37 Commits

Author SHA1 Message Date
Cristian Deenen
9242cf4978 v1.5.2_pre 2023-10-05 23:17:56 +02:00
Cristian Deenen
2cfa8c3ac9 v1.5.1 2023-06-28 02:19:40 +02:00
Cristian Deenen
b07f0a6454 v1.5.0 2023-05-28 13:50:41 +02:00
Cristian Deenen
631fdbcccb v1.4.12 2022-09-07 04:55:51 +02:00
Cristian Deenen
9a7088a310 v1.4.11 2022-09-05 01:42:15 +02:00
Material Foundry
033a7351e4 Merge pull request #97 from kyamsil/update_pf2e_3.8.2
Updating pf2e again
2022-09-01 03:14:07 +02:00
kyamsil
be7f837f7d Updating pf2e again 2022-06-12 20:24:30 +01:00
Cristian Deenen
79cfc5769a v1.4.10 2022-05-30 02:06:57 +02:00
Cristian Deenen
fc7dcff3b0 version check hotfix 2022-05-29 16:09:14 +02:00
Cristian Deenen
abb883c8b8 Starfinder conditions fix 2022-04-19 12:31:45 +02:00
Cristian Deenen
8cf974455a v1.4.9 2022-04-16 04:29:57 +02:00
Material Foundry
e7e9b84227 Merge pull request #95 from kyamsil/update_pf2e_3.8.2
Fixed rolls and conditions to work with latest pf2e version
2022-04-16 00:13:00 +02:00
kyamsil
108c955ac2 Revamped Spellbook handling and clicking for all types 2022-04-11 02:31:35 +01:00
kyamsil
4d320a5f6c Added color ring based on proficiency levels for skills and saves (pf2e and dnd5e) 2022-04-08 20:26:33 +01:00
kyamsil
ccacd3e26e Changed initiative rolling so it adds to combat without dialog 2022-04-07 23:03:48 +01:00
kyamsil
d3c2c6465d Some clean up and checks for special types of actors 2022-04-07 03:00:51 +01:00
kyamsil
bc0804bc08 Fixed rolls and conditions to work with latest pf2e version 2022-04-06 21:36:48 +01:00
CDeenen
49bc188dde v1.4.8 2021-12-22 23:04:06 +01:00
CDeenen
dce419d7c3 v1.4.7 2021-12-20 03:41:38 +01:00
Material Foundry
4566b8ef53 Merge pull request #91 from ElfFriend-DnD/Master
chore: update gm screen api call
2021-12-17 02:03:59 +01:00
Material Foundry
1f55b324c5 Merge pull request #85 from InnerGI/patch-1
Fixing undefined device when looping over buttonContext.
2021-12-17 02:03:39 +01:00
Material Foundry
a6a6cd170e Merge pull request #84 from JackDCondon/Master
Forbidden Lands System
2021-12-17 02:03:10 +01:00
Andrew Krigline
cc8588bf4d chore: update gm screen api call 2021-11-23 09:57:34 -05:00
Logan Marin
117a1fb59d Fixing undefined device when looping over buttonContext. 2021-10-23 21:48:13 -05:00
Jack Condon
888a2971fb Support for monster attack and raw item quantity. 2021-10-19 01:21:04 +11:00
Jack Condon
c74d27610a Push Finished Forbidden Lands,
All stats have been added into the rolling
2021-10-19 00:48:01 +11:00
Jack Condon
f4d02cf296 Added System doc
System doc added and it loads
2021-10-17 00:16:34 +11:00
CDeenen
874d9c8fb6 v1.4.6 2021-09-07 22:49:16 +02:00
Material Foundry
66b8406615 Merge pull request #81 from kyamsil/pf2e_refresh
Pf2e refresh
2021-09-07 22:24:44 +02:00
kyamsil
e6c54a2b13 Fix FlatFooted condition handling 2021-09-06 03:53:22 +01:00
kyamsil
c01f9ec566 Added support for Lore Skills, Perception and Initiative. Additional skill and saves icons 2021-08-25 23:10:39 +01:00
kyamsil
7bd06d7797 Cleanup 2021-08-03 00:51:51 +01:00
kyamsil
2fd5f81891 Adding management of actions and strikes 2021-08-03 00:42:26 +01:00
kyamsil
e8df118ce1 Defaulting to rollItemMacro. Fixes for spell and spell uses 2021-08-02 01:42:55 +01:00
kyamsil
6e22fef160 Merge branch 'Master' into pf2e_refresh 2021-08-01 22:57:28 +01:00
kyamsil
3a52ed28b4 Change the way conditions with values are handled 2021-08-01 22:48:08 +01:00
CDeenen
6c840cbf59 v1.4.5 2021-07-30 00:07:58 +01:00
70 changed files with 5396 additions and 1974 deletions

45
.github/workflows/main.yml vendored Normal file
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@@ -0,0 +1,45 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'module.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://github.com/${{github.repository}}
manifest: https://github.com/${{github.repository}}/releases/latest/download/module.json
download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/module.zip
# Create a zip file with all files required by the module to add to the release
- run: zip -r ./module.zip MaterialDeck.js module.json README.md DEVGUIDE.md changelog.md css/ wiki/ img/ lang/ src/ templates/
# Create a release for this specific version
- name: Update Release with Files
id: create_version_release
uses: ncipollo/release-action@v1
with:
allowUpdates: true # Set this to false if you want to prevent updating existing releases
name: ${{ github.event.release.name }}
draft: ${{ github.event.release.unpublished }}
prerelease: ${{ github.event.release.prerelease }}
token: ${{ secrets.GITHUB_TOKEN }}
artifacts: './module.json, ./module.zip'
tag: ${{ github.event.release.tag_name }}
body: ${{ github.event.release.body }}

1
.gitignore vendored
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@@ -1 +0,0 @@
MaterialDeck.zip

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@@ -7,7 +7,7 @@ In addition to this repo, you will also need to check out the [MaterialDeck_SD g
### Make a new system.js file ### Make a new system.js file
In the [src/systems](src/systems) directory, create a new system file by copying and pasting a similar system to it; for example, `cp demonlord.js wfrp4.js` In the [src/systems](src/systems) directory, create a new system file by copying and pasting a similar system to it, or use template.js; for example, `cp demonlord.js wfrp4.js`
You then need to go through all the functions in there and make sure that the correct data is set. You then need to go through all the functions in there and make sure that the correct data is set.
### Update TokenHelper ### Update TokenHelper

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@@ -1,15 +1,45 @@
import {registerSettings} from "./src/settings.js"; import { registerSettings } from "./src/settings.js";
import {StreamDeck} from "./src/streamDeck.js"; import { StreamDeck } from "./src/streamDeck.js";
import {TokenControl} from "./src/token.js"; import { TokenControl } from "./src/actions/token.js";
import {MacroControl} from "./src/macro.js"; import { MacroControl } from "./src/actions/macro.js";
import {CombatTracker} from "./src/combattracker.js"; import { CombatTracker } from "./src/actions/combattracker.js";
import {PlaylistControl} from "./src/playlist.js"; import { PlaylistControl } from "./src/actions/playlist.js";
import {SoundboardControl} from "./src/soundboard.js"; import { SoundboardControl } from "./src/actions/soundboard.js";
import {OtherControls} from "./src/othercontrols.js"; import { OtherControls } from "./src/actions/othercontrols.js";
import {ExternalModules} from "./src/external.js"; import { ExternalModules } from "./src/actions/external.js";
import {SceneControl} from "./src/scene.js"; import { SceneControl } from "./src/actions/scene.js";
import {downloadUtility, compatibleCore} from "./src/misc.js"; import { downloadUtility, compareVersions } from "./src/misc.js";
import {TokenHelper} from "./src/systems/tokenHelper.js"; import { TokenHelper } from "./src/systems/tokenHelper.js";
export const releaseURLs = {
module: {
api: "https://api.github.com/repos/MaterialFoundry/MaterialDeck/releases",
url: "https://github.com/MaterialFoundry/MaterialDeck/releases"
},
plugin: {
api: "https://api.github.com/repos/MaterialFoundry/MaterialDeck_SD/releases",
url: "https://github.com/MaterialFoundry/MaterialDeck_SD/releases"
},
materialCompanion: {
api: "https://api.github.com/repos/MaterialFoundry/MaterialCompanion/releases",
url: "https://github.com/MaterialFoundry/MaterialCompanion/releases"
}
}
export let versions = {
materialCompanion: {
current: 'Unknown',
minimum: 'Unknown'
},
plugin: {
current: 'Unknown',
minimum: 'Unknown'
},
module: {
current: 'Unknown'
}
}
export var streamDeck; export var streamDeck;
export var tokenControl; export var tokenControl;
export var macroControl; export var macroControl;
@@ -20,27 +50,14 @@ export var otherControls;
export var externalModules; export var externalModules;
export var sceneControl; export var sceneControl;
export var tokenHelper; export var tokenHelper;
export const moduleName = "MaterialDeck"; export const moduleName = "MaterialDeck";
export let gamingSystem = "dnd5e";
let ready = false;
export let hotbarUses = false; export let hotbarUses = false;
export let calculateHotbarUses; export let calculateHotbarUses;
let ready = false;
let controlTokenTimer; let controlTokenTimer;
export let sdVersion;
export let msVersion;
let updateDialog;
//CONFIG.debug.hooks = true;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Global variables
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
export var enableModule; export var enableModule;
//Websocket variables //Websocket variables
@@ -49,7 +66,8 @@ let wsOpen = false; //Bool for checking if websocket has ever been o
let wsInterval; //Interval timer to detect disconnections let wsInterval; //Interval timer to detect disconnections
let WSconnected = false; let WSconnected = false;
//let furnace = game.modules.get("furnace");
//CONFIG.debug.hooks = true;
/* /*
* Analyzes the message received * Analyzes the message received
@@ -59,39 +77,43 @@ let WSconnected = false;
async function analyzeWSmessage(msg){ async function analyzeWSmessage(msg){
if (enableModule == false) return; if (enableModule == false) return;
const data = JSON.parse(msg); const data = JSON.parse(msg);
// console.log("Received",data); //console.log("Received",data);
if (data.type == 'connected') {
if (data.type == "connected" && data.data == "SD"){ console.log('rec',data)
const msg = {
target: "SD",
type: "init",
system: game.system.id
}
ws.send(JSON.stringify(msg));
console.log("streamdeck connected to server");
streamDeck.resetImageBuffer();
} }
if (data.type == "version" && data.source == "SD") { if (data.type == "connected" && data.source == "MaterialCompanion"){
let minimumSDversion; //console.log('data',data)
let minimumMSversion; //transmitInitData();
if (compatibleCore("0.8.5")) { let sdNok = false;
minimumSDversion = game.modules.get("MaterialDeck").data.flags.minimumSDversion.replace('v',''); let msNok = false;
minimumMSversion = game.modules.get("MaterialDeck").data.flags.minimumMSversion; if (data.materialCompanionVersion) {
versions.materialCompanion.current = data.materialCompanionVersion;
if (!compareVersions(versions.materialCompanion.minimum, versions.materialCompanion.current)) {
msNok = true;
} }
else {
minimumSDversion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
minimumMSversion = game.modules.get("MaterialDeck").data.minimumMSversion;
} }
if (data.pluginVersion) {
versions.plugin.current = data.pluginVersion;
if (!compareVersions(versions.plugin.minimum, versions.plugin.current)) {
sdNok = true;
}
}
if (msNok || sdNok) {
let content = '';
if (sdNok && msNok) content += `${game.i18n.localize("MaterialDeck.UpdateRequired.Both")}<br><br>`;
else if (sdNok) content += `${game.i18n.localize("MaterialDeck.UpdateRequired.SD")}<br><br>`;
else if (msNok) content += `${game.i18n.localize("MaterialDeck.UpdateRequired.MC")}<br><br>`;
sdVersion = data.version; content += `${game.i18n.localize("MaterialDeck.UpdateRequired.Update")}<br><br>`;
if (data.version < minimumSDversion && updateDialog == undefined) { if (sdNok) content += `<a href="${releaseURLs.plugin.url}">${game.i18n.localize("MaterialDeck.UpdateRequired.SDdownload")}</a><br>`;
updateDialog = new Dialog({ if (msNok) content += `<a href="${releaseURLs.materialCompanion.url}">Material Companion</a><br>`;
title: "Material Deck: Update Needed", content += "<br>"
content: "<p>The Stream Deck plugin version you're using is v" + data.version + ", which is incompatible with this verion of the module.<br>Update to v" + minimumSDversion + " or newer.</p>",
new Dialog({
title: game.i18n.localize("MaterialDeck.UpdateRequired.Title"),
content,
buttons: { buttons: {
download: { download: {
icon: '<i class="fas fa-download"></i>', icon: '<i class="fas fa-download"></i>',
@@ -104,20 +126,27 @@ async function analyzeWSmessage(msg){
} }
}, },
default: "download" default: "download"
}); }).render(true);
updateDialog.render(true);
} }
console.log("streamdeck connected to server", versions.materialCompanion.current);
streamDeck.resetImageBuffer();
}
if (data.type == 'newDevice') {
streamDeck.newDevice(data.iteration,data.device);
return;
} }
if (data == undefined || data.payload == undefined) return; if (data == undefined || data.payload == undefined) return;
//console.log("Received",data);
const action = data.action; const action = data.action;
const event = data.event; const event = data.event;
const context = data.context; const context = data.context;
const coordinates = data.payload.coordinates; const coordinates = data.payload.coordinates;
const settings = data.payload.settings; const settings = data.payload.settings;
const device = data.device; const device = data.device;
const name = data.deviceName;
const type = data.deviceType;
if (data.data == 'init'){ if (data.data == 'init'){
@@ -125,7 +154,7 @@ async function analyzeWSmessage(msg){
if (event == 'willAppear' || event == 'didReceiveSettings'){ if (event == 'willAppear' || event == 'didReceiveSettings'){
if (coordinates == undefined) return; if (coordinates == undefined) return;
streamDeck.setScreen(action); streamDeck.setScreen(action);
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings); await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings,name,type);
if (action == 'token'){ if (action == 'token'){
tokenControl.active = true; tokenControl.active = true;
@@ -153,6 +182,7 @@ async function analyzeWSmessage(msg){
} }
else if (event == 'keyDown'){ else if (event == 'keyDown'){
if (action == 'token') if (action == 'token')
tokenControl.keyPress(settings); tokenControl.keyPress(settings);
else if (action == 'macro') else if (action == 'macro')
@@ -172,6 +202,7 @@ async function analyzeWSmessage(msg){
} }
else if (event == 'keyUp'){ else if (event == 'keyUp'){
if (action == 'soundboard'){ if (action == 'soundboard'){
soundboard.keyPressUp(settings); soundboard.keyPressUp(settings);
} }
@@ -204,16 +235,16 @@ function startWebsocket() {
ui.notifications.info("Material Deck "+game.i18n.localize("MaterialDeck.Notifications.Connected") +": "+address); ui.notifications.info("Material Deck "+game.i18n.localize("MaterialDeck.Notifications.Connected") +": "+address);
wsOpen = true; wsOpen = true;
const msg = { const msg = {
target: "server", target: "MaterialCompanion",
module: "MD" source: "MaterialDeck_Foundry",
sourceTarget: "MaterialDeck_Device",
type: "connected",
userId: game.userId,
userName: game.user.name,
version: game.modules.get(moduleName).version
} }
ws.send(JSON.stringify(msg)); ws.send(JSON.stringify(msg));
const msg2 = { transmitInitData();
target: "SD",
type: "init",
system: game.system.id
}
ws.send(JSON.stringify(msg2));
clearInterval(wsInterval); clearInterval(wsInterval);
wsInterval = setInterval(resetWS, 5000); wsInterval = setInterval(resetWS, 5000);
} }
@@ -222,6 +253,34 @@ function startWebsocket() {
wsInterval = setInterval(resetWS, 10000); wsInterval = setInterval(resetWS, 10000);
} }
let messageCount = 0; let messageCount = 0;
function transmitInitData() {
const msg = {
target: "MaterialDeck_Device",
type: "init",
userId: game.userId,
system: getGamingSystem(),
systemData: {
conditions: tokenHelper.getConditionList(),
abilities: tokenHelper.getAbilityList(),
saves: tokenHelper.getSavesList(),
skills: tokenHelper.getSkillList(),
itemTypes: tokenHelper.getItemTypes(),
weaponRollModes: tokenHelper.getWeaponRollModes(),
featureTypes: tokenHelper.getFeatureTypes(),
spellLevels: tokenHelper.getSpellLevels(),
spellTypes: tokenHelper.getSpellTypes(),
stats: tokenHelper.getStatsList(),
onClick: tokenHelper.getOnClickList(),
rollTypes: tokenHelper.getRollTypes(),
attackModes: tokenHelper.getAttackModes()
},
coreVersion: game.version.split('.')[0]
}
ws.send(JSON.stringify(msg));
}
/** /**
* Try to reset the websocket if a connection is lost * Try to reset the websocket if a connection is lost
*/ */
@@ -265,21 +324,59 @@ export function getPermission(action,func) {
else return settings.permissions?.[action]?.[func]?.[role]; else return settings.permissions?.[action]?.[func]?.[role];
} }
function getGamingSystem() {
const systemOverride = game.settings.get(moduleName,'systemOverride');
gamingSystem = (systemOverride == undefined || systemOverride == null || systemOverride == '') ? game.system.id : systemOverride;
return gamingSystem;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// Hooks // Hooks
// //
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
async function enableSettingDialog() {
return new Promise((resolve, reject) => {
const dialog = new Dialog({
title: game.i18n.localize("MaterialDeck.EnableDialog.Title"),
content: game.i18n.localize("MaterialDeck.EnableDialog.Content"),
buttons: {
yes: { label: game.i18n.localize("MaterialDeck.EnableDialog.Yes"), callback: () => { resolve('yes') } },
no: { label: game.i18n.localize("MaterialDeck.EnableDialog.No"), callback: () => { resolve('no') } },
},
default: 'no',
close: () => { reject() }
});
dialog.render(true);
});
}
/** /**
* Ready hook * Ready hook
* Attempt to open the websocket * Attempt to open the websocket
*/ */
Hooks.once('ready', async()=>{ Hooks.once('ready', async()=>{
registerSettings(); await registerSettings();
if (game.settings.get(moduleName, 'Enable')) game.settings.set(moduleName,'EnableDialogShown',true);
else if (!game.settings.get(moduleName,'EnableDialogShown')) {
const response = await enableSettingDialog();
await game.settings.set(moduleName,'EnableDialogShown',true);
if (response == "yes") await game.settings.set(moduleName, 'Enable', true);
else await game.settings.set(moduleName, 'Enable', false);
}
enableModule = (game.settings.get(moduleName,'Enable')) ? true : false; enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
getGamingSystem();
versions.module.current = game.modules.get('MaterialDeck').version;
versions.materialCompanion.minimum = game.modules.get(moduleName).flags.minimumMaterialCompanionVersion;
versions.plugin.minimum = game.modules.get(moduleName).flags.minimumPluginVersion;
soundboard = new SoundboardControl(); soundboard = new SoundboardControl();
streamDeck = new StreamDeck(); streamDeck = new StreamDeck();
tokenControl = new TokenControl(); tokenControl = new TokenControl();
@@ -380,32 +477,48 @@ Hooks.once('ready', async()=>{
if (hotbarUsesTemp != undefined) hotbarUses = true; if (hotbarUsesTemp != undefined) hotbarUses = true;
}); });
Hooks.on('updateToken',(scene,token)=>{ function updateActor(id) {
const token = tokenHelper.getTokenFromActorId(id);
if (token == undefined) return;
tokenControl.update(token.id);
}
Hooks.on('updateToken',(document,changes)=>{
if (enableModule == false || ready == false) return; if (enableModule == false || ready == false) return;
let tokenId = token._id; let tokenId = changes._id;
if (tokenId == canvas.tokens.controlled[0]?.id) tokenControl.update(canvas.tokens.controlled[0]?.id); if (tokenId == canvas.tokens.controlled[0]?.id) tokenControl.update(canvas.tokens.controlled[0]?.id);
if (macroControl != undefined) macroControl.updateAll(); if (macroControl != undefined) macroControl.updateAll();
if (changes.hidden != undefined && combatTracker != undefined) combatTracker.updateAll();
}); });
Hooks.on('updateActor',(actor)=>{ Hooks.on('updateActor',(actor)=>{
if (enableModule == false || ready == false) return; if (enableModule == false || ready == false) return;
let children = canvas.tokens.children[0].children; updateActor(actor.id);
for (let i=0; i<children.length; i++){
if (children[i].actor.id == actor._id){
let tokenId = children[i].id;
if (tokenId == canvas.tokens.controlled[0]?.id) {
tokenControl.update(canvas.tokens.controlled[0]?.id);
}
}
}
if (macroControl != undefined) macroControl.updateAll(); if (macroControl != undefined) macroControl.updateAll();
}); });
Hooks.on('createActiveEffect',(data)=>{
if (enableModule == false || ready == false) return;
updateActor(data.parent.id);
return;
});
Hooks.on('deleteActiveEffect',(data)=>{
if (enableModule == false || ready == false) return;
updateActor(data.parent.id);
return;
});
Hooks.on('onActorSetCondition',(data)=>{
if (enableModule == false || ready == false) return;
updateActor(data.actor.id);
return;
});
Hooks.on('controlToken',(token,controlled)=>{ Hooks.on('controlToken',(token,controlled)=>{
if (enableModule == false || ready == false) return; if (enableModule == false || ready == false) return;
if (controlled) { if (controlled) {
tokenControl.update(token.data._id); tokenControl.update(token.id);
if (controlTokenTimer != undefined) { if (controlTokenTimer != undefined) {
clearTimeout(controlTokenTimer); clearTimeout(controlTokenTimer);
controlTokenTimer = undefined; controlTokenTimer = undefined;
@@ -429,14 +542,14 @@ Hooks.on('renderHotbar', (hotbar)=>{
Hooks.on('render', (app)=>{ Hooks.on('render', (app)=>{
if (enableModule == false || ready == false) return; if (enableModule == false || ready == false) return;
if (compatibleCore("0.8.1") == false) return;
if (app.id == "hotbar" && macroControl != undefined) macroControl.hotbar(app.macros); if (app.id == "hotbar" && macroControl != undefined) macroControl.hotbar(app.macros);
}); });
Hooks.on('renderCombatTracker',()=>{ Hooks.on('renderCombatTracker',()=>{
if (enableModule == false || ready == false) return; if (enableModule == false || ready == false) return;
if (combatTracker != undefined) combatTracker.updateAll(); if (combatTracker != undefined) {
combatTracker.updateAll();
}
if (tokenControl != undefined) tokenControl.update(canvas.tokens.controlled[0]?.id); if (tokenControl != undefined) tokenControl.update(canvas.tokens.controlled[0]?.id);
}); });
@@ -456,6 +569,16 @@ Hooks.on('closeplaylistConfigForm', (form)=>{
playlistControl.updateAll(); playlistControl.updateAll();
}); });
Hooks.on('updatePlaylistSound', ()=>{
if (enableModule == false || ready == false) return;
if (playlistControl != undefined) playlistControl.updateAll();
});
Hooks.on('lightingRefresh',()=>{
if (enableModule == false || ready == false) return;
if (tokenControl != undefined) tokenControl.update();
});
Hooks.on('pauseGame',()=>{ Hooks.on('pauseGame',()=>{
if (enableModule == false || ready == false) return; if (enableModule == false || ready == false) return;
otherControls.updateAll(); otherControls.updateAll();
@@ -562,19 +685,25 @@ Hooks.on('NotYourTurn', ()=>{
externalModules.updateAll(); externalModules.updateAll();
}) })
Hooks.on('pseudoclockSet', ()=>{ Hooks.on('simple-calendar-date-time-change', ()=>{
if (enableModule == false || ready == false) return; if (enableModule == false || ready == false) return;
externalModules.updateAll(); externalModules.updateAll();
}) })
Hooks.on('about-time.clockRunningStatus', ()=>{ Hooks.on('simple-calendar-clock-start-stop', ()=>{
if (enableModule == false || ready == false) return; if (enableModule == false || ready == false) return;
externalModules.updateAll(); externalModules.updateAll();
}) })
Hooks.on('updateTile',()=>{
if (enableModule == false || ready == false) return;
externalModules.updateAll();
});
Hooks.once('init', ()=>{ Hooks.once('init', ()=>{
//CONFIG.debug.hooks = true; //CONFIG.debug.hooks = true;
//registerSettings(); //in ./src/settings.js //registerSettings(); //in ./src/settings.js
}); });
Hooks.once('canvasReady',()=>{ Hooks.once('canvasReady',()=>{
@@ -584,3 +713,44 @@ Hooks.once('canvasReady',()=>{
Hooks.on("soundscape", (data) => { Hooks.on("soundscape", (data) => {
externalModules.newSoundscapeData(data); externalModules.newSoundscapeData(data);
}); });
Hooks.on("globalAmbientVolumeChanged", (volume) => {
soundboard.ambientVolumeChanged(volume);
})
Hooks.on('updateMacro', () => {
if (enableModule == false || ready == false || macroControl == undefined) return;
macroControl.updateAll();
})
Hooks.on('globalPlaylistVolumeChanged', () => {
if (enableModule == false || ready == false || otherControls == undefined) return;
otherControls.updateAll();
})
Hooks.on('globalAmbientVolumeChanged', () => {
if (enableModule == false || ready == false || otherControls == undefined) return;
otherControls.updateAll();
})
Hooks.on('globalInterfaceVolumeChanged', () => {
if (enableModule == false || ready == false || otherControls == undefined) return;
otherControls.updateAll();
})
Hooks.on('MaterialDeck', (data) => {
if (data.type == 'setButton') {
//Get the buttonContext and device from streamDeck.buttonContext using data.buttonId
const buttonContext = streamDeck.buttonContext[0]?.buttons[data.button]?.context;
const device = streamDeck.buttonContext[0]?.device;
//Set icon on SD
streamDeck.setIcon(buttonContext, device, data.icon, data.options);
//Set text on SD
streamDeck.setTitle(data.text, buttonContext);
}
else {
//reserved for future MD hooks
}
});

View File

@@ -66,7 +66,7 @@ Instructions and more info can be found in the <a href="https://github.com/CDeen
Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json
## Software Versions & Module Incompatibilities ## Software Versions & Module Incompatibilities
<b>Foundry VTT:</b> Tested on 0.7.9 - 0.8.5<br> <b>Foundry VTT:</b> v10 - v11<br>
<b>Module Incompatibilities:</b> None known.<br> <b>Module Incompatibilities:</b> None known.<br>
## Developer Guide ## Developer Guide

View File

@@ -1,21 +1,214 @@
# Changelog Material Deck Module # Changelog Material Deck Module
### v1.4.5 - 27-07-2021 ### v1.5.2 - xx-xx-2023
<b>Starting from this version you have to use <a href="https://github.com/MaterialFoundry/MaterialCompanion">Material Companion</a> instead of Material Server.</b>
Fixes: Fixes:
<ul> <ul>
<li>Combat Tracker Action => Turn Display: If only 'Display Round' was enabled, the vertical alignment would be off. This has been fixed.</li> <li>(PF2e) Token Action => Toggle Condition: Condition icons work again</li>
<li>WebSocket client no longer creates duplicate connections</li> </ul>
<li>Token Action => If 'Display Uses/Quantity' is enabled for an item that has no maximum uses/quantity, the uses/quantity border is now consistently black.</li>
<li>Update dialog that appears if the SD plugin needs to be updated now only appears once</li> Other:
<ul>
<li>Material Deck is no longer compatible with Material Server, you now have to use Material Companion</li>
<li>Removed 'Device Config' because this is now handled by Material Companion</li>
</ul>
### v1.5.1 - 28-06-2023
Fixes:
<ul>
<li>Token Action => Toggle Condition: Fixed PF2e conditions</li>
<li>Macro Action => Macro by name: Fixed macro arguments not working in v10</li>
<li>Download Utility: Latest module version is now displayed correctly</li>
</ul> </ul>
Additions: Additions:
<ul> <ul>
<li>External Modules: Added support for the Soundscape module. Requires Soundscape v1.0.3</li> <li>Other Actions => Open Journal: Added option to open journal pages by page name or number</li>
<li>Macro Action => Advanced Macros is now supported for calling macros with arguments</li> <li>Playlist Action: Added option to select playlists and tracks by name</li>
<li>Combat Tracker Action => Function: Added option to select the combatant after changing the turn</li> </ul>
<li>Other Actions => Added 'Set Roll Mode' which sets the roll mode for all rolls to public, private gm, blind gm or self roll</li>
<li>Added support for wfrp4e (thanks to sozin#8622 & eccobold#3541)</li> ### v1.5.0 - 28-05-2023
<li>Added DEVGUIDE.md to help developers add support for new systems (thanks to sozin#8622 & eccobold#3541)</li> Additions:
<ul>
<li>Most settings in the plugin are now hyperlinks. Clicking them opens a window opening the relevant section on the wiki describing that setting.</li>
<li>Token Action => Stats: Added support for simple if-statements in the custom stats function</li>
<li>(dnd5e) Token Action => Added option to filter spells by preparedness</li>
<li>Added an 'Icon Override' option to each action. Filling in a path to an icon on your Foundry server will make the button use that icon instead of the default one</li>
<li>Added a one-time popup asking users if they want to enable the module for their client. This should hopefully solve one of the most common connection issues</li>
<li>Token Action: Added background color option for items, abilities and spells</li>
<li>Added the current and latest module version to the download utility</li>
<li>Combat Tracker: Added option to filter combatants in order to not display neutral, hostile or hidden tokens</li>
<li>Macro Action => Macroboard: Added a label to each macro. By default this is the name of the macro, but this can be edited to your liking. If 'Display Name/Label' is selected in the SD app, the label will be displayed. This allows you to distinguish macros when the same macro is used for multiple functions (using macro arguments)</li>
<li>(dnd5e) Other: Added 'Attack Roll Modes' where you can configure weapon rolls to roll for 'to hit', 'damage', 'crit damage', etc</li>
<li>Scene Action: Added option to specify a ring color for the active scene</li>
<li>Other Controls => Darkness Control: Added animation time option for 'Transition to Day/Night'</li>
<li>Other Controls: Added 'Global Volume Controls' to control the playlist, ambient and interface volume</li>
</ul>
Fixes:
<ul>
<li>External Modules => Monk's Active Tile Triggers: Was no longer working, should now be fixed</li>
<li>Soundboard: Changing the 'Ambient' volume slider now instantaneously changes the volume of any currently playing sounds</li>
<li>Token Action => On Click => Handle Condition: Fixed some issues with conditions not being there or not working</li>
<li>Token Action => On Click: Fixed item offset</li>
<li>Fixed issue where long text would result in an error if Foundry was set to Russian</li>
<li>Macro Action => Macroboard: Arguments are stored again</li>
<li>Macro Action: Arguments were broken due to an update to Advanced Macros, this is now fixed</li>
<li>Macro Action: Fixed issue with icons on SD turning black when changing the icon in Foundry or moving the macro on the macrobar</li>
<li>Playlist Action: Playlist with shuffle enabled now play shuffled</li>
<li>Other => Control Buttons: Changing controls now loads the correct canvas layer</li>
<li>Combat Tracker: Token image, name and stats would not always display (if a new Combat Tracker action was created without changing 'Mode')</li>
</ul>
Other:
<ul>
<li>Made compatible with Foundry v11, dropped compatibility with Foundry v9</li>
<li>Moved most of the system-dependent code from the plugin to the module. This makes implementing new system or modifying/fixing current systems easier. It also automates some stuff (for example grabbing all conditions from Foundry instead of hardcoding them)</li>
<li>External Modules => About Time: Has been replaced with 'Simple Calendar' since About Time no longer functions as time/calendar management. It still functions exactly the same</li>
<li>External Modules => Mook AI: Has been removed since the module hasn't been updated for Foundry v10 or v11</li>
<li>Changed the logo in the Stream Deck app from the Foundry VTT logo to the Material Foundry logo</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2+ (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.5.0 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.4.12 - 07-09-2022
Fixes:
<ul>
<li>Some settings did not have a default value, which caused errors for new users in v10</li>
</ul>
### v1.4.11 - 05-09-2022
Fixes:
<ul>
<li>Fixed system autodetection bug, where it would not always correctly detect the system</li>
<li>Token Action => Stats/On Click: Pf2e intimidation did not work</li>
<li>Playlist Action => Fix unrestricted playback and 'play playlist'</li>
<li>User Config: Fix settings saving issue</li>
</ul>
Additions:
<ul>
<li>Token Action => Inventory: Added roll options to roll for to hit and damage (dnd5e only)</li>
<li>Token Action => Inventory/Features/Spellbook: Select by name or id</li>
<li>Token Action => Features: Added option to filter active and passive abilities (dnd5e only)</li>
<li>Token Action => Items/Spells/Features: Add offset options</li>
<li>Token Action => OnClick => SetVision: Added checkboxes to configure what settings should be changed</li>
<li>Combat Tracker => Function: Added option to roll initiative for combatants</li>
<li>Combat Tracker => OnClick: Added target and untarget token option</li>
<li>Other Actions => Darkness Control: Added 'Transition to Day' and 'Transition to Night' options</li>
<li>Other Actions => Darkness Control: Added animation time option for darkness changes</li>
</ul>
Other:
<ul>
<li>Made compatible with Foundry v10 (see notes below), dropped compatibility with Foundry v8</li>
<li>Token Action => On Click => Call Macro: Removed macro target, since I can't get it to work properly</li>
<li>Token Action => On Click => Movement: Tokens now snap to the grid when moved</li>
<li>Token Action => OnClick => SetVision: update configuration to v9/v10 standards</li>
<li>Token Action => Handle Conditions: Removed the increase/decrease option for all systems but pf2e (it only works in pf2e)</li>
<li>System Override: Changed to a dropdown menu with all supported systems, instead of a string field</li>
<li>All ui elements and classes have been given unique identifiers to prevent module incompatibilities</li>
</ul>
V10 Compatibility Notes:
<ul>
<li>The following systems have been tested in v10: dnd5e, pf1e, forbidden lands, wfrp4. Other systems have not been updated to v10 yet at the time of this update</li>
<li>Changing the token vision mode through MD does not work properly, appears to be a bug in Foundry</li>
<li>Wildcard images currently don't seem to work in v10, so they have not been tested</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2+ (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.4.11 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.4.10 - 30-05-2022
Fixes:
<ul>
<li>Stream Deck plugin v1.4.10 was not properly recognized as compatible</li>
</ul>
Additions:
<ul>
<li>Material Server version is now displayed in the Download Utility (MS v1.1.0+)</li>
</ul>
### v1.4.9 - 16-04-2022
Fixes:
<ul>
<li>PF2e: Fixed rolls and conditions for compatibility with latest pf2e version. Thanks to Kyamsil</li>
<li>Token Action => Set Vison: Setting light is working again</li>
<li>Other Actions => Roll Dice: Roll result would show as 'NaN' in Foundry v9, this is fixed</li>
</ul>
Additions:
<ul>
<li>Added support for the Starfinder system</li>
<li>External Modules => Added support for 'Monks Active Tile Triggers'</li>
<li>Added 'System Override' module setting. If your system is not supported, MD defaults to 5e. Here you can choose a supported system that is most similar to yours and have Material Deck use that system instead.</li>
<li>Token Action => Displayed Stats: A colored border is drawn around certain skills, saves, etc to indicate proficiency (compatible systems: dnd5e, pf2e). Thanks to Kyamsil</li>
</ul>
### v1.4.8 - 22-12-2021
Fixes:
<ul>
<li>'Device Configuration' would not save its settings properly</li>
</ul>
### v1.4.7 - 20-12-2021
Fixes:
<ul>
<li>External Modules => GM Screen: Changed to new api (thanks to akrigline)</li>
<li>Fixed an issue where SDs would not iterate properly, causing errors (thanks to InnerGI)</li>
<li>Fixed support for FXMaster. Requires FXMaster v2.0.0 or later (not officially released yet)</li>
</ul>
Additions:
<ul>
<li>Added compatibility for Foundry V0.9</li>
<li>Added Forbidden Lands system (thanks to JackDCondon)</li>
<li>Other Controls => Control Buttons: Added offset for 'Displayed Controls' and 'Displayed Tools'</li>
<li>Added 'Device Configuration' to the module settings. You can use this to configure specific SD devices to not connect to a client</li>
<li>Playlist Action => Added option to play next or previous track</li>
</ul>
### v1.4.6 - 07-09-2021
Fixes:
<ul>
<li>Token Action => Move token: If the user is not the GM, tokens can no longer move if game is paused, and they can no longer move through walls</li>
<li>Modifications made in the Property Inspector now immediately get saved, instead of when user deselects the setting (changed 'onchange' to 'oninput' event)</li>
</ul>
Additions:
<ul>
<li>Playlist Action: Added a 'Pause All' option</li>
</ul>
Other:
<ul>
<li>PF2E compatibility updated (thanks @kyamsil)</li>
</ul>
### v1.4.5 - 27-07-2021
Fixes:
<ul>
<li>Combat Tracker Action => Turn Display: If only 'Display Round' was enabled, the vertical alignment would be off. This has been fixed.</li>
<li>WebSocket client no longer creates duplicate connections</li>
<li>Token Action => If 'Display Uses/Quantity' is enabled for an item that has no maximum uses/quantity, the uses/quantity border is now consistently black.</li>
<li>Update dialog that appears if the SD plugin needs to be updated now only appears once</li>
</ul>
Additions:
<ul>
<li>External Modules: Added support for the Soundscape module. Requires Soundscape v1.0.3</li>
<li>Macro Action => Advanced Macros is now supported for calling macros with arguments</li>
<li>Combat Tracker Action => Function: Added option to select the combatant after changing the turn</li>
<li>Other Actions => Added 'Set Roll Mode' which sets the roll mode for all rolls to public, private gm, blind gm or self roll</li>
<li>Added support for wfrp4e (thanks to sozin#8622 & eccobold#3541)</li>
<li>Added DEVGUIDE.md to help developers add support for new systems (thanks to sozin#8622 & eccobold#3541)</li>
</ul> </ul>
<br> <br>
@@ -26,28 +219,28 @@ SD plugin v1.4.5 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialD
### v1.4.4 - 26-05-2021 ### v1.4.4 - 26-05-2021
Fixes: Fixes:
<ul> <ul>
<li>Some small fixes to make the module compatible with Foundry 0.8.5</li> <li>Some small fixes to make the module compatible with Foundry 0.8.5</li>
</ul> </ul>
Additions: Additions:
<ul> <ul>
<li>Token Action => Added 'Page-Wide Token' option. All buttons on the current page (where the page is the collection of buttons that are shown) that have this enabled will use the same token</li> <li>Token Action => Added 'Page-Wide Token' option. All buttons on the current page (where the page is the collection of buttons that are shown) that have this enabled will use the same token</li>
<li>Token Action => On Click: Added 'Set Page-Wide Token' option, so you can configure buttons to set the page-wide token by pressing a button</li> <li>Token Action => On Click: Added 'Set Page-Wide Token' option, so you can configure buttons to set the page-wide token by pressing a button</li>
<li>Token Action: Added a 'Mode' select box. Setting it to 'Token' is the same as pre v1.4.4. New are the inventory, features and spellbook options that can be used to auto-populate buttons with items, features and spells.</li> <li>Token Action: Added a 'Mode' select box. Setting it to 'Token' is the same as pre v1.4.4. New are the inventory, features and spellbook options that can be used to auto-populate buttons with items, features and spells.</li>
<li>Added a 'Clear Page' and 'Clear All' button to the soundboard and macroboard configuration</li> <li>Added a 'Clear Page' and 'Clear All' button to the soundboard and macroboard configuration</li>
<li>Added import and export buttons to the soundboard and macroboard configuration (only imports/exports metadata, not the actual audio files or the macros)</li> <li>Added import and export buttons to the soundboard and macroboard configuration (only imports/exports metadata, not the actual audio files or the macros)</li>
<li>The number of connection error messages you will get is now configurable in the module settings</li> <li>The number of connection error messages you will get is now configurable in the module settings</li>
<li>Added a download utility to the module settings, so you can easily version-check with the SD plugin and Material Server, download them and download profiles</li> <li>Added a download utility to the module settings, so you can easily version-check with the SD plugin and Material Server, download them and download profiles</li>
<li>Added Japanese localization (thanks BrotherSharper and Asami). All of the new features have not yet been translated</li> <li>Added Japanese localization (thanks BrotherSharper and Asami). All of the new features have not yet been translated</li>
</ul> </ul>
Other: Other:
<ul> <ul>
<li><b>(Breaking)</b> The Move Action has been removed. Moving tokens is not in the Token Action (it's an on click setting) and moving the canvas is in the Other Actions.</li> <li><b>(Breaking)</b> The Move Action has been removed. Moving tokens is not in the Token Action (it's an on click setting) and moving the canvas is in the Other Actions.</li>
<li>Major change to the soundboard and macroboard configuration. It is now displayed as pages of 16 sounds or 32 macros each, you can browse through the pages using the arrow keys at the top.</li> <li>Major change to the soundboard and macroboard configuration. It is now displayed as pages of 16 sounds or 32 macros each, you can browse through the pages using the arrow keys at the top.</li>
<li>There is no longer a limit to the amount of sounds/macros you can assign to the soundboard/macroboard, but please note that at some point you might experience performance issues if there's too many sounds/macros.</li> <li>There is no longer a limit to the amount of sounds/macros you can assign to the soundboard/macroboard, but please note that at some point you might experience performance issues if there's too many sounds/macros.</li>
<li>Removed the 'Stream Deck Model' module setting, since it's not that useful</li> <li>Removed the 'Stream Deck Model' module setting, since it's not that useful</li>
<li>Token Action has been revamped to make it clearer and easier to implement new game systems</li> <li>Token Action has been revamped to make it clearer and easier to implement new game systems</li>
</ul> </ul>
<br> <br>
@@ -58,15 +251,15 @@ SD plugin v1.4.4 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialD
### v1.4.3 - 05-05-2021 ### v1.4.3 - 05-05-2021
Fixes: Fixes:
<ul> <ul>
<li>Fixed issue where the module would break if multiple Stream Decks were configured in the Stream Deck application, but not all of them had MD actions assigned to them</li> <li>Fixed issue where the module would break if multiple Stream Decks were configured in the Stream Deck application, but not all of them had MD actions assigned to them</li>
<li>In the User Permission Configuration, the Scene Directory hint wasn't displayed properly</li> <li>In the User Permission Configuration, the Scene Directory hint wasn't displayed properly</li>
<li>Got rid of warnings that popped up on initialization when using MD as a player</li> <li>Got rid of warnings that popped up on initialization when using MD as a player</li>
<li>Fixed issue where the soundboard and macro board could not be configured by players, if it hadn't first been configured by a GM</li> <li>Fixed issue where the soundboard and macro board could not be configured by players, if it hadn't first been configured by a GM</li>
</ul> </ul>
Other Other
<ul> <ul>
<li>Added compatibility for Foundry 0.8.2. Some functions no longer work in 0.8.1 (they still do in 0.7.9)</li> <li>Added compatibility for Foundry 0.8.2. Some functions no longer work in 0.8.1 (they still do in 0.7.9)</li>
</ul> </ul>
<br> <br>
@@ -77,26 +270,26 @@ SD plugin v1.4.2 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/release
### v1.4.2 - 23-04-2021 ### v1.4.2 - 23-04-2021
Fixes: Fixes:
<ul> <ul>
<li>Last update I fixed the combat tracker, but this broke something in the Token Action (if you had a token selected, it would sometimes assumed you didn't have it selected), both should now work</li> <li>Last update I fixed the combat tracker, but this broke something in the Token Action (if you had a token selected, it would sometimes assumed you didn't have it selected), both should now work</li>
<li>Token Action: Plugin wouldn't save text boxes (such as 'Prepend Title' or 'Custom') if they were empty</li> <li>Token Action: Plugin wouldn't save text boxes (such as 'Prepend Title' or 'Custom') if they were empty</li>
<li>Token Action: Improved performance, especially when 'Token' is set to 'Selected Token', and you're selecting a new token while you had another token selected<li> <li>Token Action: Improved performance, especially when 'Token' is set to 'Selected Token', and you're selecting a new token while you had another token selected<li>
<li>Token Action => Stats => Skill Modifier: (dnd5e) Would only display the modifier, now it displays the total value (so with proficiency, if applicable)</li> <li>Token Action => Stats => Skill Modifier: (dnd5e) Would only display the modifier, now it displays the total value (so with proficiency, if applicable)</li>
<li>Combat Tracker => Mode: Function => Function: Would not always properly load the 'Turn Display' options</li> <li>Combat Tracker => Mode: Function => Function: Would not always properly load the 'Turn Display' options</li>
<li>Playlist Action: Background color would not show, and 'Off Color' wouldn't work for 'Offset'</li> <li>Playlist Action: Background color would not show, and 'Off Color' wouldn't work for 'Offset'</li>
<li>Macro Action => Macro Board => Offset: Background color would not show</li> <li>Macro Action => Macro Board => Offset: Background color would not show</li>
<li>Scene Action => Offset: Background color would not show</li> <li>Scene Action => Offset: Background color would not show</li>
</ul> </ul>
Additions: Additions:
<ul> <ul>
<li>Token Action: Changed the way how you can select what icon will be displayed. Instead of a true/false, there is now a selection box where you can select between 'None', 'Token Icon', 'Actor Icon' and 'Default', where the last one will display the default icon, for example the selected stat to display, the condition, etc</li> <li>Token Action: Changed the way how you can select what icon will be displayed. Instead of a true/false, there is now a selection box where you can select between 'None', 'Token Icon', 'Actor Icon' and 'Default', where the last one will display the default icon, for example the selected stat to display, the condition, etc</li>
<li>Token Action => Stats & On Click => Custom: Textbox now automatically resizes to fit the content</li> <li>Token Action => Stats & On Click => Custom: Textbox now automatically resizes to fit the content</li>
<li>Token Action => On Click => Dice Roll: Added 'Roll Mode' option, where you can set to roll as 'default' (displays dialog), 'normal', 'advantage' or 'disadvantage'. All options, except for 'default', will ignore the previously added 'Token Roll Options' in 'Other Actions'</li> <li>Token Action => On Click => Dice Roll: Added 'Roll Mode' option, where you can set to roll as 'default' (displays dialog), 'normal', 'advantage' or 'disadvantage'. All options, except for 'default', will ignore the previously added 'Token Roll Options' in 'Other Actions'</li>
</ul> </ul>
Other: Other:
<ul> <ul>
<li>Big code cleanup of the SD plugin</li> <li>Big code cleanup of the SD plugin</li>
</ul> </ul>
<br> <br>
@@ -107,25 +300,25 @@ SD plugin v1.4.2 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialD
### v1.4.1 - 21-04-2021 ### v1.4.1 - 21-04-2021
Fixes: Fixes:
<ul> <ul>
<li>Previous update broke the combat tracker, should now be fixed</li> <li>Previous update broke the combat tracker, should now be fixed</li>
</ul> </ul>
### v1.4.0 - 21-04-2021 ### v1.4.0 - 21-04-2021
Additions: Additions:
<ul> <ul>
<li>Support for connecting multiple Stream Decks at the same time. Please note that performance decreases with each extra Stream Deck</li> <li>Support for connecting multiple Stream Decks at the same time. Please note that performance decreases with each extra Stream Deck</li>
<li>Other Actions: Added 'Token Roll Options'. This can toggle token rolls between showing a dialog and skipping the dialog and rolling normally or with advantage or disadvantage</li> <li>Other Actions: Added 'Token Roll Options'. This can toggle token rolls between showing a dialog and skipping the dialog and rolling normally or with advantage or disadvantage</li>
<li>If the SD plugin version you're using is outdated, you now get a pop-up to notify you of this and direct you to the download page</li> <li>If the SD plugin version you're using is outdated, you now get a pop-up to notify you of this and direct you to the download page</li>
<li>Added a module setting to set how dark the default white images should be. Can be lowered for improved readability of the text</li> <li>Added a module setting to set how dark the default white images should be. Can be lowered for improved readability of the text</li>
<li>Token Action => Stats: Added option to prepend text to the title, so you can set the stat to, for example, strength, and put 'STR: ' in the prepend textbox to display, for example, 'STR: +2'</li> <li>Token Action => Stats: Added option to prepend text to the title, so you can set the stat to, for example, strength, and put 'STR: ' in the prepend textbox to display, for example, 'STR: +2'</li>
</ul> </ul>
Fixes: Fixes:
<ul> <ul>
<li>Token Action => Skill Roll: Setting wasn't saved in SD app</li> <li>Token Action => Skill Roll: Setting wasn't saved in SD app</li>
<li>Token Action => Roll Ability: Rolling ability checks was broken for some systems</li> <li>Token Action => Roll Ability: Rolling ability checks was broken for some systems</li>
<li>Token Action => Stats => Display HP: Read overlay indicating HP in the heart icon was also drawn when 'Display Token Icon' was enabled</li> <li>Token Action => Stats => Display HP: Read overlay indicating HP in the heart icon was also drawn when 'Display Token Icon' was enabled</li>
<li>Token Action => Stats: Added default images for all dnd5e abilities, saves and skills</li> <li>Token Action => Stats: Added default images for all dnd5e abilities, saves and skills</li>
</ul> </ul>
<br> <br>
@@ -137,27 +330,27 @@ SD plugin v1.4.0 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialD
### v1.3.3 - 12-04-2021 ### v1.3.3 - 12-04-2021
Additions: Additions:
<ul> <ul>
<li>Other Actions => Open Sidebar Tab: Action now indicates which sidebar tab is open (only works on Foundry 0.8.x)</li> <li>Other Actions => Open Sidebar Tab: Action now indicates which sidebar tab is open (only works on Foundry 0.8.x)</li>
<li>Other Actions => Open Sidebar Tab: Added option to create an pop-out (doesn't work for the chat)</li> <li>Other Actions => Open Sidebar Tab: Added option to create an pop-out (doesn't work for the chat)</li>
<li>Other Actions: Added option to open the pf2e compendium browser</li> <li>Other Actions: Added option to open the pf2e compendium browser</li>
<li>Macro Action: Can now call macros by name</li> <li>Macro Action: Can now call macros by name</li>
<li>Token Action => On Click: Added option to call a macro. Currently the macro will be applied to the selected token</li> <li>Token Action => On Click: Added option to call a macro. Currently the macro will be applied to the selected token</li>
<li>Token Action => Display Stats: Added saving throws and skill modifiers for most systems</li> <li>Token Action => Display Stats: Added saving throws and skill modifiers for most systems</li>
<li>Token Action => OnClick: Added 'Dice Roll' option, which allows you to roll ability checks, saving throws and other things (depending on game system)</li> <li>Token Action => OnClick: Added 'Dice Roll' option, which allows you to roll ability checks, saving throws and other things (depending on game system)</li>
<li>Token Action => Stats => Display HP: Made the heart icon dynamic, so the amount that the heart is filled with red depends on the relative amount of hit points of the token. 25% hp means the lower 25% of the heart is red, 50% hp means the lower 50% of the heart is red, etc</li> <li>Token Action => Stats => Display HP: Made the heart icon dynamic, so the amount that the heart is filled with red depends on the relative amount of hit points of the token. 25% hp means the lower 25% of the heart is red, 50% hp means the lower 50% of the heart is red, etc</li>
<li>Token Action => Stats => Added a '+' before all modifier stats that are bigger than 0</li> <li>Token Action => Stats => Added a '+' before all modifier stats that are bigger than 0</li>
<li>Token Action => Custom OnClick: Added support for calling macros. For instructions, please refer to the documentation: https://github.com/CDeenen/MaterialDeck/wiki/Token-Action#custom-on-click-function</li> <li>Token Action => Custom OnClick: Added support for calling macros. For instructions, please refer to the documentation: https://github.com/CDeenen/MaterialDeck/wiki/Token-Action#custom-on-click-function</li>
</ul> </ul>
Fixes: Fixes:
<ul> <ul>
<li>Other Actions => Pause Game: Pause is now transmitted to all connected clients</li> <li>Other Actions => Pause Game: Pause is now transmitted to all connected clients</li>
<li>Token Action => Display Stats: Fixed movement speed for pf2e</li> <li>Token Action => Display Stats: Fixed movement speed for pf2e</li>
</ul> </ul>
Other: Other:
<ul> <ul>
<li>Should be compatible with Foundry 0.8.1. Only tested on DnD5e. Please note that any functions that rely on other modules do not work if the other modules are not compatible with 0.8.1</li> <li>Should be compatible with Foundry 0.8.1. Only tested on DnD5e. Please note that any functions that rely on other modules do not work if the other modules are not compatible with 0.8.1</li>
</ul> </ul>
<br> <br>
@@ -168,23 +361,23 @@ SD plugin v1.3.4 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialD
### v1.3.2 - 11-03-2021 ### v1.3.2 - 11-03-2021
Additions: Additions:
<ul> <ul>
<li>Added support for the Multi Action provided by the SD app</li> <li>Added support for the Multi Action provided by the SD app</li>
<li>External Modules Action => Added support for About Time</li> <li>External Modules Action => Added support for About Time</li>
<li>Token Action => Stats: Added 'Ability Scores', 'Ability Score Modifiers', 'Ability Score Saves' (dnd5e only) and 'Proficiency Bonus'</li> <li>Token Action => Stats: Added 'Ability Scores', 'Ability Score Modifiers', 'Ability Score Saves' (dnd5e only) and 'Proficiency Bonus'</li>
<li>Token Action => Stats: Added 'HP (box)' option that displays a box with color that changes depending on the HP</li> <li>Token Action => Stats: Added 'HP (box)' option that displays a box with color that changes depending on the HP</li>
<li>Move Action: You can now choose what token should be moved, similar to the Token Action</li> <li>Move Action: You can now choose what token should be moved, similar to the Token Action</li>
</ul> </ul>
Fixes: Fixes:
<ul> <ul>
<li>Playlist Action => Relative Offset: Fixed issue with displaying the target playlist name</li> <li>Playlist Action => Relative Offset: Fixed issue with displaying the target playlist name</li>
<li>Macro Action: Fixed Hotbar Uses for Shadow of the Demonlord</li> <li>Macro Action: Fixed Hotbar Uses for Shadow of the Demonlord</li>
</ul> </ul>
Other: Other:
<ul> <ul>
<li>Macro Action: Improved the way Hotbar Uses are displayed, it is now displayed in a box similar to how the module looks in Foundry</li> <li>Macro Action: Improved the way Hotbar Uses are displayed, it is now displayed in a box similar to how the module looks in Foundry</li>
<li>Made the way images are generated more flexible to make future additions easier</li> <li>Made the way images are generated more flexible to make future additions easier</li>
</ul> </ul>
<br> <br>
@@ -195,17 +388,17 @@ SD plugin v1.3.2 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialD
### v1.3.1 - 27-02-2021 ### v1.3.1 - 27-02-2021
Additions: Additions:
<ul> <ul>
<li>Token Action: You can now choose what token should be targeted with the action using: 'Selected Token', 'Token Name', 'Actor Name', 'Token Id' or 'Actor Id'. Added relevant user permissions to the permission configuration</li> <li>Token Action: You can now choose what token should be targeted with the action using: 'Selected Token', 'Token Name', 'Actor Name', 'Token Id' or 'Actor Id'. Added relevant user permissions to the permission configuration</li>
<li>Token Action => On Click: Added options 'Select Token' and 'Center on Token and Select Token'</li> <li>Token Action => On Click: Added options 'Select Token' and 'Center on Token and Select Token'</li>
<li>Playlist Action: Added relative offset mode, with the option to display the offset target name for playlists</li> <li>Playlist Action: Added relative offset mode, with the option to display the offset target name for playlists</li>
<li>Playlist Action => Stop All: Added option to display the name of the playlist at the current offset</li> <li>Playlist Action => Stop All: Added option to display the name of the playlist at the current offset</li>
</ul> </ul>
Fixes: Fixes:
<ul> <ul>
<li>Default user permissions would not be loaded if no previously saved permissions were present, resulting in MD assuming nobody has any permissions</li> <li>Default user permissions would not be loaded if no previously saved permissions were present, resulting in MD assuming nobody has any permissions</li>
<li>Other Actions => Control Buttons => Lighting Controls: Would create a button for ambient sound instead of lighting</li> <li>Other Actions => Control Buttons => Lighting Controls: Would create a button for ambient sound instead of lighting</li>
<li>Token Action => Display Token Icon: It used to show the icon, even if unchecked, if no stat with default icon was selected</li> <li>Token Action => Display Token Icon: It used to show the icon, even if unchecked, if no stat with default icon was selected</li>
</ul> </ul>
<br> <br>
@@ -216,24 +409,24 @@ SD plugin v1.3.1 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialD
### v1.3.0 - 25-02-2021 ### v1.3.0 - 25-02-2021
Additions: Additions:
<ul> <ul>
<li>Material Deck can now be used by players. A 'User Permission Configuration' screen has been added to the module settings where the GM can deside what Material Deck functions are available to users</li> <li>Material Deck can now be used by players. A 'User Permission Configuration' screen has been added to the module settings where the GM can deside what Material Deck functions are available to users</li>
<li>Macro Action: Added support for Illandril's Hotbar Uses (only requires the module to be installed, does not have to be active)</li> <li>Macro Action: Added support for Illandril's Hotbar Uses (only requires the module to be installed, does not have to be active)</li>
<li>Token Action => OnClick: Added support for CUB conditions</li> <li>Token Action => OnClick: Added support for CUB conditions</li>
<li>External Modules => Added support for the 'Trigger Happy' module</li> <li>External Modules => Added support for the 'Trigger Happy' module</li>
<li>External Modules => Added support for the 'MookAI' module</li> <li>External Modules => Added support for the 'MookAI' module</li>
<li>External Modules => Added support for the 'Shared Vision' module</li> <li>External Modules => Added support for the 'Shared Vision' module</li>
<li>External Modules => Added support for the 'Lock View' module</li> <li>External Modules => Added support for the 'Lock View' module</li>
<li>External Modules => Added support for the 'Not Your Turn' module</li> <li>External Modules => Added support for the 'Not Your Turn' module</li>
</ul> </ul>
Fixes: Fixes:
<ul> <ul>
<li>Token Action => OnClick: Fixed conditions for pf1e and dnd3.5e</li> <li>Token Action => OnClick: Fixed conditions for pf1e and dnd3.5e</li>
</ul> </ul>
Other Changes: Other Changes:
<ul> <ul>
<li>Token and Combat Tracker Actions now autodetect the game system</li> <li>Token and Combat Tracker Actions now autodetect the game system</li>
<li>Game-system related settings in the SD app unified and improved</li> <li>Game-system related settings in the SD app unified and improved</li>
<li>Image Cache setting is no longer considered experimental</li> <li>Image Cache setting is no longer considered experimental</li>
</ul> </ul>
<b>Note 1: </b>Because the module can now be used by players, some settings have been moved from 'world' settings to 'client' settings. This means that previous settings have been deleted, and they have to be set up again in the module settings.<br> <b>Note 1: </b>Because the module can now be used by players, some settings have been moved from 'world' settings to 'client' settings. This means that previous settings have been deleted, and they have to be set up again in the module settings.<br>
@@ -247,12 +440,12 @@ SD plugin v1.3.0 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialD
### v1.2.3 - 03-02-2021 ### v1.2.3 - 03-02-2021
Fixes: Fixes:
<ul> <ul>
<li>Fixed some issues for the Shadow of the Demon Lord system</li> <li>Fixed some issues for the Shadow of the Demon Lord system</li>
</ul> </ul>
Other Changes: Other Changes:
<ul> <ul>
<li>Improved performance of the 'Playlist Configuration', 'Macro Configuration' and 'Soundboard Configuration' screens</li> <li>Improved performance of the 'Playlist Configuration', 'Macro Configuration' and 'Soundboard Configuration' screens</li>
<li>Minor code clean-up</li> <li>Minor code clean-up</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br> Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
@@ -261,13 +454,13 @@ SD plugin v1.2.2 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/release
### v1.2.2 - 02-02-2021 ### v1.2.2 - 02-02-2021
Additions: Additions:
<ul> <ul>
<li>Added a help button in the module configuration</li> <li>Added a help button in the module configuration</li>
<li>Token Action: Added support for easy token wildcard image changes</li> <li>Token Action: Added support for easy token wildcard image changes</li>
<li>Token Action: Added a comprehensive custom onClick function that can modify token and actor data, with support for basic mathematical expressions</li> <li>Token Action: Added a comprehensive custom onClick function that can modify token and actor data, with support for basic mathematical expressions</li>
</ul> </ul>
Other Changes: Other Changes:
<ul> <ul>
<li>Improved GM screen compatibility</li> <li>Improved GM screen compatibility</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br> Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
@@ -278,23 +471,23 @@ SD plugin v1.2.2: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
<br> <br>
Additions: Additions:
<ul> <ul>
<li>EXPERIMENTAL: Added an image buffer to prevent resending of images that have already been sent, giving a slight performance boost. Buffer size can be set in the module settings</li> <li>EXPERIMENTAL: Added an image buffer to prevent resending of images that have already been sent, giving a slight performance boost. Buffer size can be set in the module settings</li>
<li>Token Action => Display Stats: Added option to select a data path for an attribute</li> <li>Token Action => Display Stats: Added option to select a data path for an attribute</li>
<li>External Modules => GM Screen: Open and close the GM screen. Link to module: https://foundryvtt.com/packages/gm-screen/</li> <li>External Modules => GM Screen: Open and close the GM screen. Link to module: https://foundryvtt.com/packages/gm-screen/</li>
<li>Other Actions => Roll dice: Roll dice in foundry and select between public roll, private roll, or displaying result on the SD</li> <li>Other Actions => Roll dice: Roll dice in foundry and select between public roll, private roll, or displaying result on the SD</li>
<li>Scene Action: Added way to create scene selection screen similar to soundboard/macro board. New functions to do this: 'Scene Directory' and 'Scene Offset'</li> <li>Scene Action: Added way to create scene selection screen similar to soundboard/macro board. New functions to do this: 'Scene Directory' and 'Scene Offset'</li>
<li>Scene Action: Added 'Active Scene' function</li> <li>Scene Action: Added 'Active Scene' function</li>
<li>Move Action => Selected Token: Added rotate to and rotate by functions</li> <li>Move Action => Selected Token: Added rotate to and rotate by functions</li>
<li>Token Action => On Click: Added 'Set Vision' option to set the token's vision and light emission</li> <li>Token Action => On Click: Added 'Set Vision' option to set the token's vision and light emission</li>
<li>Other Actions => Send Chat Message: Send a message to the Foundry chat</li> <li>Other Actions => Send Chat Message: Send a message to the Foundry chat</li>
</ul> </ul>
Other Changes: Other Changes:
<ul> <ul>
<li>Plugin: Scene Action created that replaces Other Actions => Scene Selection</li> <li>Plugin: Scene Action created that replaces Other Actions => Scene Selection</li>
<li>Plugin: Scene Action: Changed 'Any Scene' to 'Scene by Name'</li> <li>Plugin: Scene Action: Changed 'Any Scene' to 'Scene by Name'</li>
<li>Plugin: Actions are now ordered alphabetically</li> <li>Plugin: Actions are now ordered alphabetically</li>
<li>Plugin: Replaced color strings with color pickers</li> <li>Plugin: Replaced color strings with color pickers</li>
<li>Various minor bug fixes</li> <li>Various minor bug fixes</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br> Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
@@ -303,24 +496,24 @@ SD plugin v1.2.1: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.2.0 - 28-12-2020 ### v1.2.0 - 28-12-2020
Fixes Fixes
<ul> <ul>
<li>Incorrect link to some black backgrounds fixed</li> <li>Incorrect link to some black backgrounds fixed</li>
<li>Token Action: Movement speed wouldn't be displayed for DnD5e 1.2.0</li> <li>Token Action: Movement speed wouldn't be displayed for DnD5e 1.2.0</li>
<li>Macro Action => Hotbar: 10th macro would not trigger and display correctly</li> <li>Macro Action => Hotbar: 10th macro would not trigger and display correctly</li>
<li>Combat Tracker Action => Function: Default value would not properly initialize</li> <li>Combat Tracker Action => Function: Default value would not properly initialize</li>
<li>Other Actions => Darkness Control => Display would not function correctly</li> <li>Other Actions => Darkness Control => Display would not function correctly</li>
<li>Fixed some issues in the SD plugin where correct settings would not be displayed</li> <li>Fixed some issues in the SD plugin where correct settings would not be displayed</li>
</ul> </ul>
Additions: Additions:
<ul> <ul>
<li>Added new 'External Modules Action', which will contain all module integrations that don't fit anywhere else</li> <li>Added new 'External Modules Action', which will contain all module integrations that don't fit anywhere else</li>
<li>Added support for the Custom Hotbar module in 'Macro Action' => Mode: 'Custom Hotbar'. Link to module: https://foundryvtt.com/packages/custom-hotbar/</li> <li>Added support for the Custom Hotbar module in 'Macro Action' => Mode: 'Custom Hotbar'. Link to module: https://foundryvtt.com/packages/custom-hotbar/</li>
<li>Added support for the FxMaster module in 'External Modules Action' => Mode: 'Fx Master'. Link to module: https://foundryvtt.com/packages/fxmaster/</li> <li>Added support for the FxMaster module in 'External Modules Action' => Mode: 'Fx Master'. Link to module: https://foundryvtt.com/packages/fxmaster/</li>
</ul> </ul>
### v1.1.1 - 12-12-2020 ### v1.1.1 - 12-12-2020
Fixes Fixes
<ul> <ul>
<li>Fixed issue where deleting a playlist would cause an error preventing the Soundboard Configuration to show up</li> <li>Fixed issue where deleting a playlist would cause an error preventing the Soundboard Configuration to show up</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
@@ -330,16 +523,16 @@ SD plugin v1.1.0 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/release
### v1.1.0 - 09-12-2020 ### v1.1.0 - 09-12-2020
Fixes Fixes
<ul> <ul>
<li>Settings would not show for Combat Tracker action</li> <li>Settings would not show for Combat Tracker action</li>
<li>Macro Action => Macro Board default settings fixed</li> <li>Macro Action => Macro Board default settings fixed</li>
<li>API has been improved, making integration with other hardware/software easier, and making future changes/additions easier</li> <li>API has been improved, making integration with other hardware/software easier, and making future changes/additions easier</li>
</ul> </ul>
Additions: Additions:
<ul> <ul>
<li>Added support for Pathfinder 1e and Shadow of the Demon Lord</li> <li>Added support for Pathfinder 1e and Shadow of the Demon Lord</li>
<li>All dialogs that are openable using the SD can now be closed by pressing the button while the dialog is open</li> <li>All dialogs that are openable using the SD can now be closed by pressing the button while the dialog is open</li>
<li>Playlist Action & Soundboard Action => Stop All now indicates if there are tracks/playlists/sounds playing</li> <li>Playlist Action & Soundboard Action => Stop All now indicates if there are tracks/playlists/sounds playing</li>
<li>Confirmed Foundry 0.7.8 compatibility</li> <li>Confirmed Foundry 0.7.8 compatibility</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
@@ -348,8 +541,8 @@ SD plugin v1.1.0: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### V1.0.1 - 26-11-2020 ### V1.0.1 - 26-11-2020
<ul> <ul>
<li>Fixed issue where macro from macroboard wouldn't execute if furnace arguments were not defined</li> <li>Fixed issue where macro from macroboard wouldn't execute if furnace arguments were not defined</li>
<li>Fixed issue where soundboard wouldn't save if no previous data existed for that sound</li> <li>Fixed issue where soundboard wouldn't save if no previous data existed for that sound</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
@@ -359,7 +552,7 @@ SD plugin v1.0.0 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/release
### v1.0.0 - 24-11-2020 ### v1.0.0 - 24-11-2020
Release Release
<ul> <ul>
<li>Fixed issue where the last column in 'Soundboard Configuration' would not work properly</li> <li>Fixed issue where the last column in 'Soundboard Configuration' would not work properly</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
@@ -368,17 +561,17 @@ SD plugin v1.0.0: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.9.2 - 24-11-2020 ### v0.9.2 - 24-11-2020
<ul> <ul>
<li>Removed unnecessary errors when module is not fully configured</li> <li>Removed unnecessary errors when module is not fully configured</li>
<li>Solved issue that soundboard config couldn't be saved on a world that hadn't run Material Deck previously</li> <li>Solved issue that soundboard config couldn't be saved on a world that hadn't run Material Deck previously</li>
</ul> </ul>
### v0.9.1 - 23-11-2020 ### v0.9.1 - 23-11-2020
<ul> <ul>
<li>Fixed 'Playlist' action issue where 'TrackNr' wouldn't show</li> <li>Fixed 'Playlist' action issue where 'TrackNr' wouldn't show</li>
<li>Fixed 'Soundboard Configuration' issue where changing the playlist would reset everything you've changed since last save</li> <li>Fixed 'Soundboard Configuration' issue where changing the playlist would reset everything you've changed since last save</li>
<li>'Soundboard Configuration', 'Macro Configuration' and 'Playlist Configuration' now save after each change, and update the SD instantly</li> <li>'Soundboard Configuration', 'Macro Configuration' and 'Playlist Configuration' now save after each change, and update the SD instantly</li>
<li>Save button has been removed from configuration screens, since it is now redundant</li> <li>Save button has been removed from configuration screens, since it is now redundant</li>
<li>Added support for DnD3.5e and Pathfinder 2e</li> <li>Added support for DnD3.5e and Pathfinder 2e</li>
</ul> </ul>
<b>Note1:</b> In 'Macro Configuration', previously saved Furnace arguments have to be filled in again.<br> <b>Note1:</b> In 'Macro Configuration', previously saved Furnace arguments have to be filled in again.<br>
@@ -390,12 +583,12 @@ SD plugin v0.9.1: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.9.0 - 19-11-2020 ### v0.9.0 - 19-11-2020
<ul> <ul>
<li>Added support for more playlists</li> <li>Added support for more playlists</li>
<li>Added playmode setting for each playlist, which overrides the default playmode</li> <li>Added playmode setting for each playlist, which overrides the default playmode</li>
<li>Added option to use the file picker to select Soundboard sounds, including support for wildcard names</li> <li>Added option to use the file picker to select Soundboard sounds, including support for wildcard names</li>
<li>Fixed issue where macro config screen would not close if the module was disabled</li> <li>Fixed issue where macro config screen would not close if the module was disabled</li>
<li>Fixed issue where the layout of the configuration screens would be messed up depending on browser/screen size</li> <li>Fixed issue where the layout of the configuration screens would be messed up depending on browser/screen size</li>
<li>Added option to open compendia and journal entries</li> <li>Added option to open compendia and journal entries</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
@@ -404,7 +597,7 @@ SD plugin v0.9.0: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.8.6 - 18-11-2020 ### v0.8.6 - 18-11-2020
<ul> <ul>
<li>Added support for the new Material Server app</li> <li>Added support for the new Material Server app</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
@@ -413,18 +606,18 @@ SD plugin v0.7.3: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.8.5 - 17-11-2020 ### v0.8.5 - 17-11-2020
<ul> <ul>
<li>Added 'Display Icon' to Macro action</li> <li>Added 'Display Icon' to Macro action</li>
<li>Removed background option from 'Macro' => 'Macro Board' => 'Trigger Macro', this is handled in the macro configuration screen</li> <li>Removed background option from 'Macro' => 'Macro Board' => 'Trigger Macro', this is handled in the macro configuration screen</li>
<li>Added 'Background' option in 'Macro' => 'Macro Board' => 'Offset'</li> <li>Added 'Background' option in 'Macro' => 'Macro Board' => 'Offset'</li>
<li>Fixed control buttons from not performing action when clicked</li> <li>Fixed control buttons from not performing action when clicked</li>
<li>Added check for each function to prevent unnecessary searching through the button buffer</li> <li>Added check for each function to prevent unnecessary searching through the button buffer</li>
<li>Added 'Target', 'Visibility', 'Toggle Combat State' and 'Set Condition' options to the 'Token' action (under 'on click')</li> <li>Added 'Target', 'Visibility', 'Toggle Combat State' and 'Set Condition' options to the 'Token' action (under 'on click')</li>
<li>Added 'Zoom In' and 'Zoom Out' functions to 'Move' action</li> <li>Added 'Zoom In' and 'Zoom Out' functions to 'Move' action</li>
<li>Added ability to load icons from web sources</li> <li>Added ability to load icons from web sources</li>
<li>Added support for localization (module only)</li> <li>Added support for localization (module only)</li>
<li>Fixed issue where SD buttons would not load properly if Foundry was initialized before the SD, or if Foundry was refreshed</li> <li>Fixed issue where SD buttons would not load properly if Foundry was initialized before the SD, or if Foundry was refreshed</li>
<li>Long words now split up onto multiple lines</li> <li>Long words now split up onto multiple lines</li>
<li>Confirmed compatibility with Foundry v0.7.7</li> <li>Confirmed compatibility with Foundry v0.7.7</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
Server v0.2.4 (no change)<br> Server v0.2.4 (no change)<br>
@@ -432,12 +625,12 @@ SD plugin v0.7.2<br>
### v0.8.4 - 11-11-2020 ### v0.8.4 - 11-11-2020
<ul> <ul>
<li>In 'Other' action, 'Control Button' mode, add 'Displayed Controls' option</li> <li>In 'Other' action, 'Control Button' mode, add 'Displayed Controls' option</li>
<li>Change 'Other', 'Playlist' and 'Soundboard' actions from background color change to ring color</li> <li>Change 'Other', 'Playlist' and 'Soundboard' actions from background color change to ring color</li>
<li>Macro board fixed</li> <li>Macro board fixed</li>
<li>Added proper background color options for 'Other' action</li> <li>Added proper background color options for 'Other' action</li>
<li>In 'Other' action, control button icons are now properly centered</li> <li>In 'Other' action, control button icons are now properly centered</li>
<li>Newly created actions now show the correct options at the start</li> <li>Newly created actions now show the correct options at the start</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
Server v0.2.4 (no change)<br> Server v0.2.4 (no change)<br>
@@ -445,7 +638,7 @@ SD plugin v0.7.1<br>
### v0.8.3 - 10-11-2020 ### v0.8.3 - 10-11-2020
<ul> <ul>
<li>Fixed compatibility with tokenizer</li> <li>Fixed compatibility with tokenizer</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
Server v0.2.4<br> Server v0.2.4<br>
@@ -453,7 +646,7 @@ SD plugin v0.7.0<br>
### v0.8.2 - 10-11-2020 ### v0.8.2 - 10-11-2020
<ul> <ul>
<li>Initial beta release</li> <li>Initial beta release</li>
</ul> </ul>
<b>Compatible server app and SD plugin:</b><br> <b>Compatible server app and SD plugin:</b><br>
Server v0.2.4<br> Server v0.2.4<br>

