Compare commits
27 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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8cf974455a | ||
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e7e9b84227 | ||
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6c840cbf59 |
@@ -23,6 +23,8 @@ export var tokenHelper;
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export const moduleName = "MaterialDeck";
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export const moduleName = "MaterialDeck";
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export let gamingSystem = "dnd5e";
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let ready = false;
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let ready = false;
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export let hotbarUses = false;
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export let hotbarUses = false;
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@@ -59,13 +61,13 @@ let WSconnected = false;
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async function analyzeWSmessage(msg){
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async function analyzeWSmessage(msg){
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if (enableModule == false) return;
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if (enableModule == false) return;
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const data = JSON.parse(msg);
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const data = JSON.parse(msg);
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// console.log("Received",data);
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//console.log("Received",data);
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if (data.type == "connected" && data.data == "SD"){
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if (data.type == "connected" && data.data == "SD"){
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const msg = {
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const msg = {
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target: "SD",
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target: "SD",
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type: "init",
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type: "init",
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system: game.system.id
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system: gamingSystem
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}
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}
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ws.send(JSON.stringify(msg));
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ws.send(JSON.stringify(msg));
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@@ -109,15 +111,20 @@ async function analyzeWSmessage(msg){
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}
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}
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}
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}
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if (data.type == 'newDevice') {
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streamDeck.newDevice(data.iteration,data.device);
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return;
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}
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if (data == undefined || data.payload == undefined) return;
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if (data == undefined || data.payload == undefined) return;
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//console.log("Received",data);
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const action = data.action;
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const action = data.action;
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const event = data.event;
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const event = data.event;
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const context = data.context;
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const context = data.context;
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const coordinates = data.payload.coordinates;
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const coordinates = data.payload.coordinates;
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const settings = data.payload.settings;
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const settings = data.payload.settings;
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const device = data.device;
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const device = data.device;
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const name = data.deviceName;
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const type = data.deviceType;
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if (data.data == 'init'){
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if (data.data == 'init'){
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@@ -125,7 +132,9 @@ async function analyzeWSmessage(msg){
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if (event == 'willAppear' || event == 'didReceiveSettings'){
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if (event == 'willAppear' || event == 'didReceiveSettings'){
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if (coordinates == undefined) return;
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if (coordinates == undefined) return;
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streamDeck.setScreen(action);
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streamDeck.setScreen(action);
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await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings);
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await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings,name,type);
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if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
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if (action == 'token'){
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if (action == 'token'){
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tokenControl.active = true;
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tokenControl.active = true;
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@@ -153,6 +162,8 @@ async function analyzeWSmessage(msg){
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}
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}
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else if (event == 'keyDown'){
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else if (event == 'keyDown'){
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if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
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if (action == 'token')
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if (action == 'token')
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tokenControl.keyPress(settings);
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tokenControl.keyPress(settings);
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else if (action == 'macro')
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else if (action == 'macro')
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@@ -172,6 +183,8 @@ async function analyzeWSmessage(msg){
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}
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}
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else if (event == 'keyUp'){
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else if (event == 'keyUp'){
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if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
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if (action == 'soundboard'){
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if (action == 'soundboard'){
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soundboard.keyPressUp(settings);
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soundboard.keyPressUp(settings);
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}
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}
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@@ -211,7 +224,7 @@ function startWebsocket() {
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const msg2 = {
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const msg2 = {
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target: "SD",
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target: "SD",
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type: "init",
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type: "init",
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system: game.system.id
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system: gamingSystem
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}
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}
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ws.send(JSON.stringify(msg2));
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ws.send(JSON.stringify(msg2));
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clearInterval(wsInterval);
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clearInterval(wsInterval);
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@@ -280,6 +293,9 @@ Hooks.once('ready', async()=>{
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registerSettings();
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registerSettings();
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enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
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enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
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const systemOverride = game.settings.get(moduleName,'systemOverride');
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gamingSystem = systemOverride != '' ? systemOverride : game.system.id;
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soundboard = new SoundboardControl();
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soundboard = new SoundboardControl();
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streamDeck = new StreamDeck();
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streamDeck = new StreamDeck();
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tokenControl = new TokenControl();
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tokenControl = new TokenControl();
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@@ -380,6 +396,11 @@ Hooks.once('ready', async()=>{
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if (hotbarUsesTemp != undefined) hotbarUses = true;
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if (hotbarUsesTemp != undefined) hotbarUses = true;
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});
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});
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function updateActor(id) {
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const token = tokenHelper.getTokenFromActorId(id)
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tokenControl.update(token.id);
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}
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Hooks.on('updateToken',(scene,token)=>{
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Hooks.on('updateToken',(scene,token)=>{
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if (enableModule == false || ready == false) return;
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if (enableModule == false || ready == false) return;
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let tokenId = token._id;
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let tokenId = token._id;
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@@ -389,19 +410,28 @@ Hooks.on('updateToken',(scene,token)=>{
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Hooks.on('updateActor',(actor)=>{
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Hooks.on('updateActor',(actor)=>{
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if (enableModule == false || ready == false) return;
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if (enableModule == false || ready == false) return;
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let children = canvas.tokens.children[0].children;
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updateActor(actor.id);
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for (let i=0; i<children.length; i++){
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if (children[i].actor.id == actor._id){
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let tokenId = children[i].id;
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if (tokenId == canvas.tokens.controlled[0]?.id) {
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tokenControl.update(canvas.tokens.controlled[0]?.id);
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}
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}
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}
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if (macroControl != undefined) macroControl.updateAll();
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if (macroControl != undefined) macroControl.updateAll();
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});
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});
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Hooks.on('createActiveEffect',(data)=>{
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if (enableModule == false || ready == false) return;
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updateActor(data.parent.id);
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return;
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});
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Hooks.on('deleteActiveEffect',(data)=>{
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if (enableModule == false || ready == false) return;
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updateActor(data.parent.id);
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return;
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});
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Hooks.on('onActorSetCondition',(data)=>{
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if (enableModule == false || ready == false) return;
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updateActor(data.actor.id);
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return;
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});
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Hooks.on('controlToken',(token,controlled)=>{
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Hooks.on('controlToken',(token,controlled)=>{
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if (enableModule == false || ready == false) return;
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if (enableModule == false || ready == false) return;
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if (controlled) {
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if (controlled) {
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@@ -572,6 +602,11 @@ Hooks.on('about-time.clockRunningStatus', ()=>{
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externalModules.updateAll();
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externalModules.updateAll();
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})
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})
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Hooks.on('updateTile',()=>{
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if (enableModule == false || ready == false) return;
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externalModules.updateAll();
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});
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Hooks.once('init', ()=>{
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Hooks.once('init', ()=>{
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//CONFIG.debug.hooks = true;
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//CONFIG.debug.hooks = true;
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//registerSettings(); //in ./src/settings.js
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//registerSettings(); //in ./src/settings.js
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57
changelog.md
@@ -1,4 +1,61 @@
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# Changelog Material Deck Module
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# Changelog Material Deck Module
