Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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79cfc5769a | ||
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fc7dcff3b0 | ||
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abb883c8b8 | ||
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8cf974455a | ||
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e7e9b84227 | ||
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108c955ac2 | ||
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4d320a5f6c | ||
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ccacd3e26e | ||
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d3c2c6465d | ||
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bc0804bc08 | ||
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49bc188dde |
@@ -8,7 +8,7 @@ import {SoundboardControl} from "./src/soundboard.js";
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import {OtherControls} from "./src/othercontrols.js";
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import {ExternalModules} from "./src/external.js";
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import {SceneControl} from "./src/scene.js";
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import {downloadUtility, compatibleCore} from "./src/misc.js";
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import {downloadUtility, compatibleCore, compareVersions} from "./src/misc.js";
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import {TokenHelper} from "./src/systems/tokenHelper.js";
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export var streamDeck;
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export var tokenControl;
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@@ -23,6 +23,8 @@ export var tokenHelper;
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export const moduleName = "MaterialDeck";
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export let gamingSystem = "dnd5e";
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let ready = false;
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export let hotbarUses = false;
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@@ -65,12 +67,12 @@ async function analyzeWSmessage(msg){
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const msg = {
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target: "SD",
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type: "init",
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system: game.system.id
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system: gamingSystem
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}
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ws.send(JSON.stringify(msg));
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if (data.MSversion) msVersion = data.MSversion;
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console.log("streamdeck connected to server");
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console.log("streamdeck connected to server", msVersion);
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streamDeck.resetImageBuffer();
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}
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@@ -88,10 +90,10 @@ async function analyzeWSmessage(msg){
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sdVersion = data.version;
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if (data.version < minimumSDversion && updateDialog == undefined) {
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if (!compareVersions(minimumSDversion,data.version) && updateDialog == undefined) {
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updateDialog = new Dialog({
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title: "Material Deck: Update Needed",
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content: "<p>The Stream Deck plugin version you're using is v" + data.version + ", which is incompatible with this verion of the module.<br>Update to v" + minimumSDversion + " or newer.</p>",
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content: "<p>The Stream Deck plugin version you're using is v" + data.version + ", which is incompatible with this version of the module.<br>Update to v" + minimumSDversion + " or newer.</p>",
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buttons: {
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download: {
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icon: '<i class="fas fa-download"></i>',
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@@ -222,7 +224,7 @@ function startWebsocket() {
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const msg2 = {
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target: "SD",
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type: "init",
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system: game.system.id
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system: gamingSystem
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}
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ws.send(JSON.stringify(msg2));
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clearInterval(wsInterval);
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@@ -291,6 +293,9 @@ Hooks.once('ready', async()=>{
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registerSettings();
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enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
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const systemOverride = game.settings.get(moduleName,'systemOverride');
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gamingSystem = systemOverride != '' ? systemOverride : game.system.id;
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soundboard = new SoundboardControl();
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streamDeck = new StreamDeck();
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tokenControl = new TokenControl();
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@@ -391,6 +396,11 @@ Hooks.once('ready', async()=>{
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if (hotbarUsesTemp != undefined) hotbarUses = true;
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});
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function updateActor(id) {
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const token = tokenHelper.getTokenFromActorId(id)
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tokenControl.update(token.id);
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}
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Hooks.on('updateToken',(scene,token)=>{
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if (enableModule == false || ready == false) return;
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let tokenId = token._id;
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@@ -400,19 +410,28 @@ Hooks.on('updateToken',(scene,token)=>{
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Hooks.on('updateActor',(actor)=>{
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if (enableModule == false || ready == false) return;
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let children = canvas.tokens.children[0].children;
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for (let i=0; i<children.length; i++){
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if (children[i].actor.id == actor._id){
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let tokenId = children[i].id;
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if (tokenId == canvas.tokens.controlled[0]?.id) {
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tokenControl.update(canvas.tokens.controlled[0]?.id);
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}
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}
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}
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updateActor(actor.id);
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if (macroControl != undefined) macroControl.updateAll();
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});
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Hooks.on('createActiveEffect',(data)=>{
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if (enableModule == false || ready == false) return;
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updateActor(data.parent.id);
