any scene by name",
@@ -152,7 +167,7 @@
"MaterialDeck.Perm.SOUNDBOARD.PLAY.label": "Enable",
"MaterialDeck.Perm.SOUNDBOARD.PLAY.hint": "Allow users to play sounds from the soundboard",
"MaterialDeck.Perm.SOUNDBOARD.CONFIGURE.label": "Configure",
"MaterialDeck.Perm.SOUNDBOARD.CONFIGURE.hint": "Allow users to configure the soundboard",
"MaterialDeck.Perm.SOUNDBOARD.CONFIGURE.hint": "Allow users to configure the soundboard. To allow users to pick files and icons using the filepicker, enable 'Browse File Explorer' for that user in the core Permission Configuration",
"MaterialDeck.Perm.TOKEN.label": "Token",
"MaterialDeck.Perm.TOKEN.STATS.label": "Display Stats",
@@ -178,6 +193,23 @@
"MaterialDeck.AboutTime.Second": "nd",
"MaterialDeck.AboutTime.Third": "rd",
"MaterialDeck.AboutTime.Fourth": "th",
"MaterialDeck.AboutTime.Of": "of"
}
"MaterialDeck.AboutTime.Of": "of",
"MaterialDeck.DownloadUtility.Title": "Download Utility",
"MaterialDeck.DownloadUtility.Plugin": "Plugin & Material Server",
"MaterialDeck.DownloadUtility.Minimum": "Minimum",
"MaterialDeck.DownloadUtility.Current": "Current",
"MaterialDeck.DownloadUtility.Latest": "Latest",
"MaterialDeck.DownloadUtility.OS": "OS",
"MaterialDeck.DownloadUtility.Download": "Download",
"MaterialDeck.DownloadUtility.SDplugin": "SD Plugin",
"MaterialDeck.DownloadUtility.MSserver": "Material Server",
"MaterialDeck.DownloadUtility.Windows": "Windows",
"MaterialDeck.DownloadUtility.MacosM1": "MacOS (M1)",
"MaterialDeck.DownloadUtility.MacosIntel": "MacOS (Intel)",
"MaterialDeck.DownloadUtility.Linux": "Linux",
"MaterialDeck.DownloadUtility.Source": "Source",
"MaterialDeck.DownloadUtility.Profiles": "Profiles",
"MaterialDeck.DownloadUtility.Name": "Name",
"MaterialDeck.DownloadUtility.Refresh": "Refresh"
}

210
lang/ja.json Normal file
View File

@@ -0,0 +1,210 @@
{
"MaterialDeck.Notifications.Disconnected": "Material Serverから切断され、再接続を試みています",
"MaterialDeck.Notifications.ConnectFail": "Material Serverに接続できません、再試行します",
"MaterialDeck.Notifications.Connected": "に接続しました",
"MaterialDeck.Notifications.Soundboard.NoPermission": "サウンドボードを設定する権限がありません",
"MaterialDeck.Notifications.Macroboard.NoPermission": "マクロボードを設定する権限がありません",
"MaterialDeck.Notifications.Playlist.NoPermission": "プレイリストを設定する権限がありません",
"MaterialDeck.Sett.Enable": "モジュールの有効化",
"MaterialDeck.Sett.Help": "ヘルプ",
"MaterialDeck.Sett.Permission": "ユーザー権限の設定",
"MaterialDeck.Sett.PlaylistConfig": "プレイリスト設定",
"MaterialDeck.Sett.MacroConfig": "マクロ設定",
"MaterialDeck.Sett.SoundboardConfig": "サウンド設定",
"MaterialDeck.Sett.ServerAddr": "Material Server アドレス",
"MaterialDeck.Sett.ServerAddrHint": "Material ServerのIPアドレスとポート。デフォルト値は99の人に有効ですが、何をしているのかがわかっている場合にのみ変更してください。[ip_address]:[port]の形式に従う必要があります。例「localhost:3001」または「192.168.1.1:4000」。",
"MaterialDeck.Sett.ImageBuffer": "画像キャッシュサイズ",
"MaterialDeck.Sett.ImageBufferHint": "画像キャッシュに保存する画像のデータ量を設定します。画像キャッシュは、ストリームデッキに送信されたすべての画像をローカルに保存します。これにより更新速度は向上しますが、メモリ使用量は増加します。",
"MaterialDeck.Sett.ImageBrightness": "画像の明るさ",
"MaterialDeck.Sett.ImageBrightnessHint": "デフォルトの画像の明るさを設定します。画像キャッシュサイズが0より大きい場合、更新を実行してください。",
"MaterialDeck.Sett.NrOfConnMessages": "接続警告回数",
"MaterialDeck.Sett.NrOfConnMessagesHint": "Material DeckがMaterial Serverに接続できない場合に表示される接続警告回数を設定します。に設定すると、無制限となります。",
"MaterialDeck.PL.Unrestricted": "無制限",
"MaterialDeck.PL.OneTrackPlaylist": "プレイリストごとに1つのトラック",
"MaterialDeck.PL.OneTrackTotal": "合計1トラック",
"MaterialDeck.PL.OneTrack": "1トラック",
"MaterialDeck.PL.Settings": "設定",
"MaterialDeck.PL.Mode": "デフォルトの再生モード",
"MaterialDeck.PL.Nr": "プレイリストの数",
"MaterialDeck.Playlists": "プレイリスト",
"MaterialDeck.Playlist": "プレイリスト",
"MaterialDeck.FilePicker": "ファイルを選ぶ",
"MaterialDeck.FurnaceArgs": "炉の引数",
"MaterialDeck.Background": "背景",
"MaterialDeck.Macro": "マクロ",
"MaterialDeck.Sound": "サウンド",
"MaterialDeck.Sounds": "Sounds",
"MaterialDeck.Of": "of",
"MaterialDeck.Icon": "アイコン",
"MaterialDeck.Once": "一度だけ再生",
"MaterialDeck.Repeat": "リピート再生",
"MaterialDeck.Hold": "ホールド",
"MaterialDeck.Playback": "再生",
"MaterialDeck.Volume": "音量",
"MaterialDeck.On": "On",
"MaterialDeck.Off": "Off",
"MaterialDeck.Name": "名前",
"MaterialDeck.None": "無し",
"MaterialDeck.Save": "セーブ",
"MaterialDeck.ClearAll": "すべて クリア",
"MaterialDeck.ClearAll_Content": "すべてのデータがクリアされます。この操作は取り消すことができません、続行しますか?",
"MaterialDeck.ClearPage": "ページ クリア",
"MaterialDeck.ClearPage_Content": "このページのすべてのデータがクリアされます。この操作は取り消すことができません、続行しますか?",
"MaterialDeck.Continue": "継続",
"MaterialDeck.Cancel": "キャンセル",
"MaterialDeck.Import": "インポート",
"MaterialDeck.Export": "エクスポート",
"MaterialDeck.Filename": "ファイル名",
"MaterialDeck.ExportDialog.Title": "エクスポート",
"MaterialDeck.ExportDialog.SoundboardContent": "SouseBoardデータをエクスポートします。メタデータのみがエクスポートされるので、インポートするときにオーディオファイルが相対的に同じ場所にあることを確認する必要があります。",
"MaterialDeck.ExportDialog.MacroboardContent": "MacroBoardデータをエクスポートします。メタデータのみがエクスポートされるため、インポートしたときに同じマクロが使用可能であることを確認する必要があります。",
"MaterialDeck.ImportDialog.Title": "インポート",
"MaterialDeck.ImportDialog.SoundboardContent": "インポートするファイルを選択してください。メタデータのみがインポートされるので、オーディオファイルがそれらをエクスポートしたときと同じ相対的な場所にあることを確認する必要があります。",
"MaterialDeck.ImportDialog.MacroboardContent": "MacroBoardデータをインポートします。 ",
"MaterialDeck.ImportDialog.Warning": "現在の設定が上書きされ、元に戻すことはできません。",
"MaterialDeck.FxMaster.Colorize": "色付け",
"MaterialDeck.FxMaster.Clear": "すべてクリア",
"MaterialDeck.Perm.Instructions": "各Material Deckアクションの権限を設定します。",
"MaterialDeck.Perm.DefaultNotification": "Material Deckのユーザー権限がデフォルト値に設定されています。",
"MaterialDeck.Perm.ENABLE.label": "モジュールを有効にする",
"MaterialDeck.Perm.ENABLE.ENABLE.label": "有効にする",
"MaterialDeck.Perm.ENABLE.ENABLE.hint": "ユーザーがMaterial Deckを使用できるようにします",
"MaterialDeck.Perm.COMBAT.label": "イニシアチブ表",
"MaterialDeck.Perm.COMBAT.END_TURN.label": "ターン終了",
"MaterialDeck.Perm.COMBAT.END_TURN.hint": "ユーザーが自分のターンを終了できるようにします",
"MaterialDeck.Perm.COMBAT.TURN_DISPLAY.label": "ターン表示",
"MaterialDeck.Perm.COMBAT.TURN_DISPLAY.hint": "ユーザーがターン表示できるようにします",
"MaterialDeck.Perm.COMBAT.OTHER_FUNCTIONS.label": "その他の機能",
"MaterialDeck.Perm.COMBAT.OTHER_FUNCTIONS.hint": "戦闘の開始/停止、ターンの増減など、ユーザーが「機能モード」で他の機能を使用できるようにします。",
"MaterialDeck.Perm.COMBAT.DISPLAY_COMBATANTS.label": "戦闘参加者の表示",
"MaterialDeck.Perm.COMBAT.DISPLAY_COMBATANTS.hint": "ユーザーが戦闘参加者を表示できるようにします",
"MaterialDeck.Perm.COMBAT.DISPLAY_NON_OWNED_STATS.label": "所有されていないステータスと、オブザーバー以外のステータスを表示",
"MaterialDeck.Perm.COMBAT.DISPLAY_NON_OWNED_STATS.hint": "ユーザーが所有していないか、オブザーバー権限を持っていないトークンのステータスを表示できるようにする",
"MaterialDeck.Perm.COMBAT.DISPLAY_LIMITED_HP.label": "リミテッド権限のHP表示",
"MaterialDeck.Perm.COMBAT.DISPLAY_LIMITED_HP.hint": "ユーザーがリミテッド権限を持つトークンのHPを表示できるようにする",
"MaterialDeck.Perm.COMBAT.DISPLAY_OBSERVER_HP.label": "オブザーバー権限のHP表示",
"MaterialDeck.Perm.COMBAT.DISPLAY_OBSERVER_HP.hint": "ユーザーがオブザーバー権限を持つトークンのHPを表示できるようにする",
"MaterialDeck.Perm.COMBAT.DISPLAY_ALL_NAMES.label": "すべての名前を表示",
"MaterialDeck.Perm.COMBAT.DISPLAY_ALL_NAMES.hint": "ユーザーがすべてのトークンの名前を表示できるようにする",
"MaterialDeck.Perm.COMBAT.DISPLAY_LIMITED_NAME.label": "リミテッド権限の名前表示",
"MaterialDeck.Perm.COMBAT.DISPLAY_LIMITED_NAME.hint": "ユーザーがリミテッド権限を持つトークンの名前を表示できるようにする",
"MaterialDeck.Perm.COMBAT.DISPLAY_OBSERVER_NAME.label": "オブザーバー権限の名前表示",
"MaterialDeck.Perm.COMBAT.DISPLAY_OBSERVER_NAME.hint": "ユーザーがオブザーバー権限を持つトークンの名前を表示できるようにする",
"MaterialDeck.Perm.EXTERNAL.label": "外部モジュール",
"MaterialDeck.Perm.EXTERNAL.FXMASTER.label": "Fx Master",
"MaterialDeck.Perm.EXTERNAL.FXMASTER.hint": "ユーザーがFxマスターモジュールを制御できるようにする",
"MaterialDeck.Perm.EXTERNAL.GM_SCREEN.label": "GM Screen",
"MaterialDeck.Perm.EXTERNAL.GM_SCREEN.hint": "ユーザーがGM Screenモジュールを使用してGM画面を表示できるようにする",
"MaterialDeck.Perm.MACRO.label": "マクロ",
"MaterialDeck.Perm.MACRO.HOTBAR.label": "ホットバーマクロ",
"MaterialDeck.Perm.MACRO.HOTBAR.hint": "ユーザーがホットバーマクロを使用できるようにする",
"MaterialDeck.Perm.MACRO.BY_NAME.label": "名前でマクロ呼出",
"MaterialDeck.Perm.MACRO.BY_NAME.hint": "ユーザーが名前でマクロを呼び出すことを許可します",
"MaterialDeck.Perm.MACRO.MACROBOARD.label": "マクロボード",
"MaterialDeck.Perm.MACRO.MACROBOARD.hint": "ユーザーがマクロボードを使用できるようにする",
"MaterialDeck.Perm.MACRO.MACROBOARD_CONFIGURE.label": "マクロボードの設定",
"MaterialDeck.Perm.MACRO.MACROBOARD_CONFIGURE.hint": "ユーザーがマクロボードを設定できるようにする。ユーザーがファイルエクスプローラを使用してアイコンを選択できるようにするには、コア設定の「権限の設定」でそのユーザーに対して「ファイルエクスプローラの使用」を有効にすること。",
"MaterialDeck.Perm.OTHER.label": "その他",
"MaterialDeck.Perm.OTHER.PAUSE.label": "一時停止/再開",
"MaterialDeck.Perm.OTHER.PAUSE.hint": "ユーザーがゲームを一時停止または再開できるようにする",
"MaterialDeck.Perm.OTHER.CONTROL.label": "コントロールボタン",
"MaterialDeck.Perm.OTHER.CONTROL.hint": "ユーザーがコントロールボタンを制御できるようにする",
"MaterialDeck.Perm.OTHER.DARKNESS.label": "シーンの暗さ",
"MaterialDeck.Perm.OTHER.DARKNESS.hint": "ユーザーがシーンの暗さを設定できるようにする",
"MaterialDeck.Perm.OTHER.DICE.label": "ダイスロール",
"MaterialDeck.Perm.OTHER.DICE.hint": "ユーザーがダイスを振ることを許可する",
"MaterialDeck.Perm.OTHER.TABLES_ALL.label": "ロールテーブル(すべて)",
"MaterialDeck.Perm.OTHER.TABLES_ALL.hint": "ユーザーがすべてのロールテーブルの表示、およびロールすることを許可する",
"MaterialDeck.Perm.OTHER.TABLES.label": "ロールテーブル(オブザーバー/所有者)",
"MaterialDeck.Perm.OTHER.TABLES.hint": "ユーザーがオブザーバーまたは所有者の権限を持つロールテーブルを表示およびロールできるようにする",
"MaterialDeck.Perm.OTHER.SIDEBAR.label": "サイドバー",
"MaterialDeck.Perm.OTHER.SIDEBAR.hint": "ユーザーがサイドバーを制御できるようにする",
"MaterialDeck.Perm.OTHER.COMPENDIUM_ALL.label": "辞典(すべて)",
"MaterialDeck.Perm.OTHER.COMPENDIUM_ALL.hint": "ユーザーがすべての辞典を開くことを許可する",
"MaterialDeck.Perm.OTHER.COMPENDIUM.label": "辞典(オブザーバー/所有者)",
"MaterialDeck.Perm.OTHER.COMPENDIUM.hint": "ユーザーがオブザーバーまたは所有者権限を持つ辞典を開くことを許可する",
"MaterialDeck.Perm.OTHER.JOURNAL_ALL.label": "資料(すべて)",
"MaterialDeck.Perm.OTHER.JOURNAL_ALL.hint": "ユーザーがすべての資料を開くことを許可する",
"MaterialDeck.Perm.OTHER.JOURNAL.label": "資料(オブザーバー/所有者)",
"MaterialDeck.Perm.OTHER.JOURNAL.hint": "ユーザーがオブザーバーまたは所有者権限を持つ資料を開くことを許可する",
"MaterialDeck.Perm.OTHER.CHAT.label": "チャットメッセージ",
"MaterialDeck.Perm.OTHER.CHAT.hint": "ユーザーがチャットメッセージを送信できるようにする",
"MaterialDeck.Perm.PLAYLIST.label": "プレイリスト",
"MaterialDeck.Perm.PLAYLIST.PLAY.label": "制御",
"MaterialDeck.Perm.PLAYLIST.PLAY.hint": "ユーザーがプレイリストとサウンドを再生および一時停止できるようにする",
"MaterialDeck.Perm.PLAYLIST.CONFIGURE.label": "設定",
"MaterialDeck.Perm.PLAYLIST.CONFIGURE.hint": "ユーザーがプレイリストを設定できるようにする",
"MaterialDeck.Perm.SCENE.label": "シーン",
"MaterialDeck.Perm.SCENE.VISIBLE.label": "シーンの可視状態",
"MaterialDeck.Perm.SCENE.VISIBLE.hint": "ユーザーが表示されているシーンを表示および制御できるようにする",
"MaterialDeck.Perm.SCENE.ACTIVE.label": "シーンの有効化",
"MaterialDeck.Perm.SCENE.ACTIVE.hint": "ユーザーが有効化されたシーンを表示できるようにする",
"MaterialDeck.Perm.SCENE.DIRECTORY.label": "シーンディレクトリ",
"MaterialDeck.Perm.SCENE.DIRECTORY.hint": "ユーザーがシーンディレクトリからシーンを表示および制御できるようにする",
"MaterialDeck.Perm.SCENE.NAME.label": "名前によるシーン",
"MaterialDeck.Perm.SCENE.NAME.hint": "ユーザーが名前で任意のシーンを表示および制御できるようにする",
"MaterialDeck.Perm.SOUNDBOARD.label": "サウンドボード",
"MaterialDeck.Perm.SOUNDBOARD.PLAY.label": "有効にする",
"MaterialDeck.Perm.SOUNDBOARD.PLAY.hint": "ユーザーがサウンドボードからサウンドを再生できるようにする",
"MaterialDeck.Perm.SOUNDBOARD.CONFIGURE.label": "設定",
"MaterialDeck.Perm.SOUNDBOARD.CONFIGURE.hint": "ユーザーがサウンドボードを設定できるようにする。ユーザーがファイルエクスプローラを使用してアイコンを選択できるようにするには、コア設定の「権限の設定」でそのユーザーに対して「ファイルエクスプローラの使用」を有効にすること。",
"MaterialDeck.Perm.TOKEN.label": "トークン",
"MaterialDeck.Perm.TOKEN.STATS.label": "ステータス表示",
"MaterialDeck.Perm.TOKEN.STATS.hint": "ユーザーが制御されたトークンのステータスを表示できるようにする",
"MaterialDeck.Perm.TOKEN.VISIBILITY.label": "可視状態の切替",
"MaterialDeck.Perm.TOKEN.VISIBILITY.hint": "ユーザーが制御するトークンの表示を切り替えることができるようにする",
"MaterialDeck.Perm.TOKEN.COMBAT.label": "戦闘状態の切替",
"MaterialDeck.Perm.TOKEN.COMBAT.hint": "ユーザーが制御するトークンの戦闘状態を切り替えることができるようにする",
"MaterialDeck.Perm.TOKEN.VISION.label": "視覚を有効化",
"MaterialDeck.Perm.TOKEN.VISION.hint": "ユーザーが制御されたトークンの視覚を設定できるようにする",
"MaterialDeck.Perm.TOKEN.WILDCARD.label": "ワイルドカード画像",
"MaterialDeck.Perm.TOKEN.WILDCARD.hint": "ユーザーがワイルドカード画像機能を使用して制御するトークンの画像を設定できるようにする",
"MaterialDeck.Perm.TOKEN.CONDITIONS.label": "状態設定",
"MaterialDeck.Perm.TOKEN.CONDITIONS.hint": "ユーザーが制御するトークンの状態を設定できるようにする",
"MaterialDeck.Perm.TOKEN.CUSTOM.label": "カスタムオンクリック",
"MaterialDeck.Perm.TOKEN.CUSTOM.hint": "ユーザーがカスタムオンクリック機能を設定できるようにする",
"MaterialDeck.Perm.TOKEN.NON_OWNED.label": "非所有者/非オブザーバートークン",
"MaterialDeck.Perm.TOKEN.NON_OWNED.hint": "所有者またはオブザーバーではない権限を持つトークンへのアクセスをユーザーに許可する",
"MaterialDeck.Perm.TOKEN.OBSERVER.label": "オブザーバー",
"MaterialDeck.Perm.TOKEN.OBSERVER.hint": "オブザーバー権限を持つトークンへのユーザーアクセスを許可する",
"MaterialDeck.AboutTime.First": "",
"MaterialDeck.AboutTime.Second": "",
"MaterialDeck.AboutTime.Third": "",
"MaterialDeck.AboutTime.Fourth": "",
"MaterialDeck.AboutTime.Of": "/",
"MaterialDeck.DownloadUtility.Title": "ダウンロード・ユーティリティ",
"MaterialDeck.DownloadUtility.Plugin": "プラグインMaterial Server",
"MaterialDeck.DownloadUtility.Minimum": "最小",
"MaterialDeck.DownloadUtility.Current": "現在",
"MaterialDeck.DownloadUtility.Latest": "最新",
"MaterialDeck.DownloadUtility.OS": "OS",
"MaterialDeck.DownloadUtility.Download": "ダウンロード",
"MaterialDeck.DownloadUtility.SDplugin": "SDプラグイン",
"MaterialDeck.DownloadUtility.MSserver": "Material Server",
"MaterialDeck.DownloadUtility.Windows": "Windows",
"MaterialDeck.DownloadUtility.MacosM1": "MacOS (M1)",
"MaterialDeck.DownloadUtility.MacosIntel": "MacOS (Intel)",
"MaterialDeck.DownloadUtility.Linux": "Linux",
"MaterialDeck.DownloadUtility.Source": "ソース",
"MaterialDeck.DownloadUtility.Profiles": "プロファイル",
"MaterialDeck.DownloadUtility.Name": "名前",
"MaterialDeck.DownloadUtility.Refresh": "更新"
}