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### v1.4.9 - 16-04-2022
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Fixes:
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<ul>
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<li>PF2e: Fixed rolls and conditions for compatibility with latest pf2e version. Thanks to Kyamsil</li>
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<li>Token Action => Set Vison: Setting light is working again</li>
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<li>Other Actions => Roll Dice: Roll result would show as 'NaN' in Foundry v9, this is fixed</li>
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</ul>
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Additions:
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<ul>
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<li>Added support for the Starfinder system</li>
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<li>External Modules => Added support for 'Monks Active Tile Triggers'</li>
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<li>Added 'System Override' module setting. If your system is not supported, MD defaults to 5e. Here you can choose a supported system that is most similar to yours and have Material Deck use that system instead.</li>
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<li>Token Action => Displayed Stats: A colored border is drawn around certain skills, saves, etc to indicate proficiency (compatible systems: dnd5e, pf2e). Thanks to Kyamsil</li>
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</ul>
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### v1.4.8 - 22-12-2021
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Fixes:
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<ul>
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<li>'Device Configuration' would not save its settings properly</li>
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</ul>
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### v1.4.7 - 20-12-2021
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Fixes:
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<ul>
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<li>External Modules => GM Screen: Changed to new api (thanks to akrigline)</li>
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<li>Fixed an issue where SDs would not iterate properly, causing errors (thanks to InnerGI)</li>
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<li>Fixed support for FXMaster. Requires FXMaster v2.0.0 or later (not officially released yet)</li>
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</ul>
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Additions:
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<ul>
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<li>Added compatibility for Foundry V0.9</li>
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<li>Added Forbidden Lands system (thanks to JackDCondon)</li>
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<li>Other Controls => Control Buttons: Added offset for 'Displayed Controls' and 'Displayed Tools'</li>
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<li>Added 'Device Configuration' to the module settings. You can use this to configure specific SD devices to not connect to a client</li>
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<li>Playlist Action => Added option to play next or previous track</li>
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</ul>
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### v1.4.6 - 07-09-2021
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Fixes:
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<ul>
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<li>Token Action => Move token: If the user is not the GM, tokens can no longer move if game is paused, and they can no longer move through walls</li>
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<li>Modifications made in the Property Inspector now immediately get saved, instead of when user deselects the setting (changed 'onchange' to 'oninput' event)</li>
|
||||||
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</ul>
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|
||||||
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Additions:
|
||||||
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<ul>
|
||||||
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<li>Playlist Action: Added a 'Pause All' option</li>
|
||||||
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</ul>
|
||||||
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|
||||||
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Other:
|
||||||
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<ul>
|
||||||
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<li>PF2E compatibility updated (thanks @kyamsil)</li>
|
||||||
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</ul>
|
||||||
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|
||||||
### v1.4.5 - 27-07-2021
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### v1.4.5 - 27-07-2021
|
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Fixes:
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Fixes:
|
||||||
<ul>
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<ul>
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||||||
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|||||||
BIN
img/playlist/.thumb/pause.png.jpg
Normal file
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After Width: | Height: | Size: 2.9 KiB |
@@ -1,2 +1,3 @@
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play.png: Edited from https://fontawesome.com/icons/play?style=solid
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play.png: Edited from https://fontawesome.com/icons/play?style=solid
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||||||
stop.png: Edited from https://fontawesome.com/icons/stop?style=solid
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stop.png: Edited from https://fontawesome.com/icons/stop?style=solid
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pause.png: Edited from https://fontawesome.com/v5.15/icons/pause?style=solid
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||||||
BIN
img/playlist/pause.png
Normal file
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After Width: | Height: | Size: 4.0 KiB |
BIN
img/token/abilities/.thumb/fort.png.jpg
Normal file
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After Width: | Height: | Size: 11 KiB |
BIN
img/token/abilities/.thumb/ref.png.jpg
Normal file
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After Width: | Height: | Size: 11 KiB |
BIN
img/token/abilities/.thumb/will.png.jpg
Normal file
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After Width: | Height: | Size: 8.9 KiB |
@@ -4,4 +4,7 @@ dex.png: https://game-icons.net/1x1/darkzaitzev/acrobatic.html
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cons.png: https://game-icons.net/1x1/zeromancer/heart-plus.html
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cons.png: https://game-icons.net/1x1/zeromancer/heart-plus.html
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||||||
int.png: https://game-icons.net/1x1/lorc/bookmarklet.html
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int.png: https://game-icons.net/1x1/lorc/bookmarklet.html
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||||||
wis.png: https://game-icons.net/1x1/delapouite/wisdom.html
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wis.png: https://game-icons.net/1x1/delapouite/wisdom.html
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||||||
cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html
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cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html
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||||||
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fort.png: https://game-icons.net/1x1/delapouite/rock-golem.html
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||||||
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ref.png: https://game-icons.net/1x1/lorc/dodging.html
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||||||
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will.png: https://game-icons.net/1x1/lorc/meditation.html
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||||||
BIN
img/token/abilities/fort.png
Normal file
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After Width: | Height: | Size: 30 KiB |
BIN
img/token/abilities/ref.png
Normal file
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After Width: | Height: | Size: 25 KiB |
BIN
img/token/abilities/will.png
Normal file
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After Width: | Height: | Size: 24 KiB |
BIN
img/token/skills/.thumb/cra.png.jpg
Normal file
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After Width: | Height: | Size: 8.3 KiB |
BIN
img/token/skills/.thumb/dip.png.jpg
Normal file
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After Width: | Height: | Size: 11 KiB |
BIN
img/token/skills/.thumb/lor.png.jpg
Normal file
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After Width: | Height: | Size: 11 KiB |
BIN
img/token/skills/.thumb/occ.png.jpg
Normal file
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After Width: | Height: | Size: 11 KiB |
BIN
img/token/skills/.thumb/soc.png.jpg
Normal file
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After Width: | Height: | Size: 8.5 KiB |
BIN
img/token/skills/.thumb/thi.png.jpg
Normal file
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After Width: | Height: | Size: 12 KiB |
@@ -3,17 +3,23 @@ acr.png: https://game-icons.net/1x1/delapouite/contortionist.html
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ani.png: https://game-icons.net/1x1/delapouite/cavalry.html
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ani.png: https://game-icons.net/1x1/delapouite/cavalry.html
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||||||
arc.png: https://game-icons.net/1x1/delapouite/spell-book.html
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arc.png: https://game-icons.net/1x1/delapouite/spell-book.html
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||||||
ath.png: https://game-icons.net/1x1/lorc/muscle-up.html
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ath.png: https://game-icons.net/1x1/lorc/muscle-up.html
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cra.png: https://game-icons.net/1x1/lorc/sword-smithing.html
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||||||
dec.png: https://game-icons.net/1x1/delapouite/convince.html
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dec.png: https://game-icons.net/1x1/delapouite/convince.html
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||||||
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dip.png: https://game-icons.net/1x1/delapouite/shaking-hands.html
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||||||
his.png: https://game-icons.net/1x1/delapouite/backward-time.html
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his.png: https://game-icons.net/1x1/delapouite/backward-time.html
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||||||
ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
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ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
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||||||
itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
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itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
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inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
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inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
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lor.png: https://game-icons.net/1x1/lorc/bookmarklet.html
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||||||
med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
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med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
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||||||
nat.png: https://game-icons.net/1x1/delapouite/forest.html
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nat.png: https://game-icons.net/1x1/delapouite/forest.html
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occ.png: https://game-icons.net/1x1/skoll/pentacle.html
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||||||
prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html
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prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html
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||||||
prf.png: https://game-icons.net/1x1/lorc/sing.html
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prf.png: https://game-icons.net/1x1/lorc/sing.html
|
||||||
per.png: https://game-icons.net/1x1/delapouite/public-speaker.html
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per.png: https://game-icons.net/1x1/delapouite/public-speaker.html
|
||||||
rel.png: https://game-icons.net/1x1/lorc/holy-grail.html
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rel.png: https://game-icons.net/1x1/lorc/holy-grail.html
|
||||||
|
soc.png: https://game-icons.net/1x1/delapouite/trumpet-flag.html
|
||||||
slt.png: https://game-icons.net/1x1/lorc/snatch.html
|
slt.png: https://game-icons.net/1x1/lorc/snatch.html
|
||||||
ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html
|
ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html
|
||||||
sur.png: https://game-icons.net/1x1/delapouite/pyre.html
|
sur.png: https://game-icons.net/1x1/delapouite/pyre.html
|
||||||
|
thi.png: https://game-icons.net/1x1/delapouite/lock-picking.html
|
||||||
BIN
img/token/skills/cra.png
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
img/token/skills/dip.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
img/token/skills/lor.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
img/token/skills/occ.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
img/token/skills/soc.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
img/token/skills/thi.png
Normal file
|
After Width: | Height: | Size: 29 KiB |
@@ -9,6 +9,7 @@
|
|||||||
"MaterialDeck.Sett.Enable": "Enable module",
|
"MaterialDeck.Sett.Enable": "Enable module",
|
||||||
"MaterialDeck.Sett.Help": "Help",
|
"MaterialDeck.Sett.Help": "Help",
|
||||||
"MaterialDeck.Sett.Permission": "User Permission Configuration",
|
"MaterialDeck.Sett.Permission": "User Permission Configuration",
|
||||||
|
"MaterialDeck.DeviceConfig.Title": "Device Configuration",
|
||||||
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
|
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
|
||||||
"MaterialDeck.Sett.MacroConfig": "Macro Configuration",
|
"MaterialDeck.Sett.MacroConfig": "Macro Configuration",
|
||||||
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
|
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
|
||||||
@@ -20,6 +21,8 @@
|
|||||||
"MaterialDeck.Sett.ImageBrightnessHint": "Sets the brightness of the default white images. If the Image Cache Size is bigger than 0, perform a refresh for instant results.",
|
"MaterialDeck.Sett.ImageBrightnessHint": "Sets the brightness of the default white images. If the Image Cache Size is bigger than 0, perform a refresh for instant results.",
|
||||||
"MaterialDeck.Sett.NrOfConnMessages": "Number of Connection Warnings",
|
"MaterialDeck.Sett.NrOfConnMessages": "Number of Connection Warnings",
|
||||||
"MaterialDeck.Sett.NrOfConnMessagesHint": "Sets the number of times a connection warning is displayed if Material Deck cannot connect to Material Server. If set to 0, it will give not be limited.",
|
"MaterialDeck.Sett.NrOfConnMessagesHint": "Sets the number of times a connection warning is displayed if Material Deck cannot connect to Material Server. If set to 0, it will give not be limited.",
|
||||||
|
"MaterialDeck.Sett.SystemOverride": "System Override",
|
||||||
|
"MaterialDeck.Sett.SystemOverrideHint": "Overrides the automatic gaming system detection. Unsupported systems default to dnd5e, but if an unsupported system is similar to a different system you can specify that system here. Leave empty for system autodetection.",
|
||||||
|
|
||||||
"MaterialDeck.PL.Unrestricted": "Unrestricted",
|
"MaterialDeck.PL.Unrestricted": "Unrestricted",
|
||||||
"MaterialDeck.PL.OneTrackPlaylist": "One track per playlist",
|
"MaterialDeck.PL.OneTrackPlaylist": "One track per playlist",
|
||||||
@@ -32,7 +35,7 @@
|
|||||||
"MaterialDeck.Playlists": "Playlists",
|