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@@ -0,0 +1,175 @@
/*
* Device Config
*/
.materialDeck_devConf_columnLabel {
max-width:30%;
min-width:30%;
text-align: left;
}
.materialDeck_devConf_columnId {
max-width:25%;
min-width:25%;
text-align: left;
text-overflow: hidden;
}
.materialDeck_devConf_columnCB {
width:10%;
text-align: left;
}
/*
* Download Utility
*/
.materialDeck_dlUtil_columnLabel {
width:25%;
text-align: left;
}
.materialDeck_dlUtil_columnVersion {
width:15%;
text-align: left;
}
.materialDeck_dlUtil_columnOS {
width:15%;
}
.materialDeck_dlUtil_columnButton {
width:15%;
}
.materialDeck_dlUtil_button {
width:100%;
}
/*
* Macro Config
*/
.materialDeck_macroConfig_boxed {
border: 1px solid black ;
border-radius: 5px ;
max-width: 166px;
padding: 5px;
margin:2px;
width:10%;
}
.materialDeck_macroConfig_navigationDiv {
width:100%;
display:flex;
flex-direction:row;
}
.materialDeck_macroConfig_navigation {
flex:1;
max-width: 8%;
}
.materialDeck_macroConfig_p {
width:84%;
text-align:center;
padding: 0px 0;
font-size: 20px;
}
.materialDeck_macroConfig_background {
display:flex;
flex-direction:row;
padding-top:10px;
}
/*
* Playlist Config
*/
.materialDeck_plConfig_select {
width: 35%;
max-width: 35%;
}
/*
* Soundboard Config
*/
.materialDeck_sbConfig_boxed {
border: 1px solid black ;
border-radius: 5px ;
max-width: 166px;
height: 300px;
padding: 5px;
margin:2px;
width:10%
}
.materialDeck_sbConfig_navigationDiv {
flex:1;
width:100%;
display:flex;
flex-direction:row;
}
.materialDeck_sbConfig_navigation {
flex:1;
}
.materialDeck_sbConfig_p {
flex:15;
text-align:center;
padding: 0px 0;
font-size: 20px
}
/*
* User Permission Config
*/
header.materialDeck_uPerm_table-header {
background: rgba(0, 0, 0, 0.5);
padding: 5px;
border: 1px solid #191813;
text-align: center;
color: #f0f0e0;
font-weight: bold;
text-shadow: 1px 1px #000;
}
ul.materialDeck_uPerm_permissions-list {
list-style: none;
margin: 0;
padding: 0;
overflow: hidden auto;
scrollbar-width: thin;
}
li.materialDeck_uPerm_permission {
padding: 5px;
border-bottom: 1px solid #7a7971;
}
li.materialDeck_uPerm_permission .form-fields {
justify-content: space-around;
}
li.materialDeck_uPerm_permission input[type="checkbox"] {
margin: 0;
}
.materialDeck_uPerm_index {
flex: 0 0 200px;
text-align: left;
font-weight: bold;
}
.materialDeck_uPerm_hint {
flex: 0 0 100%;
color: #4b4a44;
font-size: 13px;
margin: 5px 0 0;
}
/*
* Help Menu
*/
.materialDeck_helpMenu_expandable {
cursor: pointer;
}
.materialDeck_helpMenu_collapsed {
display:none;
}
.materialDeck_helpMenu_expandableIcon {
border: none;
}

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@@ -1,2 +1,3 @@
play.png: Edited from https://fontawesome.com/icons/play?style=solid play.png: Edited from https://fontawesome.com/icons/play?style=solid
stop.png: Edited from https://fontawesome.com/icons/stop?style=solid stop.png: Edited from https://fontawesome.com/icons/stop?style=solid
pause.png: Edited from https://fontawesome.com/v5.15/icons/pause?style=solid

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@@ -5,3 +5,6 @@ cons.png: https://game-icons.net/1x1/zeromancer/heart-plus.html
int.png: https://game-icons.net/1x1/lorc/bookmarklet.html int.png: https://game-icons.net/1x1/lorc/bookmarklet.html
wis.png: https://game-icons.net/1x1/delapouite/wisdom.html wis.png: https://game-icons.net/1x1/delapouite/wisdom.html
cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html
fort.png: https://game-icons.net/1x1/delapouite/rock-golem.html
ref.png: https://game-icons.net/1x1/lorc/dodging.html
will.png: https://game-icons.net/1x1/lorc/meditation.html

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@@ -3,17 +3,23 @@ acr.png: https://game-icons.net/1x1/delapouite/contortionist.html
ani.png: https://game-icons.net/1x1/delapouite/cavalry.html ani.png: https://game-icons.net/1x1/delapouite/cavalry.html
arc.png: https://game-icons.net/1x1/delapouite/spell-book.html arc.png: https://game-icons.net/1x1/delapouite/spell-book.html
ath.png: https://game-icons.net/1x1/lorc/muscle-up.html ath.png: https://game-icons.net/1x1/lorc/muscle-up.html
cra.png: https://game-icons.net/1x1/lorc/sword-smithing.html
dec.png: https://game-icons.net/1x1/delapouite/convince.html dec.png: https://game-icons.net/1x1/delapouite/convince.html
dip.png: https://game-icons.net/1x1/delapouite/shaking-hands.html
his.png: https://game-icons.net/1x1/delapouite/backward-time.html his.png: https://game-icons.net/1x1/delapouite/backward-time.html
ins.png: https://game-icons.net/1x1/lorc/light-bulb.html ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
itm.png: https://game-icons.net/1x1/lorc/one-eyed.html itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
lor.png: https://game-icons.net/1x1/lorc/bookmarklet.html
med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
nat.png: https://game-icons.net/1x1/delapouite/forest.html nat.png: https://game-icons.net/1x1/delapouite/forest.html
occ.png: https://game-icons.net/1x1/skoll/pentacle.html
prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html
prf.png: https://game-icons.net/1x1/lorc/sing.html prf.png: https://game-icons.net/1x1/lorc/sing.html
per.png: https://game-icons.net/1x1/delapouite/public-speaker.html per.png: https://game-icons.net/1x1/delapouite/public-speaker.html
rel.png: https://game-icons.net/1x1/lorc/holy-grail.html rel.png: https://game-icons.net/1x1/lorc/holy-grail.html
soc.png: https://game-icons.net/1x1/delapouite/trumpet-flag.html
slt.png: https://game-icons.net/1x1/lorc/snatch.html slt.png: https://game-icons.net/1x1/lorc/snatch.html
ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html
sur.png: https://game-icons.net/1x1/delapouite/pyre.html sur.png: https://game-icons.net/1x1/delapouite/pyre.html
thi.png: https://game-icons.net/1x1/delapouite/lock-picking.html

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@@ -1,25 +1,40 @@
{ {
"MaterialDeck.Notifications.Disconnected": "Disconnected from Material Server, attempting to reconnect", "MaterialDeck.Notifications.Disconnected": "Disconnected from Material Companion, attempting to reconnect",
"MaterialDeck.Notifications.ConnectFail": "Can't connect to Material Server, retrying", "MaterialDeck.Notifications.ConnectFail": "Can't connect to Material Companion, retrying",
"MaterialDeck.Notifications.Connected": "Connected", "MaterialDeck.Notifications.Connected": "Connected",
"MaterialDeck.Notifications.Soundboard.NoPermission": "You do not have permission to configure the soundboard", "MaterialDeck.Notifications.Soundboard.NoPermission": "You do not have permission to configure the soundboard",
"MaterialDeck.Notifications.Macroboard.NoPermission": "You do not have permission to configure the macroboard", "MaterialDeck.Notifications.Macroboard.NoPermission": "You do not have permission to configure the macroboard",
"MaterialDeck.Notifications.Playlist.NoPermission": "You do not have permission to configure the playlists", "MaterialDeck.Notifications.Playlist.NoPermission": "You do not have permission to configure the playlists",
"MaterialDeck.Sett.Enable": "Enable module", "MaterialDeck.EnableDialog.Title": "Material Deck: Enable for this Client",
"MaterialDeck.EnableDialog.Content": "Do you want to enable Material Deck for this client?<br><br>If you don't have a Stream Deck connected, or don't want to use it for Material Deck, please click no.<br><br>You can always change this in the Material Deck module settings.<br><br>Foundry will refresh after this.<br>",
"MaterialDeck.EnableDialog.Yes": "Yes",
"MaterialDeck.EnableDialog.No": "No",
"MaterialDeck.UpdateRequired.Title": "Material Deck: Update Required",
"MaterialDeck.UpdateRequired.MC": "The Material Companion version you are using is incompatible with this version of Material Deck.",
"MaterialDeck.UpdateRequired.SD": "The Stream Deck plugin you are using is incompatible with this version of Material Deck.",
"MaterialDeck.UpdateRequired.Both": "The Stream Deck plugin and Material Companion you are using are incompatible with this version of Material Deck.",
"MaterialDeck.UpdateRequired.Update": "Please update using the Download Utility or click the link below.",
"MaterialDeck.UpdateRequired.SDdownload": "Stream Deck Plugin",
"MaterialDeck.Sett.Enable": "Enable Module for This Client",
"MaterialDeck.Sett.EnableHint": "Enabling the module for this client is required if you want to use Material Deck on your computer. If you do not have a Stream Deck connected or don't want to use it for Material Deck, disable the module here.",
"MaterialDeck.Sett.Help": "Help", "MaterialDeck.Sett.Help": "Help",
"MaterialDeck.Sett.Permission": "User Permission Configuration", "MaterialDeck.Sett.Permission": "User Permission Configuration",
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration", "MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
"MaterialDeck.Sett.MacroConfig": "Macro Configuration", "MaterialDeck.Sett.MacroConfig": "Macro Configuration",
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration", "MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
"MaterialDeck.Sett.ServerAddr": "Material Server Address", "MaterialDeck.Sett.ServerAddr": "Material Companion Address",
"MaterialDeck.Sett.ServerAddrHint": "The IP address and port of Material Server. The default value will work for 99% of people, only change this if you know what you're doing. Must follow the format [ip_address]:[port], for example: 'localhost:3001' or '192.168.1.1:4000'.", "MaterialDeck.Sett.ServerAddrHint": "The IP address and port of Material Companion. The default value will work for 99% of people, only change this if you know what you're doing. Must follow the format [ip_address]:[port], for example: 'localhost:3001' or '192.168.1.1:4000'.",
"MaterialDeck.Sett.ImageBuffer": "Image Cache Size", "MaterialDeck.Sett.ImageBuffer": "Image Cache Size",
"MaterialDeck.Sett.ImageBufferHint": "Sets the amount of images to store in the image cache. The image cache will locally store all images sent to the Stream Deck. This improves the update speed, but increases memory usage.", "MaterialDeck.Sett.ImageBufferHint": "Sets the amount of images to store in the image cache. The image cache will locally store all images sent to the Stream Deck. This improves the update speed, but increases memory usage.",
"MaterialDeck.Sett.ImageBrightness": "Image Brightness", "MaterialDeck.Sett.ImageBrightness": "Image Brightness",
"MaterialDeck.Sett.ImageBrightnessHint": "Sets the brightness of the default white images. If the Image Cache Size is bigger than 0, perform a refresh for instant results.", "MaterialDeck.Sett.ImageBrightnessHint": "Sets the brightness of the default white images. If the Image Cache Size is bigger than 0, perform a refresh for instant results.",
"MaterialDeck.Sett.NrOfConnMessages": "Number of Connection Warnings", "MaterialDeck.Sett.NrOfConnMessages": "Number of Connection Warnings",
"MaterialDeck.Sett.NrOfConnMessagesHint": "Sets the number of times a connection warning is displayed if Material Deck cannot connect to Material Server. If set to 0, it will give not be limited.", "MaterialDeck.Sett.NrOfConnMessagesHint": "Sets the number of times a connection warning is displayed if Material Deck cannot connect to Material Companion. If set to 0, it will give not be limited.",
"MaterialDeck.Sett.SystemOverride": "System Override",
"MaterialDeck.Sett.SystemOverrideHint": "Overrides the automatic gaming system detection. Unsupported systems default to dnd5e, but if an unsupported system is similar to a different system you can specify that system here.",
"MaterialDeck.PL.Unrestricted": "Unrestricted", "MaterialDeck.PL.Unrestricted": "Unrestricted",
"MaterialDeck.PL.OneTrackPlaylist": "One track per playlist", "MaterialDeck.PL.OneTrackPlaylist": "One track per playlist",
@@ -32,7 +47,7 @@
"MaterialDeck.Playlists": "Playlists", "MaterialDeck.Playlists": "Playlists",
"MaterialDeck.Playlist": "Playlist", "MaterialDeck.Playlist": "Playlist",
"MaterialDeck.FilePicker": "File Picker", "MaterialDeck.FilePicker": "File Picker",
"MaterialDeck.FurnaceArgs": "Furnace arguments", "MaterialDeck.FurnaceArgs": "Macro arguments",
"MaterialDeck.Background": "Background", "MaterialDeck.Background": "Background",
"MaterialDeck.Macro": "Macro", "MaterialDeck.Macro": "Macro",
"MaterialDeck.Sound": "Sound", "MaterialDeck.Sound": "Sound",
@@ -58,6 +73,9 @@
"MaterialDeck.Import": "Import", "MaterialDeck.Import": "Import",
"MaterialDeck.Export": "Export", "MaterialDeck.Export": "Export",
"MaterialDeck.Filename": "Filename", "MaterialDeck.Filename": "Filename",
"MaterialDeck.Id": "Id",
"MaterialDeck.Type": "Type",
"MaterialDeck.Label": "Label",
"MaterialDeck.ExportDialog.Title": "Export", "MaterialDeck.ExportDialog.Title": "Export",
"MaterialDeck.ExportDialog.SoundboardContent": "Export the soundboard data. Please note that only the metadata is exported, so you will have to make sure the audio files are in the same relative location when you import them.", "MaterialDeck.ExportDialog.SoundboardContent": "Export the soundboard data. Please note that only the metadata is exported, so you will have to make sure the audio files are in the same relative location when you import them.",
@@ -184,23 +202,25 @@
"MaterialDeck.Perm.TOKEN.OBSERVER.label": "Observer", "MaterialDeck.Perm.TOKEN.OBSERVER.label": "Observer",
"MaterialDeck.Perm.TOKEN.OBSERVER.hint": "Allow users access to tokens with observer permission", "MaterialDeck.Perm.TOKEN.OBSERVER.hint": "Allow users access to tokens with observer permission",
"MaterialDeck.AboutTime.First": "st", "MaterialDeck.SimpleCalendar.First": "st",
"MaterialDeck.AboutTime.Second": "nd", "MaterialDeck.SimpleCalendar.Second": "nd",
"MaterialDeck.AboutTime.Third": "rd", "MaterialDeck.SimpleCalendar.Third": "rd",
"MaterialDeck.AboutTime.Fourth": "th", "MaterialDeck.SimpleCalendar.Fourth": "th",
"MaterialDeck.AboutTime.Of": "of", "MaterialDeck.SimpleCalendar.Of": "of",
"MaterialDeck.DownloadUtility.Title": "Download Utility", "MaterialDeck.DownloadUtility.Title": "Download Utility",
"MaterialDeck.DownloadUtility.Plugin": "Plugin & Material Server", "MaterialDeck.DownloadUtility.Plugin": "Module, Stream Deck Plugin & Material Companion",
"MaterialDeck.DownloadUtility.Minimum": "Minimum", "MaterialDeck.DownloadUtility.Minimum": "Minimum",
"MaterialDeck.DownloadUtility.Current": "Current", "MaterialDeck.DownloadUtility.Current": "Current",
"MaterialDeck.DownloadUtility.Latest": "Latest", "MaterialDeck.DownloadUtility.Latest": "Latest",
"MaterialDeck.DownloadUtility.OS": "OS", "MaterialDeck.DownloadUtility.OS": "OS",
"MaterialDeck.DownloadUtility.Download": "Download", "MaterialDeck.DownloadUtility.Download": "Download",
"MaterialDeck.DownloadUtility.module": "Module",
"MaterialDeck.DownloadUtility.SDplugin": "SD Plugin", "MaterialDeck.DownloadUtility.SDplugin": "SD Plugin",
"MaterialDeck.DownloadUtility.MSserver": "Material Server", "MaterialDeck.DownloadUtility.MSserver": "Material Companion",
"MaterialDeck.DownloadUtility.Windows": "Windows", "MaterialDeck.DownloadUtility.Windows": "Windows",
"MaterialDeck.DownloadUtility.Macos": "MacOS", "MaterialDeck.DownloadUtility.MacosM1": "MacOS (M1)",
"MaterialDeck.DownloadUtility.MacosIntel": "MacOS (Intel)",
"MaterialDeck.DownloadUtility.Linux": "Linux", "MaterialDeck.DownloadUtility.Linux": "Linux",
"MaterialDeck.DownloadUtility.Source": "Source", "MaterialDeck.DownloadUtility.Source": "Source",
"MaterialDeck.DownloadUtility.Profiles": "Profiles", "MaterialDeck.DownloadUtility.Profiles": "Profiles",

View File

@@ -184,11 +184,11 @@
"MaterialDeck.Perm.TOKEN.OBSERVER.label": "オブザーバー", "MaterialDeck.Perm.TOKEN.OBSERVER.label": "オブザーバー",
"MaterialDeck.Perm.TOKEN.OBSERVER.hint": "オブザーバー権限を持つトークンへのユーザーアクセスを許可する", "MaterialDeck.Perm.TOKEN.OBSERVER.hint": "オブザーバー権限を持つトークンへのユーザーアクセスを許可する",
"MaterialDeck.AboutTime.First": "", "MaterialDeck.SimpleCalendar.First": "",
"MaterialDeck.AboutTime.Second": "", "MaterialDeck.SimpleCalendar.Second": "",
"MaterialDeck.AboutTime.Third": "", "MaterialDeck.SimpleCalendar.Third": "",
"MaterialDeck.AboutTime.Fourth": "", "MaterialDeck.SimpleCalendar.Fourth": "",
"MaterialDeck.AboutTime.Of": "/", "MaterialDeck.SimpleCalendar.Of": "/",
"MaterialDeck.DownloadUtility.Title": "ダウンロード・ユーティリティ", "MaterialDeck.DownloadUtility.Title": "ダウンロード・ユーティリティ",
"MaterialDeck.DownloadUtility.Plugin": "プラグインMaterial Server", "MaterialDeck.DownloadUtility.Plugin": "プラグインMaterial Server",
@@ -200,7 +200,8 @@
"MaterialDeck.DownloadUtility.SDplugin": "SDプラグイン", "MaterialDeck.DownloadUtility.SDplugin": "SDプラグイン",
"MaterialDeck.DownloadUtility.MSserver": "Material Server", "MaterialDeck.DownloadUtility.MSserver": "Material Server",
"MaterialDeck.DownloadUtility.Windows": "Windows", "MaterialDeck.DownloadUtility.Windows": "Windows",
"MaterialDeck.DownloadUtility.Macos": "MacOS", "MaterialDeck.DownloadUtility.MacosM1": "MacOS (M1)",
"MaterialDeck.DownloadUtility.MacosIntel": "MacOS (Intel)",
"MaterialDeck.DownloadUtility.Linux": "Linux", "MaterialDeck.DownloadUtility.Linux": "Linux",
"MaterialDeck.DownloadUtility.Source": "ソース", "MaterialDeck.DownloadUtility.Source": "ソース",
"MaterialDeck.DownloadUtility.Profiles": "プロファイル", "MaterialDeck.DownloadUtility.Profiles": "プロファイル",

View File

@@ -1,28 +1,36 @@
{ {
"name": "MaterialDeck", "name": "MaterialDeck",
"id": "MaterialDeck",
"title": "Material Deck", "title": "Material Deck",
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck", "description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
"version": "1.4.5", "version": "1.5.2_pre",
"author": "CDeenen", "author": "CDeenen",
"authors": { "authors": [
{
"name": "CDeenen", "name": "CDeenen",
"email": "cdeenen@outlook.com", "email": "cdeenen@outlook.com",
"discord": "Cris#6864", "discord": "Cris#6864",
"patreon": "MaterialFoundry", "patreon": "MaterialFoundry",
"reddit": "CDeenen123" "reddit": "CDeenen123"
}, }
"flags": { ],
"minimumSDversion": "1.4.4",
"minimumMSversion": "1.0.2"
},
"minimumSDversion": "1.4.4",
"minimumMSversion": "1.0.2",
"esmodules": [ "esmodules": [
"./MaterialDeck.js" "./MaterialDeck.js"
], ],
"styles": [
"./css/style.css"
],
"socket": true, "socket": true,
"minimumCoreVersion": "0.7.5", "minimumCoreVersion": "10",
"compatibleCoreVersion": "0.8.8", "compatibleCoreVersion": "11",
"compatibility": {
"minimum": "10",
"verified": "11"
},
"flags": {
"minimumMaterialCompanionVersion": "1.0.2",
"minimumPluginVersion": "1.5.2"
},
"languages": [ "languages": [
{ {
"lang": "en", "lang": "en",
@@ -38,11 +46,19 @@
"media": [ "media": [
{ {
"type": "icon", "type": "icon",
"url": "https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/img/MaterialFoundry512x512.png" "url": "modules/MaterialDeck/img/MaterialFoundry512x512.png"
},
{
"type": "setup",
"url": "modules/MaterialDeck/img/MaterialFoundry2560x1440.jpg"
},
{
"type": "cover",
"url": "modules/MaterialDeck/img/MaterialFoundry2560x1440.jpg"
} }
], ],
"manifestPlusVersion": "1.1.0", "manifestPlusVersion": "1.1.0",
"url": "https://github.com/CDeenen/MaterialDeck", "url": "https://github.com/CDeenen/MaterialDeck",
"manifest": "https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json", "manifest": "https://github.com/CDeenen/MaterialDeck/releases/latest/download/module.json",
"download": "https://github.com/CDeenen/MaterialDeck/archive/Master.zip" "download": "https://github.com/CDeenen/MaterialDeck/releases/download/v1.5.1/module.zip"
} }

View File

@@ -1,6 +1,5 @@
import * as MODULE from "../MaterialDeck.js"; import { streamDeck, tokenControl, getPermission } from "../../MaterialDeck.js";
import {streamDeck, tokenControl} from "../MaterialDeck.js"; import { } from "../misc.js";
import {compatibleCore} from "./misc.js";
export class CombatTracker{ export class CombatTracker{
constructor(){ constructor(){
@@ -20,69 +19,101 @@ export class CombatTracker{
} }
} }
applyFilter(combatant, settings) {
let conf = {
forceIcon: undefined,
hideName: false
}
const disposition = combatant.token.disposition;
const hidden = combatant.token.hidden;
const visibilityMode = settings.visibilityMode ? settings.visibilityMode : 'remove';
const dispositionMode = settings.dispositionMode ? settings.dispositionMode : 'remove';
if (hidden && (settings.visibilityFilter == 'all' || (settings.visibilityFilter == 'hostileNeutral' && disposition != 1) || (settings.visibilityFilter == 'hostile' && disposition == -1))) {
if (visibilityMode == 'black' || visibilityMode == 'remove') conf.forceIcon = "modules/MaterialDeck/img/black.png";
else if (visibilityMode == 'mysteryMan') conf.forceIcon = "modules/MaterialDeck/img/token/mystery-man.png";
else if (visibilityMode == 'hideName') conf.hideName = true;
}
if ((settings.dispositionFilter == 'friendlyNeutral' && disposition == -1) || (settings.dispositionFilter == 'friendly' && disposition != 1)) {
if (conf.forceIcon == undefined && (dispositionMode == 'black' || dispositionMode == 'remove')) conf.forceIcon = "modules/MaterialDeck/img/black.png";
else if (conf.forceIcon == undefined && dispositionMode == 'mysteryMan') conf.forceIcon = "modules/MaterialDeck/img/token/mystery-man.png";
else if (dispositionMode == 'hideName') conf.hideName = true;
}
return conf;
}
update(settings,context,device){ update(settings,context,device){
this.active = true; this.active = true;
const ctFunction = settings.combatTrackerFunction ? settings.combatTrackerFunction : 'startStop'; const ctFunction = settings.combatTrackerFunction ? settings.combatTrackerFunction : 'startStop';
const mode = settings.combatTrackerMode ? settings.combatTrackerMode : 'combatants'; const mode = settings.combatTrackerMode ? settings.combatTrackerMode : 'combatants';
settings.combatTrackerMode = mode;
const combat = game.combat; const combat = game.combat;
let src = "modules/MaterialDeck/img/black.png"; let src = "modules/MaterialDeck/img/black.png";
let txt = ""; let txt = "";
let background = "#000000"; let background = "#000000";
settings.combat = true; settings.combat = true;
settings.icon = settings.displayIcon ? 'tokenIcon' : 'none'; settings.icon = settings.displayIcon ? 'tokenIcon' : 'none';
if (mode == 'combatants'){ if (mode == 'combatants'){
if (MODULE.getPermission('COMBAT','DISPLAY_COMBATANTS') == false) { if (getPermission('COMBAT','DISPLAY_COMBATANTS') == false) {
streamDeck.noPermission(context,device,device,false,"combat tracker"); streamDeck.noPermission(context,device,device,false,"combat tracker");
return; return;
} }
if (combat != null && combat != undefined && combat.turns.length != 0){ if (combat != null && combat != undefined && combat.turns.length != 0){
const initiativeOrder = combat.turns; let initiativeOrder = combat.turns;
let nr = settings.combatantNr - 1; const dispositionMode = settings.dispositionMode ? settings.dispositionMode : 'remove';
if (nr == undefined || nr < 1) nr = 0; if (dispositionMode == 'remove' && settings.dispositionFilter == 'friendly') initiativeOrder = initiativeOrder.filter(c => c.token.disposition == 1);
const combatantState = (nr == combat.turn) ? 2 : 1; else if (dispositionMode == 'remove' && settings.dispositionFilter == 'friendlyNeutral') initiativeOrder = initiativeOrder.filter(c => c.token.disposition != -1);
const visibilityMode = settings.visibilityMode ? settings.visibilityMode : 'none';
if (visibilityMode == 'remove' && settings.visibilityFilter == 'hostile') initiativeOrder = initiativeOrder.filter(c => c.token.disposition != -1 && c.token.hidden == false)
else if (visibilityMode == 'remove' && settings.visibilityFilter == 'hostileNeutral') initiativeOrder = initiativeOrder.filter(c => c.token.disposition == 1 && c.token.hidden == false)
else if (visibilityMode == 'remove' && settings.visibilityFilter == 'all') initiativeOrder = initiativeOrder.filter(c => c.token.hidden == false)
const nr = settings.combatantNr ? settings.combatantNr - 1 : 0;
const combatant = initiativeOrder[nr] const combatant = initiativeOrder[nr]
const combatantState = (combatant?.token.id == combat.current.tokenId) ? 2 : 1;
if (combatant != undefined){ if (combatant != undefined){
const tokenId = compatibleCore("0.8.1") ? combatant.data.tokenId : combatant.tokenId; const filterConfig = this.applyFilter(combatant, settings);
tokenControl.pushData(tokenId,settings,context,device,combatantState,'#cccc00'); const tokenId = combatant.token.id;
tokenControl.pushData(tokenId,settings,context,device,combatantState,'#cccc00', filterConfig.forceIcon, filterConfig.hideName);
return; return;
} }
else { else {
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background}); streamDeck.setIcon(context,device,src,{background:background});
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
} }
} }
else { else {
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background}); streamDeck.setIcon(context,device,src,{background:background});
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
} }
} }
else if (mode == 'currentCombatant'){ else if (mode == 'currentCombatant'){
if (MODULE.getPermission('COMBAT','DISPLAY_COMBATANTS') == false) { if (getPermission('COMBAT','DISPLAY_COMBATANTS') == false) {
streamDeck.noPermission(context,device,device); streamDeck.noPermission(context,device,device);
return; return;
} }
if (combat != null && combat != undefined && combat.started){ if (combat != null && combat != undefined && combat.started){
const tokenId = compatibleCore("0.8.1") ? combat.combatant.data.tokenId : combat.combatant.tokenId; const filterConfig = this.applyFilter(combat.combatant, settings);
tokenControl.pushData(tokenId,settings,context,device); const tokenId = combat.combatant.token.id;
tokenControl.pushData(tokenId,settings,context,device,undefined,undefined, filterConfig.forceIcon, filterConfig.hideName);
} }
else { else {
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background}); streamDeck.setIcon(context,device,src,{background:background});
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
} }
} }
else if (mode == 'function'){ else if (mode == 'function'){
if (ctFunction == 'turnDisplay' && MODULE.getPermission('COMBAT','TURN_DISPLAY') == false) { if (ctFunction == 'turnDisplay' && getPermission('COMBAT','TURN_DISPLAY') == false) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
else if (ctFunction == 'endTurn' && MODULE.getPermission('COMBAT','END_TURN') == false) { else if (ctFunction == 'endTurn' && getPermission('COMBAT','END_TURN') == false) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && MODULE.getPermission('COMBAT','OTHER_FUNCTIONS') == false) { else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && getPermission('COMBAT','OTHER_FUNCTIONS') == false) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -130,6 +161,13 @@ export class CombatTracker{
if (settings.displayRound && settings.displayTurn) txt += "\n"; if (settings.displayRound && settings.displayTurn) txt += "\n";
if (settings.displayTurn) txt += "Turn\n"+turn; if (settings.displayTurn) txt += "Turn\n"+turn;
} }
else if (ctFunction == 'rollInitiative' || ctFunction == 'rollInitiativeNPC')
src = "modules/MaterialDeck/img/token/init.png";
if (settings.iconOverride != '' && settings.iconOverride != undefined) {
src = settings.iconOverride;
background = settings.background ? settings.background : '#000000'
}
streamDeck.setIcon(context,device,src,{background:background}); streamDeck.setIcon(context,device,src,{background:background});
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
@@ -145,20 +183,19 @@ export class CombatTracker{
if (combat == null || combat == undefined) return; if (combat == null || combat == undefined) return;
const ctFunction = settings.combatTrackerFunction ? settings.combatTrackerFunction : 'startStop'; const ctFunction = settings.combatTrackerFunction ? settings.combatTrackerFunction : 'startStop';
if (ctFunction == 'turnDisplay' && MODULE.getPermission('COMBAT','TURN_DISPLAY') == false) { if (ctFunction == 'turnDisplay' && getPermission('COMBAT','TURN_DISPLAY') == false) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
else if (ctFunction == 'endTurn' && MODULE.getPermission('COMBAT','END_TURN') == false) { else if (ctFunction == 'endTurn' && getPermission('COMBAT','END_TURN') == false) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && MODULE.getPermission('COMBAT','OTHER_FUNCTIONS') == false) { else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && getPermission('COMBAT','OTHER_FUNCTIONS') == false) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
else if (ctFunction == 'startStop'){
if (ctFunction == 'startStop'){
let src; let src;
let background; let background;
if (game.combat.started){ if (game.combat.started){
@@ -169,8 +206,10 @@ export class CombatTracker{
} }
return; return;
} }
if (game.combat.started == false) return; else if (ctFunction == 'rollInitiative' && getPermission('COMBAT','OTHER_FUNCTIONS')) game.combat.rollAll();
else if (ctFunction == 'rollInitiativeNPC' && getPermission('COMBAT','OTHER_FUNCTIONS')) game.combat.rollNPC();
if (game.combat.started == false) return;
if (ctFunction == 'nextTurn') await game.combat.nextTurn(); if (ctFunction == 'nextTurn') await game.combat.nextTurn();
else if (ctFunction == 'prevTurn') await game.combat.previousTurn(); else if (ctFunction == 'prevTurn') await game.combat.previousTurn();
else if (ctFunction == 'nextRound') await game.combat.nextRound(); else if (ctFunction == 'nextRound') await game.combat.nextRound();
@@ -181,7 +220,6 @@ export class CombatTracker{
const token = canvas.tokens.placeables.filter(token => token.id == game.combat.combatant.token.id)[0]; const token = canvas.tokens.placeables.filter(token => token.id == game.combat.combatant.token.id)[0];
if (token.can(game.userId,"control")) token.control(); if (token.can(game.userId,"control")) token.control();
} }
} }
else { else {
const onClick = settings.onClick ? settings.onClick : 'doNothing'; const onClick = settings.onClick ? settings.onClick : 'doNothing';
@@ -193,12 +231,12 @@ export class CombatTracker{
if (nr == undefined || nr < 1) nr = 0; if (nr == undefined || nr < 1) nr = 0;
const combatant = initiativeOrder[nr] const combatant = initiativeOrder[nr]
if (combatant == undefined) return; if (combatant == undefined) return;
tokenId = compatibleCore("0.8.1") ? combatant.data.tokenId : combatant.tokenId; tokenId = combatant.token.id;
} }
} }
else if (mode == 'currentCombatant') else if (mode == 'currentCombatant')
if (combat != null && combat != undefined && combat.started) if (combat != null && combat != undefined && combat.started)
tokenId = compatibleCore("0.8.1") ? combat.combatant.data.tokenId : combat.combatant.tokenId; tokenId = combat.combatant.token.id;
let token = (canvas.tokens.children[0] != undefined) ? canvas.tokens.children[0].children.find(p => p.id == tokenId) : undefined; let token = (canvas.tokens.children[0] != undefined) ? canvas.tokens.children[0].children.find(p => p.id == tokenId) : undefined;
if (token == undefined) return; if (token == undefined) return;
@@ -226,6 +264,12 @@ export class CombatTracker{
if (element == null) token.sheet.render(true); if (element == null) token.sheet.render(true);
else token.sheet.close(); else token.sheet.close();
} }
else if (onClick == 'rollInitiative') {
token.actor.rollInitiative({rerollInitiative:true});
}
else if (onClick == 'target') {
token.setTarget(!token.isTargeted,{releaseOthers:false})
}
} }
} }

