Some clean up and checks for special types of actors
This commit is contained in:
@@ -1,38 +1,48 @@
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import {compatibleCore} from "../misc.js";
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import {otherControls} from "../../MaterialDeck.js";
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const limitedSheets = ['loot', 'vehicle'];
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export class pf2e{
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constructor(){
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}
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getHP(token) {
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const hp = token.actor.data.data.attributes.hp;
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const hp = token.actor.attributes?.hp;
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return {
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value: hp.value,
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max: hp.max
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value: (hp?.value == null) ? 0 : hp.value,
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max: (hp?.max == null) ? 0 : hp.max
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}
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}
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getTempHP(token) {
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const hp = token.actor.data.data.attributes.hp;
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const hp = token.actor.attributes?.hp;
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return {
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value: (hp.temp == null) ? 0 : hp.temp,
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max: (hp.tempmax == null) ? 0 : hp.tempmax
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value: (hp?.temp == null) ? 0 : hp.temp,
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max: (hp?.tempmax == null) ? 0 : hp.tempmax
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}
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}
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getAC(token) {
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return token.actor.data.data.attributes.ac.value;
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const ac = token.actor.attributes?.ac;
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return (ac?.value == null) ? 10 : ac?.value;
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}
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getShieldHP(token) {
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return token.actor.data.data.attributes.shield.value;
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const shieldhp = token.actor.attributes.shield
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return (shieldhp?.value == null) ? 0 : shieldhp?.value;
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}
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getSpeed(token) {
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let speed = `${token.actor.data.data.attributes.speed.total}'`;
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const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') {
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if (token.actor.type == 'vehicle') {
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return token.actor.data.data.details.speed;
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} else return '';
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}
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let speed = `${token.actor.attributes.speed?.total}'`;
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const otherSpeeds = token.actor.attributes.speed?.otherSpeeds;
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if (otherSpeeds.length > 0)
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for (let os of otherSpeeds)
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speed += `\n${os.type} ${os.total}'`;
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@@ -40,14 +50,20 @@ export class pf2e{
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}
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getInitiative(token) {
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let initiativeModifier = token.actor.data.data.attributes?.initiative.totalModifier;
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let initiativeAbility = token.actor.data.data.attributes?.initiative.ability;
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
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if (token.actor.type == 'hazard') {
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let initiative = token.actor.attributes?.stealth?.value;
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return `Init: Stealth (${initiative})`;
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}
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let initiative = token.actor.attributes.initiative;
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let initiativeModifier = initiative?.totalModifier;
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let initiativeLabel = initiative?.label.replace('iative',''); //Initiative is too long for the button
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if (initiativeModifier > 0) {
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initiativeModifier = `+${initiativeModifier}`;
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} else {
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initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
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}
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return (initiativeAbility != '') ? `(${initiativeAbility}): ${initiativeModifier}` : `(perception): ${initiativeModifier}`;
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return `${initiativeLabel} (${initiativeModifier})`;
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}
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toggleInitiative(token) {
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@@ -63,31 +79,36 @@ export class pf2e{
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}
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getPerception(token) {
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let perception = token.actor.data.data.attributes?.perception.totalModifier;
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') return '';
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let perception = token.actor.attributes.perception?.totalModifier;
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return (perception >= 0) ? `+${perception}` : perception;
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}
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getAbility(token, ability) {
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
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if (ability == undefined) ability = 'str';
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return token.actor.data.data.abilities?.[ability].value;
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return token.actor.abilities?.[ability]?.value;
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}
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getAbilityModifier(token, ability) {
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard' || token.actor.type == 'familiar') return '';
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if (ability == undefined) ability = 'str';
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let val = token.actor.data.data.abilities?.[ability].mod;
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let val = token.actor.abilities?.[ability]?.mod;
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return (val >= 0) ? `+${val}` : val;
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}
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getAbilitySave(token, ability) {
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if (this.isLimitedSheet(token.actor)) return '';
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if (ability == undefined) ability = 'fortitude';
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else if (ability == 'fort') ability = 'fortitude';
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else if (ability == 'ref') ability = 'reflex';
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else if (ability == 'will') ability = 'will';
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let val = token.actor.data.data.saves?.[ability].value;
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let val = token.actor.data.data.saves?.[ability]?.value;
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return (val >= 0) ? `+${val}` : val;
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}
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getSkill(token, skill) {
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if (this.isLimitedSheet(token.actor)) return '';
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if (skill == undefined) skill = 'acr';
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if (skill.startsWith('lor')) {
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const index = parseInt(skill.split('_')[1])-1;
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@@ -103,6 +124,7 @@ export class pf2e{
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}
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getLoreSkills(token) {
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if (this.isLimitedSheet(token.actor)) return [];
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const skills = token.actor.data.data.skills;
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return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
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}
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@@ -183,25 +205,28 @@ export class pf2e{
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* Roll
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*/
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roll(token,roll,options,ability,skill,save) {
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if (this.isLimitedSheet(token.actor)) return;
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options.skipDialog = true;
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if (roll == undefined) roll = 'skill';
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if (ability == undefined) ability = 'str';
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if (skill == undefined) skill = 'acr';
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if (save == undefined) save = 'fort';
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if (roll == 'perception') {