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return;
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});
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Hooks.on('deleteActiveEffect',(data)=>{
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if (enableModule == false || ready == false) return;
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updateActor(data.parent.id);
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return;
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});
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Hooks.on('onActorSetCondition',(data)=>{
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if (enableModule == false || ready == false) return;
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updateActor(data.actor.id);
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return;
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});
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Hooks.on('controlToken',(token,controlled)=>{
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if (enableModule == false || ready == false) return;
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if (controlled) {
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@@ -583,6 +602,11 @@ Hooks.on('about-time.clockRunningStatus', ()=>{
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externalModules.updateAll();
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})
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Hooks.on('updateTile',()=>{
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if (enableModule == false || ready == false) return;
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externalModules.updateAll();
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});
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Hooks.once('init', ()=>{
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//CONFIG.debug.hooks = true;
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//registerSettings(); //in ./src/settings.js
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@@ -66,7 +66,7 @@ Instructions and more info can be found in the <a href="https://github.com/CDeen
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Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json
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## Software Versions & Module Incompatibilities
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<b>Foundry VTT:</b> Tested on 0.7.9 - 0.9<br>
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<b>Foundry VTT:</b> Tested on 0.7.9 - 0.8.5<br>
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<b>Module Incompatibilities:</b> None known.<br>
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## Developer Guide
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35
changelog.md
35
changelog.md
@@ -1,4 +1,39 @@
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# Changelog Material Deck Module
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### v1.4.10 - 30-05-2022
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Fixes:
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<ul>
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<li>Stream Deck plugin v1.4.10 was not properly recognized as compatible</li>
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</ul>
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Additions;
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<ul>
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<li>Material Server version is now displayed in the Download Utility (MS v1.1.0+)</li>
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</ul>
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### v1.4.9 - 16-04-2022
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Fixes:
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<ul>
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<li>PF2e: Fixed rolls and conditions for compatibility with latest pf2e version. Thanks to Kyamsil</li>
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<li>Token Action => Set Vison: Setting light is working again</li>
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<li>Other Actions => Roll Dice: Roll result would show as 'NaN' in Foundry v9, this is fixed</li>
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</ul>
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Additions:
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<ul>
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<li>Added support for the Starfinder system</li>
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<li>External Modules => Added support for 'Monks Active Tile Triggers'</li>
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<li>Added 'System Override' module setting. If your system is not supported, MD defaults to 5e. Here you can choose a supported system that is most similar to yours and have Material Deck use that system instead.</li>
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<li>Token Action => Displayed Stats: A colored border is drawn around certain skills, saves, etc to indicate proficiency (compatible systems: dnd5e, pf2e). Thanks to Kyamsil</li>
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</ul>
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### v1.4.8 - 22-12-2021
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Fixes:
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<ul>
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<li>'Device Configuration' would not save its settings properly</li>
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</ul>
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### v1.4.7 - 20-12-2021
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Fixes:
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||||
<ul>
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BIN
img/token/skills/.thumb/lor.png.jpg
Normal file
BIN
img/token/skills/.thumb/lor.png.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
@@ -10,6 +10,7 @@ his.png: https://game-icons.net/1x1/delapouite/backward-time.html
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ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
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itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
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inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
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lor.png: https://game-icons.net/1x1/lorc/bookmarklet.html
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med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
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nat.png: https://game-icons.net/1x1/delapouite/forest.html
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occ.png: https://game-icons.net/1x1/skoll/pentacle.html
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BIN
img/token/skills/lor.png
Normal file
BIN
img/token/skills/lor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 30 KiB |
@@ -21,6 +21,8 @@
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"MaterialDeck.Sett.ImageBrightnessHint": "Sets the brightness of the default white images. If the Image Cache Size is bigger than 0, perform a refresh for instant results.",
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"MaterialDeck.Sett.NrOfConnMessages": "Number of Connection Warnings",
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"MaterialDeck.Sett.NrOfConnMessagesHint": "Sets the number of times a connection warning is displayed if Material Deck cannot connect to Material Server. If set to 0, it will give not be limited.",
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"MaterialDeck.Sett.SystemOverride": "System Override",
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"MaterialDeck.Sett.SystemOverrideHint": "Overrides the automatic gaming system detection. Unsupported systems default to dnd5e, but if an unsupported system is similar to a different system you can specify that system here. Leave empty for system autodetection.",
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"MaterialDeck.PL.Unrestricted": "Unrestricted",
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"MaterialDeck.PL.OneTrackPlaylist": "One track per playlist",
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@@ -203,7 +205,8 @@
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"MaterialDeck.DownloadUtility.SDplugin": "SD Plugin",
