9 Commits

Author SHA1 Message Date
CDeenen
dce419d7c3 v1.4.7 2021-12-20 03:41:38 +01:00
Material Foundry
4566b8ef53 Merge pull request #91 from ElfFriend-DnD/Master
chore: update gm screen api call
2021-12-17 02:03:59 +01:00
Material Foundry
1f55b324c5 Merge pull request #85 from InnerGI/patch-1
Fixing undefined device when looping over buttonContext.
2021-12-17 02:03:39 +01:00
Material Foundry
a6a6cd170e Merge pull request #84 from JackDCondon/Master
Forbidden Lands System
2021-12-17 02:03:10 +01:00
Andrew Krigline
cc8588bf4d chore: update gm screen api call 2021-11-23 09:57:34 -05:00
Logan Marin
117a1fb59d Fixing undefined device when looping over buttonContext. 2021-10-23 21:48:13 -05:00
Jack Condon
888a2971fb Support for monster attack and raw item quantity. 2021-10-19 01:21:04 +11:00
Jack Condon
c74d27610a Push Finished Forbidden Lands,
All stats have been added into the rolling
2021-10-19 00:48:01 +11:00
Jack Condon
f4d02cf296 Added System doc
System doc added and it loads
2021-10-17 00:16:34 +11:00
16 changed files with 643 additions and 163 deletions

View File

@@ -59,7 +59,7 @@ let WSconnected = false;
async function analyzeWSmessage(msg){
if (enableModule == false) return;
const data = JSON.parse(msg);
// console.log("Received",data);
//console.log("Received",data);
if (data.type == "connected" && data.data == "SD"){
const msg = {
@@ -109,15 +109,20 @@ async function analyzeWSmessage(msg){
}
}
if (data.type == 'newDevice') {
streamDeck.newDevice(data.iteration,data.device);
return;
}
if (data == undefined || data.payload == undefined) return;
//console.log("Received",data);
const action = data.action;
const event = data.event;
const context = data.context;
const coordinates = data.payload.coordinates;
const settings = data.payload.settings;
const device = data.device;
const name = data.deviceName;
const type = data.deviceType;
if (data.data == 'init'){
@@ -125,7 +130,9 @@ async function analyzeWSmessage(msg){
if (event == 'willAppear' || event == 'didReceiveSettings'){
if (coordinates == undefined) return;
streamDeck.setScreen(action);
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings);
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings,name,type);
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
if (action == 'token'){
tokenControl.active = true;
@@ -153,6 +160,8 @@ async function analyzeWSmessage(msg){
}
else if (event == 'keyDown'){
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
if (action == 'token')
tokenControl.keyPress(settings);
else if (action == 'macro')
@@ -172,6 +181,8 @@ async function analyzeWSmessage(msg){
}
else if (event == 'keyUp'){
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
if (action == 'soundboard'){
soundboard.keyPressUp(settings);
}

View File

@@ -66,7 +66,7 @@ Instructions and more info can be found in the <a href="https://github.com/CDeen
Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json
## Software Versions & Module Incompatibilities
<b>Foundry VTT:</b> Tested on 0.7.9 - 0.8.5<br>
<b>Foundry VTT:</b> Tested on 0.7.9 - 0.9<br>
<b>Module Incompatibilities:</b> None known.<br>
## Developer Guide

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@@ -1,4 +1,21 @@
# Changelog Material Deck Module
### v1.4.7 - 20-12-2021
Fixes:
<ul>
<li>External Modules => GM Screen: Changed to new api (thanks to akrigline)</li>
<li>Fixed an issue where SDs would not iterate properly, causing errors (thanks to InnerGI)</li>
<li>Fixed support for FXMaster. Requires FXMaster v2.0.0 or later (not officially released yet)</li>
</ul>
Additions:
<ul>
<li>Added compatibility for Foundry V0.9</li>
<li>Added Forbidden Lands system (thanks to JackDCondon)</li>
<li>Other Controls => Control Buttons: Added offset for 'Displayed Controls' and 'Displayed Tools'</li>
<li>Added 'Device Configuration' to the module settings. You can use this to configure specific SD devices to not connect to a client</li>
<li>Playlist Action => Added option to play next or previous track</li>
</ul>
### v1.4.6 - 07-09-2021
Fixes:
<ul>