"MaterialDeck.Playlists": "Playlists",
|
||||||
"MaterialDeck.Playlist": "Playlist",
|
"MaterialDeck.Playlist": "Playlist",
|
||||||
"MaterialDeck.FilePicker": "File Picker",
|
"MaterialDeck.FilePicker": "File Picker",
|
||||||
"MaterialDeck.FurnaceArgs": "Furnace arguments",
|
"MaterialDeck.FurnaceArgs": "Macro arguments",
|
||||||
"MaterialDeck.Background": "Background",
|
"MaterialDeck.Background": "Background",
|
||||||
"MaterialDeck.Macro": "Macro",
|
"MaterialDeck.Macro": "Macro",
|
||||||
"MaterialDeck.Sound": "Sound",
|
"MaterialDeck.Sound": "Sound",
|
||||||
@@ -58,6 +61,8 @@
|
|||||||
"MaterialDeck.Import": "Import",
|
"MaterialDeck.Import": "Import",
|
||||||
"MaterialDeck.Export": "Export",
|
"MaterialDeck.Export": "Export",
|
||||||
"MaterialDeck.Filename": "Filename",
|
"MaterialDeck.Filename": "Filename",
|
||||||
|
"MaterialDeck.Id": "Id",
|
||||||
|
"MaterialDeck.Type": "Type",
|
||||||
|
|
||||||
"MaterialDeck.ExportDialog.Title": "Export",
|
"MaterialDeck.ExportDialog.Title": "Export",
|
||||||
"MaterialDeck.ExportDialog.SoundboardContent": "Export the soundboard data. Please note that only the metadata is exported, so you will have to make sure the audio files are in the same relative location when you import them.",
|
"MaterialDeck.ExportDialog.SoundboardContent": "Export the soundboard data. Please note that only the metadata is exported, so you will have to make sure the audio files are in the same relative location when you import them.",
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
"name": "MaterialDeck",
|
"name": "MaterialDeck",
|
||||||
"title": "Material Deck",
|
"title": "Material Deck",
|
||||||
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
|
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
|
||||||
"version": "1.4.5",
|
"version": "1.4.9",
|
||||||
"author": "CDeenen",
|
"author": "CDeenen",
|
||||||
"authors": {
|
"authors": {
|
||||||
"name": "CDeenen",
|
"name": "CDeenen",
|
||||||
@@ -12,17 +12,17 @@
|
|||||||
"reddit": "CDeenen123"
|
"reddit": "CDeenen123"
|
||||||
},
|
},
|
||||||
"flags": {
|
"flags": {
|
||||||
"minimumSDversion": "1.4.4",
|
"minimumSDversion": "1.4.7",
|
||||||
"minimumMSversion": "1.0.2"
|
"minimumMSversion": "1.0.2"
|
||||||
},
|
},
|
||||||
"minimumSDversion": "1.4.4",
|
"minimumSDversion": "1.4.7",
|
||||||
"minimumMSversion": "1.0.2",
|
"minimumMSversion": "1.0.2",
|
||||||
"esmodules": [
|
"esmodules": [
|
||||||
"./MaterialDeck.js"
|
"./MaterialDeck.js"
|
||||||
],
|
],
|
||||||
"socket": true,
|
"socket": true,
|
||||||
"minimumCoreVersion": "0.7.5",
|
"minimumCoreVersion": "0.7.5",
|
||||||
"compatibleCoreVersion": "0.8.8",
|
"compatibleCoreVersion": "9",
|
||||||
"languages": [
|
"languages": [
|
||||||
{
|
{
|
||||||
"lang": "en",
|
"lang": "en",
|
||||||
|
|||||||
218
src/external.js
@@ -69,6 +69,7 @@ export class ExternalModules{
|
|||||||
else if (module == 'lockView') this.updateLockView(settings,context,device);
|
else if (module == 'lockView') this.updateLockView(settings,context,device);
|
||||||
else if (module == 'aboutTime') this.updateAboutTime(settings,context,device);
|
else if (module == 'aboutTime') this.updateAboutTime(settings,context,device);
|
||||||
else if (module == 'soundscape') this.updateSoundscape(settings,context,device);
|
else if (module == 'soundscape') this.updateSoundscape(settings,context,device);
|
||||||
|
else if (module == 'monksActiveTiles') this.updateMonksActiveTiles(settings,context,device);
|
||||||
}
|
}
|
||||||
|
|
||||||
keyPress(settings,context,device){
|
keyPress(settings,context,device){
|
||||||
@@ -84,6 +85,7 @@ export class ExternalModules{
|
|||||||
else if (module == 'lockView') this.keyPressLockView(settings,context,device);
|
else if (module == 'lockView') this.keyPressLockView(settings,context,device);
|
||||||
else if (module == 'aboutTime') this.keyPressAboutTime(settings,context,device);
|
else if (module == 'aboutTime') this.keyPressAboutTime(settings,context,device);
|
||||||
else if (module == 'soundscape') this.keyPressSoundscape(settings,context,device);
|
else if (module == 'soundscape') this.keyPressSoundscape(settings,context,device);
|
||||||
|
else if (module == 'monksActiveTiles') this.keyPressMonksActiveTiles(settings,context,device);
|
||||||
}
|
}
|
||||||
|
|
||||||
getModuleEnable(moduleId){
|
getModuleEnable(moduleId){
|
||||||
@@ -111,38 +113,20 @@ export class ExternalModules{
|
|||||||
let name = '';
|
let name = '';
|
||||||
if (type == 'weatherControls') {
|
if (type == 'weatherControls') {
|
||||||
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
|
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
|
||||||
name = CONFIG.weatherEffects[effect].label;
|
name = CONFIG.fxmaster.weather[effect].label;
|
||||||
icon = CONFIG.weatherEffects[effect].icon;
|
icon = CONFIG.fxmaster.weather[effect].icon;
|
||||||
ring = this.findWeatherEffect(effect) != undefined ? 2 : 1;
|
ring = canvas.scene.getFlag("fxmaster", "effects")?.[`core_${effect}`] ? 2 : 1;
|
||||||
ringColor = ring < 2 ? '#000000' : "#00ff00";
|
ringColor = ring < 2 ? '#000000' : "#00ff00";
|
||||||
}
|
}
|
||||||
else if (type == 'colorize') {
|
|
||||||
background = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
|
|
||||||
icon = "fas fa-palette";
|
|
||||||
name = game.i18n.localize("MaterialDeck.FxMaster.Colorize");
|
|
||||||
const filters = canvas.scene.getFlag("fxmaster", "filters");
|
|
||||||
ring = 2;
|
|
||||||
if (filters == undefined || filters['core_color'] == undefined) {
|
|
||||||
ringColor = "#000000";
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
const colors = filters['core_color'].options;
|
|
||||||
let red = Math.ceil(colors.red*255).toString(16);
|
|
||||||
if (red.length == 1) red = '0' + red;
|
|
||||||
let green = Math.ceil(colors.green*255).toString(16);
|
|
||||||
if (green.length == 1) green = '0' + green;
|
|
||||||
let blue = Math.ceil(colors.blue*255).toString(16);
|
|
||||||
if (blue.length == 1) blue = '0' + blue;
|
|
||||||
ringColor = "#" + red + green + blue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (type == 'filters') {
|
else if (type == 'filters') {
|
||||||
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
|
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
|
||||||
name = CONFIG.fxmaster.filters[filter].label;
|
name = CONFIG.fxmaster.filters[filter].label;
|
||||||
background = "#340057";
|
background = "#340057";
|
||||||
if (displayIcon){
|
if (displayIcon){
|
||||||
if (filter == 'underwater') icon = "fas fa-water";
|
if (filter == 'lightning') icon = "fas fa-bolt";
|
||||||
|
else if (filter == 'underwater') icon = "fas fa-water";
|
||||||
else if (filter == 'predator') icon = "fas fa-wave-square";
|
else if (filter == 'predator') icon = "fas fa-wave-square";
|
||||||
|
else if (filter == 'color') icon = "fas fa-palette";
|
||||||
else if (filter == 'oldfilm') icon = "fas fa-film";
|
else if (filter == 'oldfilm') icon = "fas fa-film";
|
||||||
else if (filter == 'bloom') icon = "fas fa-ghost";
|
else if (filter == 'bloom') icon = "fas fa-ghost";
|
||||||
}
|
}
|
||||||
@@ -158,6 +142,7 @@ export class ExternalModules{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (filter == 'color') background = settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff';
|
||||||
}
|
}
|
||||||
else if (type == 'clear'){
|
else if (type == 'clear'){
|
||||||
icon = "fas fa-trash";
|
icon = "fas fa-trash";
|
||||||
@@ -170,15 +155,6 @@ export class ExternalModules{
|
|||||||
streamDeck.setTitle(name,context);
|
streamDeck.setTitle(name,context);
|
||||||
}
|
}
|
||||||
|
|
||||||
hexToRgb(hex) {
|
|
||||||
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
|
|
||||||
return result ? {
|
|
||||||
red: parseInt(result[1], 16)/256,
|
|
||||||
green: parseInt(result[2], 16)/256,
|
|
||||||
blue: parseInt(result[3], 16)/256
|
|
||||||
} : null;
|
|
||||||
}
|
|
||||||
|
|
||||||
keyPressFxMaster(settings,context,device){
|
keyPressFxMaster(settings,context,device){
|
||||||
if (game.user.isGM == false) return;
|
if (game.user.isGM == false) return;
|
||||||
const fxmaster = game.modules.get("fxmaster");
|
const fxmaster = game.modules.get("fxmaster");
|
||||||
@@ -188,91 +164,63 @@ export class ExternalModules{
|
|||||||
|
|
||||||
if (type == 'weatherControls') {
|
if (type == 'weatherControls') {
|
||||||
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
|
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
|
||||||
let exists = false;
|
|
||||||
let newEffects = {};
|
const options = {
|
||||||
let effects = canvas.scene.getFlag("fxmaster", "effects");
|
density: (settings.densitySlider == undefined) ? 0.25 : settings.densitySlider,
|
||||||
if (effects != undefined){
|
speed: (settings.speedSlider == undefined) ? 1 : settings.speedSlider,
|
||||||
const weatherIds = Object.keys(effects);
|
direction: (settings.directionSlider == undefined) ? 15 : settings.directionSlider,
|
||||||
for (let i=0; i<weatherIds.length; i++){
|
scale: (settings.scaleSlider == undefined) ? 1 : settings.scaleSlider,
|
||||||
const weather = effects[weatherIds[i]].type;
|
color: (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor,
|
||||||
if (weather === effect) {
|
applyColor: (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor
|
||||||
exists = true;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
newEffects[weatherIds[i]] = effects[weatherIds[i]];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const density = (settings.densitySlider == undefined) ? 50 : settings.densitySlider;
|
Hooks.call("fxmaster.switchWeather", {
|
||||||
const speed = (settings.speedSlider == undefined) ? 50 : settings.speedSlider;
|
name: `core_${effect}`,
|
||||||
const direction = (settings.directionSlider == undefined) ? 50 : settings.directionSlider;
|
type: effect,
|
||||||
const scale = (settings.scaleSlider == undefined) ? 50 : settings.scaleSlider;
|
options,
|
||||||
const color = (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor;
|
});
|
||||||
const applyColor = (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor;
|
|
||||||
|
|
||||||
if (exists == false) {
|
|
||||||
newEffects[randomID()] = {
|
|
||||||
type: effect,
|
|
||||||
options: {
|
|
||||||
density: density,
|
|
||||||
speed: speed,
|
|
||||||
scale: scale,
|
|
||||||
tint: color,
|
|
||||||
direction: direction,
|
|
||||||
apply_tint: applyColor
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
canvas.scene.unsetFlag("fxmaster", "effects").then(() => {
|
|
||||||
canvas.scene.setFlag("fxmaster", "effects", newEffects);
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (type == 'colorize') {
|
|
||||||
const color = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
|
|
||||||
const filters = canvas.scene.getFlag("fxmaster", "filters");
|
|
||||||
let newFilters = {};
|
|
||||||
if (filters != undefined){
|
|
||||||
const filterObjects = Object.keys(filters);
|
|
||||||
for (let i=0; i<filterObjects.length; i++){
|
|
||||||
if (filterObjects[i] == 'core_color'){
|
|
||||||
//continue;
|
|
||||||
}
|
|
||||||
newFilters[filterObjects[i]] = filters[filterObjects[i]];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
newFilters['core_color'] = {
|
|
||||||
type : 'color',
|
|
||||||
options: this.hexToRgb(color)
|
|
||||||
};
|
|
||||||
|
|
||||||
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
|
|
||||||
canvas.scene.setFlag("fxmaster", "filters", newFilters);
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (type == 'filters') {
|
else if (type == 'filters') {
|
||||||
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
|
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
|
||||||
const filters = canvas.scene.getFlag("fxmaster", "filters");
|
|
||||||
let newFilters = {};
|
let options = {color: {value:"#000000", apply:false}};
|
||||||
let exists = false;
|
if (filter == 'lightning') {
|
||||||
if (filters != undefined){
|
options.period = settings.fxMasterFilterPeriod ? parseFloat(settings.fxMasterFilterPeriod) : 500;
|
||||||
const filterObjects = Object.keys(filters);
|
options.duration = settings.fxMasterFilterDuration ? parseFloat(settings.fxMasterFilterDuration) : 300;
|
||||||
for (let i=0; i<filterObjects.length; i++){
|
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1.3;
|
||||||
if (filterObjects[i] == 'core_'+filter){
|
}
|
||||||
exists = true;
|
else if (filter == 'underwater') {
|
||||||
continue;
|
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed) : 0.3;
|
||||||
}
|
options.scale = settings.fxMasterFilterScale ? parseFloat(settings.fxMasterFilterScale) : 4;
|
||||||
newFilters[filterObjects[i]] = filters[filterObjects[i]];
|
}
|
||||||
|
else if (filter == 'predator') {
|
||||||
|
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
|
||||||
|
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed)*0.1 : 0.03;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (filter == 'bloom') {
|
||||||
|
options.blur = settings.fxMasterFilterBlur ? parseFloat(settings.fxMasterFilterBlur) : 1;
|
||||||
|
options.bloom = settings.fxMasterFilterBloom ? parseFloat(settings.fxMasterFilterBloom) : 0.1;
|
||||||
|
options.threshold = settings.fxMasterFilterThreshold ? parseFloat(settings.fxMasterFilterThreshold) : 0.5;
|
||||||
|
}
|
||||||
|
else if (filter == 'oldfilm') {
|
||||||
|
options.sepia = settings.fxMasterFilterSepia ? parseFloat(settings.fxMasterFilterSepia) : 0.3;
|
||||||
|
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (filter == 'color') {
|
||||||
|
options.color = {
|
||||||
|
apply: settings.fxMasterFilterTint ? settings.fxMasterFilterTint : false,
|
||||||
|
value: settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff'
|
||||||
}
|
}
|
||||||
|
options.saturation = settings.fxMasterFilterSaturation ? parseFloat(settings.fxMasterFilterSaturation) : 1;
|
||||||
|
options.contrast = settings.fxMasterFilterContrast ? parseFloat(settings.fxMasterFilterContrast) : 1;
|
||||||
|
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1;
|
||||||
|
options.Gamma = settings.fxMasterFilterGamma ? parseFloat(settings.fxMasterFilterGamma) : 1;
|
||||||
}
|
}
|
||||||
if (exists == false) {
|
|
||||||
newFilters['core_'+filter] = {type : filter};
|
FXMASTER.filters.switch(`core_${filter}`, filter, options);
|
||||||
}
|
|
||||||
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
|
|
||||||
canvas.scene.setFlag("fxmaster", "filters", newFilters);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
else if (type == 'clear'){
|
else if (type == 'clear'){
|
||||||
canvas.scene.unsetFlag("fxmaster", "filters");
|
canvas.scene.unsetFlag("fxmaster", "filters");
|
||||||
@@ -280,18 +228,6 @@ export class ExternalModules{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
findWeatherEffect(effect){
|
|
||||||
const effects = canvas.scene.getFlag("fxmaster", "effects");
|
|
||||||
if (effects == undefined) return undefined;
|
|
||||||
|
|
||||||
const weatherIds = Object.keys(effects);
|
|
||||||
for (let i = 0; i < weatherIds.length; ++i) {
|
|
||||||
const weather = effects[weatherIds[i]].type;
|
|
||||||
if (weather === effect) return weatherIds[i];
|
|
||||||
}
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
//GM Screen
|
//GM Screen
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
@@ -317,7 +253,7 @@ export class ExternalModules{
|
|||||||
keyPressGMScreen(settings,context,device){
|
keyPressGMScreen(settings,context,device){
|
||||||
if (this.getModuleEnable("gm-screen") == false) return;
|
if (this.getModuleEnable("gm-screen") == false) return;
|
||||||
if (game.user.isGM == false) return;
|
if (game.user.isGM == false) return;
|
||||||
window['gm-screen'].toggleGmScreenVisibility();
|
game.modules.get('gm-screen')?.api?.toggleGmScreenVisibility?.();
|
||||||
}
|
}
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
@@ -1056,6 +992,42 @@ export class ExternalModules{
|
|||||||
|
|
||||||
this.updateAll();
|
this.updateAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//Monks Active Tile Triggers
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
updateMonksActiveTiles(settings,context,device) {
|
||||||
|
const id = settings.monksActiveTilesId;
|
||||||
|
if (id == undefined || id == '') return;
|
||||||
|
let tile = canvas.background.placeables.find(t => t.id == id);
|
||||||
|
if (tile == undefined) return;
|
||||||
|
const tileData = tile.data.flags?.['monks-active-tiles'];
|
||||||
|
if (tileData == undefined) return;
|
||||||
|
|
||||||
|
let ring = 1;
|
||||||
|
let ringColor = '#000000';
|
||||||
|
let background = '#000000';
|
||||||
|
if (tileData.active) {
|
||||||
|
ring = 2;
|
||||||
|
ringColor = '#00ff00'
|
||||||
|
}
|
||||||
|
let src = tile.data.img;
|
||||||
|
|
||||||
|
streamDeck.setTitle('',context);
|
||||||
|
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
|
||||||
|
}
|
||||||
|