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"MaterialDeck.DownloadUtility.MSserver": "Material Server",
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"MaterialDeck.DownloadUtility.Windows": "Windows",
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"MaterialDeck.DownloadUtility.Macos": "MacOS",
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"MaterialDeck.DownloadUtility.MacosM1": "MacOS (M1)",
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"MaterialDeck.DownloadUtility.MacosIntel": "MacOS (Intel)",
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"MaterialDeck.DownloadUtility.Linux": "Linux",
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"MaterialDeck.DownloadUtility.Source": "Source",
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"MaterialDeck.DownloadUtility.Profiles": "Profiles",
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@@ -200,7 +200,8 @@
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"MaterialDeck.DownloadUtility.SDplugin": "SDプラグイン",
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"MaterialDeck.DownloadUtility.MSserver": "Material Server",
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"MaterialDeck.DownloadUtility.Windows": "Windows",
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"MaterialDeck.DownloadUtility.Macos": "MacOS",
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"MaterialDeck.DownloadUtility.MacosM1": "MacOS (M1)",
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"MaterialDeck.DownloadUtility.MacosIntel": "MacOS (Intel)",
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"MaterialDeck.DownloadUtility.Linux": "Linux",
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"MaterialDeck.DownloadUtility.Source": "ソース",
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"MaterialDeck.DownloadUtility.Profiles": "プロファイル",
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@@ -2,7 +2,7 @@
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"name": "MaterialDeck",
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"title": "Material Deck",
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"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
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"version": "1.4.7",
|
||||
"version": "1.4.10",
|
||||
"author": "CDeenen",
|
||||
"authors": {
|
||||
"name": "CDeenen",
|
||||
|
||||
@@ -69,6 +69,7 @@ export class ExternalModules{
|
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else if (module == 'lockView') this.updateLockView(settings,context,device);
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else if (module == 'aboutTime') this.updateAboutTime(settings,context,device);
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else if (module == 'soundscape') this.updateSoundscape(settings,context,device);
|
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else if (module == 'monksActiveTiles') this.updateMonksActiveTiles(settings,context,device);
|
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}
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|
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keyPress(settings,context,device){
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@@ -84,6 +85,7 @@ export class ExternalModules{
|
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else if (module == 'lockView') this.keyPressLockView(settings,context,device);
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else if (module == 'aboutTime') this.keyPressAboutTime(settings,context,device);
|
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else if (module == 'soundscape') this.keyPressSoundscape(settings,context,device);
|
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else if (module == 'monksActiveTiles') this.keyPressMonksActiveTiles(settings,context,device);
|
||||
}
|
||||
|
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getModuleEnable(moduleId){
|
||||
@@ -990,6 +992,42 @@ export class ExternalModules{
|
||||
|
||||
this.updateAll();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//Monks Active Tile Triggers
|
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
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updateMonksActiveTiles(settings,context,device) {
|
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const id = settings.monksActiveTilesId;
|
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if (id == undefined || id == '') return;
|
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let tile = canvas.background.placeables.find(t => t.id == id);
|
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if (tile == undefined) return;
|
||||
const tileData = tile.data.flags?.['monks-active-tiles'];
|
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if (tileData == undefined) return;
|
||||
|
||||
let ring = 1;
|
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let ringColor = '#000000';
|
||||
let background = '#000000';
|
||||
if (tileData.active) {
|
||||
ring = 2;
|
||||
ringColor = '#00ff00'
|
||||
}
|
||||
let src = tile.data.img;
|
||||
|
||||
streamDeck.setTitle('',context);
|
||||
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
|
||||
}
|
||||
|
||||
keyPressMonksActiveTiles(settings,context,device) {
|
||||
const mode = settings.monksActiveTilesMode ? settings.monksActiveTilesMode : 'toggle';
|
||||
const id = settings.monksActiveTilesId;
|
||||
if (id == undefined || id == '') return;
|
||||
let tile = canvas.background.placeables.find(t => t.id == id);
|
||||
if (tile == undefined) return;
|
||||
const tileData = tile.data.flags?.['monks-active-tiles'];
|
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if (tileData == undefined) return;
|
||||
|
||||
if (mode == 'toggle') tile.document.setFlag('monks-active-tiles','active',!tileData.active);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
32
src/misc.js
32
src/misc.js
@@ -1,8 +1,26 @@
|
||||
import {sdVersion, msVersion, moduleName, getPermission, enableModule, streamDeck} from "../MaterialDeck.js";
|
||||
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
|
||||
|
||||
export function compareVersions(checkedVersion, requiredVersion) {
|
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requiredVersion = requiredVersion.split(".");
|
||||
checkedVersion = checkedVersion.split(".");
|
||||
for (let i=0; i<3; i++) {
|
||||
requiredVersion[i] = isNaN(parseInt(requiredVersion[i])) ? 0 : parseInt(requiredVersion[i]);
|
||||
checkedVersion[i] = isNaN(parseInt(checkedVersion[i])) ? 0 : parseInt(checkedVersion[i]);
|
||||
}
|
||||
|
||||
if (checkedVersion[0] > requiredVersion[0]) return false;
|
||||
if (checkedVersion[0] < requiredVersion[0]) return true;
|
||||
if (checkedVersion[1] > requiredVersion[1]) return false;
|
||||
if (checkedVersion[1] < requiredVersion[1]) return true;
|
||||
if (checkedVersion[2] > requiredVersion[2]) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
export function compatibleCore(compatibleVersion){
|
||||
let coreVersion = game.version == undefined ? game.data.version : `0.${game.version}`;
|
||||
return compareVersions(compatibleVersion, coreVersion);
|
||||
/*
|
||||
coreVersion = coreVersion.split(".");
|
||||
compatibleVersion = compatibleVersion.split(".");
|
||||
if (compatibleVersion[0] > coreVersion[0]) return false;
|
||||
@@ -11,6 +29,7 @@ export function compatibleCore(compatibleVersion){
|
||||
if (compatibleVersion[1] < coreVersion[1]) return true;
|
||||
if (compatibleVersion[2] > coreVersion[2]) return false;
|
||||
return true;
|
||||
*/
|
||||
}
|
||||
|
||||
export class playlistConfigForm extends FormApplication {
|
||||
@@ -1165,7 +1184,7 @@ export class downloadUtility extends FormApplication {
|
||||
let parent = this;
|
||||
let url;
|
||||
if (reqType == 'SD') url = 'https://raw.githubusercontent.com/CDeenen/MaterialDeck_SD/master/Plugin/com.cdeenen.materialdeck.sdPlugin/manifest.json';
|
||||
else if (reqType == 'MS') url = 'https://raw.githubusercontent.com/CDeenen/MaterialServer/master/src/Windows/package.json';
|
||||
else if (reqType == 'MS') url = 'https://raw.githubusercontent.com/CDeenen/MaterialServer/master/package.json';
|
||||
const elementId = reqType == 'SD' ? 'masterSdVersion' : 'masterMsVersion';
|
||||
|
||||
var request = new XMLHttpRequest();
|
||||
@@ -1214,9 +1233,14 @@ export class deviceConfig extends FormApplication {
|
||||
*/
|
||||
getData() {
|
||||
this.devices = [];
|
||||