View File

@@ -9,6 +9,7 @@
"MaterialDeck.Sett.Enable": "Enable module",
"MaterialDeck.Sett.Help": "Help",
"MaterialDeck.Sett.Permission": "User Permission Configuration",
"MaterialDeck.DeviceConfig.Title": "Device Configuration",
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
"MaterialDeck.Sett.MacroConfig": "Macro Configuration",
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
@@ -32,7 +33,7 @@
"MaterialDeck.Playlists": "Playlists",
"MaterialDeck.Playlist": "Playlist",
"MaterialDeck.FilePicker": "File Picker",
"MaterialDeck.FurnaceArgs": "Furnace arguments",
"MaterialDeck.FurnaceArgs": "Macro arguments",
"MaterialDeck.Background": "Background",
"MaterialDeck.Macro": "Macro",
"MaterialDeck.Sound": "Sound",
@@ -58,6 +59,8 @@
"MaterialDeck.Import": "Import",
"MaterialDeck.Export": "Export",
"MaterialDeck.Filename": "Filename",
"MaterialDeck.Id": "Id",
"MaterialDeck.Type": "Type",
"MaterialDeck.ExportDialog.Title": "Export",
"MaterialDeck.ExportDialog.SoundboardContent": "Export the soundboard data. Please note that only the metadata is exported, so you will have to make sure the audio files are in the same relative location when you import them.",

View File

@@ -2,7 +2,7 @@
"name": "MaterialDeck",
"title": "Material Deck",
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
"version": "1.4.6",
"version": "1.4.7",
"author": "CDeenen",
"authors": {
"name": "CDeenen",
@@ -12,17 +12,17 @@
"reddit": "CDeenen123"
},
"flags": {
"minimumSDversion": "1.4.4",
"minimumSDversion": "1.4.7",
"minimumMSversion": "1.0.2"
},
"minimumSDversion": "1.4.4",
"minimumSDversion": "1.4.7",
"minimumMSversion": "1.0.2",
"esmodules": [
"./MaterialDeck.js"
],
"socket": true,
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.8.9",
"compatibleCoreVersion": "9",
"languages": [
{
"lang": "en",