View File

@@ -1,4 +1,5 @@
import {streamDeck} from "../MaterialDeck.js"; import { streamDeck } from "../../MaterialDeck.js";
import { } from "../misc.js";
export class ExternalModules{ export class ExternalModules{
soundscapeSettings = { soundscapeSettings = {
@@ -59,16 +60,15 @@ export class ExternalModules{
update(settings,context,device){ update(settings,context,device){
this.active = true; this.active = true;
const module = settings.module ? settings.module : 'fxmaster'; const module = settings.module ? settings.module : 'fxmaster';
if (module == 'fxmaster') this.updateFxMaster(settings,context,device); if (module == 'fxmaster') this.updateFxMaster(settings,context,device);
else if (module == 'gmscreen') this.updateGMScreen(settings,context,device); else if (module == 'gmscreen') this.updateGMScreen(settings,context,device);
else if (module == 'triggerHappy') this.updateTriggerHappy(settings,context,device); else if (module == 'triggerHappy') this.updateTriggerHappy(settings,context,device);
else if (module == 'sharedVision') this.updateSharedVision(settings,context,device); else if (module == 'sharedVision') this.updateSharedVision(settings,context,device);
else if (module == 'mookAI') this.updateMookAI(settings,context,device);
else if (module == 'notYourTurn') this.updateNotYourTurn(settings,context,device); else if (module == 'notYourTurn') this.updateNotYourTurn(settings,context,device);
else if (module == 'lockView') this.updateLockView(settings,context,device); else if (module == 'lockView') this.updateLockView(settings,context,device);
else if (module == 'aboutTime') this.updateAboutTime(settings,context,device); else if (module == 'simpleCalendar') this.updateSimpleCalendar(settings,context,device);
else if (module == 'soundscape') this.updateSoundscape(settings,context,device); else if (module == 'soundscape') this.updateSoundscape(settings,context,device);
else if (module == 'monksActiveTiles') this.updateMonksActiveTiles(settings,context,device);
} }
keyPress(settings,context,device){ keyPress(settings,context,device){
@@ -79,11 +79,11 @@ export class ExternalModules{
else if (module == 'gmscreen') this.keyPressGMScreen(settings,context,device); else if (module == 'gmscreen') this.keyPressGMScreen(settings,context,device);
else if (module == 'triggerHappy') this.keyPressTriggerHappy(settings,context,device); else if (module == 'triggerHappy') this.keyPressTriggerHappy(settings,context,device);
else if (module == 'sharedVision') this.keyPressSharedVision(settings,context,device); else if (module == 'sharedVision') this.keyPressSharedVision(settings,context,device);
else if (module == 'mookAI') this.keyPressMookAI(settings,context,device);
else if (module == 'notYourTurn') this.keyPressNotYourTurn(settings,context,device); else if (module == 'notYourTurn') this.keyPressNotYourTurn(settings,context,device);
else if (module == 'lockView') this.keyPressLockView(settings,context,device); else if (module == 'lockView') this.keyPressLockView(settings,context,device);
else if (module == 'aboutTime') this.keyPressAboutTime(settings,context,device); else if (module == 'simpleCalendar') this.keyPressSimpleCalendar(settings,context,device);
else if (module == 'soundscape') this.keyPressSoundscape(settings,context,device); else if (module == 'soundscape') this.keyPressSoundscape(settings,context,device);
else if (module == 'monksActiveTiles') this.keyPressMonksActiveTiles(settings,context,device);
} }
getModuleEnable(moduleId){ getModuleEnable(moduleId){
@@ -111,38 +111,20 @@ export class ExternalModules{
let name = ''; let name = '';
if (type == 'weatherControls') { if (type == 'weatherControls') {
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect; const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
name = CONFIG.weatherEffects[effect].label; name =game.i18n.localize(CONFIG.fxmaster.particleEffects[effect].label);
icon = CONFIG.weatherEffects[effect].icon; icon = CONFIG.fxmaster.particleEffects[effect].icon;
ring = this.findWeatherEffect(effect) != undefined ? 2 : 1; ring = canvas.scene.getFlag("fxmaster", "effects")?.[`core_${effect}`] ? 2 : 1;
ringColor = ring < 2 ? '#000000' : "#00ff00"; ringColor = ring < 2 ? '#000000' : "#00ff00";
} }
else if (type == 'colorize') {
background = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
icon = "fas fa-palette";
name = game.i18n.localize("MaterialDeck.FxMaster.Colorize");
const filters = canvas.scene.getFlag("fxmaster", "filters");
ring = 2;
if (filters == undefined || filters['core_color'] == undefined) {
ringColor = "#000000";
}
else {
const colors = filters['core_color'].options;
let red = Math.ceil(colors.red*255).toString(16);
if (red.length == 1) red = '0' + red;
let green = Math.ceil(colors.green*255).toString(16);
if (green.length == 1) green = '0' + green;
let blue = Math.ceil(colors.blue*255).toString(16);
if (blue.length == 1) blue = '0' + blue;
ringColor = "#" + red + green + blue;
}
}
else if (type == 'filters') { else if (type == 'filters') {
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter; const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
name = CONFIG.fxmaster.filters[filter].label; name = game.i18n.localize(CONFIG.fxmaster.filterEffects[filter].label);
background = "#340057"; background = "#340057";
if (displayIcon){ if (displayIcon){
if (filter == 'underwater') icon = "fas fa-water"; if (filter == 'lightning') icon = "fas fa-bolt";
else if (filter == 'underwater') icon = "fas fa-water";
else if (filter == 'predator') icon = "fas fa-wave-square"; else if (filter == 'predator') icon = "fas fa-wave-square";
else if (filter == 'color') icon = "fas fa-palette";
else if (filter == 'oldfilm') icon = "fas fa-film"; else if (filter == 'oldfilm') icon = "fas fa-film";
else if (filter == 'bloom') icon = "fas fa-ghost"; else if (filter == 'bloom') icon = "fas fa-ghost";
} }
@@ -158,27 +140,20 @@ export class ExternalModules{
} }
} }
} }
if (filter == 'color') background = settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff';
} }
else if (type == 'clear'){ else if (type == 'clear'){
icon = "fas fa-trash"; icon = "fas fa-trash";
name = game.i18n.localize("MaterialDeck.FxMaster.Clear"); name = game.i18n.localize("MaterialDeck.FxMaster.Clear");
} }
if (settings.iconOverride != '' && settings.iconOverride != undefined) icon = settings.iconOverride;
if (displayIcon) streamDeck.setIcon(context,device,icon,{background:background,ring:ring,ringColor:ringColor}); if (displayIcon) streamDeck.setIcon(context,device,icon,{background:background,ring:ring,ringColor:ringColor});
else streamDeck.setIcon(context,device, "", {background:background,ring:ring,ringColor:ringColor}); else streamDeck.setIcon(context,device, "", {background:background,ring:ring,ringColor:ringColor});
if (displayName == 0) name = ""; if (displayName == 0) name = "";
streamDeck.setTitle(name,context); streamDeck.setTitle(name,context);
} }
hexToRgb(hex) {
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
red: parseInt(result[1], 16)/256,
green: parseInt(result[2], 16)/256,
blue: parseInt(result[3], 16)/256
} : null;
}
keyPressFxMaster(settings,context,device){ keyPressFxMaster(settings,context,device){
if (game.user.isGM == false) return; if (game.user.isGM == false) return;
const fxmaster = game.modules.get("fxmaster"); const fxmaster = game.modules.get("fxmaster");
@@ -188,91 +163,63 @@ export class ExternalModules{
if (type == 'weatherControls') { if (type == 'weatherControls') {
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect; const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
let exists = false;
let newEffects = {}; const options = {
let effects = canvas.scene.getFlag("fxmaster", "effects"); density: (settings.densitySlider == undefined) ? 0.25 : settings.densitySlider,
if (effects != undefined){ speed: (settings.speedSlider == undefined) ? 1 : settings.speedSlider,
const weatherIds = Object.keys(effects); direction: (settings.directionSlider == undefined) ? 15 : settings.directionSlider,
for (let i=0; i<weatherIds.length; i++){ scale: (settings.scaleSlider == undefined) ? 1 : settings.scaleSlider,
const weather = effects[weatherIds[i]].type; color: (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor,
if (weather === effect) { applyColor: (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor
exists = true;
continue;
}
newEffects[weatherIds[i]] = effects[weatherIds[i]];
}
} }
const density = (settings.densitySlider == undefined) ? 50 : settings.densitySlider; Hooks.call("fxmaster.switchParticleEffect", {
const speed = (settings.speedSlider == undefined) ? 50 : settings.speedSlider; name: `core_${effect}`,
const direction = (settings.directionSlider == undefined) ? 50 : settings.directionSlider;
const scale = (settings.scaleSlider == undefined) ? 50 : settings.scaleSlider;
const color = (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor;
const applyColor = (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor;
if (exists == false) {
newEffects[randomID()] = {
type: effect, type: effect,
options: { options,
density: density,
speed: speed,
scale: scale,
tint: color,
direction: direction,
apply_tint: applyColor
}
};
}
canvas.scene.unsetFlag("fxmaster", "effects").then(() => {
canvas.scene.setFlag("fxmaster", "effects", newEffects);
});
}
else if (type == 'colorize') {
const color = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
const filters = canvas.scene.getFlag("fxmaster", "filters");
let newFilters = {};
if (filters != undefined){
const filterObjects = Object.keys(filters);
for (let i=0; i<filterObjects.length; i++){
if (filterObjects[i] == 'core_color'){
//continue;
}
newFilters[filterObjects[i]] = filters[filterObjects[i]];
}
}
newFilters['core_color'] = {
type : 'color',
options: this.hexToRgb(color)
};
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
canvas.scene.setFlag("fxmaster", "filters", newFilters);
}); });
} }
else if (type == 'filters') { else if (type == 'filters') {
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter; const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
const filters = canvas.scene.getFlag("fxmaster", "filters");
let newFilters = {}; let options = {color: {value:"#000000", apply:false}};
let exists = false; if (filter == 'lightning') {
if (filters != undefined){ options.period = settings.fxMasterFilterPeriod ? parseFloat(settings.fxMasterFilterPeriod) : 500;
const filterObjects = Object.keys(filters); options.duration = settings.fxMasterFilterDuration ? parseFloat(settings.fxMasterFilterDuration) : 300;
for (let i=0; i<filterObjects.length; i++){ options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1.3;
if (filterObjects[i] == 'core_'+filter){
exists = true;
continue;
} }
newFilters[filterObjects[i]] = filters[filterObjects[i]]; else if (filter == 'underwater') {
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed) : 0.3;
options.scale = settings.fxMasterFilterScale ? parseFloat(settings.fxMasterFilterScale) : 4;
}
else if (filter == 'predator') {
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed)*0.1 : 0.03;
} }
else if (filter == 'bloom') {
options.blur = settings.fxMasterFilterBlur ? parseFloat(settings.fxMasterFilterBlur) : 1;
options.bloom = settings.fxMasterFilterBloom ? parseFloat(settings.fxMasterFilterBloom) : 0.1;
options.threshold = settings.fxMasterFilterThreshold ? parseFloat(settings.fxMasterFilterThreshold) : 0.5;
} }
if (exists == false) { else if (filter == 'oldfilm') {
newFilters['core_'+filter] = {type : filter}; options.sepia = settings.fxMasterFilterSepia ? parseFloat(settings.fxMasterFilterSepia) : 0.3;
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
} }
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
canvas.scene.setFlag("fxmaster", "filters", newFilters); if (filter == 'color') {
}); options.color = {
apply: settings.fxMasterFilterTint ? settings.fxMasterFilterTint : false,
value: settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff'
}
options.saturation = settings.fxMasterFilterSaturation ? parseFloat(settings.fxMasterFilterSaturation) : 1;
options.contrast = settings.fxMasterFilterContrast ? parseFloat(settings.fxMasterFilterContrast) : 1;
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1;
options.Gamma = settings.fxMasterFilterGamma ? parseFloat(settings.fxMasterFilterGamma) : 1;
}
FXMASTER.filters.switch(`core_${filter}`, filter, options);
} }
else if (type == 'clear'){ else if (type == 'clear'){
canvas.scene.unsetFlag("fxmaster", "filters"); canvas.scene.unsetFlag("fxmaster", "filters");
@@ -280,18 +227,6 @@ export class ExternalModules{
} }
} }
findWeatherEffect(effect){
const effects = canvas.scene.getFlag("fxmaster", "effects");
if (effects == undefined) return undefined;
const weatherIds = Object.keys(effects);
for (let i = 0; i < weatherIds.length; ++i) {
const weather = effects[weatherIds[i]].type;
if (weather === effect) return weatherIds[i];
}
return undefined;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////
//GM Screen //GM Screen
////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -299,7 +234,6 @@ export class ExternalModules{
updateGMScreen(settings,context,device){ updateGMScreen(settings,context,device){
if (this.getModuleEnable("gm-screen") == false) return; if (this.getModuleEnable("gm-screen") == false) return;
if (game.user.isGM == false) return; if (game.user.isGM == false) return;
const background = settings.gmScreenBackground ? settings.gmScreenBackground : '#000000'; const background = settings.gmScreenBackground ? settings.gmScreenBackground : '#000000';
let ring = 1; let ring = 1;
const ringColor = '#00FF00' const ringColor = '#00FF00'
@@ -309,6 +243,7 @@ export class ExternalModules{
if (this.gmScreenOpen) ring = 2; if (this.gmScreenOpen) ring = 2;
if (settings.displayGmScreenIcon) src = "fas fa-book-reader"; if (settings.displayGmScreenIcon) src = "fas fa-book-reader";
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor}); streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
if (settings.displayGmScreenName) txt = game.i18n.localize(`GMSCR.gmScreen.Open`); if (settings.displayGmScreenName) txt = game.i18n.localize(`GMSCR.gmScreen.Open`);
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
@@ -317,7 +252,7 @@ export class ExternalModules{
keyPressGMScreen(settings,context,device){ keyPressGMScreen(settings,context,device){
if (this.getModuleEnable("gm-screen") == false) return; if (this.getModuleEnable("gm-screen") == false) return;
if (game.user.isGM == false) return; if (game.user.isGM == false) return;
window['gm-screen'].toggleGmScreenVisibility(); game.modules.get('gm-screen')?.api?.toggleGmScreenVisibility?.();
} }
////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -335,7 +270,9 @@ export class ExternalModules{
const ringColor = game.settings.get("trigger-happy", "enableTriggers") ? "#A600FF" : "#340057"; const ringColor = game.settings.get("trigger-happy", "enableTriggers") ? "#A600FF" : "#340057";
let txt = ''; let txt = '';
if (displayIcon) streamDeck.setIcon(context,device,"fas fa-grin-squint-tears",{background:background,ring:2,ringColor:ringColor}); let src = "fas fa-grin-squint-tears";
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
if (displayIcon) streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
else streamDeck.setIcon(context,device,'',{background:'#000000'}); else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName) txt = 'Trigger Happy'; if (displayName) txt = 'Trigger Happy';
@@ -376,7 +313,9 @@ export class ExternalModules{
const ringColor = game.settings.get("SharedVision", "enable") ? "#A600FF" : "#340057"; const ringColor = game.settings.get("SharedVision", "enable") ? "#A600FF" : "#340057";
let txt = ''; let txt = '';
if (displayIcon) streamDeck.setIcon(context,device,"fas fa-eye",{background:background,ring:2,ringColor:ringColor}); let src = "fas fa-eye";
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
if (displayIcon) streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
else streamDeck.setIcon(context,device,'',{background:'#000000'}); else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName) txt = 'Shared Vision'; if (displayName) txt = 'Shared Vision';
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
@@ -393,34 +332,6 @@ export class ExternalModules{
else if (mode == 'disable') Hooks.call("setShareVision",{enable:false}); else if (mode == 'disable') Hooks.call("setShareVision",{enable:false});
} }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Mook AI
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateMookAI(settings,context,device) {
if (this.getModuleEnable("mookAI") == false) return;
if (game.user.isGM == false) return;
const displayName = settings.mookName ? settings.mookName : false;
const displayIcon = settings.mookIcon ? settings.mookIcon : false;
const background = "#000000";
let txt = '';
if (displayIcon) streamDeck.setIcon(context,device,"fas fa-brain",{background:'#000000'});
else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName) txt = 'Mook AI';
streamDeck.setTitle(txt,context);
}
async keyPressMookAI(settings,context,device) {
if (this.getModuleEnable("mookAI") == false) return;
if (game.user.isGM == false) return;
let mook = await import('../../mookAI/scripts/mookAI.js');
let mookAI = new mook.MookAI ();
mookAI.takeNextTurn();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Not Your Turn! //Not Your Turn!
////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -448,6 +359,7 @@ export class ExternalModules{
txt = "Block Non-Combat Movement"; txt = "Block Non-Combat Movement";
ringColor = game.settings.get('NotYourTurn','nonCombat') ? "#A600FF": "#340057" ; ringColor = game.settings.get('NotYourTurn','nonCombat') ? "#A600FF": "#340057" ;
} }
if (settings.iconOverride != '' && settings.iconOverride != undefined) icon = settings.iconOverride;
if (displayIcon) streamDeck.setIcon(context,device,icon,{background:background,ring:2,ringColor:ringColor}); if (displayIcon) streamDeck.setIcon(context,device,icon,{background:background,ring:2,ringColor:ringColor});
else streamDeck.setIcon(context,device,'',{background:'#000000'}); else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName == false) txt = ''; if (displayName == false) txt = '';
@@ -502,6 +414,7 @@ export class ExternalModules{
ringColor = canvas.scene.getFlag('LockView', 'boundingBox') ? "#A600FF": "#340057" ; ringColor = canvas.scene.getFlag('LockView', 'boundingBox') ? "#A600FF": "#340057" ;
} }
if (settings.iconOverride != '' && settings.iconOverride != undefined) icon = settings.iconOverride;
if (displayIcon) streamDeck.setIcon(context,device,icon,{background:background,ring:2,ringColor:ringColor}); if (displayIcon) streamDeck.setIcon(context,device,icon,{background:background,ring:2,ringColor:ringColor});
else streamDeck.setIcon(context,device,'',{background:'#000000'}); else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName == false) txt = ''; if (displayName == false) txt = '';
@@ -528,20 +441,20 @@ export class ExternalModules{
////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////
//About Time //About Time
////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateAboutTime(settings,context,device) { updateSimpleCalendar(settings,context,device) {
if (this.getModuleEnable("about-time") == false) return; if (this.getModuleEnable("foundryvtt-simple-calendar") == false) return;
if (game.user.isGM == false) return; if (game.user.isGM == false) return;
const displayTime = settings.aboutTimeDisplayTime ? settings.aboutTimeDisplayTime : 'none'; const displayTime = settings.simpleCalendarDisplayTime ? settings.simpleCalendarDisplayTime : 'none';
const displayDate = settings.aboutTimeDisplayDate ? settings.aboutTimeDisplayDate : 'none'; const displayDate = settings.simpleCalendarDisplayDate ? settings.simpleCalendarDisplayDate : 'none';
const background = settings.aboutTimeBackground ? settings.aboutTimeBackground : '#000000'; const background = settings.simpleCalendarBackground ? settings.simpleCalendarBackground : '#000000';
const ringOffColor = settings.aboutTimeOffRing ? settings.aboutTimeOffRing : '#000000'; const ringOffColor = settings.simpleCalendarOffRing ? settings.simpleCalendarOffRing : '#000000';
const ringOnColor = settings.aboutTimeOnRing ? settings.aboutTimeOnRing : '#00FF00'; const ringOnColor = settings.simpleCalendarOnRing ? settings.simpleCalendarOnRing : '#00FF00';
let ring = 0; let ring = 0;
let ringColor = '#000000'; let ringColor = '#000000';
let txt = ''; let txt = '';
let currentTime = game.Gametime.DTNow().longDateExtended(); let currentTime = SimpleCalendar.api.currentDateTime();
let clock = 'none'; let clock = 'none';
if (displayTime == 'clock') { if (displayTime == 'clock') {
@@ -567,172 +480,112 @@ export class ExternalModules{
} }
if (displayTime == 'hours24h' || displayTime == 'hours12h') txt = hours; if (displayTime == 'hours24h' || displayTime == 'hours12h') txt = hours;
else if (displayTime == 'minutes') txt = currentTime.minute; else if (displayTime == 'minutes') txt = currentTime.minute;
else if (displayTime == 'seconds') txt = currentTime.second; else if (displayTime == 'seconds') txt = currentTime.seconds;
else { else {
if (currentTime.minute < 10) currentTime.minute = '0' + currentTime.minute; if (currentTime.minute < 10) currentTime.minute = '0' + currentTime.minute;
if (currentTime.second < 10) currentTime.second = '0' + currentTime.second; if (currentTime.seconds < 10) currentTime.seconds = '0' + currentTime.seconds;
txt += hours + ':' + currentTime.minute; txt += hours + ':' + currentTime.minute;
if (displayTime == 'full24h' || displayTime == 'full12h') txt += ':' + currentTime.second; if (displayTime == 'full24h' || displayTime == 'full12h') txt += ':' + currentTime.seconds;
} }
if (displayTime == 'compact12h' || displayTime == 'full12h' || displayTime == 'hours12h') txt += AMPM; if (displayTime == 'compact12h' || displayTime == 'full12h' || displayTime == 'hours12h') txt += AMPM;
} }
if (displayTime != 'none' && displayTime != 'clock' && displayDate != 'none') txt += '\n'; if (displayTime != 'none' && displayTime != 'clock' && displayDate != 'none') txt += '\n';
if (displayDate == 'day') txt += currentTime.day; if (displayDate == 'day') txt += currentTime.day;
else if (displayDate == 'dayName') txt += currentTime.dowString; else if (displayDate == 'dayName') txt += SimpleCalendar.api.getCurrentWeekday().name;
else if (displayDate == 'month') txt += currentTime.month; else if (displayDate == 'month') txt += currentTime.month;
else if (displayDate == 'monthName') txt += currentTime.monthString; else if (displayDate == 'monthName') txt += SimpleCalendar.api.getCurrentMonth().name;
else if (displayDate == 'year') txt += currentTime.year; else if (displayDate == 'year') txt += currentTime.year;
else if (displayDate == 'small') txt += currentTime.day + '-' + currentTime.month; else if (displayDate == 'small') txt += currentTime.day + '-' + currentTime.month;
else if (displayDate == 'smallInv') txt += currentTime.month + '-' + currentTime.day; else if (displayDate == 'smallInv') txt += currentTime.month + '-' + currentTime.day;
else if (displayDate == 'full') txt += currentTime.day + '-' + currentTime.month + '-' + currentTime.year; else if (displayDate == 'full') txt += currentTime.day + '-' + currentTime.month + '-' + currentTime.year;
else if (displayDate == 'fullInv') txt += currentTime.month + '-' + currentTime.day + '-' + currentTime.year; else if (displayDate == 'fullInv') txt += currentTime.month + '-' + currentTime.day + '-' + currentTime.year;
else if (displayDate == 'text' || displayDate == 'textDay') { else if (displayDate == 'text' || displayDate == 'textDay' || displayDate == 'textAbbr' || displayDate == 'textDayAbbr') {
if (displayDate == 'textDay') txt += SimpleCalendar.api.getCurrentWeekday().name + ' ';
if (displayDate == 'textDay') txt += currentTime.dowString + ' '; else if (displayDate == 'textDayAbbr') txt += SimpleCalendar.api.getCurrentWeekday().abbreviation + ' ';
txt += currentTime.day; txt += currentTime.day;
if (currentTime.day % 10 == 1 && currentTime != 11) txt += game.i18n.localize("MaterialDeck.AboutTime.First"); if (currentTime.day % 10 == 1 && currentTime != 11) txt += game.i18n.localize("MaterialDeck.SimpleCalendar.First");
else if (currentTime.day % 10 == 2 && currentTime != 12) txt += game.i18n.localize("MaterialDeck.AboutTime.Second"); else if (currentTime.day % 10 == 2 && currentTime != 12) txt += game.i18n.localize("MaterialDeck.SimpleCalendar.Second");
else if (currentTime.day % 10 == 3 && currentTime != 13) txt += game.i18n.localize("MaterialDeck.AboutTime.Third"); else if (currentTime.day % 10 == 3 && currentTime != 13) txt += game.i18n.localize("MaterialDeck.SimpleCalendar.Third");
else txt += game.i18n.localize("MaterialDeck.AboutTime.Fourth"); else txt += game.i18n.localize("MaterialDeck.SimpleCalendar.Fourth");
txt += ' ' + game.i18n.localize("MaterialDeck.AboutTime.Of") + ' ' + currentTime.monthString + ', ' + currentTime.year; txt += ' ' + game.i18n.localize("MaterialDeck.SimpleCalendar.Of") + ' '
if (displayDate == 'textAbbr' || displayDate == 'textDayAbbr') txt += SimpleCalendar.api.getCurrentMonth().abbreviation
else txt += SimpleCalendar.api.getCurrentMonth().name
txt += ', ' + currentTime.year;
} }
if (settings.aboutTimeActive) { if (settings.simpleCalendarActive) {
const clockRunning = game.Gametime.isRunning(); const clockRunning = SimpleCalendar.api.clockStatus().started;
ringColor = clockRunning ? ringOnColor : ringOffColor; ringColor = clockRunning ? ringOnColor : ringOffColor;
ring = 2; ring = 2;
} }
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt.toString(),context);
streamDeck.setIcon(context,device,'',{background:background,ring:ring,ringColor:ringColor, clock:clock}); streamDeck.setIcon(context,device,'',{background:background,ring:ring,ringColor:ringColor, clock:clock});
} }
keyPressAboutTime(settings,context,device) { keyPressSimpleCalendar(settings,context,device) {
if (this.getModuleEnable("about-time") == false) return; if (this.getModuleEnable("foundryvtt-simple-calendar") == false) return;
if (game.user.isGM == false) return; if (game.user.isGM == false) return;
const onClick = settings.aboutTimeOnClick ? settings.aboutTimeOnClick : 'none'; const onClick = settings.simpleCalendarOnClick ? settings.simpleCalendarOnClick : 'none';
if (onClick == 'none') return; if (onClick == 'none') return;
else if (onClick == 'startStop') { else if (onClick == 'startStop') {
const clockRunning = game.Gametime.isRunning(); const clockRunning = SimpleCalendar.api.clockStatus().started;
const startMode = settings.aboutTimeStartStopMode ? settings.aboutTimeStartStopMode : 'toggle'; const startMode = settings.simpleCalendarStartStopMode ? settings.simpleCalendarStartStopMode : 'toggle';
if ((startMode == 'toggle' && clockRunning) || startMode == 'stop') game.Gametime.stopRunning(); if (clockRunning && (startMode == 'toggle' || startMode == 'stop')) SimpleCalendar.api.stopClock();
else if ((startMode == 'toggle' && !clockRunning) || startMode == 'start') game.Gametime.startRunning(); else if (!clockRunning && (startMode == 'toggle' || startMode == 'start')) SimpleCalendar.api.startClock();
} }
else if (onClick == 'advance') { else if (onClick == 'advance') {
const advanceMode = settings.aboutTimeAdvanceMode ? settings.aboutTimeAdvanceMode : 'dawn'; const advanceMode = settings.simpleCalendarAdvanceMode ? settings.simpleCalendarAdvanceMode : 'dawn';
let now = Gametime.DTNow(); if (advanceMode == 'sunrise') SimpleCalendar.api.advanceTimeToPreset(SimpleCalendar.api.PresetTimeOfDay.Sunrise);
if (advanceMode == 'dawn') { if (advanceMode == 'midday') SimpleCalendar.api.advanceTimeToPreset(SimpleCalendar.api.PresetTimeOfDay.Midday);
let newDT = now.add({ if (advanceMode == 'sunset') SimpleCalendar.api.advanceTimeToPreset(SimpleCalendar.api.PresetTimeOfDay.Sunset);
days: now.hours < 7 ? 0 : 1 if (advanceMode == 'midnight') SimpleCalendar.api.advanceTimeToPreset(SimpleCalendar.api.PresetTimeOfDay.Midnight);
}).setAbsolute({ else if (advanceMode == '1s') SimpleCalendar.api.changeDate({seconds: 1});
hours: 7, else if (advanceMode == '30s') SimpleCalendar.api.changeDate({seconds: 30});
minutes: 0, else if (advanceMode == '1m') SimpleCalendar.api.changeDate({minute: 1});
seconds: 0 else if (advanceMode == '5m') SimpleCalendar.api.changeDate({minute: 5});
}); else if (advanceMode == '15m') SimpleCalendar.api.changeDate({minute: 15});
Gametime.setAbsolute(newDT); else if (advanceMode == '1h') SimpleCalendar.api.changeDate({hour: 1});
} else if (advanceMode == '6h') SimpleCalendar.api.changeDate({hour: 6});
else if (advanceMode == 'noon') { else if (advanceMode == '12h') SimpleCalendar.api.changeDate({hour: 12});
let newDT = now.add({ else if (advanceMode == '1d') SimpleCalendar.api.changeDate({day: 1});
days: now.hours < 12 ? 0 : 1 else if (advanceMode == '7d') SimpleCalendar.api.changeDate({day: 7});
}).setAbsolute({ else if (advanceMode == '1M') SimpleCalendar.api.changeDate({month: 1});
hours: 12, else if (advanceMode == '1y') SimpleCalendar.api.changeDate({year: 1});
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == 'dusk') {
let newDT = now.add({
days: now.hours < 20 ? 0 : 1
}).setAbsolute({
hours: 20,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == 'midnight') {
let newDT = Gametime.DTNow().add({
days: 1
}).setAbsolute({
hours: 0,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == '1s')
game.Gametime.advanceClock(1);
else if (advanceMode == '30s')
game.Gametime.advanceClock(30);
else if (advanceMode == '1m')
game.Gametime.advanceTime({ minutes: 1 });
else if (advanceMode == '5m')
game.Gametime.advanceTime({ minutes: 5 });
else if (advanceMode == '15m')
game.Gametime.advanceTime({ minutes: 15 });
else if (advanceMode == '1h')
game.Gametime.advanceTime({ hours: 1 });
} }
else if (onClick == 'recede') { else if (onClick == 'recede') {
const advanceMode = settings.aboutTimeAdvanceMode ? settings.aboutTimeAdvanceMode : 'dawn'; const advanceMode = settings.simpleCalendarAdvanceMode ? settings.simpleCalendarAdvanceMode : 'dawn';
let now = Gametime.DTNow(); let now = SimpleCalendar.api.currentDateTime();
if (advanceMode == 'dawn') { if (advanceMode == 'sunrise') {
let newDT = now.add({ SimpleCalendar.api.changeDate({day: -1});
days: now.hours < 7 ? -1 : 0 SimpleCalendar.api.advanceTimeToPreset(SimpleCalendar.api.PresetTimeOfDay.Sunrise);
}).setAbsolute({
hours: 7,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
} }
else if (advanceMode == 'noon') { else if (advanceMode == 'midday') {
let newDT = now.add({ SimpleCalendar.api.changeDate({day: -1});
days: now.hours < 12 ? -1 : 0 SimpleCalendar.api.advanceTimeToPreset(SimpleCalendar.api.PresetTimeOfDay.Midday);
}).setAbsolute({
hours: 12,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
} }
else if (advanceMode == 'dusk') { else if (advanceMode == 'sunset') {
let newDT = now.add({ SimpleCalendar.api.changeDate({day: -1});
days: now.hours < 20 ? -1 : 0 SimpleCalendar.api.advanceTimeToPreset(SimpleCalendar.api.PresetTimeOfDay.Sunset);
}).setAbsolute({
hours: 20,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
} }
else if (advanceMode == 'midnight') { else if (advanceMode == 'midnight') {
let newDT = Gametime.DTNow().add({ SimpleCalendar.api.changeDate({day: -1});
days: -1 SimpleCalendar.api.advanceTimeToPreset(SimpleCalendar.api.PresetTimeOfDay.Midnight);
}).setAbsolute({
hours: 0,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
} }
else if (advanceMode == '1s') else if (advanceMode == '1s') SimpleCalendar.api.changeDate({seconds: -1});
game.Gametime.advanceClock(-1); else if (advanceMode == '30s') SimpleCalendar.api.changeDate({seconds: -30});
else if (advanceMode == '30s') else if (advanceMode == '1m') SimpleCalendar.api.changeDate({minute: -1});
game.Gametime.advanceClock(-30); else if (advanceMode == '5m') SimpleCalendar.api.changeDate({minute: -5});
else if (advanceMode == '15m') SimpleCalendar.api.changeDate({minute: -15});
else if (advanceMode == '1m') else if (advanceMode == '1h') SimpleCalendar.api.changeDate({hour: -1});
game.Gametime.advanceTime({ minutes: -1 }); else if (advanceMode == '6h') SimpleCalendar.api.changeDate({hour: -6});
else if (advanceMode == '5m') else if (advanceMode == '12h') SimpleCalendar.api.changeDate({hour: -12});
game.Gametime.advanceTime({ minutes: -5 }); else if (advanceMode == '1d') SimpleCalendar.api.changeDate({day: -1});
else if (advanceMode == '15m') else if (advanceMode == '7d') SimpleCalendar.api.changeDate({day: -7});
game.Gametime.advanceTime({ minutes: -15 }); else if (advanceMode == '1M') SimpleCalendar.api.changeDate({month: -1});
else if (advanceMode == '1h') else if (advanceMode == '1y') SimpleCalendar.api.changeDate({year: -1});
game.Gametime.advanceTime({ hours: -1 });
} }
} }
@@ -855,6 +708,7 @@ export class ExternalModules{
} }
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor}); streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
} }
@@ -1056,6 +910,46 @@ export class ExternalModules{
this.updateAll(); this.updateAll();
} }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Monks Active Tile Triggers
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateMonksActiveTiles(settings,context,device) {
const id = settings.monksActiveTilesId;
if (id == undefined || id == '') return;
let tile = canvas.tiles.placeables.find(t => t.id == id);
if (tile == undefined) return;
const tileData = tile.document.flags?.['monks-active-tiles'];
if (tileData == undefined) return;
let ring = 1;
let ringColor = '#000000';
let background = '#000000';
if (tileData.active) {
ring = 2;
ringColor = '#00ff00'
}
let src = tile.document.texture.src;
streamDeck.setTitle('',context);
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
}
keyPressMonksActiveTiles(settings,context,device) {
const mode = settings.monksActiveTilesMode ? settings.monksActiveTilesMode : 'toggle';
const id = settings.monksActiveTilesId;
if (id == undefined || id == '') return;
let tile = canvas.tiles.placeables.find(t => t.id == id);
if (tile == undefined) return;
const tileData = tile.document.flags?.['monks-active-tiles'];
if (tileData == undefined) return;
if (mode == 'toggle') tile.document.setFlag('monks-active-tiles','active',!tileData.active);
else tile.document.setFlag('monks-active-tiles','active',mode == 'enable');
}
} }

View File

@@ -1,6 +1,5 @@
import * as MODULE from "../MaterialDeck.js"; import { moduleName, streamDeck, getPermission, hotbarUses } from "../../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js"; import { compatibleCore } from "../misc.js";
import {compatibleCore} from "./misc.js";
export class MacroControl{ export class MacroControl{
constructor(){ constructor(){
@@ -37,9 +36,10 @@ export class MacroControl{
let src = ""; let src = "";
let macroId = undefined; let macroId = undefined;
let uses = undefined; let uses = undefined;
let macroLabel = "";
if (mode == 'macroBoard') { //Macro board if (mode == 'macroBoard') { //Macro board
if ((MODULE.getPermission('MACRO','MACROBOARD') == false )) { if ((getPermission('MACRO','MACROBOARD') == false )) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -57,8 +57,14 @@ export class MacroControl{
else { //Execute macro else { //Execute macro
macroNumber += this.offset - 1; macroNumber += this.offset - 1;
if (macroNumber < 0) macroNumber = 0; if (macroNumber < 0) macroNumber = 0;
macroId = game.settings.get(MODULE.moduleName,'macroSettings').macros[macroNumber]; const macroSettings = game.settings.get(moduleName,'macroSettings');
background = game.settings.get(MODULE.moduleName,'macroSettings').color[macroNumber]; macroId = macroSettings.macros[macroNumber];
background = macroSettings.color[macroNumber];
try {
macroLabel = macroSettings.labels[macroNumber];
}
catch (err) {}
if ((macroLabel == undefined || macroLabel == "") && game.macros.get(macroId)) macroLabel = game.macros.get(macroId).name;
if (background == undefined) background = '#000000'; if (background == undefined) background = '#000000';
ring = 0; ring = 0;
} }
@@ -69,11 +75,11 @@ export class MacroControl{
macroId = macro?.id; macroId = macro?.id;
} }
else { //Macro Hotbar else { //Macro Hotbar
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) { if ((getPermission('MACRO','HOTBAR') == false )) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
if (mode == 'hotbar') macroId = game.user.data.hotbar[macroNumber]; if (mode == 'hotbar') macroId = game.user.hotbar[macroNumber];
else { else {
let macros; let macros;
if (mode == 'customHotbar' && game.modules.get('custom-hotbar') != undefined) if (mode == 'customHotbar' && game.modules.get('custom-hotbar') != undefined)
@@ -89,9 +95,10 @@ export class MacroControl{
let macro = game.macros._source.find(p => p._id == macroId); let macro = game.macros._source.find(p => p._id == macroId);
if (macro != undefined) { if (macro != undefined) {
if (displayName) name = macro.name; if (displayName && mode == 'macroBoard') name = macroLabel;
else if (displayName) name = macro.name;
if (displayIcon) src = macro.img; if (displayIcon) src = macro.img;
if (MODULE.hotbarUses && displayUses) uses = await this.getUses(macro); if (hotbarUses && displayUses) uses = await this.getUses(macro);
} }
} }
else { else {
@@ -99,6 +106,7 @@ export class MacroControl{
if (displayIcon) src = "modules/MaterialDeck/img/black.png"; if (displayIcon) src = "modules/MaterialDeck/img/black.png";
} }
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor,uses:uses}); streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor,uses:uses});
streamDeck.setTitle(name,context); streamDeck.setTitle(name,context);
} }
@@ -115,8 +123,7 @@ export class MacroControl{
if (device?.buttons == undefined) continue; if (device?.buttons == undefined) continue;
for (let i=0; i<device.buttons.length; i++){ for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i]; const data = device.buttons[i];
if (data == undefined || data.action != 'macro' || data.settings.macroMode == 'macroBoard') continue; if (data == undefined || data.action != 'macro' || data.settings.macroMode != 'hotbar') continue;
const context = data.context; const context = data.context;
const mode = data.settings.macroMode ? data.settings.macroMode : 'hotbar'; const mode = data.settings.macroMode ? data.settings.macroMode : 'hotbar';
const displayName = data.settings.displayName ? data.settings.displayName : false; const displayName = data.settings.displayName ? data.settings.displayName : false;
@@ -126,7 +133,7 @@ export class MacroControl{
let macroNumber = data.settings.macroNumber; let macroNumber = data.settings.macroNumber;
if(macroNumber == undefined || isNaN(parseInt(macroNumber))) macroNumber = 1; if(macroNumber == undefined || isNaN(parseInt(macroNumber))) macroNumber = 1;
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) { if ((getPermission('MACRO','HOTBAR') == false )) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -138,7 +145,7 @@ export class MacroControl{
let macroId; let macroId;
if (mode == 'hotbar'){ if (mode == 'hotbar'){
macroId = game.user.data.hotbar[macroNumber]; macroId = game.user.hotbar[macroNumber];
} }
else { else {
if (macroNumber > 9) macroNumber = 0; if (macroNumber > 9) macroNumber = 0;
@@ -150,8 +157,9 @@ export class MacroControl{
if (macro != undefined && macro != null) { if (macro != undefined && macro != null) {
if (displayName) name += macro.name; if (displayName) name += macro.name;
if (displayIcon) src += macro.img; if (displayIcon) src += macro.img;
if (MODULE.hotbarUses && displayUses) uses = await this.getUses(macro); if (hotbarUses && displayUses) uses = await this.getUses(macro);
} }
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,uses:uses}); streamDeck.setIcon(context,device,src,{background:background,uses:uses});
streamDeck.setTitle(name,context); streamDeck.setTitle(name,context);
} }
@@ -165,11 +173,11 @@ export class MacroControl{
let target = settings.target ? settings.target : undefined; let target = settings.target ? settings.target : undefined;
if (mode == 'hotbar' || mode == 'visibleHotbar' || mode == 'customHotbar'){ if (mode == 'hotbar' || mode == 'visibleHotbar' || mode == 'customHotbar'){
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) return; if ((getPermission('MACRO','HOTBAR') == false )) return;
this.executeHotbar(macroNumber,mode); this.executeHotbar(macroNumber,mode,target);
} }
else if (mode == 'name') { else if (mode == 'name') {
if ((MODULE.getPermission('MACRO','BY_NAME') == false )) return; if ((getPermission('MACRO','BY_NAME') == false )) return;
const macroName = settings.macroNumber; const macroName = settings.macroNumber;
const macro = game.macros.getName(macroName); const macro = game.macros.getName(macroName);
@@ -177,28 +185,41 @@ export class MacroControl{
const args = settings.macroArgs ? settings.macroArgs : ""; const args = settings.macroArgs ? settings.macroArgs : "";
let furnaceEnabled = false; let advancedMacrosEnabled = false;
let furnace = game.modules.get("furnace"); if (compatibleCore('11.0')) {
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) furnaceEnabled = true; advancedMacrosEnabled = true;
}
else {
let advancedMacros = game.modules.get("advanced-macros"); let advancedMacros = game.modules.get("advanced-macros");
if (advancedMacros != undefined && advancedMacros.active) furnaceEnabled = true; if (advancedMacros != undefined && advancedMacros.active) advancedMacrosEnabled = true;
}
if (args == "" || args == " ") furnaceEnabled = false; if (args == "" || args == " ") advancedMacrosEnabled = false;
if (furnaceEnabled == false) macro.execute({token:target}); if (advancedMacrosEnabled == false) macro.execute({token:target});
else {
if (compatibleCore('11.0')) {
let argument;
try {
argument = JSON.parse(args)
macro.execute(argument);
} catch (err) {
console.error(err)
}
}
else { else {
let chatData = { let chatData = {
user: game.user._id, user: game.user._id,
speaker: ChatMessage.getSpeaker(), speaker: ChatMessage.getSpeaker(),
content: "/'" + macro.name + "' " + args content: "/amacro '" + macro.name + "' " + args
}; };
ChatMessage.create(chatData, {}); ChatMessage.create(chatData, {});
} }
}
} }
else { else {
if ((MODULE.getPermission('MACRO','MACROBOARD') == false )) return; if ((getPermission('MACRO','MACROBOARD') == false )) return;
if (settings.macroBoardMode == 'offset') { if (settings.macroBoardMode == 'offset') {
let macroOffset = settings.macroOffset; let macroOffset = settings.macroOffset;
if (macroOffset == undefined) macroOffset = 0; if (macroOffset == undefined) macroOffset = 0;
@@ -210,9 +231,9 @@ export class MacroControl{
} }
} }
executeHotbar(macroNumber,mode){ executeHotbar(macroNumber,mode,target){
let macroId let macroId
if (mode == 'hotbar') macroId = game.user.data.hotbar[macroNumber]; if (mode == 'hotbar') macroId = game.user.hotbar[macroNumber];
else { else {
let macros; let macros;
if (mode == 'customHotbar' && game.modules.get('custom-hotbar') != undefined) { if (mode == 'customHotbar' && game.modules.get('custom-hotbar') != undefined) {
@@ -224,38 +245,51 @@ export class MacroControl{
} }
if (macroId == undefined) return; if (macroId == undefined) return;
let macro = game.macros.get(macroId); let macro = game.macros.get(macroId);
macro.execute(); macro.execute({token:target});
} }
executeBoard(macroNumber){ executeBoard(macroNumber){
macroNumber = parseInt(macroNumber); macroNumber = parseInt(macroNumber);
macroNumber += this.offset - 1; macroNumber += this.offset - 1;
if (macroNumber < 0) macroNumber = 0; if (macroNumber < 0) macroNumber = 0;
var macroId = game.settings.get(MODULE.moduleName,'macroSettings').macros[macroNumber]; var macroId = game.settings.get(moduleName,'macroSettings').macros[macroNumber];
if (macroId != undefined){ if (macroId != undefined){
let macro = game.macros.get(macroId); let macro = game.macros.get(macroId);
if (macro != undefined && macro != null) { if (macro != undefined && macro != null) {
const args = game.settings.get(MODULE.moduleName,'macroSettings').args; const args = game.settings.get(moduleName,'macroSettings').args;
let furnaceEnabled = false; let advancedMacrosEnabled = false;
let furnace = game.modules.get("furnace"); if (compatibleCore('11.0')) {
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) furnaceEnabled = true; advancedMacrosEnabled = true;
}
else {
let advancedMacros = game.modules.get("advanced-macros"); let advancedMacros = game.modules.get("advanced-macros");
if (advancedMacros != undefined && advancedMacros.active) furnaceEnabled = true; if (advancedMacros != undefined && advancedMacros.active) advancedMacrosEnabled = true;
}
if (args == undefined || args[macroNumber] == undefined || args[macroNumber] == "") furnaceEnabled = false; if (args == undefined || args[macroNumber] == undefined || args[macroNumber] == "") advancedMacrosEnabled = false;
if (furnaceEnabled == false) macro.execute(); if (advancedMacrosEnabled == false) macro.execute();
else {
if (compatibleCore('11.0')) {
let argument;
try {
argument = JSON.parse(args[macroNumber])
macro.execute(argument);
} catch (err) {
console.error(err)
}
}
else { else {
let chatData = { let chatData = {
user: game.user._id, user: game.user._id,
speaker: ChatMessage.getSpeaker(), speaker: ChatMessage.getSpeaker(),
content: "/'" + macro.name + "' " + args content: "/amacro '" + macro.name + "' " + args[macroNumber]
}; };
ChatMessage.create(chatData, {}); ChatMessage.create(chatData, {});
} }
} }
} }
} }
}
} }