View File

@@ -1,25 +1,48 @@
{
"name": "MaterialDeck",
"title": "Material Deck",
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
"version": "1.4.1",
"minimumSDversion": "1.4.0",
"minimumMSversion": "1.0.2",
"author": "CDeenen",
"esmodules": [
"./MaterialDeck.js"
],
"socket": true,
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.8.1",
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
}
],
"url": "https://github.com/CDeenen/MaterialDeck",
"manifest": "https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json",
"download": "https://github.com/CDeenen/MaterialDeck/archive/Master.zip"
}
"name": "MaterialDeck",
"title": "Material Deck",
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
"version": "1.4.10",
"author": "CDeenen",
"authors": {
"name": "CDeenen",
"email": "cdeenen@outlook.com",
"discord": "Cris#6864",
"patreon": "MaterialFoundry",
"reddit": "CDeenen123"
},
"flags": {
"minimumSDversion": "1.4.7",
"minimumMSversion": "1.0.2"
},
"minimumSDversion": "1.4.7",
"minimumMSversion": "1.0.2",
"esmodules": [
"./MaterialDeck.js"
],
"socket": true,
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "9",
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
},
{
"lang": "ja",
"name": "日本語",
"path": "lang/ja.json"
}
],
"media": [
{
"type": "icon",
"url": "https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/img/MaterialFoundry512x512.png"
}
],
"manifestPlusVersion": "1.1.0",
"url": "https://github.com/CDeenen/MaterialDeck",
"manifest": "https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json",
"download": "https://github.com/CDeenen/MaterialDeck/archive/Master.zip"
}

View File

@@ -11,6 +11,7 @@ export class CombatTracker{
async updateAll(){
if (this.active == false) return;
for (let device of streamDeck.buttonContext) {
if (device?.buttons == undefined) continue;
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'combattracker') continue;
@@ -28,6 +29,7 @@ export class CombatTracker{
let txt = "";
let background = "#000000";
settings.combat = true;
settings.icon = settings.displayIcon ? 'tokenIcon' : 'none';
if (mode == 'combatants'){
if (MODULE.getPermission('COMBAT','DISPLAY_COMBATANTS') == false) {
@@ -125,16 +127,18 @@ export class CombatTracker{
turn = combat.turn+1;
}
if (settings.displayRound) txt += "Round\n"+round;
if (txt != "") txt += "\n";
if (settings.displayRound && settings.displayTurn) txt += "\n";
if (settings.displayTurn) txt += "Turn\n"+turn;
}
streamDeck.setIcon(context,device,src,{background:background});
streamDeck.setTitle(txt,context);
}
}
keyPress(settings,context,device){
async keyPress(settings,context,device){
const mode = settings.combatTrackerMode ? settings.combatTrackerMode : 'combatants';
const selectCombatant = settings.selectCombatant ? settings.selectCombatant : false;
const combat = game.combat;
if (mode == 'function'){
@@ -167,11 +171,17 @@ export class CombatTracker{
}
if (game.combat.started == false) return;
if (ctFunction == 'nextTurn') game.combat.nextTurn();
else if (ctFunction == 'prevTurn') game.combat.previousTurn();
else if (ctFunction == 'nextRound') game.combat.nextRound();
else if (ctFunction == 'prevRound') game.combat.previousRound();
else if (ctFunction == 'endTurn' && game.combat.combatant.owner) game.combat.nextTurn();
if (ctFunction == 'nextTurn') await game.combat.nextTurn();
else if (ctFunction == 'prevTurn') await game.combat.previousTurn();
else if (ctFunction == 'nextRound') await game.combat.nextRound();
else if (ctFunction == 'prevRound') await game.combat.previousRound();
else if (ctFunction == 'endTurn' && game.combat.combatant.owner) await game.combat.nextTurn();
if (selectCombatant) {
const token = canvas.tokens.placeables.filter(token => token.id == game.combat.combatant.token.id)[0];
if (token.can(game.userId,"control")) token.control();
}
}
else {
const onClick = settings.onClick ? settings.onClick : 'doNothing';

View File

@@ -1,10 +1,44 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
export class ExternalModules{
soundscapeSettings = {
channels: [],
master: {
mute: false,
volume: 1,
playing: false,
name: 'Master'
},
soundboard: [],
soundboardVolume: 1,
playing: false
}
constructor(){
this.active = false;
this.gmScreenOpen = false;
let channelData = [];
let soundboardData = [];
for (let i=0; i<8; i++) {
channelData.push({
volume: 1,
mute: false,
solo: false,
link: false,
playing: false,
pan: 1,
name: ''
})
}
for (let i=0; i<25; i++) {
soundboardData.push({
active: false,
name: '',
icon: ''
})
}
this.soundscapeSettings.channels = channelData;
this.soundscapeSettings.soundboard = soundboardData;
}
async updateAll(data={}){
@@ -13,6 +47,7 @@ export class ExternalModules{
}
if (this.active == false) return;
for (let device of streamDeck.buttonContext) {
if (device?.buttons == undefined) continue;
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'external') continue;
@@ -33,6 +68,8 @@ export class ExternalModules{
else if (module == 'notYourTurn') this.updateNotYourTurn(settings,context,device);
else if (module == 'lockView') this.updateLockView(settings,context,device);
else if (module == 'aboutTime') this.updateAboutTime(settings,context,device);
else if (module == 'soundscape') this.updateSoundscape(settings,context,device);
else if (module == 'monksActiveTiles') this.updateMonksActiveTiles(settings,context,device);
}
keyPress(settings,context,device){
@@ -47,6 +84,8 @@ export class ExternalModules{
else if (module == 'notYourTurn') this.keyPressNotYourTurn(settings,context,device);
else if (module == 'lockView') this.keyPressLockView(settings,context,device);
else if (module == 'aboutTime') this.keyPressAboutTime(settings,context,device);
else if (module == 'soundscape') this.keyPressSoundscape(settings,context,device);
else if (module == 'monksActiveTiles') this.keyPressMonksActiveTiles(settings,context,device);
}
getModuleEnable(moduleId){
@@ -74,38 +113,20 @@ export class ExternalModules{
let name = '';
if (type == 'weatherControls') {
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
name = CONFIG.weatherEffects[effect].label;
icon = CONFIG.weatherEffects[effect].icon;
ring = this.findWeatherEffect(effect) != undefined ? 2 : 1;
name = CONFIG.fxmaster.weather[effect].label;
icon = CONFIG.fxmaster.weather[effect].icon;
ring = canvas.scene.getFlag("fxmaster", "effects")?.[`core_${effect}`] ? 2 : 1;
ringColor = ring < 2 ? '#000000' : "#00ff00";
}
else if (type == 'colorize') {
background = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
icon = "fas fa-palette";
name = game.i18n.localize("MaterialDeck.FxMaster.Colorize");
const filters = canvas.scene.getFlag("fxmaster", "filters");
ring = 2;
if (filters == undefined || filters['core_color'] == undefined) {
ringColor = "#000000";
}
else {
const colors = filters['core_color'].options;
let red = Math.ceil(colors.red*255).toString(16);
if (red.length == 1) red = '0' + red;
let green = Math.ceil(colors.green*255).toString(16);
if (green.length == 1) green = '0' + green;
let blue = Math.ceil(colors.blue*255).toString(16);
if (blue.length == 1) blue = '0' + blue;
ringColor = "#" + red + green + blue;
}
}
else if (type == 'filters') {
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
name = CONFIG.fxmaster.filters[filter].label;
background = "#340057";
if (displayIcon){
if (filter == 'underwater') icon = "fas fa-water";
if (filter == 'lightning') icon = "fas fa-bolt";
else if (filter == 'underwater') icon = "fas fa-water";
else if (filter == 'predator') icon = "fas fa-wave-square";
else if (filter == 'color') icon = "fas fa-palette";
else if (filter == 'oldfilm') icon = "fas fa-film";
else if (filter == 'bloom') icon = "fas fa-ghost";
}
@@ -121,6 +142,7 @@ export class ExternalModules{
}
}
}
if (filter == 'color') background = settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff';
}
else if (type == 'clear'){
icon = "fas fa-trash";
@@ -133,15 +155,6 @@ export class ExternalModules{
streamDeck.setTitle(name,context);
}
hexToRgb(hex) {
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
red: parseInt(result[1], 16)/256,
green: parseInt(result[2], 16)/256,
blue: parseInt(result[3], 16)/256
} : null;
}
keyPressFxMaster(settings,context,device){
if (game.user.isGM == false) return;
const fxmaster = game.modules.get("fxmaster");
@@ -151,91 +164,63 @@ export class ExternalModules{
if (type == 'weatherControls') {
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
let exists = false;
let newEffects = {};
let effects = canvas.scene.getFlag("fxmaster", "effects");
if (effects != undefined){
const weatherIds = Object.keys(effects);
for (let i=0; i<weatherIds.length; i++){
const weather = effects[weatherIds[i]].type;
if (weather === effect) {
exists = true;
continue;
}
newEffects[weatherIds[i]] = effects[weatherIds[i]];
}
const options = {
density: (settings.densitySlider == undefined) ? 0.25 : settings.densitySlider,
speed: (settings.speedSlider == undefined) ? 1 : settings.speedSlider,
direction: (settings.directionSlider == undefined) ? 15 : settings.directionSlider,
scale: (settings.scaleSlider == undefined) ? 1 : settings.scaleSlider,
color: (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor,
applyColor: (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor
}
const density = (settings.densitySlider == undefined) ? 50 : settings.densitySlider;
const speed = (settings.speedSlider == undefined) ? 50 : settings.speedSlider;
const direction = (settings.directionSlider == undefined) ? 50 : settings.directionSlider;
const scale = (settings.scaleSlider == undefined) ? 50 : settings.scaleSlider;
const color = (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor;
const applyColor = (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor;
if (exists == false) {
newEffects[randomID()] = {
type: effect,
options: {
density: density,
speed: speed,
scale: scale,
tint: color,
direction: direction,
apply_tint: applyColor
}
};
}
canvas.scene.unsetFlag("fxmaster", "effects").then(() => {
canvas.scene.setFlag("fxmaster", "effects", newEffects);
});
}
else if (type == 'colorize') {
const color = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
const filters = canvas.scene.getFlag("fxmaster", "filters");
let newFilters = {};
if (filters != undefined){
const filterObjects = Object.keys(filters);
for (let i=0; i<filterObjects.length; i++){
if (filterObjects[i] == 'core_color'){
//continue;
}
newFilters[filterObjects[i]] = filters[filterObjects[i]];
}
}
newFilters['core_color'] = {
type : 'color',
options: this.hexToRgb(color)
};
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
canvas.scene.setFlag("fxmaster", "filters", newFilters);
});
Hooks.call("fxmaster.switchWeather", {
name: `core_${effect}`,
type: effect,
options,
});
}
else if (type == 'filters') {
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
const filters = canvas.scene.getFlag("fxmaster", "filters");
let newFilters = {};
let exists = false;
if (filters != undefined){
const filterObjects = Object.keys(filters);
for (let i=0; i<filterObjects.length; i++){
if (filterObjects[i] == 'core_'+filter){
exists = true;
continue;
}
newFilters[filterObjects[i]] = filters[filterObjects[i]];
let options = {color: {value:"#000000", apply:false}};
if (filter == 'lightning') {
options.period = settings.fxMasterFilterPeriod ? parseFloat(settings.fxMasterFilterPeriod) : 500;
options.duration = settings.fxMasterFilterDuration ? parseFloat(settings.fxMasterFilterDuration) : 300;
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1.3;
}
else if (filter == 'underwater') {
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed) : 0.3;
options.scale = settings.fxMasterFilterScale ? parseFloat(settings.fxMasterFilterScale) : 4;
}
else if (filter == 'predator') {
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed)*0.1 : 0.03;
}
else if (filter == 'bloom') {
options.blur = settings.fxMasterFilterBlur ? parseFloat(settings.fxMasterFilterBlur) : 1;
options.bloom = settings.fxMasterFilterBloom ? parseFloat(settings.fxMasterFilterBloom) : 0.1;
options.threshold = settings.fxMasterFilterThreshold ? parseFloat(settings.fxMasterFilterThreshold) : 0.5;
}
else if (filter == 'oldfilm') {
options.sepia = settings.fxMasterFilterSepia ? parseFloat(settings.fxMasterFilterSepia) : 0.3;
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
}
if (filter == 'color') {
options.color = {
apply: settings.fxMasterFilterTint ? settings.fxMasterFilterTint : false,
value: settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff'
}
options.saturation = settings.fxMasterFilterSaturation ? parseFloat(settings.fxMasterFilterSaturation) : 1;
options.contrast = settings.fxMasterFilterContrast ? parseFloat(settings.fxMasterFilterContrast) : 1;
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1;
options.Gamma = settings.fxMasterFilterGamma ? parseFloat(settings.fxMasterFilterGamma) : 1;
}
if (exists == false) {
newFilters['core_'+filter] = {type : filter};
}
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
canvas.scene.setFlag("fxmaster", "filters", newFilters);
});
FXMASTER.filters.switch(`core_${filter}`, filter, options);
}
else if (type == 'clear'){
canvas.scene.unsetFlag("fxmaster", "filters");
@@ -243,18 +228,6 @@ export class ExternalModules{
}
}
findWeatherEffect(effect){
const effects = canvas.scene.getFlag("fxmaster", "effects");
if (effects == undefined) return undefined;
const weatherIds = Object.keys(effects);
for (let i = 0; i < weatherIds.length; ++i) {
const weather = effects[weatherIds[i]].type;
if (weather === effect) return weatherIds[i];
}
return undefined;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//GM Screen
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -280,7 +253,7 @@ export class ExternalModules{
keyPressGMScreen(settings,context,device){
if (this.getModuleEnable("gm-screen") == false) return;
if (game.user.isGM == false) return;
window['gm-screen'].toggleGmScreenVisibility();
game.modules.get('gm-screen')?.api?.toggleGmScreenVisibility?.();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -698,6 +671,363 @@ export class ExternalModules{
game.Gametime.advanceTime({ hours: -1 });
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Soundscape
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateSoundscape(settings,context,device) {
if (this.getModuleEnable("soundscape") == false) return;
if (game.user.isGM == false) return;
const target = settings.soundscapeTarget ? settings.soundscapeTarget : 'mixer';
let channel = settings.soundscapeChannel ? settings.soundscapeChannel : 1;
let background = '#000000';
let ring = 0;
let ringColor = '#000000';
let txt = '';
let src = 'modules/MaterialDeck/img/transparant.png';
let name = '';
if (target == 'mixer') {
let mode = settings.soundscapeMixerMode ? settings.soundscapeMixerMode : 'startStopAll';
const displayName = settings.soundscapeMixerName;
const displayChannel = settings.soundscapeDisplayMixerChannel;
if (mode == 'startStopAll') {
channel = 'master';
mode = 'startStop';
}
if (channel == 'Master') channel = 'master';
let channelSettings;
if (channel == 'master') {
channelSettings = this.soundscapeSettings.master;
channelSettings.playing = this.soundscapeSettings.playing;
channelSettings.name = 'Master';
}
else channelSettings = this.soundscapeSettings.channels[channel-1];
if (displayChannel && channel == 'master') txt += 'Master';
else if (displayChannel) txt += channel;
if (mode == 'startStop') {
if (displayChannel) txt += '\n';
if (channelSettings.playing) {
src = "fas fa-stop";
ringColor = '#00ff00';
}
else {
src = "fas fa-play";
ringColor = '#006600';
}
ring=2;
}
else if (mode == 'mute') {
if (displayChannel) txt += '\n';
txt += 'M';
if (displayName) txt += '\n';
ring=2;
ringColor = '#ff0000';
background = channelSettings.mute ? '#ff0000' : '#660000'
}
else if (mode == 'solo') {
if (channel == 'master') return;
if (displayChannel) txt += '\n';
txt += 'S';
if (displayName) txt += '\n';
ring=2;
ringColor = '#ffff00';
background = channelSettings.solo ? '#ffff00' : '#666600'
}
else if (mode == 'link') {
if (channel == 'master') return;
if (displayChannel) txt += '\n';
txt += 'L';
if (displayName) txt += '\n';
ring=2;
ringColor = '#00ffff';
background = channelSettings.link ? '#00ffff' : '#000066'
}
else if (displayName && displayChannel) txt += '\n';
if (displayName) txt += channelSettings.name;
if (mode == 'volume') {
const displayValue = settings.soundscapeDisplayMixerValue;
const volume = Math.floor(channelSettings.volume*100);
if (displayValue && (displayName || displayChannel)) txt += '\n';
if (displayValue) txt += volume;
}
}
else if (target == 'soundboard') {
const displayName = settings.soundscapeSoundboardName;
const displayIcon = settings.soundscapeSoundboardIcon;
const displayChannel = settings.soundscapeDisplayChannel;
const displayValue = settings.soundscapeSoundboardValue;
const mode = settings.soundscapeSoundboardMode ? settings.soundscapeSoundboardMode : 'play';
if (mode == 'play') {
channel -= 1;
let sound = this.soundscapeSettings.soundboard[channel];
if (displayChannel) txt += channel+1;
if (displayChannel && displayName) txt += '\n';
if (displayName) txt += sound.name;
if (displayIcon) src = sound.icon;
}
else if (mode == 'volume') {
const volume = Math.floor(this.soundscapeSettings.soundboardVolume*100);
if (displayValue) txt += volume;
}
else if (mode == 'stop') {
src = 'modules/MaterialDeck/img/playlist/stop.png';
}
}
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
}
async keyPressSoundscape(settings,context,device) {
if (this.getModuleEnable("soundscape") == false) return;
if (game.user.isGM == false) return;
const target = settings.soundscapeTarget ? settings.soundscapeTarget : 'mixer';
let channel = settings.soundscapeChannel ? settings.soundscapeChannel : 1;
if (target == 'mixer') {
const mode = settings.soundscapeMixerMode ? settings.soundscapeMixerMode : 'startStopAll';
if (mode == 'startStopAll') {
const playing = !this.soundscapeSettings.playing;
if (playing) {
Hooks.call('setSoundscape',{"msgType":"start","channelNr":undefined});
return;
}
else {
Hooks.call('setSoundscape',{"msgType":"stop","channelNr":undefined});
return;
}
}
if (channel == 'Master') channel = 'master';
let channelSettings;
if (channel == 'master') {
channelSettings = this.soundscapeSettings.master;
channelSettings.playing = this.soundscapeSettings.playing;
}
else channelSettings = this.soundscapeSettings.channels[channel-1];
let mute, solo, link, playing;
let setChannel = false;
if (mode == 'startStop') {
setChannel = true;
playing = !channelSettings.playing;
if (channel == 'master' && playing) {
Hooks.call('setSoundscape',{"msgType":"stop"});
return;
}
else if (channel == 'master') {
Hooks.call('setSoundscape',{"msgType":"start"});
return;
}
}
else if (mode == 'mute') {
setChannel = true;
mute = !channelSettings.mute;
}
else if (mode == 'solo') {
if (channel == 'master') return;
setChannel = true;
solo = !channelSettings.solo;
}
else if (mode == 'link') {
if (channel == 'master') return;
setChannel = true;
link = !channelSettings.link;
}
if (setChannel) {
const channelNr = channel == 'master' ? 'master' : channel-1;
const payload = {
"msgType": "setChannel",
"channelNr": channelNr,
mute,
solo,
link,
playing
};
Hooks.call('setSoundscape',payload);
return;
}
if (mode == 'volume') {
const volumeMode = settings.soundscapeMixerValueMode ? settings.soundscapeMixerValueMode : 'incrementDecrement';
const value = parseInt(settings.soundscapeMixerValue);
if (isNaN(value) == false) {
let volume = channelSettings.volume*100;
if (volumeMode == 'set')
volume = value;
else
volume += value;
volume = Math.floor(volume*100)/10000;
const channelNr = channel == 'master' ? 'master' : channel-1;
const payload = {
"msgType": "setVolume",
"channelNr": channelNr,
volume
};
Hooks.call('setSoundscape',payload);
}
}
}
else if (target == 'soundboard') {
const mode = settings.soundscapeSoundboardMode ? settings.soundscapeSoundboardMode : 'play';
if (mode == 'play') {
channel -= 1;
const payload = {
"msgType": "playSoundboard",
channelNr: channel
};
Hooks.call('setSoundscape',payload);
}
else if (mode == 'volume') {
const volumeMode = settings.soundscapeSoundboardValueMode ? settings.soundscapeSoundboardValueMode : 'incrementDecrement';
const value = parseInt(settings.soundscapeSoundboardValue);
if (isNaN(value) == false) {
let volume = this.soundscapeSettings.soundboardVolume*100;
if (volumeMode == 'set')
volume = value;
else
volume += value;
volume = Math.floor(volume*100)/10000;
const payload = {
"msgType": "setSoundboardVolume",
volume
};
Hooks.call('setSoundscape',payload);
}
}
else if (mode == 'stop') {
const payload = {
"msgType": "stopSoundboard"
};
Hooks.call('setSoundscape',payload);
}
}
}
newSoundscapeData(data) {
let channel;
if (data.channel != undefined) channel = data.channel;
else if (data.channelNr != undefined) channel = data.channelNr;
let channelSettings = channel == 'master' ? this.soundscapeSettings.master : this.soundscapeSettings.channels[channel]
if (data.msgType == 'soundConfig') {
let newChannelSettings = {
volume: data.data.settings.volume,
mute: data.data.settings.mute,
solo: data.data.settings.solo,
link: data.data.settings.link,
playing: false,
pan: data.data.settings.pan,
name: data.data.settings.name
};
this.soundscapeSettings.channels[channel] = newChannelSettings;
}
else if (data.msgType == 'setMute') channelSettings.mute = data.mute;
else if (data.msgType == 'setSolo') channelSettings.solo = data.solo;
else if (data.msgType == 'setLink') channelSettings.link = data.link;
else if (data.msgType == 'setVolume') {
if (channel >= 100) return;
channelSettings.volume = data.volume;
}
else if (data.msgType == 'start') {
this.soundscapeSettings.playing = true;
this.soundscapeSettings.master.playing = true;
if (data.channel == undefined) for (let i=0; i<8; i++) this.soundscapeSettings.channels[i].playing = true;
else this.soundscapeSettings.channels[data.channel].playing = true;
}
else if (data.msgType == 'stop') {
if (data.channel == undefined) {
for (let i=0; i<8; i++) this.soundscapeSettings.channels[i].playing = false;
this.soundscapeSettings.playing = false;
}
else {
this.soundscapeSettings.channels[data.channel].playing = false;
let check = 0;
for (let i=0; i<8; i++) if (this.soundscapeSettings.channels[data.channel].playing) check++;
if (check == 0) this.soundscapeSettings.playing = false;
}
}
else if (data.msgType == 'sbSoundConfig') {
const channel = data.channel - 100;
let active = true;
if (data.data.soundArray == undefined) active = false;
this.soundscapeSettings.soundboard[channel] = {
active,
name: data.data.name,
icon: data.data.imageSrc
};
}
else if (data.msgType == 'setSoundboardVolume')
this.soundscapeSettings.soundboardVolume = data.volume;
this.updateAll();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Monks Active Tile Triggers
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateMonksActiveTiles(settings,context,device) {
const id = settings.monksActiveTilesId;
if (id == undefined || id == '') return;
let tile = canvas.background.placeables.find(t => t.id == id);
if (tile == undefined) return;
const tileData = tile.data.flags?.['monks-active-tiles'];
if (tileData == undefined) return;
let ring = 1;
let ringColor = '#000000';
let background = '#000000';
if (tileData.active) {
ring = 2;
ringColor = '#00ff00'
}
let src = tile.data.img;
streamDeck.setTitle('',context);
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
}
keyPressMonksActiveTiles(settings,context,device) {
const mode = settings.monksActiveTilesMode ? settings.monksActiveTilesMode : 'toggle';
const id = settings.monksActiveTilesId;
if (id == undefined || id == '') return;
let tile = canvas.background.placeables.find(t => t.id == id);
if (tile == undefined) return;
const tileData = tile.data.flags?.['monks-active-tiles'];
if (tileData == undefined) return;
if (mode == 'toggle') tile.document.setFlag('monks-active-tiles','active',!tileData.active);
}
}