View File

@@ -111,38 +111,20 @@ export class ExternalModules{
let name = '';
if (type == 'weatherControls') {
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
name = CONFIG.weatherEffects[effect].label;
icon = CONFIG.weatherEffects[effect].icon;
ring = this.findWeatherEffect(effect) != undefined ? 2 : 1;
name = CONFIG.fxmaster.weather[effect].label;
icon = CONFIG.fxmaster.weather[effect].icon;
ring = canvas.scene.getFlag("fxmaster", "effects")?.[`core_${effect}`] ? 2 : 1;
ringColor = ring < 2 ? '#000000' : "#00ff00";
}
else if (type == 'colorize') {
background = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
icon = "fas fa-palette";
name = game.i18n.localize("MaterialDeck.FxMaster.Colorize");
const filters = canvas.scene.getFlag("fxmaster", "filters");
ring = 2;
if (filters == undefined || filters['core_color'] == undefined) {
ringColor = "#000000";
}
else {
const colors = filters['core_color'].options;
let red = Math.ceil(colors.red*255).toString(16);
if (red.length == 1) red = '0' + red;
let green = Math.ceil(colors.green*255).toString(16);
if (green.length == 1) green = '0' + green;
let blue = Math.ceil(colors.blue*255).toString(16);
if (blue.length == 1) blue = '0' + blue;
ringColor = "#" + red + green + blue;
}
}
else if (type == 'filters') {
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
name = CONFIG.fxmaster.filters[filter].label;
background = "#340057";
if (displayIcon){
if (filter == 'underwater') icon = "fas fa-water";
if (filter == 'lightning') icon = "fas fa-bolt";
else if (filter == 'underwater') icon = "fas fa-water";
else if (filter == 'predator') icon = "fas fa-wave-square";
else if (filter == 'color') icon = "fas fa-palette";
else if (filter == 'oldfilm') icon = "fas fa-film";
else if (filter == 'bloom') icon = "fas fa-ghost";
}
@@ -158,6 +140,7 @@ export class ExternalModules{
}
}
}
if (filter == 'color') background = settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff';
}
else if (type == 'clear'){
icon = "fas fa-trash";
@@ -170,15 +153,6 @@ export class ExternalModules{
streamDeck.setTitle(name,context);
}
hexToRgb(hex) {
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
red: parseInt(result[1], 16)/256,
green: parseInt(result[2], 16)/256,
blue: parseInt(result[3], 16)/256
} : null;
}
keyPressFxMaster(settings,context,device){
if (game.user.isGM == false) return;
const fxmaster = game.modules.get("fxmaster");
@@ -188,91 +162,63 @@ export class ExternalModules{
if (type == 'weatherControls') {
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
let exists = false;
let newEffects = {};
let effects = canvas.scene.getFlag("fxmaster", "effects");
if (effects != undefined){
const weatherIds = Object.keys(effects);
for (let i=0; i<weatherIds.length; i++){
const weather = effects[weatherIds[i]].type;
if (weather === effect) {
exists = true;
continue;
}
newEffects[weatherIds[i]] = effects[weatherIds[i]];
}
const options = {
density: (settings.densitySlider == undefined) ? 0.25 : settings.densitySlider,
speed: (settings.speedSlider == undefined) ? 1 : settings.speedSlider,
direction: (settings.directionSlider == undefined) ? 15 : settings.directionSlider,
scale: (settings.scaleSlider == undefined) ? 1 : settings.scaleSlider,
color: (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor,
applyColor: (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor
}
const density = (settings.densitySlider == undefined) ? 50 : settings.densitySlider;
const speed = (settings.speedSlider == undefined) ? 50 : settings.speedSlider;
const direction = (settings.directionSlider == undefined) ? 50 : settings.directionSlider;
const scale = (settings.scaleSlider == undefined) ? 50 : settings.scaleSlider;
const color = (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor;
const applyColor = (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor;
if (exists == false) {
newEffects[randomID()] = {
type: effect,
options: {
density: density,
speed: speed,
scale: scale,
tint: color,
direction: direction,
apply_tint: applyColor
}
};
}
canvas.scene.unsetFlag("fxmaster", "effects").then(() => {
canvas.scene.setFlag("fxmaster", "effects", newEffects);
});
}
else if (type == 'colorize') {
const color = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
const filters = canvas.scene.getFlag("fxmaster", "filters");
let newFilters = {};
if (filters != undefined){
const filterObjects = Object.keys(filters);
for (let i=0; i<filterObjects.length; i++){
if (filterObjects[i] == 'core_color'){
//continue;
}
newFilters[filterObjects[i]] = filters[filterObjects[i]];
}
}
newFilters['core_color'] = {
type : 'color',
options: this.hexToRgb(color)
};
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
canvas.scene.setFlag("fxmaster", "filters", newFilters);
});
Hooks.call("fxmaster.switchWeather", {
name: `core_${effect}`,
type: effect,
options,
});
}
else if (type == 'filters') {
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
const filters = canvas.scene.getFlag("fxmaster", "filters");
let newFilters = {};
let exists = false;
if (filters != undefined){
const filterObjects = Object.keys(filters);
for (let i=0; i<filterObjects.length; i++){
if (filterObjects[i] == 'core_'+filter){
exists = true;
continue;
}
newFilters[filterObjects[i]] = filters[filterObjects[i]];
let options = {color: {value:"#000000", apply:false}};
if (filter == 'lightning') {
options.period = settings.fxMasterFilterPeriod ? parseFloat(settings.fxMasterFilterPeriod) : 500;
options.duration = settings.fxMasterFilterDuration ? parseFloat(settings.fxMasterFilterDuration) : 300;
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1.3;
}
else if (filter == 'underwater') {
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed) : 0.3;
options.scale = settings.fxMasterFilterScale ? parseFloat(settings.fxMasterFilterScale) : 4;
}
else if (filter == 'predator') {
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed)*0.1 : 0.03;
}
else if (filter == 'bloom') {
options.blur = settings.fxMasterFilterBlur ? parseFloat(settings.fxMasterFilterBlur) : 1;
options.bloom = settings.fxMasterFilterBloom ? parseFloat(settings.fxMasterFilterBloom) : 0.1;
options.threshold = settings.fxMasterFilterThreshold ? parseFloat(settings.fxMasterFilterThreshold) : 0.5;
}
else if (filter == 'oldfilm') {
options.sepia = settings.fxMasterFilterSepia ? parseFloat(settings.fxMasterFilterSepia) : 0.3;
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
}
if (filter == 'color') {
options.color = {
apply: settings.fxMasterFilterTint ? settings.fxMasterFilterTint : false,
value: settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff'
}
options.saturation = settings.fxMasterFilterSaturation ? parseFloat(settings.fxMasterFilterSaturation) : 1;
options.contrast = settings.fxMasterFilterContrast ? parseFloat(settings.fxMasterFilterContrast) : 1;
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1;
options.Gamma = settings.fxMasterFilterGamma ? parseFloat(settings.fxMasterFilterGamma) : 1;
}
if (exists == false) {
newFilters['core_'+filter] = {type : filter};
}
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
canvas.scene.setFlag("fxmaster", "filters", newFilters);
});
FXMASTER.filters.switch(`core_${filter}`, filter, options);
}
else if (type == 'clear'){
canvas.scene.unsetFlag("fxmaster", "filters");
@@ -280,18 +226,6 @@ export class ExternalModules{
}
}
findWeatherEffect(effect){
const effects = canvas.scene.getFlag("fxmaster", "effects");
if (effects == undefined) return undefined;
const weatherIds = Object.keys(effects);
for (let i = 0; i < weatherIds.length; ++i) {
const weather = effects[weatherIds[i]].type;
if (weather === effect) return weatherIds[i];
}
return undefined;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//GM Screen
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -317,7 +251,7 @@ export class ExternalModules{
keyPressGMScreen(settings,context,device){
if (this.getModuleEnable("gm-screen") == false) return;
if (game.user.isGM == false) return;
window['gm-screen'].toggleGmScreenVisibility();
game.modules.get('gm-screen')?.api?.toggleGmScreenVisibility?.();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////