View File

@@ -1,12 +1,14 @@
import * as MODULE from "../MaterialDeck.js"; import { streamDeck, gamingSystem, getPermission } from "../../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js"; import { } from "../misc.js";
import {compatibleCore} from "./misc.js";
export class OtherControls{ export class OtherControls{
constructor(){ constructor(){
this.active = false; this.active = false;
this.rollData = {}; this.rollData = {};
this.rollOption = 'dialog'; this.rollOption = 'dialog';
this.controlsOffset = 0;
this.toolsOffset = 0;
this.attackMode = 'chat';
} }
setRollOption(option) { setRollOption(option) {
@@ -14,6 +16,11 @@ export class OtherControls{
this.updateAll(); this.updateAll();
} }
setAttackMode(option) {
this.attackMode = option;
this.updateAll();
}
async updateAll(options={}){ async updateAll(options={}){
if (this.active == false) return; if (this.active == false) return;
for (let device of streamDeck.buttonContext) { for (let device of streamDeck.buttonContext) {
@@ -54,8 +61,12 @@ export class OtherControls{
this.updateChatMessage(settings,context,device,options); this.updateChatMessage(settings,context,device,options);
else if (mode == 'rollOptions') else if (mode == 'rollOptions')
this.updateRollOptions(settings,context,device,options); this.updateRollOptions(settings,context,device,options);
else if (mode == 'attackModes')
this.updateAttackMode(settings,context,device,options);
else if (mode == 'rollMode') else if (mode == 'rollMode')
this.updateRollMode(settings,context,device,options); this.updateRollMode(settings,context,device,options);
else if (mode == 'globalVolumeControls')
this.updateGlobalVolumeControls(settings, context, device, options);
} }
keyPress(settings,context,device){ keyPress(settings,context,device){
@@ -85,14 +96,18 @@ export class OtherControls{
this.keyPressChatMessage(settings); this.keyPressChatMessage(settings);
else if (mode == 'rollOptions') else if (mode == 'rollOptions')
this.keyPressRollOptions(settings); this.keyPressRollOptions(settings);
else if (mode == 'attackModes')
this.keyPressAttackMode(settings);
else if (mode == 'rollMode') else if (mode == 'rollMode')
this.keyPressRollMode(settings); this.keyPressRollMode(settings);
else if (mode == 'globalVolumeControls')
this.keyPressGlobalVolumeControls(settings);
} }
////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////
updatePause(settings,context,device,options={}){ updatePause(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','PAUSE') == false ) { if (getPermission('OTHER','PAUSE') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -112,12 +127,17 @@ export class OtherControls{
} }
else if (pauseFunction == 'toggle') //toggle else if (pauseFunction == 'toggle') //toggle
src = 'modules/MaterialDeck/img/other/pause/playpause.png'; src = 'modules/MaterialDeck/img/other/pause/playpause.png';
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor,overlay:true}); let overlay = true;
if (settings.iconOverride != '' && settings.iconOverride != undefined) {
src = settings.iconOverride;
overlay = false;
}
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor,overlay});
streamDeck.setTitle('',context); streamDeck.setTitle('',context);
} }
keyPressPause(settings){ keyPressPause(settings){
if (MODULE.getPermission('OTHER','PAUSE') == false ) return; if (getPermission('OTHER','PAUSE') == false ) return;
const pauseFunction = settings.pauseFunction ? settings.pauseFunction : 'pause'; const pauseFunction = settings.pauseFunction ? settings.pauseFunction : 'pause';
@@ -162,8 +182,12 @@ export class OtherControls{
url = "modules/MaterialDeck/img/move/zoomin.png"; url = "modules/MaterialDeck/img/move/zoomin.png";
else if (dir == 'zoomOut') else if (dir == 'zoomOut')
url = "modules/MaterialDeck/img/move/zoomout.png"; url = "modules/MaterialDeck/img/move/zoomout.png";
let overlay = true;
streamDeck.setIcon(context,device,url,{background:background,overlay:true}); if (settings.iconOverride != '' && settings.iconOverride != undefined) {
url = settings.iconOverride;
overlay = false;
}
streamDeck.setIcon(context,device,url,{background:background,overlay});
streamDeck.setTitle('',context); streamDeck.setTitle('',context);
} }
@@ -184,7 +208,7 @@ export class OtherControls{
} }
else { else {
let viewPosition = canvas.scene._viewPosition; let viewPosition = canvas.scene._viewPosition;
const gridSize = canvas.scene.data.grid; const gridSize = canvas.scene.grid.size;
viewPosition.duration = 100; viewPosition.duration = 100;
if (dir == 'up') viewPosition.y -= gridSize; if (dir == 'up') viewPosition.y -= gridSize;
@@ -218,14 +242,16 @@ export class OtherControls{
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
updateControl(settings,context,device,options={}){ updateControl(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','CONTROL') == false ) { if (getPermission('OTHER','CONTROL') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
const control = settings.control ? settings.control : 'dispControls'; const control = settings.control ? settings.control : 'dispControls';
const tool = settings.tool ? settings.tool : 'open'; const tool = settings.tool ? settings.tool : 'open';
let background = settings.background ? settings.background : '#000000'; let background = settings.background ? settings.background : '#000000';
let ringColor = '#000000' let ringColor = '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
let txt = ""; let txt = "";
let src = ""; let src = "";
const activeControl = ui.controls.activeControl; const activeControl = ui.controls.activeControl;
@@ -235,6 +261,7 @@ export class OtherControls{
let controlNr = parseInt(settings.controlNr); let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1; if (isNaN(controlNr)) controlNr = 1;
controlNr--; controlNr--;
controlNr += this.controlsOffset;
const selectedControl = ui.controls.controls[controlNr]; const selectedControl = ui.controls.controls[controlNr];
@@ -243,18 +270,19 @@ export class OtherControls{
streamDeck.noPermission(context,device,false); streamDeck.noPermission(context,device,false);
return; return;
} }
if (tool == 'open'){ //open category //if (tool == 'open'){ //open category
txt = game.i18n.localize(selectedControl.title); txt = game.i18n.localize(selectedControl.title);
src = selectedControl.icon; src = selectedControl.icon;
if (activeControl == selectedControl.name) if (activeControl == selectedControl.name)
ringColor = "#FF7B00"; ringColor = "#FF7B00";
} //}
} }
} }
else if (control == 'dispTools'){ //displayed tools else if (control == 'dispTools'){ //displayed tools
let controlNr = parseInt(settings.controlNr); let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1; if (isNaN(controlNr)) controlNr = 1;
controlNr--; controlNr--;
controlNr += this.toolsOffset;
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl); const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
if (selectedControl != undefined){ if (selectedControl != undefined){
@@ -275,6 +303,18 @@ export class OtherControls{
} }
} }
} }
else if (control == 'controlsOffset') {
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (display) txt = `${this.controlsOffset}`;
if (offsetType == 'absoluteOffset') ringColor = (this.controlsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
}
else if (control == 'toolsOffset') {
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (display) txt = `${this.toolsOffset}`;
if (offsetType == 'absoluteOffset') ringColor = (this.toolsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
}
else { // specific control/tool else { // specific control/tool
const selectedControl = ui.controls.controls.find(c => c.name == control); const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){ if (selectedControl != undefined){
@@ -307,12 +347,13 @@ export class OtherControls{
} }
} }
} }
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor}); streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
} }
keyPressControl(settings){ keyPressControl(settings){
if (MODULE.getPermission('OTHER','CONTROL') == false ) return; if (getPermission('OTHER','CONTROL') == false ) return;
if (canvas.scene == null) return; if (canvas.scene == null) return;
const control = settings.control ? settings.control : 'dispControls'; const control = settings.control ? settings.control : 'dispControls';
const tool = settings.tool ? settings.tool : 'open'; const tool = settings.tool ? settings.tool : 'open';
@@ -328,18 +369,8 @@ export class OtherControls{
streamDeck.noPermission(context,device,false); streamDeck.noPermission(context,device,false);
return; return;
} }
ui.controls.activeControl = selectedControl.name; ui.controls.initialize({layer: selectedControl.layer});
selectedControl.activeTool = selectedControl.activeTool; canvas.layers.find(l => l.options.name == selectedControl.layer).activate();
if (compatibleCore("0.8.2")) {
for (let layer of canvas.layers) {
if (layer.options == undefined) continue;
if (layer.options.name == selectedControl.layer) {
layer.activate();
break;
}
}
}
else canvas.getLayer(selectedControl.layer).activate();
} }
} }
else if (control == 'dispTools'){ //displayed tools else if (control == 'dispTools'){ //displayed tools
@@ -365,11 +396,24 @@ export class OtherControls{
else if (selectedTool.button){ else if (selectedTool.button){
selectedTool.onClick(); selectedTool.onClick();
} }
else else {
selectedControl.activeTool = selectedTool.name; ui.controls.initialize({layer: selectedControl.layer, tool: selectedTool.name});
canvas.layers.find(l => l.options.name == selectedControl.layer).activate();
}
} }
} }
} }
else if (control == 'controlsOffset') {
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (offsetType == 'absoluteOffset') this.controlsOffset = parseInt(settings.controlsOffset);
else if (offsetType == 'relativeOffset') this.controlsOffset += parseInt(settings.controlsOffset);
}
else if (control == 'toolsOffset') {
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (offsetType == 'absoluteOffset') this.toolsOffset = parseInt(settings.controlsOffset);
else if (offsetType == 'relativeOffset') this.toolsOffset += parseInt(settings.controlsOffset);
}
else { //select control else { //select control
const selectedControl = ui.controls.controls.find(c => c.name == control); const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){ if (selectedControl != undefined){
@@ -378,18 +422,8 @@ export class OtherControls{
return; return;
} }
if (tool == 'open'){ //open category if (tool == 'open'){ //open category
ui.controls.activeControl = control; ui.controls.initialize({layer: selectedControl.layer});
selectedControl.activeTool = selectedControl.activeTool; canvas.layers.find(l => l.options.name == selectedControl.layer).activate();
if (compatibleCore("0.8.2")) {
for (let layer of canvas.layers) {
if (layer.options == undefined) continue;
if (layer.options.name == selectedControl.layer) {
layer.activate();
break;
}
}
}
else canvas.getLayer(selectedControl.layer).activate();
} }
else { else {
const selectedTool = selectedControl.tools.find(t => t.name == tool); const selectedTool = selectedControl.tools.find(t => t.name == tool);
@@ -398,26 +432,23 @@ export class OtherControls{
streamDeck.noPermission(context,device,false); streamDeck.noPermission(context,device,false);
return; return;
} }
ui.controls.activeControl = control;
if (compatibleCore("0.8.2")) {
for (let layer of canvas.layers) {
if (layer.options == undefined) continue;
if (layer.options.name == selectedControl.layer) {
layer.activate();
break;
}
}
}
else canvas.getLayer(selectedControl.layer).activate();
if (selectedTool.toggle) { if (selectedTool.toggle) {
ui.controls.initialize({layer: selectedControl.layer});
canvas.layers.find(l => l.options.name == selectedControl.layer).activate();
selectedTool.active = !selectedTool.active; selectedTool.active = !selectedTool.active;
selectedTool.onClick(selectedTool.active); selectedTool.onClick(selectedTool.active);
} }
else if (selectedTool.button){ else if (selectedTool.button){
ui.controls.initialize({layer: selectedControl.layer});
canvas.layers.find(l => l.options.name == selectedControl.layer).activate();
selectedTool.onClick(); selectedTool.onClick();
} }
else else {
selectedControl.activeTool = tool;
ui.controls.initialize({layer: selectedControl.layer, tool: selectedTool.name});
canvas.layers.find(l => l.options.name == selectedControl.layer).activate();
}
} }
} }
} }
@@ -428,7 +459,7 @@ export class OtherControls{
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
updateDarkness(settings,context,device,options={}){ updateDarkness(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','DARKNESS') == false ) { if (getPermission('OTHER','DARKNESS') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -448,48 +479,64 @@ export class OtherControls{
} }
else if (func == 'disp'){ //display darkness else if (func == 'disp'){ //display darkness
src = 'modules/MaterialDeck/img/other/darkness/darkness.png'; src = 'modules/MaterialDeck/img/other/darkness/darkness.png';
const darkness = canvas.scene != null ? Math.floor(canvas.scene.data.darkness*100)/100 : ''; const darkness = canvas.scene != null ? Math.floor(canvas.scene.darkness*100)/100 : '';
txt += darkness; txt += darkness;
} }
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,src,{background:background,overlay:true}); let overlay = true;
if (settings.iconOverride != '' && settings.iconOverride != undefined) {
src = settings.iconOverride;
overlay = false;
}
streamDeck.setIcon(context,device,src,{background:background,overlay});
} }
keyPressDarkness(settings) { keyPressDarkness(settings) {
if (canvas.scene == null) return; if (canvas.scene == null) return;
if (MODULE.getPermission('OTHER','DARKNESS') == false ) return; if (getPermission('OTHER','DARKNESS') == false ) return;
const func = settings.darknessFunction ? settings.darknessFunction : 'value'; const func = settings.darknessFunction ? settings.darknessFunction : 'value';
const value = parseFloat(settings.darknessValue) ? parseFloat(settings.darknessValue) : 0; const value = parseFloat(settings.darknessValue) ? parseFloat(settings.darknessValue) : 0;
const animateDarkness = parseInt(settings.darknessAnimation) ? parseInt(settings.darknessAnimation) : 500;
if (func == 'value') //value if (func == 'value') //value
canvas.scene.update({darkness: value}); canvas.scene.update({darkness: value}, {animateDarkness});
else if (func == 'incDec'){ //increase/decrease else if (func == 'incDec'){ //increase/decrease
let darkness = canvas.scene.data.darkness - value; let darkness = canvas.scene.darkness - value;
if (darkness > 1) darkness = 1; if (darkness > 1) darkness = 1;
if (darkness < 0) darkness = 0; if (darkness < 0) darkness = 0;
canvas.scene.update({darkness: darkness}); canvas.scene.update({darkness: darkness}, {animateDarkness});
}
else if (func == 'transitionDay') {
canvas.scene.update({darkness: 0}, {animateDarknes})
}
else if (func == 'transitionNight') {
canvas.scene.update({darkness: 1}, {animateDarknes})
} }
} }
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
updateRollDice(settings,context,device,options={}){ updateRollDice(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','DICE') == false ) { if (getPermission('OTHER','DICE') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
let txt = ''; let txt = '';
const formula = settings.rollDiceFormula ? settings.rollDiceFormula : '1d20 + 7';
if (settings.displayDiceName) txt = 'Roll: ' + settings.rollDiceFormula; if (settings.displayDiceName) txt = 'Roll: ' + formula;
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,'',{background:background}); let src = '';
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background});
} }
keyPressRollDice(settings,context,device){ keyPressRollDice(settings,context,device){
if (MODULE.getPermission('OTHER','DICE') == false ) return; if (getPermission('OTHER','DICE') == false ) return;
if (settings.rollDiceFormula == undefined || settings.rollDiceFormula == '') return; const formula = settings.rollDiceFormula ? settings.rollDiceFormula : '1d20 + 7';
if (formula == '') return;
const rollFunction = settings.rollDiceFunction ? settings.rollDiceFunction : 'public'; const rollFunction = settings.rollDiceFunction ? settings.rollDiceFunction : 'public';
let actor; let actor;
@@ -499,10 +546,10 @@ export class OtherControls{
if (actor != undefined) tokenControlled = true; if (actor != undefined) tokenControlled = true;
let r; let r;
if (tokenControlled) r = new Roll(settings.rollDiceFormula,actor.getRollData()); if (tokenControlled) r = new Roll(formula,actor.getRollData());
else r = new Roll(settings.rollDiceFormula); else r = new Roll(formula);
r.evaluate(); r.evaluate({async:false});
if (rollFunction == 'public') { if (rollFunction == 'public') {
r.toMessage(r,{rollMode:"roll"}) r.toMessage(r,{rollMode:"roll"})
@@ -511,12 +558,12 @@ export class OtherControls{
r.toMessage(r,{rollMode:"selfroll"}) r.toMessage(r,{rollMode:"selfroll"})
} }
else if (rollFunction == 'sd'){ else if (rollFunction == 'sd'){
let txt = settings.displayDiceName ? 'Roll: '+settings.rollDiceFormula + '\nResult: ' : ''; let txt = settings.displayDiceName ? 'Roll: '+formula + '\nResult: ' : '';
txt += r.total; txt += r.total;
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
let data = this.rollData let data = this.rollData
data[context] = { data[context] = {
formula: settings.rollDiceFormula, formula: formula,
result: txt result: txt
} }
this.rollData = data; this.rollData = data;
@@ -528,7 +575,7 @@ export class OtherControls{
updateRollTable(settings,context,device,options={}){ updateRollTable(settings,context,device,options={}){
const name = settings.rollTableName; const name = settings.rollTableName;
if (name == undefined) return; if (name == undefined) return;
if (MODULE.getPermission('OTHER','TABLES') == false ) { if (getPermission('OTHER','TABLES') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -538,25 +585,26 @@ export class OtherControls{
if (table == undefined) return; if (table == undefined) return;
let txt = settings.displayRollName ? table.name : ''; let txt = settings.displayRollName ? table.name : '';
let src = settings.displayRollIcon ? table.data.img : ''; let src = settings.displayRollIcon ? table.img : '';
if (table == undefined) { if (table == undefined) {
src = ''; src = '';
txt = ''; txt = '';
} }
else { else {
if (table.permission < 2 && MODULE.getPermission('OTHER','TABLES_ALL') == false ) { if (table.permission < 2 && getPermission('OTHER','TABLES_ALL') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
} }
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background}); streamDeck.setIcon(context,device,src,{background:background});
} }
keyPressRollTable(settings){ keyPressRollTable(settings){
if (MODULE.getPermission('OTHER','TABLES') == false ) return; if (getPermission('OTHER','TABLES') == false ) return;
const name = settings.rollTableName; const name = settings.rollTableName;
if (name == undefined) return; if (name == undefined) return;
@@ -564,7 +612,7 @@ export class OtherControls{
const table = game.tables.getName(name); const table = game.tables.getName(name);
if (table != undefined) { if (table != undefined) {
if (table.permission < 2 && MODULE.getPermission('OTHER','TABLES_ALL') == false ) return; if (table.permission < 2 && getPermission('OTHER','TABLES_ALL') == false ) return;
if (func == 'open'){ //open if (func == 'open'){ //open
const element = document.getElementById(table.sheet.id); const element = document.getElementById(table.sheet.id);
if (element == null) table.sheet.render(true); if (element == null) table.sheet.render(true);
@@ -581,14 +629,15 @@ export class OtherControls{
getSidebarName(nr){ getSidebarName(nr){
let name; let name;
if (nr == 'chat') name = game.i18n.localize("SIDEBAR.TabChat"); if (nr == 'chat') name = game.i18n.localize("DOCUMENT.ChatMessages");
else if (nr == 'combat') name = game.i18n.localize("SIDEBAR.TabCombat"); else if (nr == 'combat') name = game.i18n.localize("DOCUMENT.Combats");
else if (nr == 'scenes') name = game.i18n.localize("SIDEBAR.TabScenes"); else if (nr == 'scenes') name = game.i18n.localize("DOCUMENT.Scenes");
else if (nr == 'actors') name = game.i18n.localize("SIDEBAR.TabActors"); else if (nr == 'actors') name = game.i18n.localize("DOCUMENT.Actors");
else if (nr == 'items') name = game.i18n.localize("SIDEBAR.TabItems"); else if (nr == 'items') name = game.i18n.localize("DOCUMENT.Items");
else if (nr == 'journal') name = game.i18n.localize("SIDEBAR.TabJournal"); else if (nr == 'journal') name = game.i18n.localize("DOCUMENT.JournalEntries");
else if (nr == 'tables') name = game.i18n.localize("SIDEBAR.TabTables"); else if (nr == 'tables') name = game.i18n.localize("DOCUMENT.RollTables");
else if (nr == 'playlists') name = game.i18n.localize("SIDEBAR.TabPlaylists"); else if (nr == 'cards') name = game.i18n.localize("DOCUMENT.Cards");
else if (nr == 'playlists') name = game.i18n.localize("DOCUMENT.Playlists");
else if (nr == 'compendium') name = game.i18n.localize("SIDEBAR.TabCompendium"); else if (nr == 'compendium') name = game.i18n.localize("SIDEBAR.TabCompendium");
else if (nr == 'settings') name = game.i18n.localize("SIDEBAR.TabSettings"); else if (nr == 'settings') name = game.i18n.localize("SIDEBAR.TabSettings");
else if (nr == 'collapse') name = game.i18n.localize("SIDEBAR.CollapseToggle"); else if (nr == 'collapse') name = game.i18n.localize("SIDEBAR.CollapseToggle");
@@ -604,6 +653,7 @@ export class OtherControls{
else if (nr == 'items') icon = window.CONFIG.Item.sidebarIcon; else if (nr == 'items') icon = window.CONFIG.Item.sidebarIcon;
else if (nr == 'journal') icon = window.CONFIG.JournalEntry.sidebarIcon; else if (nr == 'journal') icon = window.CONFIG.JournalEntry.sidebarIcon;
else if (nr == 'tables') icon = window.CONFIG.RollTable.sidebarIcon; else if (nr == 'tables') icon = window.CONFIG.RollTable.sidebarIcon;
else if (nr == 'cards') icon = window.CONFIG.Cards.sidebarIcon;
else if (nr == 'playlists') icon = window.CONFIG.Playlist.sidebarIcon; else if (nr == 'playlists') icon = window.CONFIG.Playlist.sidebarIcon;
else if (nr == 'compendium') icon = "fas fa-atlas"; else if (nr == 'compendium') icon = "fas fa-atlas";
else if (nr == 'settings') icon = "fas fa-cogs"; else if (nr == 'settings') icon = "fas fa-cogs";
@@ -612,7 +662,7 @@ export class OtherControls{
} }
updateSidebar(settings,context,device,options={}){ updateSidebar(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','SIDEBAR') == false ) { if (getPermission('OTHER','SIDEBAR') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -629,14 +679,15 @@ export class OtherControls{
} }
else if (popOut == false) ringColor = (sidebarTab == 'collapse' && collapsed || (activeTab == sidebarTab)) ? ringOnColor : ringOffColor; else if (popOut == false) ringColor = (sidebarTab == 'collapse' && collapsed || (activeTab == sidebarTab)) ? ringOnColor : ringOffColor;
const name = settings.displaySidebarName ? this.getSidebarName(sidebarTab) : ''; const name = settings.displaySidebarName ? this.getSidebarName(sidebarTab) : '';
const icon = settings.displaySidebarIcon ? this.getSidebarIcon(sidebarTab) : ''; let icon = settings.displaySidebarIcon ? this.getSidebarIcon(sidebarTab) : '';
streamDeck.setTitle(name,context); streamDeck.setTitle(name,context);
if (settings.iconOverride != '' && settings.iconOverride != undefined) icon = settings.iconOverride;
streamDeck.setIcon(context,device,icon,{background:background,ring:2,ringColor:ringColor}); streamDeck.setIcon(context,device,icon,{background:background,ring:2,ringColor:ringColor});
} }
keyPressSidebar(settings){ keyPressSidebar(settings){
if (MODULE.getPermission('OTHER','SIDEBAR') == false ) return; if (getPermission('OTHER','SIDEBAR') == false ) return;
const sidebarTab = settings.sidebarTab ? settings.sidebarTab : 'chat'; const sidebarTab = settings.sidebarTab ? settings.sidebarTab : 'chat';
const popOut = settings.sidebarPopOut ? settings.sidebarPopOut : false; const popOut = settings.sidebarPopOut ? settings.sidebarPopOut : false;
@@ -657,7 +708,7 @@ export class OtherControls{
updateCompendiumBrowser(settings,context,device,options={}){ updateCompendiumBrowser(settings,context,device,options={}){
let rendered = options.renderCompendiumBrowser; let rendered = options.renderCompendiumBrowser;
if (rendered == undefined && game.system.id == "pf2e") rendered = (document.getElementById("app-1") != null); if (rendered == undefined && gamingSystem == "pf2e") rendered = (document.getElementById("app-1") != null);
else if (rendered == undefined) rendered = (document.getElementById("compendium-popout") != null); else if (rendered == undefined) rendered = (document.getElementById("compendium-popout") != null);
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000'; const ringOffColor = settings.offRing ? settings.offRing : '#000000';
@@ -666,18 +717,20 @@ export class OtherControls{
const txt = settings.displayCompendiumName ? name : ''; const txt = settings.displayCompendiumName ? name : '';
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor}); let src = '';
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
} }
keyPressCompendiumBrowser(settings){ keyPressCompendiumBrowser(settings){
let element = null; let element = null;
if (game.system.id == "pf2e") element = document.getElementById("app-1") if (gamingSystem == "pf2e") element = document.getElementById("app-1")
else element = document.getElementById("compendium-popout"); else element = document.getElementById("compendium-popout");
const rendered = (element != null); const rendered = (element != null);
if (rendered) if (rendered)
element.getElementsByClassName("close")[0].click(); element.getElementsByClassName("close")[0].click();
else if (game.system.id == "pf2e") else if (gamingSystem == "pf2e")
document.getElementsByClassName("compendium-browser-btn")[0].click() document.getElementsByClassName("compendium-browser-btn")[0].click()
else else
ui.compendium.renderPopout(); ui.compendium.renderPopout();
@@ -688,17 +741,17 @@ export class OtherControls{
updateCompendium(settings,context,device,options={}){ updateCompendium(settings,context,device,options={}){
const name = settings.compendiumName; const name = settings.compendiumName;
if (name == undefined) return; if (name == undefined) return;
if (MODULE.getPermission('OTHER','COMPENDIUM') == false ) { if (getPermission('OTHER','COMPENDIUM') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
const compendium = game.packs.find(p=>p.metadata.label == name); const compendium = game.packs.find(p=>p.metadata.label == name);
if (compendium == undefined) return; if (compendium == undefined) return;
if (compendium.private && MODULE.getPermission('OTHER','COMPENDIUM_ALL') == false) { if (compendium.private && getPermission('OTHER','COMPENDIUM_ALL') == false) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
const rendered = compatibleCore("0.8.5") ? compendium.apps[0].rendered : compendium.rendered; const rendered = compendium.apps[0].rendered;
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000'; const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00'; const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
@@ -706,36 +759,48 @@ export class OtherControls{
const txt = settings.displayCompendiumName ? name : ''; const txt = settings.displayCompendiumName ? name : '';
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor}); let src = '';
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
} }
keyPressCompendium(settings){ keyPressCompendium(settings){
let name = settings.compendiumName; let name = settings.compendiumName;
if (name == undefined) return; if (name == undefined) return;
if (MODULE.getPermission('OTHER','COMPENDIUM') == false ) return; if (getPermission('OTHER','COMPENDIUM') == false ) return;
const compendium = game.packs.find(p=>p.metadata.label == name); const compendium = game.packs.find(p=>p.metadata.label == name);
const rendered = compatibleCore("0.8.5") ? compendium.apps[0].rendered : compendium.rendered; const rendered = compendium.apps[0].rendered;
if (compendium == undefined) return; if (compendium == undefined) return;
if (compendium.private && MODULE.getPermission('OTHER','COMPENDIUM_ALL') == false) return; if (compendium.private && getPermission('OTHER','COMPENDIUM_ALL') == false) return;
else if (rendered) compatibleCore("0.8.5") ? compendium.apps[0].close() : compendium.close(); else if (rendered) compendium.apps[0].close();
else compendium.render(true); else compendium.render(true);
} }
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
updateJournal(settings,context,device,options={}){ updateJournal(settings,context,device,options={}){
const name = settings.compendiumName; const name = settings.journalName;
if (name == undefined) return; const pageName = settings.journalPageName;
let pageId;
let journalMode = settings.journalMode ? settings.journalMode : 'openJournal';
let txt = '';
if (name == undefined) {
streamDeck.setTitle('',context);
return;
}
const journal = game.journal.getName(name); const journal = game.journal.getName(name);
if (journal == undefined) return; if (journal == undefined) {
streamDeck.setTitle('',context);
return;
}
if (MODULE.getPermission('OTHER','JOURNAL') == false ) { if (getPermission('OTHER','JOURNAL') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
if (journal.permission < 2 && MODULE.getPermission('OTHER','JOURNAL_ALL') == false ) { if (journal.permission < 2 && getPermission('OTHER','JOURNAL_ALL') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -748,44 +813,95 @@ export class OtherControls{
else else
if (document.getElementById("journalentry-sheet-"+journal.id) != null) rendered = true; if (document.getElementById("journalentry-sheet-"+journal.id) != null) rendered = true;
txt = settings.displayJournalName == 'journal' ? name : '';
if (journalMode == 'openPageNr') {
pageId = journal.pages.contents[pageName]?.id
}
if (journalMode == 'openPageName') {
pageId = journal.pages.getName(pageName)?.id;
}
if (pageId != undefined) {
const page = journal.pages.get(pageId);
if (settings.displayJournalName == 'page') txt = page.name;
else if (settings.displayJournalName == 'journal+page') txt = name + ' - ' + page.name
if (rendered && page != undefined) {
const currentPage = journal.pages.contents[journal.sheet.pageIndex]
if (currentPage.id != pageId) rendered = false;
}
}
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000'; const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00'; const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const ringColor = rendered ? ringOnColor : ringOffColor; const ringColor = rendered ? ringOnColor : ringOffColor;
const txt = settings.displayCompendiumName ? name : ''; //const txt = settings.displayCompendiumName ? name : '';
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor}); let src = '';
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
} }
keyPressJournal(settings){ async keyPressJournal(settings){
const name = settings.compendiumName; const name = settings.journalName;
const pageName = settings.journalPageName;
let pageId;
let journalMode = settings.journalMode ? settings.journalMode : 'openJournal';
if (name == undefined) return; if (name == undefined) return;
const journal = game.journal.getName(name); const journal = game.journal.getName(name);
if (journal == undefined) return; if (journal == undefined) return;
if (getPermission('OTHER','JOURNAL') == false ) return;
if (journal.permission < 2 && getPermission('OTHER','JOURNAL_ALL') == false ) return;
if (journal.sheet.rendered == false) {
if (journalMode == 'openPageNr') pageId = journal.pages.contents[pageName]?.id
else if (journalMode == 'openPageName') pageId = journal.pages.getName(pageName)?.id
else {
await journal.sheet.render(true);
return;
}
const page = journal.pages.get(pageId);
if (page == undefined) return;
await journal.sheet.render(true);
setTimeout(() => {
journal.sheet.goToPage(pageId)
},10)
}
else {
if (journalMode == 'openPageNr') pageId = journal.pages.contents[pageName]?.id
else if (journalMode == 'openPageName') pageId = journal.pages.getName(pageName)?.id
else {
await journal.sheet.close();
return;
}
if (MODULE.getPermission('OTHER','JOURNAL') == false ) return; const currentPage = journal.pages.contents[journal.sheet.pageIndex]
if (journal.permission < 2 && MODULE.getPermission('OTHER','JOURNAL_ALL') == false ) return; if (currentPage.id == pageId) journal.sheet.close();
else {
if (journal.sheet.rendered == false) journal.sheet.render(true); let page = journal.pages.get(pageId)
else journal.sheet.close(); if (page != undefined) journal.sheet.goToPage(pageId)
}
}
} }
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
updateChatMessage(settings,context,device,options={}){ updateChatMessage(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','CHAT') == false ) { if (getPermission('OTHER','CHAT') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
streamDeck.setTitle("",context); streamDeck.setTitle("",context);
streamDeck.setIcon(context,device,"",{background:background}); let src = '';
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background});
} }
keyPressChatMessage(settings){ keyPressChatMessage(settings){
if (MODULE.getPermission('OTHER','CHAT') == false ) return; if (getPermission('OTHER','CHAT') == false ) return;
const message = settings.chatMessage ? settings.chatMessage : ''; const message = settings.chatMessage ? settings.chatMessage : '';
let chatData = { let chatData = {
@@ -802,11 +918,16 @@ export class OtherControls{
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000'; const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00'; const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const iconSrc = "modules/MaterialDeck/img/other/d20.png"; let iconSrc = "modules/MaterialDeck/img/other/d20.png";
const rollOption = settings.rollOptionFunction ? settings.rollOptionFunction : 'normal'; const rollOption = settings.rollOptionFunction ? settings.rollOptionFunction : 'dialog';
const ringColor = (rollOption == this.rollOption) ? ringOnColor : ringOffColor; const ringColor = (rollOption == this.rollOption) ? ringOnColor : ringOffColor;
streamDeck.setTitle("",context); streamDeck.setTitle("",context);
streamDeck.setIcon(context,device,iconSrc,{background:background,ring:2,ringColor:ringColor,overlay:true}); let overlay = true;
if (settings.iconOverride != '' && settings.iconOverride != undefined) {
iconSrc = settings.iconOverride;
overlay = false;
}
streamDeck.setIcon(context,device,iconSrc,{background:background,ring:2,ringColor:ringColor,overlay});
} }
keyPressRollOptions(settings){ keyPressRollOptions(settings){
@@ -817,17 +938,49 @@ export class OtherControls{
} }
} }
//////////////////////////////////////////////////////////////////////////////////////////
updateAttackMode(settings,context,device,options={}){
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
let iconSrc = "modules/MaterialDeck/img/other/d20.png";
const attackMode = settings.attackMode ? settings.attackMode : 'chat';
const ringColor = (attackMode == this.attackMode) ? ringOnColor : ringOffColor;
streamDeck.setTitle("",context);
let overlay = true;
if (settings.iconOverride != '' && settings.iconOverride != undefined) {
iconSrc = settings.iconOverride;
overlay = false;
}
streamDeck.setIcon(context,device,iconSrc,{background:background,ring:2,ringColor:ringColor,overlay});
}
keyPressAttackMode(settings){
const attackMode = settings.attackMode ? settings.attackMode : 'chat';
if (this.attackMode != attackMode) {
this.setAttackMode(attackMode)
}
}
////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////
updateRollMode(settings,context,device,options={}){ updateRollMode(settings,context,device,options={}){
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000'; const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00'; const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const iconSrc = "modules/MaterialDeck/img/other/d20.png"; let iconSrc = "modules/MaterialDeck/img/other/d20.png";
const rollMode = settings.rollMode ? settings.rollMode : 'roll'; const rollMode = settings.rollMode ? settings.rollMode : 'roll';
const ringColor = (rollMode == game.settings.get('core','rollMode')) ? ringOnColor : ringOffColor; const ringColor = (rollMode == game.settings.get('core','rollMode')) ? ringOnColor : ringOffColor;
streamDeck.setTitle("",context); streamDeck.setTitle("",context);
streamDeck.setIcon(context,device,iconSrc,{background:background,ring:2,ringColor:ringColor,overlay:true}); let overlay = true;
let src = '';
if (settings.iconOverride != '' && settings.iconOverride != undefined) {
iconSrc = settings.iconOverride;
overlay = false;
}
streamDeck.setIcon(context,device,iconSrc,{background:background,ring:2,ringColor:ringColor,overlay});
} }
async keyPressRollMode(settings){ async keyPressRollMode(settings){
@@ -835,4 +988,48 @@ export class OtherControls{
await game.settings.set('core','rollMode',rollMode); await game.settings.set('core','rollMode',rollMode);
this.updateAll(); this.updateAll();
} }
//////////////////////////////////////////////////////////////////////////////////////////
async updateGlobalVolumeControls(settings,context,device,options={}){
const background = settings.background ? settings.background : '#000000';
let iconSrc = "modules/MaterialDeck/img/transparant.png";
const type = settings.globalVolumeType ? settings.globalVolumeType : 'playlists';
let txt = "";
if (settings.displayGlobalVolumeValue) {
if (type == 'playlists') txt += Math.round(AudioHelper.volumeToInput(await game.settings.get("core", "globalPlaylistVolume"))*100)/100;
else if (type == 'ambient') txt += Math.round(AudioHelper.volumeToInput(await game.settings.get("core", "globalAmbientVolume"))*100)/100;
else if (type == 'interface') txt += Math.round(AudioHelper.volumeToInput(await game.settings.get("core", "globalInterfaceVolume"))*100)/100;
}
streamDeck.setTitle(txt,context);
if (settings.iconOverride != '' && settings.iconOverride != undefined) {
iconSrc = settings.iconOverride;
}
streamDeck.setIcon(context,device,iconSrc,{background:background});
}
async keyPressGlobalVolumeControls(settings){
const type = settings.globalVolumeType ? settings.globalVolumeType : 'playlists';
const mode = settings.globalVolumeMode ? settings.globalVolumeMode : 'incDec';
const value = settings.globalVolumeValue ? settings.globalVolumeValue : 0.1;
let settingLabel = '';
let newVolume = 0;
if (type == 'playlists') settingLabel = "globalPlaylistVolume";
else if (type == 'ambient') settingLabel = "globalAmbientVolume";
else if (type == 'interface') settingLabel = "globalInterfaceVolume";
if (mode == 'incDec') newVolume = AudioHelper.volumeToInput(await game.settings.get("core", settingLabel)) + parseFloat(value);
else if (mode == 'set') newVolume = value;
if (newVolume > 1) newVolume = 1;
else if (newVolume < 0) newVolume = 0;
await game.settings.set("core", settingLabel, AudioHelper.inputToVolume(newVolume));
document.getElementsByName(settingLabel)[0].value = newVolume;
this.updateAll();
}
} }

View File

@@ -1,6 +1,4 @@
import * as MODULE from "../MaterialDeck.js"; import { moduleName, streamDeck, getPermission } from "../../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class PlaylistControl{ export class PlaylistControl{
constructor(){ constructor(){
@@ -22,47 +20,60 @@ export class PlaylistControl{
} }
update(settings,context,device){ update(settings,context,device){
if (MODULE.getPermission('PLAYLIST','PLAY') == false ) { if (getPermission('PLAYLIST','PLAY') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
this.active = true; this.active = true;
const mode = settings.playlistMode ? settings.playlistMode : 'playlist'; const mode = settings.playlistMode ? settings.playlistMode : 'playlist';
if (mode == 'playlist'){ if (mode == 'playlist' || mode == 'playlistName'){
this.updatePlaylist(settings,context,device); this.updatePlaylist(settings,context,device);
} }
else if (mode == 'track'){ else if (mode == 'track' || mode == 'trackName'){
this.updateTrack(settings,context,device); this.updateTrack(settings,context,device);
} }
else { else {
const src = 'modules/MaterialDeck/img/playlist/stop.png'; let src = mode == 'stopAll' ? 'modules/MaterialDeck/img/playlist/stop.png' : 'modules/MaterialDeck/img/playlist/pause.png';
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
const ringColor = (game.playlists.playing.length > 0) ? '#00FF00' : '#000000'; const ringColor = (game.playlists.playing.length > 0) ? '#00FF00' : '#000000';
const ring = (game.playlists.playing.length > 0) ? 2 : 1; const ring = (game.playlists.playing.length > 0) ? 2 : 1;
const txt = settings.displayPlaylistName ? this.getPlaylist(this.playlistOffset).name : ''; const txt = settings.displayPlaylistName ? this.getPlaylist(this.playlistOffset).name : '';
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor,overlay:true}); let overlay = true;
if (settings.iconOverride != '' && settings.iconOverride != undefined) {
src = settings.iconOverride;
overlay = false;
}
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor,overlay});
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
} }
} }
updatePlaylist(settings,context,device){ updatePlaylist(settings,context,device){
let name = ""; let name = "";
let ringColor = "#000000" let ringColor = "#000000"
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#FF0000'; const ringOffColor = settings.offRing ? settings.offRing : '#FF0000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00'; const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const playlistType = settings.playlistType ? settings.playlistType : 'playStop'; const playlistType = settings.playlistType ? settings.playlistType : 'playStop';
const playlistMode = settings.playlistMode ? settings.playlistMode : 'playlist';
let src = "modules/MaterialDeck/img/transparant.png"; let src = "modules/MaterialDeck/img/transparant.png";
//Play/Stop //Play/Stop
if (playlistType == 'playStop'){ if (playlistType == 'playStop'){
let playlist;
if (playlistMode == 'playlist') {
let playlistNr = parseInt(settings.playlistNr); let playlistNr = parseInt(settings.playlistNr);
if (isNaN(playlistNr) || playlistNr < 1) playlistNr = 1; if (isNaN(playlistNr) || playlistNr < 1) playlistNr = 1;
playlistNr--; playlistNr--;
playlistNr += this.playlistOffset; playlistNr += this.playlistOffset;
let playlist = this.getPlaylist(playlistNr); playlist = this.getPlaylist(playlistNr);
}
else {
playlist = game.playlists.getName(settings.playlistNr);
}
if (playlist != undefined){ if (playlist != undefined){
if (playlist.playing) if (playlist.playing)
@@ -84,12 +95,14 @@ export class PlaylistControl{
let playlistOffset = parseInt(settings.offset); let playlistOffset = parseInt(settings.offset);
if (isNaN(playlistOffset)) playlistOffset = 0; if (isNaN(playlistOffset)) playlistOffset = 0;
let number = parseInt(this.playlistOffset + playlistOffset); let number = parseInt(this.playlistOffset + playlistOffset);
const nrOfPlaylists = parseInt(game.settings.get(MODULE.moduleName,'playlists').playlistNumber); const nrOfPlaylists = parseInt(game.settings.get(moduleName,'playlists').playlistNumber);
if (number < 0) number += nrOfPlaylists; if (number < 0) number += nrOfPlaylists;
else if (number >= nrOfPlaylists) number -= nrOfPlaylists; else if (number >= nrOfPlaylists) number -= nrOfPlaylists;
const targetPlaylist = this.getPlaylist(number); const targetPlaylist = this.getPlaylist(number);
if (targetPlaylist != undefined) name = targetPlaylist.name; if (targetPlaylist != undefined) name = targetPlaylist.name;
} }
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor}); streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
streamDeck.setTitle(name,context); streamDeck.setTitle(name,context);
} }
@@ -101,22 +114,33 @@ export class PlaylistControl{
const ringOffColor = settings.offRing ? settings.offRing : '#FF0000'; const ringOffColor = settings.offRing ? settings.offRing : '#FF0000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00'; const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const playlistType = settings.playlistType ? settings.playlistType : 'playStop'; const playlistType = settings.playlistType ? settings.playlistType : 'playStop';
const playlistMode = settings.playlistMode ? settings.playlistMode : 'playlist';
let src = "modules/MaterialDeck/img/transparant.png"; let src = "modules/MaterialDeck/img/transparant.png";
//Play/Stop //Play/Stop
if (playlistType == 'playStop'){ if (playlistType == 'playStop' || playlistType == 'incDecVol' || playlistType == 'setVol'){
let playlist;
let trackNr;
if (playlistMode == 'track') {
let playlistNr = parseInt(settings.playlistNr); let playlistNr = parseInt(settings.playlistNr);
if (isNaN(playlistNr) || playlistNr < 1) playlistNr = 1; if (isNaN(playlistNr) || playlistNr < 1) playlistNr = 1;
playlistNr--; playlistNr--;
playlistNr += this.playlistOffset; playlistNr += this.playlistOffset;
let trackNr = parseInt(settings.trackNr); trackNr = parseInt(settings.trackNr);
if (isNaN(trackNr) || trackNr < 1) trackNr = 1; if (isNaN(trackNr) || trackNr < 1) trackNr = 1;
trackNr--; trackNr--;
trackNr += this.trackOffset; trackNr += this.trackOffset;
let playlist = this.getPlaylist(playlistNr); playlist = this.getPlaylist(playlistNr);
}
else {
playlist = game.playlists.getName(settings.playlistNr);
}
if (playlist != undefined){ if (playlist != undefined){
const track = compatibleCore("0.8.1") ? playlist.sounds.contents[trackNr] : playlist.sounds[trackNr]; let track;
if (playlistMode == 'track') track = playlist.sounds.contents[trackNr];
else track = playlist.sounds.getName(settings.trackNr);
if (track != undefined){ if (track != undefined){
if (track.playing) if (track.playing)
ringColor = ringOnColor; ringColor = ringOnColor;
@@ -124,6 +148,11 @@ export class PlaylistControl{
ringColor = ringOffColor; ringColor = ringOffColor;
if (settings.displayName) if (settings.displayName)
name = track.name; name = track.name;
if (settings.displayTrackVolume) {
if (settings.displayName) name += ' ';
name += Math.round(AudioHelper.volumeToInput(track.volume)*100)/100
}
} }
} }
} }
@@ -136,6 +165,7 @@ export class PlaylistControl{
//Relative Offset //Relative Offset
else if (playlistType == 'relativeOffset') { else if (playlistType == 'relativeOffset') {
} }
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor}); streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
streamDeck.setTitle(name,context); streamDeck.setTitle(name,context);
} }
@@ -157,7 +187,7 @@ export class PlaylistControl{
} }
else { else {
let playing = game.playlists.playing; let playing = game.playlists.playing;
let settings = game.settings.get(MODULE.moduleName,'playlists'); let settings = game.settings.get(moduleName,'playlists');
let selectedPlaylists = settings.selectedPlaylist; let selectedPlaylists = settings.selectedPlaylist;
for (let i=0; i<playing.length; i++){ for (let i=0; i<playing.length; i++){
const playlistNr = selectedPlaylists.findIndex(p => p == playing[i]._id); const playlistNr = selectedPlaylists.findIndex(p => p == playing[i]._id);
@@ -167,15 +197,36 @@ export class PlaylistControl{
} }
} }
pauseAll(){
if (game.user.isGM == false) {
const payload = {
"msgType": "pauseAllPlaylists"
};
game.socket.emit(`module.MaterialDeck`, payload);
return;
}
/*
let playing = game.playlists.playing;
for (let i=0; i<playing.length; i++){
for (let sound of playing[i].sounds.contents) {
if (sound.playing) sound.sound.pause();
}
}
*/
for (let elmnt of document.getElementsByClassName('sound-control pause'))
elmnt.click();
}
getPlaylist(num){ getPlaylist(num){
let selectedPlaylists = game.settings.get(MODULE.moduleName,'playlists').selectedPlaylist; let selectedPlaylists = game.settings.get(moduleName,'playlists').selectedPlaylist;
if (selectedPlaylists != undefined) if (selectedPlaylists != undefined)
return game.playlists.get(selectedPlaylists[num]); return game.playlists.get(selectedPlaylists[num]);
else return undefined; else return undefined;
} }
keyPress(settings,context,device){ keyPress(settings,context,device){
if (MODULE.getPermission('PLAYLIST','PLAY') == false ) return; if (getPermission('PLAYLIST','PLAY') == false ) return;
let playlistNr = settings.playlistNr; let playlistNr = settings.playlistNr;
if (playlistNr == undefined || playlistNr < 1) playlistNr = 1; if (playlistNr == undefined || playlistNr < 1) playlistNr = 1;
playlistNr--; playlistNr--;
@@ -191,20 +242,49 @@ export class PlaylistControl{
if (playlistMode == 'stopAll') { if (playlistMode == 'stopAll') {
this.stopAll(true); this.stopAll(true);
} }
else if (playlistMode == 'pauseAll') {
this.pauseAll();
}
else { else {
if (playlistType == 'playStop') { let playlist;
let playlist = this.getPlaylist(playlistNr); if (playlistMode == 'playlist' || playlistMode == 'track') playlist = this.getPlaylist(playlistNr);
else playlist = game.playlists.getName(settings.playlistNr);
if (playlistType == 'playStop' && (playlistMode == 'playlist' || playlistMode == 'track')) {
if (playlist != undefined){ if (playlist != undefined){
if (playlistMode == 'playlist') if (playlistMode == 'playlist')
this.playPlaylist(playlist,playlistNr); this.playPlaylist(playlist,playlistNr);
else { else {
const track = compatibleCore("0.8.1") ? playlist.sounds.contents[trackNr] : playlist.sounds[trackNr]; const track = playlist.sounds.contents[trackNr];
if (track != undefined){ if (track != undefined){
this.playTrack(track,playlist,playlistNr); this.playTrack(track,playlist,playlistNr);
} }
} }
} }
} }
else if (playlistType == 'playStop') {
if (playlist != undefined) {
if (playlistMode == 'playlistName' && playlist.playing)
playlist.stopAll();
else if (playlistMode == 'playlistName')
playlist.playAll();
else {
const track = playlist.sounds.getName(settings.trackNr);
if (track != undefined && track.playing){
playlist.stopSound(track);
}
else if (track != undefined) {
playlist.playSound(track);
}
}
}
}
else if (playlistType == 'playNext') {
playlist.playNext();
}
else if (playlistType == 'playPrev') {
playlist.playNext(null,{direction:-1});
}
else if (playlistType == 'offset'){ else if (playlistType == 'offset'){
if (playlistMode == 'playlist') { if (playlistMode == 'playlist') {
this.playlistOffset = parseInt(settings.offset); this.playlistOffset = parseInt(settings.offset);
@@ -221,7 +301,7 @@ export class PlaylistControl{
let playlistOffset = parseInt(settings.offset); let playlistOffset = parseInt(settings.offset);
if (isNaN(playlistOffset)) playlistOffset = 0; if (isNaN(playlistOffset)) playlistOffset = 0;
let number = parseInt(this.playlistOffset + playlistOffset); let number = parseInt(this.playlistOffset + playlistOffset);
const nrOfPlaylists = parseInt(game.settings.get(MODULE.moduleName,'playlists').playlistNumber); const nrOfPlaylists = parseInt(game.settings.get(moduleName,'playlists').playlistNumber);
if (number < 0) number += nrOfPlaylists; if (number < 0) number += nrOfPlaylists;
else if (number >= nrOfPlaylists) number -= nrOfPlaylists; else if (number >= nrOfPlaylists) number -= nrOfPlaylists;
this.playlistOffset = number; this.playlistOffset = number;
@@ -233,6 +313,30 @@ export class PlaylistControl{
} }
this.updateAll(); this.updateAll();
} }
else if (playlistType == 'incDecVol' || playlistType == 'setVol') {
const value = settings.trackVolumeValue ? parseFloat(settings.trackVolumeValue) : 0.1;
let playlist = playlistMode == 'track' ? this.getPlaylist(playlistNr) : game.playlists.getName(settings.playlistNr);
if (playlist != undefined){
if (playlistMode != 'track' && playlistMode != 'trackName') return;
const track = playlistMode == 'track' ? playlist.sounds.contents[trackNr] : playlist.sounds.getName(settings.trackNr);
if (track != undefined){
let newVolume = playlistType == 'incDecVol' ? AudioHelper.volumeToInput(track.volume) + value : value;
if (newVolume > 1) newVolume = 1;
else if (newVolume < 0) newVolume = 0;
track.updateSource({volume:AudioHelper.inputToVolume(newVolume)})
track.sound?.fade(track.effectiveVolume, {duration: PlaylistSound.VOLUME_DEBOUNCE_MS});
if ( track.isOwner ) track.debounceVolume(AudioHelper.inputToVolume(newVolume));
for (let elmnt of document.getElementById('currently-playing').getElementsByClassName('sound')) {
if (elmnt.getAttribute('data-sound-id') == track.id) {
elmnt.getElementsByClassName('sound-volume')[0].value = newVolume;
return;
}
}
this.updateAll();
}
}
}
} }
} }
@@ -251,12 +355,15 @@ export class PlaylistControl{
playlist.stopAll(); playlist.stopAll();
return; return;
} }
let mode = game.settings.get(MODULE.moduleName,'playlists').playlistMode[playlistNr]; let mode = game.settings.get(moduleName,'playlists').playlistMode[playlistNr];
//const originalPlayMode = playlist.mode;
//await playlist.update({mode: CONST.PLAYLIST_MODES.SEQUENTIAL});
if (mode == 0) { if (mode == 0) {
mode = game.settings.get(MODULE.moduleName,'playlists').playMode; mode = game.settings.get(moduleName,'playlists').playMode;
if (mode == 2) await this.stopAll(); if (mode == 2) await this.stopAll(true);
} }
playlist.playAll(); playlist.playAll();
//await playlist.update({mode: originalPlayMode});
} }
async playTrack(track,playlist,playlistNr){ async playTrack(track,playlist,playlistNr){
@@ -271,23 +378,25 @@ export class PlaylistControl{
return; return;
} }
let play; let play;
const originalPlayMode = playlist.mode;
if (track.playing) if (track.playing)
play = false; play = false;
else { else {
play = true; play = true;
let mode = game.settings.get(MODULE.moduleName,'playlists').playlistMode[playlistNr]; let mode = game.settings.get(moduleName,'playlists').playlistMode[playlistNr];
if (mode == 0) { if (mode == 0) {
mode = game.settings.get(MODULE.moduleName,'playlists').playMode; mode = game.settings.get(moduleName,'playlists').playMode;
if (mode == 1) await playlist.stopAll(); if (mode == 0) await playlist.update({mode: CONST.PLAYLIST_MODES.SIMULTANEOUS});
else if (mode == 2) await this.stopAll(); else if (mode == 1) await playlist.stopAll();
else if (mode == 2) await this.stopAll(true);
} }
else if (mode == 2) await playlist.stopAll(); else if (mode == 2) await playlist.stopAll(true);
} }
if (compatibleCore("0.8.1") && play) await playlist.playSound(track); if (play) await playlist.playSound(track);
else if (compatibleCore("0.8.1")) await playlist.stopSound(track); else await playlist.stopSound(track);
else await playlist.updateEmbeddedEntity("PlaylistSound", {_id: track._id, playing: play});
playlist.update({playing: play}); playlist.update({playing: play});
await playlist.update({mode: originalPlayMode});
} }
} }

View File

@@ -1,6 +1,5 @@
import * as MODULE from "../MaterialDeck.js"; import { streamDeck, getPermission } from "../../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js"; import { } from "../misc.js";
import {compatibleCore} from "./misc.js";
export class SceneControl{ export class SceneControl{
constructor(){ constructor(){
@@ -28,13 +27,14 @@ export class SceneControl{
const background = settings.background ? settings.background : '#000000'; const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000'; const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00'; const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const ringActiveColor = settings.activeRing ? settings.activeRing : '#FFFF00'
let ringColor = "#000000"; let ringColor = "#000000";
let ring = 2; let ring = 2;
let src = ""; let src = "";
let name = ""; let name = "";
if (func == 'visible') { //visible scenes if (func == 'visible') { //visible scenes
if (MODULE.getPermission('SCENE','VISIBLE') == false ) { if (getPermission('SCENE','VISIBLE') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -47,12 +47,12 @@ export class SceneControl{
if (scene != undefined){ if (scene != undefined){
ringColor = scene.isView ? ringOnColor : ringOffColor; ringColor = scene.isView ? ringOnColor : ringOffColor;
if (settings.displaySceneName) name = scene.name; if (settings.displaySceneName) name = scene.name;
if (settings.displaySceneIcon) src = scene.img; if (settings.displaySceneIcon) src = scene.background.src;
if (scene.active) name += "\n(Active)"; if (scene.active) name += "\n(Active)";
} }
} }
else if (func == 'dir') { //from directory else if (func == 'dir') { //from directory
if (MODULE.getPermission('SCENE','DIRECTORY') == false ) { if (getPermission('SCENE','DIRECTORY') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -61,33 +61,29 @@ export class SceneControl{
nr--; nr--;
let sceneList = []; let sceneList = [];
for (let i=0; i<ui.scenes.tree.children.length; i++){ sceneList = ui.scenes.documents;
const scenesInFolder = compatibleCore("0.8.1") ? ui.scenes.tree.children[i].contents : ui.scenes.tree.children[i].entities;
for (let j=0; j<scenesInFolder.length; j++)
sceneList.push(scenesInFolder[j])
}
for (let i=0; i<ui.scenes.tree.content.length; i++)
sceneList.push(ui.scenes.tree.content[i])
const scene = sceneList[nr+this.sceneOffset]; const scene = sceneList[nr+this.sceneOffset];
if (scene != undefined){ if (scene != undefined){
if (scene.isView) if (scene.active)
ringColor = ringActiveColor;
else if (scene.isView)
ringColor = ringOnColor; ringColor = ringOnColor;
else if (scene.data.navigation && scene.data.permission.default == 0) else if (scene.navigation && scene.permission.default == 0)
ringColor = '#000791'; ringColor = '#000791';
else if (scene.data.navigation) else if (scene.navigation)
ringColor = '#2d2d2d'; ringColor = '#2d2d2d';
else else
ringColor = ringOffColor; ringColor = ringOffColor;
if (settings.displaySceneName) name = scene.name; if (settings.displaySceneName) name = scene.name;
if (settings.displaySceneIcon) src = scene.img; if (settings.displaySceneIcon) src = scene.background.src;
if (scene.active) name += "\n(Active)"; if (scene.active) name += "\n(Active)";
} }
} }
else if (func == 'any') { //by name else if (func == 'any') { //by name
if (MODULE.getPermission('SCENE','NAME') == false ) { if (getPermission('SCENE','NAME') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -95,21 +91,24 @@ export class SceneControl{
let scene = game.scenes.getName(settings.sceneName); let scene = game.scenes.getName(settings.sceneName);
if (scene != undefined){ if (scene != undefined){
ringColor = scene.isView ? ringOnColor : ringOffColor; if (scene.active)
ringColor = ringActiveColor;
else if (scene.isView)
ringColor = ringOnColor;
if (settings.displaySceneName) name = scene.name; if (settings.displaySceneName) name = scene.name;
if (settings.displaySceneIcon) src = scene.img; if (settings.displaySceneIcon) src = scene.background.src;
if (scene.active) name += "\n(Active)"; if (scene.active) name += "\n(Active)";
} }
} }
else if (func == 'active'){ else if (func == 'active'){
if (MODULE.getPermission('SCENE','ACTIVE') == false ) { if (getPermission('SCENE','ACTIVE') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
const scene = game.scenes.active; const scene = game.scenes.active;
if (scene == undefined) return; if (scene == undefined) return;
if (settings.displaySceneName) name = scene.name; if (settings.displaySceneName) name = scene.name;
if (settings.displaySceneIcon) src = scene.img; if (settings.displaySceneIcon) src = scene.background.src;
ring = 0; ring = 0;
} }
else if (func == 'offset'){ else if (func == 'offset'){
@@ -119,6 +118,7 @@ export class SceneControl{
src = "modules/MaterialDeck/img/transparant.png"; src = "modules/MaterialDeck/img/transparant.png";
} }
streamDeck.setTitle(name,context); streamDeck.setTitle(name,context);
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor}); streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
} }
@@ -126,7 +126,7 @@ export class SceneControl{
const func = settings.sceneFunction ? settings.sceneFunction : 'visible'; const func = settings.sceneFunction ? settings.sceneFunction : 'visible';
if (func == 'visible'){ //visible scenes if (func == 'visible'){ //visible scenes
if (MODULE.getPermission('SCENE','VISIBLE') == false ) return; if (getPermission('SCENE','VISIBLE') == false ) return;
const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view'; const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view';
let nr = parseInt(settings.sceneNr); let nr = parseInt(settings.sceneNr);
if (isNaN(nr) || nr < 1) nr = 1; if (isNaN(nr) || nr < 1) nr = 1;
@@ -147,20 +147,14 @@ export class SceneControl{
} }
} }
else if (func == 'dir') { //from directory else if (func == 'dir') { //from directory
if (MODULE.getPermission('SCENE','DIRECTORY') == false ) return; if (getPermission('SCENE','DIRECTORY') == false ) return;
const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view'; const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view';
let nr = parseInt(settings.sceneNr); let nr = parseInt(settings.sceneNr);
if (isNaN(nr) || nr < 1) nr = 1; if (isNaN(nr) || nr < 1) nr = 1;
nr--; nr--;
let sceneList = []; let sceneList = [];
for (let i=0; i<ui.scenes.tree.children.length; i++){ sceneList = ui.scenes.documents;
const scenesInFolder = compatibleCore("0.8.1") ? ui.scenes.tree.children[i].contents : ui.scenes.tree.children[i].entities;
for (let j=0; j<scenesInFolder.length; j++)
sceneList.push(scenesInFolder[j])
}
for (let i=0; i<ui.scenes.tree.content.length; i++)
sceneList.push(ui.scenes.tree.content[i])
const scene = sceneList[nr+this.sceneOffset]; const scene = sceneList[nr+this.sceneOffset];
@@ -179,7 +173,7 @@ export class SceneControl{
} }
else if (func == 'any'){ //by name else if (func == 'any'){ //by name
if (MODULE.getPermission('SCENE','NAME') == false ) return; if (getPermission('SCENE','NAME') == false ) return;
if (settings.sceneName == undefined || settings.sceneName == '') return; if (settings.sceneName == undefined || settings.sceneName == '') return;
const scenes = game.scenes.entries; const scenes = game.scenes.entries;
let scene = game.scenes.getName(settings.sceneName); let scene = game.scenes.getName(settings.sceneName);
@@ -199,7 +193,7 @@ export class SceneControl{
} }
} }
else if (func == 'active'){ else if (func == 'active'){
if (MODULE.getPermission('SCENE','ACTIVE') == false ) return; if (getPermission('SCENE','ACTIVE') == false ) return;
const scene = game.scenes.active; const scene = game.scenes.active;
if (scene == undefined) return; if (scene == undefined) return;
scene.view(); scene.view();

View File

@@ -1,6 +1,4 @@
import * as MODULE from "../MaterialDeck.js"; import { moduleName, streamDeck, getPermission } from "../../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class SoundboardControl{ export class SoundboardControl{
constructor(){ constructor(){
@@ -22,7 +20,7 @@ export class SoundboardControl{
} }
update(settings,context,device){ update(settings,context,device){
if (MODULE.getPermission('SOUNDBOARD','PLAY') == false ) { if (getPermission('SOUNDBOARD','PLAY') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -40,13 +38,14 @@ export class SoundboardControl{
soundNr--; soundNr--;
soundNr += this.offset; soundNr += this.offset;
let soundboardSettings = game.settings.get(MODULE.moduleName, 'soundboardSettings'); let soundboardSettings = game.settings.get(moduleName, 'soundboardSettings');
ringColor = (this.activeSounds[soundNr]==undefined) ? soundboardSettings.colorOff[soundNr] : soundboardSettings.colorOn[soundNr]; ringColor = (this.activeSounds[soundNr]==undefined) ? soundboardSettings.colorOff[soundNr] : soundboardSettings.colorOn[soundNr];
if (settings.displayName && soundboardSettings.name != undefined) txt = soundboardSettings.name[soundNr]; if (settings.displayName && soundboardSettings.name != undefined) txt = soundboardSettings.name[soundNr];
if (settings.displayIcon && soundboardSettings.img != undefined) src = soundboardSettings.img[soundNr]; if (settings.displayIcon && soundboardSettings.img != undefined) src = soundboardSettings.img[soundNr];
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor}); streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
} }
else if (mode == 'offset') { //Offset else if (mode == 'offset') { //Offset
@@ -59,7 +58,9 @@ export class SoundboardControl{
else ringColor = ringOffColor; else ringColor = ringOffColor;
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor}); let src = '';
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
} }
else if (mode == 'stopAll') { //Stop all sounds else if (mode == 'stopAll') { //Stop all sounds
let src = 'modules/MaterialDeck/img/playlist/stop.png'; let src = 'modules/MaterialDeck/img/playlist/stop.png';
@@ -68,6 +69,7 @@ export class SoundboardControl{
for (let i=0; i<this.activeSounds.length; i++) for (let i=0; i<this.activeSounds.length; i++)
if (this.activeSounds[i]) if (this.activeSounds[i])
soundPlaying = true; soundPlaying = true;
if (settings.iconOverride != '' && settings.iconOverride != undefined) src = settings.iconOverride;
if (soundPlaying) if (soundPlaying)
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:'#00FF00',overlay:true}); streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:'#00FF00',overlay:true});
else else
@@ -76,7 +78,7 @@ export class SoundboardControl{
} }
keyPressDown(settings){ keyPressDown(settings){
if (MODULE.getPermission('SOUNDBOARD','PLAY') == false ) return; if (getPermission('SOUNDBOARD','PLAY') == false ) return;
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound'; const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
if (mode == 'playSound') { //Play sound if (mode == 'playSound') { //Play sound
@@ -85,7 +87,7 @@ export class SoundboardControl{
soundNr--; soundNr--;
soundNr += this.offset; soundNr += this.offset;
const playMode = game.settings.get(MODULE.moduleName,'soundboardSettings').mode[soundNr]; const playMode = game.settings.get(moduleName,'soundboardSettings').mode[soundNr];
const repeat = (playMode > 0) ? true : false; const repeat = (playMode > 0) ? true : false;
const play = (this.activeSounds[soundNr] == undefined) ? true : false; const play = (this.activeSounds[soundNr] == undefined) ? true : false;
@@ -107,7 +109,7 @@ export class SoundboardControl{
} }
keyPressUp(settings){ keyPressUp(settings){
if (MODULE.getPermission('SOUNDBOARD','PLAY') == false ) return; if (getPermission('SOUNDBOARD','PLAY') == false ) return;
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound'; const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
if (mode != 'playSound') return; if (mode != 'playSound') return;
@@ -117,14 +119,14 @@ export class SoundboardControl{
soundNr--; soundNr--;
soundNr += this.offset; soundNr += this.offset;
const playMode = game.settings.get(MODULE.moduleName,'soundboardSettings').mode[soundNr]; const playMode = game.settings.get(moduleName,'soundboardSettings').mode[soundNr];
if (playMode == 2) if (playMode == 2)
this.prePlaySound(soundNr,false,false); this.prePlaySound(soundNr,false,false);
} }
async prePlaySound(soundNr,repeat,play){ async prePlaySound(soundNr,repeat,play){
const soundBoardSettings = game.settings.get(MODULE.moduleName,'soundboardSettings'); const soundBoardSettings = game.settings.get(moduleName,'soundboardSettings');
const playlistId = (soundBoardSettings.selectedPlaylists != undefined) ? soundBoardSettings.selectedPlaylists[soundNr] : undefined; const playlistId = (soundBoardSettings.selectedPlaylists != undefined) ? soundBoardSettings.selectedPlaylists[soundNr] : undefined;
let src; let src;
if (playlistId == "" || playlistId == undefined) return; if (playlistId == "" || playlistId == undefined) return;
@@ -144,12 +146,12 @@ export class SoundboardControl{
const soundId = soundBoardSettings.sounds[soundNr]; const soundId = soundBoardSettings.sounds[soundNr];
const sounds = game.playlists.get(playlistId).sounds; const sounds = game.playlists.get(playlistId).sounds;
if (sounds == undefined) return; if (sounds == undefined) return;
const sound = compatibleCore("0.8.1") ? sounds.find(p => p.id == soundId) : sounds.find(p => p._id == soundId); const sound = sounds.find(p => p.id == soundId);
if (sound == undefined) return; if (sound == undefined) return;
src = sound.path; src = sound.path;
} }
let volume = game.settings.get(MODULE.moduleName,'soundboardSettings').volume[soundNr]/100; let volume = game.settings.get(moduleName,'soundboardSettings').volume[soundNr]/100;
volume = AudioHelper.inputToVolume(volume); volume = AudioHelper.inputToVolume(volume);
let payload = { let payload = {
@@ -169,7 +171,6 @@ export class SoundboardControl{
if (play){ if (play){
volume *= game.settings.get("core", "globalAmbientVolume"); volume *= game.settings.get("core", "globalAmbientVolume");
if (compatibleCore("0.8.1")) {
let newSound = new Sound(src); let newSound = new Sound(src);
if(newSound.loaded == false) await newSound.load({autoplay:true}); if(newSound.loaded == false) await newSound.load({autoplay:true});
newSound.on('end', ()=>{ newSound.on('end', ()=>{
@@ -181,25 +182,20 @@ export class SoundboardControl{
newSound.play({loop:repeat,volume:volume}); newSound.play({loop:repeat,volume:volume});
this.activeSounds[soundNr] = newSound; this.activeSounds[soundNr] = newSound;
} }
else {
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
if (repeat == false){
this.activeSounds[soundNr] = undefined;
this.updateAll();
}
},
onstop: ()=>{
this.activeSounds[soundNr] = undefined;
this.updateAll();
}});
howl.play();
this.activeSounds[soundNr] = howl;
}
}
else { else {
if (this.activeSounds[soundNr] != undefined) this.activeSounds[soundNr].stop(); if (this.activeSounds[soundNr] != undefined) this.activeSounds[soundNr].stop();
this.activeSounds[soundNr] = undefined; this.activeSounds[soundNr] = undefined;
} }
this.updateAll(); this.updateAll();
} }
ambientVolumeChanged(ambientVolume) {
for (let i = 0; i<this.activeSounds.length; i++) {
let sound = this.activeSounds[i];
if (sound == undefined) continue;
let volume = game.settings.get(moduleName,'soundboardSettings').volume[i]/100;
volume = AudioHelper.inputToVolume(volume) * ambientVolume;
sound.gain.value = volume;
}
}
} }