View File

@@ -11,6 +11,7 @@ export class MacroControl{
async updateAll(){
if (this.active == false) return;
for (let device of streamDeck.buttonContext) {
if (device?.buttons == undefined) continue;
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'macro') continue;
@@ -51,6 +52,7 @@ export class MacroControl{
ringColor = (macroOffset == parseInt(this.offset)) ? ringOnColor : ringOffColor;
ring = 2;
src = "modules/MaterialDeck/img/transparant.png";
}
else { //Execute macro
macroNumber += this.offset - 1;
@@ -108,48 +110,51 @@ export class MacroControl{
return uses;
}
async hotbar(macros){
for (let i=0; i<32; i++){
const data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'macro' || data.settings.macroMode == 'macroBoard') continue;
async hotbar(){
for (let device of streamDeck.buttonContext) {
if (device?.buttons == undefined) continue;
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'macro' || data.settings.macroMode == 'macroBoard') continue;
const context = data.context;
const mode = data.settings.macroMode ? data.settings.macroMode : 'hotbar';
const displayName = data.settings.displayName ? data.settings.displayName : false;
const displayIcon = data.settings.displayIcon ? data.settings.displayIcon : false;
const displayUses = data.settings.displayUses ? data.settings.displayUses : false;
let background = data.settings.background ? data.settings.background : '#000000';
let macroNumber = data.settings.macroNumber;
if(macroNumber == undefined || isNaN(parseInt(macroNumber))) macroNumber = 1;
const context = data.context;
const mode = data.settings.macroMode ? data.settings.macroMode : 'hotbar';
const displayName = data.settings.displayName ? data.settings.displayName : false;
const displayIcon = data.settings.displayIcon ? data.settings.displayIcon : false;
const displayUses = data.settings.displayUses ? data.settings.displayUses : false;
let background = data.settings.background ? data.settings.background : '#000000';
let macroNumber = data.settings.macroNumber;
if(macroNumber == undefined || isNaN(parseInt(macroNumber))) macroNumber = 1;
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) {
streamDeck.noPermission(context,device);
return;
}
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) {
streamDeck.noPermission(context,device);
return;
}
let src = "";
let name = "";
let src = "";
let name = "";
if (mode == 'Macro Board') continue;
let macroId;
if (mode == 'hotbar'){
macroId = game.user.data.hotbar[macroNumber];
if (mode == 'Macro Board') continue;
let macroId;
if (mode == 'hotbar'){
macroId = game.user.data.hotbar[macroNumber];
}
else {
if (macroNumber > 9) macroNumber = 0;
macroId = game.macros.apps[0].macros.find(m => m.key == macroNumber).macro?.id
}
let macro = undefined;
let uses = undefined;
if (macroId != undefined) macro = game.macros._source.find(p => p._id == macroId);
if (macro != undefined && macro != null) {
if (displayName) name += macro.name;
if (displayIcon) src += macro.img;
if (MODULE.hotbarUses && displayUses) uses = await this.getUses(macro);
}
streamDeck.setIcon(context,device,src,{background:background,uses:uses});
streamDeck.setTitle(name,context);
}
else {
if (macroNumber > 9) macroNumber = 0;
macroId = game.macros.apps[0].macros.find(m => m.key == macroNumber).macro?.id
}
let macro = undefined;
let uses = undefined;
if (macroId != undefined) macro = game.macros._source.find(p => p._id == macroId);
if (macro != undefined && macro != null) {
if (displayName) name += macro.name;
if (displayIcon) src += macro.img;
if (MODULE.hotbarUses && displayUses) uses = await this.getUses(macro);
}
streamDeck.setIcon(context,device,src,{background:background,uses:uses});
streamDeck.setTitle(name,context);
}
}
@@ -175,7 +180,12 @@ export class MacroControl{
let furnaceEnabled = false;
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) furnaceEnabled = true;
let advancedMacros = game.modules.get("advanced-macros");
if (advancedMacros != undefined && advancedMacros.active) furnaceEnabled = true;
if (args == "" || args == " ") furnaceEnabled = false;
if (furnaceEnabled == false) macro.execute({token:target});
else {
let chatData = {
@@ -230,7 +240,12 @@ export class MacroControl{
let furnaceEnabled = false;
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) furnaceEnabled = true;
let advancedMacros = game.modules.get("advanced-macros");
if (advancedMacros != undefined && advancedMacros.active) furnaceEnabled = true;
if (args == undefined || args[macroNumber] == undefined || args[macroNumber] == "") furnaceEnabled = false;
if (furnaceEnabled == false) macro.execute();
else {
let chatData = {

View File

@@ -1,15 +1,36 @@
import * as MODULE from "../MaterialDeck.js";
import {sdVersion, msVersion, moduleName, getPermission, enableModule, streamDeck} from "../MaterialDeck.js";
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
export function compareVersions(checkedVersion, requiredVersion) {
requiredVersion = requiredVersion.split(".");
checkedVersion = checkedVersion.split(".");
for (let i=0; i<3; i++) {
requiredVersion[i] = isNaN(parseInt(requiredVersion[i])) ? 0 : parseInt(requiredVersion[i]);
checkedVersion[i] = isNaN(parseInt(checkedVersion[i])) ? 0 : parseInt(checkedVersion[i]);
}
if (checkedVersion[0] > requiredVersion[0]) return false;
if (checkedVersion[0] < requiredVersion[0]) return true;
if (checkedVersion[1] > requiredVersion[1]) return false;
if (checkedVersion[1] < requiredVersion[1]) return true;
if (checkedVersion[2] > requiredVersion[2]) return false;
return true;
}
export function compatibleCore(compatibleVersion){
let coreVersion = game.data.version;
let coreVersion = game.version == undefined ? game.data.version : `0.${game.version}`;
return compareVersions(compatibleVersion, coreVersion);
/*
coreVersion = coreVersion.split(".");
compatibleVersion = compatibleVersion.split(".");
if (compatibleVersion[0] > coreVersion[0]) return false;
if (compatibleVersion[0] < coreVersion[0]) return true;
if (compatibleVersion[1] > coreVersion[1]) return false;
if (compatibleVersion[1] < coreVersion[1]) return true;
if (compatibleVersion[2] > coreVersion[2]) return false;
return true;
}
*/
}
export class playlistConfigForm extends FormApplication {
constructor(data, options) {
@@ -36,12 +57,12 @@ export class playlistConfigForm extends FormApplication {
* Provide data to the template
*/
getData() {
if (MODULE.getPermission('PLAYLIST','CONFIGURE') == false ) {
if (getPermission('PLAYLIST','CONFIGURE') == false ) {
ui.notifications.warn(game.i18n.localize("MaterialDeck.Notifications.Playlist.NoPermission"));
return;
}
//Get the playlist settings
let settings = game.settings.get(MODULE.moduleName,'playlists');
let settings = game.settings.get(moduleName,'playlists');
//Get values from the settings, and check if they are defined
let selectedPlaylists = settings.selectedPlaylist;
@@ -125,8 +146,8 @@ export class playlistConfigForm extends FormApplication {
async updateSettings(settings,render){
if (game.user.isGM) {
await game.settings.set(MODULE.moduleName,'playlists', settings);
if (MODULE.enableModule) playlistControl.updateAll();
await game.settings.set(moduleName,'playlists', settings);
if (enableModule) playlistControl.updateAll();
if (render) this.render();
}
else {
@@ -146,6 +167,7 @@ export class macroConfigForm extends FormApplication {
constructor(data, options) {
super(data, options);
this.data = data;
this.page = 0;
}
/**
@@ -164,14 +186,14 @@ export class macroConfigForm extends FormApplication {
* Provide data to the template
*/
getData() {
if (MODULE.getPermission('MACRO','MACROBOARD_CONFIGURE') == false ) {
if (getPermission('MACRO','MACROBOARD_CONFIGURE') == false ) {
ui.notifications.warn(game.i18n.localize("MaterialDeck.Notifications.Macroboard.NoPermission"));
return;
}
//Get the settings
var selectedMacros = game.settings.get(MODULE.moduleName,'macroSettings').macros;
var color = game.settings.get(MODULE.moduleName,'macroSettings').color;
var args = game.settings.get(MODULE.moduleName,'macroSettings').args;
var selectedMacros = game.settings.get(moduleName,'macroSettings').macros;
var color = game.settings.get(moduleName,'macroSettings').color;
var args = game.settings.get(moduleName,'macroSettings').args;
//Check if the settings are defined
if (selectedMacros == undefined) selectedMacros = [];
@@ -182,33 +204,18 @@ export class macroConfigForm extends FormApplication {
let furnaceEnabled = false;
let height = 95;
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) {
let advancedMacros = game.modules.get("advanced-macros");
if ((furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) || (advancedMacros != undefined && advancedMacros.active)) {
furnaceEnabled = true;
height += 50;
}
//Check what SD model the user is using, and set the number of rows and columns to correspond
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
let iMax,jMax;
if (streamDeckModel == 0){
jMax = 6;
iMax = 3;
}
else if (streamDeckModel == 1){
jMax = 6;
iMax = 5;
}
else {
jMax = 8;
iMax = 8;
}
let iteration = 0;
let iteration = this.page*32;
let macroData = [];
for (let j=0; j<jMax; j++){
for (let j=0; j<4; j++){
let macroThis = [];
for (let i=0; i<iMax; i++){
for (let i=0; i<8; i++){
let colorData = color[iteration];
if (colorData != undefined){
let colorCorrect = true;
@@ -233,13 +240,15 @@ export class macroConfigForm extends FormApplication {
}
macroData.push({dataThis: macroThis});
}
return {
height: height,
macros: game.macros,
selectedMacros: selectedMacros,
macroData: macroData,
furnace: furnaceEnabled
furnace: furnaceEnabled,
macroRange: `${this.page*32 + 1} - ${this.page*32 + 32}`,
prevDisabled: this.page == 0 ? 'disabled' : '',
totalMacros: Math.max(Math.ceil(selectedMacros.length/32)*32, this.page*32 + 32)
}
}
@@ -254,27 +263,118 @@ export class macroConfigForm extends FormApplication {
activateListeners(html) {
super.activateListeners(html);
const navNext = html.find("button[id='navNext']");
const navPrev = html.find("button[id='navPrev']");
const clearAll = html.find("button[id='clearAll']");
const clearPage = html.find("button[id='clearPage']");
const importBtn = html.find("button[id='import']");
const exportBtn = html.find("button[id='export']");
const macro = html.find("select[name='macros']");
const args = html.find("input[name='args']");
const color = html.find("input[name='colorPicker']");
importBtn.on('click', async(event) => {
let importDialog = new importConfigForm();
importDialog.setData('macroboard',this)
importDialog.render(true);
});
exportBtn.on('click', async(event) => {
const settings = game.settings.get(moduleName,'macroSettings');
let exportDialog = new exportConfigForm();
exportDialog.setData(settings,'macroboard')
exportDialog.render(true);
});
navNext.on('click',async (event) => {
this.page++;
this.render(true);
});
navPrev.on('click',async (event) => {
const settings = game.settings.get(moduleName,'macroSettings');
this.page--;
if (this.page < 0) this.page = 0;
else {
const totalMacros = Math.ceil(settings.macros.length/32)*32;
if ((this.page + 2)*32 == totalMacros) {
let pageEmpty = this.getPageEmpty(totalMacros-32);
if (pageEmpty) {
await this.clearPage(totalMacros-32,true)
}
}
}
this.render(true);
});
clearAll.on('click',async (event) => {
const parent = this;
let d = new Dialog({
title: game.i18n.localize("MaterialDeck.ClearAll"),
content: game.i18n.localize("MaterialDeck.ClearAll_Content"),
buttons: {
continue: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("MaterialDeck.Continue"),
callback: async () => {
this.page = 0;
await parent.clearAllSettings();
parent.render(true);
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("MaterialDeck.Cancel")
}
},
default: "cancel"
});
d.render(true);
})
clearPage.on('click',(event) => {
const parent = this;
let d = new Dialog({
title: game.i18n.localize("MaterialDeck.ClearPage"),
content: game.i18n.localize("MaterialDeck.ClearPage_Content"),
buttons: {
continue: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("MaterialDeck.Continue"),
callback: async () => {
await parent.clearPage(parent.page*32)
parent.render(true);
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("MaterialDeck.Cancel")
}
},
default: "cancel"
});
d.render(true);
})
macro.on("change", event => {
let id = event.target.id.replace('macros','');
let settings = game.settings.get(MODULE.moduleName,'macroSettings');
let settings = game.settings.get(moduleName,'macroSettings');
settings.macros[id-1]=event.target.value;
this.updateSettings(settings);
});
args.on("change", event => {
let id = event.target.id.replace('args','');
let settings = game.settings.get(MODULE.moduleName,'macroSettings');
let settings = game.settings.get(moduleName,'macroSettings');
settings.args[id-1]=event.target.value;
this.updateSettings(settings);
});
color.on("change", event => {
let id = event.target.id.replace('colorpicker','');
let settings = game.settings.get(MODULE.moduleName,'macroSettings');
let settings = game.settings.get(moduleName,'macroSettings');
settings.color[id-1]=event.target.value;
this.updateSettings(settings);
});
@@ -282,8 +382,8 @@ export class macroConfigForm extends FormApplication {
async updateSettings(settings){
if (game.user.isGM) {
await game.settings.set(MODULE.moduleName,'macroSettings',settings);
if (MODULE.enableModule) macroControl.updateAll();
await game.settings.set(moduleName,'macroSettings',settings);
if (enableModule) macroControl.updateAll();
}
else {
const payload = {
@@ -293,6 +393,49 @@ export class macroConfigForm extends FormApplication {
game.socket.emit(`module.MaterialDeck`, payload);
}
}
getPageEmpty(pageStart) {
const settings = game.settings.get(moduleName,'macroSettings');
let pageEmpty = true;
for (let i=pageStart; i<pageStart+32; i++) {
if (settings.macros[i] != undefined && settings.macros[i] != null && settings.macros[i] != "") {
pageEmpty = false;
break;
}
}
return pageEmpty;
}
async clearPage(pageStart,remove=false) {
const settings = game.settings.get(moduleName,'macroSettings');
if (remove) {
await settings.macros.splice(pageStart,32);
await settings.color.splice(pageStart,32);
if (settings.args != undefined) await settings.args.splice(pageStart,32);
}
else {
for (let i=pageStart; i<pageStart+32; i++) {
settings.macros[i] = null;
settings.color[i] = "0";
if (settings.args != undefined) settings.args[i] = null;
}
}
await this.updateSettings(settings);
}
async clearAllSettings() {
let settings = {
macros: [],
color: [],
args: []
};
for (let i=0; i<32; i++) {
settings.macros[i] = null;
settings.color[i] = "0";
settings.args[i] = null;
}
await this.updateSettings(settings);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -301,9 +444,8 @@ export class soundboardConfigForm extends FormApplication {
constructor(data, options) {
super(data, options);
this.playlists = [];
this.iMax;
this.jMax;
this.settings = {};
this.page = 0;
}
/**
@@ -315,7 +457,7 @@ export class soundboardConfigForm extends FormApplication {
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.SoundboardConfig"),
template: "./modules/MaterialDeck/templates/soundboardConfig.html",
classes: ["sheet"],
height: 720
height: "auto"
});
}
@@ -323,13 +465,13 @@ export class soundboardConfigForm extends FormApplication {
* Provide data to the template
*/
getData() {
if (MODULE.getPermission('SOUNDBOARD','CONFIGURE') == false ) {
if (getPermission('SOUNDBOARD','CONFIGURE') == false ) {
ui.notifications.warn(game.i18n.localize("MaterialDeck.Notifications.Soundboard.NoPermission"));
return;
}
//Get the settings
this.settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
this.settings = game.settings.get(moduleName,'soundboardSettings');
//Check if all settings are defined
if (this.settings.sounds == undefined) this.settings.sounds = [];
@@ -353,29 +495,13 @@ export class soundboardConfigForm extends FormApplication {
this.playlists = playlists;
//Check what SD model the user is using, and set the number of rows and columns to correspond
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
if (streamDeckModel == 0){
this.jMax = 6;
this.iMax = 3;
}
else if (streamDeckModel == 1){
this.jMax = 6;
this.iMax = 5;
}
else {
this.jMax = 8;
this.iMax = 8;
}
let iteration = 0; //Sound number
let iteration = this.page*16; //Sound number
let soundData = []; //Stores all the data for each sound
//Fill soundData. soundData is an array the size of jMax (nr of rows), with each array element containing an array the size of iMax (nr of columns)
for (let j=0; j<this.jMax; j++){
//Fill soundData
for (let j=0; j<2; j++){
let soundsThis = []; //Stores row data
for (let i=0; i<this.iMax; i++){
for (let i=0; i<8; i++){
//Each iteration gets the data for each sound
//If the volume is undefined for this sound, define it and set it to its default value
@@ -453,7 +579,10 @@ export class soundboardConfigForm extends FormApplication {
return {
soundData: soundData,
playlists
playlists,
soundRange: `${this.page*16 + 1} - ${this.page*16 + 16}`,
prevDisabled: this.page == 0 ? 'disabled' : '',
totalSounds: this.settings.volume.length
}
}
@@ -468,6 +597,12 @@ export class soundboardConfigForm extends FormApplication {
async activateListeners(html) {
super.activateListeners(html);
const navNext = html.find("button[id='navNext']");
const navPrev = html.find("button[id='navPrev']");
const clearAll = html.find("button[id='clearAll']");
const clearPage = html.find("button[id='clearPage']");
const importBtn = html.find("button[id='import']");
const exportBtn = html.find("button[id='export']");
const nameField = html.find("input[name='namebox']");
const playlistSelect = html.find("select[name='playlist']");
const soundSelect = html.find("select[name='sounds']");
@@ -478,6 +613,89 @@ export class soundboardConfigForm extends FormApplication {
const playMode = html.find("select[name='mode']");
const volume = html.find("input[name='volume']");
importBtn.on('click', async(event) => {
let importDialog = new importConfigForm();
importDialog.setData('soundboard',this)
importDialog.render(true);
});
exportBtn.on('click', async(event) => {
const settings = game.settings.get(moduleName,'soundboardSettings');
let exportDialog = new exportConfigForm();
exportDialog.setData(settings,'soundboard')
exportDialog.render(true);
});
navNext.on('click',async (event) => {
this.page++;
this.render(true);
});
navPrev.on('click',async (event) => {
this.page--;
if (this.page < 0) this.page = 0;
else {
const totalSounds = this.settings.volume.length;
if ((this.page + 2)*16 == totalSounds) {
let pageEmpty = this.getPageEmpty(totalSounds-16);
if (pageEmpty) {
await this.clearPage(totalSounds-16,true)
}
}
}
this.render(true);
});
clearAll.on('click',async (event) => {
const parent = this;
let d = new Dialog({
title: game.i18n.localize("MaterialDeck.ClearAll"),
content: game.i18n.localize("MaterialDeck.ClearAll_Content"),
buttons: {
continue: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("MaterialDeck.Continue"),
callback: async () => {
this.page = 0;
await parent.clearAllSettings();
parent.render(true);
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("MaterialDeck.Cancel")
}
},
default: "cancel"
});
d.render(true);
})
clearPage.on('click',(event) => {
const parent = this;
let d = new Dialog({
title: game.i18n.localize("MaterialDeck.ClearPage"),
content: game.i18n.localize("MaterialDeck.ClearPage_Content"),
buttons: {
continue: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("MaterialDeck.Continue"),
callback: async () => {
await parent.clearPage(parent.page*16)
parent.render(true);
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("MaterialDeck.Cancel")
}
},
default: "cancel"
});
d.render(true);
})
nameField.on("change",event => {
let id = event.target.id.replace('name','')-1;
this.settings.name[id]=event.target.value;
@@ -595,8 +813,8 @@ export class soundboardConfigForm extends FormApplication {
async updateSettings(settings){
if (game.user.isGM) {
await game.settings.set(MODULE.moduleName,'soundboardSettings',settings);
if (MODULE.enableModule) soundboard.updateAll();
await game.settings.set(moduleName,'soundboardSettings',settings);
if (enableModule) soundboard.updateAll();
}
else {
const payload = {
@@ -606,4 +824,475 @@ export class soundboardConfigForm extends FormApplication {
game.socket.emit(`module.MaterialDeck`, payload);
}
}
getPageEmpty(pageStart) {
let pageEmpty = true;
for (let i=pageStart; i<pageStart+16; i++) {
const name = this.settings.name[i];
const playlist = this.settings.selectedPlaylists[i];
const sound = this.settings.sounds[i];
if ((name != "" && name != null) || playlist != undefined || sound != undefined) {
pageEmpty = false;
break;
}
}
return pageEmpty;
}
async clearPage(pageStart,remove=false) {
if (remove) {
await this.settings.sounds.splice(pageStart,16);
await this.settings.colorOn.splice(pageStart,16);
await this.settings.colorOff.splice(pageStart,16);
await this.settings.mode.splice(pageStart,16);
await this.settings.img.splice(pageStart,16);
await this.settings.volume.splice(pageStart,16);
await this.settings.name.splice(pageStart,16);
await this.settings.selectedPlaylists.splice(pageStart,16);
await this.settings.src.splice(pageStart,16);
await this.settings.sounds.splice(pageStart,16);
}
else {
for (let i=pageStart; i<pageStart+16; i++) {
this.settings.sounds[i] = null;
this.settings.colorOn[i] = null;
this.settings.colorOff[i] = null;
this.settings.mode[i] = null;
this.settings.img[i] = null;
this.settings.volume[i] = null;
this.settings.name[i] = null;
this.settings.selectedPlaylists[i] = null;
this.settings.src[i] = null;
this.settings.sounds[i] = null;
}
}
await this.updateSettings(this.settings);
}
async clearAllSettings() {
let array = [];
for (let i=0; i<16; i++) array[i] = "";
let arrayVolume = [];
for (let i=0; i<16; i++) arrayVolume[i] = "50";
let arrayZero = [];
for (let i=0; i<16; i++) arrayZero[i] = "0";
const settings = {
playlist: "",
sounds: array,
colorOn: arrayZero,
colorOff: arrayZero,
mode: arrayZero,
toggle: arrayZero,
volume: arrayVolume
};
await this.updateSettings(settings);
}
}
export class exportConfigForm extends FormApplication {
constructor(data, options) {
super(data, options);
this.data = {};
this.name = "";
this.source = "";
}
/**
* Default Options for this FormApplication
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "MD_Export",
title: "Material Deck: " + game.i18n.localize("MaterialDeck.ExportDialog.Title"),
template: "./modules/MaterialDeck/templates/exportDialog.html",
width: 500,
height: "auto"
});
}
setData(data,source) {
this.data = data;
this.source = source;
this.name = source;
}
/**
* Provide data to the template
*/
getData() {
return {
source: this.source,
name: this.name,
content: this.source == "soundboard" ? game.i18n.localize("MaterialDeck.ExportDialog.SoundboardContent") : game.i18n.localize("MaterialDeck.ExportDialog.MacroboardContent")
}
}
/**
* Update on form submit
* @param {*} event
* @param {*} formData
*/
async _updateObject(event, formData) {
this.download(this.data,formData.name)
}
activateListeners(html) {
super.activateListeners(html);
}
download(data,name) {
let dataStr = JSON.stringify(data);
let dataUri = 'data:application/json;charset=utf-8,'+ encodeURIComponent(dataStr);
let exportFileDefaultName = `${name}.json`;
let linkElement = document.createElement('a');
linkElement.setAttribute('href', dataUri);
linkElement.setAttribute('download', exportFileDefaultName);
linkElement.click();
}
}
export class importConfigForm extends FormApplication {
constructor(data, options) {
super(data, options);
this.data = {};
this.name = "";
this.source = "";
this.parent;
}
/**
* Default Options for this FormApplication
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "MD_Import",
title: "Material Deck: " + game.i18n.localize("MaterialDeck.ImportDialog.Title"),
template: "./modules/MaterialDeck/templates/importDialog.html",
width: 500,
height: "auto"
});
}
setData(source,parent) {
this.source = source;
this.name = source;
this.parent = parent;
}
/**
* Provide data to the template
*/
getData() {
return {
source: this.source,
name: this.name,
content: this.source == "soundboard" ? game.i18n.localize("MaterialDeck.ImportDialog.SoundboardContent") : game.i18n.localize("MaterialDeck.ImportDialog.MacroboardContent")
}
}
/**
* Update on form submit
* @param {*} event
* @param {*} formData
*/
async _updateObject(event, formData) {
await this.parent.updateSettings(this.data);
this.parent.render(true);
}
activateListeners(html) {
super.activateListeners(html);
const upload = html.find("input[id='uploadJson']");
upload.on('change',(event) => {
event.preventDefault();
this.readJsonFile(event.target.files[0]);
})
}
readJsonFile(jsonFile) {
var reader = new FileReader();
reader.addEventListener('load', (loadEvent) => {
try {
let json = JSON.parse(loadEvent.target.result);
this.data = json;
} catch (error) {
console.error(error);
}
});
reader.readAsText(jsonFile);
}
}
export class downloadUtility extends FormApplication {
constructor(data, options) {
super(data, options);
this.localSDversion = sdVersion;
this.masterSDversion;
this.localMSversion = msVersion;
this.masterMSversion;
this.releaseAssets = [];
this.profiles = [];
let parent = this;
setTimeout(function(){
parent.checkForUpdate('SD');
parent.checkForUpdate('MS');
parent.getReleaseData();
},100)
}
/**
* Default Options for this FormApplication
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "MD_DownloadUtility",
title: "Material Deck: " + game.i18n.localize("MaterialDeck.DownloadUtility.Title"),
template: "./modules/MaterialDeck/templates/downloadUtility.html",
width: 500,
height: "auto"
});
}
/**
* Provide data to the template
*/
getData() {
let dlDisabled = true;
this.profiles = [];
let iteration = 0;
for (let asset of this.releaseAssets) {
let split = asset.name.split('.');
if (split[split.length-1] == 'streamDeckProfile') {
this.profiles.push({id: iteration, label:split[0], url:asset.browser_download_url});
iteration++;
dlDisabled = false;
}
}
if (this.localMSversion == undefined) this.localMSversion = 'unknown';
let minimumSdVersion;
let minimumMsVersion;
if (compatibleCore("0.8.5")) {
minimumSdVersion = game.modules.get("MaterialDeck").data.flags.minimumSDversion.replace('v','');
minimumMsVersion = game.modules.get("MaterialDeck").data.flags.minimumMSversion;
}
else {
minimumSdVersion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
minimumMsVersion = game.modules.get("MaterialDeck").data.minimumMSversion;
}
return {
minimumSdVersion,
localSdVersion: this.localSDversion,
masterSdVersion: this.masterSDversion,
sdDlDisable: this.masterSDversion == undefined,
minimumMsVersion,
localMsVersion: this.localMSversion,
masterMsVersion: this.masterMSversion,
msDlDisable: this.masterMSversion == undefined,
profiles: this.profiles,
profileDlDisable: dlDisabled
}
}
/**
* Update on form submit
* @param {*} event
* @param {*} formData
*/
async _updateObject(event, formData) {
}
activateListeners(html) {
super.activateListeners(html);
const downloadSd = html.find("button[id='downloadSd']");
const downloadMs = html.find("button[id='downloadMs']");
const downloadProfile = html.find("button[name='downloadProfile']")
const refresh = html.find("button[id='refresh']");
downloadSd.on('click', () => {
const version = document.getElementById('masterSdVersion').innerHTML;
if (version == '' || version == undefined || version == 'Error') return;
const url = `https://github.com/CDeenen/MaterialDeck_SD/releases/download/v${version}/com.cdeenen.materialdeck.streamDeckPlugin`;
this.downloadURI(url,'com.cdeenen.materialdeck.streamDeckPlugin')
})
downloadMs.on('click', () => {
const version = document.getElementById('masterMsVersion').innerHTML;
const os = document.getElementById('os').value;
if (version == '' || version == undefined || version == 'Error') return;
let name = `MaterialServer-${os}.zip`;
let url;
if (os == 'source') url = `https://github.com/CDeenen/MaterialServer/archive/refs/tags/v${version}.zip`;
else url = `https://github.com/CDeenen/MaterialServer/releases/download/v${version}/${name}`;
this.downloadURI(url,name)
})
downloadProfile.on('click',(event) => {
let id = event.currentTarget.id.replace('dlProfile-','');
this.downloadURI(this.profiles[id].url,`${this.profiles[id].label}.streamDeckProfile`);
})
refresh.on('click', () => {
document.getElementById('masterSdVersion').value = 'Getting data';
this.checkForUpdate('SD');
document.getElementById('masterMsVersion').value = 'Getting data';
this.checkForUpdate('MS');
this.getReleaseData();
})
}
downloadURI(uri, name) {
var link = document.createElement("a");
link.download = name;
link.href = uri;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
}
getReleaseData() {
let parent = this;
const url = 'https://api.github.com/repos/CDeenen/MaterialDeck_SD/releases/latest';
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.send(null);
request.onreadystatechange = function () {
if (request.readyState === 4 && request.status === 200) {
var type = request.getResponseHeader('Content-Type');
const data = JSON.parse(request.responseText);
parent.releaseAssets = data.assets;
parent.render(true);
if (type.indexOf("text") !== 1) {
return;
}
}
}
request.onerror = function () {
}
}
checkForUpdate(reqType) {
let parent = this;
let url;
if (reqType == 'SD') url = 'https://raw.githubusercontent.com/CDeenen/MaterialDeck_SD/master/Plugin/com.cdeenen.materialdeck.sdPlugin/manifest.json';
else if (reqType == 'MS') url = 'https://raw.githubusercontent.com/CDeenen/MaterialServer/master/package.json';
const elementId = reqType == 'SD' ? 'masterSdVersion' : 'masterMsVersion';
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.send(null);
request.onreadystatechange = function () {
if (request.readyState === 4 && request.status === 200) {
var type = request.getResponseHeader('Content-Type');
if (type.indexOf("text") !== 1) {
if (reqType == 'SD') parent.masterSDversion = JSON.parse(request.responseText).Version;
else if (reqType == 'MS') parent.masterMSversion = JSON.parse(request.responseText).version;
parent.render(true);
return;
}
}
}
request.onerror = function () {
document.getElementById(elementId).innerHTML = 'Error';
}
}
}
export class deviceConfig extends FormApplication {
constructor(data, options) {
super(data, options);
this.devices = [];
}
/**
* Default Options for this FormApplication
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "MD_DeviceConfig",
title: "Material Deck: " + game.i18n.localize("MaterialDeck.DeviceConfig.Title"),
template: "./modules/MaterialDeck/templates/deviceConfig.html",
width: 500,
height: "auto"
});
}
/**
* Provide data to the template
*/
getData() {
this.devices = [];
let dConfig = game.settings.get(moduleName, 'devices');
if (Object.prototype.toString.call(game.settings.get('MaterialDeck', 'devices')) === "[object String]") {
dConfig = {};
game.settings.set(moduleName, 'devices', dConfig);
}
for (let d of streamDeck.buttonContext) {
if (d == undefined) continue;
let type;
if (d.type == 0) type = 'Stream Deck';
else if (d.type == 1) type = 'Stream Deck Mini';
else if (d.type == 2) type = 'Stream Deck XL';
else if (d.type == 3) type = 'Stream Deck Mobile';
else if (d.type == 4) type = 'Corsair G Keys';
const name = d.name;
const id = d.device;
let enable;
if (dConfig?.[id] == undefined) enable = true;
else enable = dConfig?.[id].enable;
const device = {
id,
name,
type,
en: enable
}
this.devices.push(device);
}
return {
devices: this.devices
}
}
/**
* Update on form submit
* @param {*} event
* @param {*} formData
*/
async _updateObject(event, formData) {
}
activateListeners(html) {
super.activateListeners(html);
html.find("input[name='enable']").on('change', (event) => {
const id = event.currentTarget.id;
for (let d of this.devices) {
if (d.id == id) {
let dConfig = game.settings.get(moduleName, 'devices');
delete dConfig[id];
dConfig[id] = {enable: event.currentTarget.checked}
game.settings.set(moduleName, 'devices', dConfig);
}
}
})
}
}