View File

@@ -1,15 +1,17 @@
import {sdVersion, msVersion, moduleName, getPermission, enableModule} from "../MaterialDeck.js";
import {sdVersion, msVersion, moduleName, getPermission, enableModule, streamDeck} from "../MaterialDeck.js";
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
export function compatibleCore(compatibleVersion){
let coreVersion = game.data.version;
let coreVersion = game.version == undefined ? game.data.version : `0.${game.version}`;
coreVersion = coreVersion.split(".");
compatibleVersion = compatibleVersion.split(".");
if (compatibleVersion[0] > coreVersion[0]) return false;
if (compatibleVersion[0] < coreVersion[0]) return true;
if (compatibleVersion[1] > coreVersion[1]) return false;
if (compatibleVersion[1] < coreVersion[1]) return true;
if (compatibleVersion[2] > coreVersion[2]) return false;
return true;
}
}
export class playlistConfigForm extends FormApplication {
constructor(data, options) {
@@ -1185,4 +1187,88 @@ export class downloadUtility extends FormApplication {
document.getElementById(elementId).innerHTML = 'Error';
}
}
}
export class deviceConfig extends FormApplication {
constructor(data, options) {
super(data, options);
this.devices = [];
}
/**
* Default Options for this FormApplication
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "MD_DeviceConfig",
title: "Material Deck: " + game.i18n.localize("MaterialDeck.DeviceConfig.Title"),
template: "./modules/MaterialDeck/templates/deviceConfig.html",
width: 500,
height: "auto"
});
}
/**
* Provide data to the template
*/
getData() {
this.devices = [];
const dConfig = game.settings.get(moduleName, 'devices');
for (let d of streamDeck.buttonContext) {
let type;
if (d.type == 0) type = 'Stream Deck';
else if (d.type == 1) type = 'Stream Deck Mini';
else if (d.type == 2) type = 'Stream Deck XL';
else if (d.type == 3) type = 'Stream Deck Mobile';
else if (d.type == 4) type = 'Corsair G Keys';
const name = d.name;
const id = d.device;
let enable;
if (dConfig?.[id] == undefined) enable = true;
else enable = dConfig?.[id].enable;
const device = {
id,
name,
type,
en: enable
}
this.devices.push(device);
}
return {
devices: this.devices
}
}
/**
* Update on form submit
* @param {*} event
* @param {*} formData
*/
async _updateObject(event, formData) {
}
activateListeners(html) {
super.activateListeners(html);
html.find("input[name='enable']").on('change', (event) => {
const id = event.currentTarget.id;
for (let d of this.devices) {
if (d.id == id) {
let dConfig = game.settings.get(moduleName, 'devices');
delete dConfig[id];
dConfig[id] = {enable: event.currentTarget.checked}
game.settings.set(moduleName, 'devices', dConfig);
}
}
})
}
}