const dConfig = game.settings.get(moduleName, 'devices');
|
||||
|
||||
let dConfig = game.settings.get(moduleName, 'devices');
|
||||
if (Object.prototype.toString.call(game.settings.get('MaterialDeck', 'devices')) === "[object String]") {
|
||||
dConfig = {};
|
||||
game.settings.set(moduleName, 'devices', dConfig);
|
||||
}
|
||||
|
||||
for (let d of streamDeck.buttonContext) {
|
||||
if (d == undefined) continue;
|
||||
let type;
|
||||
if (d.type == 0) type = 'Stream Deck';
|
||||
else if (d.type == 1) type = 'Stream Deck Mini';
|
||||
@@ -1239,6 +1263,7 @@ export class deviceConfig extends FormApplication {
|
||||
this.devices.push(device);
|
||||
}
|
||||
|
||||
|
||||
return {
|
||||
devices: this.devices
|
||||
}
|
||||
@@ -1263,7 +1288,6 @@ export class deviceConfig extends FormApplication {
|
||||
let dConfig = game.settings.get(moduleName, 'devices');
|
||||
delete dConfig[id];
|
||||
dConfig[id] = {enable: event.currentTarget.checked}
|
||||
|
||||
game.settings.set(moduleName, 'devices', dConfig);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import {streamDeck} from "../MaterialDeck.js";
|
||||
import {streamDeck, gamingSystem} from "../MaterialDeck.js";
|
||||
import {compatibleCore} from "./misc.js";
|
||||
|
||||
export class OtherControls{
|
||||
@@ -530,7 +530,7 @@ export class OtherControls{
|
||||
if (tokenControlled) r = new Roll(settings.rollDiceFormula,actor.getRollData());
|
||||
else r = new Roll(settings.rollDiceFormula);
|
||||
|
||||
r.evaluate();
|
||||
r.evaluate({async:false});
|
||||
|
||||
if (rollFunction == 'public') {
|
||||
r.toMessage(r,{rollMode:"roll"})
|
||||
@@ -687,7 +687,7 @@ export class OtherControls{
|
||||
|
||||
updateCompendiumBrowser(settings,context,device,options={}){
|
||||
let rendered = options.renderCompendiumBrowser;
|
||||
if (rendered == undefined && game.system.id == "pf2e") rendered = (document.getElementById("app-1") != null);
|
||||
if (rendered == undefined && gamingSystem == "pf2e") rendered = (document.getElementById("app-1") != null);
|
||||
else if (rendered == undefined) rendered = (document.getElementById("compendium-popout") != null);
|
||||
const background = settings.background ? settings.background : '#000000';
|
||||
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
|
||||
@@ -701,13 +701,13 @@ export class OtherControls{
|
||||
|
||||
keyPressCompendiumBrowser(settings){
|
||||
let element = null;
|
||||
if (game.system.id == "pf2e") element = document.getElementById("app-1")
|
||||
if (gamingSystem == "pf2e") element = document.getElementById("app-1")
|
||||
else element = document.getElementById("compendium-popout");
|
||||
const rendered = (element != null);
|
||||
|
||||
if (rendered)
|
||||
element.getElementsByClassName("close")[0].click();
|
||||
else if (game.system.id == "pf2e")
|
||||
else if (gamingSystem == "pf2e")
|
||||
document.getElementsByClassName("compendium-browser-btn")[0].click()
|
||||
else
|
||||
ui.compendium.renderPopout();
|
||||
|
||||
@@ -79,6 +79,19 @@ export const registerSettings = async function() {
|
||||
onChange: x => window.location.reload()
|
||||
});
|
||||
|
||||
/**
|
||||
* System override
|
||||
*/
|
||||
game.settings.register(MODULE.moduleName,'systemOverride', {
|
||||
name: "MaterialDeck.Sett.SystemOverride",
|
||||
hint: "MaterialDeck.Sett.SystemOverrideHint",
|
||||
scope: "client",
|
||||
config: true,
|
||||
default: "",
|
||||
type: String,
|
||||
onChange: x => window.location.reload()
|
||||
});
|
||||
|
||||
/**
|
||||
* Sets the ip address of the server
|
||||
*/
|
||||
|
||||
@@ -134,4 +134,15 @@ export class demonlord{
|
||||
rollItem(item) {
|
||||
return item.roll()
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -199,4 +199,15 @@ export class dnd35e{
|
||||
rollItem(item) {
|
||||
return item.roll()
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,12 @@
|
||||
import {compatibleCore} from "../misc.js";
|
||||
|
||||
const proficiencyColors = {
|
||||
0: "#000000",
|
||||
0.5: "#804A00",
|
||||
1: "#C0C0C0",
|
||||
2: "#FFD700"
|
||||
}
|
||||
|
||||
export class dnd5e{
|
||||
constructor(){
|
||||
|
||||
@@ -202,4 +209,19 @@ export class dnd5e{
|
||||
rollItem(item) {
|
||||
return item.roll()
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
const profLevel = token.actor.data.data?.skills[skill]?.proficient;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
const profLevel = token.actor.data.data?.abilities[save]?.proficient;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
}
|
||||
@@ -235,4 +235,15 @@ export class forbiddenlands{
|
||||
sheet.rollSpecificAttack(item.id);
|
||||
return item.sendToChat();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1,38 +1,58 @@
|
||||
import {compatibleCore} from "../misc.js";
|
||||
import {otherControls} from "../../MaterialDeck.js";
|
||||
|
||||
const limitedSheets = ['loot', 'vehicle'];
|
||||
const proficiencyColors =
|
||||
{
|
||||
untrained: "#424242",
|
||||
trained: "#171F69",
|
||||
expert: "#3C005E",
|
||||
master: "#664400",
|
||||
legendary: "#5E0000"
|
||||
};
|
||||
|
||||
export class pf2e{
|
||||
|
||||
constructor(){
|
||||
|
||||
}
|
||||
|
||||
tokenSpellData = new Map();
|
||||
|
||||
getHP(token) {
|
||||
const hp = token.actor.data.data.attributes.hp;
|
||||
const hp = token.actor.attributes?.hp;
|
||||
return {
|
||||
value: hp.value,
|
||||
max: hp.max
|
||||
value: (hp?.value == null) ? 0 : hp.value,
|
||||
max: (hp?.max == null) ? 0 : hp.max
|
||||
}
|
||||
}
|
||||
|
||||
getTempHP(token) {
|
||||
const hp = token.actor.data.data.attributes.hp;
|
||||
const hp = token.actor.attributes?.hp;
|
||||
return {
|
||||
value: (hp.temp == null) ? 0 : hp.temp,
|
||||
max: (hp.tempmax == null) ? 0 : hp.tempmax
|
||||
value: (hp?.temp == null) ? 0 : hp.temp,
|
||||
max: (hp?.tempmax == null) ? 0 : hp.tempmax
|
||||
}
|
||||
}
|
||||
|
||||
getAC(token) {
|
||||
return token.actor.data.data.attributes.ac.value;
|
||||
const ac = token.actor.attributes?.ac;
|
||||
return (ac?.value == null) ? 10 : ac?.value;
|
||||
}
|
||||
|
||||
getShieldHP(token) {
|
||||
return token.actor.data.data.attributes.shield.value;
|
||||
const shieldhp = token.actor.attributes.shield
|
||||
return (shieldhp?.value == null) ? 0 : shieldhp?.value;
|
||||
}
|
||||
|
||||
getSpeed(token) {
|
||||
let speed = `${token.actor.data.data.attributes.speed.total}'`;
|
||||
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') {
|
||||
if (token.actor.type == 'vehicle') {
|
||||
return token.actor.data.data.details.speed;
|
||||
} else return '';
|
||||
}
|
||||
let speed = `${token.actor.attributes.speed?.total}'`;
|
||||
const otherSpeeds = token.actor.attributes.speed?.otherSpeeds;
|
||||
if (otherSpeeds.length > 0)
|
||||
for (let os of otherSpeeds)
|
||||
speed += `\n${os.type} ${os.total}'`;
|
||||
@@ -40,14 +60,20 @@ export class pf2e{
|
||||
}
|
||||
|
||||
getInitiative(token) {
|
||||
let initiativeModifier = token.actor.data.data.attributes?.initiative.totalModifier;
|
||||
let initiativeAbility = token.actor.data.data.attributes?.initiative.ability;
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
|
||||
if (token.actor.type == 'hazard') {
|
||||
let initiative = token.actor.attributes?.stealth?.value;
|
||||
return `Init: Stealth (${initiative})`;
|
||||
}
|
||||
let initiative = token.actor.attributes.initiative;
|
||||
let initiativeModifier = initiative?.totalModifier;
|
||||
let initiativeLabel = initiative?.label.replace('iative',''); //Initiative is too long for the button
|
||||
if (initiativeModifier > 0) {
|
||||
initiativeModifier = `+${initiativeModifier}`;
|
||||
} else {
|
||||
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
|
||||
}
|
||||
return (initiativeAbility != '') ? `(${initiativeAbility}): ${initiativeModifier}` : `(perception): ${initiativeModifier}`;
|
||||
return `${initiativeLabel} (${initiativeModifier})`;
|
||||
}
|
||||
|
||||
toggleInitiative(token) {
|
||||
@@ -63,46 +89,73 @@ export class pf2e{
|
||||
}
|
||||
|
||||
getPerception(token) {
|
||||
let perception = token.actor.data.data.attributes?.perception.totalModifier;
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') return '';
|
||||
let perception = token.actor.attributes.perception?.totalModifier;
|
||||
return (perception >= 0) ? `+${perception}` : perception;
|
||||
}
|
||||
|
||||
getAbility(token, ability) {
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
|
||||