View File

@@ -1,181 +0,0 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class Move{
constructor(){
this.active = false;
}
update(settings,context,device){
const background = settings.background ? settings.background : '#000000';
const mode = settings.mode ? settings.mode : 'canvas';
const type = settings.type ? settings.type : 'move';
if ((MODULE.getPermission('MOVE','TOKEN') == false && mode == 'selectedToken') || (MODULE.getPermission('MOVE','CANVAS') == false && mode == 'canvas')) {
streamDeck.noPermission(context,device);
return;
}
let url = '';
if (mode == 'canvas' || (mode == 'selectedToken' && type == 'move')){
const dir = settings.dir ? settings.dir : 'center';
if (dir == 'center') //center
url = "modules/MaterialDeck/img/move/center.png";
else if (dir == 'up') //up
url = "modules/MaterialDeck/img/move/up.png";
else if (dir == 'down') //down
url = "modules/MaterialDeck/img/move/down.png";
else if (dir == 'right') //right
url = "modules/MaterialDeck/img/move/right.png";
else if (dir == 'left') //left
url = "modules/MaterialDeck/img/move/left.png";
else if (dir == 'upRight')
url = "modules/MaterialDeck/img/move/upright.png";
else if (dir == 'upLeft')
url = "modules/MaterialDeck/img/move/upleft.png";
else if (dir == 'downRight')
url = "modules/MaterialDeck/img/move/downright.png";
else if (dir == 'downLeft')
url = "modules/MaterialDeck/img/move/downleft.png";
else if (dir == 'zoomIn')
url = "modules/MaterialDeck/img/move/zoomin.png";
else if (dir == 'zoomOut')
url = "modules/MaterialDeck/img/move/zoomout.png";
}
else if (mode == 'selectedToken' && type == 'rotate'){
const value = isNaN(parseInt(settings.rotValue)) ? 0 : parseInt(settings.rotValue);
if (value >= 0)
url = "modules/MaterialDeck/img/move/rotatecw.png";
else
url = "modules/MaterialDeck/img/move/rotateccw.png";
}
streamDeck.setIcon(context,device,url,{background:background,overlay:true});
streamDeck.setTitle('',context);
}
keyPress(settings){
if (canvas.scene == null) return;
if ((MODULE.getPermission('MOVE','TOKEN') == false && mode == 'selectedToken') || (MODULE.getPermission('MOVE','CANVAS') == false && mode == 'canvas')) {
streamDeck.noPermission(context,device);
return;
}
const dir = settings.dir ? settings.dir : 'center';
const mode = settings.mode ? settings.mode : 'canvas';
const type = settings.type ? settings.type : 'move';
let token;
if (mode == 'selectedToken') {
const selection = settings.selection ? settings.selection : 'selected';
const tokenIdentifier = settings.tokenName ? settings.tokenName : '';
if (selection == 'selected') token = canvas.tokens.children[0].children.find(p => p.id == MODULE.selectedTokenId);
else if (selection != 'selected' && tokenIdentifier == '') {}
else if (selection == 'tokenName') token = canvas.tokens.children[0].children.find(p => p.name == tokenIdentifier);
else if (selection == 'actorName') token = canvas.tokens.children[0].children.find(p => p.actor.name == tokenIdentifier);
else if (selection == 'tokenId') token = canvas.tokens.children[0].children.find(p => p.id == tokenIdentifier);
else if (selection == 'actorId') token = canvas.tokens.children[0].children.find(p => p.actor.id == tokenIdentifier);
if (token == undefined) return;
}
if (type == 'move'){
if (dir == 'zoomIn') {//zoom in
let viewPosition = canvas.scene._viewPosition;
viewPosition.scale = viewPosition.scale*1.05;
viewPosition.duration = 100;
canvas.animatePan(viewPosition);
}
else if (dir == 'zoomOut') {//zoom out
let viewPosition = canvas.scene._viewPosition;
viewPosition.scale = viewPosition.scale*0.95;
viewPosition.duration = 100;
canvas.animatePan(viewPosition);
}
else {
if (settings.mode == 'selectedToken')
this.moveToken(token,dir);
else
this.moveCanvas(dir);
}
}
else if (type == 'rotate' && mode == 'selectedToken'){
const rotType = settings.rot ? settings.rot : 'to';
const value = isNaN(parseInt(settings.rotValue)) ? 0 : parseInt(settings.rotValue);
let rotationVal;
if (rotType == 'by') rotationVal = token.data.rotation + value;
else if (rotType == 'to') rotationVal = value;
if (compatibleCore("0.8.1")) token.document.update({rotation: rotationVal});
else token.update({rotation: rotationVal});
//token.rotate(rotationVal,false)
}
}
async moveToken(token,dir){
const gridSize = canvas.scene.data.grid;
let x = token.x;
let y = token.y;
if (dir == 'up') y -= gridSize;
else if (dir == 'down') y += gridSize;
else if (dir == 'right') x += gridSize;
else if (dir == 'left') x -= gridSize;
else if (dir == 'upRight') {
x += gridSize;
y -= gridSize;
}
else if (dir == 'upLeft') {
x -= gridSize;
y -= gridSize;
}
else if (dir == 'downRight') {
x += gridSize;
y += gridSize;
}
else if (dir == 'downLeft') {
x -= gridSize;
y += gridSize;
}
else if (dir == 'center') {
let location = token.getCenter(x,y);
canvas.animatePan(location);
}
if (game.user.isGM == false && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
if (compatibleCore("0.8.1")) token.document.update({x:x,y:y});
else token.update({x:x,y:y});
};
moveCanvas(dir){
let viewPosition = canvas.scene._viewPosition;
const gridSize = canvas.scene.data.grid;
viewPosition.duration = 100;
if (dir == 'up') viewPosition.y -= gridSize;
else if (dir == 'down') viewPosition.y += gridSize;
else if (dir == 'right') viewPosition.x += gridSize;
else if (dir == 'left') viewPosition.x -= gridSize;
else if (dir == 'upRight') {
viewPosition.x += gridSize;
viewPosition.y -= gridSize;
}
else if (dir == 'upLeft') {
viewPosition.x -= gridSize;
viewPosition.y -= gridSize;
}
else if (dir == 'downRight') {
viewPosition.x += gridSize;
viewPosition.y += gridSize;
}
else if (dir == 'downLeft') {
viewPosition.x -= gridSize;
viewPosition.y += gridSize;
}
else if (dir == 'center') {
viewPosition.x = (canvas.dimensions.sceneWidth+window.innerWidth)/2;
viewPosition.y = (canvas.dimensions.sceneHeight+window.innerHeight)/2;
}
canvas.animatePan(viewPosition);
}
}