|
||||||
|
keyPressMonksActiveTiles(settings,context,device) {
|
||||||
|
const mode = settings.monksActiveTilesMode ? settings.monksActiveTilesMode : 'toggle';
|
||||||
|
const id = settings.monksActiveTilesId;
|
||||||
|
if (id == undefined || id == '') return;
|
||||||
|
let tile = canvas.background.placeables.find(t => t.id == id);
|
||||||
|
if (tile == undefined) return;
|
||||||
|
const tileData = tile.data.flags?.['monks-active-tiles'];
|
||||||
|
if (tileData == undefined) return;
|
||||||
|
|
||||||
|
if (mode == 'toggle') tile.document.setFlag('monks-active-tiles','active',!tileData.active);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
95
src/misc.js
@@ -1,15 +1,17 @@
|
|||||||
import {sdVersion, msVersion, moduleName, getPermission, enableModule} from "../MaterialDeck.js";
|
import {sdVersion, msVersion, moduleName, getPermission, enableModule, streamDeck} from "../MaterialDeck.js";
|
||||||
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
|
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
|
||||||
|
|
||||||
export function compatibleCore(compatibleVersion){
|
export function compatibleCore(compatibleVersion){
|
||||||
let coreVersion = game.data.version;
|
let coreVersion = game.version == undefined ? game.data.version : `0.${game.version}`;
|
||||||
coreVersion = coreVersion.split(".");
|
coreVersion = coreVersion.split(".");
|
||||||
compatibleVersion = compatibleVersion.split(".");
|
compatibleVersion = compatibleVersion.split(".");
|
||||||
if (compatibleVersion[0] > coreVersion[0]) return false;
|
if (compatibleVersion[0] > coreVersion[0]) return false;
|
||||||
|
if (compatibleVersion[0] < coreVersion[0]) return true;
|
||||||
if (compatibleVersion[1] > coreVersion[1]) return false;
|
if (compatibleVersion[1] > coreVersion[1]) return false;
|
||||||
|
if (compatibleVersion[1] < coreVersion[1]) return true;
|
||||||
if (compatibleVersion[2] > coreVersion[2]) return false;
|
if (compatibleVersion[2] > coreVersion[2]) return false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
export class playlistConfigForm extends FormApplication {
|
export class playlistConfigForm extends FormApplication {
|
||||||
constructor(data, options) {
|
constructor(data, options) {
|
||||||
@@ -1185,4 +1187,91 @@ export class downloadUtility extends FormApplication {
|
|||||||
document.getElementById(elementId).innerHTML = 'Error';
|
document.getElementById(elementId).innerHTML = 'Error';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export class deviceConfig extends FormApplication {
|
||||||
|
constructor(data, options) {
|
||||||
|
super(data, options);
|
||||||
|
|
||||||
|
this.devices = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Default Options for this FormApplication
|
||||||
|
*/
|
||||||
|
static get defaultOptions() {
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
id: "MD_DeviceConfig",
|
||||||
|
title: "Material Deck: " + game.i18n.localize("MaterialDeck.DeviceConfig.Title"),
|
||||||
|
template: "./modules/MaterialDeck/templates/deviceConfig.html",
|
||||||
|
width: 500,
|
||||||
|
height: "auto"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provide data to the template
|
||||||
|
*/
|
||||||
|
getData() {
|
||||||
|
this.devices = [];
|
||||||
|
let dConfig = game.settings.get(moduleName, 'devices');
|
||||||
|
if (Object.prototype.toString.call(game.settings.get('MaterialDeck', 'devices')) === "[object String]") {
|
||||||
|
dConfig = {};
|
||||||
|
game.settings.set(moduleName, 'devices', dConfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let d of streamDeck.buttonContext) {
|
||||||
|
let type;
|
||||||
|
if (d.type == 0) type = 'Stream Deck';
|
||||||
|
else if (d.type == 1) type = 'Stream Deck Mini';
|
||||||
|
else if (d.type == 2) type = 'Stream Deck XL';
|
||||||
|
else if (d.type == 3) type = 'Stream Deck Mobile';
|
||||||
|
else if (d.type == 4) type = 'Corsair G Keys';
|
||||||
|
|
||||||
|
const name = d.name;
|
||||||
|
const id = d.device;
|
||||||
|
let enable;
|
||||||
|
if (dConfig?.[id] == undefined) enable = true;
|
||||||
|
else enable = dConfig?.[id].enable;
|
||||||
|
|
||||||
|
const device = {
|
||||||
|
id,
|
||||||
|
name,
|
||||||
|
type,
|
||||||
|
en: enable
|
||||||
|
}
|
||||||
|
this.devices.push(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
devices: this.devices
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Update on form submit
|
||||||
|
* @param {*} event
|
||||||
|
* @param {*} formData
|
||||||
|
*/
|
||||||
|
async _updateObject(event, formData) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
html.find("input[name='enable']").on('change', (event) => {
|
||||||
|
const id = event.currentTarget.id;
|
||||||
|
for (let d of this.devices) {
|
||||||
|
if (d.id == id) {
|
||||||
|
let dConfig = game.settings.get(moduleName, 'devices');
|
||||||
|
delete dConfig[id];
|
||||||
|
dConfig[id] = {enable: event.currentTarget.checked}
|
||||||
|
game.settings.set(moduleName, 'devices', dConfig);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
import * as MODULE from "../MaterialDeck.js";
|
import * as MODULE from "../MaterialDeck.js";
|
||||||
import {streamDeck} from "../MaterialDeck.js";
|
import {streamDeck, gamingSystem} from "../MaterialDeck.js";
|
||||||
import {compatibleCore} from "./misc.js";
|
import {compatibleCore} from "./misc.js";
|
||||||
|
|
||||||
export class OtherControls{
|
export class OtherControls{
|
||||||
@@ -7,6 +7,8 @@ export class OtherControls{
|
|||||||
this.active = false;
|
this.active = false;
|
||||||
this.rollData = {};
|
this.rollData = {};
|
||||||
this.rollOption = 'dialog';
|
this.rollOption = 'dialog';
|
||||||
|
this.controlsOffset = 0;
|
||||||
|
this.toolsOffset = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
setRollOption(option) {
|
setRollOption(option) {
|
||||||
@@ -225,7 +227,9 @@ export class OtherControls{
|
|||||||
const control = settings.control ? settings.control : 'dispControls';
|
const control = settings.control ? settings.control : 'dispControls';
|
||||||
const tool = settings.tool ? settings.tool : 'open';
|
const tool = settings.tool ? settings.tool : 'open';
|
||||||
let background = settings.background ? settings.background : '#000000';
|
let background = settings.background ? settings.background : '#000000';
|
||||||
let ringColor = '#000000'
|
let ringColor = '#000000';
|
||||||
|
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
|
||||||
|
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
|
||||||
let txt = "";
|
let txt = "";
|
||||||
let src = "";
|
let src = "";
|
||||||
const activeControl = ui.controls.activeControl;
|
const activeControl = ui.controls.activeControl;
|
||||||
@@ -235,6 +239,7 @@ export class OtherControls{
|
|||||||
let controlNr = parseInt(settings.controlNr);
|
let controlNr = parseInt(settings.controlNr);
|
||||||
if (isNaN(controlNr)) controlNr = 1;
|
if (isNaN(controlNr)) controlNr = 1;
|
||||||
controlNr--;
|
controlNr--;
|
||||||
|
controlNr += this.controlsOffset;
|
||||||
|
|
||||||
const selectedControl = ui.controls.controls[controlNr];
|
const selectedControl = ui.controls.controls[controlNr];
|
||||||
|
|
||||||
@@ -255,6 +260,7 @@ export class OtherControls{
|
|||||||
let controlNr = parseInt(settings.controlNr);
|
let controlNr = parseInt(settings.controlNr);
|
||||||
if (isNaN(controlNr)) controlNr = 1;
|
if (isNaN(controlNr)) controlNr = 1;
|
||||||
controlNr--;
|
controlNr--;
|
||||||
|
controlNr += this.toolsOffset;
|
||||||
|
|
||||||
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
|
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
|
||||||
if (selectedControl != undefined){
|
if (selectedControl != undefined){
|
||||||
@@ -275,6 +281,18 @@ export class OtherControls{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (control == 'controlsOffset') {
|
||||||
|
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
|
||||||
|
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
|
||||||
|
if (display) txt = `${this.controlsOffset}`;
|
||||||
|
if (offsetType == 'absoluteOffset') ringColor = (this.controlsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
|
||||||
|
}
|
||||||
|
else if (control == 'toolsOffset') {
|
||||||
|
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
|
||||||
|
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
|
||||||
|
if (display) txt = `${this.toolsOffset}`;
|
||||||
|
if (offsetType == 'absoluteOffset') ringColor = (this.toolsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
|
||||||
|
}
|
||||||
else { // specific control/tool
|
else { // specific control/tool
|
||||||
const selectedControl = ui.controls.controls.find(c => c.name == control);
|
const selectedControl = ui.controls.controls.find(c => c.name == control);
|
||||||
if (selectedControl != undefined){
|
if (selectedControl != undefined){
|
||||||
@@ -370,6 +388,16 @@ export class OtherControls{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (control == 'controlsOffset') {
|
||||||
|
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
|
||||||
|
if (offsetType == 'absoluteOffset') this.controlsOffset = parseInt(settings.controlsOffset);
|
||||||
|
else if (offsetType == 'relativeOffset') this.controlsOffset += parseInt(settings.controlsOffset);
|
||||||
|
}
|
||||||
|
else if (control == 'toolsOffset') {
|
||||||
|
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
|
||||||
|
if (offsetType == 'absoluteOffset') this.toolsOffset = parseInt(settings.controlsOffset);
|
||||||
|
else if (offsetType == 'relativeOffset') this.toolsOffset += parseInt(settings.controlsOffset);
|
||||||
|
}
|
||||||
else { //select control
|
else { //select control
|
||||||
const selectedControl = ui.controls.controls.find(c => c.name == control);
|
const selectedControl = ui.controls.controls.find(c => c.name == control);
|
||||||
if (selectedControl != undefined){
|
if (selectedControl != undefined){
|
||||||
@@ -502,7 +530,7 @@ export class OtherControls{
|
|||||||
if (tokenControlled) r = new Roll(settings.rollDiceFormula,actor.getRollData());
|
if (tokenControlled) r = new Roll(settings.rollDiceFormula,actor.getRollData());
|
||||||
else r = new Roll(settings.rollDiceFormula);
|
else r = new Roll(settings.rollDiceFormula);
|
||||||
|
|
||||||
r.evaluate();
|
r.evaluate({async:false});
|
||||||
|
|
||||||
if (rollFunction == 'public') {
|
if (rollFunction == 'public') {
|
||||||
r.toMessage(r,{rollMode:"roll"})
|
r.toMessage(r,{rollMode:"roll"})
|
||||||
@@ -588,6 +616,7 @@ export class OtherControls{
|
|||||||
else if (nr == 'items') name = game.i18n.localize("SIDEBAR.TabItems");
|
else if (nr == 'items') name = game.i18n.localize("SIDEBAR.TabItems");
|
||||||
else if (nr == 'journal') name = game.i18n.localize("SIDEBAR.TabJournal");
|
else if (nr == 'journal') name = game.i18n.localize("SIDEBAR.TabJournal");
|
||||||
else if (nr == 'tables') name = game.i18n.localize("SIDEBAR.TabTables");
|
else if (nr == 'tables') name = game.i18n.localize("SIDEBAR.TabTables");
|
||||||
|
else if (nr == 'cards') name = game.i18n.localize("SIDEBAR.TabCards");
|
||||||
else if (nr == 'playlists') name = game.i18n.localize("SIDEBAR.TabPlaylists");
|
else if (nr == 'playlists') name = game.i18n.localize("SIDEBAR.TabPlaylists");
|
||||||
else if (nr == 'compendium') name = game.i18n.localize("SIDEBAR.TabCompendium");
|
else if (nr == 'compendium') name = game.i18n.localize("SIDEBAR.TabCompendium");
|
||||||
else if (nr == 'settings') name = game.i18n.localize("SIDEBAR.TabSettings");
|
else if (nr == 'settings') name = game.i18n.localize("SIDEBAR.TabSettings");
|
||||||
@@ -600,10 +629,11 @@ export class OtherControls{
|
|||||||
if (nr == 'chat') icon = window.CONFIG.ChatMessage.sidebarIcon;
|
if (nr == 'chat') icon = window.CONFIG.ChatMessage.sidebarIcon;
|
||||||
else if (nr == 'combat') icon = window.CONFIG.Combat.sidebarIcon;
|
else if (nr == 'combat') icon = window.CONFIG.Combat.sidebarIcon;
|
||||||
else if (nr == 'scenes') icon = window.CONFIG.Scene.sidebarIcon;
|
else if (nr == 'scenes') icon = window.CONFIG.Scene.sidebarIcon;
|
||||||
else if (nr == 'actors') icon = window.CONFIG.Actor.sidebarIcon;
|
else if (nr == 'actors') icon = "fas fa-users";
|
||||||
else if (nr == 'items') icon = window.CONFIG.Item.sidebarIcon;
|
else if (nr == 'items') icon = window.CONFIG.Item.sidebarIcon;
|
||||||
else if (nr == 'journal') icon = window.CONFIG.JournalEntry.sidebarIcon;
|
else if (nr == 'journal') icon = window.CONFIG.JournalEntry.sidebarIcon;
|
||||||
else if (nr == 'tables') icon = window.CONFIG.RollTable.sidebarIcon;
|
else if (nr == 'tables') icon = window.CONFIG.RollTable.sidebarIcon;
|
||||||
|
else if (nr == 'cards') icon = "fas fa-id-badge";
|
||||||
else if (nr == 'playlists') icon = window.CONFIG.Playlist.sidebarIcon;
|
else if (nr == 'playlists') icon = window.CONFIG.Playlist.sidebarIcon;
|
||||||
else if (nr == 'compendium') icon = "fas fa-atlas";
|
else if (nr == 'compendium') icon = "fas fa-atlas";
|
||||||
else if (nr == 'settings') icon = "fas fa-cogs";
|
else if (nr == 'settings') icon = "fas fa-cogs";
|
||||||
@@ -657,7 +687,7 @@ export class OtherControls{
|
|||||||
|
|
||||||
updateCompendiumBrowser(settings,context,device,options={}){
|
updateCompendiumBrowser(settings,context,device,options={}){
|
||||||
let rendered = options.renderCompendiumBrowser;
|
let rendered = options.renderCompendiumBrowser;
|
||||||
if (rendered == undefined && game.system.id == "pf2e") rendered = (document.getElementById("app-1") != null);
|
if (rendered == undefined && gamingSystem == "pf2e") rendered = (document.getElementById("app-1") != null);
|
||||||
else if (rendered == undefined) rendered = (document.getElementById("compendium-popout") != null);
|
else if (rendered == undefined) rendered = (document.getElementById("compendium-popout") != null);
|
||||||
const background = settings.background ? settings.background : '#000000';
|
const background = settings.background ? settings.background : '#000000';
|
||||||
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
|
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
|
||||||
@@ -671,13 +701,13 @@ export class OtherControls{
|
|||||||
|
|
||||||
keyPressCompendiumBrowser(settings){
|
keyPressCompendiumBrowser(settings){
|
||||||
let element = null;
|
let element = null;
|
||||||
if (game.system.id == "pf2e") element = document.getElementById("app-1")
|
if (gamingSystem == "pf2e") element = document.getElementById("app-1")
|
||||||
else element = document.getElementById("compendium-popout");
|
else element = document.getElementById("compendium-popout");
|
||||||
const rendered = (element != null);
|
const rendered = (element != null);
|
||||||
|
|
||||||
if (rendered)
|
if (rendered)
|
||||||
element.getElementsByClassName("close")[0].click();
|
element.getElementsByClassName("close")[0].click();
|
||||||
else if (game.system.id == "pf2e")
|
else if (gamingSystem == "pf2e")
|
||||||
document.getElementsByClassName("compendium-browser-btn")[0].click()
|
document.getElementsByClassName("compendium-browser-btn")[0].click()
|
||||||
else
|
else
|
||||||
ui.compendium.renderPopout();
|
ui.compendium.renderPopout();
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ export class PlaylistControl{
|
|||||||
this.updateTrack(settings,context,device);
|
this.updateTrack(settings,context,device);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const src = 'modules/MaterialDeck/img/playlist/stop.png';
|
const src = mode == 'stopAll' ? 'modules/MaterialDeck/img/playlist/stop.png' : 'modules/MaterialDeck/img/playlist/pause.png';
|
||||||
const background = settings.background ? settings.background : '#000000';
|
const background = settings.background ? settings.background : '#000000';
|
||||||
const ringColor = (game.playlists.playing.length > 0) ? '#00FF00' : '#000000';
|
const ringColor = (game.playlists.playing.length > 0) ? '#00FF00' : '#000000';
|
||||||
const ring = (game.playlists.playing.length > 0) ? 2 : 1;
|
const ring = (game.playlists.playing.length > 0) ? 2 : 1;
|
||||||
@@ -167,6 +167,27 @@ export class PlaylistControl{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pauseAll(){
|
||||||
|
if (game.user.isGM == false) {
|
||||||
|
const payload = {
|
||||||
|
"msgType": "pauseAllPlaylists"
|
||||||
|
};
|
||||||
|
game.socket.emit(`module.MaterialDeck`, payload);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
let playing = game.playlists.playing;
|
||||||
|
for (let i=0; i<playing.length; i++){
|
||||||
|
for (let sound of playing[i].sounds.contents) {
|
||||||
|
if (sound.playing) sound.sound.pause();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
for (let elmnt of document.getElementsByClassName('sound-control pause'))
|
||||||
|
elmnt.click();
|
||||||
|
}
|
||||||
|
|
||||||
getPlaylist(num){
|
getPlaylist(num){
|
||||||