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let checkModifier = new game.pf2e.CheckModifier(`Perception Check`, token.actor.perception);
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game.pf2e.Check.roll(checkModifier, {type:"perception-check", actor: token.actor, skipDialog: true}, null);
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this.checkRoll(`Perception Check`, token.actor.perception, 'perception-check', token.actor);
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}
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if (roll == 'initiative') token.actor.rollInitiative(options);
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if (roll == 'initiative') {
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this.checkRoll(token.actor.attributes?.initiative?.label, token.actor.attributes?.initiative, 'initiative', token.actor);
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}
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if (roll == 'ability') return; //Ability Checks are not supported in pf2e
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else if (roll == 'save') {
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let ability = save;
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if (ability == 'fort') ability = 'fortitude';
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else if (ability == 'ref') ability = 'reflex';
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else if (ability == 'will') ability = 'will';
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if (token.actor.type == 'hazard' && ability == 'will') return; //Hazards don't have Will saves
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let abilityName = ability.charAt(0).toUpperCase() + ability.slice(1);
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let checkModifier = new game.pf2e.CheckModifier(`${abilityName} Check`, token.actor.saves?.[ability]);
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game.pf2e.Check.roll(checkModifier, {type:"saving-throw", actor: token.actor, skipDialog: true}, null);
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this.checkRoll(`${abilityName} Saving Throw`, token.actor.saves?.[ability], 'saving-throw', token.actor);
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}
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else if (roll == 'skill') {
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if (skill.startsWith('lor')) {
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@@ -216,16 +241,20 @@ export class pf2e{
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}
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let skillName = token.actor.data.data.skills?.[skill].name;
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skillName = skillName.charAt(0).toUpperCase() + skillName.slice(1);
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let checkModifier = new game.pf2e.CheckModifier(`${skillName} Check`, token.actor.skills?.[skill]);
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game.pf2e.Check.roll(checkModifier, {type:"skill-check", actor: token.actor, skipDialog: true}, null);
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this.checkRoll(`Skill Check: ${skillName}`, token.actor.skills?.[skill], 'skill-check', token.actor);
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}
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}
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checkRoll(checkLabel,stat,type,actor) {
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let checkModifier = new game.pf2e.CheckModifier(checkLabel, stat);
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game.pf2e.Check.roll(checkModifier, {type:type, actor: actor, skipDialog: true}, null);
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}
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/**
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* Items
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*/
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getItems(token,itemType) {
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if (this.isLimitedSheet(token.actor)) return [];
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if (itemType == undefined) itemType = 'any';
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const allItems = token.actor.items;
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if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
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@@ -234,13 +263,14 @@ export class pf2e{
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}
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getItemUses(item) {
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return {available: item.data.data.quantity.value};
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return {available: item.quantity.value};
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}
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/**
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* Features
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*/
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getFeatures(token,featureType) {
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if (this.isLimitedSheet(token.actor)) return [];
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if (featureType == undefined) featureType = 'any';
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const allItems = token.actor.items;
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if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
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@@ -249,7 +279,10 @@ export class pf2e{
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if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
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if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
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if (featureType == 'strike') { //Strikes are not in the actor.items collection
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let actions = token.actor.data.data.actions.filter(a=>a.type == 'strike');
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if (token.actor.type == 'hazard' || token.actor.type == 'familiar') {
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return allItems.filter(i => i.type == 'melee' || i.type == 'ranged');
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}
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let actions = token.actor.data.data.actions?.filter(a=>a.type == 'strike');
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for (let a of actions) {
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a.img = a.imageUrl;
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a.data = {
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@@ -262,7 +295,7 @@ export class pf2e{
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}
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getFeatureUses(item) {
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if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value};
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if (item.data.type == 'class') return {available: item.actor.details.level.value};
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else return;
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}
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@@ -270,6 +303,7 @@ export class pf2e{
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* Spells
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*/
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getSpells(token,level) {
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if (this.isLimitedSheet(token.actor)) return '';
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if (level == undefined) level = 'any';
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const allItems = token.actor.items;
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if (level == 'any') return allItems.filter(i => i.type == 'spell')
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@@ -278,13 +312,14 @@ export class pf2e{
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}
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getSpellUses(token,level,item) {
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if (this.isLimitedSheet(token.actor)) return '';
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if (level == undefined || level == 'any') level = item.level;
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if (item.isCantrip == true) return;
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const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
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if (spellbook == undefined) return;
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return {
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available: spellbook.data.data.slots?.[`slot${level}`].value,
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maximum: spellbook.data.data.slots?.[`slot${level}`].max
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available: spellbook.slots?.[`slot${level}`].value,
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maximum: spellbook.slots?.[`slot${level}`].max
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}
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}
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@@ -292,8 +327,13 @@ export class pf2e{
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let variant = 0;
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if (otherControls.rollOption == 'map1') variant = 1;
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if (otherControls.rollOption == 'map2') variant = 2;
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if (item?.parent?.type == 'hazard' && item.type==='melee') return item.rollNPCAttack({}, variant+1);
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if (item.type==='strike') return item.variants[variant].roll({event});
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if (item.type==='weapon' || item.type==='melee') return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
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if (item?.parent?.type !== 'hazard' && (item.type==='weapon' || item.type==='melee')) return item.parent.actions.find(a=>a.name===item.name).variants[variant].roll({event});
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return game.pf2e.rollItemMacro(item.id);
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}
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isLimitedSheet(actor) {
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return limitedSheets.includes(actor.type);
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}
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}
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