View File

@@ -1,10 +1,11 @@
import * as MODULE from "../MaterialDeck.js"; import { streamDeck, macroControl, otherControls, tokenHelper, getPermission } from "../../MaterialDeck.js";
import {streamDeck, macroControl, otherControls, tokenHelper} from "../MaterialDeck.js"; import { } from "../misc.js";
export class TokenControl{ export class TokenControl{
constructor(){ constructor(){
this.active = false; this.active = false;
this.wildcardOffset = 0; this.wildcardOffset = 0;
this.itemOffset = 0;
} }
async update(tokenId=null){ async update(tokenId=null){
@@ -19,21 +20,20 @@ export class TokenControl{
} }
} }
async pushData(tokenId,settings,context,device,ring=0,ringColor='#000000'){ async pushData(tokenId,settings,context,device,ring=0,ringColor='#000000',forceIcon,hideName=false){
const name = settings.displayName ? settings.displayName : false; const name = settings.displayName ? settings.displayName : false;
const icon = settings.icon ? settings.icon : 'none'; const icon = settings.icon ? settings.icon : 'none';
const background = settings.background ? settings.background : "#000000";
let stats = settings.stats ? settings.stats : 'none'; let stats = settings.stats ? settings.stats : 'none';
const selection = settings.selection ? settings.selection : 'selected'; const selection = settings.selection ? settings.selection : 'selected';
const tokenIdentifier = settings.tokenName ? settings.tokenName : ''; const tokenIdentifier = settings.tokenName ? settings.tokenName : '';
const prependTitle = settings.prependTitle ? settings.prependTitle : ''; const prependTitle = settings.prependTitle ? settings.prependTitle : '';
const mode = settings.tokenMode ? settings.tokenMode : 'token'; const mode = settings.tokenMode ? settings.tokenMode : 'token';
const background = (mode == 'inventory') ? (settings.inventoryBackground ? settings.inventoryBackground : "#000000") : (settings.background ? settings.background : "#000000");
let validToken = false; let validToken = false;
let token; let token;
if (settings.combatTrackerMode) token = tokenHelper.getTokenFromTokenId(tokenId); if (settings.combatTrackerMode) token = tokenHelper.getTokenFromTokenId(tokenId);
else token = tokenHelper.getToken(selection,tokenIdentifier); else token = tokenHelper.getToken(selection,tokenIdentifier);
if (token != undefined) validToken = true; if (token != undefined) validToken = true;
let txt = ""; let txt = "";
let iconSrc = ""; let iconSrc = "";
@@ -42,11 +42,11 @@ export class TokenControl{
let uses = undefined; let uses = undefined;
let hp = undefined; let hp = undefined;
if (validToken) { if (validToken) {
if (token.owner == false && token.observer == true && MODULE.getPermission('TOKEN','OBSERVER') == false ) { if (token.owner == false && token.observer == true && getPermission('TOKEN','OBSERVER') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
if (token.owner == false && token.observer == false && MODULE.getPermission('TOKEN','NON_OWNED') == false ) { if (token.owner == false && token.observer == false && getPermission('TOKEN','NON_OWNED') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -57,16 +57,16 @@ export class TokenControl{
const permission = token.actor?.permission; const permission = token.actor?.permission;
if (settings.combat){ if (settings.combat){
if (permission == 0 && MODULE.getPermission('COMBAT','DISPLAY_ALL_NAMES') == false) txt = ""; if (permission == 0 && getPermission('COMBAT','DISPLAY_ALL_NAMES') == false) txt = "";
else if (permission == 1 && MODULE.getPermission('COMBAT','DISPLAY_LIMITED_NAME') == false) txt = ""; else if (permission == 1 && getPermission('COMBAT','DISPLAY_LIMITED_NAME') == false) txt = "";
else if (permission == 2 && MODULE.getPermission('COMBAT','DISPLAY_OBSERVER_NAME') == false) txt = ""; else if (permission == 2 && getPermission('COMBAT','DISPLAY_OBSERVER_NAME') == false) txt = "";
if (permission == 0 && stats == 'HP') stats = 'none'; if (permission == 0 && stats == 'HP') stats = 'none';
else if (stats == 'HP' && permission == 1 && MODULE.getPermission('COMBAT','DISPLAY_LIMITED_HP') == false) stats = 'none'; else if (stats == 'HP' && permission == 1 && getPermission('COMBAT','DISPLAY_LIMITED_HP') == false) stats = 'none';
else if (stats == 'HP' && permission == 2 && MODULE.getPermission('COMBAT','DISPLAY_OBSERVER_HP') == false) stats = 'none'; else if (stats == 'HP' && permission == 2 && getPermission('COMBAT','DISPLAY_OBSERVER_HP') == false) stats = 'none';
else if (stats != 'HP' && permission < 3 && MODULE.getPermission('COMBAT','DISPLAY_NON_OWNED_STATS') == false) stats = 'none'; else if (stats != 'HP' && permission < 3 && getPermission('COMBAT','DISPLAY_NON_OWNED_STATS') == false) stats = 'none';
} }
else if (MODULE.getPermission('TOKEN','STATS') == false) { else if (getPermission('TOKEN','STATS') == false) {
statsOld = stats; statsOld = stats;
stats = 'none'; stats = 'none';
} }
@@ -77,21 +77,7 @@ export class TokenControl{
if (stats == 'custom'){ if (stats == 'custom'){
const custom = settings.custom ? settings.custom : ''; const custom = settings.custom ? settings.custom : '';
let split = custom.split('['); txt += this.decodeCustomStat(custom, token);
for (let i=0; i<split.length; i++) split[i] = split[i].split(']');
for (let i=0; i<split.length; i++)
for (let j=0; j<split[i].length; j++){
if (split[i][j][0] != '@') txt += split[i][j];
else {
const dataPath = split[i][j].split('@')[1].split('.');
let data = token;
for (let i=0; i<dataPath.length; i++)
data = data?.[dataPath[i]];
if (data == undefined) txt += '[undef]';
else txt += data;
}
}
} }
if (stats == 'HP' || stats == 'Wounds') { if (stats == 'HP' || stats == 'Wounds') {
@@ -106,6 +92,59 @@ export class TokenControl{
}; };
} }
if (stats == 'Agility') { /* forbidden-lands */
const wits = tokenHelper.getAgility(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'Wits') { /* forbidden-lands */
const wits = tokenHelper.getWits(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'Empathy') { /* forbidden-lands */
const wits = tokenHelper.getEmpathy(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'WillPower') { /* forbidden-lands */
const wits = tokenHelper.getWillPower(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'CriticalWounds') { /* WFRP4e */ if (stats == 'CriticalWounds') { /* WFRP4e */
const criticalWounds = tokenHelper.getCriticalWounds(token); const criticalWounds = tokenHelper.getCriticalWounds(token);
txt += criticalWounds.value + "/" + criticalWounds.max; txt += criticalWounds.value + "/" + criticalWounds.max;
@@ -136,6 +175,13 @@ export class TokenControl{
heart: "#00FF00" heart: "#00FF00"
}; };
} }
else if (stats == 'Stamina') { //starfinder
const stamina = tokenHelper.getStamina(token);
txt += `${stamina.value}/${stamina.max}`;
}
else if (stats == 'KinAC') { //starfinder
txt += tokenHelper.getKinAC(token);
}
else if (stats == 'AC') txt += tokenHelper.getAC(token); else if (stats == 'AC') txt += tokenHelper.getAC(token);
else if (stats == 'ShieldHP') txt += tokenHelper.getShieldHP(token); else if (stats == 'ShieldHP') txt += tokenHelper.getShieldHP(token);
else if (stats == 'Speed') txt += tokenHelper.getSpeed(token); else if (stats == 'Speed') txt += tokenHelper.getSpeed(token);
@@ -144,8 +190,16 @@ export class TokenControl{
else if (stats == 'PassiveInvestigation') txt += tokenHelper.getPassiveInvestigation(token); else if (stats == 'PassiveInvestigation') txt += tokenHelper.getPassiveInvestigation(token);
else if (stats == 'Ability') txt += tokenHelper.getAbility(token, settings.ability); else if (stats == 'Ability') txt += tokenHelper.getAbility(token, settings.ability);
else if (stats == 'AbilityMod') txt += tokenHelper.getAbilityModifier(token, settings.ability); else if (stats == 'AbilityMod') txt += tokenHelper.getAbilityModifier(token, settings.ability);
else if (stats == 'Save') txt += tokenHelper.getAbilitySave(token, settings.save); else if (stats == 'Save') {
else if (stats == 'Skill') txt += tokenHelper.getSkill(token, settings.skill); txt += tokenHelper.getAbilitySave(token, settings.save);
ringColor = tokenHelper.getSaveRingColor(token, settings.save);
if (ringColor != undefined) ring = 2;
}
else if (stats == 'Skill') {
txt += tokenHelper.getSkill(token, settings.skill);
ringColor = tokenHelper.getSkillRingColor(token, settings.skill);
if (ringColor != undefined) ring = 2;
}
else if (stats == 'Prof') txt += tokenHelper.getProficiency(token); else if (stats == 'Prof') txt += tokenHelper.getProficiency(token);
else if (stats == 'Fate') txt += tokenHelper.getFate(token) /* WFRP4e */ else if (stats == 'Fate') txt += tokenHelper.getFate(token) /* WFRP4e */
else if (stats == 'Fortune') txt += tokenHelper.getFortune(token) /* WFRP4e */ else if (stats == 'Fortune') txt += tokenHelper.getFortune(token) /* WFRP4e */
@@ -153,15 +207,21 @@ export class TokenControl{
else if (stats == 'Advantage') txt += tokenHelper.getAdvantage(token) /* WFRP4e */ else if (stats == 'Advantage') txt += tokenHelper.getAdvantage(token) /* WFRP4e */
else if (stats == 'Resolve') txt += tokenHelper.getResolve(token) /* WFRP4e */ else if (stats == 'Resolve') txt += tokenHelper.getResolve(token) /* WFRP4e */
else if (stats == 'Resilience') txt += tokenHelper.getResilience(token) /* WFRP4e */ else if (stats == 'Resilience') txt += tokenHelper.getResilience(token) /* WFRP4e */
else if (stats == 'Perception') txt += tokenHelper.getPerception(token) /* PF2E */
else if (stats == 'Condition') { /* PF2E */
const valuedCondition = tokenHelper.getConditionValue(token, settings.condition);
if (valuedCondition != undefined) {
txt += valuedCondition?.value;
}
}
if (settings.onClick == 'visibility') { //toggle visibility if (settings.onClick == 'visibility') { //toggle visibility
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) { if (getPermission('TOKEN','VISIBILITY') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
ring = 1; ring = 1;
if (token.data.hidden){ if (token.document.hidden){
ring = 2; ring = 2;
ringColor = "#FF7B00"; ringColor = "#FF7B00";
} }
@@ -171,7 +231,7 @@ export class TokenControl{
} }
} }
else if (settings.onClick == 'combatState') { //toggle combat state else if (settings.onClick == 'combatState') { //toggle combat state
if (MODULE.getPermission('TOKEN','COMBAT') == false ) { if (getPermission('TOKEN','COMBAT') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -195,8 +255,8 @@ export class TokenControl{
iconSrc = "fas fa-bullseye"; iconSrc = "fas fa-bullseye";
} }
} }
else if (settings.onClick == 'condition') { //toggle condition else if (settings.onClick == 'condition') { //handle condition
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) { if (getPermission('TOKEN','CONDITIONS') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -211,7 +271,7 @@ export class TokenControl{
} }
} }
else if (settings.onClick == 'cubCondition') { //Combat Utility Belt conditions else if (settings.onClick == 'cubCondition') { //Combat Utility Belt conditions
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) { if (getPermission('TOKEN','CONDITIONS') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -228,7 +288,7 @@ export class TokenControl{
} }
} }
else if (settings.onClick == 'wildcard') { //wildcard images else if (settings.onClick == 'wildcard') { //wildcard images
if (MODULE.getPermission('TOKEN','WILDCARD') == false ) { if (getPermission('TOKEN','WILDCARD') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -241,7 +301,7 @@ export class TokenControl{
let currentImgNr = 0 let currentImgNr = 0
let imgNr; let imgNr;
for (let i=0; i<images.length; i++) for (let i=0; i<images.length; i++)
if (images[i] == token.data.img){ if (images[i] == tokenHelper.getTokenIcon(token)){
currentImgNr = i; currentImgNr = i;
break; break;
} }
@@ -267,32 +327,61 @@ export class TokenControl{
else if (settings.onClick == 'initiative') //Initiative else if (settings.onClick == 'initiative') //Initiative
iconSrc = "modules/MaterialDeck/img/token/init.png"; iconSrc = "modules/MaterialDeck/img/token/init.png";
} }
else if (mode == 'offset') {
iconSrc = "modules/MaterialDeck/img/black.png";
const itemOffset = settings.itemOffset ? settings.itemOffset : 0;
ringColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
ring = 1;
if (itemOffset == this.itemOffset) {
ring = 2;
ringColor = ringOnColor;
}
}
else if (mode == 'offsetRel') {
}
else if (mode == 'dispOffset') {
iconSrc = "modules/MaterialDeck/img/black.png";
const prependTitle = settings.offsetPrepend ? settings.offsetPrepend : '';
txt += prependTitle + this.itemOffset;
}
//Items //Items
else { else {
txt += prependTitle; txt += prependTitle;
const allItems = token.actor.items; const allItems = token.actor.items;
const itemNr = settings.itemNr ? settings.itemNr - 1 : 0; let itemNr = settings.itemNr ? settings.itemNr - 1 : 0;
itemNr += this.itemOffset;
const displayUses = settings.displayUses ? settings.displayUses : false; const displayUses = settings.displayUses ? settings.displayUses : false;
const displayName = settings.displayInventoryName ? settings.displayInventoryName : false; const displayName = settings.displayInventoryName ? settings.displayInventoryName : false;
const displayIcon = settings.displayInventoryIcon ? settings.displayInventoryIcon : false; const displayIcon = settings.displayInventoryIcon ? settings.displayInventoryIcon : false;
const selectionMode = settings.inventorySelection ? settings.inventorySelection : 'order';
let items = allItems; let items = allItems;
let item; let item;
if (mode == 'inventory') { if (mode == 'inventory') {
items = tokenHelper.getItems(token,settings.inventoryType); items = tokenHelper.getItems(token,settings.inventoryType);
items = this.sortItems(items); items = this.sortItems(items);
item = items[itemNr]; if (selectionMode == 'order') item = items[itemNr];
else if (selectionMode == 'name') item = items.filter(i => i.name == settings.itemName)[0];
else if (selectionMode == 'id') item = items.filter(i => i.id == settings.itemName)[0];
if (item != undefined && displayUses) uses = tokenHelper.getItemUses(item); if (item != undefined && displayUses) uses = tokenHelper.getItemUses(item);
} }
else if (mode == 'features') { else if (mode == 'features') {
items = tokenHelper.getFeatures(token,settings.featureType); items = tokenHelper.getFeatures(token,settings.featureType);
items = this.sortItems(items); items = this.sortItems(items);
item = items[itemNr]; if (selectionMode == 'order') item = items[itemNr];
else if (selectionMode == 'name') item = items.filter(i => i.name == settings.itemName)[0];
else if (selectionMode == 'id') item = items.filter(i => i.id == settings.itemName)[0];
if (item != undefined && displayUses) uses = tokenHelper.getFeatureUses(item); if (item != undefined && displayUses) uses = tokenHelper.getFeatureUses(item);
} }
else if (mode == 'spellbook') { else if (mode == 'spellbook') {
items = tokenHelper.getSpells(token,settings.spellType); items = tokenHelper.getSpells(token,settings.spellType,settings.spellMode);
items = this.sortItems(items); items = this.sortItems(items);
item = items[itemNr]; if (selectionMode == 'order') item = items[itemNr];
else if (selectionMode == 'name') item = items.filter(i => i.name == settings.itemName)[0];
else if (selectionMode == 'id') item = items.filter(i => i.id == settings.itemName)[0];
if (displayUses && item != undefined) uses = tokenHelper.getSpellUses(token,settings.spellType,item); if (displayUses && item != undefined) uses = tokenHelper.getSpellUses(token,settings.spellType,item);
} }
if (item != undefined) { if (item != undefined) {
@@ -307,7 +396,7 @@ export class TokenControl{
if (mode == 'token') { if (mode == 'token') {
iconSrc += ""; iconSrc += "";
if (settings.onClick == 'visibility') { //toggle visibility if (settings.onClick == 'visibility') { //toggle visibility
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) { if (getPermission('TOKEN','VISIBILITY') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -318,7 +407,7 @@ export class TokenControl{
} }
} }
else if (settings.onClick == 'combatState') { //toggle combat state else if (settings.onClick == 'combatState') { //toggle combat state
if (MODULE.getPermission('TOKEN','COMBAT') == false ) { if (getPermission('TOKEN','COMBAT') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -336,7 +425,7 @@ export class TokenControl{
} }
} }
else if (settings.onClick == 'condition') { //toggle condition else if (settings.onClick == 'condition') { //toggle condition
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) { if (getPermission('TOKEN','CONDITIONS') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -345,7 +434,7 @@ export class TokenControl{
if (icon == 'stats') iconSrc = tokenHelper.getConditionIcon(settings.condition); if (icon == 'stats') iconSrc = tokenHelper.getConditionIcon(settings.condition);
} }
else if (settings.onClick == 'cubCondition') { //Combat Utility Belt conditions else if (settings.onClick == 'cubCondition') { //Combat Utility Belt conditions
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) { if (getPermission('TOKEN','CONDITIONS') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
} }
@@ -360,13 +449,13 @@ export class TokenControl{
} }
} }
if (icon == 'stats'){ if (icon == 'stats' && mode != 'offset' && mode != 'offsetRel'){
if (MODULE.getPermission('TOKEN','STATS') == false) stats = statsOld; if (getPermission('TOKEN','STATS') == false) stats = statsOld;
if (stats == 'HP') //HP if (stats == 'HP') //HP
iconSrc = "modules/MaterialDeck/img/token/hp_empty.png"; iconSrc = "modules/MaterialDeck/img/token/hp_empty.png";
if (stats == 'TempHP') //Temp HP if (stats == 'TempHP') //Temp HP
iconSrc = "modules/MaterialDeck/img/token/temp_hp_empty.png"; iconSrc = "modules/MaterialDeck/img/token/temp_hp_empty.png";
else if (stats == 'AC' || stats == 'ShieldHP') //AC else if (stats == 'AC' || stats == 'ShieldHP' || stats == 'KinAC') //AC
iconSrc = "modules/MaterialDeck/img/token/ac.webp"; iconSrc = "modules/MaterialDeck/img/token/ac.webp";
else if (stats == 'Speed') //Speed else if (stats == 'Speed') //Speed
iconSrc = "modules/MaterialDeck/img/token/speed.webp"; iconSrc = "modules/MaterialDeck/img/token/speed.webp";
@@ -384,7 +473,6 @@ export class TokenControl{
} }
else if (stats == 'Ability' || stats == 'AbilityMod' || stats == 'Save') { else if (stats == 'Ability' || stats == 'AbilityMod' || stats == 'Save') {
overlay = true; overlay = true;
ring = 1;
let ability = (stats == 'Save') ? settings.save : settings.ability; let ability = (stats == 'Save') ? settings.save : settings.ability;
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
if (ability == 'con') iconSrc = "modules/MaterialDeck/img/token/abilities/cons.png"; if (ability == 'con') iconSrc = "modules/MaterialDeck/img/token/abilities/cons.png";
@@ -392,10 +480,9 @@ export class TokenControl{
} }
else if (stats == 'Skill') { else if (stats == 'Skill') {
overlay = true; overlay = true;
ring = 1;
let skill = settings.skill; let skill = settings.skill;
if (skill == undefined) skill = 'acr'; if (skill == undefined) skill = 'acr';
else iconSrc = "modules/MaterialDeck/img/token/skills/" + skill + ".png"; else iconSrc = "modules/MaterialDeck/img/token/skills/" + (skill.startsWith('lor')? 'lor' : skill) + ".png";
} }
else if (settings.onClick == 'center' || settings.onClick == 'centerSelect') { else if (settings.onClick == 'center' || settings.onClick == 'centerSelect') {
overlay = true; overlay = true;
@@ -430,13 +517,20 @@ export class TokenControl{
iconSrc = "modules/MaterialDeck/img/move/rotateccw.png"; iconSrc = "modules/MaterialDeck/img/move/rotateccw.png";
} }
} }
if (forceIcon) {
iconSrc = forceIcon;
txt = "";
}
else if (hideName) txt = "";
if (settings.iconOverride != '' && settings.iconOverride != undefined) iconSrc = settings.iconOverride;
streamDeck.setIcon(context,device,iconSrc,{background:background,ring:ring,ringColor:ringColor,overlay:overlay,uses:uses,hp:hp}); streamDeck.setIcon(context,device,iconSrc,{background:background,ring:ring,ringColor:ringColor,overlay:overlay,uses:uses,hp:hp});
streamDeck.setTitle(txt,context); streamDeck.setTitle(txt,context);
} }
sortItems(items) { sortItems(items) {
let sorted = Object.values(items); let sorted = Object.values(items);
sorted.sort((a,b) => a.data.sort - b.data.sort); sorted.sort((a,b) => a.sort - b.sort);
return sorted; return sorted;
} }
@@ -449,13 +543,11 @@ export class TokenControl{
const tokenIdentifier = settings.tokenName ? settings.tokenName : ''; const tokenIdentifier = settings.tokenName ? settings.tokenName : '';
const mode = settings.tokenMode ? settings.tokenMode : 'token'; const mode = settings.tokenMode ? settings.tokenMode : 'token';
let token; let token = tokenHelper.getToken(selection,tokenIdentifier);
if (selection == 'selected') token = canvas.tokens.controlled[0];
else token = tokenHelper.getToken(selection,tokenIdentifier);
if (token == undefined) return; if (token == undefined) return;
if (token.owner == false && token.observer == true && MODULE.getPermission('TOKEN','OBSERVER') == false ) return; if (token.owner == false && token.observer == true && getPermission('TOKEN','OBSERVER') == false ) return;
if (token.owner == false && token.observer == false && MODULE.getPermission('TOKEN','NON_OWNED') == false ) return; if (token.owner == false && token.observer == false && getPermission('TOKEN','NON_OWNED') == false ) return;
if (mode == 'token') { if (mode == 'token') {
@@ -492,23 +584,36 @@ export class TokenControl{
else token.sheet.close(); else token.sheet.close();
} }
else if (onClick == 'visibility') { //Toggle visibility else if (onClick == 'visibility') { //Toggle visibility
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) return; if (getPermission('TOKEN','VISIBILITY') == false ) return;
token.toggleVisibility(); token.toggleVisibility();
} }
else if (onClick == 'combatState') { //Toggle combat state else if (onClick == 'combatState') { //Toggle combat state
if (MODULE.getPermission('TOKEN','COMBAT') == false ) return; if (getPermission('TOKEN','COMBAT') == false ) return;
token.toggleCombat(); token.toggleCombat();
} }
else if (onClick == 'target') { //Target token else if (onClick == 'target') { //Target token
token.setTarget(!token.isTargeted,{releaseOthers:false}); token.setTarget(!token.isTargeted,{releaseOthers:false});
} }
else if (onClick == 'condition') { //Toggle condition else if (onClick == 'condition') { //Handle condition
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return; if (getPermission('TOKEN','CONDITIONS') == false ) return;
const func = settings.conditionFunction ? settings.conditionFunction : 'toggle';
if (func == 'toggle'){ //toggle
await tokenHelper.toggleCondition(token,settings.condition); await tokenHelper.toggleCondition(token,settings.condition);
this.update(tokenId); this.update(tokenId);
} }
else if (func == 'increase'){ //increase
await tokenHelper.modifyConditionValue(token, settings.condition, +1)
this.update(tokenId);
}
else if (func == 'decrease'){ //decrease
await tokenHelper.modifyConditionValue(token, settings.condition, -1)
this.update(tokenId);
}
}
else if (onClick == 'cubCondition') { //Combat Utility Belt conditions else if (onClick == 'cubCondition') { //Combat Utility Belt conditions
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return; if (getPermission('TOKEN','CONDITIONS') == false ) return;
const condition = settings.cubConditionName; const condition = settings.cubConditionName;
if (condition == undefined || condition == '') return; if (condition == undefined || condition == '') return;
const effect = CONFIG.statusEffects.find(e => e.label === condition); const effect = CONFIG.statusEffects.find(e => e.label === condition);
@@ -516,50 +621,93 @@ export class TokenControl{
this.update(tokenId); this.update(tokenId);
} }
else if (onClick == 'vision'){ else if (onClick == 'vision'){
if (MODULE.getPermission('TOKEN','VISION') == false ) return; if (getPermission('TOKEN','VISION') == false ) return;
const token = canvas.tokens.children[0].children.find(p => p.id == tokenId);
if (token == undefined) return;
let tokenData = token.data;
const dimVision = parseInt(settings.dimVision); let sight = {};
const brightVision = parseInt(settings.brightVision); let light = {
const sightAngle = parseInt(settings.sightAngle); animation: {}
const dimRadius = parseInt(settings.dimRadius);
const brightRadius = parseInt(settings.brightRadius);
const emissionAngle = parseInt(settings.emissionAngle);
const lightColor = settings.lightColor ? settings.lightColor : '#000000';
const colorIntensity = isNaN(parseInt(settings.colorIntensity)) ? 0 : parseInt(settings.colorIntensity)/100;
const animationType = settings.animationType ? settings.animationType : 'none';
const animationSpeed = isNaN(parseInt(settings.animationSpeed)) ? 1 : parseInt(settings.animationSpeed);
const animationIntensity = isNaN(parseInt(settings.animationIntensity)) ? 1 : parseInt(settings.animationIntensity);
let data = {};
if (isNaN(dimVision)==false) data.dimSight = dimVision;
if (isNaN(brightVision)==false) data.brightSight = brightVision;
if (isNaN(sightAngle)==false) data.sightAngle = sightAngle;
if (isNaN(dimRadius)==false) data.dimLight = dimRadius;
if (isNaN(brightRadius)==false) data.brightLight = brightRadius;
if (isNaN(emissionAngle)==false) data.lightAngle = emissionAngle;
data.lightColor = lightColor;
data.lightAlpha = Math.sqrt(colorIntensity).toNearest(0.05)
let animation = {
type: '',
speed: tokenData.lightAnimation.speed,
intensity: tokenData.lightAnimation.intensity
};
if (animationType != 'none'){
animation.type = animationType;
animation.intensity = animationIntensity;
animation.speed = animationSpeed;
} }
data.lightAnimation = animation;
token.update(data); //Vision basic config
if (settings.visionEnabled && settings.visionEnabled != 'noChange') {
if (settings.visionEnabled == 'toggle')
sight.enabled = !token.document.sight.enabled;
else
sight.enabled = settings.visionEnabled == 'enable';
}
if (settings.visionRange && isNaN(settings.visionRange) == false) sight.range = parseInt(settings.visionRange);
if (settings.visionDimRange && isNaN(settings.visionDimRange) == false) sight.dimSight = parseInt(settings.visionDimRange);
if (settings.visionBrightRange && isNaN(settings.visionBrightRange) == false) sight.brightSight = parseInt(settings.visionBrightRange);
if (settings.visionAngle && isNaN(settings.visionAngle) == false) sight.angle = parseInt(settings.visionAngle);
if (settings.visionMode && settings.visionMode != 'noChange') sight.visionMode = settings.visionMode;
//Vision detection modes
let detectionModes = token.document.detectionModes;
if (settings.visionDetectionModeEnable && settings.visionDetectionModeEnable != 'noChange' && settings.visionDetectionModeNumber && detectionModes[settings.visionDetectionModeNumber-1] != undefined) {
if (settings.visionDetectionModeEnable == 'toggle')
detectionModes[settings.visionDetectionModeNumber-1].enabled = !detectionModes[settings.visionDetectionModeNumber-1].enabled;
else if (settings.visionDetectionModeEnable == 'enable')
detectionModes[settings.visionDetectionModeNumber-1].enabled = true;
else if (settings.visionDetectionModeEnable == 'disable')
detectionModes[settings.visionDetectionModeNumber-1].enabled = false;
detectionModes = detectionModes;
}
//Vision advanced options
if (settings.visionColorEnable) sight.color = settings.visionColor ? (settings.visionColor == '#000000' ? null : settings.visionColor) : null;
if (settings.visionAttenuationEnable) sight.attenuation = settings.visionAttenuation ? parseFloat(settings.visionAttenuation) : 0;
if (settings.visionBrightnessEnable) sight.brightness = settings.visionBrightness ? parseFloat(settings.visionBrightness) : 0;
if (settings.visionSaturationEnable) sight.saturation = settings.visionSaturation ? parseFloat(settings.visionSaturation) : 0;
if (settings.visionContrastEnable) sight.contrast = settings.visionContrast ? parseFloat(settings.visionContrast) : 0;
//Light basic config
if (settings.lightDimRadius && isNaN(settings.lightDimRadius) == false) light.dim = parseInt(settings.lightDimRadius);
if (settings.lightBrightRadius && isNaN(settings.lightBrightRadius) == false) light.bright = parseInt(settings.lightBrightRadius);
if (settings.lightEmissionAngle && isNaN(settings.lightEmissionAngle) == false) light.angle = parseInt(settings.lightEmissionAngle);
if (settings.lightColorEnable) light.color = settings.lightColor ? (settings.lightColor == '#000000' ? null : settings.lightColor) : null;
if (settings.lightColorIntensityEnable) light.alpha = settings.lightColorIntensity ? parseFloat(settings.lightColorIntensity) : 0;
//Light animation
if (settings.lightAnimationType && settings.lightAnimationType != 'noChange') light.animation.type = settings.lightAnimationType == 'none' ? null : settings.lightAnimationType;
if (settings.lightAnimationSpeedEnable) light.animation.speed = settings.lightAnimationSpeed ? parseFloat(settings.lightAnimationSpeed) : 5;
if (settings.lightAnimationReverseDirection && settings.lightAnimationReverseDirection != 'noChange') {
if (settings.lightAnimationReverseDirection == 'toggle')
light.animation.reverse = !token.document.light.animation.reverse;
else if (settings.lightAnimationReverseDirection == 'enable')
light.animation.reverse = true;
else if (settings.lightAnimationReverseDirection == 'disable')
light.animation.reverse = false;
}
if (settings.lightAnimationIntensityEnable) light.animation.intensity = settings.lightAnimationIntensity ? parseFloat(settings.lightAnimationIntensity) : 5;
//Light advanced options
if (settings.lightColorationTechnique && settings.lightColorationTechnique != 'noChange') light.coloration = parseInt(settings.lightColorationTechnique);
if (settings.lightLuminosityEnable) light.luminosity = settings.lightLuminosity ? parseFloat(settings.lightLuminosity) : 0.5;
if (settings.lightGradualIllumination && settings.lightGradualIllumination != 'noChange') {
if (settings.lightGradualIllumination == 'toggle')
light.gradual = !token.data.light.gradual;
else if (settings.lightGradualIllumination == 'enable')
light.gradual = true;
else if (settings.lightGradualIllumination == 'disable')
light.gradual = false;
}
if (settings.lightAttenuationEnable) light.attenuation = settings.lightAttenuation ? parseFloat(settings.lightAttenuation) : 0.5;
if (settings.lightSaturationEnable) light.saturation = settings.lightSaturation ? parseFloat(settings.lightSaturation) : 0;
if (settings.lightContrastEnable) light.contrast = settings.lightContrast ? parseFloat(settings.lightContrast) : 0;
if (settings.lightShadowsEnable) light.shadows = settings.lightShadows ? parseFloat(settings.lightShadows) : 0;
let data;
data = {
sight,
light
}
token.document.update(data);
} }
else if (onClick == 'initiative'){ else if (onClick == 'initiative'){
tokenHelper.toggleInitiative(token); tokenHelper.toggleInitiative(token);
} }
else if (onClick == 'wildcard') { //wildcard images else if (onClick == 'wildcard') { //wildcard images
if (MODULE.getPermission('TOKEN','WILDCARD') == false ) return; if (getPermission('TOKEN','WILDCARD') == false ) return;
const method = settings.wildcardMethod ? settings.wildcardMethod : 'iterate'; const method = settings.wildcardMethod ? settings.wildcardMethod : 'iterate';
let value = parseInt(settings.wildcardValue); let value = parseInt(settings.wildcardValue);
if (isNaN(value)) value = 1; if (isNaN(value)) value = 1;
@@ -570,7 +718,7 @@ export class TokenControl{
if (method == 'iterate'){ if (method == 'iterate'){
let currentImgNr = 0 let currentImgNr = 0
for (let i=0; i<images.length; i++) for (let i=0; i<images.length; i++)
if (images[i] == token.data.img){ if (images[i] == tokenHelper.getTokenIcon(token)){
currentImgNr = i; currentImgNr = i;
break; break;
} }
@@ -591,7 +739,7 @@ export class TokenControl{
else return; else return;
iconSrc = images[imgNr]; iconSrc = images[imgNr];
token.update({img: iconSrc}) token.document.update({img: iconSrc});
} }
else if (onClick == 'macro') { //call a macro else if (onClick == 'macro') { //call a macro
const settingsNew = { const settingsNew = {
@@ -618,7 +766,7 @@ export class TokenControl{
if (otherControls.rollOption != 'dialog') otherControls.setRollOption('normal'); if (otherControls.rollOption != 'dialog') otherControls.setRollOption('normal');
} }
else if (onClick == 'custom') {//custom onClick function else if (onClick == 'custom') {//custom onClick function
if (MODULE.getPermission('TOKEN','CUSTOM') == false ) return; if (getPermission('TOKEN','CUSTOM') == false ) return;
const formula = settings.customOnClickFormula ? settings.customOnClickFormula : ''; const formula = settings.customOnClickFormula ? settings.customOnClickFormula : '';
if (formula == '') return; if (formula == '') return;
@@ -734,7 +882,7 @@ export class TokenControl{
if (path != '') path += '.'; if (path != '') path += '.';
path += targetArray[i][j]; path += targetArray[i][j];
} }
await token.update({[path]:value}) await token.document.update({[path]:value});
this.update(token.id); this.update(token.id);
} }
@@ -742,9 +890,21 @@ export class TokenControl{
} }
} }
} }
else if (mode == 'offset') {
const itemOffset = settings.itemOffset ? settings.itemOffset : 0;
this.itemOffset = parseInt(itemOffset);
this.update(tokenId);
}
else if (mode == 'offsetRel') {
const itemOffset = settings.itemOffset ? settings.itemOffset : 0;
this.itemOffset += parseInt(itemOffset);
this.update(tokenId);
}
else { else {
const allItems = token.actor.items; const allItems = token.actor.items;
const itemNr = settings.itemNr ? settings.itemNr - 1 : 0; let itemNr = settings.itemNr ? settings.itemNr - 1 : 0;
itemNr += this.itemOffset;
const selectionMode = settings.inventorySelection ? settings.inventorySelection : 'order';
let items = allItems; let items = allItems;
if (mode == 'inventory') { if (mode == 'inventory') {
items = tokenHelper.getItems(token,settings.inventoryType); items = tokenHelper.getItems(token,settings.inventoryType);
@@ -756,10 +916,12 @@ export class TokenControl{
items = tokenHelper.getSpells(token,settings.spellType); items = tokenHelper.getSpells(token,settings.spellType);
} }
items = this.sortItems(items); items = this.sortItems(items);
let item;
const item = items[itemNr]; if (selectionMode == 'order') item = items[itemNr];
else if (selectionMode == 'name') item = items.filter(i => i.name == settings.itemName)[0];
else if (selectionMode == 'id') item = items.filter(i => i.id == settings.itemName)[0];
if (item != undefined) { if (item != undefined) {
tokenHelper.rollItem(item); tokenHelper.rollItem(item, settings, otherControls.rollOption, otherControls.attackMode);
} }
} }
@@ -799,4 +961,64 @@ export class TokenControl{
pf2eCondition(condition){ pf2eCondition(condition){
return "systems/pf2e/icons/conditions-2/" + condition + ".png"; return "systems/pf2e/icons/conditions-2/" + condition + ".png";
} }
decodeCustomStat(custom, token) {
let txt = "";
let split = custom.split(/\[|\]/g)
for (let segment of split) {
if (segment.startsWith('if')) {
let ifA;
let ifMode;
let ifB;
let ifThen;
let ifElse;
let spaceSplit = segment.split(' ');
let count = 0;
for (let segment of spaceSplit) {
if (segment.startsWith('if')) ifA = this.decodeIfSegment(segment, token);
else if (segment.startsWith('then')) ifThen = this.decodeIfSegment(segment, token);
else if (segment.startsWith('else')) ifElse = this.decodeIfSegment(segment, token);
else {
segment = segment.split(')')[0];
if (count == 1) ifMode = segment;
else if (count == 2) ifB = segment.startsWith('@') ? this.getCustomDataPath(segment, token) : segment;
}
count++;
}
if (ifMode == '>') txt += ifA > ifB ? ifThen : ifElse;
else if (ifMode == '>=') txt += ifA >= ifB ? ifThen : ifElse;
else if (ifMode == '<') txt += ifA < ifB ? ifThen : ifElse;
else if (ifMode == '<=') txt += ifA <= ifB ? ifThen : ifElse;
else if (ifMode == '==') txt += ifA == ifB ? ifThen : ifElse;
}
else if (segment.startsWith('@')) txt += this.getCustomDataPath(segment, token);
else txt += segment;
}
return txt;
}
decodeIfSegment(segment, token) {
let split = segment.split(/\(|\)/g);
if (split[1].startsWith('@')) return this.getCustomDataPath(split[1], token);
return split[1];
}
getCustomDataPath(path, token) {
const dataPath = path.split('@')[1].split('.');
let data;
if (dataPath[0] == 'actor') data = token.actor;
else if (dataPath[0] == 'token') data = token;
for (let i=1; i<dataPath.length; i++) {
data = data?.[dataPath[i]];
}
if (data == undefined) return '[undef]';
return data;
}
} }

View File

@@ -1,14 +1,34 @@
import {sdVersion, msVersion, moduleName, getPermission, enableModule} from "../MaterialDeck.js"; import { moduleName, getPermission, enableModule, macroControl, soundboard, playlistControl, releaseURLs, versions } from "../MaterialDeck.js";
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
export function compareVersions(checkedVersion, requiredVersion) {
requiredVersion = requiredVersion.split(".");
checkedVersion = checkedVersion.split(".");
for (let i=0; i<3; i++) {
requiredVersion[i] = isNaN(parseInt(requiredVersion[i])) ? 0 : parseInt(requiredVersion[i]);
checkedVersion[i] = isNaN(parseInt(checkedVersion[i])) ? 0 : parseInt(checkedVersion[i]);
}
if (checkedVersion[0] > requiredVersion[0]) return false;
if (checkedVersion[0] < requiredVersion[0]) return true;
if (checkedVersion[1] > requiredVersion[1]) return false;
if (checkedVersion[1] < requiredVersion[1]) return true;
if (checkedVersion[2] > requiredVersion[2]) return false;
return true;
}
export function compatibleCore(compatibleVersion){ export function compatibleCore(compatibleVersion){
let coreVersion = game.data.version; const split = compatibleVersion.split(".");
coreVersion = coreVersion.split("."); if (split.length == 2) compatibleVersion = `0.${compatibleVersion}`;
compatibleVersion = compatibleVersion.split("."); let coreVersion = game.version == undefined ? game.data.version : `0.${game.version}`;
if (compatibleVersion[0] > coreVersion[0]) return false; return compareVersions(compatibleVersion, coreVersion);
if (compatibleVersion[1] > coreVersion[1]) return false; }
if (compatibleVersion[2] > coreVersion[2]) return false;
return true; export function compatibleSystem(compatibleVersion){
const split = compatibleVersion.split(".");
if (split.length == 2) compatibleVersion = `0.${compatibleVersion}`;
let coreVersion = game.system.version;
return compareVersions(coreVersion, compatibleVersion);
} }
export class playlistConfigForm extends FormApplication { export class playlistConfigForm extends FormApplication {
@@ -76,7 +96,7 @@ export class playlistConfigForm extends FormApplication {
} }
return { return {
playlists: compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities, playlists: game.playlists.contents,
numberOfPlaylists: numberOfPlaylists, numberOfPlaylists: numberOfPlaylists,
playlistData: playlistData, playlistData: playlistData,
playMode: playMode playMode: playMode
@@ -154,7 +174,7 @@ export class macroConfigForm extends FormApplication {
*/ */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
id: "macro-config", id: "materialDeck_macroConfig",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.MacroConfig"), title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.MacroConfig"),
template: "./modules/MaterialDeck/templates/macroConfig.html", template: "./modules/MaterialDeck/templates/macroConfig.html",
classes: ["sheet"] classes: ["sheet"]
@@ -170,29 +190,38 @@ export class macroConfigForm extends FormApplication {
return; return;
} }
//Get the settings //Get the settings
var selectedMacros = game.settings.get(moduleName,'macroSettings').macros; const settings = game.settings.get(moduleName,'macroSettings');
var color = game.settings.get(moduleName,'macroSettings').color; var selectedMacros = settings.macros;
var args = game.settings.get(moduleName,'macroSettings').args; var color = settings.color;
var args = settings.args;
var labels = settings.labels;
//Check if the settings are defined //Check if the settings are defined
if (selectedMacros == undefined) selectedMacros = []; if (selectedMacros == undefined) selectedMacros = [];
if (color == undefined) color = []; if (color == undefined) color = [];
if (args == undefined) args = []; if (args == undefined) args = [];
if (labels == undefined) labels = [];
//Check if the Furnace is installed and enabled //Check if the Furnace is installed and enabled
let furnaceEnabled = false;
let height = 95; let height = 95;
let furnace = game.modules.get("furnace"); let advancedMacrosEnabled = false;
if (compatibleCore('11.0')) {
advancedMacrosEnabled = true;
}
else {
let advancedMacros = game.modules.get("advanced-macros"); let advancedMacros = game.modules.get("advanced-macros");
if ((furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) || (advancedMacros != undefined && advancedMacros.active)) { if (advancedMacros != undefined && advancedMacros.active) advancedMacrosEnabled = true;
furnaceEnabled = true; if (advancedMacrosEnabled) {
advancedMacrosEnabled = true;
height += 50; height += 50;
} }
}
let iteration = this.page*32; let iteration = this.page*32;
let macroData = []; let macroData = [];
for (let j=0; j<4; j++){ for (let j=0; j<4; j++){
let macroThis = []; let macroRowConfig = [];
for (let i=0; i<8; i++){ for (let i=0; i<8; i++){
let colorData = color[iteration]; let colorData = color[iteration];
@@ -207,24 +236,26 @@ export class macroConfigForm extends FormApplication {
} }
else else
colorData = '#000000'; colorData = '#000000';
const label = labels[iteration] == undefined || labels[iteration] == "" ? game.macros.get(selectedMacros[iteration])?.name : labels[iteration];
let dataThis = { let dataThis = {
iteration: iteration+1, iteration: iteration+1,
macro: selectedMacros[iteration], macro: selectedMacros[iteration],
color: colorData, color: colorData,
args: args[iteration] args: args[iteration],
label
} }
macroThis.push(dataThis); macroRowConfig.push(dataThis);
iteration++; iteration++;
} }
macroData.push({dataThis: macroThis}); macroData.push({macroRowConfig});
} }
return { return {
height: height, height: height,
macros: game.macros, macros: game.macros,
selectedMacros: selectedMacros, selectedMacros: selectedMacros,
macroData: macroData, macroData: macroData,
furnace: furnaceEnabled, furnace: advancedMacrosEnabled,
macroRange: `${this.page*32 + 1} - ${this.page*32 + 32}`, macroRange: `${this.page*32 + 1} - ${this.page*32 + 32}`,
prevDisabled: this.page == 0 ? 'disabled' : '', prevDisabled: this.page == 0 ? 'disabled' : '',
totalMacros: Math.max(Math.ceil(selectedMacros.length/32)*32, this.page*32 + 32) totalMacros: Math.max(Math.ceil(selectedMacros.length/32)*32, this.page*32 + 32)
@@ -242,15 +273,16 @@ export class macroConfigForm extends FormApplication {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
const navNext = html.find("button[id='navNext']"); const navNext = html.find("button[name='navNext']");
const navPrev = html.find("button[id='navPrev']"); const navPrev = html.find("button[name='navPrev']");
const clearAll = html.find("button[id='clearAll']"); const clearAll = html.find("button[name='clearAll']");
const clearPage = html.find("button[id='clearPage']"); const clearPage = html.find("button[name='clearPage']");
const importBtn = html.find("button[id='import']"); const importBtn = html.find("button[name='import']");
const exportBtn = html.find("button[id='export']"); const exportBtn = html.find("button[name='export']");
const macro = html.find("select[name='macros']"); const macro = html.find("select[name='macros']");
const args = html.find("input[name='args']"); const args = html.find("input[name='args']");
const color = html.find("input[name='colorPicker']"); const color = html.find("input[name='colorPicker']");
const label = html.find("input[name='macroLabel']")
importBtn.on('click', async(event) => { importBtn.on('click', async(event) => {
let importDialog = new importConfigForm(); let importDialog = new importConfigForm();
@@ -338,25 +370,38 @@ export class macroConfigForm extends FormApplication {
}) })
macro.on("change", event => { macro.on("change", event => {
let id = event.target.id.replace('macros',''); let id = event.target.id.replace('materialDeck_macroConfig_macros','');
let settings = game.settings.get(moduleName,'macroSettings'); let settings = game.settings.get(moduleName,'macroSettings');
settings.macros[id-1]=event.target.value; settings.macros[id-1] = event.target.value;
if (settings.labels == undefined) settings.labels = [];
const macroLabel = event.target.value == '' ? '' : game.macros.get(event.target.value).name;
settings.labels[id-1] = macroLabel;
document.getElementById(`materialDeck_macroConfig_label${id}`).value = macroLabel;
this.updateSettings(settings); this.updateSettings(settings);
}); });
args.on("change", event => { args.on("change", event => {
let id = event.target.id.replace('args',''); let id = event.target.id.replace('materialDeck_macroConfig_args','');
let settings = game.settings.get(moduleName,'macroSettings'); let settings = game.settings.get(moduleName,'macroSettings');
if (settings.args == undefined) settings.args = [];
settings.args[id-1]=event.target.value; settings.args[id-1]=event.target.value;
this.updateSettings(settings); this.updateSettings(settings);
}); });
color.on("change", event => { color.on("change", event => {
let id = event.target.id.replace('colorpicker',''); let id = event.target.id.replace('materialDeck_macroConfig_colorpicker','');
let settings = game.settings.get(moduleName,'macroSettings'); let settings = game.settings.get(moduleName,'macroSettings');
settings.color[id-1]=event.target.value; settings.color[id-1]=event.target.value;
this.updateSettings(settings); this.updateSettings(settings);
}); });
label.on("change", event => {
let id = event.target.id.replace('materialDeck_macroConfig_label','');
let settings = game.settings.get(moduleName,'macroSettings');
if (settings.labels == undefined) settings.labels = [];
settings.labels[id-1] = event.target.value;
this.updateSettings(settings);
})
} }
async updateSettings(settings){ async updateSettings(settings){
@@ -432,7 +477,7 @@ export class soundboardConfigForm extends FormApplication {
*/ */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
id: "soundboard-config", id: "materialDeck_soundboardConfig",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.SoundboardConfig"), title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.SoundboardConfig"),
template: "./modules/MaterialDeck/templates/soundboardConfig.html", template: "./modules/MaterialDeck/templates/soundboardConfig.html",
classes: ["sheet"], classes: ["sheet"],
@@ -468,7 +513,7 @@ export class soundboardConfigForm extends FormApplication {
playlists.push({id:"none",name:game.i18n.localize("MaterialDeck.None")}); playlists.push({id:"none",name:game.i18n.localize("MaterialDeck.None")});
playlists.push({id:"FP",name:game.i18n.localize("MaterialDeck.FilePicker")}) playlists.push({id:"FP",name:game.i18n.localize("MaterialDeck.FilePicker")})
const playlistArray = compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities; const playlistArray = game.playlists.contents;
for (let playlist of playlistArray) for (let playlist of playlistArray)
playlists.push({id: playlist.id, name: playlist.name}) playlists.push({id: playlist.id, name: playlist.name})
@@ -494,7 +539,7 @@ export class soundboardConfigForm extends FormApplication {
else if (this.settings.selectedPlaylists[iteration] == 'FP') selectedPlaylist = 'FP'; else if (this.settings.selectedPlaylists[iteration] == 'FP') selectedPlaylist = 'FP';
else { else {
//Get the playlist //Get the playlist
const playlistArray = compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities; const playlistArray = game.playlists.contents;
let pl = playlistArray.find(p => p.id == this.settings.selectedPlaylists[iteration]) let pl = playlistArray.find(p => p.id == this.settings.selectedPlaylists[iteration])
if (pl == undefined){ if (pl == undefined){
@@ -503,19 +548,12 @@ export class soundboardConfigForm extends FormApplication {
} }
else { else {
//Add the sound name and id to the sounds array //Add the sound name and id to the sounds array
if (compatibleCore("0.8.1"))
for (let sound of pl.sounds.contents) for (let sound of pl.sounds.contents)
sounds.push({ sounds.push({
name: sound.name, name: sound.name,
id: sound.id id: sound.id
}); });
else {
for (let sound of pl.sounds)
sounds.push({
name: sound.name,
id: sound._id
});
}
//Get the playlist id //Get the playlist id
selectedPlaylist = pl.id; selectedPlaylist = pl.id;
} }
@@ -536,8 +574,8 @@ export class soundboardConfigForm extends FormApplication {
sound: this.settings.sounds[iteration], sound: this.settings.sounds[iteration],
sounds: sounds, sounds: sounds,
srcPath: this.settings.src[iteration], srcPath: this.settings.src[iteration],
colorOn: this.settings.colorOn[iteration], colorOn: this.settings.colorOn[iteration] == 0 ? '#000000' : this.settings.colorOn[iteration],
colorOff: this.settings.colorOff[iteration], colorOff: this.settings.colorOff[iteration] == 0 ? '#000000' : this.settings.colorOff[iteration],
mode: this.settings.mode[iteration], mode: this.settings.mode[iteration],
volume: this.settings.volume[iteration], volume: this.settings.volume[iteration],
imgPath: this.settings.img[iteration], imgPath: this.settings.img[iteration],
@@ -576,12 +614,12 @@ export class soundboardConfigForm extends FormApplication {
async activateListeners(html) { async activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
const navNext = html.find("button[id='navNext']"); const navNext = html.find("button[name='navNext']");
const navPrev = html.find("button[id='navPrev']"); const navPrev = html.find("button[name='navPrev']");
const clearAll = html.find("button[id='clearAll']"); const clearAll = html.find("button[name='clearAll']");
const clearPage = html.find("button[id='clearPage']"); const clearPage = html.find("button[name='clearPage']");
const importBtn = html.find("button[id='import']"); const importBtn = html.find("button[name='import']");
const exportBtn = html.find("button[id='export']"); const exportBtn = html.find("button[name='export']");
const nameField = html.find("input[name='namebox']"); const nameField = html.find("input[name='namebox']");
const playlistSelect = html.find("select[name='playlist']"); const playlistSelect = html.find("select[name='playlist']");
const soundSelect = html.find("select[name='sounds']"); const soundSelect = html.find("select[name='sounds']");
@@ -676,7 +714,7 @@ export class soundboardConfigForm extends FormApplication {
}) })
nameField.on("change",event => { nameField.on("change",event => {
let id = event.target.id.replace('name','')-1; let id = event.target.id.replace('materialDeck_sbConfig_name','')-1;
this.settings.name[id]=event.target.value; this.settings.name[id]=event.target.value;
this.updateSettings(this.settings); this.updateSettings(this.settings);
}); });
@@ -686,7 +724,7 @@ export class soundboardConfigForm extends FormApplication {
//Listener for when the playlist is changed //Listener for when the playlist is changed
playlistSelect.on("change", event => { playlistSelect.on("change", event => {
//Get the sound number //Get the sound number
const iteration = event.target.id.replace('playlists',''); const iteration = event.target.id.replace('materialDeck_sbConfig_playlists','');
//Get the selected playlist and the sounds of that playlist //Get the selected playlist and the sounds of that playlist
let selectedPlaylist; let selectedPlaylist;
@@ -697,24 +735,24 @@ export class soundboardConfigForm extends FormApplication {
selectedPlaylist = 'FP'; selectedPlaylist = 'FP';
//Show the file picker //Show the file picker
document.querySelector(`#fp${iteration}`).style=''; document.querySelector(`#materialDeck_sbConfig_fp${iteration}`).style='';
//Hide the sound selector //Hide the sound selector
document.querySelector(`#ss${iteration}`).style='display:none'; document.querySelector(`#materialDeck_sbConfig_ss${iteration}`).style='display:none';
} }
else { else {
//Hide the file picker //Hide the file picker
document.querySelector(`#fp${iteration}`).style='display:none'; document.querySelector(`#materialDeck_sbConfig_fp${iteration}`).style='display:none';
//Show the sound selector //Show the sound selector
document.querySelector(`#ss${iteration}`).style=''; document.querySelector(`#materialDeck_sbConfig_ss${iteration}`).style='';
const playlistArray = compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities; const playlistArray = game.playlists.contents;
const pl = playlistArray.find(p => p.id == event.target.value) const pl = playlistArray.find(p => p.id == event.target.value)
selectedPlaylist = pl.id; selectedPlaylist = pl.id;
//Get the sound select element //Get the sound select element
let SSpicker = document.getElementById(`soundSelect${iteration}`); let SSpicker = document.getElementById(`materialDeck_sbConfig_soundSelect${iteration}`);
//Empty ss element //Empty ss element
SSpicker.options.length=0; SSpicker.options.length=0;
@@ -725,20 +763,12 @@ export class soundboardConfigForm extends FormApplication {
optionNone.innerHTML = game.i18n.localize("MaterialDeck.None"); optionNone.innerHTML = game.i18n.localize("MaterialDeck.None");
SSpicker.appendChild(optionNone); SSpicker.appendChild(optionNone);
if (compatibleCore("0.8.1"))
for (let sound of pl.sounds.contents) { for (let sound of pl.sounds.contents) {
let newOption = document.createElement('option'); let newOption = document.createElement('option');
newOption.value = sound.id; newOption.value = sound.id;
newOption.innerHTML = sound.name; newOption.innerHTML = sound.name;
SSpicker.appendChild(newOption); SSpicker.appendChild(newOption);
} }
else
for (let sound of pl.sounds) {
let newOption = document.createElement('option');
newOption.value = sound._id;
newOption.innerHTML = sound.name;
SSpicker.appendChild(newOption);
}
} }
//Save the new playlist to this.settings, and update the settings //Save the new playlist to this.settings, and update the settings
@@ -748,43 +778,43 @@ export class soundboardConfigForm extends FormApplication {
} }
soundSelect.on("change", event => { soundSelect.on("change", event => {
let id = event.target.id.replace('soundSelect','')-1; let id = event.target.id.replace('materialDeck_sbConfig_soundSelect','')-1;
this.settings.sounds[id]=event.target.value; this.settings.sounds[id]=event.target.value;
this.updateSettings(this.settings); this.updateSettings(this.settings);
}); });
soundFP.on("change",event => { soundFP.on("change",event => {
let id = event.target.id.replace('srcPath','')-1; let id = event.target.id.replace('materialDeck_sbConfig_srcPath','')-1;
this.settings.src[id]=event.target.value; this.settings.src[id]=event.target.value;
this.updateSettings(this.settings); this.updateSettings(this.settings);
}); });
imgFP.on("change",event => { imgFP.on("change",event => {
let id = event.target.id.replace('imgPath','')-1; let id = event.target.id.replace('materialDeck_sbConfig_imgPath','')-1;
this.settings.img[id]=event.target.value; this.settings.img[id]=event.target.value;
this.updateSettings(this.settings); this.updateSettings(this.settings);
}); });
onCP.on("change",event => { onCP.on("change",event => {
let id = event.target.id.replace('colorOn','')-1; let id = event.target.id.replace('materialDeck_sbConfig_colorOn','')-1;
this.settings.colorOn[id]=event.target.value; this.settings.colorOn[id]=event.target.value;
this.updateSettings(this.settings); this.updateSettings(this.settings);
}); });
offCP.on("change",event => { offCP.on("change",event => {
let id = event.target.id.replace('colorOff','')-1; let id = event.target.id.replace('materialDeck_sbConfig_colorOff','')-1;
this.settings.colorOff[id]=event.target.value; this.settings.colorOff[id]=event.target.value;
this.updateSettings(this.settings); this.updateSettings(this.settings);
}); });
playMode.on("change",event => { playMode.on("change",event => {
let id = event.target.id.replace('playmode','')-1; let id = event.target.id.replace('materialDeck_sbConfig_playmode','')-1;
this.settings.mode[id]=event.target.value; this.settings.mode[id]=event.target.value;
this.updateSettings(this.settings); this.updateSettings(this.settings);
}); });
volume.on("change",event => { volume.on("change",event => {
let id = event.target.id.replace('volume','')-1; let id = event.target.id.replace('materialDeck_sbConfig_volume','')-1;
this.settings.volume[id]=event.target.value; this.settings.volume[id]=event.target.value;
this.updateSettings(this.settings); this.updateSettings(this.settings);
}); });
@@ -883,7 +913,7 @@ export class exportConfigForm extends FormApplication {
*/ */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
id: "MD_Export", id: "materialDeck_Export",
title: "Material Deck: " + game.i18n.localize("MaterialDeck.ExportDialog.Title"), title: "Material Deck: " + game.i18n.localize("MaterialDeck.ExportDialog.Title"),
template: "./modules/MaterialDeck/templates/exportDialog.html", template: "./modules/MaterialDeck/templates/exportDialog.html",
width: 500, width: 500,
@@ -946,7 +976,7 @@ export class importConfigForm extends FormApplication {
*/ */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
id: "MD_Import", id: "materialDeck_Import",
title: "Material Deck: " + game.i18n.localize("MaterialDeck.ImportDialog.Title"), title: "Material Deck: " + game.i18n.localize("MaterialDeck.ImportDialog.Title"),
template: "./modules/MaterialDeck/templates/importDialog.html", template: "./modules/MaterialDeck/templates/importDialog.html",
width: 500, width: 500,
@@ -984,7 +1014,7 @@ export class importConfigForm extends FormApplication {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
const upload = html.find("input[id='uploadJson']"); const upload = html.find("input[id='materialDeck_import_uploadJson']");
upload.on('change',(event) => { upload.on('change',(event) => {
event.preventDefault(); event.preventDefault();
@@ -1011,19 +1041,7 @@ export class importConfigForm extends FormApplication {
export class downloadUtility extends FormApplication { export class downloadUtility extends FormApplication {
constructor(data, options) { constructor(data, options) {
super(data, options); super(data, options);
this.localSDversion = sdVersion; this.releases = {}
this.masterSDversion;
this.localMSversion = msVersion;
this.masterMSversion;
this.releaseAssets = [];
this.profiles = [];
let parent = this;
setTimeout(function(){
parent.checkForUpdate('SD');
parent.checkForUpdate('MS');
parent.getReleaseData();
},100)
} }
/** /**
@@ -1031,7 +1049,7 @@ export class downloadUtility extends FormApplication {
*/ */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
id: "MD_DownloadUtility", id: "materialDeck_downloadUtility",
title: "Material Deck: " + game.i18n.localize("MaterialDeck.DownloadUtility.Title"), title: "Material Deck: " + game.i18n.localize("MaterialDeck.DownloadUtility.Title"),
template: "./modules/MaterialDeck/templates/downloadUtility.html", template: "./modules/MaterialDeck/templates/downloadUtility.html",
width: 500, width: 500,
@@ -1042,42 +1060,20 @@ export class downloadUtility extends FormApplication {
/** /**
* Provide data to the template * Provide data to the template
*/ */
getData() { async getData() {
let dlDisabled = true; let dlDisabled = true;
this.profiles = []; this.releases = {
let iteration = 0; module: await this.checkForUpdate('module'),
for (let asset of this.releaseAssets) { plugin: await this.checkForUpdate('plugin'),
let split = asset.name.split('.'); materialCompanion: await this.checkForUpdate('materialCompanion')
if (split[split.length-1] == 'streamDeckProfile') {
this.profiles.push({id: iteration, label:split[0], url:asset.browser_download_url});
iteration++;
dlDisabled = false;
}
}
if (this.localMSversion == undefined) this.localMSversion = 'unknown';
let minimumSdVersion;
let minimumMsVersion;
if (compatibleCore("0.8.5")) {
minimumSdVersion = game.modules.get("MaterialDeck").data.flags.minimumSDversion.replace('v','');
minimumMsVersion = game.modules.get("MaterialDeck").data.flags.minimumMSversion;
}
else {
minimumSdVersion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
minimumMsVersion = game.modules.get("MaterialDeck").data.minimumMSversion;
} }
return { return {
minimumSdVersion, releases: this.releases,
localSdVersion: this.localSDversion, versions,
masterSdVersion: this.masterSDversion, sdDlDisable: this.releases.plugin == undefined,
sdDlDisable: this.masterSDversion == undefined, msDlDisable: this.releases.materialCompanion == undefined,
minimumMsVersion,
localMsVersion: this.localMSversion,
masterMsVersion: this.masterMSversion,
msDlDisable: this.masterMSversion == undefined,
profiles: this.profiles,
profileDlDisable: dlDisabled profileDlDisable: dlDisabled
} }
} }
@@ -1094,37 +1090,23 @@ export class downloadUtility extends FormApplication {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
const downloadSd = html.find("button[id='downloadSd']"); const downloadSd = html.find("button[id='materialDeck_dlUtil_downloadSd']");
const downloadMs = html.find("button[id='downloadMs']"); const downloadMc = html.find("button[id='materialDeck_dlUtil_downloadMc']");
const downloadProfile = html.find("button[name='downloadProfile']") const downloadProfile = html.find("button[name='downloadProfile']")
const refresh = html.find("button[id='refresh']"); const refresh = html.find("button[id='materialDeck_dlUtil_refresh']");
//releaseURLs
downloadSd.on('click', () => { downloadSd.on('click', () => {
const version = document.getElementById('masterSdVersion').innerHTML; this.downloadURI(this.releases.plugin.url)
if (version == '' || version == undefined || version == 'Error') return;
const url = `https://github.com/CDeenen/MaterialDeck_SD/releases/download/v${version}/com.cdeenen.materialdeck.streamDeckPlugin`;
this.downloadURI(url,'com.cdeenen.materialdeck.streamDeckPlugin')
}) })
downloadMs.on('click', () => { downloadMc.on('click', () => {
const version = document.getElementById('masterMsVersion').innerHTML; const os = document.getElementById('materialDeck_dlUtil_os').value;
const os = document.getElementById('os').value; this.downloadURI(this.releases.materialCompanion.variants.find(v => v.name.includes(os)).url)
if (version == '' || version == undefined || version == 'Error') return;
let name = `MaterialServer-${os}.zip`;
let url;
if (os == 'source') url = `https://github.com/CDeenen/MaterialServer/archive/refs/tags/v${version}.zip`;
else url = `https://github.com/CDeenen/MaterialServer/releases/download/v${version}/${name}`;
this.downloadURI(url,name)
}) })
downloadProfile.on('click',(event) => { downloadProfile.on('click',(event) => {
let id = event.currentTarget.id.replace('dlProfile-',''); let name = event.currentTarget.id.replace('materialDeck_dlUtil_dlProfile-','');
this.downloadURI(this.profiles[id].url,`${this.profiles[id].label}.streamDeckProfile`); this.downloadURI(this.releases.plugin.profiles.find(p => p.name.includes(name)).url);
})
refresh.on('click', () => {
document.getElementById('masterSdVersion').value = 'Getting data';
this.checkForUpdate('SD');
document.getElementById('masterMsVersion').value = 'Getting data';
this.checkForUpdate('MS');
this.getReleaseData();
}) })
} }
@@ -1149,22 +1131,73 @@ export class downloadUtility extends FormApplication {
const data = JSON.parse(request.responseText); const data = JSON.parse(request.responseText);
parent.releaseAssets = data.assets; parent.releaseAssets = data.assets;
parent.render(true); parent.render(true);
if (type.indexOf("text") !== 1) { if (type.indexOf("text") !== 1) return;
return;
} }
} }
} request.onerror = function () {}
request.onerror = function () {
}
} }
checkForUpdate(reqType) { checkForUpdate(reqType) {
let parent = this; return new Promise((resolve) => {
let url; const url = releaseURLs?.[reqType].api;
if (reqType == 'SD') url = 'https://raw.githubusercontent.com/CDeenen/MaterialDeck_SD/master/Plugin/com.cdeenen.materialdeck.sdPlugin/manifest.json'; if (url == undefined) return;
else if (reqType == 'MS') url = 'https://raw.githubusercontent.com/CDeenen/MaterialServer/master/src/Windows/package.json';
const elementId = reqType == 'SD' ? 'masterSdVersion' : 'masterMsVersion'; $.getJSON(url).done(function(releases) {
const release = releases[0];
if (reqType == 'plugin') {
const url = release.assets.find(a => a.name.includes('streamDeckPlugin'))?.browser_download_url;
let profiles = [];
for (let profile of release.assets.filter(a => a.name.includes('streamDeckProfile'))) {
profiles.push({
name: profile.name.replace('.streamDeckProfile', ''),
url: profile.browser_download_url
})
}
resolve({
release: releases[0],
version: release.tag_name,
url,
profiles
});
}
else if (reqType == 'materialCompanion') {
let variants = [];
for (let variant of release.assets) {
variants.push({
name: variant.name,
url: variant.browser_download_url
})
}
resolve({
release: releases[0],
version: release.tag_name,
url,
variants
});
}
else if (reqType == 'module') {
resolve({
release: releases[0],
version: release.tag_name
});
}
});
});
/*
let elementId;
if (reqType == 'SD') {
elementId = 'materialDeck_dlUtil_masterSdVersion';
url = 'https://raw.githubusercontent.com/CDeenen/MaterialDeck_SD/master/Plugin/com.cdeenen.materialdeck.sdPlugin/manifest.json';
}
else if (reqType == 'MS') {
elementId = 'materialDeck_dlUtil_masterMsVersion';
url = 'https://raw.githubusercontent.com/CDeenen/MaterialServer/master/package.json';
}
else if (reqType == 'Module') {
elementId = 'materialDeck_dlUtil_masterModuleVersion';
url = game.modules.get('MaterialDeck').manifest;
}
var request = new XMLHttpRequest(); var request = new XMLHttpRequest();
request.open('GET', url, true); request.open('GET', url, true);
@@ -1175,14 +1208,15 @@ export class downloadUtility extends FormApplication {
if (type.indexOf("text") !== 1) { if (type.indexOf("text") !== 1) {
if (reqType == 'SD') parent.masterSDversion = JSON.parse(request.responseText).Version; if (reqType == 'SD') parent.masterSDversion = JSON.parse(request.responseText).Version;
else if (reqType == 'MS') parent.masterMSversion = JSON.parse(request.responseText).version; else if (reqType == 'MS') parent.masterMSversion = JSON.parse(request.responseText).version;
else if (reqType == 'Module') parent.masterModuleVersion = JSON.parse(request.responseText).version;
parent.render(true); parent.render(true);
return; return;
} }
} }
} }
request.onerror = function () { request.onerror = function () {
document.getElementById(elementId).innerHTML = 'Error'; document.getElementById(elementId).innerHTML = 'Error';
} }
*/
} }
} }