let selectedPlaylists = game.settings.get(MODULE.moduleName,'playlists').selectedPlaylist;
|
let selectedPlaylists = game.settings.get(MODULE.moduleName,'playlists').selectedPlaylist;
|
||||||
if (selectedPlaylists != undefined)
|
if (selectedPlaylists != undefined)
|
||||||
@@ -191,6 +212,9 @@ export class PlaylistControl{
|
|||||||
if (playlistMode == 'stopAll') {
|
if (playlistMode == 'stopAll') {
|
||||||
this.stopAll(true);
|
this.stopAll(true);
|
||||||
}
|
}
|
||||||
|
else if (playlistMode == 'pauseAll') {
|
||||||
|
this.pauseAll();
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
if (playlistType == 'playStop') {
|
if (playlistType == 'playStop') {
|
||||||
let playlist = this.getPlaylist(playlistNr);
|
let playlist = this.getPlaylist(playlistNr);
|
||||||
@@ -205,6 +229,12 @@ export class PlaylistControl{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (playlistType == 'playNext') {
|
||||||
|
this.getPlaylist(playlistNr).playNext();
|
||||||
|
}
|
||||||
|
else if (playlistType == 'playPrev') {
|
||||||
|
this.getPlaylist(playlistNr).playNext(null,{direction:-1});
|
||||||
|
}
|
||||||
else if (playlistType == 'offset'){
|
else if (playlistType == 'offset'){
|
||||||
if (playlistMode == 'playlist') {
|
if (playlistMode == 'playlist') {
|
||||||
this.playlistOffset = parseInt(settings.offset);
|
this.playlistOffset = parseInt(settings.offset);
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import * as MODULE from "../MaterialDeck.js";
|
import * as MODULE from "../MaterialDeck.js";
|
||||||
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility } from "./misc.js";
|
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility, deviceConfig } from "./misc.js";
|
||||||
|
|
||||||
let userPermissions = {};
|
let userPermissions = {};
|
||||||
const defaultEnable = [true,true,true,true];
|
const defaultEnable = [true,true,true,true];
|
||||||
@@ -79,6 +79,19 @@ export const registerSettings = async function() {
|
|||||||
onChange: x => window.location.reload()
|
onChange: x => window.location.reload()
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* System override
|
||||||
|
*/
|
||||||
|
game.settings.register(MODULE.moduleName,'systemOverride', {
|
||||||
|
name: "MaterialDeck.Sett.SystemOverride",
|
||||||
|
hint: "MaterialDeck.Sett.SystemOverrideHint",
|
||||||
|
scope: "client",
|
||||||
|
config: true,
|
||||||
|
default: "",
|
||||||
|
type: String,
|
||||||
|
onChange: x => window.location.reload()
|
||||||
|
});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the ip address of the server
|
* Sets the ip address of the server
|
||||||
*/
|
*/
|
||||||
@@ -133,6 +146,27 @@ export const registerSettings = async function() {
|
|||||||
restricted: false
|
restricted: false
|
||||||
});
|
});
|
||||||
|
|
||||||
|
game.settings.registerMenu(MODULE.moduleName, 'downloadUtility',{
|
||||||
|
name: "MaterialDeck.DownloadUtility.Title",
|
||||||
|
label: "MaterialDeck.DownloadUtility.Title",
|
||||||
|
type: downloadUtility,
|
||||||
|
restricted: false
|
||||||
|
});
|
||||||
|
|
||||||
|
game.settings.registerMenu(MODULE.moduleName, 'deviceConfig',{
|
||||||
|
name: "MaterialDeck.DeviceConfig.Title",
|
||||||
|
label: "MaterialDeck.DeviceConfig.Title",
|
||||||
|
type: deviceConfig,
|
||||||
|
restricted: false
|
||||||
|
});
|
||||||
|
|
||||||
|
game.settings.register(MODULE.moduleName, 'devices', {
|
||||||
|
name: "devices",
|
||||||
|
scope: "client",
|
||||||
|
type: Object,
|
||||||
|
config: false
|
||||||
|
});
|
||||||
|
|
||||||
game.settings.registerMenu(MODULE.moduleName, 'permissionConfig',{
|
game.settings.registerMenu(MODULE.moduleName, 'permissionConfig',{
|
||||||
name: "MaterialDeck.Sett.Permission",
|
name: "MaterialDeck.Sett.Permission",
|
||||||
label: "MaterialDeck.Sett.Permission",
|
label: "MaterialDeck.Sett.Permission",
|
||||||
@@ -147,13 +181,6 @@ export const registerSettings = async function() {
|
|||||||
config: false
|
config: false
|
||||||
});
|
});
|
||||||
|
|
||||||
game.settings.registerMenu(MODULE.moduleName, 'downloadUtility',{
|
|
||||||
name: "MaterialDeck.DownloadUtility.Title",
|
|
||||||
label: "MaterialDeck.DownloadUtility.Title",
|
|
||||||
type: downloadUtility,
|
|
||||||
restricted: false
|
|
||||||
});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Playlist soundboard
|
* Playlist soundboard
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -34,7 +34,26 @@ export class StreamDeck{
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings){
|
//getButtonContext
|
||||||
|
|
||||||
|
newDevice(iteration,device) {
|
||||||
|
if (this.buttonContext[iteration] == undefined) {
|
||||||
|
const deckSize = device.size.columns*device.size.rows;
|
||||||
|
let buttons = [];
|
||||||
|
for (let i=0; i<deckSize; i++){
|
||||||
|
buttons[i] = undefined;
|
||||||
|
}
|
||||||
|
this.buttonContext[iteration] = {
|
||||||
|
device: device.id,
|
||||||
|
name: device.name,
|
||||||
|
type: device.type,
|
||||||
|
size: size,
|
||||||
|
buttons: buttons
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings, name, type){
|
||||||
if (device == undefined) return;
|
if (device == undefined) return;
|
||||||
if (this.buttonContext[iteration] == undefined) {
|
if (this.buttonContext[iteration] == undefined) {
|
||||||
const deckSize = size.columns*size.rows;
|
const deckSize = size.columns*size.rows;
|
||||||
@@ -44,6 +63,8 @@ export class StreamDeck{
|
|||||||
}
|
}
|
||||||
this.buttonContext[iteration] = {
|
this.buttonContext[iteration] = {
|
||||||
device: device,
|
device: device,
|
||||||
|
name: name,
|
||||||
|
type: type,
|
||||||
size: size,
|
size: size,
|
||||||
buttons: buttons
|
buttons: buttons
|
||||||
}
|
}
|
||||||
@@ -61,7 +82,7 @@ export class StreamDeck{
|
|||||||
|
|
||||||
clearContext(device,action,coordinates = {column:0,row:0}){
|
clearContext(device,action,coordinates = {column:0,row:0}){
|
||||||
for (let d of this.buttonContext) {
|
for (let d of this.buttonContext) {
|
||||||
if (d.device == device) {
|
if (d?.device == device) {
|
||||||
const num = coordinates.column + coordinates.row*d.size.columns;
|
const num = coordinates.column + coordinates.row*d.size.columns;
|
||||||
d.buttons[num] = undefined;
|
d.buttons[num] = undefined;
|
||||||
return;
|
return;
|
||||||
@@ -241,7 +262,7 @@ export class StreamDeck{
|
|||||||
|
|
||||||
//if (src != 'modules/MaterialDeck/img/black.png')
|
//if (src != 'modules/MaterialDeck/img/black.png')
|
||||||
for (let d of this.buttonContext) {
|
for (let d of this.buttonContext) {
|
||||||
if (d.device == device) {
|
if (d?.device == device) {
|
||||||
for (let i=0; i<d.buttons.length; i++){
|
for (let i=0; i<d.buttons.length; i++){
|
||||||
if (clock != false) break;
|
if (clock != false) break;
|
||||||
if (d.buttons[i] == undefined) continue;
|
if (d.buttons[i] == undefined) continue;
|
||||||
@@ -357,15 +378,13 @@ export class StreamDeck{
|
|||||||
if(isNaN(parseInt(background[i],16)))
|
if(isNaN(parseInt(background[i],16)))
|
||||||
BGvalid = false;
|
BGvalid = false;
|
||||||
if (BGvalid == false) background = '#000000';
|
if (BGvalid == false) background = '#000000';
|
||||||
|
|
||||||
let canvas;
|
let canvas = document.createElement('canvas');
|
||||||
if (canvas == null || canvas == undefined){
|
canvas.width="144";
|
||||||
canvas = document.createElement('canvas');
|
canvas.height="144";
|
||||||
canvas.width="144";
|
canvas.style="background-color:transparent;visibility:hidden;display:none";
|
||||||
canvas.height="144";
|
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
|
||||||
canvas.style="background-color:transparent;visibility:hidden";
|
|
||||||
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
|
|
||||||
}
|
|
||||||
this.counter++;
|
this.counter++;
|
||||||
if (this.counter > 31) this.counter = 0;
|
if (this.counter > 31) this.counter = 0;
|
||||||
|
|
||||||
@@ -413,6 +432,7 @@ export class StreamDeck{
|
|||||||
|
|
||||||
if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'PNG' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png";
|
if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'PNG' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png";
|
||||||
//if (url == "") url = "modules/MaterialDeck/img/transparant.png"
|
//if (url == "") url = "modules/MaterialDeck/img/transparant.png"
|
||||||
|
|
||||||
let resImageURL = url;
|
let resImageURL = url;
|
||||||
let img = new Image();
|
let img = new Image();
|
||||||
img.setAttribute('crossorigin', 'anonymous');
|
img.setAttribute('crossorigin', 'anonymous');
|
||||||
@@ -583,4 +603,4 @@ export class StreamDeck{
|
|||||||
this.setIcon(context,device,url,{background:background});
|
this.setIcon(context,device,url,{background:background});
|
||||||
this.setTitle(txt,context);
|
this.setTitle(txt,context);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -134,4 +134,15 @@ export class demonlord{
|
|||||||
rollItem(item) {
|
rollItem(item) {
|
||||||
return item.roll()
|
return item.roll()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ring Colors
|
||||||
|
*/
|
||||||
|
getSkillRingColor(token, skill) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSaveRingColor(token, save) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -199,4 +199,15 @@ export class dnd35e{
|
|||||||
rollItem(item) {
|
rollItem(item) {
|
||||||
return item.roll()
|
return item.roll()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ring Colors
|
||||||
|
*/
|
||||||
|
getSkillRingColor(token, skill) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSaveRingColor(token, save) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,12 @@
|
|||||||
import {compatibleCore} from "../misc.js";
|
import {compatibleCore} from "../misc.js";
|
||||||
|
|
||||||
|
const proficiencyColors = {
|
||||||
|
0: "#000000",
|
||||||
|
0.5: "#804A00",
|
||||||
|
1: "#C0C0C0",
|
||||||
|
2: "#FFD700"
|
||||||
|
}
|
||||||
|
|
||||||
export class dnd5e{
|
export class dnd5e{
|
||||||
constructor(){
|
constructor(){
|
||||||
|
|
||||||
@@ -202,4 +209,19 @@ export class dnd5e{
|
|||||||
rollItem(item) {
|
rollItem(item) {
|
||||||
return item.roll()
|
return item.roll()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ring Colors
|
||||||
|
*/
|
||||||
|
getSkillRingColor(token, skill) {
|
||||||
|
const profLevel = token.actor.data.data?.skills[skill]?.proficient;
|
||||||
|
if (profLevel == undefined) return;
|
||||||
|
return proficiencyColors?.[profLevel];
|
||||||
|
}
|
||||||
|
|
||||||
|
getSaveRingColor(token, save) {
|
||||||
|
const profLevel = token.actor.data.data?.abilities[save]?.proficient;
|
||||||
|
if (profLevel == undefined) return;
|
||||||
|
return proficiencyColors?.[profLevel];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
249
src/systems/forbidden-lands.js
Normal file
@@ -0,0 +1,249 @@
|
|||||||
|
import {compatibleCore} from "../misc.js";
|
||||||
|
|
||||||
|
export class forbiddenlands{
|
||||||
|
constructor(){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
getHP(token) {
|
||||||
|
const hp = token.actor.data.data.attribute.strength;
|
||||||
|
return {
|
||||||
|
value: hp.value,
|
||||||
|
max: hp.max
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
getAgility(token) {
|
||||||
|
const agility = token.actor.data.data.attribute.agility;
|
||||||
|
return {
|
||||||
|
value: agility.value,
|
||||||
|
max: agility.max
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
getWits(token) {
|
||||||
|
const wits = token.actor.data.data.attribute.wits;
|
||||||
|
return {
|
||||||
|
value: wits.value,
|
||||||
|
max: wits.max
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getEmpathy(token) {
|
||||||
|
const empathy = token.actor.data.data.attribute.empathy;
|
||||||
|
return {
|
||||||
|
value: empathy.value,
|
||||||
|
max: empathy.max
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getWillPower(token) {
|
||||||
|
const wp = token.actor.data.data.bio.willpower;
|
||||||
|
return {
|
||||||
|
value: wp.value,
|
||||||
|
max: wp.max
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getTempHP(token) {
|
||||||
|
return 0;
|
||||||
|
const hp = token.actor.data.data.attributes.hp;
|
||||||
|
return {
|
||||||
|
value: (hp.temp == null) ? 0 : hp.temp,
|
||||||
|
max: (hp.tempmax == null) ? 0 : hp.tempmax
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getAC(token) {
|
||||||
|
|
||||||
|
const totalArmor = token.actor.itemTypes.armor.reduce((sum, armor) => {
|
||||||
|
if (armor.itemProperties.part === "shield") return sum;
|
||||||
|
const value = armor.itemProperties.bonus.value;
|
||||||
|
return (sum += value);
|
||||||
|
}, 0);
|
||||||
|
return totalArmor;
|
||||||
|
}
|
||||||
|
|
||||||
|
getShieldHP(token) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSpeed(token) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
getInitiative(token) {
|
||||||
|
return 0;
|
||||||
|
let initiative = token.actor.data.data.attributes.init.total;
|
||||||
|
return (initiative >= 0) ? `+${initiative}` : initiative;
|
||||||
|
}
|
||||||
|
|
||||||
|
toggleInitiative(token) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getPassivePerception(token) {
|
||||||
|
return 0;
|
||||||
|
return token.actor.data.data.skills.prc.passive;
|
||||||
|
}
|
||||||
|
|
||||||
|
getPassiveInvestigation(token) {
|
||||||
|
return;
|
||||||
|
return token.actor.data.data.skills.inv.passive;
|
||||||
|
}
|
||||||
|
|
||||||
|
getAbility(token, ability) {
|
||||||
|
if (ability == undefined) ability = 'strength';
|
||||||
|
return token.actor.data.data.attribute?.[ability].value;
|
||||||
|
}
|
||||||
|
|
||||||
|
getAbilityModifier(token, ability) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getAbilitySave(token, ability) {
|
||||||
|
return this.getAbility(token, ability);
|
||||||
|
}
|
||||||
|
|
||||||
|
getSkill(token, skill) {
|
||||||
|
if (skill == undefined) skill = 'might';
|
||||||
|
let skillComp = token.actor.sheet.getSkill(skill);
|
||||||
|
const val = skillComp.skill.value + skillComp.attribute.value;
|
||||||
|
return game.i18n.localize(skillComp.skill.label)+`-${val}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
getProficiency(token) {
|
||||||
|
return;
|
||||||
|
const val = token.actor.data.data.attributes.prof;
|
||||||
|
return (val >= 0) ? `+${val}` : val;
|
||||||
|
}
|
||||||
|
|
||||||
|
getConditionIcon(condition) {
|
||||||
|
if (condition == undefined) condition = 'removeAll';
|
||||||
|
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
|
||||||
|
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
|
||||||
|
}
|
||||||
|
|
||||||
|
getConditionActive(token,condition) {
|
||||||
|
if (condition == undefined) condition = 'removeAll';
|
||||||
|
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
async toggleCondition(token,condition) {
|
||||||
|
if (condition == undefined) condition = 'removeAll';
|
||||||
|
if (condition == 'removeAll'){
|
||||||
|
for( let effect of token.actor.effects)
|
||||||
|
await effect.delete();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
const effect = CONFIG.statusEffects.find(e => e.id === condition);
|
||||||
|
await token.toggleEffect(effect);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Roll
|
||||||
|
*/
|
||||||
|
roll(token,roll,options,ability,skill,save) {
|
||||||
|
if (roll == undefined) roll = 'ability';
|
||||||
|
if (ability == undefined) ability = 'strength';
|
||||||
|
if (skill == undefined) skill = 'might';
|
||||||
|
if (save == undefined) save = 'strength';
|
||||||
|
|
||||||
|
if (roll == 'ability') token.actor.sheet.rollAttribute(ability);
|
||||||
|
else if (roll == 'save') token.actor.sheet.rollAttribute(save);
|
||||||
|
else if (roll == 'skill') token.actor.sheet.rollSkill(skill);
|
||||||
|
else if (roll == 'rollFood') token.actor.sheet.rollConsumable('food');
|
||||||
|
else if (roll == 'rollWater') token.actor.sheet.rollConsumable('water');
|
||||||
|
else if (roll == 'rollArrows') token.actor.sheet.rollConsumable('arrows');
|
||||||
|
else if (roll == 'rollTorches') token.actor.sheet.rollConsumable('torches');
|
||||||
|
else if (roll == 'rollArmor') token.actor.sheet.rollArmor();
|
||||||
|
else if (roll == 'monsterAttack') token.actor.sheet.rollAttack();
|
||||||
|
//else if (roll == 'initiative') token.actor.rollInitiative(options);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Items
|
||||||
|
*/
|
||||||
|
getItems(token,itemType) {
|
||||||
|
if (itemType == undefined) itemType = 'any';
|
||||||
|
const allItems = token.actor.items;
|
||||||
|
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'armor' || i.type == 'gear' || i.type == 'rawMaterial');
|
||||||
|
else if (token.actor.type == 'monster' && itemType == 'weapon')
|
||||||
|
{
|
||||||
|
return allItems.filter(i => i.type == 'monsterAttack');
|
||||||
|
}
|
||||||
|
return allItems.filter(i => i.type == itemType);