if (ability == undefined) ability = 'str';
|
||||
return token.actor.data.data.abilities?.[ability].value;
|
||||
return token.actor.abilities?.[ability]?.value;
|
||||
}
|
||||
|
||||
getAbilityModifier(token, ability) {
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard' || token.actor.type == 'familiar') return '';
|
||||
if (ability == undefined) ability = 'str';
|
||||
let val = token.actor.data.data.abilities?.[ability].mod;
|
||||
let val = token.actor.abilities?.[ability]?.mod;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getAbilitySave(token, ability) {
|
||||
if (ability == undefined) ability = 'fortitude';
|
||||
else if (ability == 'fort') ability = 'fortitude';
|
||||
else if (ability == 'ref') ability = 'reflex';
|
||||
else if (ability == 'will') ability = 'will';
|
||||
let val = token.actor.data.data.saves?.[ability].value;
|
||||
ability = this.fixSave(ability);
|
||||
const save = this.findSave(token, ability);
|
||||
if (save == undefined) return '';
|
||||
let val = save?.value;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
findSave(token, ability) {
|
||||
if (this.isLimitedSheet(token.actor)) return;
|
||||
return token.actor.data.data.saves?.[ability];
|
||||
}
|
||||
|
||||
fixSave(ability) {
|
||||
if (ability == undefined) return 'fortitude';
|
||||
else if (ability == 'fort') return 'fortitude';
|
||||
else if (ability == 'ref') return 'reflex';
|
||||
else if (ability == 'will') return 'will';
|
||||
}
|
||||
|
||||
getSkill(token, skill) {
|
||||
const tokenSkill = this.findSkill(token, skill);
|
||||
if (tokenSkill == undefined) return '';
|
||||
|
||||
if (skill.startsWith('lor')) {
|
||||
return `${tokenSkill.name}: +${tokenSkill.totalModifier}`;
|
||||
}
|
||||
|
||||
const val = tokenSkill.totalModifier;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
findSkill(token, skill) {
|
||||
if (this.isLimitedSheet(token.actor)) return;
|
||||
if (skill == undefined) skill = 'acr';
|
||||
if (skill.startsWith('lor')) {
|
||||
const index = parseInt(skill.split('_')[1])-1;
|
||||
const loreSkills = this.getLoreSkills(token);
|
||||
if (loreSkills.length > index) {
|
||||
return `${loreSkills[index].name}: +${loreSkills[index].totalModifier}`;
|
||||
return loreSkills[index];
|
||||
} else {
|
||||
return '';
|
||||
return;
|
||||
}
|
||||
}
|
||||
const val = token.actor.data.data.skills?.[skill].totalModifier;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
return token.actor.data.data.skills?.[skill];
|
||||
}
|
||||
|
||||
getLoreSkills(token) {
|
||||
if (this.isLimitedSheet(token.actor)) return [];
|
||||
const skills = token.actor.data.data.skills;
|
||||
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
|
||||
}
|
||||
@@ -142,9 +195,7 @@ export class pf2e{
|
||||
const effect = this.getConditionValue(token,condition);
|
||||
if (effect == undefined) {
|
||||
if (delta > 0) {
|
||||
const Condition = this.getConditionName(condition);
|
||||
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
|
||||
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
|
||||
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
@@ -166,19 +217,16 @@ export class pf2e{
|
||||
async toggleCondition(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll'){
|
||||
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
|
||||
await effect.delete();
|
||||
for( let existing of token.actor.items.filter(i => i.type == 'condition'))
|
||||
await game.pf2e.ConditionManager.removeConditionFromToken(existing.data._id, token);
|
||||
}
|
||||
else {
|
||||
const effect = this.getCondition(token,condition);
|
||||
if (effect == undefined) {
|
||||
const Condition = this.getConditionName(condition);
|
||||
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
|
||||
newCondition.data.sources.hud = !0,
|
||||
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
|
||||
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
|
||||
}
|
||||
else {
|
||||
effect.delete();
|
||||
await game.pf2e.ConditionManager.removeConditionFromToken(effect.data._id, token);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -188,19 +236,28 @@ export class pf2e{
|
||||
* Roll
|
||||
*/
|
||||
roll(token,roll,options,ability,skill,save) {
|
||||
if (this.isLimitedSheet(token.actor)) return;
|
||||
options.skipDialog = true;
|
||||
if (roll == undefined) roll = 'skill';
|
||||
if (ability == undefined) ability = 'str';
|
||||
if (skill == undefined) skill = 'acr';
|
||||
if (save == undefined) save = 'fort';
|
||||
if (roll == 'perception') token.actor.data.data.attributes.perception.roll(options);
|
||||
if (roll == 'initiative') token.actor.rollInitiative(options);
|
||||
if (roll == 'ability') token.actor.rollAbility(options, ability);
|
||||
if (roll == 'perception') {
|
||||
this.checkRoll(`Perception Check`, token.actor.perception, 'perception-check', token.actor);
|
||||
}
|
||||
if (roll == 'initiative') {
|
||||
token.actor.rollInitiative({createCombatants:true, initiativeOptions: {skipDialog: true}});
|
||||
}
|
||||
|
||||
if (roll == 'ability') return; //Ability Checks are not supported in pf2e
|
||||
else if (roll == 'save') {
|
||||
let ability = save;
|
||||
if (ability == 'fort') ability = 'fortitude';
|
||||
else if (ability == 'ref') ability = 'reflex';
|
||||
else if (ability == 'will') ability = 'will';
|
||||
token.actor.rollSave(options, ability);
|
||||
if (token.actor.type == 'hazard' && ability == 'will') return; //Hazards don't have Will saves
|
||||
let abilityName = ability.charAt(0).toUpperCase() + ability.slice(1);
|
||||
this.checkRoll(`${abilityName} Saving Throw`, token.actor.saves?.[ability], 'saving-throw', token.actor);
|
||||
}
|
||||
else if (roll == 'skill') {
|
||||
if (skill.startsWith('lor')) {
|
||||
@@ -212,15 +269,23 @@ export class pf2e{
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
token.actor.data.data.skills?.[skill].roll(options);
|
||||
}
|
||||
let skillName = token.actor.data.data.skills?.[skill].name;
|
||||
skillName = skillName.charAt(0).toUpperCase() + skillName.slice(1);
|
||||
this.checkRoll(`Skill Check: ${skillName}`, token.actor.skills?.[skill], 'skill-check', token.actor);
|
||||
}
|
||||
}
|
||||
|
||||
checkRoll(checkLabel,stat,type,actor) {
|
||||
let checkModifier = new game.pf2e.CheckModifier(checkLabel, stat);
|
||||
game.pf2e.Check.roll(checkModifier, {type:type, actor: actor, skipDialog: true}, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Items
|
||||
*/
|
||||
getItems(token,itemType) {
|
||||
if (this.isLimitedSheet(token.actor)) return [];
|
||||
if (itemType == undefined) itemType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
|
||||
@@ -229,13 +294,14 @@ export class pf2e{
|
||||
}
|
||||
|
||||
getItemUses(item) {
|
||||
return {available: item.data.data.quantity.value};
|
||||
return {available: item.quantity.value};
|
||||
}
|
||||
|
||||
/**
|
||||
* Features
|
||||
*/
|
||||
getFeatures(token,featureType) {
|
||||
if (this.isLimitedSheet(token.actor)) return [];
|
||||
if (featureType == undefined) featureType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
|
||||
@@ -244,7 +310,10 @@ export class pf2e{
|
||||
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
|
||||
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
|
||||
if (featureType == 'strike') { //Strikes are not in the actor.items collection
|
||||
let actions = token.actor.data.data.actions.filter(a=>a.type == 'strike');
|
||||
if (token.actor.type == 'hazard' || token.actor.type == 'familiar') {
|
||||
return allItems.filter(i => i.type == 'melee' || i.type == 'ranged');
|
||||
}
|
||||
let actions = token.actor.data.data.actions?.filter(a=>a.type == 'strike');
|
||||
for (let a of actions) {
|
||||
a.img = a.imageUrl;
|
||||
a.data = {
|
||||
@@ -257,38 +326,188 @@ export class pf2e{
|
||||
}
|
||||
|
||||
getFeatureUses(item) {
|
||||
if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value};
|
||||
if (item.data.type == 'class') return {available: item.actor.details.level.value};
|
||||
else return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spells
|
||||
*/
|
||||
buildSpellData(token) {
|
||||
let spellData = [[],[],[],[],[],[],[],[],[],[],[],[]];
|
||||
let spellcastingEntries = token.actor.spellcasting;
|
||||
const actorLevel = token.actor.data.data.details.level.value;
|
||||
spellcastingEntries.forEach(spellCastingEntry => {
|
||||
let highestSpellSlot = Math.ceil(actorLevel/2);
|
||||