View File

@@ -1,5 +1,5 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {streamDeck, gamingSystem} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class OtherControls{
@@ -7,6 +7,8 @@ export class OtherControls{
this.active = false;
this.rollData = {};
this.rollOption = 'dialog';
this.controlsOffset = 0;
this.toolsOffset = 0;
}
setRollOption(option) {
@@ -17,10 +19,11 @@ export class OtherControls{
async updateAll(options={}){
if (this.active == false) return;
for (let device of streamDeck.buttonContext) {
if (device?.buttons == undefined) continue;
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'other') continue;
await this.update(data.settings,data.context,device.device);
await this.update(data.settings,data.context,device.device,options);
}
}
}
@@ -31,6 +34,8 @@ export class OtherControls{
if (mode == 'pause') //pause
this.updatePause(settings,context,device,options);
else if (mode == 'move') //move canvas
this.updateMove(settings,context,device,options);
else if (mode == 'controlButtons') //control buttons
this.updateControl(settings,context,device,options);
else if (mode == 'darkness') //darkness
@@ -51,6 +56,8 @@ export class OtherControls{
this.updateChatMessage(settings,context,device,options);
else if (mode == 'rollOptions')
this.updateRollOptions(settings,context,device,options);
else if (mode == 'rollMode')
this.updateRollMode(settings,context,device,options);
}
keyPress(settings,context,device){
@@ -58,6 +65,8 @@ export class OtherControls{
if (mode == 'pause') //pause
this.keyPressPause(settings);
else if (mode == 'move') //move canvas
this.keyPressMove(settings);
else if (mode == 'controlButtons') //control buttons
this.keyPressControl(settings);
else if (mode == 'darkness') //darkness controll
@@ -78,6 +87,8 @@ export class OtherControls{
this.keyPressChatMessage(settings);
else if (mode == 'rollOptions')
this.keyPressRollOptions(settings);
else if (mode == 'rollMode')
this.keyPressRollMode(settings);
}
//////////////////////////////////////////////////////////////////////////////////////////////////
@@ -125,6 +136,87 @@ export class OtherControls{
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
updateMove(settings,context,device,options={}){
let url = '';
const dir = settings.dir ? settings.dir : 'center';
const background = settings.background ? settings.background : '#000000';
if (dir == 'center') //center
url = "modules/MaterialDeck/img/move/center.png";
else if (dir == 'up') //up
url = "modules/MaterialDeck/img/move/up.png";
else if (dir == 'down') //down
url = "modules/MaterialDeck/img/move/down.png";
else if (dir == 'right') //right
url = "modules/MaterialDeck/img/move/right.png";
else if (dir == 'left') //left
url = "modules/MaterialDeck/img/move/left.png";
else if (dir == 'upRight')
url = "modules/MaterialDeck/img/move/upright.png";
else if (dir == 'upLeft')
url = "modules/MaterialDeck/img/move/upleft.png";
else if (dir == 'downRight')
url = "modules/MaterialDeck/img/move/downright.png";
else if (dir == 'downLeft')
url = "modules/MaterialDeck/img/move/downleft.png";
else if (dir == 'zoomIn')
url = "modules/MaterialDeck/img/move/zoomin.png";
else if (dir == 'zoomOut')
url = "modules/MaterialDeck/img/move/zoomout.png";
streamDeck.setIcon(context,device,url,{background:background,overlay:true});
streamDeck.setTitle('',context);
}
keyPressMove(settings){
if (canvas.scene == null) return;
const dir = settings.dir ? settings.dir : 'center';
if (dir == 'zoomIn') {//zoom in
let viewPosition = canvas.scene._viewPosition;
viewPosition.scale = viewPosition.scale*1.05;
viewPosition.duration = 100;
canvas.animatePan(viewPosition);
}
else if (dir == 'zoomOut') {//zoom out
let viewPosition = canvas.scene._viewPosition;
viewPosition.scale = viewPosition.scale*0.95;
viewPosition.duration = 100;
canvas.animatePan(viewPosition);
}
else {
let viewPosition = canvas.scene._viewPosition;
const gridSize = canvas.scene.data.grid;
viewPosition.duration = 100;
if (dir == 'up') viewPosition.y -= gridSize;
else if (dir == 'down') viewPosition.y += gridSize;
else if (dir == 'right') viewPosition.x += gridSize;
else if (dir == 'left') viewPosition.x -= gridSize;
else if (dir == 'upRight') {
viewPosition.x += gridSize;
viewPosition.y -= gridSize;
}
else if (dir == 'upLeft') {
viewPosition.x -= gridSize;
viewPosition.y -= gridSize;
}
else if (dir == 'downRight') {
viewPosition.x += gridSize;
viewPosition.y += gridSize;
}
else if (dir == 'downLeft') {
viewPosition.x -= gridSize;
viewPosition.y += gridSize;
}
else if (dir == 'center') {
viewPosition.x = (canvas.dimensions.sceneWidth+window.innerWidth)/2;
viewPosition.y = (canvas.dimensions.sceneHeight+window.innerHeight)/2;
}
canvas.animatePan(viewPosition);
}
}
//////////////////////////////////////////////////////////////////////////////////////////
updateControl(settings,context,device,options={}){
@@ -135,7 +227,9 @@ export class OtherControls{
const control = settings.control ? settings.control : 'dispControls';
const tool = settings.tool ? settings.tool : 'open';
let background = settings.background ? settings.background : '#000000';
let ringColor = '#000000'
let ringColor = '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
let txt = "";
let src = "";
const activeControl = ui.controls.activeControl;
@@ -145,6 +239,7 @@ export class OtherControls{
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
controlNr += this.controlsOffset;
const selectedControl = ui.controls.controls[controlNr];
@@ -165,6 +260,7 @@ export class OtherControls{
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
controlNr += this.toolsOffset;
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
if (selectedControl != undefined){
@@ -185,6 +281,18 @@ export class OtherControls{
}
}
}
else if (control == 'controlsOffset') {
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (display) txt = `${this.controlsOffset}`;
if (offsetType == 'absoluteOffset') ringColor = (this.controlsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
}
else if (control == 'toolsOffset') {
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (display) txt = `${this.toolsOffset}`;
if (offsetType == 'absoluteOffset') ringColor = (this.toolsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
}
else { // specific control/tool
const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){
@@ -240,7 +348,16 @@ export class OtherControls{
}
ui.controls.activeControl = selectedControl.name;
selectedControl.activeTool = selectedControl.activeTool;
canvas.getLayer(selectedControl.layer).activate();
if (compatibleCore("0.8.2")) {
for (let layer of canvas.layers) {
if (layer.options == undefined) continue;
if (layer.options.name == selectedControl.layer) {
layer.activate();
break;
}
}
}
else canvas.getLayer(selectedControl.layer).activate();
}
}
else if (control == 'dispTools'){ //displayed tools
@@ -271,6 +388,16 @@ export class OtherControls{
}
}
}
else if (control == 'controlsOffset') {
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (offsetType == 'absoluteOffset') this.controlsOffset = parseInt(settings.controlsOffset);
else if (offsetType == 'relativeOffset') this.controlsOffset += parseInt(settings.controlsOffset);
}
else if (control == 'toolsOffset') {
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (offsetType == 'absoluteOffset') this.toolsOffset = parseInt(settings.controlsOffset);
else if (offsetType == 'relativeOffset') this.toolsOffset += parseInt(settings.controlsOffset);
}
else { //select control
const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){
@@ -281,7 +408,16 @@ export class OtherControls{
if (tool == 'open'){ //open category
ui.controls.activeControl = control;
selectedControl.activeTool = selectedControl.activeTool;
canvas.getLayer(selectedControl.layer).activate();
if (compatibleCore("0.8.2")) {
for (let layer of canvas.layers) {
if (layer.options == undefined) continue;
if (layer.options.name == selectedControl.layer) {
layer.activate();
break;
}
}
}
else canvas.getLayer(selectedControl.layer).activate();
}
else {
const selectedTool = selectedControl.tools.find(t => t.name == tool);
@@ -291,7 +427,16 @@ export class OtherControls{
return;
}
ui.controls.activeControl = control;
canvas.getLayer(selectedControl.layer).activate();
if (compatibleCore("0.8.2")) {
for (let layer of canvas.layers) {
if (layer.options == undefined) continue;
if (layer.options.name == selectedControl.layer) {
layer.activate();
break;
}
}
}
else canvas.getLayer(selectedControl.layer).activate();
if (selectedTool.toggle) {
selectedTool.active = !selectedTool.active;
selectedTool.onClick(selectedTool.active);
@@ -378,14 +523,14 @@ export class OtherControls{
let actor;
let tokenControlled = false;
if (MODULE.selectedTokenId != undefined) actor = canvas.tokens.children[0].children.find(p => p.id == MODULE.selectedTokenId).actor;
if (canvas.tokens.controlled[0] != undefined) actor = canvas.tokens.controlled[0].actor;
if (actor != undefined) tokenControlled = true;
let r;
if (tokenControlled) r = new Roll(settings.rollDiceFormula,actor.getRollData());
else r = new Roll(settings.rollDiceFormula);
r.evaluate();
r.evaluate({async:false});
if (rollFunction == 'public') {
r.toMessage(r,{rollMode:"roll"})
@@ -418,6 +563,7 @@ export class OtherControls{
const background = settings.background ? settings.background : '#000000';
const table = game.tables.getName(name);
if (table == undefined) return;
let txt = settings.displayRollName ? table.name : '';
let src = settings.displayRollIcon ? table.data.img : '';
@@ -470,6 +616,7 @@ export class OtherControls{
else if (nr == 'items') name = game.i18n.localize("SIDEBAR.TabItems");
else if (nr == 'journal') name = game.i18n.localize("SIDEBAR.TabJournal");
else if (nr == 'tables') name = game.i18n.localize("SIDEBAR.TabTables");
else if (nr == 'cards') name = game.i18n.localize("SIDEBAR.TabCards");
else if (nr == 'playlists') name = game.i18n.localize("SIDEBAR.TabPlaylists");
else if (nr == 'compendium') name = game.i18n.localize("SIDEBAR.TabCompendium");
else if (nr == 'settings') name = game.i18n.localize("SIDEBAR.TabSettings");
@@ -482,10 +629,11 @@ export class OtherControls{
if (nr == 'chat') icon = window.CONFIG.ChatMessage.sidebarIcon;
else if (nr == 'combat') icon = window.CONFIG.Combat.sidebarIcon;
else if (nr == 'scenes') icon = window.CONFIG.Scene.sidebarIcon;
else if (nr == 'actors') icon = window.CONFIG.Actor.sidebarIcon;
else if (nr == 'actors') icon = "fas fa-users";
else if (nr == 'items') icon = window.CONFIG.Item.sidebarIcon;
else if (nr == 'journal') icon = window.CONFIG.JournalEntry.sidebarIcon;
else if (nr == 'tables') icon = window.CONFIG.RollTable.sidebarIcon;
else if (nr == 'cards') icon = "fas fa-id-badge";
else if (nr == 'playlists') icon = window.CONFIG.Playlist.sidebarIcon;
else if (nr == 'compendium') icon = "fas fa-atlas";
else if (nr == 'settings') icon = "fas fa-cogs";
@@ -509,7 +657,7 @@ export class OtherControls{
if (popOut && options.sidebarTab == sidebarTab) {
ringColor = options.renderPopout ? ringOnColor : ringOffColor;
}
else ringColor = (sidebarTab == 'collapse' && collapsed || (activeTab == sidebarTab)) ? ringOnColor : ringOffColor;
else if (popOut == false) ringColor = (sidebarTab == 'collapse' && collapsed || (activeTab == sidebarTab)) ? ringOnColor : ringOffColor;
const name = settings.displaySidebarName ? this.getSidebarName(sidebarTab) : '';
const icon = settings.displaySidebarIcon ? this.getSidebarIcon(sidebarTab) : '';
@@ -539,7 +687,7 @@ export class OtherControls{
updateCompendiumBrowser(settings,context,device,options={}){
let rendered = options.renderCompendiumBrowser;
if (rendered == undefined && game.system.id == "pf2e") rendered = (document.getElementById("app-1") != null);
if (rendered == undefined && gamingSystem == "pf2e") rendered = (document.getElementById("app-1") != null);
else if (rendered == undefined) rendered = (document.getElementById("compendium-popout") != null);
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
@@ -553,13 +701,13 @@ export class OtherControls{
keyPressCompendiumBrowser(settings){
let element = null;
if (game.system.id == "pf2e") element = document.getElementById("app-1")
if (gamingSystem == "pf2e") element = document.getElementById("app-1")
else element = document.getElementById("compendium-popout");
const rendered = (element != null);
if (rendered)
element.getElementsByClassName("close")[0].click();
else if (game.system.id == "pf2e")
else if (gamingSystem == "pf2e")
document.getElementsByClassName("compendium-browser-btn")[0].click()
else
ui.compendium.renderPopout();
@@ -574,18 +722,17 @@ export class OtherControls{
streamDeck.noPermission(context,device);
return;
}
let compendium;
if (compatibleCore("0.8.1")) compendium = game.packs.contents.find(p=>p.metadata.label == name)?.apps[0];
else compendium = game.packs.entries.find(p=>p.metadata.label == name);
const compendium = game.packs.find(p=>p.metadata.label == name);
if (compendium == undefined) return;
if (compendium.private && MODULE.getPermission('OTHER','COMPENDIUM_ALL') == false) {
streamDeck.noPermission(context,device);
return;
}
const rendered = compatibleCore("0.8.5") ? compendium.apps[0].rendered : compendium.rendered;
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const ringColor = compendium.rendered ? ringOnColor : ringOffColor;
const ringColor = rendered ? ringOnColor : ringOffColor;
const txt = settings.displayCompendiumName ? name : '';
streamDeck.setTitle(txt,context);
@@ -597,12 +744,11 @@ export class OtherControls{
if (name == undefined) return;
if (MODULE.getPermission('OTHER','COMPENDIUM') == false ) return;
let compendium;
if (compatibleCore("0.8.1")) compendium = game.packs.contents.find(p=>p.metadata.label == name)?.apps[0];
else compendium = game.packs.entries.find(p=>p.metadata.label == name);
const compendium = game.packs.find(p=>p.metadata.label == name);
const rendered = compatibleCore("0.8.5") ? compendium.apps[0].rendered : compendium.rendered;
if (compendium == undefined) return;
if (compendium.private && MODULE.getPermission('OTHER','COMPENDIUM_ALL') == false) return;
else if (compendium.rendered) compendium.close();
else if (rendered) compatibleCore("0.8.5") ? compendium.apps[0].close() : compendium.close();
else compendium.render(true);
}
@@ -700,4 +846,23 @@ export class OtherControls{
this.updateAll();
}
}
//////////////////////////////////////////////////////////////////////////////////////////
updateRollMode(settings,context,device,options={}){
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const iconSrc = "modules/MaterialDeck/img/other/d20.png";
const rollMode = settings.rollMode ? settings.rollMode : 'roll';
const ringColor = (rollMode == game.settings.get('core','rollMode')) ? ringOnColor : ringOffColor;
streamDeck.setTitle("",context);
streamDeck.setIcon(context,device,iconSrc,{background:background,ring:2,ringColor:ringColor,overlay:true});
}
async keyPressRollMode(settings){
const rollMode = settings.rollMode ? settings.rollMode : 'roll';
await game.settings.set('core','rollMode',rollMode);
this.updateAll();
}
}

View File

@@ -12,6 +12,7 @@ export class PlaylistControl{
async updateAll(){
if (this.active == false) return;
for (let device of streamDeck.buttonContext) {
if (device?.buttons == undefined) continue;
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'playlist') continue;
@@ -35,7 +36,7 @@ export class PlaylistControl{
this.updateTrack(settings,context,device);
}
else {
const src = 'modules/MaterialDeck/img/playlist/stop.png';
const src = mode == 'stopAll' ? 'modules/MaterialDeck/img/playlist/stop.png' : 'modules/MaterialDeck/img/playlist/pause.png';
const background = settings.background ? settings.background : '#000000';
const ringColor = (game.playlists.playing.length > 0) ? '#00FF00' : '#000000';
const ring = (game.playlists.playing.length > 0) ? 2 : 1;
@@ -52,6 +53,7 @@ export class PlaylistControl{
const ringOffColor = settings.offRing ? settings.offRing : '#FF0000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const playlistType = settings.playlistType ? settings.playlistType : 'playStop';
let src = "modules/MaterialDeck/img/transparant.png";
//Play/Stop
if (playlistType == 'playStop'){
@@ -61,6 +63,7 @@ export class PlaylistControl{
playlistNr += this.playlistOffset;
let playlist = this.getPlaylist(playlistNr);
if (playlist != undefined){
if (playlist.playing)
ringColor = ringOnColor;
@@ -74,7 +77,7 @@ export class PlaylistControl{
else if (playlistType == 'offset') {
let playlistOffset = parseInt(settings.offset);
if (isNaN(playlistOffset)) playlistOffset = 0;
if (playlistOffset == this.playlistOffset) ringColor = ringOnColor;
ringColor = (playlistOffset == this.playlistOffset) ? ringOnColor : ringOffColor;
}
//Relative Offset
else if (playlistType == 'relativeOffset') {
@@ -87,7 +90,7 @@ export class PlaylistControl{
const targetPlaylist = this.getPlaylist(number);
if (targetPlaylist != undefined) name = targetPlaylist.name;
}
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor});
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
streamDeck.setTitle(name,context);
}
@@ -98,6 +101,7 @@ export class PlaylistControl{
const ringOffColor = settings.offRing ? settings.offRing : '#FF0000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const playlistType = settings.playlistType ? settings.playlistType : 'playStop';
let src = "modules/MaterialDeck/img/transparant.png";
//Play/Stop
if (playlistType == 'playStop'){
@@ -112,10 +116,7 @@ export class PlaylistControl{
let playlist = this.getPlaylist(playlistNr);
if (playlist != undefined){
let track;
if (compatibleCore("0.8.1")) track = playlist.sounds.contents[trackNr];
else track = playlist.data.sounds[trackNr];
const track = compatibleCore("0.8.1") ? playlist.sounds.contents[trackNr] : playlist.sounds[trackNr];
if (track != undefined){
if (track.playing)
ringColor = ringOnColor;
@@ -130,12 +131,12 @@ export class PlaylistControl{
else if (playlistType == 'offset') {
let trackOffset = parseInt(settings.offset);
if (isNaN(trackOffset)) trackOffset = 0;
if (trackOffset == this.trackOffset) ringColor = ringOnColor;
ringColor = (trackOffset == this.trackOffset) ? ringOnColor : ringOffColor;
}
//Relative Offset
else if (playlistType == 'relativeOffset') {
}
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor});
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
streamDeck.setTitle(name,context);
}
@@ -166,6 +167,27 @@ export class PlaylistControl{
}
}
pauseAll(){
if (game.user.isGM == false) {
const payload = {
"msgType": "pauseAllPlaylists"
};
game.socket.emit(`module.MaterialDeck`, payload);
return;
}
/*
let playing = game.playlists.playing;
for (let i=0; i<playing.length; i++){
for (let sound of playing[i].sounds.contents) {
if (sound.playing) sound.sound.pause();
}
}
*/
for (let elmnt of document.getElementsByClassName('sound-control pause'))
elmnt.click();
}
getPlaylist(num){
let selectedPlaylists = game.settings.get(MODULE.moduleName,'playlists').selectedPlaylist;
if (selectedPlaylists != undefined)
@@ -190,6 +212,9 @@ export class PlaylistControl{
if (playlistMode == 'stopAll') {
this.stopAll(true);
}
else if (playlistMode == 'pauseAll') {
this.pauseAll();
}
else {
if (playlistType == 'playStop') {
let playlist = this.getPlaylist(playlistNr);
@@ -197,15 +222,19 @@ export class PlaylistControl{
if (playlistMode == 'playlist')
this.playPlaylist(playlist,playlistNr);
else {
let track;
if (compatibleCore("0.8.1")) track = playlist.sounds.contents[trackNr];
else track = playlist.data.sounds[trackNr];
const track = compatibleCore("0.8.1") ? playlist.sounds.contents[trackNr] : playlist.sounds[trackNr];
if (track != undefined){
this.playTrack(track,playlist,playlistNr);
}
}
}
}
else if (playlistType == 'playNext') {
this.getPlaylist(playlistNr).playNext();
}
else if (playlistType == 'playPrev') {
this.getPlaylist(playlistNr).playNext(null,{direction:-1});
}
else if (playlistType == 'offset'){
if (playlistMode == 'playlist') {
this.playlistOffset = parseInt(settings.offset);

View File

@@ -12,6 +12,7 @@ export class SceneControl{
async updateAll(){
if (this.active == false) return;
for (let device of streamDeck.buttonContext) {
if (device?.buttons == undefined) continue;
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'scene') continue;
@@ -114,8 +115,8 @@ export class SceneControl{
else if (func == 'offset'){
let offset = parseInt(settings.sceneOffset);
if (isNaN(offset)) offset = 0;
if (offset == this.sceneOffset) ringColor = ringOnColor;
else ringColor = ringOffColor;
ringColor = (offset == this.sceneOffset) ? ringOnColor : ringOffColor;
src = "modules/MaterialDeck/img/transparant.png";
}
streamDeck.setTitle(name,context);
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});

View File

@@ -1,5 +1,5 @@
import * as MODULE from "../MaterialDeck.js";
import { playlistConfigForm, macroConfigForm, soundboardConfigForm } from "./misc.js";
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility, deviceConfig } from "./misc.js";
let userPermissions = {};
const defaultEnable = [true,true,true,true];
@@ -22,10 +22,6 @@ const defaultUserPermissions = {
MACROBOARD: [false,false,true,true],
MACROBOARD_CONFIGURE: [false,false,true,true]
},
MOVE: {
TOKEN: [true,true,true,true],
CANVAS: [true,true,true,true]
},
OTHER: {
PAUSE: [false,false,true,true],
CONTROL: [true,true,true,true],
@@ -83,14 +79,17 @@ export const registerSettings = async function() {
onChange: x => window.location.reload()
});
game.settings.register(MODULE.moduleName,'streamDeckModel', {
name: "MaterialDeck.Sett.Model",
hint: "MaterialDeck.Sett.Model_Hint",
/**
* System override
*/
game.settings.register(MODULE.moduleName,'systemOverride', {
name: "MaterialDeck.Sett.SystemOverride",
hint: "MaterialDeck.Sett.SystemOverrideHint",
scope: "client",
config: true,
type:Number,
default:1,
choices:["MaterialDeck.Sett.Model_Mini","MaterialDeck.Sett.Model_Normal","MaterialDeck.Sett.Model_XL"],
default: "",
type: String,
onChange: x => window.location.reload()
});
/**
@@ -128,6 +127,17 @@ export const registerSettings = async function() {
});
game.settings.register(MODULE.moduleName, 'nrOfConnMessages', {
name: "MaterialDeck.Sett.NrOfConnMessages",
hint: "MaterialDeck.Sett.NrOfConnMessagesHint",
default: 5,
type: Number,
scope: 'client',
range: { min: 0, max: 100, step: 1 },
config: true
});
//Create the Help button
game.settings.registerMenu(MODULE.moduleName, 'helpMenu',{
name: "MaterialDeck.Sett.Help",
@@ -136,6 +146,27 @@ export const registerSettings = async function() {
restricted: false
});
game.settings.registerMenu(MODULE.moduleName, 'downloadUtility',{
name: "MaterialDeck.DownloadUtility.Title",
label: "MaterialDeck.DownloadUtility.Title",
type: downloadUtility,
restricted: false
});
game.settings.registerMenu(MODULE.moduleName, 'deviceConfig',{
name: "MaterialDeck.DeviceConfig.Title",
label: "MaterialDeck.DeviceConfig.Title",
type: deviceConfig,
restricted: false
});
game.settings.register(MODULE.moduleName, 'devices', {
name: "devices",
scope: "client",
type: Object,
config: false
});
game.settings.registerMenu(MODULE.moduleName, 'permissionConfig',{
name: "MaterialDeck.Sett.Permission",
label: "MaterialDeck.Sett.Permission",
@@ -222,11 +253,12 @@ export const registerSettings = async function() {
if (permissionSettings.permissions.TOKEN.OBSERVER == undefined) permissionSettings.permissions.TOKEN.OBSERVER = [false,true,true,true];
if (permissionSettings.permissions.MACRO.BY_NAME == undefined) permissionSettings.permissions.MACRO.BY_NAME = [false,false,true,true];
}
game.settings.set(MODULE.moduleName,'userPermission',permissionSettings);
if (game.user.isGM)
game.settings.set(MODULE.moduleName,'userPermission',permissionSettings);
}
export class helpMenu extends FormApplication {
constructor(data, options) {
super(data, options);
@@ -301,11 +333,7 @@ export class helpMenu extends FormApplication {
}
const actions = Object.entries(duplicate(settings.permissions)).reduce((arr, e) => {
//const perm = e[1];
const perms = Object.entries(duplicate(e[1])).reduce((arr, p) => {
//const perm = e[1];
let perm = {};
perm.roles = [p[1][0],p[1][1],p[1][2],p[1][3]]
perm.id = p[0];
@@ -323,8 +351,10 @@ export class helpMenu extends FormApplication {
arr.push(cat);
return arr;
}, []);
const current = await game.settings.get("core", "permissions");
for (let i=0; i<actions.length; i++) {
if (actions[i].id == 'MOVE')
actions.splice(i,1);
}
return {
roles: Object.keys(CONST.USER_ROLES).reduce((obj, r) => {
if ( r === "NONE" ) return obj;
@@ -347,7 +377,7 @@ export class helpMenu extends FormApplication {
settings.enable = permissions.ENABLE;
delete permissions.ENABLE;
settings.permissions = permissions;
game.settings.set(MODULE.moduleName,'userPermission',settings);
// game.settings.set(MODULE.moduleName,'userPermission',settings);
}
async activateListeners(html) {