View File

@@ -7,6 +7,8 @@ export class OtherControls{
this.active = false;
this.rollData = {};
this.rollOption = 'dialog';
this.controlsOffset = 0;
this.toolsOffset = 0;
}
setRollOption(option) {
@@ -225,7 +227,9 @@ export class OtherControls{
const control = settings.control ? settings.control : 'dispControls';
const tool = settings.tool ? settings.tool : 'open';
let background = settings.background ? settings.background : '#000000';
let ringColor = '#000000'
let ringColor = '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
let txt = "";
let src = "";
const activeControl = ui.controls.activeControl;
@@ -235,6 +239,7 @@ export class OtherControls{
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
controlNr += this.controlsOffset;
const selectedControl = ui.controls.controls[controlNr];
@@ -255,6 +260,7 @@ export class OtherControls{
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
controlNr += this.toolsOffset;
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
if (selectedControl != undefined){
@@ -275,6 +281,18 @@ export class OtherControls{
}
}
}
else if (control == 'controlsOffset') {
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (display) txt = `${this.controlsOffset}`;
if (offsetType == 'absoluteOffset') ringColor = (this.controlsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
}
else if (control == 'toolsOffset') {
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (display) txt = `${this.toolsOffset}`;
if (offsetType == 'absoluteOffset') ringColor = (this.toolsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
}
else { // specific control/tool
const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){
@@ -370,6 +388,16 @@ export class OtherControls{
}
}
}
else if (control == 'controlsOffset') {
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (offsetType == 'absoluteOffset') this.controlsOffset = parseInt(settings.controlsOffset);
else if (offsetType == 'relativeOffset') this.controlsOffset += parseInt(settings.controlsOffset);
}
else if (control == 'toolsOffset') {
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (offsetType == 'absoluteOffset') this.toolsOffset = parseInt(settings.controlsOffset);
else if (offsetType == 'relativeOffset') this.toolsOffset += parseInt(settings.controlsOffset);
}
else { //select control
const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){
@@ -588,6 +616,7 @@ export class OtherControls{
else if (nr == 'items') name = game.i18n.localize("SIDEBAR.TabItems");
else if (nr == 'journal') name = game.i18n.localize("SIDEBAR.TabJournal");
else if (nr == 'tables') name = game.i18n.localize("SIDEBAR.TabTables");
else if (nr == 'cards') name = game.i18n.localize("SIDEBAR.TabCards");
else if (nr == 'playlists') name = game.i18n.localize("SIDEBAR.TabPlaylists");
else if (nr == 'compendium') name = game.i18n.localize("SIDEBAR.TabCompendium");
else if (nr == 'settings') name = game.i18n.localize("SIDEBAR.TabSettings");
@@ -600,10 +629,11 @@ export class OtherControls{
if (nr == 'chat') icon = window.CONFIG.ChatMessage.sidebarIcon;
else if (nr == 'combat') icon = window.CONFIG.Combat.sidebarIcon;
else if (nr == 'scenes') icon = window.CONFIG.Scene.sidebarIcon;
else if (nr == 'actors') icon = window.CONFIG.Actor.sidebarIcon;
else if (nr == 'actors') icon = "fas fa-users";
else if (nr == 'items') icon = window.CONFIG.Item.sidebarIcon;
else if (nr == 'journal') icon = window.CONFIG.JournalEntry.sidebarIcon;
else if (nr == 'tables') icon = window.CONFIG.RollTable.sidebarIcon;
else if (nr == 'cards') icon = "fas fa-id-badge";
else if (nr == 'playlists') icon = window.CONFIG.Playlist.sidebarIcon;
else if (nr == 'compendium') icon = "fas fa-atlas";
else if (nr == 'settings') icon = "fas fa-cogs";