|
||||||
|
}
|
||||||
|
|
||||||
|
getItemUses(item) {
|
||||||
|
if (item.type == 'monsterAttack') return;
|
||||||
|
if (item.type == 'rawMaterial') return {available: item.data.data.quantity};
|
||||||
|
return {available: item.data.data.bonus.value,
|
||||||
|
maximum: item.data.data.bonus.max};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Features
|
||||||
|
*/
|
||||||
|
getFeatures(token,featureType) {
|
||||||
|
if (featureType == undefined) featureType = 'any';
|
||||||
|
const allItems = token.actor.items;
|
||||||
|
if (featureType == 'any') return allItems.filter(i => i.type == 'talent')
|
||||||
|
else return allItems.filter(i => i.type == featureType)
|
||||||
|
}
|
||||||
|
|
||||||
|
getFeatureUses(item) {
|
||||||
|
if (item.data.type == 'class') return {available: item.data.data.levels};
|
||||||
|
else return {
|
||||||
|
available: item.data.data.uses.value,
|
||||||
|
maximum: item.data.data.uses.max
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spells
|
||||||
|
*/
|
||||||
|
getSpells(token,level) {
|
||||||
|
if (level == undefined) level = 'any';
|
||||||
|
const allItems = token.actor.items;
|
||||||
|
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||||
|
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
|
||||||
|
}
|
||||||
|
|
||||||
|
getSpellUses(token,level,item) {
|
||||||
|
if (level == undefined) level = 'any';
|
||||||
|
if (item.data.data.level == 0) return;
|
||||||
|
return {
|
||||||
|
available: token.actor.data.data.spells?.[`spell${level}`].value,
|
||||||
|
maximum: token.actor.data.data.spells?.[`spell${level}`].max
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rollItem(item) {
|
||||||
|
const sheet = item.actor.sheet;
|
||||||
|
if (item.type === "armor")
|
||||||
|
return sheet.rollSpecificArmor(item.id);
|
||||||
|
else if (item.type === "weapon")
|
||||||
|
return sheet.rollGear(item.id);
|
||||||
|
else if (item.type === "spell")
|
||||||
|
return sheet.rollSpell(item.id);
|
||||||
|
else if (item.type === "monsterAttack")
|
||||||
|
sheet.rollSpecificAttack(item.id);
|
||||||
|
return item.sendToChat();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ring Colors
|
||||||
|
*/
|
||||||
|
getSkillRingColor(token, skill) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSaveRingColor(token, save) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,46 +1,79 @@
|
|||||||
import {compatibleCore} from "../misc.js";
|
import {compatibleCore} from "../misc.js";
|
||||||
|
import {otherControls} from "../../MaterialDeck.js";
|
||||||
|
|
||||||
|
const limitedSheets = ['loot', 'vehicle'];
|
||||||
|
const proficiencyColors =
|
||||||
|
{
|
||||||
|
untrained: "#424242",
|
||||||
|
trained: "#171F69",
|
||||||
|
expert: "#3C005E",
|
||||||
|
master: "#664400",
|
||||||
|
legendary: "#5E0000"
|
||||||
|
};
|
||||||
|
|
||||||
export class pf2e{
|
export class pf2e{
|
||||||
|
|
||||||
constructor(){
|
constructor(){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tokenSpellData = new Map();
|
||||||
|
|
||||||
getHP(token) {
|
getHP(token) {
|
||||||
const hp = token.actor.data.data.attributes.hp;
|
const hp = token.actor.attributes?.hp;
|
||||||
return {
|
return {
|
||||||
value: hp.value,
|
value: (hp?.value == null) ? 0 : hp.value,
|
||||||
max: hp.max
|
max: (hp?.max == null) ? 0 : hp.max
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getTempHP(token) {
|
getTempHP(token) {
|
||||||
const hp = token.actor.data.data.attributes.hp;
|
const hp = token.actor.attributes?.hp;
|
||||||
return {
|
return {
|
||||||
value: (hp.temp == null) ? 0 : hp.temp,
|
value: (hp?.temp == null) ? 0 : hp.temp,
|
||||||
max: (hp.tempmax == null) ? 0 : hp.tempmax
|
max: (hp?.tempmax == null) ? 0 : hp.tempmax
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getAC(token) {
|
getAC(token) {
|
||||||
return token.actor.data.data.attributes.ac.value;
|
const ac = token.actor.attributes?.ac;
|
||||||
|
return (ac?.value == null) ? 10 : ac?.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
getShieldHP(token) {
|
getShieldHP(token) {
|
||||||
return token.actor.data.data.attributes.shield.value;
|
const shieldhp = token.actor.attributes.shield
|
||||||
|
return (shieldhp?.value == null) ? 0 : shieldhp?.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
getSpeed(token) {
|
getSpeed(token) {
|
||||||
let speed = token.actor.data.data.attributes.speed.breakdown;
|
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') {
|
||||||
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
|
if (token.actor.type == 'vehicle') {
|
||||||
|
return token.actor.data.data.details.speed;
|
||||||
|
} else return '';
|
||||||
|
}
|
||||||
|
let speed = `${token.actor.attributes.speed?.total}'`;
|
||||||
|
const otherSpeeds = token.actor.attributes.speed?.otherSpeeds;
|
||||||
if (otherSpeeds.length > 0)
|
if (otherSpeeds.length > 0)
|
||||||
for (let i=0; i<otherSpeeds.length; i++)
|
for (let os of otherSpeeds)
|
||||||
speed += `\n${otherSpeeds[i].type}: ${otherSpeeds[i].value}`;
|
speed += `\n${os.type} ${os.total}'`;
|
||||||
return speed;
|
return speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
getInitiative(token) {
|
getInitiative(token) {
|
||||||
let initiative = token.actor.data.data.attributes.init.value;
|
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
|
||||||
return (initiative >= 0) ? `+${initiative}` : initiative;
|
if (token.actor.type == 'hazard') {
|
||||||
|
let initiative = token.actor.attributes?.stealth?.value;
|
||||||
|
return `Init: Stealth (${initiative})`;
|
||||||
|
}
|
||||||
|
let initiative = token.actor.attributes.initiative;
|
||||||
|
let initiativeModifier = initiative?.totalModifier;
|
||||||
|
let initiativeLabel = initiative?.label.replace('iative',''); //Initiative is too long for the button
|
||||||
|
if (initiativeModifier > 0) {
|
||||||
|
initiativeModifier = `+${initiativeModifier}`;
|
||||||
|
} else {
|
||||||
|
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
|
||||||
|
}
|
||||||
|
return `${initiativeLabel} (${initiativeModifier})`;
|
||||||
}
|
}
|
||||||
|
|
||||||
toggleInitiative(token) {
|
toggleInitiative(token) {
|
||||||
@@ -55,39 +88,85 @@ export class pf2e{
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getPerception(token) {
|
||||||
|
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') return '';
|
||||||
|
let perception = token.actor.attributes.perception?.totalModifier;
|
||||||
|
return (perception >= 0) ? `+${perception}` : perception;
|
||||||
|
}
|
||||||
|
|
||||||
getAbility(token, ability) {
|
getAbility(token, ability) {
|
||||||
|
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
|
||||||
if (ability == undefined) ability = 'str';
|
if (ability == undefined) ability = 'str';
|
||||||
return token.actor.data.data.abilities?.[ability].value;
|
return token.actor.abilities?.[ability]?.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
getAbilityModifier(token, ability) {
|
getAbilityModifier(token, ability) {
|
||||||
|
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard' || token.actor.type == 'familiar') return '';
|
||||||
if (ability == undefined) ability = 'str';
|
if (ability == undefined) ability = 'str';
|
||||||
let val = token.actor.data.data.abilities?.[ability].mod;
|
let val = token.actor.abilities?.[ability]?.mod;
|
||||||
return (val >= 0) ? `+${val}` : val;
|
return (val >= 0) ? `+${val}` : val;
|
||||||
}
|
}
|
||||||
|
|
||||||
getAbilitySave(token, ability) {
|
getAbilitySave(token, ability) {
|
||||||
if (ability == undefined) ability = 'fortitude';
|
ability = this.fixSave(ability);
|
||||||
else if (ability == 'fort') ability = 'fortitude';
|
const save = this.findSave(token, ability);
|
||||||
else if (ability == 'ref') ability = 'reflex';
|
if (save == undefined) return '';
|
||||||
else if (ability == 'will') ability = 'will';
|
let val = save?.value;
|
||||||
let val = token.actor.data.data.saves?.[ability].value;
|
|
||||||
return (val >= 0) ? `+${val}` : val;
|
return (val >= 0) ? `+${val}` : val;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
findSave(token, ability) {
|
||||||
|
if (this.isLimitedSheet(token.actor)) return;
|
||||||
|
return token.actor.data.data.saves?.[ability];
|
||||||
|
}
|
||||||
|
|
||||||
|
fixSave(ability) {
|
||||||
|
if (ability == undefined) return 'fortitude';
|
||||||
|
else if (ability == 'fort') return 'fortitude';
|
||||||
|
else if (ability == 'ref') return 'reflex';
|
||||||
|
else if (ability == 'will') return 'will';
|
||||||
|
}
|
||||||
|
|
||||||
getSkill(token, skill) {
|
getSkill(token, skill) {
|
||||||
if (skill == undefined) skill = 'acr';
|
const tokenSkill = this.findSkill(token, skill);
|
||||||
const val = token.actor.data.data.skills?.[skill].totalModifier;
|
if (tokenSkill == undefined) return '';
|
||||||
|
|
||||||
|
if (skill.startsWith('lor')) {
|
||||||
|
return `${tokenSkill.name}: +${tokenSkill.totalModifier}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
const val = tokenSkill.totalModifier;
|
||||||
return (val >= 0) ? `+${val}` : val;
|
return (val >= 0) ? `+${val}` : val;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
findSkill(token, skill) {
|
||||||
|
if (this.isLimitedSheet(token.actor)) return;
|
||||||
|
if (skill == undefined) skill = 'acr';
|
||||||
|
if (skill.startsWith('lor')) {
|
||||||
|
const index = parseInt(skill.split('_')[1])-1;
|
||||||
|
const loreSkills = this.getLoreSkills(token);
|
||||||
|
if (loreSkills.length > index) {
|
||||||
|
return loreSkills[index];
|
||||||
|
} else {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return token.actor.data.data.skills?.[skill];
|
||||||
|
}
|
||||||
|
|
||||||
|
getLoreSkills(token) {
|
||||||
|
if (this.isLimitedSheet(token.actor)) return [];
|
||||||
|
const skills = token.actor.data.data.skills;
|
||||||
|
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
|
||||||
|
}
|
||||||
|
|
||||||
getProficiency(token) {
|
getProficiency(token) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
getCondition(token,condition) {
|
getCondition(token,condition) {
|
||||||
if (condition == undefined || condition == 'removeAll') return undefined;
|
if (condition == undefined || condition == 'removeAll') return undefined;
|
||||||
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1);
|
const Condition = this.getConditionName(condition);
|
||||||
const effects = token.actor.items.filter(i => i.type == 'condition');
|
const effects = token.actor.items.filter(i => i.type == 'condition');
|
||||||
return effects.find(e => e.name === Condition);
|
return effects.find(e => e.name === Condition);
|
||||||
}
|
}
|
||||||
@@ -102,22 +181,52 @@ export class pf2e{
|
|||||||
return this.getCondition(token,condition) != undefined;
|
return this.getCondition(token,condition) != undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
async toggleCondition(token,condition) {
|
getConditionValue(token,condition) {
|
||||||
|
const effect = this.getCondition(token, condition);
|
||||||
|
if (effect != undefined && effect?.value != null) return effect;
|
||||||
|
}
|
||||||
|
|
||||||
|
async modifyConditionValue(token,condition,delta) {
|
||||||
if (condition == undefined) condition = 'removeAll';
|
if (condition == undefined) condition = 'removeAll';
|
||||||
if (condition == 'removeAll'){
|
if (condition == 'removeAll'){
|
||||||
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
|
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
|
||||||
await effect.delete();
|
await effect.delete();
|
||||||
|
} else {
|
||||||
|
const effect = this.getConditionValue(token,condition);
|
||||||
|
if (effect == undefined) {
|
||||||
|
if (delta > 0) {
|
||||||
|
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
try {
|
||||||
|
await game.pf2e.ConditionManager.updateConditionValue(effect.id, token, effect.value+delta);
|
||||||
|
} catch (error) {
|
||||||
|
//Do nothing. updateConditionValue will have an error about 'documentData is not iterable' when called from an NPC token.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
getConditionName(condition) {
|
||||||
|
if ("flatFooted" == condition) {
|
||||||
|
return 'Flat-Footed'; //An inconsistency has been introduced on the PF2E system. The icon is still using 'flatFooted' as the name, but the condition in the manager has been renamed to 'Flat-Footed'
|
||||||
|
} else return condition.charAt(0).toUpperCase() + condition.slice(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
async toggleCondition(token,condition) {
|
||||||
|
if (condition == undefined) condition = 'removeAll';
|
||||||
|
if (condition == 'removeAll'){
|
||||||
|
for( let existing of token.actor.items.filter(i => i.type == 'condition'))
|
||||||
|
await game.pf2e.ConditionManager.removeConditionFromToken(existing.data._id, token);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const effect = this.getCondition(token,condition);
|
const effect = this.getCondition(token,condition);
|
||||||
if (effect == undefined) {
|
if (effect == undefined) {
|
||||||
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1);
|
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
|
||||||
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
|
|
||||||
newCondition.data.sources.hud = !0,
|
|
||||||
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
effect.delete();
|
await game.pf2e.ConditionManager.removeConditionFromToken(effect.data._id, token);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
@@ -127,73 +236,278 @@ export class pf2e{
|
|||||||
* Roll
|
* Roll
|
||||||
*/
|
*/
|
||||||
roll(token,roll,options,ability,skill,save) {
|
roll(token,roll,options,ability,skill,save) {
|
||||||
if (roll == undefined) roll = 'ability';
|
if (this.isLimitedSheet(token.actor)) return;
|
||||||
|
options.skipDialog = true;
|
||||||
|
if (roll == undefined) roll = 'skill';
|
||||||
if (ability == undefined) ability = 'str';
|
if (ability == undefined) ability = 'str';
|
||||||
if (skill == undefined) skill = 'acr';
|
if (skill == undefined) skill = 'acr';
|
||||||
if (save == undefined) save = 'fort';
|
if (save == undefined) save = 'fort';
|
||||||
|
if (roll == 'perception') {
|
||||||
if (roll == 'ability') token.actor.data.data.abilities?.[ability].roll(options);
|
this.checkRoll(`Perception Check`, token.actor.perception, 'perception-check', token.actor);
|
||||||
|
}
|
||||||
|
if (roll == 'initiative') {
|
||||||
|
token.actor.rollInitiative({createCombatants:true, initiativeOptions: {skipDialog: true}});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (roll == 'ability') return; //Ability Checks are not supported in pf2e
|
||||||
else if (roll == 'save') {
|
else if (roll == 'save') {
|
||||||
let ability = save;
|
let ability = save;
|
||||||
if (ability == 'fort') ability = 'fortitude';
|
if (ability == 'fort') ability = 'fortitude';
|
||||||
else if (ability == 'ref') ability = 'reflex';
|
else if (ability == 'ref') ability = 'reflex';
|
||||||
else if (ability == 'will') ability = 'will';
|
else if (ability == 'will') ability = 'will';
|
||||||
token.actor.data.data.saves?.[ability].roll(options);
|
if (token.actor.type == 'hazard' && ability == 'will') return; //Hazards don't have Will saves
|
||||||
|
let abilityName = ability.charAt(0).toUpperCase() + ability.slice(1);
|
||||||
|
this.checkRoll(`${abilityName} Saving Throw`, token.actor.saves?.[ability], 'saving-throw', token.actor);
|
||||||
}
|
}
|
||||||
else if (roll == 'skill') token.actor.data.data.skills?.[skill].roll(options);
|
else if (roll == 'skill') {
|
||||||
|
if (skill.startsWith('lor')) {
|
||||||
|
const index = parseInt(skill.split('_')[1])-1;
|
||||||
|
const loreSkills = this.getLoreSkills(token);
|
||||||
|
if (loreSkills.length > index) {
|
||||||
|
let loreSkill = loreSkills[index];
|
||||||
|
skill = loreSkill.shortform == undefined? loreSkills[index].expanded : loreSkills[index].shortform;
|
||||||
|
} else {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let skillName = token.actor.data.data.skills?.[skill].name;
|
||||||
|
skillName = skillName.charAt(0).toUpperCase() + skillName.slice(1);
|
||||||
|
this.checkRoll(`Skill Check: ${skillName}`, token.actor.skills?.[skill], 'skill-check', token.actor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
checkRoll(checkLabel,stat,type,actor) {
|
||||||
|
let checkModifier = new game.pf2e.CheckModifier(checkLabel, stat);
|
||||||
|
game.pf2e.Check.roll(checkModifier, {type:type, actor: actor, skipDialog: true}, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Items
|
* Items
|
||||||
*/
|
*/
|
||||||
getItems(token,itemType) {
|
getItems(token,itemType) {
|
||||||
|
if (this.isLimitedSheet(token.actor)) return [];
|
||||||
if (itemType == undefined) itemType = 'any';
|
if (itemType == undefined) itemType = 'any';
|
||||||
const allItems = token.actor.items;