while (spellCastingEntry.data.data.slots?.[`slot${highestSpellSlot}`]?.max <= 0) highestSpellSlot--;
|
||||
//Prepared (not flexible)
|
||||
if (spellCastingEntry.data.data.prepared?.value == 'prepared' && !spellCastingEntry?.data.data?.prepared?.flexible == true) {
|
||||
for (let slotLevel = 0; slotLevel < 11; slotLevel++) {
|
||||
for (let slot = 0; slot < spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].max; slot++) {
|
||||
let spellId = spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].prepared?.[slot].id;
|
||||
let spell = spellCastingEntry.spells.get(spellId);
|
||||
if (spellId != null) {
|
||||
spellData[slotLevel].push(spell);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
spellCastingEntry.spells.forEach( ses => {
|
||||
if ((spellCastingEntry.data.data.prepared.value == 'spontaneous' || spellCastingEntry.data.data.prepared?.flexible == true) && ses.data.data.location.signature == true) {
|
||||
let baseLevel = this.getSpellLevel(ses);
|
||||
for (let level = baseLevel; level <= highestSpellSlot; level++) {
|
||||
spellData[level].push(ses);
|
||||
}
|
||||
} else {
|
||||
spellData[this.getSpellLevel(ses)].push(ses);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
this.tokenSpellData.set(token.id, {spellData: spellData, timeStamp: Date.now()});
|
||||
return spellData;
|
||||
}
|
||||
|
||||
getSpellData(token) {
|
||||
let existingSpellData = this.tokenSpellData.get(token.id);
|
||||
if (existingSpellData == undefined) return this.buildSpellData(token);
|
||||
let milisSinceCreation = Date.now() - existingSpellData.timeStamp;
|
||||
if (milisSinceCreation > 10000) {
|
||||
this.tokenSpellData.delete(token.id);
|
||||
return this.buildSpellData(token);
|
||||
}
|
||||
return existingSpellData.spellData;
|
||||
}
|
||||
|
||||
getSpellLevel(spell) {
|
||||
if (spell.isFocusSpell == true) return 11;
|
||||
if (spell.isCantrip == true) return 0;
|
||||
return spell.level;
|
||||
}
|
||||
|
||||
getSpells(token,level) {
|
||||
if (this.isLimitedSheet(token.actor)) return '';
|
||||
if (level == undefined) level = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||
if (level == '0') return allItems.filter(i => i.type == 'spell' && i.isCantrip == true)
|
||||
else return allItems.filter(i => i.type == 'spell' && i.level == level && i.isCantrip == false)
|
||||
let spellData = this.getSpellData(token);
|
||||
|
||||
if (level == 'f') return this.getUniqueSpells(spellData[11]);
|
||||
if (level == 'any') return this.getUniqueSpells(spellData.flat());
|
||||
return this.getUniqueSpells(spellData[level]);
|
||||
}
|
||||
|
||||
getUniqueSpells(spells) {
|
||||
return Array.from(new Set(spells));
|
||||
}
|
||||
|
||||
getSpellUses(token,level,item) {
|
||||
if (this.isLimitedSheet(token.actor)) return '';
|
||||
if (level == undefined || level == 'any') level = item.level;
|
||||
if (item.isCantrip == true) return;
|
||||
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
|
||||
if (item.isFocusSpell == true) return {
|
||||
available: token.actor.data.data.resources.focus.value,
|
||||
maximum: token.actor.data.data.resources.focus.max
|
||||
}
|
||||
const spellbook = this.findSpellcastingEntry(token.actor, item);
|
||||
if (spellbook == undefined) return;
|
||||
if (spellbook.data.data.prepared.value == 'innate') {
|
||||
return {
|
||||
available: item.data.data.location.uses.value,
|
||||
maximum: item.data.data.location.uses.max
|
||||
}
|
||||
}
|
||||
if (spellbook.data.data.prepared.value == 'prepared') {
|
||||
if (!spellbook.data.data.prepared?.flexible == true) {
|
||||
let slotsExpended = 0;
|
||||
let slotsPrepared = 0;
|
||||
for (let slot = 0; slot < spellbook.data.data.slots?.[`slot${level}`].max; slot++) {
|
||||
let slotEntry = spellbook.data.data.slots?.[`slot${level}`].prepared?.[slot];
|
||||
if (slotEntry.id == item.id) {
|
||||
slotsPrepared++;
|
||||
if (slotEntry?.expended == true) {
|
||||
slotsExpended++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return {
|
||||
available: slotsPrepared - slotsExpended,
|
||||
maximum: slotsPrepared
|
||||
}
|
||||
}
|
||||
}
|
||||
return {
|
||||
available: spellbook.data.data.slots?.[`slot${level}`].value,
|
||||
maximum: spellbook.data.data.slots?.[`slot${level}`].max
|
||||
}
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
findSpellcastingEntry(actor, spell) {
|
||||
let spellcastingEntries = actor.spellcasting;
|
||||
let result;
|
||||
spellcastingEntries.forEach(spellCastingEntry => {
|
||||
if (spellCastingEntry.spells.get(spell.id) != undefined) {
|
||||
result = spellCastingEntry;
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
rollItem(item, settings) {
|
||||
let variant = 0;
|
||||
if (otherControls.rollOption == 'map1') variant = 1;
|
||||
if (otherControls.rollOption == 'map2') variant = 2;
|
||||
if (item?.parent?.type == 'hazard' && item.type==='melee') return item.rollNPCAttack({}, variant+1);
|
||||
if (item.type==='strike') return item.variants[variant].roll({event});
|
||||
if (item.type==='weapon' || item.type==='melee') return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
|
||||
if (item?.parent?.type !== 'hazard' && (item.type==='weapon' || item.type==='melee')) return item.parent.actions.find(a=>a.name===item.name).variants[variant].roll({event});
|
||||
if (item.type === 'spell') {
|
||||
const spellbook = this.findSpellcastingEntry(item.parent, item);
|
||||
if (spellbook != undefined) {
|
||||
let spellLvl = item.level;
|
||||
if (settings.spellType == 'f' || settings.spellType == '0') {
|
||||
const actorLevel = item.parent.data.data.details.level.value;
|
||||
spellLvl = Math.ceil(actorLevel/2);
|
||||
} else if (settings.spellType != 'any') {
|
||||
spellLvl = settings.spellType;
|
||||
}
|
||||
if (spellbook.data.data.prepared.value == 'prepared' && !spellbook.data.data.prepared?.flexible == true) {
|
||||
for (let slotId = 0; slotId < spellbook.data.data.slots?.[`slot${spellLvl}`].max; slotId++) {
|
||||
let slotEntry = spellbook.data.data.slots?.[`slot${spellLvl}`].prepared?.[slotId];
|
||||
if (slotEntry.id == item.id) {
|
||||
if (!slotEntry?.expended == true) {
|
||||
return spellbook.cast(item, {slot: slotId, level: spellLvl});
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return spellbook.cast(item, { level: spellLvl});
|
||||
}
|
||||
}
|
||||
}
|
||||
return game.pf2e.rollItemMacro(item.id);
|
||||
}
|
||||
|
||||
isLimitedSheet(actor) {
|
||||
return limitedSheets.includes(actor.type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return this.getRingColor(this.findSkill(token, skill));
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
save = this.fixSave(save);
|
||||
return this.getRingColor(this.findSave(token, save));
|
||||
}
|
||||
|
||||
getRingColor(stat) {
|
||||
if (stat == undefined) return;
|
||||
let statModifiers = stat?.modifiers || stat?._modifiers;
|
||||
const profLevel = statModifiers?.find(m => m.type == 'proficiency')?.slug;
|
||||
if (profLevel != undefined) {
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
242
src/systems/starfinder.js
Normal file
242
src/systems/starfinder.js
Normal file
@@ -0,0 +1,242 @@
|
||||
import {compatibleCore} from "../misc.js";
|
||||
|
||||
const proficiencyColors = {
|
||||
0: "#000000",
|
||||
0.5: "#804A00",
|
||||
1: "#C0C0C0",
|
||||
2: "#FFD700"
|
||||
}
|
||||
|
||||
export class starfinder{
|
||||
constructor(){
|
||||
|
||||
}
|
||||
|
||||
getHP(token) {
|
||||
const hp = token.actor.data.data.attributes.hp;
|
||||
return {
|
||||
value: hp.value,
|
||||
max: hp.max
|
||||
}
|
||||
}
|
||||
|
||||
getTempHP(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getStamina(token) {
|
||||
const stamina = token.actor.data.data.attributes.sp;
|
||||
return {
|
||||
value: stamina.value,
|
||||
max: stamina.max
|
||||
}
|
||||
}
|
||||
|
||||
getAC(token) {
|
||||
return token.actor.data.data.attributes.eac.value;
|
||||
}
|
||||
|
||||
getKinAC(token) {
|
||||
return token.actor.data.data.attributes.kac.value;
|
||||
}
|
||||
|
||||
getShieldHP(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSpeed(token) {
|
||||
const movement = token.actor.data.data.attributes.speed;
|
||||
let speed = "";
|
||||
if (movement.burrowing.value > 0) speed += `Burrow: ${movement.burrowing.value}Ft`;
|
||||
if (movement.climbing.value > 0) {
|
||||
if (speed.length > 0) speed += '\n';
|
||||
speed += `Climb: ${movement.climbing.value}Ft`;
|
||||
}
|
||||
if (movement.flying.value > 0) {
|
||||