View File

@@ -229,6 +229,12 @@ export class PlaylistControl{
}
}
}
else if (playlistType == 'playNext') {
this.getPlaylist(playlistNr).playNext();
}
else if (playlistType == 'playPrev') {
this.getPlaylist(playlistNr).playNext(null,{direction:-1});
}
else if (playlistType == 'offset'){
if (playlistMode == 'playlist') {
this.playlistOffset = parseInt(settings.offset);

View File

@@ -1,5 +1,5 @@
import * as MODULE from "../MaterialDeck.js";
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility } from "./misc.js";
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility, deviceConfig } from "./misc.js";
let userPermissions = {};
const defaultEnable = [true,true,true,true];
@@ -133,6 +133,27 @@ export const registerSettings = async function() {
restricted: false
});
game.settings.registerMenu(MODULE.moduleName, 'downloadUtility',{
name: "MaterialDeck.DownloadUtility.Title",
label: "MaterialDeck.DownloadUtility.Title",
type: downloadUtility,
restricted: false
});
game.settings.registerMenu(MODULE.moduleName, 'deviceConfig',{
name: "MaterialDeck.DeviceConfig.Title",
label: "MaterialDeck.DeviceConfig.Title",
type: deviceConfig,
restricted: false
});
game.settings.register(MODULE.moduleName, 'devices', {
name: "devices",
scope: "client",
type: Object,
config: false
});
game.settings.registerMenu(MODULE.moduleName, 'permissionConfig',{
name: "MaterialDeck.Sett.Permission",
label: "MaterialDeck.Sett.Permission",
@@ -147,13 +168,6 @@ export const registerSettings = async function() {
config: false
});
game.settings.registerMenu(MODULE.moduleName, 'downloadUtility',{
name: "MaterialDeck.DownloadUtility.Title",
label: "MaterialDeck.DownloadUtility.Title",
type: downloadUtility,
restricted: false
});
/**
* Playlist soundboard
*/

View File

@@ -34,7 +34,26 @@ export class StreamDeck{
}
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings){
//getButtonContext
newDevice(iteration,device) {
if (this.buttonContext[iteration] == undefined) {
const deckSize = device.size.columns*device.size.rows;
let buttons = [];
for (let i=0; i<deckSize; i++){
buttons[i] = undefined;
}
this.buttonContext[iteration] = {
device: device.id,
name: device.name,
type: device.type,
size: size,
buttons: buttons
}
}
}
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings, name, type){
if (device == undefined) return;
if (this.buttonContext[iteration] == undefined) {
const deckSize = size.columns*size.rows;
@@ -44,6 +63,8 @@ export class StreamDeck{
}
this.buttonContext[iteration] = {
device: device,
name: name,
type: type,
size: size,
buttons: buttons
}
@@ -61,7 +82,7 @@ export class StreamDeck{
clearContext(device,action,coordinates = {column:0,row:0}){
for (let d of this.buttonContext) {
if (d.device == device) {
if (d?.device == device) {
const num = coordinates.column + coordinates.row*d.size.columns;
d.buttons[num] = undefined;
return;
@@ -241,7 +262,7 @@ export class StreamDeck{
//if (src != 'modules/MaterialDeck/img/black.png')
for (let d of this.buttonContext) {
if (d.device == device) {
if (d?.device == device) {
for (let i=0; i<d.buttons.length; i++){
if (clock != false) break;
if (d.buttons[i] == undefined) continue;
@@ -357,15 +378,13 @@ export class StreamDeck{
if(isNaN(parseInt(background[i],16)))
BGvalid = false;
if (BGvalid == false) background = '#000000';
let canvas;
if (canvas == null || canvas == undefined){
canvas = document.createElement('canvas');
canvas.width="144";
canvas.height="144";
canvas.style="background-color:transparent;visibility:hidden";
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
}
let canvas = document.createElement('canvas');
canvas.width="144";
canvas.height="144";
canvas.style="background-color:transparent;visibility:hidden;display:none";
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
this.counter++;
if (this.counter > 31) this.counter = 0;
@@ -413,6 +432,7 @@ export class StreamDeck{
if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'PNG' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png";
//if (url == "") url = "modules/MaterialDeck/img/transparant.png"
let resImageURL = url;
let img = new Image();
img.setAttribute('crossorigin', 'anonymous');
@@ -583,4 +603,4 @@ export class StreamDeck{
this.setIcon(context,device,url,{background:background});
this.setTitle(txt,context);
}
}
}