|
const allItems = token.actor.items;
|
||||||
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
|
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
|
||||||
|
if (itemType == 'weapon') return allItems.filter(i => i.type == 'weapon' || i.type == 'melee') //Include melee actions for NPCs without equipment
|
||||||
else return allItems.filter(i => i.type == itemType);
|
else return allItems.filter(i => i.type == itemType);
|
||||||
}
|
}
|
||||||
|
|
||||||
getItemUses(item) {
|
getItemUses(item) {
|
||||||
return {available: item.data.data.quantity.value};
|
return {available: item.quantity.value};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Features
|
* Features
|
||||||
*/
|
*/
|
||||||
getFeatures(token,featureType) {
|
getFeatures(token,featureType) {
|
||||||
|
if (this.isLimitedSheet(token.actor)) return [];
|
||||||
if (featureType == undefined) featureType = 'any';
|
if (featureType == undefined) featureType = 'any';
|
||||||
const allItems = token.actor.items;
|
const allItems = token.actor.items;
|
||||||
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
|
if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
|
||||||
|
if (featureType == 'action-any') return allItems.filter(i => i.type == 'action');
|
||||||
|
if (featureType == 'action-def') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'defensive');
|
||||||
|
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
|
||||||
|
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
|
||||||
|
if (featureType == 'strike') { //Strikes are not in the actor.items collection
|
||||||
|
if (token.actor.type == 'hazard' || token.actor.type == 'familiar') {
|
||||||
|
return allItems.filter(i => i.type == 'melee' || i.type == 'ranged');
|
||||||
|
}
|
||||||
|
let actions = token.actor.data.data.actions?.filter(a=>a.type == 'strike');
|
||||||
|
for (let a of actions) {
|
||||||
|
a.img = a.imageUrl;
|
||||||
|
a.data = {
|
||||||
|
sort: 1
|
||||||
|
};
|
||||||
|
}
|
||||||
|
return actions;
|
||||||
|
}
|
||||||
else return allItems.filter(i => i.type == featureType)
|
else return allItems.filter(i => i.type == featureType)
|
||||||
}
|
}
|
||||||
|
|
||||||
getFeatureUses(item) {
|
getFeatureUses(item) {
|
||||||
if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value};
|
if (item.data.type == 'class') return {available: item.actor.details.level.value};
|
||||||
else return;
|
else return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Spells
|
* Spells
|
||||||
*/
|
*/
|
||||||
|
buildSpellData(token) {
|
||||||
|
let spellData = [[],[],[],[],[],[],[],[],[],[],[],[]];
|
||||||
|
let spellcastingEntries = token.actor.spellcasting;
|
||||||
|
const actorLevel = token.actor.data.data.details.level.value;
|
||||||
|
spellcastingEntries.forEach(spellCastingEntry => {
|
||||||
|
let highestSpellSlot = Math.ceil(actorLevel/2);
|
||||||
|
while (spellCastingEntry.data.data.slots?.[`slot${highestSpellSlot}`]?.max <= 0) highestSpellSlot--;
|
||||||
|
//Prepared (not flexible)
|
||||||
|
if (spellCastingEntry.data.data.prepared?.value == 'prepared' && !spellCastingEntry?.data.data?.prepared?.flexible == true) {
|
||||||
|
for (let slotLevel = 0; slotLevel < 11; slotLevel++) {
|
||||||
|
for (let slot = 0; slot < spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].max; slot++) {
|
||||||
|
let spellId = spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].prepared?.[slot].id;
|
||||||
|
let spell = spellCastingEntry.spells.get(spellId);
|
||||||
|
if (spellId != null) {
|
||||||
|
spellData[slotLevel].push(spell);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
spellCastingEntry.spells.forEach( ses => {
|
||||||
|
if ((spellCastingEntry.data.data.prepared.value == 'spontaneous' || spellCastingEntry.data.data.prepared?.flexible == true) && ses.data.data.location.signature == true) {
|
||||||
|
let baseLevel = this.getSpellLevel(ses);
|
||||||
|
for (let level = baseLevel; level <= highestSpellSlot; level++) {
|
||||||
|
spellData[level].push(ses);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
spellData[this.getSpellLevel(ses)].push(ses);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.tokenSpellData.set(token.id, {spellData: spellData, timeStamp: Date.now()});
|
||||||
|
return spellData;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSpellData(token) {
|
||||||
|
let existingSpellData = this.tokenSpellData.get(token.id);
|
||||||
|
if (existingSpellData == undefined) return this.buildSpellData(token);
|
||||||
|
let milisSinceCreation = Date.now() - existingSpellData.timeStamp;
|
||||||
|
if (milisSinceCreation > 10000) {
|
||||||
|
this.tokenSpellData.delete(token.id);
|
||||||
|
return this.buildSpellData(token);
|
||||||
|
}
|
||||||
|
return existingSpellData.spellData;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSpellLevel(spell) {
|
||||||
|
if (spell.isFocusSpell == true) return 11;
|
||||||
|
if (spell.isCantrip == true) return 0;
|
||||||
|
return spell.level;
|
||||||
|
}
|
||||||
|
|
||||||
getSpells(token,level) {
|
getSpells(token,level) {
|
||||||
|
if (this.isLimitedSheet(token.actor)) return '';
|
||||||
if (level == undefined) level = 'any';
|
if (level == undefined) level = 'any';
|
||||||
const allItems = token.actor.items;
|
let spellData = this.getSpellData(token);
|
||||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
|
||||||
else return allItems.filter(i => i.type == 'spell' && i.data.data.level.value == level)
|
if (level == 'f') return this.getUniqueSpells(spellData[11]);
|
||||||
|
if (level == 'any') return this.getUniqueSpells(spellData.flat());
|
||||||
|
return this.getUniqueSpells(spellData[level]);
|
||||||
|
}
|
||||||
|
|
||||||
|
getUniqueSpells(spells) {
|
||||||
|
return Array.from(new Set(spells));
|
||||||
}
|
}
|
||||||
|
|
||||||
getSpellUses(token,level,item) {
|
getSpellUses(token,level,item) {
|
||||||
if (level == undefined) level = 'any';
|
if (this.isLimitedSheet(token.actor)) return '';
|
||||||
if (item.data.data.level.value == 0) return;
|
if (level == undefined || level == 'any') level = item.level;
|
||||||
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
|
if (item.isCantrip == true) return;
|
||||||
|
if (item.isFocusSpell == true) return {
|
||||||
|
available: token.actor.data.data.resources.focus.value,
|
||||||
|
maximum: token.actor.data.data.resources.focus.max
|
||||||
|
}
|
||||||
|
const spellbook = this.findSpellcastingEntry(token.actor, item);
|
||||||
if (spellbook == undefined) return;
|
if (spellbook == undefined) return;
|
||||||
|
if (spellbook.data.data.prepared.value == 'innate') {
|
||||||
|
return {
|
||||||
|
available: item.data.data.location.uses.value,
|
||||||
|
maximum: item.data.data.location.uses.max
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (spellbook.data.data.prepared.value == 'prepared') {
|
||||||
|
if (!spellbook.data.data.prepared?.flexible == true) {
|
||||||
|
let slotsExpended = 0;
|
||||||
|
let slotsPrepared = 0;
|
||||||
|
for (let slot = 0; slot < spellbook.data.data.slots?.[`slot${level}`].max; slot++) {
|
||||||
|
let slotEntry = spellbook.data.data.slots?.[`slot${level}`].prepared?.[slot];
|
||||||
|
if (slotEntry.id == item.id) {
|
||||||
|
slotsPrepared++;
|
||||||
|
if (slotEntry?.expended == true) {
|
||||||
|
slotsExpended++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
available: slotsPrepared - slotsExpended,
|
||||||
|
maximum: slotsPrepared
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
return {
|
return {
|
||||||
available: spellbook.data.data.slots?.[`slot${level}`].value,
|
available: spellbook.data.data.slots?.[`slot${level}`].value,
|
||||||
maximum: spellbook.data.data.slots?.[`slot${level}`].max
|
maximum: spellbook.data.data.slots?.[`slot${level}`].max
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rollItem(item) {
|
findSpellcastingEntry(actor, spell) {
|
||||||
return item.roll()
|
let spellcastingEntries = actor.spellcasting;
|
||||||
|
let result;
|
||||||
|
spellcastingEntries.forEach(spellCastingEntry => {
|
||||||
|
if (spellCastingEntry.spells.get(spell.id) != undefined) {
|
||||||
|
result = spellCastingEntry;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
rollItem(item, settings) {
|
||||||
|
let variant = 0;
|
||||||
|
if (otherControls.rollOption == 'map1') variant = 1;
|
||||||
|
if (otherControls.rollOption == 'map2') variant = 2;
|
||||||
|
if (item?.parent?.type == 'hazard' && item.type==='melee') return item.rollNPCAttack({}, variant+1);
|
||||||
|
if (item.type==='strike') return item.variants[variant].roll({event});
|
||||||
|
if (item?.parent?.type !== 'hazard' && (item.type==='weapon' || item.type==='melee')) return item.parent.actions.find(a=>a.name===item.name).variants[variant].roll({event});
|
||||||
|
if (item.type === 'spell') {
|
||||||
|
const spellbook = this.findSpellcastingEntry(item.parent, item);
|
||||||
|
if (spellbook != undefined) {
|
||||||
|
let spellLvl = item.level;
|
||||||
|
if (settings.spellType == 'f' || settings.spellType == '0') {
|
||||||
|
const actorLevel = item.parent.data.data.details.level.value;
|
||||||
|
spellLvl = Math.ceil(actorLevel/2);
|
||||||
|
} else if (settings.spellType != 'any') {
|
||||||
|
spellLvl = settings.spellType;
|
||||||
|
}
|
||||||
|
if (spellbook.data.data.prepared.value == 'prepared' && !spellbook.data.data.prepared?.flexible == true) {
|
||||||
|
for (let slotId = 0; slotId < spellbook.data.data.slots?.[`slot${spellLvl}`].max; slotId++) {
|
||||||
|
let slotEntry = spellbook.data.data.slots?.[`slot${spellLvl}`].prepared?.[slotId];
|
||||||
|
if (slotEntry.id == item.id) {
|
||||||
|
if (!slotEntry?.expended == true) {
|
||||||
|
return spellbook.cast(item, {slot: slotId, level: spellLvl});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return spellbook.cast(item, { level: spellLvl});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return game.pf2e.rollItemMacro(item.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
isLimitedSheet(actor) {
|
||||||
|
return limitedSheets.includes(actor.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ring Colors
|
||||||
|
*/
|
||||||
|
getSkillRingColor(token, skill) {
|
||||||
|
return this.getRingColor(this.findSkill(token, skill));
|
||||||
|
}
|
||||||
|
|
||||||
|
getSaveRingColor(token, save) {
|
||||||
|
save = this.fixSave(save);
|
||||||
|
return this.getRingColor(this.findSave(token, save));
|
||||||
|
}
|
||||||
|
|
||||||
|
getRingColor(stat) {
|
||||||
|
if (stat == undefined) return;
|
||||||
|
let statModifiers = stat?.modifiers || stat?._modifiers;
|
||||||
|
const profLevel = statModifiers?.find(m => m.type == 'proficiency')?.slug;
|
||||||
|
if (profLevel != undefined) {
|
||||||
|
return proficiencyColors?.[profLevel];
|
||||||
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
242
src/systems/starfinder.js
Normal file
@@ -0,0 +1,242 @@
|
|||||||
|
import {compatibleCore} from "../misc.js";
|
||||||
|
|
||||||
|
const proficiencyColors = {
|
||||||
|
0: "#000000",
|
||||||
|
0.5: "#804A00",
|
||||||
|
1: "#C0C0C0",
|
||||||
|
2: "#FFD700"
|
||||||
|
}
|
||||||
|
|
||||||
|
export class starfinder{
|
||||||
|
constructor(){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
getHP(token) {
|
||||||
|
const hp = token.actor.data.data.attributes.hp;
|
||||||
|
return {
|
||||||
|
value: hp.value,
|
||||||
|
max: hp.max
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getTempHP(token) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getStamina(token) {
|
||||||
|
const stamina = token.actor.data.data.attributes.sp;
|
||||||
|
return {
|
||||||
|
value: stamina.value,
|
||||||
|
max: stamina.max
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getAC(token) {
|
||||||
|
return token.actor.data.data.attributes.eac.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
getKinAC(token) {
|
||||||
|
return token.actor.data.data.attributes.kac.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
getShieldHP(token) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSpeed(token) {
|
||||||
|
const movement = token.actor.data.data.attributes.speed;
|
||||||
|
let speed = "";
|
||||||
|
if (movement.burrowing.value > 0) speed += `Burrow: ${movement.burrowing.value}Ft`;
|
||||||
|
if (movement.climbing.value > 0) {
|
||||||
|
if (speed.length > 0) speed += '\n';
|
||||||
|
speed += `Climb: ${movement.climbing.value}Ft`;
|
||||||
|
}
|
||||||
|
if (movement.flying.value > 0) {
|
||||||
|
if (speed.length > 0) speed += '\n';
|
||||||
|
speed += `Fly: ${movement.flying.value}Ft`;
|
||||||
|
}
|
||||||
|
if (movement.land.value > 0) {
|
||||||
|
if (speed.length > 0) speed += '\n';
|
||||||
|
speed += `Land: ${movement.land.value}Ft`;
|
||||||
|
}
|
||||||
|
if (movement.swimming.value > 0) {
|
||||||
|
if (speed.length > 0) speed += '\n';
|
||||||
|
speed += `Swim: ${movement.swimming.value}Ft`;
|
||||||
|
}
|
||||||
|
return speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
getInitiative(token) {
|
||||||
|
let initiative = token.actor.data.data.attributes.init.total;
|
||||||
|
return (initiative >= 0) ? `+${initiative}` : initiative;
|
||||||
|
}
|
||||||
|
|
||||||
|
toggleInitiative(token) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getPassivePerception(token) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getPassiveInvestigation(token) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getAbility(token, ability) {
|
||||||
|
if (ability == undefined) ability = 'str';
|
||||||
|
return token.actor.data.data.abilities?.[ability].value;
|
||||||
|
}
|
||||||
|
|
||||||
|
getAbilityModifier(token, ability) {
|
||||||
|
if (ability == undefined) ability = 'str';
|
||||||
|
let val = token.actor.data.data.abilities?.[ability].mod;
|
||||||
|
return (val >= 0) ? `+${val}` : val;
|
||||||
|
}
|
||||||
|
|
||||||
|
getAbilitySave(token, ability) {
|
||||||
|
if (ability == undefined) ability = 'fort';
|
||||||
|
else if (ability == 'ref') ability = 'reflex';
|
||||||
|
let val = token.actor.data.data.attributes?.[ability].bonus;
|
||||||
|
return (val >= 0) ? `+${val}` : val;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSkill(token, skill) {
|
||||||
|
if (skill == undefined) skill = 'acr';
|
||||||
|
const val = token.actor.data.data.skills?.[skill].mod;
|
||||||
|
return (val >= 0) ? `+${val}` : val;
|
||||||
|
}
|
||||||
|
|
||||||
|
getProficiency(token) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getConditionIcon(condition) {
|
||||||
|
if (condition == undefined) condition = 'removeAll';
|
||||||
|
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
|
||||||
|
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
|
||||||
|
}
|
||||||
|
|
||||||
|
getConditionActive(token,condition) {
|
||||||
|
if (condition == undefined) condition = 'removeAll';
|
||||||
|
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
async toggleCondition(token,condition) {
|
||||||
|
if (condition == undefined) condition = 'removeAll';
|
||||||
|
if (condition == 'removeAll'){
|
||||||
|
for( let effect of token.actor.effects)
|
||||||
|
await effect.delete();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
const effect = CONFIG.statusEffects.find(e => e.id === condition);
|
||||||
|
await token.toggleEffect(effect);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Roll
|
||||||
|
*/
|
||||||
|
roll(token,roll,options,ability,skill,save) {
|
||||||
|
if (roll == undefined) roll = 'ability';
|
||||||
|
if (ability == undefined) ability = 'str';
|
||||||
|
if (skill == undefined) skill = 'acr';
|
||||||
|
if (save == undefined) save = 'str';
|
||||||
|
|
||||||
|
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
|
||||||
|
else if (roll == 'save') token.actor.rollAbilitySave(save,options);
|
||||||
|
else if (roll == 'skill') token.actor.rollSkill(skill,options);
|
||||||
|
else if (roll == 'initiative') token.actor.rollInitiative(options);
|
||||||
|
else if (roll == 'deathSave') token.actor.rollDeathSave(options);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Items
|
||||||
|
*/
|
||||||
|
getItems(token,itemType) {
|
||||||
|
if (itemType == undefined) itemType = 'any';
|
||||||
|
const allItems = token.actor.items;
|
||||||
|
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'shield' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'goods' || i.type == 'container' || i.type == 'technological' || i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory' || i.type == 'augmentation');
|
||||||
|
else if (itemType == 'enhancers') return allItems.filter(i => i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory');
|
||||||
|
else return allItems.filter(i => i.type == itemType);
|
||||||
|
}
|
||||||
|
|
||||||
|
getItemUses(item) {
|
||||||
|
return {available: item.data.data.quantity};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Features
|