View File

@@ -7,13 +7,12 @@ export class SoundboardControl{
this.active = false;
this.offset = 0;
this.activeSounds = [];
for (let i=0; i<64; i++)
this.activeSounds[i] = false;
}
async updateAll(){
if (this.active == false) return;
for (let device of streamDeck.buttonContext) {
if (device?.buttons == undefined) continue;
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'soundboard') continue;
@@ -42,7 +41,7 @@ export class SoundboardControl{
soundNr += this.offset;
let soundboardSettings = game.settings.get(MODULE.moduleName, 'soundboardSettings');
ringColor = (this.activeSounds[soundNr]==false) ? soundboardSettings.colorOff[soundNr] : soundboardSettings.colorOn[soundNr];
ringColor = (this.activeSounds[soundNr]==undefined) ? soundboardSettings.colorOff[soundNr] : soundboardSettings.colorOn[soundNr];
if (settings.displayName && soundboardSettings.name != undefined) txt = soundboardSettings.name[soundNr];
if (settings.displayIcon && soundboardSettings.img != undefined) src = soundboardSettings.img[soundNr];
@@ -88,7 +87,7 @@ export class SoundboardControl{
const playMode = game.settings.get(MODULE.moduleName,'soundboardSettings').mode[soundNr];
const repeat = (playMode > 0) ? true : false;
const play = (this.activeSounds[soundNr] == false) ? true : false;
const play = (this.activeSounds[soundNr] == undefined) ? true : false;
this.prePlaySound(soundNr,repeat,play);
}
@@ -99,8 +98,8 @@ export class SoundboardControl{
this.updateAll();
}
else if (mode == 'stopAll') { //Stop All Sounds
for (let i=0; i<64; i++) {
if (this.activeSounds[i] != false){
for (let i=0; i<this.activeSounds.length; i++) {
if (this.activeSounds[i] != undefined){
this.prePlaySound(i,false,false);
}
}
@@ -171,11 +170,11 @@ export class SoundboardControl{
volume *= game.settings.get("core", "globalAmbientVolume");
if (compatibleCore("0.8.1")) {
let newSound = new SoundNode(src);
let newSound = new Sound(src);
if(newSound.loaded == false) await newSound.load({autoplay:true});
newSound.on('end', ()=>{
if (repeat == false) {
this.activeSounds[soundNr] = false;
this.activeSounds[soundNr] = undefined;
this.updateAll();
}
});
@@ -185,12 +184,12 @@ export class SoundboardControl{
else {
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
if (repeat == false){
this.activeSounds[soundNr] = false;
this.activeSounds[soundNr] = undefined;
this.updateAll();
}
},
onstop: ()=>{
this.activeSounds[soundNr] = false;
this.activeSounds[soundNr] = undefined;
this.updateAll();
}});
howl.play();
@@ -198,28 +197,9 @@ export class SoundboardControl{
}
}
else {
this.activeSounds[soundNr].stop();
this.activeSounds[soundNr] = false;
if (this.activeSounds[soundNr] != undefined) this.activeSounds[soundNr].stop();
this.activeSounds[soundNr] = undefined;
}
this.updateAll();
}
/*
volumeChange(soundNr){
let volume = game.settings.get("core", "globalAmbientVolume");
if (soundNr == 'all') {
for (let i=0; this.activeSounds.length; i++) {
volume * game.settings.get(MODULE.moduleName,'soundboardSettings').volume[i]/100;
volume = AudioHelper.inputToVolume(volume);
this.activeSounds[i].volume = volume;
}
}
else {
volume * game.settings.get(MODULE.moduleName,'soundboardSettings').volume[soundNr]/100;
volume = AudioHelper.inputToVolume(volume);
}
}
*/
}

View File

@@ -34,7 +34,27 @@ export class StreamDeck{
}
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings){
//getButtonContext
newDevice(iteration,device) {
if (this.buttonContext[iteration] == undefined) {
const deckSize = device.size.columns*device.size.rows;
let buttons = [];
for (let i=0; i<deckSize; i++){
buttons[i] = undefined;
}
this.buttonContext[iteration] = {
device: device.id,
name: device.name,
type: device.type,
size: size,
buttons: buttons
}
}
}
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings, name, type){
if (device == undefined) return;
if (this.buttonContext[iteration] == undefined) {
const deckSize = size.columns*size.rows;
let buttons = [];
@@ -43,6 +63,8 @@ export class StreamDeck{
}
this.buttonContext[iteration] = {
device: device,
name: name,
type: type,
size: size,
buttons: buttons
}
@@ -60,7 +82,7 @@ export class StreamDeck{
clearContext(device,action,coordinates = {column:0,row:0}){
for (let d of this.buttonContext) {
if (d.device == device) {
if (d?.device == device) {
const num = coordinates.column + coordinates.row*d.size.columns;
d.buttons[num] = undefined;
return;
@@ -240,7 +262,7 @@ export class StreamDeck{
//if (src != 'modules/MaterialDeck/img/black.png')
for (let d of this.buttonContext) {
if (d.device == device) {
if (d?.device == device) {
for (let i=0; i<d.buttons.length; i++){
if (clock != false) break;
if (d.buttons[i] == undefined) continue;
@@ -356,15 +378,13 @@ export class StreamDeck{
if(isNaN(parseInt(background[i],16)))
BGvalid = false;
if (BGvalid == false) background = '#000000';
let canvas;
if (canvas == null || canvas == undefined){
canvas = document.createElement('canvas');
canvas.width="144";
canvas.height="144";
canvas.style="background-color:transparent;visibility:hidden";
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
}
let canvas = document.createElement('canvas');
canvas.width="144";
canvas.height="144";
canvas.style="background-color:transparent;visibility:hidden;display:none";
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
this.counter++;
if (this.counter > 31) this.counter = 0;
@@ -388,7 +408,7 @@ export class StreamDeck{
else {
}
if (uses != undefined && uses.heart != false && (uses.available > 0 || uses.maximum != undefined)) {
if (uses != undefined && uses.heart != undefined && (uses.available > 0 || uses.maximum != undefined)) {
const percentage = 102*uses.available/uses.maximum;
ctx.fillStyle = uses.heart;
ctx.fillRect(0, 121,144,-percentage);
@@ -410,8 +430,9 @@ export class StreamDeck{
ctx.fillText(content[1], horOffset, vertOffset);
}
if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png";
if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'PNG' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png";
//if (url == "") url = "modules/MaterialDeck/img/transparant.png"
let resImageURL = url;
let img = new Image();
img.setAttribute('crossorigin', 'anonymous');
@@ -450,10 +471,18 @@ export class StreamDeck{
yStart = 0;
}
ctx.drawImage(img, xStart+margin, yStart+margin, renderableWidth - 2*margin, renderableHeight - 2*margin);
if (uses != undefined && uses.heart == false && (uses.available > 0 || uses.maximum != undefined)) {
let txt = uses.available;
if (uses.maximum != undefined) txt = uses.available + '/' + uses.maximum;
if (uses.maximum == undefined ) uses.maximum = 1;
if (uses != undefined && uses.heart == undefined) {
let txt = '';
let noMaxUses = false;
if (uses.available != undefined) {
txt = uses.available;
if (uses.maximum != undefined) txt = uses.available + '/' + uses.maximum;
if (uses.maximum == undefined ) {
uses.maximum = 1;
noMaxUses = true;
}
}
ctx.beginPath();
ctx.lineWidth = 4;
let green = Math.ceil(255*(uses.available/uses.maximum));
@@ -462,7 +491,8 @@ export class StreamDeck{
if (green.length == 1) green = "0"+green;
red = red.toString(16);
if (red.length == 1) red = "0"+red;
if (uses.available == 0) ctx.strokeStyle = "#c80000";
if (noMaxUses) ctx.strokeStyle = "#c000000";
else if (uses.available == 0) ctx.strokeStyle = "#c80000";
else ctx.strokeStyle = "#"+red.toString(16)+green.toString(16)+"00";
const rect = {height:35, paddingSides:20, paddingBottom: 4}
ctx.rect(rect.paddingSides, 144-rect.height-rect.paddingBottom,144-2*rect.paddingSides,rect.height);
@@ -573,4 +603,4 @@ export class StreamDeck{
this.setIcon(context,device,url,{background:background});
this.setTitle(txt,context);
}
}
}

148
src/systems/demonlord.js Normal file
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@@ -0,0 +1,148 @@
import {compatibleCore} from "../misc.js";
export class demonlord{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.characteristics.health;
return {
value: hp.value,
max: hp.max
}
}
getTempHP(token) {
return;
}
getAC(token) {
return token.actor.data.data.characteristics.defense;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
return token.actor.data.data.characteristics.speed;
}
getInitiative(token) {
return token.actor.data.data.fastturn ? "FAST" : "SLOW";
}
toggleInitiative(token) {
token.actor.update({
'data.fastturn': !token.actor.data?.data?.fastturn
});
return;
}
getPassivePerception(token) {
return;
}
getPassiveInvestigation(token) {
return;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'strength';
return token.actor.data.data.attributes?.[ability].value;
}
getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.attributes?.[ability].modifier;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
return;
}
getSkill(token, skill) {
if (skill == undefined) skill = 'acr';
const val = token.actor.data.data.skills?.[skill].total;
return (val >= 0) ? `+${val}` : val;
}
getProficiency(token) {
return;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
return;
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'item');
}
getItemUses(item) {
return {available: item.data.data.quantity};
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.rank == level)
}
getSpellUses(token,level,item) {
return;
}
rollItem(item) {
return item.roll()
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}

213
src/systems/dnd35e.js Normal file
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@@ -0,0 +1,213 @@
import {compatibleCore} from "../misc.js";
export class dnd35e{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: hp.value,
max: hp.max
}
}
getTempHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
return token.actor.data.data.attributes.ac.normal.total;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
const movement = token.actor.data.data.attributes.speed;
let speed = "";
if (movement.burrow.total > 0) speed += `Burrow: ${movement.burrow.total}Ft`;
if (movement.climb.total > 0) {
if (speed.length > 0) speed += '\n';
speed += `Climb: ${movement.climb.total}Ft`;
}
if (movement.fly.total > 0) {
if (speed.length > 0) speed += '\n';
speed += `Fly: ${movement.fly.total}Ft`;
}
if (movement.land.total > 0) {
if (speed.length > 0) speed += '\n';
speed += `Land: ${movement.land.total}Ft`;
}
if (movement.swim.total > 0) {
if (speed.length > 0) speed += '\n';
speed += `Swim: ${movement.swim.total}Ft`;
}
return speed;
}
getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return;
}
getPassiveInvestigation(token) {
return;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value;
}
getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
if (ability == undefined) ability = 'fort';
let val = token.actor.data.data.attributes.savingThrows?.[ability].total;
return (val >= 0) ? `+${val}` : val;
}
getSkill(token, skill) {
if (skill == undefined) skill = 'apr';
const val = token.actor.data.data.skills?.[skill].mod;
return (val >= 0) ? `+${val}` : val;
}
getProficiency(token) {
const val = token.actor.data.data.attributes.prof;
return (val >= 0) ? `+${val}` : val;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'apr';
if (save == undefined) save = 'fort';
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
else if (roll == 'save') token.actor.rollSavingThrow(save, null, null,options);
else if (roll == 'skill') token.actor.rollSkill(skill,options);
else if (roll == 'initiative') token.actor.rollInitiative(options);
else if (roll == 'grapple') token.actor.rollGrapple(options);
else if (roll == 'bab') token.actor.rollBAB(options);
else if (roll == 'melee') token.actor.rollMelee(options);
else if (roll == 'ranged') token.actor.rollRanged(options);
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
else if (game.system.id == 'D35E' && itemType == 'container') return allItems.filter(i => i.type == 'loot' && i.data.data.subType == itemType);
else {
if (itemType == 'gear' || itemType == 'ammo' || itemType == 'misc' || itemType == 'tradeGoods')
return allItems.filter(i => i.type == 'loot' && i.data.data.subType == itemType);
else return allItems.filter(i => i.type == itemType);
}
}
getItemUses(item) {
return {available: item.data.data.quantity};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.data.data.levels};
else return {
available: item.data.data.uses.value,
maximum: item.data.data.uses.max
};
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (item.data.data.level == 0) return;
return {
available: item.charges,
maximum: item.maxCharges
}
}
rollItem(item) {
return item.roll()
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}

227
src/systems/dnd5e.js Normal file
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@@ -0,0 +1,227 @@
import {compatibleCore} from "../misc.js";
const proficiencyColors = {
0: "#000000",
0.5: "#804A00",
1: "#C0C0C0",
2: "#FFD700"
}
export class dnd5e{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: hp.value,
max: hp.max
}
}
getTempHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
return token.actor.data.data.attributes.ac.value;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
const movement = token.actor.data.data.attributes.movement;
let speed = "";
if (movement != undefined){
if (movement.burrow > 0) speed += `${game.i18n.localize("DND5E.MovementBurrow")}: ${movement.burrow + movement.units}`;
if (movement.climb > 0) {
if (speed.length > 0) speed += '\n';
speed += `${game.i18n.localize("DND5E.MovementClimb")}: ${movement.climb + movement.units}`;
}
if (movement.fly > 0) {
if (speed.length > 0) speed += '\n';
speed += `${game.i18n.localize("DND5E.MovementFly")}: ${movement.fly + movement.units}`;
}
if (movement.hover > 0) {
if (speed.length > 0) speed += '\n';
speed += `${game.i18n.localize("DND5E.MovementHover")}: ${movement.hover + movement.units}`;
}
if (movement.swim > 0) {
if (speed.length > 0) speed += '\n';
speed += `${game.i18n.localize("DND5E.MovementSwim")}: ${movement.swim + movement.units}`;
}
if (movement.walk > 0) {
if (speed.length > 0) speed += '\n';
speed += `${game.i18n.localize("DND5E.MovementWalk")}: ${movement.walk + movement.units}`;
}
}
else {
const spd = token.actor.data.data.attributes.speed;
speed = spd.value;
if (spd.special.length > 0) speed + "\n" + spd.special;
}
return speed;
}
getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return token.actor.data.data.skills.prc.passive;
}
getPassiveInvestigation(token) {
return token.actor.data.data.skills.inv.passive;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value;
}
getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].save;
return (val >= 0) ? `+${val}` : val;
}
getSkill(token, skill) {
if (skill == undefined) skill = 'acr';
const val = token.actor.data.data.skills?.[skill].total;
return (val >= 0) ? `+${val}` : val;
}
getProficiency(token) {
const val = token.actor.data.data.attributes.prof;
return (val >= 0) ? `+${val}` : val;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'str';
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
else if (roll == 'save') token.actor.rollAbilitySave(save,options);
else if (roll == 'skill') token.actor.rollSkill(skill,options);
else if (roll == 'initiative') token.actor.rollInitiative(options);
else if (roll == 'deathSave') token.actor.rollDeathSave(options);
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
else return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
return {available: item.data.data.quantity};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.data.data.levels};
else return {
available: item.data.data.uses.value,
maximum: item.data.data.uses.max
};
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (item.data.data.level == 0) return;
return {
available: token.actor.data.data.spells?.[`spell${level}`].value,
maximum: token.actor.data.data.spells?.[`spell${level}`].max
}
}
rollItem(item) {
return item.roll()
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
const profLevel = token.actor.data.data?.skills[skill]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
getSaveRingColor(token, save) {
const profLevel = token.actor.data.data?.abilities[save]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
}

View File

@@ -0,0 +1,249 @@
import {compatibleCore} from "../misc.js";
export class forbiddenlands{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attribute.strength;
return {
value: hp.value,
max: hp.max
}
}
getAgility(token) {
const agility = token.actor.data.data.attribute.agility;
return {
value: agility.value,
max: agility.max
}
}
getWits(token) {
const wits = token.actor.data.data.attribute.wits;
return {
value: wits.value,
max: wits.max
}
}
getEmpathy(token) {
const empathy = token.actor.data.data.attribute.empathy;
return {
value: empathy.value,
max: empathy.max
}
}
getWillPower(token) {
const wp = token.actor.data.data.bio.willpower;
return {
value: wp.value,
max: wp.max
}
}
getTempHP(token) {
return 0;
const hp = token.actor.data.data.attributes.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
const totalArmor = token.actor.itemTypes.armor.reduce((sum, armor) => {
if (armor.itemProperties.part === "shield") return sum;
const value = armor.itemProperties.bonus.value;
return (sum += value);
}, 0);
return totalArmor;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
return 1;
}
getInitiative(token) {
return 0;
let initiative = token.actor.data.data.attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return 0;
return token.actor.data.data.skills.prc.passive;
}
getPassiveInvestigation(token) {
return;
return token.actor.data.data.skills.inv.passive;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'strength';
return token.actor.data.data.attribute?.[ability].value;
}
getAbilityModifier(token, ability) {
return;
}
getAbilitySave(token, ability) {
return this.getAbility(token, ability);
}
getSkill(token, skill) {
if (skill == undefined) skill = 'might';
let skillComp = token.actor.sheet.getSkill(skill);
const val = skillComp.skill.value + skillComp.attribute.value;
return game.i18n.localize(skillComp.skill.label)+`-${val}`;
}
getProficiency(token) {
return;
const val = token.actor.data.data.attributes.prof;
return (val >= 0) ? `+${val}` : val;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'strength';
if (skill == undefined) skill = 'might';
if (save == undefined) save = 'strength';
if (roll == 'ability') token.actor.sheet.rollAttribute(ability);
else if (roll == 'save') token.actor.sheet.rollAttribute(save);
else if (roll == 'skill') token.actor.sheet.rollSkill(skill);
else if (roll == 'rollFood') token.actor.sheet.rollConsumable('food');
else if (roll == 'rollWater') token.actor.sheet.rollConsumable('water');
else if (roll == 'rollArrows') token.actor.sheet.rollConsumable('arrows');
else if (roll == 'rollTorches') token.actor.sheet.rollConsumable('torches');
else if (roll == 'rollArmor') token.actor.sheet.rollArmor();
else if (roll == 'monsterAttack') token.actor.sheet.rollAttack();
//else if (roll == 'initiative') token.actor.rollInitiative(options);
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'armor' || i.type == 'gear' || i.type == 'rawMaterial');
else if (token.actor.type == 'monster' && itemType == 'weapon')
{
return allItems.filter(i => i.type == 'monsterAttack');
}
return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
if (item.type == 'monsterAttack') return;
if (item.type == 'rawMaterial') return {available: item.data.data.quantity};
return {available: item.data.data.bonus.value,
maximum: item.data.data.bonus.max};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'talent')
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.data.data.levels};
else return {
available: item.data.data.uses.value,
maximum: item.data.data.uses.max
};
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (item.data.data.level == 0) return;
return {
available: token.actor.data.data.spells?.[`spell${level}`].value,
maximum: token.actor.data.data.spells?.[`spell${level}`].max
}
}
rollItem(item) {
const sheet = item.actor.sheet;
if (item.type === "armor")
return sheet.rollSpecificArmor(item.id);
else if (item.type === "weapon")
return sheet.rollGear(item.id);
else if (item.type === "spell")
return sheet.rollSpell(item.id);
else if (item.type === "monsterAttack")
sheet.rollSpecificAttack(item.id);
return item.sendToChat();
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}

