Added System doc
System doc added and it loads
This commit is contained in:
213
src/systems/forbidden-lands.js
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213
src/systems/forbidden-lands.js
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@@ -0,0 +1,213 @@
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import {compatibleCore} from "../misc.js";
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export class forbiddenlands{
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constructor(){
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}
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getHP(token) {
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const hp = token.actor.data.data.attributes.attribute.strength;
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return {
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value: hp.value,
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max: hp.max
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}
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}
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getTempHP(token) {
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return 0;
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const hp = token.actor.data.data.attributes.hp;
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return {
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value: (hp.temp == null) ? 0 : hp.temp,
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max: (hp.tempmax == null) ? 0 : hp.tempmax
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}
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}
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getAC(token) {
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const totalArmor = token.actor.itemTypes.armor.reduce((sum, armor) => {
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if (armor.itemProperties.part === "shield") return sum;
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const value = armor.itemProperties.bonus.value;
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return (sum += value);
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}, 0);
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return totalArmor;
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}
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getShieldHP(token) {
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return;
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}
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getSpeed(token) {
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return 1;
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const movement = token.actor.data.data.attributes.movement;
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let speed = "";
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if (movement != undefined){
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if (movement.burrow > 0) speed += `${game.i18n.localize("DND5E.MovementBurrow")}: ${movement.burrow + movement.units}`;
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if (movement.climb > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementClimb")}: ${movement.climb + movement.units}`;
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}
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if (movement.fly > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementFly")}: ${movement.fly + movement.units}`;
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}
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if (movement.hover > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementHover")}: ${movement.hover + movement.units}`;
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}
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if (movement.swim > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementSwim")}: ${movement.swim + movement.units}`;
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}
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if (movement.walk > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementWalk")}: ${movement.walk + movement.units}`;
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}
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}
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else {
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const spd = token.actor.data.data.attributes.speed;
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speed = spd.value;
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if (spd.special.length > 0) speed + "\n" + spd.special;
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}
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return speed;
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}
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getInitiative(token) {
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return 0;
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let initiative = token.actor.data.data.attributes.init.total;
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return (initiative >= 0) ? `+${initiative}` : initiative;
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}
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toggleInitiative(token) {
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return;
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}
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getPassivePerception(token) {
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return 0;
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return token.actor.data.data.skills.prc.passive;
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}
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getPassiveInvestigation(token) {
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return;
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return token.actor.data.data.skills.inv.passive;
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}
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getAbility(token, ability) {
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if (ability == undefined) ability = 'strength';
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return token.actor.data.data.attributes.attribute?.[ability].value;
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}
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getAbilityModifier(token, ability) {
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return;
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}
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getAbilitySave(token, ability) {
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return this.getAbility(token, ability);
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}
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getSkill(token, skill) {
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if (skill == undefined) skill = 'might';
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const val = token.actor.data.data.skills.skill?.[skill].value;
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return (val >= 0) ? `+${val}` : val;
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}
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getProficiency(token) {
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return;
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const val = token.actor.data.data.attributes.prof;
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return (val >= 0) ? `+${val}` : val;
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}
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getConditionIcon(condition) {
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if (condition == undefined) condition = 'removeAll';
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if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
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else return CONFIG.statusEffects.find(e => e.id === condition).icon;
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}
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getConditionActive(token,condition) {
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if (condition == undefined) condition = 'removeAll';
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return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
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}
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async toggleCondition(token,condition) {
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if (condition == undefined) condition = 'removeAll';
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if (condition == 'removeAll'){
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for( let effect of token.actor.effects)
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await effect.delete();
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}
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else {
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const effect = CONFIG.statusEffects.find(e => e.id === condition);
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await token.toggleEffect(effect);
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}
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return true;
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}
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/**
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* Roll
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*/
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roll(token,roll,options,ability,skill,save) {
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if (roll == undefined) roll = 'ability';
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if (ability == undefined) ability = 'strength';
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if (skill == undefined) skill = 'might';
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if (save == undefined) save = 'strength';
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if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
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else if (roll == 'save') token.actor.rollAbilitySave(save,options);
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else if (roll == 'skill') token.actor.rollSkill(skill,options);
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else if (roll == 'initiative') token.actor.rollInitiative(options);
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else if (roll == 'deathSave') token.actor.rollDeathSave(options);
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}
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/**
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* Items
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*/
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getItems(token,itemType) {
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if (itemType == undefined) itemType = 'any';
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const allItems = token.actor.items;
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if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
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else return allItems.filter(i => i.type == itemType);
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}
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getItemUses(item) {
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return {available: item.data.data.quantity};
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}
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/**
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* Features
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*/
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getFeatures(token,featureType) {
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if (featureType == undefined) featureType = 'any';
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const allItems = token.actor.items;
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if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
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else return allItems.filter(i => i.type == featureType)
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}
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getFeatureUses(item) {
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if (item.data.type == 'class') return {available: item.data.data.levels};
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else return {
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available: item.data.data.uses.value,
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maximum: item.data.data.uses.max
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};
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}
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/**
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* Spells
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*/
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getSpells(token,level) {
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if (level == undefined) level = 'any';
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const allItems = token.actor.items;
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if (level == 'any') return allItems.filter(i => i.type == 'spell')
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else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
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}
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getSpellUses(token,level,item) {
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if (level == undefined) level = 'any';
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if (item.data.data.level == 0) return;
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return {
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available: token.actor.data.data.spells?.[`spell${level}`].value,
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maximum: token.actor.data.data.spells?.[`spell${level}`].max
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}
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}
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rollItem(item) {
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return item.roll()
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}
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}
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@@ -3,8 +3,10 @@ import {dnd35e} from "./dnd35e.js"
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import {pf2e} from "./pf2e.js"
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import {demonlord} from "./demonlord.js";
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import {wfrp4e} from "./wfrp4e.js"
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import {forbiddenlands} from "./forbidden-lands.js"
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import {compatibleCore} from "../misc.js";
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export class TokenHelper{
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constructor(){
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this.system;
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@@ -16,6 +18,7 @@ export class TokenHelper{
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else if (game.system.id == 'pf2e') this.system = new pf2e();
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else if (game.system.id == 'demonlord') this.system = new demonlord();
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else if (game.system.id == 'wfrp4e') this.system = new wfrp4e();
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else if (game.system.id == 'forbidden-lands') this.system = new forbiddenlands();
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else this.system = new dnd5e(); //default to dnd5e
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}
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