View File

@@ -0,0 +1,238 @@
import {compatibleCore} from "../misc.js";
export class forbiddenlands{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attribute.strength;
return {
value: hp.value,
max: hp.max
}
}
getAgility(token) {
const agility = token.actor.data.data.attribute.agility;
return {
value: agility.value,
max: agility.max
}
}
getWits(token) {
const wits = token.actor.data.data.attribute.wits;
return {
value: wits.value,
max: wits.max
}
}
getEmpathy(token) {
const empathy = token.actor.data.data.attribute.empathy;
return {
value: empathy.value,
max: empathy.max
}
}
getWillPower(token) {
const wp = token.actor.data.data.bio.willpower;
return {
value: wp.value,
max: wp.max
}
}
getTempHP(token) {
return 0;
const hp = token.actor.data.data.attributes.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
const totalArmor = token.actor.itemTypes.armor.reduce((sum, armor) => {
if (armor.itemProperties.part === "shield") return sum;
const value = armor.itemProperties.bonus.value;
return (sum += value);
}, 0);
return totalArmor;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
return 1;
}
getInitiative(token) {
return 0;
let initiative = token.actor.data.data.attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return 0;
return token.actor.data.data.skills.prc.passive;
}
getPassiveInvestigation(token) {
return;
return token.actor.data.data.skills.inv.passive;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'strength';
return token.actor.data.data.attribute?.[ability].value;
}
getAbilityModifier(token, ability) {
return;
}
getAbilitySave(token, ability) {
return this.getAbility(token, ability);
}
getSkill(token, skill) {
if (skill == undefined) skill = 'might';
let skillComp = token.actor.sheet.getSkill(skill);
const val = skillComp.skill.value + skillComp.attribute.value;
return game.i18n.localize(skillComp.skill.label)+`-${val}`;
}
getProficiency(token) {
return;
const val = token.actor.data.data.attributes.prof;
return (val >= 0) ? `+${val}` : val;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'strength';
if (skill == undefined) skill = 'might';
if (save == undefined) save = 'strength';
if (roll == 'ability') token.actor.sheet.rollAttribute(ability);
else if (roll == 'save') token.actor.sheet.rollAttribute(save);
else if (roll == 'skill') token.actor.sheet.rollSkill(skill);
else if (roll == 'rollFood') token.actor.sheet.rollConsumable('food');
else if (roll == 'rollWater') token.actor.sheet.rollConsumable('water');
else if (roll == 'rollArrows') token.actor.sheet.rollConsumable('arrows');
else if (roll == 'rollTorches') token.actor.sheet.rollConsumable('torches');
else if (roll == 'rollArmor') token.actor.sheet.rollArmor();
else if (roll == 'monsterAttack') token.actor.sheet.rollAttack();
//else if (roll == 'initiative') token.actor.rollInitiative(options);
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'armor' || i.type == 'gear' || i.type == 'rawMaterial');
else if (token.actor.type == 'monster' && itemType == 'weapon')
{
return allItems.filter(i => i.type == 'monsterAttack');
}
return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
if (item.type == 'monsterAttack') return;
if (item.type == 'rawMaterial') return {available: item.data.data.quantity};
return {available: item.data.data.bonus.value,
maximum: item.data.data.bonus.max};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'talent')
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.data.data.levels};
else return {
available: item.data.data.uses.value,
maximum: item.data.data.uses.max
};
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (item.data.data.level == 0) return;
return {
available: token.actor.data.data.spells?.[`spell${level}`].value,
maximum: token.actor.data.data.spells?.[`spell${level}`].max
}
}
rollItem(item) {
const sheet = item.actor.sheet;
if (item.type === "armor")
return sheet.rollSpecificArmor(item.id);
else if (item.type === "weapon")
return sheet.rollGear(item.id);
else if (item.type === "spell")
return sheet.rollSpell(item.id);
else if (item.type === "monsterAttack")
sheet.rollSpecificAttack(item.id);
return item.sendToChat();
}
}