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import {compatibleCore} from "../misc.js";
import {otherControls} from "../../MaterialDeck.js";
const limitedSheets = ['loot', 'vehicle'];
const proficiencyColors =
{
untrained: "#424242",
trained: "#171F69",
expert: "#3C005E",
master: "#664400",
legendary: "#5E0000"
};
export class pf2e{
constructor(){
}
tokenSpellData = new Map();
getHP(token) {
const hp = token.actor.attributes?.hp;
return {
value: (hp?.value == null) ? 0 : hp.value,
max: (hp?.max == null) ? 0 : hp.max
}
}
getTempHP(token) {
const hp = token.actor.attributes?.hp;
return {
value: (hp?.temp == null) ? 0 : hp.temp,
max: (hp?.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
const ac = token.actor.attributes?.ac;
return (ac?.value == null) ? 10 : ac?.value;
}
getShieldHP(token) {
const shieldhp = token.actor.attributes.shield
return (shieldhp?.value == null) ? 0 : shieldhp?.value;
}
getSpeed(token) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') {
if (token.actor.type == 'vehicle') {
return token.actor.data.data.details.speed;
} else return '';
}
let speed = `${token.actor.attributes.speed?.total}'`;
const otherSpeeds = token.actor.attributes.speed?.otherSpeeds;
if (otherSpeeds.length > 0)
for (let os of otherSpeeds)
speed += `\n${os.type} ${os.total}'`;
return speed;
}
getInitiative(token) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
if (token.actor.type == 'hazard') {
let initiative = token.actor.attributes?.stealth?.value;
return `Init: Stealth (${initiative})`;
}
let initiative = token.actor.attributes.initiative;
let initiativeModifier = initiative?.totalModifier;
let initiativeLabel = initiative?.label.replace('iative',''); //Initiative is too long for the button
if (initiativeModifier > 0) {
initiativeModifier = `+${initiativeModifier}`;
} else {
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
}
return `${initiativeLabel} (${initiativeModifier})`;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return;
}
getPassiveInvestigation(token) {
return;
}
getPerception(token) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') return '';
let perception = token.actor.attributes.perception?.totalModifier;
return (perception >= 0) ? `+${perception}` : perception;
}
getAbility(token, ability) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
if (ability == undefined) ability = 'str';
return token.actor.abilities?.[ability]?.value;
}
getAbilityModifier(token, ability) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard' || token.actor.type == 'familiar') return '';
if (ability == undefined) ability = 'str';
let val = token.actor.abilities?.[ability]?.mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
ability = this.fixSave(ability);
const save = this.findSave(token, ability);
if (save == undefined) return '';
let val = save?.value;
return (val >= 0) ? `+${val}` : val;
}
findSave(token, ability) {
if (this.isLimitedSheet(token.actor)) return;
return token.actor.data.data.saves?.[ability];
}
fixSave(ability) {
if (ability == undefined) return 'fortitude';
else if (ability == 'fort') return 'fortitude';
else if (ability == 'ref') return 'reflex';
else if (ability == 'will') return 'will';
}
getSkill(token, skill) {
const tokenSkill = this.findSkill(token, skill);
if (tokenSkill == undefined) return '';
if (skill.startsWith('lor')) {
return `${tokenSkill.name}: +${tokenSkill.totalModifier}`;
}
const val = tokenSkill.totalModifier;
return (val >= 0) ? `+${val}` : val;
}
findSkill(token, skill) {
if (this.isLimitedSheet(token.actor)) return;
if (skill == undefined) skill = 'acr';
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
return loreSkills[index];
} else {
return;
}
}
return token.actor.data.data.skills?.[skill];
}
getLoreSkills(token) {
if (this.isLimitedSheet(token.actor)) return [];
const skills = token.actor.data.data.skills;
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
}
getProficiency(token) {
return;
}
getCondition(token,condition) {
if (condition == undefined || condition == 'removeAll') return undefined;
const Condition = this.getConditionName(condition);
const effects = token.actor.items.filter(i => i.type == 'condition');
return effects.find(e => e.name === Condition);
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return `${CONFIG.PF2E.statusEffects.effectsIconFolder}${condition}.webp`;
}
getConditionActive(token,condition) {
return this.getCondition(token,condition) != undefined;
}
getConditionValue(token,condition) {
const effect = this.getCondition(token, condition);
if (effect != undefined && effect?.value != null) return effect;
}
async modifyConditionValue(token,condition,delta) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
await effect.delete();
} else {
const effect = this.getConditionValue(token,condition);
if (effect == undefined) {
if (delta > 0) {
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
}
} else {
try {
await game.pf2e.ConditionManager.updateConditionValue(effect.id, token, effect.value+delta);
} catch (error) {
//Do nothing. updateConditionValue will have an error about 'documentData is not iterable' when called from an NPC token.
}
}
}
return true;
}
getConditionName(condition) {
if ("flatFooted" == condition) {
return 'Flat-Footed'; //An inconsistency has been introduced on the PF2E system. The icon is still using 'flatFooted' as the name, but the condition in the manager has been renamed to 'Flat-Footed'
} else return condition.charAt(0).toUpperCase() + condition.slice(1);
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let existing of token.actor.items.filter(i => i.type == 'condition'))
await game.pf2e.ConditionManager.removeConditionFromToken(existing.data._id, token);
}
else {
const effect = this.getCondition(token,condition);
if (effect == undefined) {
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
}
else {
await game.pf2e.ConditionManager.removeConditionFromToken(effect.data._id, token);
}
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (this.isLimitedSheet(token.actor)) return;
options.skipDialog = true;
if (roll == undefined) roll = 'skill';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'fort';
if (roll == 'perception') {
this.checkRoll(`Perception Check`, token.actor.perception, 'perception-check', token.actor);
}
if (roll == 'initiative') {
token.actor.rollInitiative({createCombatants:true, initiativeOptions: {skipDialog: true}});
}
if (roll == 'ability') return; //Ability Checks are not supported in pf2e
else if (roll == 'save') {
let ability = save;
if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
if (token.actor.type == 'hazard' && ability == 'will') return; //Hazards don't have Will saves
let abilityName = ability.charAt(0).toUpperCase() + ability.slice(1);
this.checkRoll(`${abilityName} Saving Throw`, token.actor.saves?.[ability], 'saving-throw', token.actor);
}
else if (roll == 'skill') {
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
let loreSkill = loreSkills[index];
skill = loreSkill.shortform == undefined? loreSkills[index].expanded : loreSkills[index].shortform;
} else {
return;
}
}
let skillName = token.actor.data.data.skills?.[skill].name;
skillName = skillName.charAt(0).toUpperCase() + skillName.slice(1);
this.checkRoll(`Skill Check: ${skillName}`, token.actor.skills?.[skill], 'skill-check', token.actor);
}
}
checkRoll(checkLabel,stat,type,actor) {
let checkModifier = new game.pf2e.CheckModifier(checkLabel, stat);
game.pf2e.Check.roll(checkModifier, {type:type, actor: actor, skipDialog: true}, null);
}
/**
* Items
*/
getItems(token,itemType) {
if (this.isLimitedSheet(token.actor)) return [];
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
if (itemType == 'weapon') return allItems.filter(i => i.type == 'weapon' || i.type == 'melee') //Include melee actions for NPCs without equipment
else return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
return {available: item.quantity.value};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (this.isLimitedSheet(token.actor)) return [];
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
if (featureType == 'action-any') return allItems.filter(i => i.type == 'action');
if (featureType == 'action-def') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'defensive');
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
if (featureType == 'strike') { //Strikes are not in the actor.items collection
if (token.actor.type == 'hazard' || token.actor.type == 'familiar') {
return allItems.filter(i => i.type == 'melee' || i.type == 'ranged');
}
let actions = token.actor.data.data.actions?.filter(a=>a.type == 'strike');
for (let a of actions) {
a.img = a.imageUrl;
a.data = {
sort: 1
};
}
return actions;
}
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.actor.details.level.value};
else return;
}
/**
* Spells
*/
buildSpellData(token) {
let spellData = [[],[],[],[],[],[],[],[],[],[],[],[]];
let spellcastingEntries = token.actor.spellcasting;
const actorLevel = token.actor.data.data.details.level.value;
spellcastingEntries.forEach(spellCastingEntry => {
let highestSpellSlot = Math.ceil(actorLevel/2);
while (spellCastingEntry.data.data.slots?.[`slot${highestSpellSlot}`]?.max <= 0) highestSpellSlot--;
//Prepared (not flexible)
if (spellCastingEntry.data.data.prepared?.value == 'prepared' && !spellCastingEntry?.data.data?.prepared?.flexible == true) {
for (let slotLevel = 0; slotLevel < 11; slotLevel++) {
for (let slot = 0; slot < spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].max; slot++) {
let spellId = spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].prepared?.[slot].id;
let spell = spellCastingEntry.spells.get(spellId);
if (spellId != null) {
spellData[slotLevel].push(spell);
}
}
}
} else {
spellCastingEntry.spells.forEach( ses => {
if ((spellCastingEntry.data.data.prepared.value == 'spontaneous' || spellCastingEntry.data.data.prepared?.flexible == true) && ses.data.data.location.signature == true) {
let baseLevel = this.getSpellLevel(ses);
for (let level = baseLevel; level <= highestSpellSlot; level++) {
spellData[level].push(ses);
}
} else {
spellData[this.getSpellLevel(ses)].push(ses);
}
});
}
});
this.tokenSpellData.set(token.id, {spellData: spellData, timeStamp: Date.now()});
return spellData;
}
getSpellData(token) {
let existingSpellData = this.tokenSpellData.get(token.id);
if (existingSpellData == undefined) return this.buildSpellData(token);
let milisSinceCreation = Date.now() - existingSpellData.timeStamp;
if (milisSinceCreation > 10000) {
this.tokenSpellData.delete(token.id);
return this.buildSpellData(token);
}
return existingSpellData.spellData;
}
getSpellLevel(spell) {
if (spell.isFocusSpell == true) return 11;
if (spell.isCantrip == true) return 0;
return spell.level;
}
getSpells(token,level) {
if (this.isLimitedSheet(token.actor)) return '';
if (level == undefined) level = 'any';
let spellData = this.getSpellData(token);
if (level == 'f') return this.getUniqueSpells(spellData[11]);
if (level == 'any') return this.getUniqueSpells(spellData.flat());
return this.getUniqueSpells(spellData[level]);
}
getUniqueSpells(spells) {
return Array.from(new Set(spells));
}
getSpellUses(token,level,item) {
if (this.isLimitedSheet(token.actor)) return '';
if (level == undefined || level == 'any') level = item.level;
if (item.isCantrip == true) return;
if (item.isFocusSpell == true) return {
available: token.actor.data.data.resources.focus.value,
maximum: token.actor.data.data.resources.focus.max
}
const spellbook = this.findSpellcastingEntry(token.actor, item);
if (spellbook == undefined) return;
if (spellbook.data.data.prepared.value == 'innate') {
return {
available: item.data.data.location.uses.value,
maximum: item.data.data.location.uses.max
}
}
if (spellbook.data.data.prepared.value == 'prepared') {
if (!spellbook.data.data.prepared?.flexible == true) {
let slotsExpended = 0;
let slotsPrepared = 0;
for (let slot = 0; slot < spellbook.data.data.slots?.[`slot${level}`].max; slot++) {
let slotEntry = spellbook.data.data.slots?.[`slot${level}`].prepared?.[slot];
if (slotEntry.id == item.id) {
slotsPrepared++;
if (slotEntry?.expended == true) {
slotsExpended++;
}
}
}
return {
available: slotsPrepared - slotsExpended,
maximum: slotsPrepared
}
}
}
return {
available: spellbook.data.data.slots?.[`slot${level}`].value,
maximum: spellbook.data.data.slots?.[`slot${level}`].max
}
}
findSpellcastingEntry(actor, spell) {
let spellcastingEntries = actor.spellcasting;
let result;
spellcastingEntries.forEach(spellCastingEntry => {
if (spellCastingEntry.spells.get(spell.id) != undefined) {
result = spellCastingEntry;
}
});
return result;
}
rollItem(item, settings) {
let variant = 0;
if (otherControls.rollOption == 'map1') variant = 1;
if (otherControls.rollOption == 'map2') variant = 2;
if (item?.parent?.type == 'hazard' && item.type==='melee') return item.rollNPCAttack({}, variant+1);
if (item.type==='strike') return item.variants[variant].roll({event});
if (item?.parent?.type !== 'hazard' && (item.type==='weapon' || item.type==='melee')) return item.parent.actions.find(a=>a.name===item.name).variants[variant].roll({event});
if (item.type === 'spell') {
const spellbook = this.findSpellcastingEntry(item.parent, item);
if (spellbook != undefined) {
let spellLvl = item.level;
if (settings.spellType == 'f' || settings.spellType == '0') {
const actorLevel = item.parent.data.data.details.level.value;
spellLvl = Math.ceil(actorLevel/2);
} else if (settings.spellType != 'any') {
spellLvl = settings.spellType;
}
if (spellbook.data.data.prepared.value == 'prepared' && !spellbook.data.data.prepared?.flexible == true) {
for (let slotId = 0; slotId < spellbook.data.data.slots?.[`slot${spellLvl}`].max; slotId++) {
let slotEntry = spellbook.data.data.slots?.[`slot${spellLvl}`].prepared?.[slotId];
if (slotEntry.id == item.id) {
if (!slotEntry?.expended == true) {
return spellbook.cast(item, {slot: slotId, level: spellLvl});
}
}
}
} else {
return spellbook.cast(item, { level: spellLvl});
}
}
}
return game.pf2e.rollItemMacro(item.id);
}
isLimitedSheet(actor) {
return limitedSheets.includes(actor.type);
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return this.getRingColor(this.findSkill(token, skill));
}
getSaveRingColor(token, save) {
save = this.fixSave(save);
return this.getRingColor(this.findSave(token, save));
}
getRingColor(stat) {
if (stat == undefined) return;
let statModifiers = stat?.modifiers || stat?._modifiers;
const profLevel = statModifiers?.find(m => m.type == 'proficiency')?.slug;
if (profLevel != undefined) {
return proficiencyColors?.[profLevel];
}
return;
}
}

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import {compatibleCore} from "../misc.js";
const proficiencyColors = {
0: "#000000",
0.5: "#804A00",
1: "#C0C0C0",
2: "#FFD700"
}
export class starfinder{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: hp.value,
max: hp.max
}
}
getTempHP(token) {
return;
}
getStamina(token) {
const stamina = token.actor.data.data.attributes.sp;
return {
value: stamina.value,
max: stamina.max
}
}
getAC(token) {
return token.actor.data.data.attributes.eac.value;
}
getKinAC(token) {
return token.actor.data.data.attributes.kac.value;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
const movement = token.actor.data.data.attributes.speed;
let speed = "";
if (movement.burrowing.value > 0) speed += `Burrow: ${movement.burrowing.value}Ft`;
if (movement.climbing.value > 0) {
if (speed.length > 0) speed += '\n';
speed += `Climb: ${movement.climbing.value}Ft`;
}
if (movement.flying.value > 0) {
if (speed.length > 0) speed += '\n';
speed += `Fly: ${movement.flying.value}Ft`;
}
if (movement.land.value > 0) {
if (speed.length > 0) speed += '\n';
speed += `Land: ${movement.land.value}Ft`;
}
if (movement.swimming.value > 0) {
if (speed.length > 0) speed += '\n';
speed += `Swim: ${movement.swimming.value}Ft`;
}
return speed;
}
getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return;
}
getPassiveInvestigation(token) {
return;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value;
}
getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
if (ability == undefined) ability = 'fort';
else if (ability == 'ref') ability = 'reflex';
let val = token.actor.data.data.attributes?.[ability].bonus;
return (val >= 0) ? `+${val}` : val;
}
getSkill(token, skill) {
if (skill == undefined) skill = 'acr';
const val = token.actor.data.data.skills?.[skill].mod;
return (val >= 0) ? `+${val}` : val;
}
getProficiency(token) {
return;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
if (this.getConditionActive(token,condition)) token.actor.setCondition(condition,false);
else token.actor.setCondition(condition,true);
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'str';
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
else if (roll == 'save') token.actor.rollAbilitySave(save,options);
else if (roll == 'skill') token.actor.rollSkill(skill,options);
else if (roll == 'initiative') token.actor.rollInitiative(options);
else if (roll == 'deathSave') token.actor.rollDeathSave(options);
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'shield' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'goods' || i.type == 'container' || i.type == 'technological' || i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory' || i.type == 'augmentation');
else if (itemType == 'enhancers') return allItems.filter(i => i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory');
else return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
return {available: item.data.data.quantity};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'race' || i.type == 'theme'|| i.type == 'asi' || i.type == 'archetype' || i.type == 'feat' || i.type == 'actorResource')
else if (featureType == 'activeFeat' || featureType == 'passiveFeat') {
const features = allItems.filter(i => i.type == 'feat');
if (featureType == 'activeFeat') return features.filter(i => i.labels.featType == 'Action');
else return features.filter(i => i.labels.featType == 'Passive');
}
return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.data.data.levels};
else return {
available: item.data.data.uses.value,
maximum: item.data.data.uses.max
};
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else if (level == 'innate') return allItems.filter(i => i.type == 'spell' && i.data.data.preparation.mode == 'innate');
else return allItems.filter(i => i.type == 'spell' && i.data.data.preparation.mode == '' && i.data.data.level == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (item.data.data.level == 0) return;
const spellSlots = token.actor.data.data.spells;
const allowedClasses = item.data.data.allowedClasses;
let uses = {available: 0, maximum: 0};
if (allowedClasses.myst && spellSlots?.[`spell${level}`].perClass?.mystic?.max > uses.maximum)
uses = {available: spellSlots?.[`spell${level}`].perClass?.mystic.value, maximum: spellSlots?.[`spell${level}`].perClass?.mystic.max}
if (allowedClasses.precog && spellSlots?.[`spell${level}`].perClass?.precog?.max > uses.maximum)
uses = {available: spellSlots?.[`spell${level}`].perClass?.precog.value, maximum: spellSlots?.[`spell${level}`].perClass?.precog.max}
if (allowedClasses.tech && spellSlots?.[`spell${level}`].perClass?.technomancer?.max > uses.maximum)
uses = {available: spellSlots?.[`spell${level}`].perClass?.technomancer.value, maximum: spellSlots?.[`spell${level}`].perClass?.technomancer.max}
if (allowedClasses.wysh && spellSlots?.[`spell${level}`].perClass?.witchwarper?.max > uses.maximum)
uses = {available: spellSlots?.[`spell${level}`].perClass?.witchwarper.value, maximum: spellSlots?.[`spell${level}`].perClass?.witchwarper.max}
return uses;
}
rollItem(item) {
return item.roll()
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
const profLevel = token.actor.data.data?.skills[skill]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
getSaveRingColor(token, save) {
const profLevel = token.actor.data.data?.abilities[save]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
}

344
src/systems/tokenHelper.js Normal file
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@@ -0,0 +1,344 @@
import {dnd5e} from "./dnd5e.js";
import {dnd35e} from "./dnd35e.js";
import {pf2e} from "./pf2e.js";
import {demonlord} from "./demonlord.js";
import {wfrp4e} from "./wfrp4e.js";
import {forbiddenlands} from "./forbidden-lands.js";
import {starfinder} from "./starfinder.js";
import {compatibleCore} from "../misc.js";
import {gamingSystem} from "../../MaterialDeck.js";
export class TokenHelper{
constructor(){
this.system;
this.setSystem();
}
setSystem() {
if (gamingSystem == 'D35E' || gamingSystem == 'pf1') this.system = new dnd35e();
else if (gamingSystem == 'pf2e') this.system = new pf2e();
else if (gamingSystem == 'demonlord') this.system = new demonlord();
else if (gamingSystem == 'wfrp4e') this.system = new wfrp4e();
else if (gamingSystem == 'forbidden-lands') this.system = new forbiddenlands();
else if (gamingSystem == 'sfrpg') this.system = new starfinder();
else this.system = new dnd5e(); //default to dnd5e
}
/***********************************************************************
* System agnostic functions
***********************************************************************/
getToken(type,identifier) {
if (type == 'selected') return this.getSelectedToken();
else if (type != 'selected' && identifier == '') return;
else if (type == 'tokenName') return this.getTokenFromTokenName(identifier);
else if (type == 'actorName') return this.getTokenFromActorName(identifier);
else if (type == 'tokenId') return this.getTokenFromTokenId(identifier);
else if (type == 'actorId') return this.getTokenFromActorId(identifier);
}
getTokenFromTokenId(id) {
return canvas.tokens.get(id);
}
getTokenFromTokenName(name) {
return canvas.tokens.children[0].children.find(p => p.name == name);
}
getTokenFromActorId(id) {
return canvas.tokens.children[0].children.find(p => p.actor.id == id);
}
getTokenFromActorName(name) {
return canvas.tokens.children[0].children.find(p => p.actor.name == name);
}
getSelectedToken() {
return canvas.tokens.controlled[0];
}
moveToken(token,dir){
if (dir == undefined) dir = 'up';
const gridSize = canvas.scene.data.grid;
let x = token.x;
let y = token.y;
if (dir == 'up') y -= gridSize;
else if (dir == 'down') y += gridSize;
else if (dir == 'right') x += gridSize;
else if (dir == 'left') x -= gridSize;
else if (dir == 'upRight') {
x += gridSize;
y -= gridSize;
}
else if (dir == 'upLeft') {
x -= gridSize;
y -= gridSize;
}
else if (dir == 'downRight') {
x += gridSize;
y += gridSize;
}
else if (dir == 'downLeft') {
x -= gridSize;
y += gridSize;
}
else if (dir == 'center') {
let location = token.getCenter(x,y);
canvas.animatePan(location);
}
if (game.user.isGM == false && game.paused) return;
if (game.user.isGM == false && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
if (compatibleCore("0.8.1")) token.document.update({x:x,y:y});
else token.update({x:x,y:y});
};
rotateToken(token,move,value) {
if (move == undefined) move = 'to';
value = isNaN(parseInt(value)) ? 0 : parseInt(value);
let rotationVal;
if (move == 'by') rotationVal = token.data.rotation + value;
else rotationVal = value;
if (compatibleCore("0.8.1")) token.document.update({rotation: rotationVal});
else token.update({rotation: rotationVal});
}
///////////////////////////////////////////////
/**
* Get name/id
*/
getTokenName(token) {
return token.name;
}
getTokenId(token) {
return token.id;
}
getActorName(token) {
return token.actor.name;
}
getActorId(token) {
return token.actor.id;
}
////////////////////////////////////////////////////
getTokenIcon(token) {
return token.data.img;
}
getActorIcon(token) {
return token.actor.data.img;
}
/***********************************************************************
* System specific functions
***********************************************************************/
getHP(token) {
return this.system.getHP(token);
}
getTempHP(token) {
return this.system.getTempHP(token);
}
getAC(token) {
return this.system.getAC(token);
}
getShieldHP(token) {
return this.system.getShieldHP(token);
}
getSpeed(token) {
return this.system.getSpeed(token);
}
getInitiative(token) {
return this.system.getInitiative(token);
}
toggleInitiative(token) {
return this.system.toggleInitiative(token);
}
getPassivePerception(token) {
return this.system.getPassivePerception(token);
}
getPassiveInvestigation(token) {
return this.system.getPassiveInvestigation(token);
}
getAbility(token, ability) {
return this.system.getAbility(token, ability);
}
getAbilityModifier(token, ability) {
return this.system.getAbilityModifier(token, ability);
}
getAbilitySave(token, ability) {
return this.system.getAbilitySave(token, ability);
}
getSkill(token, skill) {
return this.system.getSkill(token, skill);
}
getProficiency(token) {
return this.system.getProficiency(token);
}
/* WFRP 4E */
getFate(token) {
return this.system.getFate(token)
}
/* WFRP 4E */
getFortune(token) {
return this.system.getFortune(token)
}
/* WFRP 4E */
getCriticalWounds(token) {
return this.system.getCriticalWounds(token)
}
/* WFRP 4E */
getCorruption(token) {
return this.system.getCorruption(token)
}
/* WFRP 4E */
getAdvantage(token) {
return this.system.getAdvantage(token)
}
/* WFRP 4E */
getResolve(token) {
return this.system.getResolve(token)
}
/* WFRP 4E */
getResilience(token) {
return this.system.getResilience(token)
}
/* PF2E */
getPerception(token) {
return this.system.getPerception(token)
}
/* forbidden-lands */
getAgility(token) {
return this.system.getAgility(token)
}
/* forbidden-lands */
getWits(token) {
return this.system.getWits(token)
}
/* forbidden-lands */
getEmpathy(token) {
return this.system.getEmpathy(token)
}
/* forbidden-lands */
getWillPower(token) {
return this.system.getWillPower(token)
}
/* starfinder */
getStamina(token) {
return this.system.getStamina(token);
}
/* starfinder */
getKinAC(token) {
return this.system.getKinAC(token);
}
/**
* Conditions
*/
getConditionIcon(condition) {
return this.system.getConditionIcon(condition);
}
getConditionActive(token,condition) {
return this.system.getConditionActive(token,condition);
}
toggleCondition(token,condition) {
return this.system.toggleCondition(token,condition);
}
/* PF2E */
getConditionValue(token,condition) {
return this.system.getConditionValue(token,condition);
}
/* PF2E */
modifyConditionValue(token,condition,delta) {
return this.system.modifyConditionValue(token,condition,delta);
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
return this.system.roll(token,roll,options,ability,skill,save);
}
/**
* Items
*/
getItems(token,itemType) {
return this.system.getItems(token,itemType);
}
getItemUses(item) {
return this.system.getItemUses(item);
}
/**
* Features
*/
getFeatures(token,featureType) {
return this.system.getFeatures(token,featureType);
}
getFeatureUses(item) {
return this.system.getFeatureUses(item);
}
/**
* Spells
*/
getSpells(token,level) {
return this.system.getSpells(token,level);
}
getSpellUses(token,level,item) {
return this.system.getSpellUses(token,level,item);
}
rollItem(item, settings) {
return this.system.rollItem(item, settings);
}
/**
* Ring Colors
*/
getSkillRingColor(token,skill) {
return this.system.getSkillRingColor(token,skill);
}
getSaveRingColor(token,save) {
return this.system.getSaveRingColor(token,save);
}
}

