Push Finished Forbidden Lands,
All stats have been added into the rolling
This commit is contained in:
@@ -6,13 +6,47 @@ export class forbiddenlands{
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}
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getHP(token) {
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const hp = token.actor.data.data.attributes.attribute.strength;
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const hp = token.actor.data.data.attribute.strength;
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return {
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value: hp.value,
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max: hp.max
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}
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}
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getAgility(token) {
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const agility = token.actor.data.data.attribute.agility;
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return {
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value: agility.value,
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max: agility.max
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}
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}
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getWits(token) {
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const wits = token.actor.data.data.attribute.wits;
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return {
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value: wits.value,
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max: wits.max
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}
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}
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getEmpathy(token) {
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const empathy = token.actor.data.data.attribute.empathy;
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return {
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value: empathy.value,
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max: empathy.max
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}
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}
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getWillPower(token) {
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const wp = token.actor.data.data.bio.willpower;
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return {
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value: wp.value,
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max: wp.max
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}
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}
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getTempHP(token) {
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return 0;
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const hp = token.actor.data.data.attributes.hp;
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@@ -38,37 +72,6 @@ export class forbiddenlands{
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getSpeed(token) {
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return 1;
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const movement = token.actor.data.data.attributes.movement;
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let speed = "";
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if (movement != undefined){
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if (movement.burrow > 0) speed += `${game.i18n.localize("DND5E.MovementBurrow")}: ${movement.burrow + movement.units}`;
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if (movement.climb > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementClimb")}: ${movement.climb + movement.units}`;
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}
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if (movement.fly > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementFly")}: ${movement.fly + movement.units}`;
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}
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if (movement.hover > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementHover")}: ${movement.hover + movement.units}`;
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}
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if (movement.swim > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementSwim")}: ${movement.swim + movement.units}`;
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}
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if (movement.walk > 0) {
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if (speed.length > 0) speed += '\n';
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speed += `${game.i18n.localize("DND5E.MovementWalk")}: ${movement.walk + movement.units}`;
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}
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}
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else {
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const spd = token.actor.data.data.attributes.speed;
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speed = spd.value;
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if (spd.special.length > 0) speed + "\n" + spd.special;
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}
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return speed;
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}
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getInitiative(token) {
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@@ -93,7 +96,7 @@ export class forbiddenlands{
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getAbility(token, ability) {
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if (ability == undefined) ability = 'strength';
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return token.actor.data.data.attributes.attribute?.[ability].value;
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return token.actor.data.data.attribute?.[ability].value;
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}
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getAbilityModifier(token, ability) {
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@@ -106,8 +109,9 @@ export class forbiddenlands{
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getSkill(token, skill) {
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if (skill == undefined) skill = 'might';
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const val = token.actor.data.data.skills.skill?.[skill].value;
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return (val >= 0) ? `+${val}` : val;
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let skillComp = token.actor.sheet.getSkill(skill);
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const val = skillComp.skill.value + skillComp.attribute.value;
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return game.i18n.localize(skillComp.skill.label)+`-${val}`;
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}
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getProficiency(token) {
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@@ -149,11 +153,15 @@ export class forbiddenlands{
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if (skill == undefined) skill = 'might';
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if (save == undefined) save = 'strength';
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if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
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else if (roll == 'save') token.actor.rollAbilitySave(save,options);
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else if (roll == 'skill') token.actor.rollSkill(skill,options);
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else if (roll == 'initiative') token.actor.rollInitiative(options);
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else if (roll == 'deathSave') token.actor.rollDeathSave(options);
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if (roll == 'ability') token.actor.sheet.rollAttribute(ability);
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else if (roll == 'save') token.actor.sheet.rollAttribute(save);
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else if (roll == 'skill') token.actor.sheet.rollSkill(skill);
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else if (roll == 'rollFood') token.actor.sheet.rollConsumable('food');
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else if (roll == 'rollWater') token.actor.sheet.rollConsumable('water');
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else if (roll == 'rollArrows') token.actor.sheet.rollConsumable('arrows');
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else if (roll == 'rollTorches') token.actor.sheet.rollConsumable('torches');
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else if (roll == 'rollArmor') token.actor.sheet.rollArmor();
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//else if (roll == 'initiative') token.actor.rollInitiative(options);
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}
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/**
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@@ -167,7 +175,8 @@ export class forbiddenlands{
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}
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getItemUses(item) {
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return {available: item.data.data.quantity};
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return {available: item.data.data.bonus.value,
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maximum: item.data.data.bonus.max};
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}
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/**
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@@ -176,7 +185,7 @@ export class forbiddenlands{
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getFeatures(token,featureType) {
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if (featureType == undefined) featureType = 'any';
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const allItems = token.actor.items;
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if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
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if (featureType == 'any') return allItems.filter(i => i.type == 'talent')
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else return allItems.filter(i => i.type == featureType)
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}
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@@ -208,6 +217,14 @@ export class forbiddenlands{
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}
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rollItem(item) {
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return item.roll()
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const sheet = item.actor.sheet;
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if (item.type === "armor")
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return sheet.rollSpecificArmor(item.id);
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else if (item.type === "weapon")
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return sheet.rollGear(item.id);
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else if (item.type === "spell")
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return sheet.rollSpell(item.id);
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else
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return item.sendToChat();
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}
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}
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@@ -230,6 +230,26 @@ export class TokenHelper{
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return this.system.getPerception(token)
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}
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/* forbidden-lands */
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getAgility(token) {
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return this.system.getAgility(token)
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}
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/* forbidden-lands */
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getWits(token) {
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return this.system.getWits(token)
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}
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/* forbidden-lands */
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getEmpathy(token) {
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return this.system.getEmpathy(token)
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}
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/* forbidden-lands */
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getWillPower(token) {
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return this.system.getWillPower(token)
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}
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/**
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* Conditions
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*/
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53
src/token.js
53
src/token.js
@@ -106,6 +106,59 @@ export class TokenControl{
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};
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}
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if (stats == 'Agility') { /* forbidden-lands */
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const wits = tokenHelper.getAgility(token);
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txt += wits.value + "/" + wits.max;
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if (icon == 'stats')
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uses = {
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available: wits.value,
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maximum: wits.max,
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heart: "#FF0000"
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};
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}
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if (stats == 'Wits') { /* forbidden-lands */
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const wits = tokenHelper.getWits(token);
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txt += wits.value + "/" + wits.max;
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if (icon == 'stats')
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uses = {
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available: wits.value,
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maximum: wits.max,
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heart: "#FF0000"
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};
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}
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if (stats == 'Empathy') { /* forbidden-lands */
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const wits = tokenHelper.getEmpathy(token);
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txt += wits.value + "/" + wits.max;
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if (icon == 'stats')
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uses = {
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available: wits.value,
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maximum: wits.max,
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heart: "#FF0000"
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};
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}
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if (stats == 'WillPower') { /* forbidden-lands */
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const wits = tokenHelper.getWillPower(token);
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txt += wits.value + "/" + wits.max;
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if (icon == 'stats')
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uses = {
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available: wits.value,
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maximum: wits.max,
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heart: "#FF0000"
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};
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}
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if (stats == 'CriticalWounds') { /* WFRP4e */
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const criticalWounds = tokenHelper.getCriticalWounds(token);
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txt += criticalWounds.value + "/" + criticalWounds.max;
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