View File

@@ -1,4 +1,4 @@
import * as MODULE from "../MaterialDeck.js"; import { moduleName, isEmpty } from "../MaterialDeck.js";
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility } from "./misc.js"; import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility } from "./misc.js";
let userPermissions = {}; let userPermissions = {};
@@ -70,8 +70,9 @@ export const registerSettings = async function() {
//world,global,client //world,global,client
//Enabled the module //Enabled the module
game.settings.register(MODULE.moduleName,'Enable', { game.settings.register(moduleName,'Enable', {
name: "MaterialDeck.Sett.Enable", name: "MaterialDeck.Sett.Enable",
hint: "MaterialDeck.Sett.EnableHint",
scope: "client", scope: "client",
config: true, config: true,
default: false, default: false,
@@ -79,10 +80,42 @@ export const registerSettings = async function() {
onChange: x => window.location.reload() onChange: x => window.location.reload()
}); });
game.settings.register(moduleName,'EnableDialogShown', {
name: "MaterialDeck_EnableDialogShown",
scope: "client",
config: false,
default: false,
type: Boolean
});
/**
* System override
*/
game.settings.register(moduleName,'systemOverride', {
name: "MaterialDeck.Sett.SystemOverride",
hint: "MaterialDeck.Sett.SystemOverrideHint",
scope: "client",
config: true,
default: "",
type: String,
choices: {
"": "Autodetect",
"D35E": "Dungeons & Dragons 3.5e",
"dnd5e": "Dungeons & Dragons 5e",
"forbidden-lands": "Forbidden Lands",
"pf1": "Pathfinder 1e",
"pf2e": "Pathfinder 2e",
"demonlord": "Shadow of the Demon Lord",
"sfrpg": "Starfinder",
"wfrp4e": "Warhammer Fantasy Roleplay 4e",
},
onChange: x => window.location.reload()
});
/** /**
* Sets the ip address of the server * Sets the ip address of the server
*/ */
game.settings.register(MODULE.moduleName,'address', { game.settings.register(moduleName,'address', {
name: "MaterialDeck.Sett.ServerAddr", name: "MaterialDeck.Sett.ServerAddr",
hint: "MaterialDeck.Sett.ServerAddrHint", hint: "MaterialDeck.Sett.ServerAddrHint",
scope: "client", scope: "client",
@@ -92,7 +125,7 @@ export const registerSettings = async function() {
onChange: x => window.location.reload() onChange: x => window.location.reload()
}); });
game.settings.register(MODULE.moduleName, 'imageBuffer', { game.settings.register(moduleName, 'imageBuffer', {
name: "MaterialDeck.Sett.ImageBuffer", name: "MaterialDeck.Sett.ImageBuffer",
hint: "MaterialDeck.Sett.ImageBufferHint", hint: "MaterialDeck.Sett.ImageBufferHint",
default: 100, default: 100,
@@ -103,7 +136,7 @@ export const registerSettings = async function() {
}); });
game.settings.register(MODULE.moduleName, 'imageBrightness', { game.settings.register(moduleName, 'imageBrightness', {
name: "MaterialDeck.Sett.ImageBrightness", name: "MaterialDeck.Sett.ImageBrightness",
hint: "MaterialDeck.Sett.ImageBrightnessHint", hint: "MaterialDeck.Sett.ImageBrightnessHint",
default: 50, default: 50,
@@ -114,7 +147,7 @@ export const registerSettings = async function() {
}); });
game.settings.register(MODULE.moduleName, 'nrOfConnMessages', { game.settings.register(moduleName, 'nrOfConnMessages', {
name: "MaterialDeck.Sett.NrOfConnMessages", name: "MaterialDeck.Sett.NrOfConnMessages",
hint: "MaterialDeck.Sett.NrOfConnMessagesHint", hint: "MaterialDeck.Sett.NrOfConnMessagesHint",
default: 5, default: 5,
@@ -126,45 +159,47 @@ export const registerSettings = async function() {
}); });
//Create the Help button //Create the Help button
game.settings.registerMenu(MODULE.moduleName, 'helpMenu',{ game.settings.registerMenu(moduleName, 'helpMenu',{
name: "MaterialDeck.Sett.Help", name: "MaterialDeck.Sett.Help",
label: "MaterialDeck.Sett.Help", label: "MaterialDeck.Sett.Help",
type: helpMenu, type: helpMenu,
restricted: false restricted: false
}); });
game.settings.registerMenu(MODULE.moduleName, 'permissionConfig',{ game.settings.registerMenu(moduleName, 'downloadUtility',{
name: "MaterialDeck.Sett.Permission",
label: "MaterialDeck.Sett.Permission",
type: userPermission,
restricted: true
});
game.settings.register(MODULE.moduleName, 'userPermission', {
name: "userPermission",
scope: "world",
type: Object,
config: false
});
game.settings.registerMenu(MODULE.moduleName, 'downloadUtility',{
name: "MaterialDeck.DownloadUtility.Title", name: "MaterialDeck.DownloadUtility.Title",
label: "MaterialDeck.DownloadUtility.Title", label: "MaterialDeck.DownloadUtility.Title",
type: downloadUtility, type: downloadUtility,
restricted: false restricted: false
}); });
game.settings.registerMenu(moduleName, 'permissionConfig',{
name: "MaterialDeck.Sett.Permission",
label: "MaterialDeck.Sett.Permission",
type: userPermission,
restricted: true
});
game.settings.register(moduleName, 'userPermission', {
name: "userPermission",
label: "",
scope: "world",
type: Object,
config: false,
default: {}
});
/** /**
* Playlist soundboard * Playlist soundboard
*/ */
game.settings.registerMenu(MODULE.moduleName, 'playlistConfigMenu',{ game.settings.registerMenu(moduleName, 'playlistConfigMenu',{
name: "MaterialDeck.Sett.PlaylistConfig", name: "MaterialDeck.Sett.PlaylistConfig",
label: "MaterialDeck.Sett.PlaylistConfig", label: "MaterialDeck.Sett.PlaylistConfig",
type: playlistConfigForm, type: playlistConfigForm,
restricted: false restricted: false
}); });
game.settings.register(MODULE.moduleName, 'playlists', { game.settings.register(moduleName, 'playlists', {
name: "selectedPlaylists", name: "selectedPlaylists",
scope: "world", scope: "world",
type: Object, type: Object,
@@ -175,31 +210,33 @@ export const registerSettings = async function() {
/** /**
* Macro Board * Macro Board
*/ */
game.settings.registerMenu(MODULE.moduleName, 'macroConfigMenu',{ game.settings.registerMenu(moduleName, 'macroConfigMenu',{
name: "MaterialDeck.Sett.MacroConfig", name: "MaterialDeck.Sett.MacroConfig",
label: "MaterialDeck.Sett.MacroConfig", label: "MaterialDeck.Sett.MacroConfig",
type: macroConfigForm, type: macroConfigForm,
restricted: false restricted: false
}); });
game.settings.register(MODULE.moduleName, 'macroSettings', { game.settings.register(moduleName, 'macroSettings', {
name: "macroSettings", name: "macroSettings",
scope: "world", scope: "world",
type: Object, type: Object,
config: false config: false,
default: {}
}); });
game.settings.register(MODULE.moduleName, 'macroArgs', { game.settings.register(moduleName, 'macroArgs', {
name: "macroArgs", name: "macroArgs",
scope: "world", scope: "world",
type: Object, type: Object,
config: false config: false,
default: {}
}); });
/** /**
* Soundboard * Soundboard
*/ */
game.settings.register(MODULE.moduleName, 'soundboardSettings', { game.settings.register(moduleName, 'soundboardSettings', {
name: "soundboardSettings", name: "soundboardSettings",
scope: "world", scope: "world",
type: Object, type: Object,
@@ -207,15 +244,16 @@ export const registerSettings = async function() {
config: false config: false
}); });
game.settings.registerMenu(MODULE.moduleName, 'soundboardConfigMenu',{ game.settings.registerMenu(moduleName, 'soundboardConfigMenu',{
name: "MaterialDeck.Sett.SoundboardConfig", name: "MaterialDeck.Sett.SoundboardConfig",
label: "MaterialDeck.Sett.SoundboardConfig", label: "MaterialDeck.Sett.SoundboardConfig",
type: soundboardConfigForm, type: soundboardConfigForm,
restricted: false restricted: false
}); });
let permissionSettings = game.settings.get(MODULE.moduleName,'userPermission'); let permissionSettings = game.settings.get(moduleName,'userPermission');
if (permissionSettings == undefined || permissionSettings == null || MODULE.isEmpty(permissionSettings)) {
if (permissionSettings == undefined || permissionSettings == null || isEmpty(permissionSettings)) {
permissionSettings = { permissionSettings = {
enable: defaultEnable, enable: defaultEnable,
permissions: defaultUserPermissions permissions: defaultUserPermissions
@@ -227,7 +265,7 @@ export const registerSettings = async function() {
if (permissionSettings.permissions.MACRO.BY_NAME == undefined) permissionSettings.permissions.MACRO.BY_NAME = [false,false,true,true]; if (permissionSettings.permissions.MACRO.BY_NAME == undefined) permissionSettings.permissions.MACRO.BY_NAME = [false,false,true,true];
} }
if (game.user.isGM) if (game.user.isGM)
game.settings.set(MODULE.moduleName,'userPermission',permissionSettings); game.settings.set(moduleName,'userPermission',permissionSettings);
} }
@@ -284,7 +322,7 @@ export class helpMenu extends FormApplication {
*/ */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
id: "userPermissionConfig", id: "materialDeck_userPermissionConfig",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.Permission"), title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.Permission"),
template: "./modules/MaterialDeck/templates/userPermissionConfig.html", template: "./modules/MaterialDeck/templates/userPermissionConfig.html",
width: 660, width: 660,
@@ -297,8 +335,8 @@ export class helpMenu extends FormApplication {
* Provide data to the template * Provide data to the template
*/ */
async getData() { async getData() {
let settings = game.settings.get(MODULE.moduleName,'userPermission'); let settings = game.settings.get(moduleName,'userPermission');
if (settings == undefined || settings == null || MODULE.isEmpty(settings)) { if (settings == undefined || settings == null || isEmpty(settings)) {
settings = { settings = {
enable: defaultEnable, enable: defaultEnable,
permissions: defaultUserPermissions permissions: defaultUserPermissions
@@ -308,7 +346,12 @@ export class helpMenu extends FormApplication {
const actions = Object.entries(duplicate(settings.permissions)).reduce((arr, e) => { const actions = Object.entries(duplicate(settings.permissions)).reduce((arr, e) => {
const perms = Object.entries(duplicate(e[1])).reduce((arr, p) => { const perms = Object.entries(duplicate(e[1])).reduce((arr, p) => {
let perm = {}; let perm = {};
perm.roles = [p[1][0],p[1][1],p[1][2],p[1][3]] perm.roles = [
{role:'player',en:p[1][0]},
{role:'trusted',en:p[1][1]},
{role:'assistent',en:p[1][2]},
{role:'gm',en:p[1][3]}
]
perm.id = p[0]; perm.id = p[0];
perm.label = game.i18n.localize("MaterialDeck.Perm."+e[0]+"."+p[0]+".label"); perm.label = game.i18n.localize("MaterialDeck.Perm."+e[0]+"."+p[0]+".label");
perm.hint = game.i18n.localize("MaterialDeck.Perm."+e[0]+"."+p[0]+".hint"); perm.hint = game.i18n.localize("MaterialDeck.Perm."+e[0]+"."+p[0]+".hint");
@@ -328,14 +371,21 @@ export class helpMenu extends FormApplication {
if (actions[i].id == 'MOVE') if (actions[i].id == 'MOVE')
actions.splice(i,1); actions.splice(i,1);
} }
const enable = [
{role:'player',en:settings.enable[0]},
{role:'trusted',en:settings.enable[1]},
{role:'assistent',en:settings.enable[2]},
{role:'gm',en:settings.enable[3]}
]
return { return {
roles: Object.keys(CONST.USER_ROLES).reduce((obj, r) => { roles: Object.keys(CONST.USER_ROLES).reduce((obj, r) => {
if ( r === "NONE" ) return obj; if ( r === "NONE" ) return obj;
obj[r] = `USER.Role${r.titleCase()}`; obj[r] = `USER.Role${r.titleCase()}`;
return obj; return obj;
}, {}), }, {}),
actions: actions, actions,
enable: settings.enable enable
} }
} }
@@ -345,12 +395,28 @@ export class helpMenu extends FormApplication {
* @param {*} formData * @param {*} formData
*/ */
async _updateObject(event, formData) { async _updateObject(event, formData) {
let permissions = expandObject(formData);
let settings = {}; let settings = {};
settings.enable = permissions.ENABLE; let permissions = expandObject(formData);
for (const [key, value] of Object.entries(permissions)) {
const val = value;
let conf = {};
if (key == 'ENABLE') {
settings.enable = [value.player, value.trusted, value.assistent, value.gm];
}
else {
conf = {};
for (const [key, value] of Object.entries(val)) {
const arr = [value.player, value.trusted, value.assistent, value.gm];
conf[key] = arr;
}
}
permissions[key] = conf;
}
delete permissions.ENABLE; delete permissions.ENABLE;
settings.permissions = permissions; settings.permissions = permissions;
// game.settings.set(MODULE.moduleName,'userPermission',settings); game.settings.set(moduleName,'userPermission',settings);
} }
async activateListeners(html) { async activateListeners(html) {
@@ -369,7 +435,7 @@ export class helpMenu extends FormApplication {
enable: defaultEnable, enable: defaultEnable,
permissions: defaultUserPermissions permissions: defaultUserPermissions
} }
await game.settings.set(MODULE.moduleName,'userPermission',settings); await game.settings.set(moduleName,'userPermission',settings);
this.render(); this.render();
ui.notifications.info(game.i18n.localize("MaterialDeck.Perm.DefaultNotification")); ui.notifications.info(game.i18n.localize("MaterialDeck.Perm.DefaultNotification"));
} }

View File

@@ -1,4 +1,4 @@
import * as MODULE from "../MaterialDeck.js"; import { moduleName, sendWS, tokenControl, macroControl, combatTracker, playlistControl, soundboard, otherControls, externalModules, sceneControl } from "../MaterialDeck.js";
export class StreamDeck{ export class StreamDeck{
constructor() { constructor() {
@@ -34,7 +34,30 @@ export class StreamDeck{
} }
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings){ //getButtonContext
newDevice(iteration,device) {
if (this.buttonContext[iteration] == undefined) {
const deckSize = device.size.columns*device.size.rows;
let buttons = [];
for (let i=0; i<deckSize; i++){
buttons[i] = undefined;
}
this.buttonContext[iteration] = {
device: device.id,
name: device.name,
type: device.type,
size: deckSize,
buttons: buttons
}
}
}
removeDevice(iteration) {
this.buttonContext[iteration] = undefined;
}
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings, name, type){
if (device == undefined) return; if (device == undefined) return;
if (this.buttonContext[iteration] == undefined) { if (this.buttonContext[iteration] == undefined) {
const deckSize = size.columns*size.rows; const deckSize = size.columns*size.rows;
@@ -44,6 +67,8 @@ export class StreamDeck{
} }
this.buttonContext[iteration] = { this.buttonContext[iteration] = {
device: device, device: device,
name: name,
type: type,
size: size, size: size,
buttons: buttons buttons: buttons
} }
@@ -61,7 +86,7 @@ export class StreamDeck{
clearContext(device,action,coordinates = {column:0,row:0}){ clearContext(device,action,coordinates = {column:0,row:0}){
for (let d of this.buttonContext) { for (let d of this.buttonContext) {
if (d.device == device) { if (d?.device == device) {
const num = coordinates.column + coordinates.row*d.size.columns; const num = coordinates.column + coordinates.row*d.size.columns;
d.buttons[num] = undefined; d.buttons[num] = undefined;
return; return;
@@ -69,14 +94,14 @@ export class StreamDeck{
} }
if (this.getActive(action) == false){ if (this.getActive(action) == false){
if (action == 'token') MODULE.tokenControl.active = false; if (action == 'token') tokenControl.active = false;
else if (action == 'macro') MODULE.macroControl.active = false; else if (action == 'macro') macroControl.active = false;
else if (action == 'combattracker') MODULE.combatTracker.active = false; else if (action == 'combattracker') combatTracker.active = false;
else if (action == 'playlist') MODULE.playlistControl.active = false; else if (action == 'playlist') playlistControl.active = false;
else if (action == 'soundboard') MODULE.soundboard.active = false; else if (action == 'soundboard') soundboard.active = false;
else if (action == 'other') MODULE.otherControls.active = false; else if (action == 'other') otherControls.active = false;
else if (action == 'external') MODULE.externalModules.active = false; else if (action == 'external') externalModules.active = false;
else if (action == 'scene') MODULE.sceneControl.active = false; else if (action == 'scene') sceneControl.active = false;
} }
} }
@@ -110,6 +135,7 @@ export class StreamDeck{
counter++; counter++;
} }
} }
let txtNew = ""; let txtNew = "";
let newTxtArray = ['','','','','','','','','','','','','','','','','','','','']; let newTxtArray = ['','','','','','','','','','','','','','','','','','','',''];
counter = 0; counter = 0;
@@ -118,8 +144,20 @@ export class StreamDeck{
let txtNewPart = txtArray[i]; let txtNewPart = txtArray[i];
if (txtNewPart != undefined && txtNewPart.length > 10){ if (txtNewPart != undefined && txtNewPart.length > 10){
let syllables = this.syllabify(txtNewPart); let syllables = [];
if (game.i18n.lang == "ru") {
newTxtArray[counter] = txtNewPart.slice(0,txtNewPart.length/2) + '-';
counter++;
newTxtArray[counter] = txtNewPart.slice(txtNewPart.length/2+1,txtNewPart.length);
counter++;
}
else {
syllables = this.syllabify(txtNewPart);
if (syllables == null) {
newTxtArray[counter] = txtNewPart;
counter++;
}
else {
for (let j=0; j<syllables.length; j++){ for (let j=0; j<syllables.length; j++){
if (syllables.length == 0){ if (syllables.length == 0){
newTxtArray[counter] = txtNewPart; newTxtArray[counter] = txtNewPart;
@@ -142,6 +180,8 @@ export class StreamDeck{
} }
} }
} }
}
}
else{ else{
newTxtArray[counter] = txtNewPart; newTxtArray[counter] = txtNewPart;
counter++; counter++;
@@ -165,17 +205,20 @@ export class StreamDeck{
setTitle(txt,context){ setTitle(txt,context){
if (txt == null || txt == undefined) txt = ''; if (txt == null || txt == undefined) txt = '';
txt = this.formatTitle(txt); txt = this.formatTitle(txt);
for (let i=0; i<32; i++){ let thisDevice;
if (this.buttonContext[i] == undefined) continue; for (let device of this.buttonContext) {
if (this.buttonContext[i].context == context) { if (device == undefined) continue;
if (this.buttonContext[i].txt != undefined) const btn = device.buttons.find(b => b?.context == context);
if (this.buttonContext[i].txt == txt) if (btn == undefined) continue;
return; btn.txt = txt;
this.buttonContext[i].txt = txt; thisDevice = device;
}
} }
let msg = { let msg = {
target: "SD", target: "MaterialDeck_Device",
source: "MaterialDeck_Foundry",
userId: game.userId,
device: thisDevice,
event: 'setTitle', event: 'setTitle',
context: context, context: context,
payload: { payload: {
@@ -183,24 +226,34 @@ export class StreamDeck{
target: 0 target: 0
} }
}; };
MODULE.sendWS(JSON.stringify(msg)); sendWS(JSON.stringify(msg));
} }
setColor(context,color = '#000000'){ setColor(context,color = '#000000'){
let thisDevice;
for (let device of this.buttonContext) {
if (device == undefined) continue;
thisDevice = device.buttons.find(b => b?.context == context);
}
let msg = { let msg = {
target: "SD", target: "MaterialDeck_Device",
source: "MaterialDeck_Foundry",
userId: game.userId,
device: thisDevice,
event: 'setIcon', event: 'setIcon',
context: context, context: context,
url: '', url: '',
format: 'color', format: 'color',
background: color background: color
}; };
MODULE.sendWS(JSON.stringify(msg)); sendWS(JSON.stringify(msg));
} }
setImage(image,context,device,nr,id){ setImage(image,context,device,nr,id){
var json = { var json = {
target: "SD", target: "MaterialDeck_Device",
source: "MaterialDeck_Foundry",
userId: game.userId,
event: "setImage", event: "setImage",
context: context, context: context,
device: device, device: device,
@@ -211,12 +264,14 @@ export class StreamDeck{
target: 0 target: 0
} }
}; };
MODULE.sendWS(JSON.stringify(json)); sendWS(JSON.stringify(json));
} }
setBufferImage(context,device,nr,id){ setBufferImage(context,device,nr,id){
var json = { var json = {
target: "SD", target: "MaterialDeck_Device",
source: "MaterialDeck_Foundry",
userId: game.userId,
event: "setBufferImage", event: "setBufferImage",
context: context, context: context,
device: device, device: device,
@@ -226,7 +281,7 @@ export class StreamDeck{
target: 0 target: 0
} }
}; };
MODULE.sendWS(JSON.stringify(json)); sendWS(JSON.stringify(json));
} }
setIcon(context,device,src='',options = {}){ setIcon(context,device,src='',options = {}){
@@ -241,7 +296,7 @@ export class StreamDeck{
//if (src != 'modules/MaterialDeck/img/black.png') //if (src != 'modules/MaterialDeck/img/black.png')
for (let d of this.buttonContext) { for (let d of this.buttonContext) {
if (d.device == device) { if (d?.device == device) {
for (let i=0; i<d.buttons.length; i++){ for (let i=0; i<d.buttons.length; i++){
if (clock != false) break; if (clock != false) break;
if (d.buttons[i] == undefined) continue; if (d.buttons[i] == undefined) continue;
@@ -280,8 +335,12 @@ export class StreamDeck{
let format = split[split.length-1].split('?')[0]; let format = split[split.length-1].split('?')[0];
split = split[0].split(' '); split = split[0].split(' ');
if (split[0] == 'fas' || split[0] == 'far' || split[0] == 'fal' || split[0] == 'fad') format = 'icon'; if (split[0] == 'fas' || split[0] == 'far' || split[0] == 'fal' || split[0] == 'fad') format = 'icon';
let split2 = split[0].split('-');
if (split2[0] == 'fa') format = 'icon';
let msg = { let msg = {
target: "SD", target: "MaterialDeck_Device",
source: "MaterialDeck_Foundry",
userId: game.userId,
event: 'setIcon', event: 'setIcon',
context: context, context: context,
device: device, device: device,
@@ -298,14 +357,22 @@ export class StreamDeck{
} }
setState(state,context,action){ setState(state,context,action){
let thisDevice;
for (let device of this.buttonContext) {
if (device == undefined) continue;
thisDevice = device.buttons.find(b => b?.context == context);
}
let msg = { let msg = {
target: "SD", target: "MaterialDeck_Device",
source: "MaterialDeck_Foundry",
userId: game.userId,
event: 'setStateCustom', event: 'setStateCustom',
device: thisDevice,
context: context, context: context,
action: action, action: action,
state: state state: state
}; };
MODULE.sendWS(JSON.stringify(msg)); sendWS(JSON.stringify(msg));
} }
setProfile(action,device){ setProfile(action,device){
@@ -313,8 +380,9 @@ export class StreamDeck{
if (action == 'playlistcontrol') if (action == 'playlistcontrol')
profile = 'MaterialDeck-Playlist' profile = 'MaterialDeck-Playlist'
var json = { var json = {
target: "SD", target: "MaterialDeck_Device",
source: 1, source: "MaterialDeck_Foundry",
userId: game.userId,
event: "switchToProfile", event: "switchToProfile",
context: this.pluginId, context: this.pluginId,
device: device, device: device,
@@ -322,7 +390,7 @@ export class StreamDeck{
profile: profile profile: profile
} }
}; };
MODULE.sendWS(JSON.stringify(json)); sendWS(JSON.stringify(json));
} }
setPluginId(id){ setPluginId(id){
@@ -358,14 +426,12 @@ export class StreamDeck{
BGvalid = false; BGvalid = false;
if (BGvalid == false) background = '#000000'; if (BGvalid == false) background = '#000000';
let canvas; let canvas = document.createElement('canvas');
if (canvas == null || canvas == undefined){
canvas = document.createElement('canvas');
canvas.width="144"; canvas.width="144";
canvas.height="144"; canvas.height="144";
canvas.style="background-color:transparent;visibility:hidden"; canvas.style="background-color:transparent;visibility:hidden;display:none";
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
}
this.counter++; this.counter++;
if (this.counter > 31) this.counter = 0; if (this.counter > 31) this.counter = 0;
@@ -413,13 +479,14 @@ export class StreamDeck{
if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'PNG' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png"; if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'PNG' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png";
//if (url == "") url = "modules/MaterialDeck/img/transparant.png" //if (url == "") url = "modules/MaterialDeck/img/transparant.png"
let resImageURL = url; let resImageURL = url;
let img = new Image(); let img = new Image();
img.setAttribute('crossorigin', 'anonymous'); img.setAttribute('crossorigin', 'anonymous');
img.onload = () => { img.onload = () => {
if (format == 'color') ctx.filter = "opacity(0)"; if (format == 'color') ctx.filter = "opacity(0)";
if (data.overlay == true) ctx.filter = "brightness(" + game.settings.get(MODULE.moduleName,'imageBrightness') + "%)"; if (data.overlay == true) ctx.filter = "brightness(" + game.settings.get(moduleName,'imageBrightness') + "%)";
//ctx.filter = "brightness(0) saturate(100%) invert(38%) sepia(62%) saturate(2063%) hue-rotate(209deg) brightness(90%) contrast(95%)"; //ctx.filter = "brightness(0) saturate(100%) invert(38%) sepia(62%) saturate(2063%) hue-rotate(209deg) brightness(90%) contrast(95%)";
var imageAspectRatio = img.width / img.height; var imageAspectRatio = img.width / img.height;
var canvasAspectRatio = canvas.width / canvas.height; var canvasAspectRatio = canvas.width / canvas.height;
@@ -544,7 +611,7 @@ export class StreamDeck{
addToImageBuffer(img,data){ addToImageBuffer(img,data){
const id = this.getImageBufferId(data); const id = this.getImageBufferId(data);
const maxBufferSize = game.settings.get(MODULE.moduleName,'imageBuffer'); const maxBufferSize = game.settings.get(moduleName,'imageBuffer');
if (maxBufferSize == 0) return false; if (maxBufferSize == 0) return false;
if (this.imageBufferCounter > maxBufferSize) this.imageBufferCounter = 0; if (this.imageBufferCounter > maxBufferSize) this.imageBufferCounter = 0;
@@ -561,7 +628,7 @@ export class StreamDeck{
} }
checkImageBuffer(data){ checkImageBuffer(data){
if (game.settings.get(MODULE.moduleName,'imageBuffer') == 0) return false; if (game.settings.get(moduleName,'imageBuffer') == 0) return false;
const id = this.getImageBufferId(data); const id = this.getImageBufferId(data);
for (let i=0; i<this.imageBuffer.length; i++){ for (let i=0; i<this.imageBuffer.length; i++){

View File

@@ -1,12 +1,46 @@
import {compatibleCore} from "../misc.js"; import { compatibleCore } from "../misc.js";
export class demonlord{ export class demonlord{
constructor(){ conf;
constructor(){
console.log("Material Deck: Using system 'Shadow of the Demon Lord'");
this.conf = CONFIG.DL;
}
getActorData(token) {
return token.actor.system;
}
getItemData(item) {
return item.system;
}
getStatsList() {
return [
{value:'HP', name:'HP'},
{value:'HPbox', name:'HP (box)'},
{value:'AC', name:'AC'},
{value:'Speed', name:'Speed'},
{value:'Init', name:'Initiative'},
{value:'Ability', name:'Ability Score'},
{value:'AbilityMod', name:'Ability Score Modifier'}
]
}
getAttackModes() {
return [
{value:'attack', name:'Attack'},
{value:'damage', name:'Damage'},
{value:'damageCrit', name:'Critical Damage'},
{value:'versatile', name:'Versatile Damage'},
{value:'versatileCrit', name:'Versatile Critical Damage'},
{value:'otherFormula', name:'Other Formula'},
]
} }
getHP(token) { getHP(token) {
const hp = token.actor.data.data.characteristics.health; const hp = this.getActorData(token).characteristics.health;
return { return {
value: hp.value, value: hp.value,
max: hp.max max: hp.max
@@ -18,7 +52,7 @@ export class demonlord{
} }
getAC(token) { getAC(token) {
return token.actor.data.data.characteristics.defense; return this.getActorData(token).characteristics.defense;
} }
getShieldHP(token) { getShieldHP(token) {
@@ -26,11 +60,11 @@ export class demonlord{
} }
getSpeed(token) { getSpeed(token) {
return token.actor.data.data.characteristics.speed; return this.getActorData(token).characteristics.speed;
} }
getInitiative(token) { getInitiative(token) {
return token.actor.data.data.fastturn ? "FAST" : "SLOW"; return this.getActorData(token).fastturn ? "FAST" : "SLOW";
} }
toggleInitiative(token) { toggleInitiative(token) {
@@ -50,12 +84,12 @@ export class demonlord{
getAbility(token, ability) { getAbility(token, ability) {
if (ability == undefined) ability = 'strength'; if (ability == undefined) ability = 'strength';
return token.actor.data.data.attributes?.[ability].value; return this.getActorData(token).attributes?.[ability].value;
} }
getAbilityModifier(token, ability) { getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
let val = token.actor.data.data.attributes?.[ability].modifier; let val = this.getActorData(token).attributes?.[ability].modifier;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
@@ -63,9 +97,20 @@ export class demonlord{
return; return;
} }
getSavesList() {
return [];
}
getAbilityList() {
const keys = Object.keys(this.conf.attributes);
let abilities = [];
for (let k of keys) abilities.push({value:k, name:this.conf.attributes?.[k]})
return abilities;
}
getSkill(token, skill) { getSkill(token, skill) {
if (skill == undefined) skill = 'acr'; if (skill == undefined) skill = 'acr';
const val = token.actor.data.data.skills?.[skill].total; const val = this.getActorData(token).skills?.[skill].total;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
@@ -84,6 +129,12 @@ export class demonlord{
return token.actor.effects.find(e => e.isTemporary === condition) != undefined; return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
} }
getConditionList() {
let conditions = [];
for (let c of CONFIG.statusEffects) if (c.disabled != undefined) conditions.push({value:c.id, name:c.label});
return conditions;
}
async toggleCondition(token,condition) { async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll'; if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){ if (condition == 'removeAll'){
@@ -114,24 +165,82 @@ export class demonlord{
} }
getItemUses(item) { getItemUses(item) {
return {available: item.data.data.quantity}; return {available: getItemData(item).quantity};
} }
/** /**
* Spells * Spells
*/ */
getSpells(token,level) { getSpells(token,level,type) {
if (level == undefined) level = 'any'; if (level == undefined) level = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell') if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.rank == level) else return allItems.filter(i => i.type == 'spell' && getItemData(i).rank == level)
} }
getSpellUses(token,level,item) { getSpellUses(token,level,item) {
return; return;
} }
getSpellTypes() {
return [
]
}
rollItem(item) { rollItem(item) {
return item.roll() return item.roll()
} }
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
getSkillList() {
return [];
}
getOnClickList() {
return [{value:'initiative',name:'Toggle Initiative'}]
}
getRollTypes() {
return []
}
getItemTypes() {
return []
}
getWeaponRollModes() {
return []
}
getFeatureTypes() {
return [
{value:'class', name:'Class'},
{value:'feat', name:'Abilities'}
]
}
getSpellLevels() {
return [
{value:'0', name:'Cantrip'},
{value:'1', name:'1st Level'},
{value:'2', name:'2nd Level'},
{value:'3', name:'3rd Level'},
{value:'4', name:'4th Level'},
{value:'5', name:'5th Level'},
{value:'6', name:'6th Level'},
{value:'7', name:'7th Level'},
{value:'8', name:'8th Level'},
{value:'9', name:'9th Level'}
]
}
} }

View File

@@ -1,12 +1,51 @@
import {compatibleCore} from "../misc.js"; import { compatibleCore } from "../misc.js";
export class dnd35e{ export class dnd35e{
constructor(){ conf;
system;
constructor(gamingSystem){
console.log("Material Deck: Using system 'Dungeons & Dragons 3.5e'/'Pathfinder 1e'");
if (gamingSystem == 'D35E') this.conf = CONFIG.D35E;
else if (gamingSystem == 'pf1') this.conf = CONFIG.PF1;
this.system = gamingSystem;
}
getActorData(token) {
return token.actor.system;
}
getItemData(item) {
return item.system;
}
getStatsList() {
return [
{value:'HP', name:'HP'},
{value:'HPbox', name:'HP (box)'},
{value:'TempHP', name:'Temp HP'},
{value:'AC', name:'AC'},
{value:'Speed', name:'Speed'},
{value:'Init', name:'Initiative'},
{value:'Ability', name:'Ability Score'},
{value:'AbilityMod', name:'Ability Score Modifier'},
{value:'Save', name:'Saving Throw Modifier'},
{value:'Skill', name:'Skill Modifier'},
{value:'Prof', name:'Proficiency'}
]
}
getAttackModes() {
return [
]
}
getOnClickList() {
return []
} }
getHP(token) { getHP(token) {
const hp = token.actor.data.data.attributes.hp; const hp = this.getActorData(token).attributes.hp;
return { return {
value: hp.value, value: hp.value,
max: hp.max max: hp.max
@@ -14,7 +53,7 @@ export class dnd35e{
} }
getTempHP(token) { getTempHP(token) {
const hp = token.actor.data.data.attributes.hp; const hp = this.getActorData(token).attributes.hp;
return { return {
value: (hp.temp == null) ? 0 : hp.temp, value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax max: (hp.tempmax == null) ? 0 : hp.tempmax
@@ -22,7 +61,7 @@ export class dnd35e{
} }
getAC(token) { getAC(token) {
return token.actor.data.data.attributes.ac.normal.total; return this.getActorData(token).attributes.ac.normal.total;
} }
getShieldHP(token) { getShieldHP(token) {
@@ -30,7 +69,7 @@ export class dnd35e{
} }
getSpeed(token) { getSpeed(token) {
const movement = token.actor.data.data.attributes.speed; const movement = this.getActorData(token).attributes.speed;
let speed = ""; let speed = "";
if (movement.burrow.total > 0) speed += `Burrow: ${movement.burrow.total}Ft`; if (movement.burrow.total > 0) speed += `Burrow: ${movement.burrow.total}Ft`;
if (movement.climb.total > 0) { if (movement.climb.total > 0) {
@@ -53,7 +92,7 @@ export class dnd35e{
} }
getInitiative(token) { getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.total; let initiative = this.getActorData(token).attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative; return (initiative >= 0) ? `+${initiative}` : initiative;
} }
@@ -71,29 +110,53 @@ export class dnd35e{
getAbility(token, ability) { getAbility(token, ability) {
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value; return this.getActorData(token).abilities?.[ability].value;
} }
getAbilityModifier(token, ability) { getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod; let val = this.getActorData(token).abilities?.[ability].mod;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
getAbilitySave(token, ability) { getAbilitySave(token, ability) {
if (ability == undefined) ability = 'fort'; if (ability == undefined) ability = 'fort';
let val = token.actor.data.data.attributes.savingThrows?.[ability].total; let val = this.getActorData(token).attributes.savingThrows?.[ability].total;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
getAbilityList() {
const keys = Object.keys(this.conf.abilities);
let abilities = [];
for (let k of keys) abilities.push({value:this.conf.abilityAbbreviations?.[k], name:this.conf.abilities?.[k]})
return abilities;
}
getSavesList() {
const keys = Object.keys(this.conf.savingThrows);
let saves = [];
for (let k of keys) saves.push({value:k, name:this.conf.savingThrows?.[k]})
return saves;
}
getSkill(token, skill) { getSkill(token, skill) {
if (skill == undefined) skill = 'apr'; if (skill == undefined) skill = 'apr';
const val = token.actor.data.data.skills?.[skill].mod; const val = this.getActorData(token).skills?.[skill].mod;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
getSkillList() {
const keys = Object.keys(this.conf.skills);
let skills = [];
for (let s of keys) {
const skill = this.conf.skills?.[s];
skills.push({value:s, name:skill})
}
return skills;
}
getProficiency(token) { getProficiency(token) {
const val = token.actor.data.data.attributes.prof; const val = this.getActorData(token).attributes.prof;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
@@ -121,6 +184,12 @@ export class dnd35e{
return true; return true;
} }
getConditionList() {
let conditions = [];
for (let c of CONFIG.statusEffects) conditions.push({value:c.id, name:game.i18n.localize(c.label)});
return conditions;
}
/** /**
* Roll * Roll
*/ */
@@ -133,13 +202,37 @@ export class dnd35e{
if (roll == 'ability') token.actor.rollAbilityTest(ability,options); if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
else if (roll == 'save') token.actor.rollSavingThrow(save, null, null,options); else if (roll == 'save') token.actor.rollSavingThrow(save, null, null,options);
else if (roll == 'skill') token.actor.rollSkill(skill,options); else if (roll == 'skill') token.actor.rollSkill(skill,options);
else if (roll == 'initiative') token.actor.rollInitiative(options); else if (roll == 'initiative') {
options.rerollInitiative = true;
token.actor.rollInitiative(options);
}
else if (roll == 'grapple') token.actor.rollGrapple(options); else if (roll == 'grapple') token.actor.rollGrapple(options);
else if (roll == 'bab') token.actor.rollBAB(options); else if (roll == 'bab') token.actor.rollBAB(options);
else if (roll == 'melee') token.actor.rollMelee(options); else if (roll == 'melee') token.actor.rollMelee(options);
else if (roll == 'ranged') token.actor.rollRanged(options); else if (roll == 'ranged') token.actor.rollRanged(options);
} }
getRollTypes() {
if (this.system == 'D35E') {
return [
{value:'initiative', name:'Initiative'},
{value:'grapple', name:'Grapple'},
{value:'bab', name:'Base Attack Bonus'},
{value:'melee', name:'Melee'},
{value:'ranged', name:'Ranged'}
]
}
else if (this.system == 'pf1') {
return [
{value:'initiative', name:'Initiative'},
{value:'cmb', name:'Combat Maneuver Bonus'},
{value:'bab', name:'Base Attack Bonus'},
{value:'attack', name:'Attack'},
{value:'defenses', name:'Defenses'}
]
}
}
/** /**
* Items * Items
*/ */
@@ -147,16 +240,33 @@ export class dnd35e{
if (itemType == undefined) itemType = 'any'; if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container'); if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
else if (game.system.id == 'D35E' && itemType == 'container') return allItems.filter(i => i.type == 'loot' && i.data.data.subType == itemType); else if (game.system.id == 'D35E' && itemType == 'container') return allItems.filter(i => i.type == 'loot' && this.getItemData(i).subType == itemType);
else { else {
if (itemType == 'gear' || itemType == 'ammo' || itemType == 'misc' || itemType == 'tradeGoods') if (itemType == 'gear' || itemType == 'ammo' || itemType == 'misc' || itemType == 'tradeGoods')
return allItems.filter(i => i.type == 'loot' && i.data.data.subType == itemType); return allItems.filter(i => i.type == 'loot' && this.getItemData(i).subType == itemType);
else return allItems.filter(i => i.type == itemType); else return allItems.filter(i => i.type == itemType);
} }
} }
getItemUses(item) { getItemUses(item) {
return {available: item.data.data.quantity}; return {available: this.getItemData(item).quantity};
}
getItemTypes() {
return [
{value:'weapon', name:'Weapons'},
{value:'equipment', name:'Armor/Equipment'},
{value:'consumable', name:'Consumables'},
{value:'gear', name:'Gear'},
{value:'ammo', name:'Ammunition'},
{value:'misc', name:'Miscellaneous'},
{value:'tradeGoods', name:'Trade Goods'},
{value:'container', name:'Containers'}
]
}
getWeaponRollModes() {
return []
} }
/** /**
@@ -170,33 +280,63 @@ export class dnd35e{
} }
getFeatureUses(item) { getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.data.data.levels}; if (item.data.type == 'class') return {available: this.getItemData(item).levels};
else return { else return {
available: item.data.data.uses.value, available: this.getItemData(item).uses.value,
maximum: item.data.data.uses.max maximum: this.getItemData(item).uses.max
}; };
} }
getFeatureTypes() {
return [
{value:'class', name:'Class'},
{value:'feat', name:'Abilities'}
]
}
/** /**
* Spells * Spells
*/ */
getSpells(token,level) { getSpells(token,level,type) {
if (level == undefined) level = 'any'; if (level == undefined) level = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell') if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level) else return allItems.filter(i => i.type == 'spell' && this.getItemData(i).level == level)
} }
getSpellUses(token,level,item) { getSpellUses(token,level,item) {
if (level == undefined) level = 'any'; if (level == undefined) level = 'any';
if (item.data.data.level == 0) return; if (this.getItemData(item).level == 0) return;
return { return {
available: item.charges, available: item.charges,
maximum: item.maxCharges maximum: item.maxCharges
} }
} }
getSpellLevels() {
const keys = Object.keys(this.conf.spellLevels);
let levels = [];
for (let l of keys) levels.push({value:l, name:this.conf.spellLevels?.[l]});
return levels;
}
getSpellTypes() {
return [
]
}
rollItem(item) { rollItem(item) {
return item.roll() return item.roll()
} }
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
} }

View File

@@ -1,12 +1,63 @@
import {compatibleCore} from "../misc.js"; import { compatibleCore, compatibleSystem } from "../misc.js";
const proficiencyColors = {
0: "#000000",
0.5: "#804A00",
1: "#C0C0C0",
2: "#FFD700"
}
export class dnd5e{ export class dnd5e{
constructor(){ conf;
constructor(){
console.log("Material Deck: Using system 'Dungeons & Dragons 5e'");
this.conf = game.system.config;
}
getActorData(token) {
return token.actor.system;
}
getItemData(item) {
return item.system;
}
getStatsList() {
return [
{value:'HP', name:'HP'},
{value:'HPbox', name:'HP (box)'},
{value:'TempHP', name:'Temp HP'},
{value:'AC', name:'AC'},
{value:'Speed', name:'Speed'},
{value:'Init', name:'Initiative'},
{value:'Ability', name:'Ability Score'},
{value:'AbilityMod', name:'Ability Score Modifier'},
{value:'Save', name:'Saving Throw Modifier'},
{value:'Skill', name:'Skill Modifier'},
{value:'PassivePerception', name:'Passive Perception'},
{value:'PassiveInvestigation', name:'Passive Investigation'},
{value:'Prof', name:'Proficiency'}
]
}
getAttackModes() {
return [
{value:'attack', name:'Attack'},
{value:'damage', name:'Damage'},
{value:'damageCrit', name:'Critical Damage'},
{value:'versatile', name:'Versatile Damage'},
{value:'versatileCrit', name:'Versatile Critical Damage'},
{value:'otherFormula', name:'Other Formula'},
]
}
getOnClickList() {
return []
} }
getHP(token) { getHP(token) {
const hp = token.actor.data.data.attributes.hp; const hp = this.getActorData(token).attributes.hp;
return { return {
value: hp.value, value: hp.value,
max: hp.max max: hp.max
@@ -14,7 +65,7 @@ export class dnd5e{
} }
getTempHP(token) { getTempHP(token) {
const hp = token.actor.data.data.attributes.hp; const hp = this.getActorData(token).attributes.hp;
return { return {
value: (hp.temp == null) ? 0 : hp.temp, value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax max: (hp.tempmax == null) ? 0 : hp.tempmax
@@ -22,7 +73,7 @@ export class dnd5e{
} }
getAC(token) { getAC(token) {
return token.actor.data.data.attributes.ac.value; return this.getActorData(token).attributes.ac.value;
} }
getShieldHP(token) { getShieldHP(token) {
@@ -30,9 +81,9 @@ export class dnd5e{
} }
getSpeed(token) { getSpeed(token) {
const movement = token.actor.data.data.attributes.movement; const movement = this.getActorData(token).attributes.movement;
let speed = ""; let speed = "";
if (movement != undefined){
if (movement.burrow > 0) speed += `${game.i18n.localize("DND5E.MovementBurrow")}: ${movement.burrow + movement.units}`; if (movement.burrow > 0) speed += `${game.i18n.localize("DND5E.MovementBurrow")}: ${movement.burrow + movement.units}`;
if (movement.climb > 0) { if (movement.climb > 0) {
if (speed.length > 0) speed += '\n'; if (speed.length > 0) speed += '\n';
@@ -54,17 +105,12 @@ export class dnd5e{
if (speed.length > 0) speed += '\n'; if (speed.length > 0) speed += '\n';
speed += `${game.i18n.localize("DND5E.MovementWalk")}: ${movement.walk + movement.units}`; speed += `${game.i18n.localize("DND5E.MovementWalk")}: ${movement.walk + movement.units}`;
} }
}
else {
const spd = token.actor.data.data.attributes.speed;
speed = spd.value;
if (spd.special.length > 0) speed + "\n" + spd.special;
}
return speed; return speed;
} }
getInitiative(token) { getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.total; let initiative = this.getActorData(token).attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative; return (initiative >= 0) ? `+${initiative}` : initiative;
} }
@@ -73,38 +119,62 @@ export class dnd5e{
} }
getPassivePerception(token) { getPassivePerception(token) {
return token.actor.data.data.skills.prc.passive; return this.getActorData(token).skills.prc.passive;
} }
getPassiveInvestigation(token) { getPassiveInvestigation(token) {
return token.actor.data.data.skills.inv.passive; return this.getActorData(token).skills.inv.passive;
} }
getAbility(token, ability) { getAbility(token, ability) {
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value; return this.getActorData(token).abilities?.[ability].value;
} }
getAbilityModifier(token, ability) { getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod; let val = this.getActorData(token).abilities?.[ability].mod;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
getAbilitySave(token, ability) { getAbilitySave(token, ability) {
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].save; let val = this.getActorData(token).abilities?.[ability].save;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
getAbilityList() {
const keys = Object.keys(this.conf.abilities);
let abilities = [];
if (compatibleSystem("2.2.0"))
for (let k of keys) abilities.push({value:this.conf.abilityAbbreviations?.[k], name:this.conf.abilities?.[k]})
else
for (let k of keys) abilities.push({value:this.conf.abilities?.[k].abbreviation, name:this.conf.abilities?.[k].label})
return abilities;
}
getSavesList() {
return this.getAbilityList();
}
getSkill(token, skill) { getSkill(token, skill) {
if (skill == undefined) skill = 'acr'; if (skill == undefined) skill = 'acr';
const val = token.actor.data.data.skills?.[skill].total; const val = this.getActorData(token).skills?.[skill].total;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
getSkillList() {
const keys = Object.keys(this.conf.skills);
let skills = [];
for (let s of keys) {
const skill = this.conf.skills?.[s];
skills.push({value:s, name:skill.label})
}
return skills;
}
getProficiency(token) { getProficiency(token) {
const val = token.actor.data.data.attributes.prof; const val = this.getActorData(token).attributes.prof;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
@@ -119,6 +189,12 @@ export class dnd5e{
return token.actor.effects.find(e => e.isTemporary === condition) != undefined; return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
} }
getConditionList() {
let conditions = [];
for (let c of CONFIG.statusEffects) conditions.push({value:c.id, name:game.i18n.localize(c.label)});
return conditions;
}
async toggleCondition(token,condition) { async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll'; if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){ if (condition == 'removeAll'){
@@ -144,10 +220,20 @@ export class dnd5e{
if (roll == 'ability') token.actor.rollAbilityTest(ability,options); if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
else if (roll == 'save') token.actor.rollAbilitySave(save,options); else if (roll == 'save') token.actor.rollAbilitySave(save,options);
else if (roll == 'skill') token.actor.rollSkill(skill,options); else if (roll == 'skill') token.actor.rollSkill(skill,options);
else if (roll == 'initiative') token.actor.rollInitiative(options); else if (roll == 'initiative') {
options.rerollInitiative = true;
token.actor.rollInitiative(options);
}
else if (roll == 'deathSave') token.actor.rollDeathSave(options); else if (roll == 'deathSave') token.actor.rollDeathSave(options);
} }
getRollTypes() {
return [
{value:'initiative', name:'Initiative'},
{value:'deathSave', name:'Death Save'}
]
}
/** /**
* Items * Items
*/ */
@@ -159,7 +245,30 @@ export class dnd5e{
} }
getItemUses(item) { getItemUses(item) {
return {available: item.data.data.quantity}; return {available: this.getItemData(item).quantity};
}
getItemTypes() {
return [
{value:'weapon', name:'Weapons'},
{value:'equipment', name:'Equipment'},
{value:'consumable', name:'Consumables'},
{value:'tool', name:'Tools'},
{value:'backpack', name:'Containers'},
{value:'loot', name:'Loot'}
]
}
getWeaponRollModes() {
return [
{value:'default', name:'Default'},
{value:'attack', name:'Attack'},
{value:'damage', name:'Damage'},
{value:'damageCrit', name:'Damage (Critical)'},
{value:'versatile', name:'Versatile'},
{value:'versatileCrit', name:'Versatile (Critical)'},
{value:'otherFormula', name:'Other Formula'}
]
} }
/** /**
@@ -168,38 +277,107 @@ export class dnd5e{
getFeatures(token,featureType) { getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any'; if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat') if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
else if (featureType == 'activeAbilities') return allItems.filter(i => i.type == 'feat' && i.labels.featType == 'Action')
else if (featureType == 'passiveAbilities') return allItems.filter(i => i.type == 'feat' && i.labels.featType == 'Passive')
else return allItems.filter(i => i.type == featureType) else return allItems.filter(i => i.type == featureType)
} }
getFeatureUses(item) { getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.data.data.levels}; if (item.type == 'class') return {available: this.getItemData(item).levels};
else return { else return {
available: item.data.data.uses.value, available: this.getItemData(item).uses.value,
maximum: item.data.data.uses.max maximum: this.getItemData(item).uses.max
}; };
} }
getFeatureTypes() {
return [
{value:'class', name:'Class'},
{value:'feat', name:'Abilities'},
{value:'activeAbilities', name:'Active Abilities'},
{value:'passiveAbilities', name:'Passive Abilities'}
]
}
/** /**
* Spells * Spells
*/ */
getSpells(token,level) { getSpells(token,level,type) {
if (level == undefined) level = 'any'; if (level == undefined) level = 'any';
if (type == undefined) type = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell') if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level) else if (type == 'any') return allItems.filter(i => i.type == 'spell' && this.getItemData(i).level == level)
else if (type == 'prepared') return allItems.filter(i => i.type == 'spell' && this.getItemData(i).level == level && i.system.preparation.prepared == true)
else if (type == 'unprepared') return allItems.filter(i => i.type == 'spell' && this.getItemData(i).level == level && i.system.preparation.prepared == false)
} }
getSpellUses(token,level,item) { getSpellUses(token,level,item) {
if (level == undefined) level = 'any'; if (level == undefined || level == 'any') level = this.getItemData(item).level;
if (item.data.data.level == 0) return; if (this.getItemData(item).level == 0) return;
return { return {
available: token.actor.data.data.spells?.[`spell${level}`].value, available: this.getActorData(token).spells?.[`spell${level}`].value,
maximum: token.actor.data.data.spells?.[`spell${level}`].max maximum: this.getActorData(token).spells?.[`spell${level}`].max
} }
} }
rollItem(item) { getSpellLevels() {
return item.roll() const keys = Object.keys(this.conf.spellLevels);
let levels = [];
for (let l of keys) levels.push({value:l, name:this.conf.spellLevels?.[l]});
return levels;
}
getSpellTypes() {
return [
{value: 'prepared', name:'Prepared'},
{value: 'unprepared', name:'Unprepared'}
]
}
rollItem(item, settings, rollOption, attackMode) {
let options = {
fastForward: rollOption != 'dialog',
advantage: rollOption == 'advantage',
disadvantage: rollOption == 'disadvantage'
}
if (settings.tokenMode == 'inventory' && settings.inventoryType == 'weapon') {
const mode = settings.weaponRollMode == 'default' ? attackMode : settings.weaponRollMode;
if (mode == 'attack') {
options.fastForward = true;
return item.rollAttack(options);
}
else if (mode == 'otherFormula') {
return item.rollFormula(options);
}
else if (mode != 'default' && mode != 'chat') {
options.fastForward = true;
return item.rollDamage({
options,
critical: (mode == 'damageCrit' || mode == 'versatileCrit'),
versatile: (mode == 'versatile' || mode == 'versatileCrit')
});
}
}
item.use(options)
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
const profLevel = this.getActorData(token).skills[skill]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
getSaveRingColor(token, save) {
const profLevel = this.getActorData(token).abilities[save]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
} }
} }