if (speed.length > 0) speed += '\n';
|
||||
speed += `Fly: ${movement.flying.value}Ft`;
|
||||
}
|
||||
if (movement.land.value > 0) {
|
||||
if (speed.length > 0) speed += '\n';
|
||||
speed += `Land: ${movement.land.value}Ft`;
|
||||
}
|
||||
if (movement.swimming.value > 0) {
|
||||
if (speed.length > 0) speed += '\n';
|
||||
speed += `Swim: ${movement.swimming.value}Ft`;
|
||||
}
|
||||
return speed;
|
||||
}
|
||||
|
||||
getInitiative(token) {
|
||||
let initiative = token.actor.data.data.attributes.init.total;
|
||||
return (initiative >= 0) ? `+${initiative}` : initiative;
|
||||
}
|
||||
|
||||
toggleInitiative(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getPassivePerception(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getPassiveInvestigation(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getAbility(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
return token.actor.data.data.abilities?.[ability].value;
|
||||
}
|
||||
|
||||
getAbilityModifier(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
let val = token.actor.data.data.abilities?.[ability].mod;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getAbilitySave(token, ability) {
|
||||
if (ability == undefined) ability = 'fort';
|
||||
else if (ability == 'ref') ability = 'reflex';
|
||||
let val = token.actor.data.data.attributes?.[ability].bonus;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getSkill(token, skill) {
|
||||
if (skill == undefined) skill = 'acr';
|
||||
const val = token.actor.data.data.skills?.[skill].mod;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getProficiency(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getConditionIcon(condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
|
||||
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
|
||||
}
|
||||
|
||||
getConditionActive(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
|
||||
}
|
||||
|
||||
async toggleCondition(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll'){
|
||||
for( let effect of token.actor.effects)
|
||||
await effect.delete();
|
||||
}
|
||||
else {
|
||||
if (this.getConditionActive(token,condition)) token.actor.setCondition(condition,false);
|
||||
else token.actor.setCondition(condition,true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll
|
||||
*/
|
||||
roll(token,roll,options,ability,skill,save) {
|
||||
if (roll == undefined) roll = 'ability';
|
||||
if (ability == undefined) ability = 'str';
|
||||
if (skill == undefined) skill = 'acr';
|
||||
if (save == undefined) save = 'str';
|
||||
|
||||
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
|
||||
else if (roll == 'save') token.actor.rollAbilitySave(save,options);
|
||||
else if (roll == 'skill') token.actor.rollSkill(skill,options);
|
||||
else if (roll == 'initiative') token.actor.rollInitiative(options);
|
||||
else if (roll == 'deathSave') token.actor.rollDeathSave(options);
|
||||
}
|
||||
|
||||
/**
|
||||
* Items
|
||||
*/
|
||||
getItems(token,itemType) {
|
||||
if (itemType == undefined) itemType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'shield' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'goods' || i.type == 'container' || i.type == 'technological' || i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory' || i.type == 'augmentation');
|
||||
else if (itemType == 'enhancers') return allItems.filter(i => i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory');
|
||||
else return allItems.filter(i => i.type == itemType);
|
||||
}
|
||||
|
||||
getItemUses(item) {
|
||||
return {available: item.data.data.quantity};
|
||||
}
|
||||
|
||||
/**
|
||||
* Features
|
||||
*/
|
||||
getFeatures(token,featureType) {
|
||||
if (featureType == undefined) featureType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'race' || i.type == 'theme'|| i.type == 'asi' || i.type == 'archetype' || i.type == 'feat' || i.type == 'actorResource')
|
||||
else if (featureType == 'activeFeat' || featureType == 'passiveFeat') {
|
||||
const features = allItems.filter(i => i.type == 'feat');
|
||||
if (featureType == 'activeFeat') return features.filter(i => i.labels.featType == 'Action');
|
||||
else return features.filter(i => i.labels.featType == 'Passive');
|
||||
}
|
||||
return allItems.filter(i => i.type == featureType)
|
||||
}
|
||||
|
||||
getFeatureUses(item) {
|
||||
if (item.data.type == 'class') return {available: item.data.data.levels};
|
||||
else return {
|
||||
available: item.data.data.uses.value,
|
||||
maximum: item.data.data.uses.max
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Spells
|
||||
*/
|
||||
getSpells(token,level) {
|
||||
if (level == undefined) level = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||
else if (level == 'innate') return allItems.filter(i => i.type == 'spell' && i.data.data.preparation.mode == 'innate');
|
||||
else return allItems.filter(i => i.type == 'spell' && i.data.data.preparation.mode == '' && i.data.data.level == level)
|
||||
}
|
||||
|
||||
getSpellUses(token,level,item) {
|
||||
if (level == undefined) level = 'any';
|
||||
if (item.data.data.level == 0) return;
|
||||
|
||||
const spellSlots = token.actor.data.data.spells;
|
||||
const allowedClasses = item.data.data.allowedClasses;
|
||||
|
||||
let uses = {available: 0, maximum: 0};
|
||||
if (allowedClasses.myst && spellSlots?.[`spell${level}`].perClass?.mystic?.max > uses.maximum)
|
||||
uses = {available: spellSlots?.[`spell${level}`].perClass?.mystic.value, maximum: spellSlots?.[`spell${level}`].perClass?.mystic.max}
|
||||
if (allowedClasses.precog && spellSlots?.[`spell${level}`].perClass?.precog?.max > uses.maximum)
|
||||
uses = {available: spellSlots?.[`spell${level}`].perClass?.precog.value, maximum: spellSlots?.[`spell${level}`].perClass?.precog.max}
|
||||
if (allowedClasses.tech && spellSlots?.[`spell${level}`].perClass?.technomancer?.max > uses.maximum)
|
||||
uses = {available: spellSlots?.[`spell${level}`].perClass?.technomancer.value, maximum: spellSlots?.[`spell${level}`].perClass?.technomancer.max}
|
||||
if (allowedClasses.wysh && spellSlots?.[`spell${level}`].perClass?.witchwarper?.max > uses.maximum)
|
||||
uses = {available: spellSlots?.[`spell${level}`].perClass?.witchwarper.value, maximum: spellSlots?.[`spell${level}`].perClass?.witchwarper.max}
|
||||
|
||||
return uses;
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
return item.roll()
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
const profLevel = token.actor.data.data?.skills[skill]?.proficient;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
const profLevel = token.actor.data.data?.abilities[save]?.proficient;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,12 @@
|
||||
import {dnd5e} from "./dnd5e.js"
|
||||
import {dnd35e} from "./dnd35e.js"
|
||||
import {pf2e} from "./pf2e.js"
|
||||
import {dnd5e} from "./dnd5e.js";
|
||||
import {dnd35e} from "./dnd35e.js";
|
||||
import {pf2e} from "./pf2e.js";
|
||||
import {demonlord} from "./demonlord.js";
|
||||
import {wfrp4e} from "./wfrp4e.js"
|
||||
import {forbiddenlands} from "./forbidden-lands.js"
|
||||
import {wfrp4e} from "./wfrp4e.js";
|
||||
import {forbiddenlands} from "./forbidden-lands.js";
|
||||
import {starfinder} from "./starfinder.js";
|
||||
import {compatibleCore} from "../misc.js";
|
||||
import {gamingSystem} from "../../MaterialDeck.js";
|
||||
|
||||
|
||||
export class TokenHelper{
|
||||
@@ -14,11 +16,12 @@ export class TokenHelper{
|
||||
}
|
||||
|
||||
setSystem() {
|
||||
if (game.system.id == 'D35E' || game.system.id == 'pf1') this.system = new dnd35e();
|
||||
else if (game.system.id == 'pf2e') this.system = new pf2e();
|
||||
else if (game.system.id == 'demonlord') this.system = new demonlord();
|
||||
else if (game.system.id == 'wfrp4e') this.system = new wfrp4e();
|
||||
else if (game.system.id == 'forbidden-lands') this.system = new forbiddenlands();
|
||||
if (gamingSystem == 'D35E' || gamingSystem == 'pf1') this.system = new dnd35e();
|
||||
else if (gamingSystem == 'pf2e') this.system = new pf2e();
|
||||
else if (gamingSystem == 'demonlord') this.system = new demonlord();
|
||||
else if (gamingSystem == 'wfrp4e') this.system = new wfrp4e();
|
||||
else if (gamingSystem == 'forbidden-lands') this.system = new forbiddenlands();
|
||||
else if (gamingSystem == 'sfrpg') this.system = new starfinder();
|
||||
else this.system = new dnd5e(); //default to dnd5e
|
||||
}
|
||||
|
||||