View File

@@ -3,8 +3,10 @@ import {dnd35e} from "./dnd35e.js"
import {pf2e} from "./pf2e.js"
import {demonlord} from "./demonlord.js";
import {wfrp4e} from "./wfrp4e.js"
import {forbiddenlands} from "./forbidden-lands.js"
import {compatibleCore} from "../misc.js";
export class TokenHelper{
constructor(){
this.system;
@@ -16,6 +18,7 @@ export class TokenHelper{
else if (game.system.id == 'pf2e') this.system = new pf2e();
else if (game.system.id == 'demonlord') this.system = new demonlord();
else if (game.system.id == 'wfrp4e') this.system = new wfrp4e();
else if (game.system.id == 'forbidden-lands') this.system = new forbiddenlands();
else this.system = new dnd5e(); //default to dnd5e
}
@@ -227,6 +230,26 @@ export class TokenHelper{
return this.system.getPerception(token)
}
/* forbidden-lands */
getAgility(token) {
return this.system.getAgility(token)
}
/* forbidden-lands */
getWits(token) {
return this.system.getWits(token)
}
/* forbidden-lands */
getEmpathy(token) {
return this.system.getEmpathy(token)
}
/* forbidden-lands */
getWillPower(token) {
return this.system.getWillPower(token)
}
/**
* Conditions
*/

View File

@@ -125,7 +125,7 @@ export class wfrp4e {
getItemUses(item) {
console.log("getItemUses(" , item , ")")
//console.log("getItemUses(" , item , ")")
if ( item.type == 'ammunition') {
return {available: item.data.data.quantity.value};
}

View File

@@ -1,5 +1,6 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck, macroControl, otherControls, tokenHelper} from "../MaterialDeck.js";
import { compatibleCore } from "./misc.js";
export class TokenControl{
constructor(){
@@ -106,6 +107,59 @@ export class TokenControl{
};
}
if (stats == 'Agility') { /* forbidden-lands */
const wits = tokenHelper.getAgility(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'Wits') { /* forbidden-lands */
const wits = tokenHelper.getWits(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'Empathy') { /* forbidden-lands */
const wits = tokenHelper.getEmpathy(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'WillPower') { /* forbidden-lands */
const wits = tokenHelper.getWillPower(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'CriticalWounds') { /* WFRP4e */
const criticalWounds = tokenHelper.getCriticalWounds(token);
txt += criticalWounds.value + "/" + criticalWounds.max;
@@ -572,7 +626,8 @@ export class TokenControl{
animation.speed = animationSpeed;
}
data.lightAnimation = animation;
token.update(data);
if (compatibleCore('0.8.1')) token.document.update(data);
else token.update(data);
}
else if (onClick == 'initiative'){
tokenHelper.toggleInitiative(token);
@@ -610,7 +665,8 @@ export class TokenControl{
else return;
iconSrc = images[imgNr];
token.update({img: iconSrc})
if (compatibleCore('0.8.1')) token.document.update({img: iconSrc});
else token.update({img: iconSrc})
}
else if (onClick == 'macro') { //call a macro
const settingsNew = {
@@ -753,7 +809,8 @@ export class TokenControl{
if (path != '') path += '.';
path += targetArray[i][j];
}
await token.update({[path]:value})
if (compatibleCore('0.8.1')) await token.document.update({[path]:value});
else await token.update({[path]:value})
this.update(token.id);
}

View File

@@ -0,0 +1,41 @@
<form autocomplete="off" onsubmit="event.preventDefault()">
<style>
.columnLabel {
max-width:30%;
min-width:30%;
text-align: left;
}
.columnId {
max-width:25%;
min-width:25%;
text-align: left;
text-overflow: hidden;
}
.columnCB {
width:10%;
text-align: left;
}
</style>
<table style="width:100%; min-width:400px">
<tr>
<th class='columnLabel'>{{localize "MaterialDeck.Name"}}</th>
<th class='columnLabel'>{{localize "MaterialDeck.Type"}}</th>
<th class='columnId'>{{localize "MaterialDeck.Id"}}</th>
<th class='columnCB'>{{localize "MaterialDeck.Perm.ENABLE.ENABLE.label"}}</th>
</tr>
{{#each devices as |d|}}
<tr>
<td class='columnLabel'>{{d.name}}</td>
<td class='columnLabel'>{{d.type}}</td>
<td class='columnId'><input type="text" value={{d.id}} disabled></td>
<td class='columnCB'><input type="checkbox" name="enable" id={{d.id}} {{checked d.en}}></td>
</tr>
{{/each}}
</table>
</form>