Added characteristics
with @cdeendan and @echobold
This commit is contained in:
@@ -18,6 +18,27 @@ export class wfrp4e {
|
||||
|
||||
}
|
||||
|
||||
|
||||
getAbility(token, abilityName) {
|
||||
return this.getCharacteristics(token, abilityName);
|
||||
}
|
||||
|
||||
getCharacteristics(token, characteristicName) {
|
||||
console.log("getCharacteristics(", token, ", ", characteristicName); // TODO: feature-wfrp4 remove
|
||||
if (characteristicName == undefined ) characteristicName = `AG`;
|
||||
const characteristic = token.actor.data.data.characteristics[characteristicName.toLowerCase()]
|
||||
console.log(characteristic);
|
||||
const val = characteristic.value;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getFeatures(token,featureType) {
|
||||
if (featureType == undefined) featureType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (featureType == 'any') return allItems.filter(i => i.type == 'skill' || i.type == 'talent' || i.type == "career" || i.type == 'trait');
|
||||
else return allItems.filter(i => i.type == featureType);
|
||||
}
|
||||
|
||||
getHP(token) {
|
||||
return this.getWounds(token);
|
||||
}
|
||||
@@ -58,10 +79,6 @@ export class wfrp4e {
|
||||
return;
|
||||
}
|
||||
|
||||
getAbility(token, ability) {
|
||||
return;
|
||||
}
|
||||
|
||||
getAbilityModifier(token, ability) {
|
||||
return;
|
||||
}
|
||||
@@ -103,7 +120,18 @@ export class wfrp4e {
|
||||
* Roll
|
||||
*/
|
||||
roll(token,roll,options,ability,skill,save) {
|
||||
return;
|
||||
console.log("roll(", token, roll, options, ability, skill, save, ")");
|
||||
// if (roll == undefined) roll = 'ability';
|
||||
if (ability == undefined) ability = 'ag';
|
||||
// if (skill == undefined) skill = 'acr';
|
||||
// if (save == undefined) save = 'str';
|
||||
|
||||
// if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
|
||||
// else if (roll == 'save') token.actor.rollAbilitySave(save,options);
|
||||
// else if (roll == 'skill') token.actor.rollSkill(skill,options);
|
||||
// else if (roll == 'initiative') token.actor.rollInitiative(options);
|
||||
// else if (roll == 'deathSave') token.actor.rollDeathSave(options);
|
||||
return game.wfrp4e.utility.rollItemMacro(ability, "characteristic", false);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user