@@ -34,7 +37,7 @@ export class TokenHelper{
|
||||
else if (type == 'actorId') return this.getTokenFromActorId(identifier);
|
||||
}
|
||||
getTokenFromTokenId(id) {
|
||||
return canvas.tokens.children[0].children.find(p => p.id == id);
|
||||
return canvas.tokens.get(id);
|
||||
}
|
||||
|
||||
getTokenFromTokenName(name) {
|
||||
@@ -132,7 +135,7 @@ export class TokenHelper{
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
* System agnostic functions
|
||||
* System specific functions
|
||||
***********************************************************************/
|
||||
getHP(token) {
|
||||
return this.system.getHP(token);
|
||||
@@ -245,9 +248,19 @@ export class TokenHelper{
|
||||
return this.system.getEmpathy(token)
|
||||
}
|
||||
/* forbidden-lands */
|
||||
getWillPower(token) {
|
||||
getWillPower(token) {
|
||||
return this.system.getWillPower(token)
|
||||
}
|
||||
|
||||
/* starfinder */
|
||||
getStamina(token) {
|
||||
return this.system.getStamina(token);
|
||||
}
|
||||
|
||||
/* starfinder */
|
||||
getKinAC(token) {
|
||||
return this.system.getKinAC(token);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
@@ -315,7 +328,17 @@ export class TokenHelper{
|
||||
return this.system.getSpellUses(token,level,item);
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
return this.system.rollItem(item);
|
||||
rollItem(item, settings) {
|
||||
return this.system.rollItem(item, settings);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token,skill) {
|
||||
return this.system.getSkillRingColor(token,skill);
|
||||
}
|
||||
getSaveRingColor(token,save) {
|
||||
return this.system.getSaveRingColor(token,save);
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,6 @@ export class wfrp4e {
|
||||
}
|
||||
|
||||
roll(token,roll,options,ability,skill,save) {
|
||||
//console.log("roll(", token, roll, options, ability, skill, save, ")");
|
||||
if (ability == undefined) ability = 'ag';
|
||||
return game.wfrp4e.utility.rollItemMacro(ability, "characteristic", false);
|
||||
}
|
||||
@@ -125,7 +124,6 @@ export class wfrp4e {
|
||||
|
||||
|
||||
getItemUses(item) {
|
||||
//console.log("getItemUses(" , item , ")")
|
||||
if ( item.type == 'ammunition') {
|
||||
return {available: item.data.data.quantity.value};
|
||||
}
|
||||
@@ -168,5 +166,14 @@ export class wfrp4e {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
49
src/token.js
49
src/token.js
@@ -190,6 +190,13 @@ export class TokenControl{
|
||||
heart: "#00FF00"
|
||||
};
|
||||
}
|
||||
else if (stats == 'Stamina') { //starfinder
|
||||
const stamina = tokenHelper.getStamina(token);
|
||||
txt += `${stamina.value}/${stamina.max}`;
|
||||
}
|
||||
else if (stats == 'KinAC') { //starfinder
|
||||
txt += tokenHelper.getKinAC(token);
|
||||
}
|
||||
else if (stats == 'AC') txt += tokenHelper.getAC(token);
|
||||
else if (stats == 'ShieldHP') txt += tokenHelper.getShieldHP(token);
|
||||
else if (stats == 'Speed') txt += tokenHelper.getSpeed(token);
|
||||
@@ -198,8 +205,16 @@ export class TokenControl{
|
||||
else if (stats == 'PassiveInvestigation') txt += tokenHelper.getPassiveInvestigation(token);
|
||||
else if (stats == 'Ability') txt += tokenHelper.getAbility(token, settings.ability);
|
||||
else if (stats == 'AbilityMod') txt += tokenHelper.getAbilityModifier(token, settings.ability);
|
||||
else if (stats == 'Save') txt += tokenHelper.getAbilitySave(token, settings.save);
|
||||
else if (stats == 'Skill') txt += tokenHelper.getSkill(token, settings.skill);
|
||||
else if (stats == 'Save') {
|
||||
txt += tokenHelper.getAbilitySave(token, settings.save);
|
||||
ringColor = tokenHelper.getSaveRingColor(token, settings.save);
|
||||
if (ringColor != undefined) ring = 2;
|
||||
}
|
||||
else if (stats == 'Skill') {
|
||||
txt += tokenHelper.getSkill(token, settings.skill);
|
||||
ringColor = tokenHelper.getSkillRingColor(token, settings.skill);
|
||||
if (ringColor != undefined) ring = 2;
|
||||
}
|
||||
else if (stats == 'Prof') txt += tokenHelper.getProficiency(token);
|
||||
else if (stats == 'Fate') txt += tokenHelper.getFate(token) /* WFRP4e */
|
||||
else if (stats == 'Fortune') txt += tokenHelper.getFortune(token) /* WFRP4e */
|
||||
@@ -426,7 +441,7 @@ export class TokenControl{
|
||||
iconSrc = "modules/MaterialDeck/img/token/hp_empty.png";
|
||||
if (stats == 'TempHP') //Temp HP
|
||||
iconSrc = "modules/MaterialDeck/img/token/temp_hp_empty.png";
|
||||
else if (stats == 'AC' || stats == 'ShieldHP') //AC
|
||||
else if (stats == 'AC' || stats == 'ShieldHP' || stats == 'KinAC') //AC
|
||||
iconSrc = "modules/MaterialDeck/img/token/ac.webp";
|
||||
else if (stats == 'Speed') //Speed
|
||||
iconSrc = "modules/MaterialDeck/img/token/speed.webp";
|
||||
@@ -444,7 +459,6 @@ export class TokenControl{
|
||||
}
|
||||
else if (stats == 'Ability' || stats == 'AbilityMod' || stats == 'Save') {
|
||||
overlay = true;
|
||||
ring = 1;
|
||||
let ability = (stats == 'Save') ? settings.save : settings.ability;
|
||||
if (ability == undefined) ability = 'str';
|
||||
if (ability == 'con') iconSrc = "modules/MaterialDeck/img/token/abilities/cons.png";
|
||||
@@ -452,10 +466,9 @@ export class TokenControl{
|
||||
}
|
||||
else if (stats == 'Skill') {
|
||||
overlay = true;
|
||||
ring = 1;
|
||||
let skill = settings.skill;
|
||||
if (skill == undefined) skill = 'acr';
|
||||
else iconSrc = "modules/MaterialDeck/img/token/skills/" + skill + ".png";
|
||||
else iconSrc = "modules/MaterialDeck/img/token/skills/" + (skill.startsWith('lor')? 'lor' : skill) + ".png";
|
||||
}
|
||||
else if (settings.onClick == 'center' || settings.onClick == 'centerSelect') {
|
||||
overlay = true;
|
||||
@@ -610,22 +623,28 @@ export class TokenControl{
|
||||
if (isNaN(dimVision)==false) data.dimSight = dimVision;
|
||||
if (isNaN(brightVision)==false) data.brightSight = brightVision;
|
||||
if (isNaN(sightAngle)==false) data.sightAngle = sightAngle;
|
||||
if (isNaN(dimRadius)==false) data.dimLight = dimRadius;
|
||||
if (isNaN(brightRadius)==false) data.brightLight = brightRadius;
|
||||
if (isNaN(emissionAngle)==false) data.lightAngle = emissionAngle;
|
||||
data.lightColor = lightColor;
|
||||
data.lightAlpha = Math.sqrt(colorIntensity).toNearest(0.05)
|
||||
|
||||
let light = {};
|
||||
|
||||
|
||||
if (isNaN(dimRadius)==false) light.dim = dimRadius;
|
||||
if (isNaN(brightRadius)==false) light.bright = brightRadius;
|
||||
if (isNaN(emissionAngle)==false) light.angle = emissionAngle;
|
||||
light.color = lightColor;
|
||||
light.alpha = Math.sqrt(colorIntensity).toNearest(0.05)
|
||||
|
||||
let animation = {
|
||||
type: '',
|
||||
speed: tokenData.lightAnimation.speed,
|
||||
intensity: tokenData.lightAnimation.intensity
|
||||
speed: tokenData.light.animation.speed,
|
||||
intensity: tokenData.light.animation.intensity
|
||||
};
|
||||
if (animationType != 'none'){
|
||||
animation.type = animationType;
|
||||
animation.intensity = animationIntensity;
|
||||
animation.speed = animationSpeed;
|
||||
}
|
||||
data.lightAnimation = animation;
|
||||
light.animation = animation;
|
||||
data.light = light;
|
||||
if (compatibleCore('0.8.1')) token.document.update(data);
|
||||
else token.update(data);
|
||||
}
|
||||
@@ -835,7 +854,7 @@ export class TokenControl{
|
||||
|
||||
const item = items[itemNr];
|
||||
if (item != undefined) {
|
||||
tokenHelper.rollItem(item);
|
||||
tokenHelper.rollItem(item, settings);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -51,9 +51,10 @@
|
||||
<td class='columnVersion' id='masterMsVersion'>{{masterMsVersion}}</td>
|
||||
<td class='columnOS'>
|
||||
<select id="os" default="" {{#if msDlDisable}}disabled{{/if}}>
|
||||
<option value="win">{{localize "MaterialDeck.DownloadUtility.Windows"}}</option>
|
||||
<option value="macos">{{localize "MaterialDeck.DownloadUtility.Macos"}}</option>
|
||||
<option value="linux">{{localize "MaterialDeck.DownloadUtility.Linux"}}</option>
|
||||
<option value="win32-x64">{{localize "MaterialDeck.DownloadUtility.Windows"}}</option>
|
||||
<option value="macos-x64">{{localize "MaterialDeck.DownloadUtility.MacosIntel"}}</option>
|
||||
<option value="macos-arm64">{{localize "MaterialDeck.DownloadUtility.MacosM1"}}</option>
|
||||
<option value="linux-x64">{{localize "MaterialDeck.DownloadUtility.Linux"}}</option>
|
||||
<option value="source">{{localize "MaterialDeck.DownloadUtility.Source"}}</option>
|
||||
</select>
|
||||
</td>
|
||||
|
||||
Reference in New Issue
Block a user