View File

@@ -0,0 +1,334 @@
import { compatibleCore } from "../misc.js";
export class forbiddenlands{
conf;
constructor(){
console.log("Material Deck: Using system 'Forbidden Lands'");
this.conf = CONFIG.fbl;
}
getActorData(token) {
return token.actor.system;
}
getItemData(item) {
return item.system;
}
getStatsList() {
return [
{value:'HP', name:'Strength'},
{value:'HPbox', name:'Strength (box)'},
{value:'Agility', name:'Agility'},
{value:'Wits', name:'Wits'},
{value:'Empathy', name:'Empathy'},
{value:'WillPower', name:'Will Power'},
{value:'AC', name:'Armor'},
{value:'Skill', name:'Skill'}
]
}
getAttackModes() {
return [
]
}
getOnClickList() {
return []
}
getHP(token) {
const hp = this.getActorData(token).attribute.strength;
return {
value: hp.value,
max: hp.max
}
}
getAgility(token) {
const agility = this.getActorData(token).attribute.agility;
return {
value: agility.value,
max: agility.max
}
}
getWits(token) {
const wits = this.getActorData(token).attribute.wits;
return {
value: wits.value,
max: wits.max
}
}
getEmpathy(token) {
const empathy = this.getActorData(token).attribute.empathy;
return {
value: empathy.value,
max: empathy.max
}
}
getWillPower(token) {
const wp = this.getActorData(token).bio.willpower;
return {
value: wp.value,
max: wp.max
}
}
getTempHP(token) {
return 0;
}
getAC(token) {
const totalArmor = token.actor.itemTypes.armor.reduce((sum, armor) => {
if (armor.itemProperties.part === "shield") return sum;
const value = armor.itemProperties.bonus.value;
return (sum += value);
}, 0);
return totalArmor;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
return 1;
}
getInitiative(token) {
return 0;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return 0;
}
getPassiveInvestigation(token) {
return;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'strength';
return this.getActorData(token).attribute?.[ability].value;
}
getAbilityModifier(token, ability) {
return;
}
getAbilitySave(token, ability) {
return this.getAbility(token, ability);
}
getAbilityList() {
const abilityList = this.conf.attributes;
let abilities = [];
for (let a of abilityList) abilities.push({value:a, name:a.charAt(0).toUpperCase() + a.slice(1)})
return abilities;
}
getSavesList() {
return this.getAbilityList();
}
getSkill(token, skill) {
if (skill == undefined) skill = 'might';
let skillComp = token.actor.sheet.getSkill(skill);
const val = skillComp.skill.value + skillComp.attribute.value;
return game.i18n.localize(skillComp.skill.label)+`-${val}`;
}
getSkillList() {
const keys = Object.keys(this.conf.skillAttributeMap);
let skills = [];
for (let s of keys) {
const nameArr = s.split('-');
let name = '';
for (let p of nameArr) name += p.charAt(0).toUpperCase() + p.slice(1) + ' ';
skills.push({value:s, name})
}
return skills;
}
getProficiency(token) {
return;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
getConditionList() {
let conditions = [];
for (let c of CONFIG.statusEffects) conditions.push({value:c.id, name:game.i18n.localize(c.label)});
return conditions;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'strength';
if (skill == undefined) skill = 'might';
if (save == undefined) save = 'strength';
if (roll == 'ability') token.actor.sheet.rollAttribute(ability);
else if (roll == 'save') token.actor.sheet.rollAttribute(save);
else if (roll == 'skill') token.actor.sheet.rollSkill(skill);
else if (roll == 'rollFood') token.actor.sheet.rollConsumable('food');
else if (roll == 'rollWater') token.actor.sheet.rollConsumable('water');
else if (roll == 'rollArrows') token.actor.sheet.rollConsumable('arrows');
else if (roll == 'rollTorches') token.actor.sheet.rollConsumable('torches');
else if (roll == 'rollArmor') token.actor.sheet.rollArmor();
else if (roll == 'monsterAttack') token.actor.sheet.rollAttack();
//else if (roll == 'initiative') token.actor.rollInitiative(options);
}
getRollTypes() {
return [
{value:'rollFood', name:'Roll Food'},
{value:'rollWater', name:'Roll Water'},
{value:'rollArrows', name:'Roll Arrows'},
{value:'rollTorches', name:'Roll Torches'},
{value:'rollArmor', name:'Roll Armor'},
{value:'monsterAttack', name:'Roll Monster Attack'}
]
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'armor' || i.type == 'gear' || i.type == 'rawMaterial');
else if (token.actor.type == 'monster' && itemType == 'weapon')
{
return allItems.filter(i => i.type == 'monsterAttack');
}
return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
if (item.type == 'monsterAttack') return;
if (item.type == 'rawMaterial') return {available: this.getItemData(item).quantity};
return {available: this.getItemData(item).bonus.value,
maximum: this.getItemData(item).bonus.max};
}
getItemTypes() {
return [
{value:'armor', name: "Armour"},
{value:'gear', name: "Gear"},
{value:'weapon', name: "Weapons"},
{value:'rawMaterial', name: "Raw Material"}
]
}
getWeaponRollModes() {
return []
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'talent')
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: this.getItemData(item).levels};
else return {
available: this.getItemData(item).uses.value,
maximum: this.getItemData(item).uses.max
};
}
getFeatureTypes() {
return []
}
/**
* Spells
*/
getSpells(token,level,type) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && this.getItemData(i).level == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (this.getItemData(item).level == 0) return;
return {
available: this.getActorData(token).spells?.[`spell${level}`].value,
maximum: this.getActorData(token).spells?.[`spell${level}`].max
}
}
getSpellLevels() {
return [];
}
getSpellTypes() {
return [
]
}
rollItem(item) {
const sheet = item.actor.sheet;
if (item.type === "armor")
return sheet.rollSpecificArmor(item.id);
else if (item.type === "weapon")
return sheet.rollGear(item.id);
else if (item.type === "spell")
return sheet.rollSpell(item.id);
else if (item.type === "monsterAttack")
sheet.rollSpecificAttack(item.id);
return item.sendToChat();
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}

View File

@@ -1,46 +1,117 @@
import {compatibleCore} from "../misc.js"; import { otherControls } from "../../MaterialDeck.js";
import { compatibleCore } from "../misc.js";
const limitedSheets = ['loot', 'vehicle'];
const proficiencyColors =
{
untrained: "#424242",
trained: "#171F69",
expert: "#3C005E",
master: "#664400",
legendary: "#5E0000"
};
export class pf2e{ export class pf2e{
constructor(){ conf;
constructor(){
console.log("Material Deck: Using system 'Pathfinder 2e'");
this.conf = CONFIG.PF2E;
}
tokenSpellData = new Map();
getActorData(token) {
return token.actor.system;
}
getItemData(item) {
return item.system;
}
getStatsList() {
return [
{value:'HP', name:'HP'},
{value:'HPbox', name:'HP (box)'},
{value:'TempHP', name:'Temp HP'},
{value:'AC', name:'AC'},
{value:'ShieldHP', name:'Shield HP'},
{value:'Speed', name:'Speed'},
{value:'Init', name:'Initiative'},
{value:'Ability', name:'Ability Score'},
{value:'AbilityMod', name:'Ability Score Modifier'},
{value:'Save', name:'Saving Throw Modifier'},
{value:'Skill', name:'Skill Modifier'},
{value:'Prof', name:'Proficiency'},
{value:'Condition', name: 'Condition'},
{value:'Perception', name: 'Perception'}
]
}
getAttackModes() {
return [
]
}
getOnClickList() {
return []
} }
getHP(token) { getHP(token) {
const hp = token.actor.data.data.attributes.hp; const hp = token.actor.attributes?.hp;
return { return {
value: hp.value, value: (hp?.value == null) ? 0 : hp.value,
max: hp.max max: (hp?.max == null) ? 0 : hp.max
} }
} }
getTempHP(token) { getTempHP(token) {
const hp = token.actor.data.data.attributes.hp; const hp = token.actor.attributes?.hp;
return { return {
value: (hp.temp == null) ? 0 : hp.temp, value: (hp?.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax max: (hp?.tempmax == null) ? 0 : hp.tempmax
} }
} }
getAC(token) { getAC(token) {
return token.actor.data.data.attributes.ac.value; const ac = token.actor.attributes?.ac;
return (ac?.value == null) ? 10 : ac?.value;
} }
getShieldHP(token) { getShieldHP(token) {
return token.actor.data.data.attributes.shield.value; const shieldhp = token.actor.attributes.shield
return (shieldhp?.value == null) ? 0 : shieldhp?.value;
} }
getSpeed(token) { getSpeed(token) {
let speed = token.actor.data.data.attributes.speed.breakdown; if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') {
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds; if (token.actor.type == 'vehicle') {
return this.getActorData(token).details.speed;
} else return '';
}
let speed = `${token.actor.attributes.speed?.total}'`;
const otherSpeeds = token.actor.attributes.speed?.otherSpeeds;
if (otherSpeeds.length > 0) if (otherSpeeds.length > 0)
for (let i=0; i<otherSpeeds.length; i++) for (let os of otherSpeeds)
speed += `\n${otherSpeeds[i].type}: ${otherSpeeds[i].value}`; speed += `\n${os.type} ${os.total}'`;
return speed; return speed;
} }
getInitiative(token) { getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.value; if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
return (initiative >= 0) ? `+${initiative}` : initiative; if (token.actor.type == 'hazard') {
let initiative = token.actor.attributes?.stealth?.value;
return `Init: Stealth (${initiative})`;
}
let initiative = token.actor.attributes.initiative;
let initiativeModifier = initiative?.totalModifier;
let initiativeLabel = initiative?.label.replace('iative',''); //Initiative is too long for the button
if (initiativeModifier > 0) {
initiativeModifier = `+${initiativeModifier}`;
} else {
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
}
return `${initiativeLabel} (${initiativeModifier})`;
} }
toggleInitiative(token) { toggleInitiative(token) {
@@ -55,54 +126,162 @@ export class pf2e{
return; return;
} }
getPerception(token) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') return '';
let perception = token.actor.attributes.perception?.totalModifier;
return (perception >= 0) ? `+${perception}` : perception;
}
getAbility(token, ability) { getAbility(token, ability) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value; return token.actor.abilities?.[ability]?.value;
} }
getAbilityModifier(token, ability) { getAbilityModifier(token, ability) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard' || token.actor.type == 'familiar') return '';
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod; let val = token.actor.abilities?.[ability]?.mod;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
getAbilitySave(token, ability) { getAbilitySave(token, ability) {
if (ability == undefined) ability = 'fortitude'; if (ability == undefined) return 'fortitude';
else if (ability == 'fort') ability = 'fortitude'; //ability = this.fixSave(ability);
else if (ability == 'ref') ability = 'reflex'; const save = this.findSave(token, ability);
else if (ability == 'will') ability = 'will'; if (save == undefined) return '';
let val = token.actor.data.data.saves?.[ability].value; let val = save?.value;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
getAbilityList() {
const keys = Object.keys(this.conf.abilities);
let abilities = [];
for (let k of keys) abilities.push({value:k, name:game.i18n.localize(this.conf.abilities?.[k])})
return abilities;
}
findSave(token, ability) {
if (this.isLimitedSheet(token.actor)) return;
return this.getActorData(token).saves?.[ability];
}
/*
fixSave(ability) {
if (ability == undefined) return 'fortitude';
else if (ability == 'fort') return 'fortitude';
else if (ability == 'ref') return 'reflex';
else if (ability == 'will') return 'will';
}
*/
getSavesList() {
const keys = Object.keys(this.conf.saves);
let saves = [];
for (let k of keys) saves.push({value:k, name:game.i18n.localize(this.conf.saves?.[k])})
return saves;
}
getSkill(token, skill) { getSkill(token, skill) {
if (skill == undefined) skill = 'acr'; const tokenSkill = this.findSkill(token, skill);
const val = token.actor.data.data.skills?.[skill].totalModifier; if (tokenSkill == undefined) return '';
if (skill.startsWith('lor')) {
return `${tokenSkill.name}: +${tokenSkill.totalModifier}`;
}
const val = tokenSkill.totalModifier;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
findSkill(token, skill) {
if (this.isLimitedSheet(token.actor)) return;
if (skill == undefined) skill = 'acr';
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
return loreSkills[index];
} else {
return;
}
}
return this.getActorData(token).skills?.[skill];
}
getSkillList() {
const keys = Object.keys(this.conf.skills);
let skills = [];
for (let s of keys) {
skills.push({value:s, name:game.i18n.localize(this.conf.skills?.[s])})
}
for (let i=1; i<4; i++) skills.push({value:`lor_${i}`, name: `${game.i18n.localize(this.conf.skillList.lore)} #${i}`})
return skills;
}
getLoreSkills(token) {
if (this.isLimitedSheet(token.actor)) return [];
const skills = this.getActorData(token).skills;
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
}
getProficiency(token) { getProficiency(token) {
return; return;
} }
getCondition(token,condition) { getCondition(token,condition) {
if (condition == undefined || condition == 'removeAll') return undefined; if (condition == undefined || condition == 'removeAll') return undefined;
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1); const Condition = this.getConditionName(condition);
const effects = token.actor.items.filter(i => i.type == 'condition'); const effects = token.actor.items.filter(i => i.type == 'condition');
return effects.find(e => e.name === Condition); return effects.find(e => e.name.split(' ')[0] === Condition);
} }
getConditionIcon(condition) { getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll'; if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects; if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return `${CONFIG.PF2E.statusEffects.effectsIconFolder}${condition}.webp`; else return `${CONFIG.PF2E.statusEffects.iconDir}${condition}.webp`;
} }
getConditionActive(token,condition) { getConditionActive(token,condition) {
return this.getCondition(token,condition) != undefined; return this.getCondition(token,condition) != undefined;
} }
getConditionValue(token,condition) {
const effect = this.getCondition(token, condition);
if (effect != undefined && effect?.value != null) return effect;
}
async modifyConditionValue(token,condition,delta) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
await effect.delete();
} else {
const effect = this.getConditionValue(token,condition);
if (effect == undefined) {
if (delta > 0) {
const newEffect = game.pf2e.ConditionManager.conditions.get(condition).toObject();
await token.actor?.createEmbeddedDocuments("Item", [newEffect]);
}
} else {
try {
await game.pf2e.ConditionManager.updateConditionValue(effect.id, token, effect.value+delta);
} catch (error) {
//Do nothing. updateConditionValue will have an error about 'documentData is not iterable' when called from an NPC token.
}
}
}
return true;
}
getConditionName(condition) {
if ("flatFooted" == condition) {
return 'Flat-Footed'; //An inconsistency has been introduced on the PF2E system. The icon is still using 'flatFooted' as the name, but the condition in the manager has been renamed to 'Flat-Footed'
} else return condition.charAt(0).toUpperCase() + condition.slice(1);
}
async toggleCondition(token,condition) { async toggleCondition(token,condition) {
console.log(token,condition)
if (condition == undefined) condition = 'removeAll'; if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){ if (condition == 'removeAll'){
for( let effect of token.actor.items.filter(i => i.type == 'condition')) for( let effect of token.actor.items.filter(i => i.type == 'condition'))
@@ -110,11 +289,10 @@ export class pf2e{
} }
else { else {
const effect = this.getCondition(token,condition); const effect = this.getCondition(token,condition);
console.log('eff',effect)
if (effect == undefined) { if (effect == undefined) {
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1); const newEffect = game.pf2e.ConditionManager.conditions.get(condition).toObject();
const newCondition = game.pf2e.ConditionManager.getCondition(Condition); await token.actor?.createEmbeddedDocuments("Item", [newEffect]);
newCondition.data.sources.hud = !0,
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
} }
else { else {
effect.delete(); effect.delete();
@@ -123,77 +301,357 @@ export class pf2e{
return true; return true;
} }
getConditionList() {
let conditions = [];
for (let c of CONFIG.statusEffects) conditions.push({value:c.id, name:game.i18n.localize(c.label)});
return conditions;
}
/** /**
* Roll * Roll
*/ */
roll(token,roll,options,ability,skill,save) { roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability'; if (this.isLimitedSheet(token.actor)) return;
options.skipDialog = true;
if (roll == undefined) roll = 'skill';
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr'; if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'fort'; if (save == undefined) save = 'fort';
if (roll == 'perception') {
this.checkRoll(`Perception Check`, token.actor.perception, 'perception-check', token.actor);
}
if (roll == 'initiative') {
token.actor.rollInitiative({createCombatants:true, initiativeOptions: {skipDialog: true}});
}
if (roll == 'ability') token.actor.data.data.abilities?.[ability].roll(options); if (roll == 'ability') return; //Ability Checks are not supported in pf2e
else if (roll == 'save') { else if (roll == 'save') {
let ability = save; let ability = save;
if (ability == 'fort') ability = 'fortitude'; if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex'; else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will'; else if (ability == 'will') ability = 'will';
token.actor.data.data.saves?.[ability].roll(options); if (token.actor.type == 'hazard' && ability == 'will') return; //Hazards don't have Will saves
let abilityName = ability.charAt(0).toUpperCase() + ability.slice(1);
this.checkRoll(`${abilityName} Saving Throw`, token.actor.saves?.[ability], 'saving-throw', token.actor);
} }
else if (roll == 'skill') token.actor.data.data.skills?.[skill].roll(options); else if (roll == 'skill') {
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
let loreSkill = loreSkills[index];
skill = loreSkill.shortform == undefined? loreSkills[index].expanded : loreSkills[index].shortform;
} else {
return;
}
}
let skillName = this.getActorData(token).skills?.[skill].name;
skillName = skillName.charAt(0).toUpperCase() + skillName.slice(1);
this.checkRoll(`Skill Check: ${skillName}`, token.actor.skills?.[skill], 'skill-check', token.actor);
}
}
checkRoll(checkLabel,stat,type,actor) {
let checkModifier = new game.pf2e.CheckModifier(checkLabel, stat);
game.pf2e.Check.roll(checkModifier, {type:type, actor: actor, skipDialog: true}, null);
}
getRollTypes() {
return [
{value:'initiative', name:'Initiative'},
{value:'perception', name:'Perception'}
]
} }
/** /**
* Items * Items
*/ */
getItems(token,itemType) { getItems(token,itemType) {
if (this.isLimitedSheet(token.actor)) return [];
if (itemType == undefined) itemType = 'any'; if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container'); if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
if (itemType == 'weapon') return allItems.filter(i => i.type == 'weapon' || i.type == 'melee') //Include melee actions for NPCs without equipment
else return allItems.filter(i => i.type == itemType); else return allItems.filter(i => i.type == itemType);
} }
getItemUses(item) { getItemUses(item) {
return {available: item.data.data.quantity.value}; return {available: item.quantity};
}
getItemTypes() {
return [
{value:'weapon', name:'Weapons'},
{value:'armor', name:'Armor'},
{value:'equipment', name:'Equipment'},
{value:'consumable', name:'Consumables'},
{value:'treasure', name:'Treasure'}
]
}
getWeaponRollModes() {
return []
} }
/** /**
* Features * Features
*/ */
getFeatures(token,featureType) { getFeatures(token,featureType) {
if (this.isLimitedSheet(token.actor)) return [];
if (featureType == undefined) featureType = 'any'; if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat') if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action' || i.type == 'heritage' || i.type == 'deity' || i.type == '');
if (featureType == 'feat-any') return allItems.filter(i => i.type == 'feat');
if (featureType == 'ancestryfeature') return allItems.filter(i => i.type == 'feat' && i.featType == 'ancestryfeature');
if (featureType == 'classfeature') return allItems.filter(i => i.type == 'feat' && i.featType == 'classfeature');
if (featureType == 'feat-anc') return allItems.filter(i => i.type == 'feat' && i.featType == 'ancestry');
if (featureType == 'feat-arc') return allItems.filter(i => i.type == 'feat' && i.featType == 'archetype' && i.name.indexOf('Dedication') < 0);
if (featureType == 'feat-ded') return allItems.filter(i => i.type == 'feat' && i.featType == 'archetype' && i.name.indexOf('Dedication') > 0);
if (featureType == 'feat-cla') return allItems.filter(i => i.type == 'feat' && i.featType == 'class');
if (featureType == 'feat-gen') return allItems.filter(i => i.type == 'feat' && i.featType == 'general');
if (featureType == 'feat-ski') return allItems.filter(i => i.type == 'feat' && i.featType == 'skill');
if (featureType == 'action-any') return allItems.filter(i => i.type == 'action');
if (featureType == 'action-def') return allItems.filter(i => i.type == 'action' && this.getItemData(i).actionCategory?.value == 'defensive');
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && this.getItemData(i).actionCategory?.value == 'interaction');
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && this.getItemData(i).actionCategory?.value == 'offensive');
if (featureType == 'strike') { //Strikes are not in the actor.items collection
if (token.actor.type == 'hazard' || token.actor.type == 'familiar') {
return allItems.filter(i => i.type == 'melee' || i.type == 'ranged');
}
let actions = this.getActorData(token).actions?.filter(a=>a.type == 'strike');
for (let a of actions) {
a.img = a.imageUrl;
a.data = {
sort: 1
};
}
return actions;
}
else return allItems.filter(i => i.type == featureType) else return allItems.filter(i => i.type == featureType)
} }
getFeatureUses(item) { getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value}; if (item.data.type == 'class') return {available: item.parent.data.data.details.level.value};
else return; else return;
} }
getFeatureTypes() {
return [
{value:'ancestry', name:'Ancestry'},
{value:'ancestryfeature', name:'Ancestry Feature'},
{value:'heritage', name: 'Heritage'},
{value:'background', name: 'Background'},
{value:'class', name:'Class'},
{value:'classfeature', name:'Class Feature'},
{value:'deity', name: 'Deity'},
{value:'feat-any', name:'Feats - Any'},
{value:'feat-anc', name:'Feats - Ancestry'},
{value:'feat-arc', name: 'Feats - Archetype'},
{value:'feat-ded', name: 'Feats - Dedication'},
{value:'feat-cla', name: 'Feats - Class'},
{value:'feat-gen', name: 'Feats - General'},
{value:'feat-ski', name: 'Feats - Skill'},
{value:'action-any', name:'Actions - Any'},
{value:'action-def', name:'Actions - Defensive'},
{value:'action-int', name:'Actions - Interaction'},
{value:'action-off', name:'Actions - Offensive'},
{value:'strike', name:'Strikes'}
]
}
/** /**
* Spells * Spells
*/ */
getSpells(token,level) { buildSpellData(token) {
let spellData = [[],[],[],[],[],[],[],[],[],[],[],[]];
let spellcastingEntries = token.actor.spellcasting;
const actorLevel = this.getActorData(token).details.level.value;
spellcastingEntries.forEach(spellCastingEntry => {
let highestSpellSlot = Math.ceil(actorLevel/2);
while (spellCastingEntry.data.data.slots?.[`slot${highestSpellSlot}`]?.max <= 0) highestSpellSlot--;
//Prepared (not flexible)
if (spellCastingEntry.data.data.prepared?.value == 'prepared' && !spellCastingEntry?.data.data?.prepared?.flexible == true) {
for (let slotLevel = 0; slotLevel < 11; slotLevel++) {
for (let slot = 0; slot < spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].max; slot++) {
let spellId = spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].prepared?.[slot].id;
let spell = spellCastingEntry.spells.get(spellId);
if (spellId != null) {
spellData[slotLevel].push(spell);
}
}
}
} else {
spellCastingEntry.spells.forEach( ses => {
if ((spellCastingEntry.data.data.prepared.value == 'spontaneous' || spellCastingEntry.data.data.prepared?.flexible == true) && ses.data.data.location.signature == true) {
let baseLevel = this.getSpellLevel(ses);
for (let level = baseLevel; level <= highestSpellSlot; level++) {
spellData[level].push(ses);
}
} else {
spellData[this.getSpellLevel(ses)].push(ses);
}
});
}
});
this.tokenSpellData.set(token.id, {spellData: spellData, timeStamp: Date.now()});
return spellData;
}
getSpellData(token) {
let existingSpellData = this.tokenSpellData.get(token.id);
if (existingSpellData == undefined) return this.buildSpellData(token);
let milisSinceCreation = Date.now() - existingSpellData.timeStamp;
if (milisSinceCreation > 10000) {
this.tokenSpellData.delete(token.id);
return this.buildSpellData(token);
}
return existingSpellData.spellData;
}
getSpellLevel(spell) {
if (spell.isFocusSpell == true) return 11;
if (spell.isCantrip == true) return 0;
return spell.level;
}
getSpells(token,level,type) {
if (this.isLimitedSheet(token.actor)) return '';
if (level == undefined) level = 'any'; if (level == undefined) level = 'any';
const allItems = token.actor.items; let spellData = this.getSpellData(token);
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level.value == level) if (level == 'f') return this.getUniqueSpells(spellData[11]);
if (level == 'any') return this.getUniqueSpells(spellData.flat());
return this.getUniqueSpells(spellData[level]);
}
getUniqueSpells(spells) {
return Array.from(new Set(spells));
} }
getSpellUses(token,level,item) { getSpellUses(token,level,item) {
if (level == undefined) level = 'any'; if (this.isLimitedSheet(token.actor)) return '';
if (item.data.data.level.value == 0) return; if (level == undefined || level == 'any') level = item.level;
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0]; if (item.isCantrip == true) return;
if (item.isFocusSpell == true) return {
available: this.getActorData(token).resources.focus.value,
maximum: this.getActorData(token).resources.focus.max
}
const spellbook = this.findSpellcastingEntry(token.actor, item);
if (spellbook == undefined) return; if (spellbook == undefined) return;
if (spellbook.data.data.prepared.value == 'innate') {
return {
available: this.getItemData(item).location.uses.value,
maximum: this.getItemData(item).location.uses.max
}
}
if (spellbook.data.data.prepared.value == 'prepared') {
if (!spellbook.data.data.prepared?.flexible == true) {
let slotsExpended = 0;
let slotsPrepared = 0;
for (let slot = 0; slot < spellbook.data.data.slots?.[`slot${level}`].max; slot++) {
let slotEntry = spellbook.data.data.slots?.[`slot${level}`].prepared?.[slot];
if (slotEntry.id == item.id) {
slotsPrepared++;
if (slotEntry?.expended == true) {
slotsExpended++;
}
}
}
return {
available: slotsPrepared - slotsExpended,
maximum: slotsPrepared
}
}
}
return { return {
available: spellbook.data.data.slots?.[`slot${level}`].value, available: spellbook.data.data.slots?.[`slot${level}`].value,
maximum: spellbook.data.data.slots?.[`slot${level}`].max maximum: spellbook.data.data.slots?.[`slot${level}`].max
} }
} }
rollItem(item) { findSpellcastingEntry(actor, spell) {
return item.roll() let spellcastingEntries = actor.spellcasting;
let result;
spellcastingEntries.forEach(spellCastingEntry => {
if (spellCastingEntry.spells.get(spell.id) != undefined) {
result = spellCastingEntry;
}
});
return result;
}
getSpellLevels() {
const keys = Object.keys(this.conf.spellLevels);
let levels = [
{value:'f', name: game.i18n.localize("PF2E.SpellCategoryFocus")},
{value:'0', name: game.i18n.localize("PF2E.SpellCantripLabel")}
];
for (let l of keys) levels.push({value:l, name:game.i18n.localize(this.conf.spellLevels?.[l])});
return levels;
}
getSpellTypes() {
return [
]
}
rollItem(item, settings) {
let variant = 0;
if (otherControls.rollOption == 'map1') variant = 1;
if (otherControls.rollOption == 'map2') variant = 2;
if (item?.parent?.type == 'hazard' && item.type==='melee') return item.rollNPCAttack({}, variant+1);
if (item.type==='strike') return item.variants[variant].roll({event});
if (item?.parent?.type !== 'hazard' && (item.type==='weapon' || item.type==='melee')) return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
if (item.type === 'spell') {
const spellbook = this.findSpellcastingEntry(item.parent, item);
if (spellbook != undefined) {
let spellLvl = item.level;
if (settings.spellType == 'f' || settings.spellType == '0') {
const actorLevel = item.parent.data.data.details.level.value;
spellLvl = Math.ceil(actorLevel/2);
} else if (settings.spellType != 'any') {
spellLvl = settings.spellType;
}
if (spellbook.data.data.prepared.value == 'prepared' && !spellbook.data.data.prepared?.flexible == true) {
for (let slotId = 0; slotId < spellbook.data.data.slots?.[`slot${spellLvl}`].max; slotId++) {
let slotEntry = spellbook.data.data.slots?.[`slot${spellLvl}`].prepared?.[slotId];
if (slotEntry.id == item.id) {
if (!slotEntry?.expended == true) {
return spellbook.cast(item, {slot: slotId, level: spellLvl});
}
}
}
} else {
return spellbook.cast(item, { level: spellLvl});
}
}
}
return game.pf2e.rollItemMacro(item.id);
}
isLimitedSheet(actor) {
return limitedSheets.includes(actor.type);
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return this.getRingColor(this.findSkill(token, skill));
}
getSaveRingColor(token, save) {
//save = this.fixSave(save);
return this.getRingColor(this.findSave(token, save));
}
getRingColor(stat) {
if (stat == undefined) return;
let statModifiers = stat?.modifiers || stat?._modifiers;
const profLevel = statModifiers?.find(m => m.type == 'proficiency')?.slug;
if (profLevel != undefined) {
return proficiencyColors?.[profLevel];
}
return;
} }
} }

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src/systems/starfinder.js Normal file
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import { compatibleCore } from "../misc.js";
const proficiencyColors = {
0: "#000000",
0.5: "#804A00",
1: "#C0C0C0",
2: "#FFD700"
}
export class starfinder{
conf;
constructor(){
console.log("Material Deck: Using system 'Starfinder'");
this.conf = CONFIG.SFRPG;
}
getActorData(token) {
return token.actor.system;
}
getItemData(item) {
return item.system;
}
getStatsList() {
return [
{value:'HP', name:'HP'},
{value:'HPbox', name:'HP (box)'},
{value:'Stamina', name:'Stamina'},
{value:'AC', name:'Energy AC'},
{value:'KinAC', name:'Kinetic AC'},
{value:'Speed', name:'Speed'},
{value:'Init', name:'Initiative'},
{value:'Ability', name:'Ability Score'},
{value:'AbilityMod', name:'Ability Score Modifier'},
{value:'Save', name:'Saving Throw Modifier'},
{value:'Skill', name:'Skill Modifier'}
]
}
getAttackModes() {
return [
]
}
getOnClickList() {
return []
}
getHP(token) {
const hp = this.getActorData(token).attributes.hp;
return {
value: hp.value,
max: hp.max
}
}
getTempHP(token) {
return;
}
getStamina(token) {
const stamina = this.getActorData(token).attributes.sp;
return {
value: stamina.value,
max: stamina.max
}
}
getAC(token) {
return this.getActorData(token).attributes.eac.value;
}
getKinAC(token) {
return this.getActorData(token).attributes.kac.value;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
const movement = this.getActorData(token).attributes.speed;
let speed = "";
if (movement.burrowing.value > 0) speed += `Burrow: ${movement.burrowing.value}Ft`;
if (movement.climbing.value > 0) {
if (speed.length > 0) speed += '\n';
speed += `Climb: ${movement.climbing.value}Ft`;
}
if (movement.flying.value > 0) {
if (speed.length > 0) speed += '\n';
speed += `Fly: ${movement.flying.value}Ft`;
}
if (movement.land.value > 0) {
if (speed.length > 0) speed += '\n';
speed += `Land: ${movement.land.value}Ft`;
}
if (movement.swimming.value > 0) {
if (speed.length > 0) speed += '\n';
speed += `Swim: ${movement.swimming.value}Ft`;
}
return speed;
}
getInitiative(token) {
let initiative = this.getActorData(token).attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return;
}
getPassiveInvestigation(token) {
return;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'str';
return this.getActorData(token).abilities?.[ability].value;
}
getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str';
let val = this.getActorData(token).abilities?.[ability].mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
if (ability == undefined) ability = 'fort';
else if (ability == 'ref') ability = 'reflex';
let val = this.getActorData(token).attributes?.[ability].bonus;
return (val >= 0) ? `+${val}` : val;
}
getAbilityList() {
const keys = Object.keys(this.conf.abilities);
let abilities = [];
for (let k of keys) abilities.push({value:k, name:this.conf.abilities?.[k]})
return abilities;
}
getSavesList() {
const keys = Object.keys(this.conf.saves);
let saves = [];
for (let k of keys) saves.push({value:k, name:this.conf.saves?.[k]})
return saves;
}
getSkill(token, skill) {
if (skill == undefined) skill = 'acr';
const val = this.getActorData(token).skills?.[skill].mod;
return (val >= 0) ? `+${val}` : val;
}
getSkillList() {
const keys = Object.keys(this.conf.skills);
let skills = [];
for (let s of keys) {
const skill = this.conf.skills?.[s];
skills.push({value:s, name:skill.label})
}
return skills;
}
getProficiency(token) {
return;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
if (this.getConditionActive(token,condition)) token.actor.setCondition(condition,false);
else token.actor.setCondition(condition,true);
}
return true;
}
getConditionList() {
let conditions = [];
for (let c of CONFIG.statusEffects) conditions.push({value:c.id, name:c.label});
return conditions;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'str';
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
else if (roll == 'save') token.actor.rollAbilitySave(save,options);
else if (roll == 'skill') token.actor.rollSkill(skill,options);
else if (roll == 'initiative') {
options.rerollInitiative = true;
token.actor.rollInitiative(options);
}
else if (roll == 'deathSave') token.actor.rollDeathSave(options);
}
getRollTypes() {
return [
{value:'initiative', name:'Initiative'},
{value:'deathSave', name:'Death Save'}
]
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'shield' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'goods' || i.type == 'container' || i.type == 'technological' || i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory' || i.type == 'augmentation');
else if (itemType == 'enhancers') return allItems.filter(i => i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory');
else return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
return {available: this.getItemData(item).quantity};
}
getItemTypes() {
return [
{value:'weapon', name:'Weapons'},
{value:'shield', name:'Shields'},
{value:'equipment', name:'Armor'},
{value:'ammunition', name:'Ammunition'},
{value:'consumable', name:'Consumables'},
{value:'goods', name:'Goods'},
{value:'container', name:'Containers'},
{value:'technological', name:'Technological, Magical, and Hybrid Items'},
{value:'enhancers', name:'Equipment Enhancers'},
{value:'augmentation', name:'Augmentations'}
]
}
getWeaponRollModes() {
return []
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'race' || i.type == 'theme'|| i.type == 'asi' || i.type == 'archetype' || i.type == 'feat' || i.type == 'actorResource')
else if (featureType == 'activeFeat' || featureType == 'passiveFeat') {
const features = allItems.filter(i => i.type == 'feat');
if (featureType == 'activeFeat') return features.filter(i => i.labels.featType == 'Action');
else return features.filter(i => i.labels.featType == 'Passive');
}
return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: this.getItemData(item).levels};
else return {
available: this.getItemData(item).uses.value,
maximum: this.getItemData(item).uses.max
};
}
getFeatureTypes() {
return [
{value:'class', name:'Class'},
{value:'race', name:'Race'},
{value:'theme', name:'Theme'},
{value:'asi', name:'Ability Score Increases'},
{value:'archetypes', name:'Archetypes'},
{value:'activeFeat', name:'Active Feats'},
{value:'passiveFeat', name:'Passive Feats'},
{value:'actorResource', name:'Actor Resources'}
]
}
/**
* Spells
*/
getSpells(token,level,type) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else if (level == 'innate') return allItems.filter(i => i.type == 'spell' && this.getItemData(i).preparation.mode == 'innate');
else return allItems.filter(i => i.type == 'spell' && this.getItemData(i).preparation.mode == '' && this.getItemData(i).level == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (this.getItemData(item).level == 0) return;
const spellSlots = this.getActorData(token).spells;
const allowedClasses = this.getItemData(item).allowedClasses;
let uses = {available: 0, maximum: 0};
if (allowedClasses.myst && spellSlots?.[`spell${level}`].perClass?.mystic?.max > uses.maximum)
uses = {available: spellSlots?.[`spell${level}`].perClass?.mystic.value, maximum: spellSlots?.[`spell${level}`].perClass?.mystic.max}
if (allowedClasses.precog && spellSlots?.[`spell${level}`].perClass?.precog?.max > uses.maximum)
uses = {available: spellSlots?.[`spell${level}`].perClass?.precog.value, maximum: spellSlots?.[`spell${level}`].perClass?.precog.max}
if (allowedClasses.tech && spellSlots?.[`spell${level}`].perClass?.technomancer?.max > uses.maximum)
uses = {available: spellSlots?.[`spell${level}`].perClass?.technomancer.value, maximum: spellSlots?.[`spell${level}`].perClass?.technomancer.max}
if (allowedClasses.wysh && spellSlots?.[`spell${level}`].perClass?.witchwarper?.max > uses.maximum)
uses = {available: spellSlots?.[`spell${level}`].perClass?.witchwarper.value, maximum: spellSlots?.[`spell${level}`].perClass?.witchwarper.max}
return uses;
}
getSpellLevels() {
const keys = Object.keys(this.conf.spellLevels);
let levels = [{label:'innate', name:game.i18n.localize("SFRPG.SpellPreparationModesInnate")}];
for (let l of keys) levels.push({value:l, name:this.conf.spellLevels?.[l]});
return levels;
}
getSpellTypes() {
return [
]
}
rollItem(item) {
return item.roll()
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
const profLevel = this.getActorData(token)?.skills[skill]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
getSaveRingColor(token, save) {
const profLevel = this.getActorData(token)?.abilities[save]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
}

374
src/systems/template.js Normal file
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/**
* This is a template for adding a new gaming system.
* Edit it to suit your system, for inspiration, look at other system files.
* Functions that are unused in your system can be left empty, but don't delete the function.
*
* Use the compatibleCore function to get the right value for the Foundry core:
* return compatibleCore('10.0') ? [value in v10+] : [value pre v10];
*
* Use the compatibleSystem function to get the right value for the gaming system version:
* return compatibleSystem('1.6.3') ? [value in v1.6.3+] : [value pre v1.6.3];
*/
import { compatibleCore, compatibleSystem } from "../misc";
/**
* Proficiency colors to show if a token is proficient in for example a skill
*/
const proficiencyColors = {
0: "#000000",
0.5: "#804A00",
1: "#C0C0C0",
2: "#FFD700"
}
//Rename 'template' to the name of your system
export class template{
conf; //this variable stores the configuration data for the system, set in the constructor
constructor(){
console.log("Material Deck: Using system 'SystemName'");
this.conf = CONFIG.DND5E; //You can use this to get various things like the list of ability scores, conditions, etc. Make sure you set it to the correct value for your system
}
getActorData(token) {
return token.actor.system;
}
getItemData(item) {
return item.system;
}
/**
* This generates a list of stats to be displayed on the SD: Token Action => Stats.
* Choose the ones you want to use and change the 'name' value if desired. If you add new ones, you will need to add a function to handle them in src/token.js.
* After each option you'll find what function it will call after the button is pressed on the SD
*/
getStatsList() {
return [
{value:'HP', name:'HP'}, //will call getHP()
{value:'HPbox', name:'HP (box)'}, //will call getHP()
{value:'TempHP', name:'Temp HP'}, //will call getTempHP()
{value:'AC', name:'AC'}, //will call getAC()
{value:'ShieldHP', name:'Shield HP'}, //will call getShieldHP()
{value:'Speed', name:'Speed'}, //will call getSpeed()
{value:'Init', name:'Initiative'}, //will call getInitiative()
{value:'Ability', name:'Ability Score'}, //will call getAbility()
{value:'AbilityMod', name:'Ability Score Modifier'}, //will call getAbilityModifier()
{value:'Save', name:'Saving Throw Modifier'}, //will call getAbilitySave()
{value:'Skill', name:'Skill Modifier'}, //will call getSkill()
{value:'PassivePerception', name:'Passive Perception'}, //will call getPassivePerception()
{value:'PassiveInvestigation', name:'Passive Investigation'}, //will call getPassiveInvestigation()
{value:'Prof', name:'Proficiency'}, //will call getProficiency()
{value:'Condition', name: 'Condition'}, //will call getConditionValue()
]
}
/**
* Adds an on click option to the SD: Token Action => On Click
* Currently only supports toggling initiative (for Shadow of the Demonlord)
*/
getOnClickList() {
return [
//{value:'initiative',name:'Toggle Initiative'}
]
}
/**
* Returns the HP of the token
* @param {Token} token Token instance to get the HP from
* @returns {object} Token hp value and max: {value: ##, max: ##}
*/
getHP(token) {
return;
}
/**
* Returns the temporary HP of the token
* @param {Token} token Token instance to get the temp HP from
* @returns {object} Token temp hp value and max: {value: ##, max: ##}
*/
getTempHP(token) {
return;
}
/**
* Returns the armor class of the token
* @param {Token} token Token instance to get the AC from
* @returns {number} AC value
*/
getAC(token) {
return;
}
/**
* Returns the shield HP of the token
* @param {Token} token Token instance to get the shield HP from
* @returns {number} Shield HP
*/
getShieldHP(token) {
return;
}
/**
* Returns a string with movement speeds of the token
* @param {Token} token Token instance to get the speed from
* @returns {string} Movement speed string
*/
getSpeed(token) {
return;
}
/**
* Returns the initiative of the token
* @param {Token} token Token instance to get the initiative from
* @returns {number} Initiative value
*/
getInitiative(token) {
return;
}
/**
* Toggles the initiative of the token
* @param {Token} token Token instance to toggle the initiative for
*/
toggleInitiative(token) {
}
/**
* Returns the passive perception of the token
* @param {Token} token Token instance to get the passive perception from
* @returns {number} Passive perception value
*/
getPassivePerception(token) {
return;
}
/**
* Returns the passive investigation of the token
* @param {Token} token Token instance to get the passive investigation from
* @returns {number} Passive investigation value
*/
getPassiveInvestigation(token) {
return;
}
/**
* Returns the ability value of the token
* @param {Token} token Token instance to get the ability value from
* @param {string} ability Ability to get the value from
* @returns {number} Ability value
*/
getAbility(token, ability) {
if (ability == undefined) ability = ''; //default ability
return;
}
/**
* Returns the ability modifier of the token
* @param {Token} token Token instance to get the ability modifier from
* @param {string} ability Ability to get the value from
* @returns {number} Ability modifier
*/
getAbilityModifier(token, ability) {
if (ability == undefined) ability = ''; //default ability
return;
}
/**
* Returns the ability save of the token
* @param {Token} token Token instance to get the ability save from
* @param {string} ability Ability to get the value from
* @returns {number} Ability save
*/
getAbilitySave(token, ability) {
if (ability == undefined) ability = ''; //default ability
return;
}
/**
* Returns a list of abilities available to the system
* Each array item must be {value:'abilityId', name:'abilityName'}
* 'abilityId' is defined by the system, the name can be anything you want
* @returns
*/
getAbilityList() {
let abilities = [];
return abilities;
}
/**
* Returns the skill value of the token
* @param {Token} token Token instance to get the skill value from
* @param {string} skill Skill to get the value from
* @returns {number} Skill value
*/
getSkill(token, skill) {
if (skill == undefined) skill = '';
return;
}
/**
* Returns the proficiency value of the token
* @param {Token} token Token instance to get the proficiency from
* @returns {number} Proficiency value
*/
getProficiency(token) {
return;
}
/**
* Returns the icon location of a condition
* @param {string} condition Name of the condition
* @returns {string} Icon location
*/
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return;
else return;
}
/**
* Returns whether a condition is active on the token
* @param {Token} token Token instance to get the value from
* @param {string} condition Name of the condition
* @returns {boolean} Condition is active or not
*/
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return;
}
/**
* Toggles a condition on a token
* @param {Token} token Token instance to get the value from
* @param {string} condition Name of the condition
*/
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
}
/**
* Roll for a token
* @param {Token} token Token instance to roll for
* @param {string} roll Roll type (ability/save/skill/initiative/deathSave)
* @param {bbject} options Roll options
* @param {string} ability Name of the ability to roll
* @param {string} skill Name of the skill to roll
* @param {string} save Name of the save to roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = ''; //default ability
if (skill == undefined) skill = ''; //default skill
if (save == undefined) save = ''; //default save
if (roll == 'ability')
else if (roll == 'save')
else if (roll == 'skill')
else if (roll == 'initiative')
else if (roll == 'deathSave')
}
/**
* Get array of items
* @param {Token} token Token instance to get the items from
* @param {string} itemType Item type
* @returns {array} Array of items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
if (itemType == 'any') return ;
else return ;
}
/**
* Returns uses/quantity of an item
* @param {Item} item Item instance to get the uses/quantity from
* @returns {object} Uses/quantity available {available: ###, maximum: ###}
*/
getItemUses(item) {
return;
}
/**
* Returns the features of a token
* @param {Token} token Token instance to get the features from
* @param {string} featureType Feature types to return
* @returns {array} Array of features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
if (featureType == 'any') return;
else return;
}
/**
* Returns uses/quantity of a feature
* @param {Item} item Item/feature instance to get the uses/quantity from
* @returns {object} Uses/quantity available {available: ###, maximum: ###}
*/
getFeatureUses(item) {
return {};
}
/**
* Returns the spells of a token
* @param {Token} token Token instance to get the spells from
* @param {string} level Spell level
* @returns {array} Array of spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
if (level == 'any') return;
else return;
}
/**
* Returns the spell uses of a specific spell for a token
* @param {Token} token Token instance to get the spell uses from
* @param {string} level Spell level
* @param {Item} item Spell instance to get the uses from
* @returns {object} Spell uses left: {available: ###, maximum: ###}
*/
getSpellUses(token,level,item) {
return {
}
}
/**
* Roll an item
* @param {Token} item Item instance to roll
* @param {object} settings Settings of the action
* @param {object} rollOption Roll options
*/
rollItem(item, settings, rollOption) {
}
/**
* Returns a color to display proficiency for skills
* @param {Token} token Token instance to get the proficiency from
* @param {string} skill Skill name
* @returns {string} Hex color string from proficiencyColors array
*/
getSkillRingColor(token, skill) {
const profLevel = ;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
/**
* Returns a color to display proficiency for saves
* @param {Token} token Token instance to get the proficiency from
* @param {string} save Save name
* @returns {string} Hex color string from proficiencyColors array
*/
getSaveRingColor(token, save) {
const profLevel = ;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
}

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@@ -1,9 +1,12 @@
import {dnd5e} from "./dnd5e.js" import { dnd5e } from "./dnd5e.js";
import {dnd35e} from "./dnd35e.js" import { dnd35e } from "./dnd35e.js";
import {pf2e} from "./pf2e.js" import { pf2e } from "./pf2e.js";
import {demonlord} from "./demonlord.js"; import { demonlord } from "./demonlord.js";
import {wfrp4e} from "./wfrp4e.js" import { wfrp4e } from "./wfrp4e.js";
import {compatibleCore} from "../misc.js"; import { forbiddenlands } from "./forbidden-lands.js";
import { starfinder } from "./starfinder.js";
import { compatibleCore } from "../misc.js";
import { gamingSystem } from "../../MaterialDeck.js";
export class TokenHelper{ export class TokenHelper{
constructor(){ constructor(){
@@ -12,10 +15,12 @@ export class TokenHelper{
} }
setSystem() { setSystem() {
if (game.system.id == 'D35E' || game.system.id == 'pf1') this.system = new dnd35e(); if (gamingSystem == 'D35E' || gamingSystem == 'pf1') this.system = new dnd35e(gamingSystem);
else if (game.system.id == 'pf2e') this.system = new pf2e(); else if (gamingSystem == 'pf2e') this.system = new pf2e();
else if (game.system.id == 'demonlord') this.system = new demonlord(); else if (gamingSystem == 'demonlord') this.system = new demonlord();
else if (game.system.id == 'wfrp4e') this.system = new wfrp4e(); else if (gamingSystem == 'wfrp4e') this.system = new wfrp4e();
else if (gamingSystem == 'forbidden-lands') this.system = new forbiddenlands();
else if (gamingSystem == 'sfrpg') this.system = new starfinder();
else this.system = new dnd5e(); //default to dnd5e else this.system = new dnd5e(); //default to dnd5e
} }
@@ -31,7 +36,7 @@ export class TokenHelper{
else if (type == 'actorId') return this.getTokenFromActorId(identifier); else if (type == 'actorId') return this.getTokenFromActorId(identifier);
} }
getTokenFromTokenId(id) { getTokenFromTokenId(id) {
return canvas.tokens.children[0].children.find(p => p.id == id); return canvas.tokens.get(id);
} }
getTokenFromTokenName(name) { getTokenFromTokenName(name) {
@@ -52,7 +57,7 @@ export class TokenHelper{
moveToken(token,dir){ moveToken(token,dir){
if (dir == undefined) dir = 'up'; if (dir == undefined) dir = 'up';
const gridSize = canvas.scene.data.grid; const gridSize = canvas.scene.grid.size;
let x = token.x; let x = token.x;
let y = token.y; let y = token.y;
@@ -80,9 +85,12 @@ export class TokenHelper{
let location = token.getCenter(x,y); let location = token.getCenter(x,y);
canvas.animatePan(location); canvas.animatePan(location);
} }
if (game.user.isGM == false && game.paused == true && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return; if (game.user.isGM == false && game.paused) return;
if (compatibleCore("0.8.1")) token.document.update({x:x,y:y}); if (game.user.isGM == false && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
else token.update({x:x,y:y}); let coords = canvas.grid.getCenter(x,y);
coords[0] -= canvas.grid.size/2;
coords[1] -= canvas.grid.size/2;
token.document.update({x:coords[0],y:coords[1]});
}; };
rotateToken(token,move,value) { rotateToken(token,move,value) {
@@ -90,11 +98,10 @@ export class TokenHelper{
value = isNaN(parseInt(value)) ? 0 : parseInt(value); value = isNaN(parseInt(value)) ? 0 : parseInt(value);
let rotationVal; let rotationVal;
if (move == 'by') rotationVal = token.data.rotation + value; if (move == 'by') rotationVal = token.document.rotation + value;
else rotationVal = value; else rotationVal = value;
if (compatibleCore("0.8.1")) token.document.update({rotation: rotationVal}); token.document.update({rotation: rotationVal});
else token.update({rotation: rotationVal});
} }
/////////////////////////////////////////////// ///////////////////////////////////////////////
@@ -120,16 +127,29 @@ export class TokenHelper{
//////////////////////////////////////////////////// ////////////////////////////////////////////////////
getTokenIcon(token) { getTokenIcon(token) {
return token.data.img; return token.document.texture.src;
} }
getActorIcon(token) { getActorIcon(token) {
return token.actor.data.img; return token.actor.img;
} }
/*********************************************************************** /***********************************************************************
* System agnostic functions * System specific functions
***********************************************************************/ ***********************************************************************/
getStatsList() {
return this.system.getStatsList();
}
getAttackModes() {
return this.system.getAttackModes();
}
getOnClickList() {
return this.system.getOnClickList();
}
getHP(token) { getHP(token) {
return this.system.getHP(token); return this.system.getHP(token);
} }
@@ -178,10 +198,22 @@ export class TokenHelper{
return this.system.getAbilitySave(token, ability); return this.system.getAbilitySave(token, ability);
} }
getAbilityList() {
return this.system.getAbilityList();
}
getSavesList() {
return this.system.getSavesList();
}
getSkill(token, skill) { getSkill(token, skill) {
return this.system.getSkill(token, skill); return this.system.getSkill(token, skill);
} }
getSkillList() {
return this.system.getSkillList();
}
getProficiency(token) { getProficiency(token) {
return this.system.getProficiency(token); return this.system.getProficiency(token);
} }
@@ -221,6 +253,41 @@ export class TokenHelper{
return this.system.getResilience(token) return this.system.getResilience(token)
} }
/* PF2E */
getPerception(token) {
return this.system.getPerception(token)
}
/* forbidden-lands */
getAgility(token) {
return this.system.getAgility(token)
}
/* forbidden-lands */
getWits(token) {
return this.system.getWits(token)
}
/* forbidden-lands */
getEmpathy(token) {
return this.system.getEmpathy(token)
}
/* forbidden-lands */
getWillPower(token) {
return this.system.getWillPower(token)
}
/* starfinder */
getStamina(token) {
return this.system.getStamina(token);
}
/* starfinder */
getKinAC(token) {
return this.system.getKinAC(token);
}
/** /**
* Conditions * Conditions
*/ */
@@ -236,6 +303,20 @@ export class TokenHelper{
return this.system.toggleCondition(token,condition); return this.system.toggleCondition(token,condition);
} }
getConditionList() {
return this.system.getConditionList();
}
/* PF2E */
getConditionValue(token,condition) {
return this.system.getConditionValue(token,condition);
}
/* PF2E */
modifyConditionValue(token,condition,delta) {
return this.system.modifyConditionValue(token,condition,delta);
}
/** /**
* Roll * Roll
*/ */
@@ -243,6 +324,10 @@ export class TokenHelper{
return this.system.roll(token,roll,options,ability,skill,save); return this.system.roll(token,roll,options,ability,skill,save);
} }
getRollTypes() {
return this.system.getRollTypes();
}
/** /**
* Items * Items
*/ */
@@ -254,6 +339,14 @@ export class TokenHelper{
return this.system.getItemUses(item); return this.system.getItemUses(item);
} }
getItemTypes() {
return this.system.getItemTypes();
}
getWeaponRollModes() {
return this.system.getWeaponRollModes();
}
/** /**
* Features * Features
*/ */
@@ -265,18 +358,40 @@ export class TokenHelper{
return this.system.getFeatureUses(item); return this.system.getFeatureUses(item);
} }
getFeatureTypes() {
return this.system.getFeatureTypes();
}
/** /**
* Spells * Spells
*/ */
getSpells(token,level) { getSpells(token,level,type) {
return this.system.getSpells(token,level); return this.system.getSpells(token,level,type);
} }
getSpellUses(token,level,item) { getSpellUses(token,level,item) {
return this.system.getSpellUses(token,level,item); return this.system.getSpellUses(token,level,item);
} }
rollItem(item) { rollItem(item, settings, rollOption, attackMode) {
return this.system.rollItem(item); return this.system.rollItem(item, settings, rollOption, attackMode);
}
getSpellLevels() {
return this.system.getSpellLevels();
}
getSpellTypes() {
return this.system.getSpellTypes();
}
/**
* Ring Colors
*/
getSkillRingColor(token,skill) {
return this.system.getSkillRingColor(token,skill);
}
getSaveRingColor(token,save) {
return this.system.getSaveRingColor(token,save);
} }
} }