179
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import {compatibleCore} from "../misc.js";
export class wfrp4e {
constructor(){
}
getFate(token) {
return token.actor.data.data.status.fate.value
}
getFortune(token) {
return token.actor.data.data.status.fortune.value
}
getWounds(token) {
const wounds = token.actor.data.data.status.wounds
return {
value: wounds.value,
max: wounds.max
}
}
getCriticalWounds(token) {
const criticalWounds = token.actor.data.data.status.criticalWounds
return {
value: criticalWounds.value,
max: criticalWounds.max
}
}
getCorruption(token) {
return token.actor.data.data.status.corruption.value
}
getAdvantage(token) {
return token.actor.data.data.status.advantage.value
}
getResolve(token) {
return token.actor.data.data.status.resolve.value
}
getResilience(token) {
return token.actor.data.data.status.resilience.value
}
getAbility(token, abilityName) {
return this.getCharacteristics(token, abilityName);
}
getCharacteristics(token, characteristicName) {
if (characteristicName == undefined ) characteristicName = `AG`;
const characteristic = token.actor.data.data.characteristics[characteristicName.toLowerCase()]
const val = characteristic.value;
return (val >= 0) ? `+${val}` : val;
}
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'skill' || i.type == 'talent' || i.type == "career" || i.type == 'trait');
return allItems.filter(i => i.type == featureType);
}
getSpells(token,spellType) {
const allItems = token.actor.items;
return allItems.filter(i => i.type == 'spell')
}
getSpellUses(token,level,item) {
return;
}
getFeatureUses(item) {
return {available: `+${item.data.data.total.value}`};
}
getHP(token) {
return this.getWounds(token);
}
rollItem(item) {
return game.wfrp4e.utility.rollItemMacro(item.name, item.type, false);
}
getSpeed(token) {
return token.actor.data.data.details.move.value;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
roll(token,roll,options,ability,skill,save) {
if (ability == undefined) ability = 'ag';
return game.wfrp4e.utility.rollItemMacro(ability, "characteristic", false);
}
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' ||
i.type == 'ammunition' ||
i.type == 'armour' ||
i.type == 'trapping');
else {
return allItems.filter(i => i.type == itemType);
}
}
getItemUses(item) {
if ( item.type == 'ammunition') {
return {available: item.data.data.quantity.value};
}
else {
return;
}
}
/* this is all cargo-culted in and some of it could be deleted once the interface is resolved
to not be the superset of all possible systems
*/
getAC(token) {
return;
}
getShieldHP(token) {
return;
}
getInitiative(token) {
return;
}
toggleInitiative(token) {
return;
}
getConditionIcon(condition) {
return;
}
getConditionActive(token,condition) {
return;
}
getTempHP(token) {
return;
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}

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@@ -0,0 +1,41 @@
<form autocomplete="off" onsubmit="event.preventDefault()">
<style>
.columnLabel {
max-width:30%;
min-width:30%;
text-align: left;
}
.columnId {
max-width:25%;
min-width:25%;
text-align: left;
text-overflow: hidden;
}
.columnCB {
width:10%;
text-align: left;
}
</style>
<table style="width:100%; min-width:400px">
<tr>
<th class='columnLabel'>{{localize "MaterialDeck.Name"}}</th>
<th class='columnLabel'>{{localize "MaterialDeck.Type"}}</th>
<th class='columnId'>{{localize "MaterialDeck.Id"}}</th>
<th class='columnCB'>{{localize "MaterialDeck.Perm.ENABLE.ENABLE.label"}}</th>
</tr>
{{#each devices as |d|}}
<tr>
<td class='columnLabel'>{{d.name}}</td>
<td class='columnLabel'>{{d.type}}</td>
<td class='columnId'><input type="text" value={{d.id}} disabled></td>
<td class='columnCB'><input type="checkbox" name="enable" id={{d.id}} {{checked d.en}}></td>
</tr>
{{/each}}
</table>
</form>

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@@ -0,0 +1,95 @@
<form autocomplete="off" onsubmit="event.preventDefault()">
<style>
.columnLabel {
width:25%;
text-align: left;
}
.columnVersion {
width:15%;
text-align: left;
}
.columnOS {
width:15%;
}
.columnButton {
width:15%;
}
.btn {
width:100%;
}
</style>
<h2>{{localize "MaterialDeck.DownloadUtility.Plugin"}}</h2>
<table style="width:100%; min-width:400px">
<tr>
<th class='columnLabel'></th>
<th class='columnVersion'>{{localize "MaterialDeck.DownloadUtility.Current"}}</th>
<th class='columnVersion'>{{localize "MaterialDeck.DownloadUtility.Minimum"}}</th>
<th class='columnVersion'>{{localize "MaterialDeck.DownloadUtility.Latest"}}</th>
<th class='columnOS'>{{localize "MaterialDeck.DownloadUtility.OS"}}</th>
<th class='columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th>
</tr>
<tr>
<td class='columnLabel'>{{localize "MaterialDeck.DownloadUtility.SDplugin"}}</td>
<td class='columnVersion'>{{localSdVersion}}</td>
<td class='columnVersion'>{{minimumSdVersion}}</td>
<td class='columnVersion' id='masterSdVersion'>{{masterSdVersion}}</td>
<td class='columnOS'></td>
<td class='columnButton'>
<button type="button" class='btn' id='downloadSd' {{#if sdDlDisable}}disabled{{/if}}>
<i class="fas fa-download"></i>
</button>
</td>
</tr>
<tr>
<td class='columnLabel'>{{localize "MaterialDeck.DownloadUtility.MSserver"}}</td>
<td class='columnVersion'>{{localMsVersion}}</td>
<td class='columnVersion'>{{minimumMsVersion}}</td>
<td class='columnVersion' id='masterMsVersion'>{{masterMsVersion}}</td>
<td class='columnOS'>
<select id="os" default="" {{#if msDlDisable}}disabled{{/if}}>
<option value="win32-x64">{{localize "MaterialDeck.DownloadUtility.Windows"}}</option>
<option value="macos-x64">{{localize "MaterialDeck.DownloadUtility.MacosIntel"}}</option>
<option value="macos-arm64">{{localize "MaterialDeck.DownloadUtility.MacosM1"}}</option>
<option value="linux-x64">{{localize "MaterialDeck.DownloadUtility.Linux"}}</option>
<option value="source">{{localize "MaterialDeck.DownloadUtility.Source"}}</option>
</select>
</td>
<td class='columnButton'>
<button type="button" class='btn' id='downloadMs' {{#if msDlDisable}}disabled{{/if}}>
<i class="fas fa-download"></i>
</button>
</td>
</tr>
</table>
<br>
<h2>{{localize "MaterialDeck.DownloadUtility.Profiles"}}</h2>
<table style="width:100%; min-width:400px">
<tr>
<th style='text-align: left;'>{{localize "MaterialDeck.DownloadUtility.Name"}}</th>
<th class='columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th>
</tr>
<div id='profileContents'>
{{#each profiles as |p|}}
<tr>
<td>{{p.label}}</td>
<td class='columnButton'>
<button type="button" class='btn' id='dlProfile-{{p.id}}' name='downloadProfile' {{#if ../profileDlDisable}}disabled{{/if}}>
<i class="fas fa-download"></i>
</button>
</td>
</tr>
{{/each}}
</div>
</table>
<button type="button" id='refresh'>
<i class="fas fa-redo"></i>
{{localize "MaterialDeck.DownloadUtility.Refresh"}}
</button>
</form>

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@@ -0,0 +1,12 @@
<form autocomplete="off" onsubmit="event.preventDefault()">
<p>{{content}}</p>
<div class="form-group">
<label>{{localize "MaterialDeck.Filename"}}: </label>
<input type="text" name="name" value="{{name}}" id="name" style="width:100%;" >
</div>
<button type="submit" name="submit">
<i></i>{{localize "MaterialDeck.Export"}}
</button>
</form>

View File

@@ -17,22 +17,35 @@
<a href="https://github.com/CDeenen/MaterialDeck/releases">Module</a><br>
<a href="https://github.com/CDeenen/MaterialDeck_SD/releases">Stream Deck</a><br>
<a href="https://github.com/CDeenen/MaterialServer/releases">Server</a><br>
You can use the download utility in the module settings to download the Stream Deck plugin, Stream Deck profiles and Material Server.
<h1>Getting Started</h1>
Besides installing this module, you also need to install and run some other things.
<h2>Installing the Stream Deck Software and Plugin</h2>
YOu have to download and install the <a href="https://www.elgato.com/en/gaming/downloads">Stream Deck software</a>.
You then need to install the plugin. There is a delay between when the plugin get's updated and the update being pushed in the store.
If you try to install the plugin right after an update, you might not have the latest version. Manual installation is better in that case.
<br>
<h3>Stream Deck Store</h3>
<ol>
<li>Download and install the <a href="https://www.elgato.com/en/gaming/downloads">Stream Deck software</a></li>
<li>Download the latest plugin file (com.cdeenen.materialdeck.streamDeckPlugin) from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">here</a></li>
<li>Open the Stream Deck application</li>
<li>Press 'More Actions' in the lower right</li>
<li>Search (top right) or scroll to find Material Deck</li>
<li>Press the 'Install' button</li>
</ol>
<h3>Manually</h3>
<ol>
<li>Download the latest plugin file using the download utility in the module settings, or download it (com.cdeenen.materialdeck.streamDeckPlugin) from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">here</a></li>
<li>Double-click the file, this should open the Stream Deck software</li>
<li>Press 'Install' in the pop-up</li>
</ol>
<h2>Installing the Stream Deck Profile (optional)</h2>
<h2>Installing a Stream Deck Profile (optional)</h2>
You can create your own profile, but it is recommended to start with one of the pre-made profiles. Currently, there is a profile for the normal and XL Stream Deck variants.
<ol>
<li>Download the latest profile (ending with .streamDeckProfile) from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">here</a></li>
<li>Download the latest plugin file using the download utility in the module settings, or download one (ending with .streamDeckProfile) from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">here</a></li>
<li>Double-click the file, this should load the profile into the Stream Deck software</li>
</ol>
@@ -55,6 +68,8 @@
There are four buttons at the top:
<ul>
<li>Help</li>
<li>User Permission Configuration</li>
<li>Download Utility</li>
<li>Playlist Configuration</li>
<li>Macro Configuration</li>
<li>Soundboard Configuration</li>
@@ -63,10 +78,7 @@
<br>
Below the buttons you will find the following settings:
<ul>
<li><b>Enable Module</b> - Ticking this box enabled the module</li>
<li><b>Stream Deck Model</b> - Select the model of your Stream Deck. This is optional, as it only changes the amount of macros and sounds that
you can assign in the macro and soundboard configuration screens. If you have a smaller Stream Deck, you might not want to
have a screen filled with 64 macros, since you probably won't use that many (you can, if you want to, though)</li>
<li><b>Enable Module</b> - Ticking this box enabled the module for the client</li>
<li><b>Material Server Address</b> - Fill in the address of Material Server (usually if you run it on the same computer as
you're using for Foundry, this can be localhost:3001). This is not necessarily the IP address of Foundry! It is the IP
address of the computer that's running Material Server. The default value will work for 99% of people, only change it if
@@ -75,6 +87,7 @@
This improves the update speed, but increases memory usage.</li>
<li><b>Image Brightness</b> - Sets the brightness of the default white images for better readibility of the text. If Image Cache Size is large, it'll take a while for
the new brightness setting to be applied. A refresh will give instantaneous results.</li>
<li><b>Number of Connection Warnings</b> - Sets the number of times you will get a warning when Material Deck cannot connect to Material Server. Will be unlimited if set to 0.</li>
</ul>
<BR CLEAR="right" />
@@ -89,6 +102,17 @@
<BR CLEAR="right" />
<h2>Download Utility</h2>
<img src="modules/MaterialDeck/wiki/img/DownloadUtility.png" align="right" HSPACE="5" width="350">
The download utility allows you to easily check the current version of the Stream Deck plugin and Material Server, and gives you the option to download the latest version.<br>
Please note that the current version of Material Server is at the moment not supported.<br>
<br>
At the bottom you can also download the default profiles from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">Github</a><div class=""></div><br>
<br>
The refresh button at the bottom refreshes the page in case there was a connection issue.
<BR CLEAR="right" />
<h2>Playlist Configuration</h2>
<img src="modules/MaterialDeck/wiki/img/PlaylistConfig.png" align="right" HSPACE="5" width="350">
The playlist configuration screen configures the playlists that you control using the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Playlist-Action">Playlist action</a>.<br>
@@ -119,10 +143,11 @@
<b>Note:</b> While you can assign the same playlist to multiple playlists in this configuration screen, only the play method of the first instance will be applied.
<h2>Macro Configuration</h2>
The Macro Configuration screen is to configure the macro board for the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Macro-Action">Macro action</a>.<br>
The Macro Configuration screen is to configure the macroboard for the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Macro-Action">Macro action</a>.<br>
<br>
The screen is divided into a number of boxes, each labeled 'Macro #', where each represents a single macro and its settings. The number of macros you can see
depends on what Stream Deck model you've set up in the module configuration.<br>
The screen is divided into 32 boxes, each labeled 'Macro #', where each represents a single macro and its settings. This screen will be refered to as a page.
By pressing the arrows at the top right and top left, you can go to the next or previous page. There is no limit to the amount of pages you can add, but if you
have a lot of pages, at some point you might notice some performance issues.<br>
<br>
For each macro there are 3 options:
<ul>
@@ -134,13 +159,25 @@
<li><b>Background</b> - Color picker to set the background color of the Stream Deck button</li>
</ul>
<br>
At the bottom you have the following buttons:
<ul>
<li><b>Clear Page</b> - Clears all the macros on the current page. Please note that this is irreversible.</li>
<li><b>Clear All</b> - Clears all the macros. Please note that this is irreversible.</li>
<li><b>Import</b> - Import the macroboard from a file. This will override your current macroboard, and is irreversible.</li>
<li><b>Export</b> - Export your macroboard to a file.</li>
</ul>
When importing and exporting, you only import/export the metadata, not the actual macros. This means that you need to have the same macros in both the source and target Foundry client,
or you might run into issues.
<img src="modules/MaterialDeck/wiki/img/MacroConfig.png" align="center" HSPACE="5" width="100%">
<h2>Soundboard Configuration</h2>
The Soundboard Configuration screen is used to configure the soundboard for the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Soundboard-Action">Soundboard action</a>.<br>
<br>
Similar to the Macro Configuration screen, the screen is divided into a number of boxes, each labeled 'Sound #', where each represents a single sound and its settings.
The number of sounds you can see depends on what Stream Deck model you've set up in the module configuration.<br>
Similar to the Macro Configuration screen, the screen is divided into boxes, each labeled 'Sound #', where each represents a single sound and its settings. This screen will be refered to as a page.
By pressing the arrows at the top right and top left, you can go to the next or previous page. There is no limit to the amount of pages you can add, but if you
have a lot of pages, at some point you might notice some performance issues.<br>
<br>
For each sound there are multiple options:
<ul>
@@ -166,6 +203,17 @@
<li><b>Volume</b> - The playback volume of the sound. The final playback volume is also determined by the Interface Volume slider in Foundry's 'Audio Playlists' tab.</li>
</ul>
<br>
At the bottom you have the following buttons:
<ul>
<li><b>Clear Page</b> - Clears all the sounds on the current page. Please note that this is irreversible.</li>
<li><b>Clear All</b> - Clears all the sounds. Please note that this is irreversible.</li>
<li><b>Import</b> - Import the soundboard from a file. This will override your current soundboard, and is irreversible.</li>
<li><b>Export</b> - Export your soundboard to a file.</li>
</ul>
When importing and exporting, you only import/export the metadata, not the actual audio files. This means that you need to have the same audio files in the same relative location in both the source and target Foundry client,
or you might run into issues.
<img src="modules/MaterialDeck/wiki/img/SoundboardConfig.png" align="center" HSPACE="5" width="100%">
<h1>Customization</h1>
@@ -183,7 +231,6 @@
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Combat-Tracker-Action">Combat Tracker Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/External-Modules">External Modules</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Macro-Action">Macro Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Move-Action">Move Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Other-Actions">Other Actions</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Playlist-Action">Playlist Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Scene-Action">Scene Action</a></li>
@@ -191,10 +238,6 @@
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Token-Action">Token Action</a></li>
</ul>
<h1>Software Versions & Module Incompatibilities</h1>
<b>Foundry VTT:</b> Tested on 0.7.9<br>
<b>Module Incompatibilities:</b> None known.<br>
<h1>Feedback</h1>
If you have any suggestions or bugs to report, feel free to create an issue, contact me on Discord (Cris#6864), or send me an email: cdeenen@outlook.com.

View File

@@ -0,0 +1,13 @@
<form autocomplete="off" onsubmit="event.preventDefault()">
<p>{{content}}</p>
<p><b>{{ localize "MaterialDeck.ImportDialog.Warning" }}</b></p>
<div class="form-group upload-file">
<label><i class="fas fa-upload fa-fw"></i> {{ localize "FILES.Upload" }}</label>
<input type="file" name="upload" id="uploadJson">
</div>
<button type="submit" name="submit">
<i></i>{{localize "MaterialDeck.Import"}}
</button>
</form>

View File

@@ -6,8 +6,25 @@
max-width: 166px;
height: {{height}}px;
}
.navigation {
flex:1;
max-width: 8%;
}
</style>
<div class="navigationDiv" style="width:100%; display:flex; flex-direction:row;">
<button type="button" class="navigation" id="navPrev" {{prevDisabled}}>
<i class="fas fa-arrow-left"></i>
</button>
<p style="width:84%; text-align:center; padding: 0px 0; font-size: 20px"><b>
{{localize "MaterialDeck.Perm.MACRO.label"}}: {{macroRange}} {{localize "MaterialDeck.Of"}} {{totalMacros}}
</b></p>
<button type="button" class="navigation" id="navNext">
<i class="fas fa-arrow-right"></i>
</button>
</div>
<hr>
{{#each macroData}}
<div class="form-group" style="width:100%">
{{#each this.dataThis}}
@@ -16,7 +33,7 @@
{{localize "MaterialDeck.Macro"}} {{this.iteration}}
</div>
<div>
<select name="macros" class="macros-select" id="macros{{this.iteration}}" default="" style="max-width:140px;">
<select name="macros" class="macros-select" id="macros{{this.iteration}}" default="" style="width:100%;">
{{#select this.macro}}
<option value="">{{localize "MaterialDeck.None"}}</option>
{{#each ../../macros}}
@@ -38,4 +55,20 @@
{{/each}}
</div>
{{/each}}
<hr>
<div class="navigationDiv" style="width:100%; display:flex; flex-direction:row;">
<button type="button" class="navigation" id="clearPage">
<i></i>{{localize "MaterialDeck.ClearPage"}}
</button>
<button type="button" class="navigation" id="clearAll">
<i></i>{{localize "MaterialDeck.ClearAll"}}
</button>
<p style="width:68%;"></p>
<button type="button" class="navigation" id="import">
<i></i>{{localize "MaterialDeck.Import"}}
</button>
<button type="button" class="navigation" id="export">
<i></i>{{localize "MaterialDeck.Export"}}
</button>
</div>
</form>

View File

@@ -6,7 +6,24 @@
max-width: 166px;
height: 300px;
}
.navigation {
flex:1;
}
</style>
<div class="navigation" style="width:100%; display:flex; flex-direction:row;">
<button type="button" class="navigation" id="navPrev" {{prevDisabled}}>
<i class="fas fa-arrow-left"></i>
</button>
<p style="flex:15; text-align:center; padding: 0px 0; font-size: 20px"><b>
{{localize "MaterialDeck.Sounds"}}: {{soundRange}} {{localize "MaterialDeck.Of"}} {{totalSounds}}
</b></p>
<button type="button" class="navigation" id="navNext">
<i class="fas fa-arrow-right"></i>
</button>
</div>
<hr>
{{#each soundData}}
<div class="form-group" style="width:100%">
@@ -87,4 +104,20 @@
{{/each}}
</div>
{{/each}}
<hr>
<div class="navigation" style="width:100%; display:flex; flex-direction:row;">
<button type="button" class="navigation" id="clearPage">
<i></i>{{localize "MaterialDeck.ClearPage"}}
</button>
<button type="button" class="navigation" id="clearAll">
<i></i>{{localize "MaterialDeck.ClearAll"}}
</button>
<p style="flex:15;"></p>
<button type="button" class="navigation" id="import">
<i></i>{{localize "MaterialDeck.Import"}}
</button>
<button type="button" class="navigation" id="export">
<i></i>{{localize "MaterialDeck.Export"}}
</button>
</div>
</form>

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