View File

@@ -1,30 +1,64 @@
import {compatibleCore} from "../misc.js"; import { compatibleCore } from "../misc.js";
export class wfrp4e { export class wfrp4e {
constructor(){ conf;
constructor(){
console.log("Material Deck: Using system 'Warhammer Fantasy Roleplaying 4e'");
this.conf = game.wfrp4e.config;
}
getActorData(token) {
return token.actor.system;
}
getItemData(item) {
return item.system;
}
getStatsList() {
return [
{value: 'Advantage', name: 'Advantage'},
{value: 'Corruption', name: 'Corruption'},
{value: 'CriticalWounds', name: 'Critical Wounds'},
{value: 'Encumbrance', name: 'Encumbrance'},
{value: 'Fate', name: 'Fate'},
{value: 'Fortune', name: 'Fortune'},
{value: 'Wounds', name: 'Wounds'},
{value: 'Movement', name: 'Movement'},
{value: 'Resilience', name: 'Resilience'},
{value: 'Resolve', name: 'Resolve'},
{value: 'Ability', name: 'Characteristics' } //value is ability to conform to the interface
]
}
getAttackModes() {
return [
]
}
getOnClickList() {
return []
} }
getFate(token) { getFate(token) {
return token.actor.data.data.status.fate.value return this.getActorData(token).status.fate.value
} }
getFortune(token) { getFortune(token) {
return token.actor.data.data.status.fortune.value return this.getActorData(token).status.fortune.value
} }
getWounds(token) { getWounds(token) {
const wounds = token.actor.data.data.status.wounds const wounds = this.getActorData(token).status.wounds
return { return {
value: wounds.value, value: wounds.value,
max: wounds.max max: wounds.max
} }
} }
getCriticalWounds(token) { getCriticalWounds(token) {
const criticalWounds = token.actor.data.data.status.criticalWounds const criticalWounds = this.getActorData(token).status.criticalWounds
return { return {
value: criticalWounds.value, value: criticalWounds.value,
max: criticalWounds.max max: criticalWounds.max
@@ -32,28 +66,35 @@ export class wfrp4e {
} }
getCorruption(token) { getCorruption(token) {
return token.actor.data.data.status.corruption.value return this.getActorData(token).status.corruption.value
} }
getAdvantage(token) { getAdvantage(token) {
return token.actor.data.data.status.advantage.value return this.getActorData(token).status.advantage.value
} }
getResolve(token) { getResolve(token) {
return token.actor.data.data.status.resolve.value return this.getActorData(token).status.resolve.value
} }
getResilience(token) { getResilience(token) {
return token.actor.data.data.status.resilience.value return this.getActorData(token).status.resilience.value
} }
getAbility(token, abilityName) { getAbility(token, abilityName) {
return this.getCharacteristics(token, abilityName); return this.getCharacteristics(token, abilityName);
} }
getAbilityList() {
const keys = Object.keys(this.conf.characteristics);
let abilities = [];
for (let k of keys) abilities.push({value:k, name:this.conf.characteristics?.[k]})
return abilities;
}
getCharacteristics(token, characteristicName) { getCharacteristics(token, characteristicName) {
if (characteristicName == undefined ) characteristicName = `AG`; if (characteristicName == undefined ) characteristicName = `AG`;
const characteristic = token.actor.data.data.characteristics[characteristicName.toLowerCase()] const characteristic = this.getActorData(token).characteristics[characteristicName.toLowerCase()]
const val = characteristic.value; const val = characteristic.value;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
@@ -64,7 +105,14 @@ export class wfrp4e {
if (featureType == 'any') return allItems.filter(i => i.type == 'skill' || i.type == 'talent' || i.type == "career" || i.type == 'trait'); if (featureType == 'any') return allItems.filter(i => i.type == 'skill' || i.type == 'talent' || i.type == "career" || i.type == 'trait');
return allItems.filter(i => i.type == featureType); return allItems.filter(i => i.type == featureType);
} }
getSpells(token,spellType) {
getFeatureTypes() {
return [
{value: 'skill', name: 'Skills'}
]
}
getSpells(token,spellLevel,type) {
const allItems = token.actor.items; const allItems = token.actor.items;
return allItems.filter(i => i.type == 'spell') return allItems.filter(i => i.type == 'spell')
} }
@@ -73,8 +121,28 @@ export class wfrp4e {
return; return;
} }
getSpellLevels() {
return [
{value:'0', name:'Cantrip'},
{value:'1', name:'1st Level'},
{value:'2', name:'2nd Level'},
{value:'3', name:'3rd Level'},
{value:'4', name:'4th Level'},
{value:'5', name:'5th Level'},
{value:'6', name:'6th Level'},
{value:'7', name:'7th Level'},
{value:'8', name:'8th Level'},
{value:'9', name:'9th Level'}
]
}
getSpellTypes() {
return [
]
}
getFeatureUses(item) { getFeatureUses(item) {
return {available: `+${item.data.data.total.value}`}; return {available: `+${this.getItemData(item).total.value}`};
} }
getHP(token) { getHP(token) {
@@ -85,8 +153,15 @@ export class wfrp4e {
return game.wfrp4e.utility.rollItemMacro(item.name, item.type, false); return game.wfrp4e.utility.rollItemMacro(item.name, item.type, false);
} }
getRollTypes() {
return [
{value:'initiative', name:'Initiative'},
{value:'deathSave', name:'Death Save'}
]
}
getSpeed(token) { getSpeed(token) {
return token.actor.data.data.details.move.value; return this.getActorData(token).details.move.value;
} }
@@ -103,14 +178,17 @@ export class wfrp4e {
return true; return true;
} }
getConditionList() {
let conditions = [];
for (let c of CONFIG.statusEffects) conditions.push({value:c.id, name:game.i18n.localize(c.label)});
return conditions;
}
roll(token,roll,options,ability,skill,save) { roll(token,roll,options,ability,skill,save) {
//console.log("roll(", token, roll, options, ability, skill, save, ")");
if (ability == undefined) ability = 'ag'; if (ability == undefined) ability = 'ag';
return game.wfrp4e.utility.rollItemMacro(ability, "characteristic", false); return game.wfrp4e.utility.rollItemMacro(ability, "characteristic", false);
} }
getItems(token,itemType) { getItems(token,itemType) {
if (itemType == undefined) itemType = 'any'; if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
@@ -123,17 +201,29 @@ export class wfrp4e {
} }
} }
getItemUses(item) { getItemUses(item) {
console.log("getItemUses(" , item , ")")
if ( item.type == 'ammunition') { if ( item.type == 'ammunition') {
return {available: item.data.data.quantity.value}; return {available: this.getItemData(item).quantity.value};
} }
else { else {
return; return;
} }
} }
getItemTypes() {
return [
{value:'weapon', name: "Weapons"},
{value:'ammunition', name: "Ammunition"},
{value:'trapping', name: "Trapping"},
{value:'armour', name: "Armour"},
{value:'cargo', name: "Cargo"}
]
}
getSkillList() {
return this.getAbilityList();
}
/* this is all cargo-culted in and some of it could be deleted once the interface is resolved /* this is all cargo-culted in and some of it could be deleted once the interface is resolved
to not be the superset of all possible systems to not be the superset of all possible systems
@@ -168,5 +258,22 @@ export class wfrp4e {
return; return;
} }
getSavesList() {
return [];
}
getWeaponRollModes() {
return []
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
} }

View File

@@ -1,64 +1,59 @@
<form autocomplete="off" onsubmit="event.preventDefault()"> <form autocomplete="off" onsubmit="event.preventDefault()">
<style>
.columnLabel {
width:25%;
text-align: left;
}
.columnVersion {
width:15%;
text-align: left;
}
.columnOS {
width:15%;
}
.columnButton {
width:15%;
}
.btn {
width:100%;
}
</style>
<h2>{{localize "MaterialDeck.DownloadUtility.Plugin"}}</h2> <h2>{{localize "MaterialDeck.DownloadUtility.Plugin"}}</h2>
<table style="width:100%; min-width:400px"> <table style="width:100%; min-width:400px">
<tr> <tr>
<th class='columnLabel'></th> <th class='materialDeck_dlUtil_columnLabel'></th>
<th class='columnVersion'>{{localize "MaterialDeck.DownloadUtility.Current"}}</th> <th class='materialDeck_dlUtil_columnVersion'>{{localize "MaterialDeck.DownloadUtility.Current"}}</th>
<th class='columnVersion'>{{localize "MaterialDeck.DownloadUtility.Minimum"}}</th> <th class='materialDeck_dlUtil_columnVersion'>{{localize "MaterialDeck.DownloadUtility.Minimum"}}</th>
<th class='columnVersion'>{{localize "MaterialDeck.DownloadUtility.Latest"}}</th> <th class='materialDeck_dlUtil_columnVersion'>{{localize "MaterialDeck.DownloadUtility.Latest"}}</th>
<th class='columnOS'>{{localize "MaterialDeck.DownloadUtility.OS"}}</th> <th class='materialDeck_dlUtil_columnOS'>{{localize "MaterialDeck.DownloadUtility.OS"}}</th>
<th class='columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th> <th class='materialDeck_dlUtil_columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th>
</tr> </tr>
<tr> <tr>
<td class='columnLabel'>{{localize "MaterialDeck.DownloadUtility.SDplugin"}}</td> <td class='materialDeck_dlUtil_columnLabel'>{{localize "MaterialDeck.DownloadUtility.module"}}</td>
<td class='columnVersion'>{{localSdVersion}}</td> <td class='materialDeck_dlUtil_columnVersion'>v{{versions.module.current}}</td>
<td class='columnVersion'>{{minimumSdVersion}}</td> <td class='materialDeck_dlUtil_columnVersion'></td>
<td class='columnVersion' id='masterSdVersion'>{{masterSdVersion}}</td> <td class='materialDeck_dlUtil_columnVersion'>{{releases.module.version}}</td>
<td class='columnOS'></td> <td class='materialDeck_dlUtil_columnOS'></td>
<td class='columnButton'> <td class='materialDeck_dlUtil_columnButton'><button type="button" class='materialDeck_dlUtil_button' style="visibility:hidden">
<button type="button" class='btn' id='downloadSd' {{#if sdDlDisable}}disabled{{/if}}>
<i class="fas fa-download"></i> <i class="fas fa-download"></i>
</button> </button>
</td> </td>
</tr> </tr>
<tr> <tr>
<td class='columnLabel'>{{localize "MaterialDeck.DownloadUtility.MSserver"}}</td> <td class='materialDeck_dlUtil_columnLabel'>{{localize "MaterialDeck.DownloadUtility.SDplugin"}}</td>
<td class='columnVersion'>{{localMsVersion}}</td> <td class='materialDeck_dlUtil_columnVersion'>v{{versions.plugin.current}}</td>
<td class='columnVersion'>{{minimumMsVersion}}</td> <td class='materialDeck_dlUtil_columnVersion'>v{{versions.plugin.minimum}}</td>
<td class='columnVersion' id='masterMsVersion'>{{masterMsVersion}}</td> <td class='materialDeck_dlUtil_columnVersion'>{{releases.plugin.version}}</td>
<td class='columnOS'> <td class='materialDeck_dlUtil_columnOS'></td>
<select id="os" default="" {{#if msDlDisable}}disabled{{/if}}> <td class='materialDeck_dlUtil_columnButton'>
<option value="win">{{localize "MaterialDeck.DownloadUtility.Windows"}}</option> <button type="button" class='materialDeck_dlUtil_button' id='materialDeck_dlUtil_downloadSd' {{#if sdDlDisable}}disabled{{/if}}>
<option value="macos">{{localize "MaterialDeck.DownloadUtility.Macos"}}</option> <i class="fas fa-download"></i>
<option value="linux">{{localize "MaterialDeck.DownloadUtility.Linux"}}</option> </button>
</td>
</tr>
<tr>
<td class='materialDeck_dlUtil_columnLabel'>{{localize "MaterialDeck.DownloadUtility.MSserver"}}</td>
<td class='materialDeck_dlUtil_columnVersion'>v{{versions.materialCompanion.current}}</td>
<td class='materialDeck_dlUtil_columnVersion'>v{{versions.materialCompanion.minimum}}</td>
<td class='materialDeck_dlUtil_columnVersion'>{{releases.materialCompanion.version}}</td>
<td class='materialDeck_dlUtil_columnOS'>
<select id="materialDeck_dlUtil_os" default="" {{#if msDlDisable}}disabled{{/if}}>
<option value="win32-x64">{{localize "MaterialDeck.DownloadUtility.Windows"}}</option>
<option value="macos-x64.dmg">{{localize "MaterialDeck.DownloadUtility.MacosIntel"}} - dmg</option>
<option value="macos-x64.zip">{{localize "MaterialDeck.DownloadUtility.MacosIntel"}} - zip</option>
<option value="macos-arm64.dmg">{{localize "MaterialDeck.DownloadUtility.MacosM1"}} - dmg</option>
<option value="macos-arm64.zip">{{localize "MaterialDeck.DownloadUtility.MacosM1"}} - zip</option>
<option value="linux-x64">{{localize "MaterialDeck.DownloadUtility.Linux"}}</option>
<option value="source">{{localize "MaterialDeck.DownloadUtility.Source"}}</option> <option value="source">{{localize "MaterialDeck.DownloadUtility.Source"}}</option>
</select> </select>
</td> </td>
<td class='columnButton'> <td class='materialDeck_dlUtil_columnButton'>
<button type="button" class='btn' id='downloadMs' {{#if msDlDisable}}disabled{{/if}}> <button type="button" class='materialDeck_dlUtil_button' id='materialDeck_dlUtil_downloadMc' {{#if msDlDisable}}disabled{{/if}}>
<i class="fas fa-download"></i> <i class="fas fa-download"></i>
</button> </button>
</td> </td>
@@ -70,14 +65,14 @@
<table style="width:100%; min-width:400px"> <table style="width:100%; min-width:400px">
<tr> <tr>
<th style='text-align: left;'>{{localize "MaterialDeck.DownloadUtility.Name"}}</th> <th style='text-align: left;'>{{localize "MaterialDeck.DownloadUtility.Name"}}</th>
<th class='columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th> <th class='materialDeck_dlUtil_columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th>
</tr> </tr>
<div id='profileContents'> <div id='profileContents'>
{{#each profiles as |p|}} {{#each releases.plugin.profiles as |p|}}
<tr> <tr>
<td>{{p.label}}</td> <td>{{p.name}}</td>
<td class='columnButton'> <td class='materialDeck_dlUtil_columnButton'>
<button type="button" class='btn' id='dlProfile-{{p.id}}' name='downloadProfile' {{#if ../profileDlDisable}}disabled{{/if}}> <button type="button" class='materialDeck_dlUtil_button' id='materialDeck_dlUtil_dlProfile-{{p.name}}' name='downloadProfile'>
<i class="fas fa-download"></i> <i class="fas fa-download"></i>
</button> </button>
</td> </td>
@@ -85,10 +80,4 @@
{{/each}} {{/each}}
</div> </div>
</table> </table>
<button type="button" id='refresh'>
<i class="fas fa-redo"></i>
{{localize "MaterialDeck.DownloadUtility.Refresh"}}
</button>
</form> </form>

View File

@@ -3,7 +3,7 @@
<div class="form-group"> <div class="form-group">
<label>{{localize "MaterialDeck.Filename"}}: </label> <label>{{localize "MaterialDeck.Filename"}}: </label>
<input type="text" name="name" value="{{name}}" id="name" style="width:100%;" > <input type="text" name="name" value="{{name}}" style="width:100%;" >
</div> </div>
<button type="submit" name="submit"> <button type="submit" name="submit">

View File

@@ -1,8 +1,21 @@
<form autocomplete="off" onsubmit="event.preventDefault()"> <form autocomplete="off" onsubmit="event.preventDefault()">
<script>
for (let element of document.getElementsByClassName("materialDeck_helpMenu_expandable")) {
element.addEventListener("click",(event) => {
let thisElement = event.target;
if (event.target.className == "materialDeck_helpMenu_expandableIcon") thisElement = event.target.parentElement;
let nextElement = thisElement.nextElementSibling;
const collapse = nextElement.className == "materialDeck_helpMenu_collapsed" ? false : true;
nextElement.className = collapse ? "materialDeck_helpMenu_collapsed" : "";
thisElement.children[0].src = collapse ? "modules/MaterialDeck/img/right.png" : "modules/MaterialDeck/img/down.png";
})
}
</script>
<div style="width:1200px"> <div style="width:1200px; height:700px">
<h1>Introduction</h1> <h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/down.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Introduction</h1>
<div class="">
Material Deck is a Foundry VTT module that allows you to control certain Foundry functions using an Elgato Stream Deck. Material Deck is a Foundry VTT module that allows you to control certain Foundry functions using an Elgato Stream Deck.
A Stream Deck is a device that has physical buttons with displays behind them. Material Deck uses this to, for example, A Stream Deck is a device that has physical buttons with displays behind them. Material Deck uses this to, for example,
control playlists, execute macros, display and control the combat tracker.<br><br> control playlists, execute macros, display and control the combat tracker.<br><br>
@@ -11,19 +24,26 @@
between the combat tracker, soundboard, or any other (custom) configuration.<br> between the combat tracker, soundboard, or any other (custom) configuration.<br>
<br> <br>
Material Deck is a very large module with tons of features and ways of customizing your experience. This menu will only cover the basics to get you started, Material Deck is a very large module with tons of features and ways of customizing your experience. This menu will only cover the basics to get you started,
the full documentation can be found on <a href="https://github.com/CDeenen/MaterialDeck/wiki">Github</a>. Please also check the <a href="https://github.com/CDeenen/MaterialDeck/wiki/FAQ">FAQ</a> which answers some common questions, including some basic troubleshooting.<br> the full documentation can be found on <a href="https://github.com/MaterialFoundry/MaterialDeck/wiki">Github</a>. Please also check the <a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/FAQ">FAQ</a> which answers some common questions, including some basic troubleshooting.<br>
</div>
<h1>Latest Releases</h1> <h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Latest Releases</h1>
<a href="https://github.com/CDeenen/MaterialDeck/releases">Module</a><br> <div class="materialDeck_helpMenu_collapsed">
<a href="https://github.com/CDeenen/MaterialDeck_SD/releases">Stream Deck</a><br> <a href="https://github.com/MaterialFoundry/MaterialDeck/releases">Module</a><br>
<a href="https://github.com/CDeenen/MaterialServer/releases">Server</a><br> <a href="https://github.com/MaterialFoundry/MaterialDeck_SD/releases">Stream Deck</a><br>
You can use the download utility in the module settings to download the Stream Deck plugin, Stream Deck profiles and Material Server. <a href="https://github.com/MaterialFoundry/MaterialCompanion/releases">Material Companion</a><br>
You can use the download utility in the module settings to download the Stream Deck plugin, Stream Deck profiles and Material Companion.
</div>
<h1>Getting Started</h1> <h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Getting Started</h1>
Besides installing this module, you also need to install and run some other things. <div class="materialDeck_helpMenu_collapsed">
Besides installing this module, you also need to install and run some other things.<br>
After setting up the module settings I suggest you just play around with one of the profiles to see that happens when you press buttons and do things in Foundry.
Most things should be pretty self explanatory. After that you could look into customizing your experience, as you can read about below.
<h2>Installing the Stream Deck Software and Plugin</h2> <h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Installing the Stream Deck Software and Plugin</h2>
YOu have to download and install the <a href="https://www.elgato.com/en/gaming/downloads">Stream Deck software</a>. <div class="materialDeck_helpMenu_collapsed">
You have to download and install the <a href="https://www.elgato.com/en/gaming/downloads">Stream Deck software</a>.
You then need to install the plugin. There is a delay between when the plugin get's updated and the update being pushed in the store. You then need to install the plugin. There is a delay between when the plugin get's updated and the update being pushed in the store.
If you try to install the plugin right after an update, you might not have the latest version. Manual installation is better in that case. If you try to install the plugin right after an update, you might not have the latest version. Manual installation is better in that case.
<br> <br>
@@ -37,33 +57,37 @@
<h3>Manually</h3> <h3>Manually</h3>
<ol> <ol>
<li>Download the latest plugin file using the download utility in the module settings, or download it (com.cdeenen.materialdeck.streamDeckPlugin) from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">here</a></li> <li>Download the latest plugin file using the download utility in the module settings, or download it (com.cdeenen.materialdeck.streamDeckPlugin) from <a href="https://github.com/MaterialFoundry/MaterialDeck_SD/releases">here</a></li>
<li>Double-click the file, this should open the Stream Deck software</li> <li>Double-click the file, this should open the Stream Deck software</li>
<li>Press 'Install' in the pop-up</li> <li>Press 'Install' in the pop-up</li>
</ol> </ol>
</div>
<h2>Installing a Stream Deck Profile (optional)</h2> <h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Installing a Stream Deck Profile (optional)</h2>
<div class="materialDeck_helpMenu_collapsed">
You can create your own profile, but it is recommended to start with one of the pre-made profiles. Currently, there is a profile for the normal and XL Stream Deck variants. You can create your own profile, but it is recommended to start with one of the pre-made profiles. Currently, there is a profile for the normal and XL Stream Deck variants.
<ol> <ol>
<li>Download the latest plugin file using the download utility in the module settings, or download one (ending with .streamDeckProfile) from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">here</a></li> <li>Download the latest plugin file using the download utility in the module settings, or download one (ending with .streamDeckProfile) from <a href="https://github.com/MaterialFoundry/MaterialDeck_SD/releases">here</a></li>
<li>Double-click the file, this should load the profile into the Stream Deck software</li> <li>Double-click the file, this should load the profile into the Stream Deck software</li>
</ol> </ol>
</div>
<h2>Downloading and Starting Material Server</h2> <h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Downloading and Starting Material Companion</h2>
Material Server acts as a bridge application, bridging the communication between the Stream Deck and Material Deck. <div class="materialDeck_helpMenu_collapsed">
Material Companion acts as a bridge application, bridging the communication between the Stream Deck and Material Deck.
<ol> <ol>
<li>Download the latest version for your operating system <a href="https://github.com/CDeenen/MaterialServer/releases">here</a></li> <li>Download the latest version for your operating system <a href="https://github.com/MaterialFoundry/MaterialCompanion/releases">here</a> or through the download utility</li>
<li>Download and install the <a href="https://github.com/CDeenen/MaterialServer/blob/master/README.md#prerequisites">prerequisites</a></li>
<li>Extract the archive</li> <li>Extract the archive</li>
<li>Double-click the file to start the server</li> <li>Run 'MaterialCompanion.exe' (Windows) or 'MaterialCompanion' (MacOS and Linux)</li>
</ol> </ol>
<b>You need to always have Material Server running when you want to use Material Deck</b> <b>You need to always have Material Companion running when you want to use Material Deck</b><br>
<br> <br>
<br> <a href="https://github.com/MaterialFoundry/MaterialCompanion/wiki">Material Companion documentation</a>
After setting up the module settings I suggest you just play around with one of the profiles to see that happens when you press buttons and do things in Foundry. </div>
Most things should be pretty self explanatory. After that you could look into customizing your experience, as you can read about below.
<h1>Module Setup</h1> </div>
<h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Module Setup</h1>
<div class="materialDeck_helpMenu_collapsed">
<img src="modules/MaterialDeck/wiki/img/ModuleSettings.png" align="right" HSPACE="5" width="450"> <img src="modules/MaterialDeck/wiki/img/ModuleSettings.png" align="right" HSPACE="5" width="450">
There are four buttons at the top: There are four buttons at the top:
<ul> <ul>
@@ -79,20 +103,21 @@
Below the buttons you will find the following settings: Below the buttons you will find the following settings:
<ul> <ul>
<li><b>Enable Module</b> - Ticking this box enabled the module for the client</li> <li><b>Enable Module</b> - Ticking this box enabled the module for the client</li>
<li><b>Material Server Address</b> - Fill in the address of Material Server (usually if you run it on the same computer as <li><b>Material Companion Address</b> - Fill in the address of Material Companion (usually if you run it on the same computer as
you're using for Foundry, this can be localhost:3001). This is not necessarily the IP address of Foundry! It is the IP you're using for Foundry, this can be localhost:3001). This is not necessarily the IP address of Foundry! It is the IP
address of the computer that's running Material Server. The default value will work for 99% of people, only change it if address of the computer that's running Material Companion. The default value will work for 99% of people, only change it if
you know what you're doing. More info on Material Server can be found <a href="https://github.com/CDeenen/MaterialServer/blob/master/README.md">here</a></li> you know what you're doing. More info on Material Companion can be found <a href="https://github.com/MaterialFoundry/MaterialCompanion/blob/master/README.md">here</a></li>
<li><b>Image Cache Size</b> - Sets the amount of images to store in the image cache. The image cache will locally store all images sent to the Stream Deck. <li><b>Image Cache Size</b> - Sets the amount of images to store in the image cache. The image cache will locally store all images sent to the Stream Deck.
This improves the update speed, but increases memory usage.</li> This improves the update speed, but increases memory usage.</li>
<li><b>Image Brightness</b> - Sets the brightness of the default white images for better readibility of the text. If Image Cache Size is large, it'll take a while for <li><b>Image Brightness</b> - Sets the brightness of the default white images for better readibility of the text. If Image Cache Size is large, it'll take a while for
the new brightness setting to be applied. A refresh will give instantaneous results.</li> the new brightness setting to be applied. A refresh will give instantaneous results.</li>
<li><b>Number of Connection Warnings</b> - Sets the number of times you will get a warning when Material Deck cannot connect to Material Server. Will be unlimited if set to 0.</li> <li><b>Number of Connection Warnings</b> - Sets the number of times you will get a warning when Material Deck cannot connect to Material Companion. Will be unlimited if set to 0.</li>
</ul> </ul>
<BR CLEAR="right" /> <BR CLEAR="right" />
<h2>User Permission Configuration</h2> <h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">User Permission Configuration</h2>
<div class="materialDeck_helpMenu_collapsed">
<img src="modules/MaterialDeck/wiki/img/PermissionConfig.png" align="right" HSPACE="5" width="450"> <img src="modules/MaterialDeck/wiki/img/PermissionConfig.png" align="right" HSPACE="5" width="450">
Using the 'User Permission Configuration' screen, the GM can configure what Material Deck functions users have access to.<br> Using the 'User Permission Configuration' screen, the GM can configure what Material Deck functions users have access to.<br>
Each action has various settings, and these settings can be set for each user role.<br> Each action has various settings, and these settings can be set for each user role.<br>
@@ -101,21 +126,23 @@
<br> <br>
<BR CLEAR="right" /> <BR CLEAR="right" />
</div>
<h2>Download Utility</h2> <h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Download Utility</h2>
<div class="materialDeck_helpMenu_collapsed">
<img src="modules/MaterialDeck/wiki/img/DownloadUtility.png" align="right" HSPACE="5" width="350"> <img src="modules/MaterialDeck/wiki/img/DownloadUtility.png" align="right" HSPACE="5" width="350">
The download utility allows you to easily check the current version of the Stream Deck plugin and Material Server, and gives you the option to download the latest version.<br> The download utility allows you to easily check the current version of the Stream Deck plugin and Material Companion, and gives you the option to download the latest version.<br>
Please note that the current version of Material Server is at the moment not supported.<br> Please note that the current version of Material Companion is at the moment not supported.<br>
<br> <br>
At the bottom you can also download the default profiles from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">Github</a><div class=""></div><br> At the bottom you can also download the default profiles from <a href="https://github.com/MaterialFoundry/MaterialDeck_SD/releases">Github</a>.<div class=""></div><br>
<br>
The refresh button at the bottom refreshes the page in case there was a connection issue.
<BR CLEAR="right" /> <BR CLEAR="right" />
</div>
<h2>Playlist Configuration</h2> <h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Playlist Configuration</h2>
<div class="materialDeck_helpMenu_collapsed">
<img src="modules/MaterialDeck/wiki/img/PlaylistConfig.png" align="right" HSPACE="5" width="350"> <img src="modules/MaterialDeck/wiki/img/PlaylistConfig.png" align="right" HSPACE="5" width="350">
The playlist configuration screen configures the playlists that you control using the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Playlist-Action">Playlist action</a>.<br> The playlist configuration screen configures the playlists that you control using the <a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Playlist-Action">Playlist action</a>.<br>
There are 2 sections: 'Settings', and 'Playlists'. There are 2 sections: 'Settings', and 'Playlists'.
<h3><b>Settings</b></h3> <h3><b>Settings</b></h3>
@@ -141,9 +168,11 @@
For each playlist you can set the play mode, which overrides the default play mode for that specific playlist.<br> For each playlist you can set the play mode, which overrides the default play mode for that specific playlist.<br>
<br> <br>
<b>Note:</b> While you can assign the same playlist to multiple playlists in this configuration screen, only the play method of the first instance will be applied. <b>Note:</b> While you can assign the same playlist to multiple playlists in this configuration screen, only the play method of the first instance will be applied.
</div>
<h2>Macro Configuration</h2> <h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Macro Configuration</h2>
The Macro Configuration screen is to configure the macroboard for the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Macro-Action">Macro action</a>.<br> <div class="materialDeck_helpMenu_collapsed">
The Macro Configuration screen is to configure the macroboard for the <a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Macro-Action">Macro action</a>.<br>
<br> <br>
The screen is divided into 32 boxes, each labeled 'Macro #', where each represents a single macro and its settings. This screen will be refered to as a page. The screen is divided into 32 boxes, each labeled 'Macro #', where each represents a single macro and its settings. This screen will be refered to as a page.
By pressing the arrows at the top right and top left, you can go to the next or previous page. There is no limit to the amount of pages you can add, but if you By pressing the arrows at the top right and top left, you can go to the next or previous page. There is no limit to the amount of pages you can add, but if you
@@ -171,9 +200,11 @@
or you might run into issues. or you might run into issues.
<img src="modules/MaterialDeck/wiki/img/MacroConfig.png" align="center" HSPACE="5" width="100%"> <img src="modules/MaterialDeck/wiki/img/MacroConfig.png" align="center" HSPACE="5" width="100%">
</div>
<h2>Soundboard Configuration</h2> <h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Soundboard Configuration</h2>
The Soundboard Configuration screen is used to configure the soundboard for the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Soundboard-Action">Soundboard action</a>.<br> <div class="materialDeck_helpMenu_collapsed">
The Soundboard Configuration screen is used to configure the soundboard for the <a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Soundboard-Action">Soundboard action</a>.<br>
<br> <br>
Similar to the Macro Configuration screen, the screen is divided into boxes, each labeled 'Sound #', where each represents a single sound and its settings. This screen will be refered to as a page. Similar to the Macro Configuration screen, the screen is divided into boxes, each labeled 'Sound #', where each represents a single sound and its settings. This screen will be refered to as a page.
By pressing the arrows at the top right and top left, you can go to the next or previous page. There is no limit to the amount of pages you can add, but if you By pressing the arrows at the top right and top left, you can go to the next or previous page. There is no limit to the amount of pages you can add, but if you
@@ -190,7 +221,7 @@
For example, if you have the sounds 'Thunder.wav', 'Thunder2.wav' and 'Thunder3.wav' in the folder 'Assets', you could fill in the following: 'Assets/Thunder*', which For example, if you have the sounds 'Thunder.wav', 'Thunder2.wav' and 'Thunder3.wav' in the folder 'Assets', you could fill in the following: 'Assets/Thunder*', which
will play one of the three sounds randomly when you press the button on the Stream Deck.</li> will play one of the three sounds randomly when you press the button on the Stream Deck.</li>
<li><b>Icon</b> - Here you can select an icon that will be displayed on the SD button if 'Display Icon' is selected in the property inspector. <li><b>Icon</b> - Here you can select an icon that will be displayed on the SD button if 'Display Icon' is selected in the property inspector.
Please read <a href="https://github.com/CDeenen/MaterialDeck/wiki/Getting-Started#important-notes-on-foundry-assigned-text-and-icons">these</a> notes on rules regarding icon selection.</li> Please read <a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Getting-Started#important-notes-on-foundry-assigned-text-and-icons">these</a> notes on rules regarding icon selection.</li>
<li><b>On</b> - Clicking the colored box you'll be presented with a color picker. This sets the color of the ring that's shown on the button when the sound is playing.</li> <li><b>On</b> - Clicking the colored box you'll be presented with a color picker. This sets the color of the ring that's shown on the button when the sound is playing.</li>
<li><b>Off</b> - Clicking the colored box you'll be presented with a color picker. This sets the color of the ring that's shown on the button when the sound is not playing.</li> <li><b>Off</b> - Clicking the colored box you'll be presented with a color picker. This sets the color of the ring that's shown on the button when the sound is not playing.</li>
<li><b>Playback</b> - This sets the playback mode, you can select from: <li><b>Playback</b> - This sets the playback mode, you can select from:
@@ -215,37 +246,43 @@
or you might run into issues. or you might run into issues.
<img src="modules/MaterialDeck/wiki/img/SoundboardConfig.png" align="center" HSPACE="5" width="100%"> <img src="modules/MaterialDeck/wiki/img/SoundboardConfig.png" align="center" HSPACE="5" width="100%">
</div>
</div>
<h1>Customization</h1> <h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Customization</h1>
<div class="materialDeck_helpMenu_collapsed">
Material Deck is extremely flexible, but most of this flexibility must be performed in the Stream Deck software.<br> Material Deck is extremely flexible, but most of this flexibility must be performed in the Stream Deck software.<br>
Some basic instructions on using the software can be found <a href="https://github.com/CDeenen/MaterialDeck/wiki/Getting-Started#basic-stream-deck-setup-instructions">here</a>.<br> Some basic instructions on using the software can be found <a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Getting-Started#basic-stream-deck-setup-instructions">here</a>.<br>
<br> <br>
Some of the things you can change are: Some of the things you can change are:
<ul> <ul>
<li><b>Button location</b> - You can drag buttons around into any order you want</li> <li><b>Button location</b> - You can drag buttons around into any order you want</li>
<li><b>Changing button text and icon</b> - All the text and icons on the Stream Deck can be customized, see <a href="https://github.com/CDeenen/MaterialDeck/wiki/Getting-Started#changing-the-button-text-and-icon">here</a></li> <li><b>Changing button text and icon</b> - All the text and icons on the Stream Deck can be customized, see <a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Getting-Started#changing-the-button-text-and-icon">here</a></li>
<li><b>Customize the behavior of buttons</b> - See below</li> <li><b>Customize the behavior of buttons</b> - See below</li>
</ul> </ul>
All the buttons have many settings to fine-tune your experience. Due to the large amount of things you can change, they will not be discussed here, instead you can read about it at the following links: All the buttons have many settings to fine-tune your experience. Due to the large amount of things you can change, they will not be discussed here, instead you can read about it at the following links:
<ul> <ul>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Combat-Tracker-Action">Combat Tracker Action</a></li> <li><a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Combat-Tracker-Action">Combat Tracker Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/External-Modules">External Modules</a></li> <li><a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/External-Modules">External Modules</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Macro-Action">Macro Action</a></li> <li><a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Macro-Action">Macro Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Other-Actions">Other Actions</a></li> <li><a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Other-Actions">Other Actions</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Playlist-Action">Playlist Action</a></li> <li><a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Playlist-Action">Playlist Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Scene-Action">Scene Action</a></li> <li><a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Scene-Action">Scene Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Soundboard-Action">Soundboard Action</a></li> <li><a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Soundboard-Action">Soundboard Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Token-Action">Token Action</a></li> <li><a href="https://github.com/MaterialFoundry/MaterialDeck/wiki/Token-Action">Token Action</a></li>
</ul> </ul>
</div>
<h1>Feedback</h1>
If you have any suggestions or bugs to report, feel free to create an issue, contact me on Discord (Cris#6864), or send me an email: cdeenen@outlook.com.
<h1>Credits</h1> <h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Feedback & Credits</h1>
<div class="materialDeck_helpMenu_collapsed">
If you have any suggestions or bugs to report, feel free to create an issue, contact me on Discord (Cris#6864), or send me an email: info@materialfoundry.nl.<br>
<br>
<b>Author:</b> Cristian Deenen (Cris#6864 on Discord)<br> <b>Author:</b> Cristian Deenen (Cris#6864 on Discord)<br>
<br> <br>
Special thanks to Asmodeus#7588 who made this module possible by generously donating a Stream Deck XL Special thanks to Asmodeus#7588 who made this module possible by generously donating a Stream Deck XL
<br> <br>
Please consider supporting me on <a href="https://www.patreon.com/materialfoundry">Patreon</a>, and feel free to join the Material Foundry <a href="https://discord.gg/3hd4G6TkmA">Discord</a> server. Please consider supporting me on <a href="https://www.patreon.com/materialfoundry">Patreon</a>, and feel free to join the Material Foundry <a href="https://discord.gg/3hd4G6TkmA">Discord</a> server.
</div> </div>
</div>
</form> </form>

View File

@@ -4,7 +4,7 @@
<div class="form-group upload-file"> <div class="form-group upload-file">
<label><i class="fas fa-upload fa-fw"></i> {{ localize "FILES.Upload" }}</label> <label><i class="fas fa-upload fa-fw"></i> {{ localize "FILES.Upload" }}</label>
<input type="file" name="upload" id="uploadJson"> <input type="file" name="upload" id="materialDeck_import_uploadJson">
</div> </div>
<button type="submit" name="submit"> <button type="submit" name="submit">

View File

@@ -1,25 +1,12 @@
<form autocomplete="off" onsubmit="event.preventDefault()"> <form autocomplete="off" onsubmit="event.preventDefault()">
<style> <div class="materialDeck_macroConfig_navigationDiv">
.boxed { <button type="button" class="materialDeck_macroConfig_navigation" name="navPrev" {{prevDisabled}}>
border: 1px solid black ;
border-radius: 5px ;
max-width: 166px;
height: {{height}}px;
}
.navigation {
flex:1;
max-width: 8%;
}
</style>
<div class="navigationDiv" style="width:100%; display:flex; flex-direction:row;">
<button type="button" class="navigation" id="navPrev" {{prevDisabled}}>
<i class="fas fa-arrow-left"></i> <i class="fas fa-arrow-left"></i>
</button> </button>
<p style="width:84%; text-align:center; padding: 0px 0; font-size: 20px"><b> <p class="materialDeck_macroConfig_p"><b>
{{localize "MaterialDeck.Perm.MACRO.label"}}: {{macroRange}} {{localize "MaterialDeck.Of"}} {{totalMacros}} {{localize "MaterialDeck.Perm.MACRO.label"}}: {{macroRange}} {{localize "MaterialDeck.Of"}} {{totalMacros}}
</b></p> </b></p>
<button type="button" class="navigation" id="navNext"> <button type="button" class="materialDeck_macroConfig_navigation" name="navNext">
<i class="fas fa-arrow-right"></i> <i class="fas fa-arrow-right"></i>
</button> </button>
</div> </div>
@@ -27,13 +14,20 @@
{{#each macroData}} {{#each macroData}}
<div class="form-group" style="width:100%"> <div class="form-group" style="width:100%">
{{#each this.dataThis}} {{#each this.macroRowConfig}}
<div class="boxed" style="padding: 5px; margin:2px; width:10%"> <div class="materialDeck_macroConfig_boxed">
<div style="text-align:center;"> <div style="text-align:center;">
{{localize "MaterialDeck.Macro"}} {{this.iteration}} {{localize "MaterialDeck.Macro"}} {{this.iteration}}
</div> </div>
<div> <div>
<select name="macros" class="macros-select" id="macros{{this.iteration}}" default="" style="width:100%;"> <div style="text-align:center;">
{{localize "MaterialDeck.Label"}}
</div>
<input type="text" value="{{this.label}}" name="macroLabel" id="materialDeck_macroConfig_label{{this.iteration}}" style="width:100%;" >
<div style="text-align:center;">
{{localize "MaterialDeck.Macro"}}
</div>
<select name="macros" class="macros-select" id="materialDeck_macroConfig_macros{{this.iteration}}" default="" style="width:100%;">
{{#select this.macro}} {{#select this.macro}}
<option value="">{{localize "MaterialDeck.None"}}</option> <option value="">{{localize "MaterialDeck.None"}}</option>
{{#each ../../macros}} {{#each ../../macros}}
@@ -44,30 +38,30 @@
</div> </div>
{{#if ../../furnace}} {{#if ../../furnace}}
<label>{{localize "MaterialDeck.FurnaceArgs"}}</label> <label>{{localize "MaterialDeck.FurnaceArgs"}}</label>
<input type="text" name="args" id="args{{this.iteration}}" value="{{this.args}}"> <input type="text" name="args" id="materialDeck_macroConfig_args{{this.iteration}}" value="{{this.args}}">
{{/if}} {{/if}}
<div class="flex-container" style="display:flex;flex-direction:row;padding-top:10px"> <div class="flex-container materialDeck_macroConfig_background">
<label style="flex:1">{{localize "MaterialDeck.Background"}}</label> <label style="flex:1">{{localize "MaterialDeck.Background"}}</label>
<input style="flex:1" type="color" name="colorPicker" id="colorpicker{{this.iteration}}" data-dtype="String" value="{{this.color}}"> <input style="flex:1" type="color" name="colorPicker" id="materialDeck_macroConfig_colorpicker{{this.iteration}}" data-dtype="String" value="{{this.color}}">
</div> </div>
</div> </div>
{{/each}} {{/each}}
</div> </div>
{{/each}} {{/each}}
<hr> <hr>
<div class="navigationDiv" style="width:100%; display:flex; flex-direction:row;"> <div class="materialDeck_macroConfig_navigationDiv">
<button type="button" class="navigation" id="clearPage"> <button type="button" class="materialDeck_macroConfig_navigation" name="clearPage">
<i></i>{{localize "MaterialDeck.ClearPage"}} <i></i>{{localize "MaterialDeck.ClearPage"}}
</button> </button>
<button type="button" class="navigation" id="clearAll"> <button type="button" class="materialDeck_macroConfig_navigation" name="clearAll">
<i></i>{{localize "MaterialDeck.ClearAll"}} <i></i>{{localize "MaterialDeck.ClearAll"}}
</button> </button>
<p style="width:68%;"></p> <p style="width:68%;"></p>
<button type="button" class="navigation" id="import"> <button type="button" class="materialDeck_macroConfig_navigation" name="import">
<i></i>{{localize "MaterialDeck.Import"}} <i></i>{{localize "MaterialDeck.Import"}}
</button> </button>
<button type="button" class="navigation" id="export"> <button type="button" class="materialDeck_macroConfig_navigation" name="export">
<i></i>{{localize "MaterialDeck.Export"}} <i></i>{{localize "MaterialDeck.Export"}}
</button> </button>
</div> </div>

View File

@@ -4,7 +4,7 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label>{{localize "MaterialDeck.PL.Mode"}}</label> <label>{{localize "MaterialDeck.PL.Mode"}}</label>
<select name="playMode" class="playMode" default=""> <select name="playMode" class="materialDeck_plConfig_select" default="">
{{#select playMode}} {{#select playMode}}
<option value="0">{{localize "MaterialDeck.PL.Unrestricted"}}</option> <option value="0">{{localize "MaterialDeck.PL.Unrestricted"}}</option>
<option value="1">{{localize "MaterialDeck.PL.OneTrackPlaylist"}}</option> <option value="1">{{localize "MaterialDeck.PL.OneTrackPlaylist"}}</option>
@@ -14,7 +14,7 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label>{{localize "MaterialDeck.PL.Nr"}}</label> <label>{{localize "MaterialDeck.PL.Nr"}}</label>
<input type="number" id="numberOfPlaylists" name="plNum" min="0" max="127" value={{numberOfPlaylists}}> <input type="number" class="materialDeck_plConfig_select" id="numberOfPlaylists" name="plNum" min="0" max="127" value={{numberOfPlaylists}}>
</div> </div>
<div> <div>
<h2>{{localize "MaterialDeck.Playlists"}}</h2> <h2>{{localize "MaterialDeck.Playlists"}}</h2>
@@ -22,7 +22,7 @@
{{#each playlistData}} {{#each playlistData}}
<div class="form-group"> <div class="form-group">
<label>{{localize "MaterialDeck.Playlist"}} {{this.iteration}}</label> <label>{{localize "MaterialDeck.Playlist"}} {{this.iteration}}</label>
<select name="selectedPlaylist" class="playlist-select" id="playlist{{this.iteration}}" default=""> <select name="selectedPlaylist" class="materialDeck_plConfig_select" id="playlist{{this.iteration}}" default="">
{{#select this.playlist}} {{#select this.playlist}}
<option value="">{{localize "MaterialDeck.None"}}</option> <option value="">{{localize "MaterialDeck.None"}}</option>
{{#each ../playlists}} {{#each ../playlists}}
@@ -31,7 +31,7 @@
{{/select}} {{/select}}
</select> </select>
&nbsp; &nbsp;
<select name="playlistMode" class="playlistMode" id="playlistMode{{this.iteration}}" default=""> <select name="playlistMode" class="materialDeck_plConfig_select" id="playlistMode{{this.iteration}}" default="">
{{#select this.playlistMode}} {{#select this.playlistMode}}
<option value="0">{{localize "MaterialDeck.PL.Mode"}}</option> <option value="0">{{localize "MaterialDeck.PL.Mode"}}</option>
<option value="1">{{localize "MaterialDeck.PL.Unrestricted"}}</option> <option value="1">{{localize "MaterialDeck.PL.Unrestricted"}}</option>

View File

@@ -1,25 +1,13 @@
<form autocomplete="off" onsubmit="event.preventDefault()"> <form autocomplete="off" onsubmit="event.preventDefault()">
<style>
.boxed {
border: 1px solid black ;
border-radius: 5px ;
max-width: 166px;
height: 300px;
}
.navigation { <div class="materialDeck_sbConfig_navigationDiv">
flex:1; <button type="button" class="materialDeck_sbConfig_navigation" name="navPrev" {{prevDisabled}}>
}
</style>
<div class="navigation" style="width:100%; display:flex; flex-direction:row;">
<button type="button" class="navigation" id="navPrev" {{prevDisabled}}>
<i class="fas fa-arrow-left"></i> <i class="fas fa-arrow-left"></i>
</button> </button>
<p style="flex:15; text-align:center; padding: 0px 0; font-size: 20px"><b> <p class="materialDeck_sbConfig_p"><b>
{{localize "MaterialDeck.Sounds"}}: {{soundRange}} {{localize "MaterialDeck.Of"}} {{totalSounds}} {{localize "MaterialDeck.Sounds"}}: {{soundRange}} {{localize "MaterialDeck.Of"}} {{totalSounds}}
</b></p> </b></p>
<button type="button" class="navigation" id="navNext"> <button type="button" class="materialDeck_sbConfig_navigation" name="navNext">
<i class="fas fa-arrow-right"></i> <i class="fas fa-arrow-right"></i>
</button> </button>
</div> </div>
@@ -28,20 +16,20 @@
{{#each soundData}} {{#each soundData}}
<div class="form-group" style="width:100%"> <div class="form-group" style="width:100%">
{{#each this.dataThis}} {{#each this.dataThis}}
<div class="boxed" style="padding: 5px; margin:2px; width:10%"> <div class="materialDeck_sbConfig_boxed">
<div style="text-align:center;"> <div style="text-align:center;">
{{localize "MaterialDeck.Sound"}} {{this.iteration}} {{localize "MaterialDeck.Sound"}} {{this.iteration}}
</div> </div>
<div style="text-align:center;"> <div style="text-align:center;">
{{localize "MaterialDeck.Name"}} {{localize "MaterialDeck.Name"}}
</div> </div>
<input type="text" name="namebox" value="{{this.name}}" id="name{{this.iteration}}" style="width:100%;" > <input type="text" name="namebox" value="{{this.name}}" id="materialDeck_sbConfig_name{{this.iteration}}" style="width:100%;" >
<div style="text-align:center;"> <div style="text-align:center;">
{{localize "MaterialDeck.Playlist"}} {{localize "MaterialDeck.Playlist"}}
</div> </div>
<div> <div>
<select name="playlist" class="playlist-select" default="" style="width:100%;" id="playlists{{this.iteration}}"> <select name="playlist" class="playlist-select" default="" style="width:100%;" id="materialDeck_sbConfig_playlists{{this.iteration}}">
{{#select this.selectedPlaylist}} {{#select this.selectedPlaylist}}
{{#each ../../playlists}} {{#each ../../playlists}}
<option value="{{this.id}}">{{this.name}}</option> <option value="{{this.id}}">{{this.name}}</option>
@@ -53,8 +41,8 @@
<div style="text-align:center;"> <div style="text-align:center;">
{{localize "MaterialDeck.Sound"}} {{localize "MaterialDeck.Sound"}}
</div> </div>
<div class="form-fields" id="ss{{this.iteration}}" style="{{this.styleSS}}"> <div class="form-fields" id="materialDeck_sbConfig_ss{{this.iteration}}" style="{{this.styleSS}}">
<select name="sounds" class="sounds-select" default="" style="width:100%;" id="soundSelect{{this.iteration}}"> <select name="sounds" class="sounds-select" default="" style="width:100%;" id="materialDeck_sbConfig_soundSelect{{this.iteration}}">
{{#select this.sound}} {{#select this.sound}}
<option value="">{{localize "MaterialDeck.None"}}</option> <option value="">{{localize "MaterialDeck.None"}}</option>
{{#each sounds}} {{#each sounds}}
@@ -63,11 +51,11 @@
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="form-fields" id="fp{{this.iteration}}" style="{{this.styleFP}}"> <div class="form-fields" id="materialDeck_sbConfig_fp{{this.iteration}}" style="{{this.styleFP}}">
<button type="button" class="file-picker" data-type="audio" data-target="src{{this.iteration}}" title="Browse Files" tabindex="-1"> <button type="button" class="file-picker" data-type="audio" data-target="src{{this.iteration}}" title="Browse Files" tabindex="-1">
<i class="fas fa-file-import fa-fw"></i> <i class="fas fa-file-import fa-fw"></i>
</button> </button>
<input class="image" type="text" name="src{{this.iteration}}" name2="soundSrc" id="srcPath{{this.iteration}}" placeholder="path/audio.mp3" value={{this.srcPath}}> <input class="image" type="text" name="src{{this.iteration}}" name2="soundSrc" id="materialDeck_sbConfig_srcPath{{this.iteration}}" placeholder="path/audio.mp3" value={{this.srcPath}}>
</div> </div>
<div style="text-align:center;"> <div style="text-align:center;">
{{localize "MaterialDeck.Icon"}} {{localize "MaterialDeck.Icon"}}
@@ -76,18 +64,18 @@
<button type="button" class="file-picker" data-type="image" data-target="img{{this.iteration}}" title="Browse Files" tabindex="-1"> <button type="button" class="file-picker" data-type="image" data-target="img{{this.iteration}}" title="Browse Files" tabindex="-1">
<i class="fas fa-file-import fa-fw"></i> <i class="fas fa-file-import fa-fw"></i>
</button> </button>
<input class="image" type="text" name="img{{this.iteration}}" name2="imgSrc" id="imgPath{{this.iteration}}" placeholder="path/image.png" value={{this.imgPath}}> <input class="image" type="text" name="img{{this.iteration}}" name2="imgSrc" id="materialDeck_sbConfig_imgPath{{this.iteration}}" placeholder="path/image.png" value={{this.imgPath}}>
</div> </div>
<div class="flex-container" style="display:flex;flex-direction:row;padding-top:5px"> <div class="flex-container" style="display:flex;flex-direction:row;padding-top:5px">
<label style="flex:1">{{localize "MaterialDeck.On"}}&nbsp;&nbsp;&nbsp;</label> <label style="flex:1">{{localize "MaterialDeck.On"}}&nbsp;&nbsp;&nbsp;</label>
<input style="flex:1" type="color" id="colorOn{{this.iteration}}" name="colorOn" style="flex:4" data-dtype="String" value="{{this.colorOn}}"> <input style="flex:1" type="color" id="materialDeck_sbConfig_colorOn{{this.iteration}}" name="colorOn" style="flex:4" data-dtype="String" value="{{this.colorOn}}">
<label style="flex:1">&nbsp;{{localize "MaterialDeck.Off"}}&nbsp;&nbsp;</label> <label style="flex:1">&nbsp;{{localize "MaterialDeck.Off"}}&nbsp;&nbsp;</label>
<input style="flex:1" type="color" id="colorOff{{this.iteration}}" name="colorOff" style="flex:4" data-dtype="String" value="{{this.colorOff}}"> <input style="flex:1" type="color" id="materialDeck_sbConfig_colorOff{{this.iteration}}" name="colorOff" style="flex:4" data-dtype="String" value="{{this.colorOff}}">
</div> </div>
<div class="form-group options"> <div class="form-group options">
<label>{{localize "MaterialDeck.Playback"}}</label> <label>{{localize "MaterialDeck.Playback"}}</label>
<select name="mode" id="playmode{{this.iteration}}" style="flex:1"> <select name="mode" id="materialDeck_sbConfig_playmode{{this.iteration}}" style="flex:1">
{{#select this.mode}} {{#select this.mode}}
<option value="0">{{localize "MaterialDeck.Once"}}</option> <option value="0">{{localize "MaterialDeck.Once"}}</option>
<option value="1">{{localize "MaterialDeck.Repeat"}}</option> <option value="1">{{localize "MaterialDeck.Repeat"}}</option>
@@ -97,7 +85,7 @@
</div> </div>
<div class="form-group options"> <div class="form-group options">
<label>{{localize "MaterialDeck.Volume"}}</label> <label>{{localize "MaterialDeck.Volume"}}</label>
<input type="range" min="0" max="100" value={{this.volume}} class="slider" name="volume" id="volume{{this.iteration}}"> <input type="range" min="0" max="100" value={{this.volume}} class="slider" name="volume" id="materialDeck_sbConfig_volume{{this.iteration}}">
</div> </div>
</div> </div>
@@ -105,18 +93,18 @@
</div> </div>
{{/each}} {{/each}}
<hr> <hr>
<div class="navigation" style="width:100%; display:flex; flex-direction:row;"> <div class="materialDeck_sbConfig_navigationDiv">
<button type="button" class="navigation" id="clearPage"> <button type="button" class="materialDeck_sbConfig_navigation" name="clearPage">
<i></i>{{localize "MaterialDeck.ClearPage"}} <i></i>{{localize "MaterialDeck.ClearPage"}}
</button> </button>
<button type="button" class="navigation" id="clearAll"> <button type="button" class="materialDeck_sbConfig_navigation" name="clearAll">
<i></i>{{localize "MaterialDeck.ClearAll"}} <i></i>{{localize "MaterialDeck.ClearAll"}}
</button> </button>
<p style="flex:15;"></p> <p style="flex:15;"></p>
<button type="button" class="navigation" id="import"> <button type="button" class="materialDeck_sbConfig_navigation" name="import">
<i></i>{{localize "MaterialDeck.Import"}} <i></i>{{localize "MaterialDeck.Import"}}
</button> </button>
<button type="button" class="navigation" id="export"> <button type="button" class="materialDeck_sbConfig_navigation" name="export">
<i></i>{{localize "MaterialDeck.Export"}} <i></i>{{localize "MaterialDeck.Export"}}
</button> </button>
</div> </div>

View File

@@ -1,98 +1,49 @@
<form autocomplete="off" onsubmit="event.preventDefault();"> <form autocomplete="off" onsubmit="event.preventDefault();">
<style>
header.table-header {
background: rgba(0, 0, 0, 0.5);
padding: 5px;
border: 1px solid #191813;
text-align: center;
color: #f0f0e0;
font-weight: bold;
text-shadow: 1px 1px #000;
}
ul.permissions-list {
list-style: none;
margin: 0;
padding: 0;
overflow: hidden auto;
scrollbar-width: thin;
}
li.permission {
padding: 5px;
border-bottom: 1px solid #7a7971;
}
li.permission .form-fields {
justify-content: space-around;
}
li.permission input[type="checkbox"] {
margin: 0;
}
.index {
flex: 0 0 200px;
text-align: left;
font-weight: bold;
}
.hint {
flex: 0 0 100%;
color: #4b4a44;
font-size: 13px;
margin: 5px 0 0;
}
.form-fields {
justify-content: space-around;
}
</style>
<p class="notes">{{localize "MaterialDeck.Perm.Instructions"}}</p> <p class="notes">{{localize "MaterialDeck.Perm.Instructions"}}</p>
<hr> <hr>
<div class="form-group"> <div class="form-group">
<h2>{{ localize "MaterialDeck.Perm.ENABLE.label" }}</h2> <h2>{{ localize "MaterialDeck.Perm.ENABLE.label" }}</h2>
</div> </div>
<header class="table-header flexrow"> <header class="materialDeck_uPerm_table-header flexrow">
<label class="index">{{ localize "PERMISSION.Permission" }}</label> <label class="materialDeck_uPerm_index">{{ localize "PERMISSION.Permission" }}</label>
{{#each roles as |rl r|}} {{#each roles as |rl r|}}
<label>{{ localize rl}}</label> <label>{{ localize rl}}</label>
{{/each}} {{/each}}
</header> </header>
<li class="materialDeck_uPerm_permission form-group">
<li class="permission form-group"> <label class="materialDeck_uPerm_index">{{ localize "MaterialDeck.Perm.ENABLE.ENABLE.label" }}</label>
<label class="index">{{ localize "MaterialDeck.Perm.ENABLE.ENABLE.label" }}</label>
<div class="form-fields"> <div class="form-fields">
{{#each enable as |r|}} {{#each enable as |r|}}
<input type="checkbox" name="ENABLE" {{checked r}}> <input type="checkbox" name="ENABLE.{{r.role}}" {{checked r.en}}>
{{/each}} {{/each}}
</div> </div>
<p class="hint">{{ localize "MaterialDeck.Perm.ENABLE.ENABLE.hint" }}</p> <p class="hint materialDeck_uPerm_hint">{{ localize "MaterialDeck.Perm.ENABLE.ENABLE.hint" }}</p>
</li> </li>
{{#each actions as |a|}} {{#each actions as |a|}}
<div class="form-group"> <div class="form-group">
<h2>{{ localize a.label }}</h2> <h2>{{ localize a.label }}</h2>
</div> </div>
<header class="table-header flexrow"> <header class="materialDeck_uPerm_table-header flexrow">
<label class="index">{{ localize "PERMISSION.Permission" }}</label> <label class="materialDeck_uPerm_index">{{ localize "PERMISSION.Permission" }}</label>
{{#each ../roles as |rl r|}} {{#each ../roles as |rl r|}}
<label>{{ localize rl}}</label> <label>{{ localize rl}}</label>
{{/each}} {{/each}}
</header> </header>
<ul class="permissions-list"> <ul class="materialDeck_uPerm_permissions-list">
{{#each a.permissions as |p|}} {{#each a.permissions as |p|}}
<li class="permission form-group"> <li class="materialDeck_uPerm_permission form-group">
<label class="index">{{ localize p.label }}</label> <label class="materialDeck_uPerm_index">{{ localize p.label }}</label>
<div class="form-fields"> <div class="form-fields">
{{#each p.roles as |r|}} {{#each p.roles as |r|}}
<input type="checkbox" id="{{p.id}}" name="{{a.id}}.{{p.id}}" {{checked r}}> <input type="checkbox" name="{{a.id}}.{{p.id}}.{{r.role}}" {{checked r.en}}>
{{/each}} {{/each}}
</div> </div>
<p class="hint">{{ localize p.hint }}</p> <p class="hint materialDeck_uPerm_hint">{{ localize p.hint }}</p>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>