||||||
|
*/
|
||||||
|
getFeatures(token,featureType) {
|
||||||
|
if (featureType == undefined) featureType = 'any';
|
||||||
|
const allItems = token.actor.items;
|
||||||
|
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'race' || i.type == 'theme'|| i.type == 'asi' || i.type == 'archetype' || i.type == 'feat' || i.type == 'actorResource')
|
||||||
|
else if (featureType == 'activeFeat' || featureType == 'passiveFeat') {
|
||||||
|
const features = allItems.filter(i => i.type == 'feat');
|
||||||
|
if (featureType == 'activeFeat') return features.filter(i => i.labels.featType == 'Action');
|
||||||
|
else return features.filter(i => i.labels.featType == 'Passive');
|
||||||
|
}
|
||||||
|
return allItems.filter(i => i.type == featureType)
|
||||||
|
}
|
||||||
|
|
||||||
|
getFeatureUses(item) {
|
||||||
|
if (item.data.type == 'class') return {available: item.data.data.levels};
|
||||||
|
else return {
|
||||||
|
available: item.data.data.uses.value,
|
||||||
|
maximum: item.data.data.uses.max
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spells
|
||||||
|
*/
|
||||||
|
getSpells(token,level) {
|
||||||
|
if (level == undefined) level = 'any';
|
||||||
|
const allItems = token.actor.items;
|
||||||
|
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||||
|
else if (level == 'innate') return allItems.filter(i => i.type == 'spell' && i.data.data.preparation.mode == 'innate');
|
||||||
|
else return allItems.filter(i => i.type == 'spell' && i.data.data.preparation.mode == '' && i.data.data.level == level)
|
||||||
|
}
|
||||||
|
|
||||||
|
getSpellUses(token,level,item) {
|
||||||
|
if (level == undefined) level = 'any';
|
||||||
|
if (item.data.data.level == 0) return;
|
||||||
|
|
||||||
|
const spellSlots = token.actor.data.data.spells;
|
||||||
|
const allowedClasses = item.data.data.allowedClasses;
|
||||||
|
|
||||||
|
let uses = {available: 0, maximum: 0};
|
||||||
|
if (allowedClasses.myst && spellSlots?.[`spell${level}`].perClass?.mystic?.max > uses.maximum)
|
||||||
|
uses = {available: spellSlots?.[`spell${level}`].perClass?.mystic.value, maximum: spellSlots?.[`spell${level}`].perClass?.mystic.max}
|
||||||
|
if (allowedClasses.precog && spellSlots?.[`spell${level}`].perClass?.precog?.max > uses.maximum)
|
||||||
|
uses = {available: spellSlots?.[`spell${level}`].perClass?.precog.value, maximum: spellSlots?.[`spell${level}`].perClass?.precog.max}
|
||||||
|
if (allowedClasses.tech && spellSlots?.[`spell${level}`].perClass?.technomancer?.max > uses.maximum)
|
||||||
|
uses = {available: spellSlots?.[`spell${level}`].perClass?.technomancer.value, maximum: spellSlots?.[`spell${level}`].perClass?.technomancer.max}
|
||||||
|
if (allowedClasses.wysh && spellSlots?.[`spell${level}`].perClass?.witchwarper?.max > uses.maximum)
|
||||||
|
uses = {available: spellSlots?.[`spell${level}`].perClass?.witchwarper.value, maximum: spellSlots?.[`spell${level}`].perClass?.witchwarper.max}
|
||||||
|
|
||||||
|
return uses;
|
||||||
|
}
|
||||||
|
|
||||||
|
rollItem(item) {
|
||||||
|
return item.roll()
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ring Colors
|
||||||
|
*/
|
||||||
|
getSkillRingColor(token, skill) {
|
||||||
|
const profLevel = token.actor.data.data?.skills[skill]?.proficient;
|
||||||
|
if (profLevel == undefined) return;
|
||||||
|
return proficiencyColors?.[profLevel];
|
||||||
|
}
|
||||||
|
|
||||||
|
getSaveRingColor(token, save) {
|
||||||
|
const profLevel = token.actor.data.data?.abilities[save]?.proficient;
|
||||||
|
if (profLevel == undefined) return;
|
||||||
|
return proficiencyColors?.[profLevel];
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,13 @@
|
|||||||
import {dnd5e} from "./dnd5e.js"
|
import {dnd5e} from "./dnd5e.js";
|
||||||
import {dnd35e} from "./dnd35e.js"
|
import {dnd35e} from "./dnd35e.js";
|
||||||
import {pf2e} from "./pf2e.js"
|
import {pf2e} from "./pf2e.js";
|
||||||
import {demonlord} from "./demonlord.js";
|
import {demonlord} from "./demonlord.js";
|
||||||
import {wfrp4e} from "./wfrp4e.js"
|
import {wfrp4e} from "./wfrp4e.js";
|
||||||
|
import {forbiddenlands} from "./forbidden-lands.js";
|
||||||
|
import {starfinder} from "./starfinder.js";
|
||||||
import {compatibleCore} from "../misc.js";
|
import {compatibleCore} from "../misc.js";
|
||||||
|
import {gamingSystem} from "../../MaterialDeck.js";
|
||||||
|
|
||||||
|
|
||||||
export class TokenHelper{
|
export class TokenHelper{
|
||||||
constructor(){
|
constructor(){
|
||||||
@@ -12,10 +16,12 @@ export class TokenHelper{
|
|||||||
}
|
}
|
||||||
|
|
||||||
setSystem() {
|
setSystem() {
|
||||||
if (game.system.id == 'D35E' || game.system.id == 'pf1') this.system = new dnd35e();
|
if (gamingSystem == 'D35E' || gamingSystem == 'pf1') this.system = new dnd35e();
|
||||||
else if (game.system.id == 'pf2e') this.system = new pf2e();
|
else if (gamingSystem == 'pf2e') this.system = new pf2e();
|
||||||
else if (game.system.id == 'demonlord') this.system = new demonlord();
|
else if (gamingSystem == 'demonlord') this.system = new demonlord();
|
||||||
else if (game.system.id == 'wfrp4e') this.system = new wfrp4e();
|
else if (gamingSystem == 'wfrp4e') this.system = new wfrp4e();
|
||||||
|
else if (gamingSystem == 'forbidden-lands') this.system = new forbiddenlands();
|
||||||
|
else if (gamingSystem == 'sfrpg') this.system = new starfinder();
|
||||||
else this.system = new dnd5e(); //default to dnd5e
|
else this.system = new dnd5e(); //default to dnd5e
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -31,7 +37,7 @@ export class TokenHelper{
|
|||||||
else if (type == 'actorId') return this.getTokenFromActorId(identifier);
|
else if (type == 'actorId') return this.getTokenFromActorId(identifier);
|
||||||
}
|
}
|
||||||
getTokenFromTokenId(id) {
|
getTokenFromTokenId(id) {
|
||||||
return canvas.tokens.children[0].children.find(p => p.id == id);
|
return canvas.tokens.get(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
getTokenFromTokenName(name) {
|
getTokenFromTokenName(name) {
|
||||||
@@ -80,7 +86,8 @@ export class TokenHelper{
|
|||||||
let location = token.getCenter(x,y);
|
let location = token.getCenter(x,y);
|
||||||
canvas.animatePan(location);
|
canvas.animatePan(location);
|
||||||
}
|
}
|
||||||
if (game.user.isGM == false && game.paused == true && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
|
if (game.user.isGM == false && game.paused) return;
|
||||||
|
if (game.user.isGM == false && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
|
||||||
if (compatibleCore("0.8.1")) token.document.update({x:x,y:y});
|
if (compatibleCore("0.8.1")) token.document.update({x:x,y:y});
|
||||||
else token.update({x:x,y:y});
|
else token.update({x:x,y:y});
|
||||||
};
|
};
|
||||||
@@ -128,7 +135,7 @@ export class TokenHelper{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/***********************************************************************
|
/***********************************************************************
|
||||||
* System agnostic functions
|
* System specific functions
|
||||||
***********************************************************************/
|
***********************************************************************/
|
||||||
getHP(token) {
|
getHP(token) {
|
||||||
return this.system.getHP(token);
|
return this.system.getHP(token);
|
||||||
@@ -221,6 +228,41 @@ export class TokenHelper{
|
|||||||
return this.system.getResilience(token)
|
return this.system.getResilience(token)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* PF2E */
|
||||||
|
getPerception(token) {
|
||||||
|
return this.system.getPerception(token)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* forbidden-lands */
|
||||||
|
getAgility(token) {
|
||||||
|
return this.system.getAgility(token)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* forbidden-lands */
|
||||||
|
getWits(token) {
|
||||||
|
return this.system.getWits(token)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* forbidden-lands */
|
||||||
|
getEmpathy(token) {
|
||||||
|
return this.system.getEmpathy(token)
|
||||||
|
}
|
||||||
|
/* forbidden-lands */
|
||||||
|
getWillPower(token) {
|
||||||
|
return this.system.getWillPower(token)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* starfinder */
|
||||||
|
getStamina(token) {
|
||||||
|
return this.system.getStamina(token);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* starfinder */
|
||||||
|
getKinAC(token) {
|
||||||
|
return this.system.getKinAC(token);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Conditions
|
* Conditions
|
||||||
*/
|
*/
|
||||||
@@ -236,6 +278,16 @@ export class TokenHelper{
|
|||||||
return this.system.toggleCondition(token,condition);
|
return this.system.toggleCondition(token,condition);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* PF2E */
|
||||||
|
getConditionValue(token,condition) {
|
||||||
|
return this.system.getConditionValue(token,condition);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* PF2E */
|
||||||
|
modifyConditionValue(token,condition,delta) {
|
||||||
|
return this.system.modifyConditionValue(token,condition,delta);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Roll
|
* Roll
|
||||||
*/
|
*/
|
||||||
@@ -276,7 +328,17 @@ export class TokenHelper{
|
|||||||
return this.system.getSpellUses(token,level,item);
|
return this.system.getSpellUses(token,level,item);
|
||||||
}
|
}
|
||||||
|
|
||||||
rollItem(item) {
|
rollItem(item, settings) {
|
||||||
return this.system.rollItem(item);
|
return this.system.rollItem(item, settings);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ring Colors
|
||||||
|
*/
|
||||||
|
getSkillRingColor(token,skill) {
|
||||||
|
return this.system.getSkillRingColor(token,skill);
|
||||||
|
}
|
||||||
|
getSaveRingColor(token,save) {
|
||||||
|
return this.system.getSaveRingColor(token,save);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -104,7 +104,6 @@ export class wfrp4e {
|
|||||||
}
|
}
|
||||||
|
|
||||||
roll(token,roll,options,ability,skill,save) {
|
roll(token,roll,options,ability,skill,save) {
|
||||||
//console.log("roll(", token, roll, options, ability, skill, save, ")");
|
|
||||||
if (ability == undefined) ability = 'ag';
|
if (ability == undefined) ability = 'ag';
|
||||||
return game.wfrp4e.utility.rollItemMacro(ability, "characteristic", false);
|
return game.wfrp4e.utility.rollItemMacro(ability, "characteristic", false);
|
||||||
}
|
}
|
||||||
@@ -125,7 +124,6 @@ export class wfrp4e {
|
|||||||
|
|
||||||
|
|
||||||
getItemUses(item) {
|
getItemUses(item) {
|
||||||
console.log("getItemUses(" , item , ")")
|
|
||||||
if ( item.type == 'ammunition') {
|
if ( item.type == 'ammunition') {
|
||||||
return {available: item.data.data.quantity.value};
|
return {available: item.data.data.quantity.value};
|
||||||
}
|
}
|
||||||
@@ -168,5 +166,14 @@ export class wfrp4e {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ring Colors
|
||||||
|
*/
|
||||||
|
getSkillRingColor(token, skill) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSaveRingColor(token, save) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
141
src/token.js
@@ -1,5 +1,6 @@
|
|||||||
import * as MODULE from "../MaterialDeck.js";
|
import * as MODULE from "../MaterialDeck.js";
|
||||||
import {streamDeck, macroControl, otherControls, tokenHelper} from "../MaterialDeck.js";
|
import {streamDeck, macroControl, otherControls, tokenHelper} from "../MaterialDeck.js";
|
||||||
|
import { compatibleCore } from "./misc.js";
|
||||||
|
|
||||||
export class TokenControl{
|
export class TokenControl{
|
||||||
constructor(){
|
constructor(){
|
||||||
@@ -106,6 +107,59 @@ export class TokenControl{
|
|||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (stats == 'Agility') { /* forbidden-lands */
|
||||||
|
const wits = tokenHelper.getAgility(token);
|
||||||
|
txt += wits.value + "/" + wits.max;
|
||||||
|
|
||||||
|
if (icon == 'stats')
|
||||||
|
uses = {
|
||||||
|
available: wits.value,
|
||||||
|
maximum: wits.max,
|
||||||
|
heart: "#FF0000"
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stats == 'Wits') { /* forbidden-lands */
|
||||||
|
const wits = tokenHelper.getWits(token);
|
||||||
|
txt += wits.value + "/" + wits.max;
|
||||||
|
|
||||||
|
if (icon == 'stats')
|
||||||
|
uses = {
|
||||||
|
available: wits.value,
|
||||||
|
maximum: wits.max,
|
||||||
|
heart: "#FF0000"
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stats == 'Empathy') { /* forbidden-lands */
|
||||||
|
const wits = tokenHelper.getEmpathy(token);
|
||||||
|
txt += wits.value + "/" + wits.max;
|
||||||
|
|
||||||
|
if (icon == 'stats')
|
||||||
|
uses = {
|
||||||
|
available: wits.value,
|
||||||
|
maximum: wits.max,
|
||||||
|
heart: "#FF0000"
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stats == 'WillPower') { /* forbidden-lands */
|
||||||
|
const wits = tokenHelper.getWillPower(token);
|
||||||
|
txt += wits.value + "/" + wits.max;
|
||||||
|
|
||||||
|
if (icon == 'stats')
|
||||||
|
uses = {
|
||||||
|
available: wits.value,
|
||||||
|
maximum: wits.max,
|
||||||
|
heart: "#FF0000"
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
if (stats == 'CriticalWounds') { /* WFRP4e */
|
if (stats == 'CriticalWounds') { /* WFRP4e */
|
||||||
const criticalWounds = tokenHelper.getCriticalWounds(token);
|
const criticalWounds = tokenHelper.getCriticalWounds(token);
|
||||||
txt += criticalWounds.value + "/" + criticalWounds.max;
|
txt += criticalWounds.value + "/" + criticalWounds.max;
|
||||||
@@ -136,6 +190,13 @@ export class TokenControl{
|
|||||||
heart: "#00FF00"
|
heart: "#00FF00"
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
else if (stats == 'Stamina') { //starfinder
|
||||||
|
const stamina = tokenHelper.getStamina(token);
|
||||||
|
txt += `${stamina.value}/${stamina.max}`;
|
||||||
|
}
|
||||||
|
else if (stats == 'KinAC') { //starfinder
|
||||||
|
txt += tokenHelper.getKinAC(token);
|
||||||
|
}
|
||||||
else if (stats == 'AC') txt += tokenHelper.getAC(token);
|
else if (stats == 'AC') txt += tokenHelper.getAC(token);
|
||||||
else if (stats == 'ShieldHP') txt += tokenHelper.getShieldHP(token);
|
else if (stats == 'ShieldHP') txt += tokenHelper.getShieldHP(token);
|
||||||
else if (stats == 'Speed') txt += tokenHelper.getSpeed(token);
|
else if (stats == 'Speed') txt += tokenHelper.getSpeed(token);
|
||||||
@@ -144,8 +205,16 @@ export class TokenControl{
|
|||||||
else if (stats == 'PassiveInvestigation') txt += tokenHelper.getPassiveInvestigation(token);
|
else if (stats == 'PassiveInvestigation') txt += tokenHelper.getPassiveInvestigation(token);
|
||||||
else if (stats == 'Ability') txt += tokenHelper.getAbility(token, settings.ability);
|
else if (stats == 'Ability') txt += tokenHelper.getAbility(token, settings.ability);
|
||||||
else if (stats == 'AbilityMod') txt += tokenHelper.getAbilityModifier(token, settings.ability);
|
else if (stats == 'AbilityMod') txt += tokenHelper.getAbilityModifier(token, settings.ability);
|
||||||
else if (stats == 'Save') txt += tokenHelper.getAbilitySave(token, settings.save);
|
else if (stats == 'Save') {
|
||||||
else if (stats == 'Skill') txt += tokenHelper.getSkill(token, settings.skill);
|
txt += tokenHelper.getAbilitySave(token, settings.save);
|
||||||
|
ringColor = tokenHelper.getSaveRingColor(token, settings.save);
|
||||||
|
if (ringColor != undefined) ring = 2;
|
||||||
|
}
|
||||||
|
else if (stats == 'Skill') {
|
||||||
|
txt += tokenHelper.getSkill(token, settings.skill);
|
||||||
|
ringColor = tokenHelper.getSkillRingColor(token, settings.skill);
|
||||||
|
if (ringColor != undefined) ring = 2;
|
||||||
|
}
|
||||||
else if (stats == 'Prof') txt += tokenHelper.getProficiency(token);
|
else if (stats == 'Prof') txt += tokenHelper.getProficiency(token);
|
||||||
else if (stats == 'Fate') txt += tokenHelper.getFate(token) /* WFRP4e */
|
else if (stats == 'Fate') txt += tokenHelper.getFate(token) /* WFRP4e */
|
||||||
else if (stats == 'Fortune') txt += tokenHelper.getFortune(token) /* WFRP4e */
|
else if (stats == 'Fortune') txt += tokenHelper.getFortune(token) /* WFRP4e */
|
||||||
@@ -153,7 +222,13 @@ export class TokenControl{
|
|||||||
else if (stats == 'Advantage') txt += tokenHelper.getAdvantage(token) /* WFRP4e */
|
else if (stats == 'Advantage') txt += tokenHelper.getAdvantage(token) /* WFRP4e */
|
||||||
else if (stats == 'Resolve') txt += tokenHelper.getResolve(token) /* WFRP4e */
|
else if (stats == 'Resolve') txt += tokenHelper.getResolve(token) /* WFRP4e */
|
||||||
else if (stats == 'Resilience') txt += tokenHelper.getResilience(token) /* WFRP4e */
|
else if (stats == 'Resilience') txt += tokenHelper.getResilience(token) /* WFRP4e */
|
||||||
|
else if (stats == 'Perception') txt += tokenHelper.getPerception(token) /* PF2E */
|
||||||
|
else if (stats == 'Condition') { /* PF2E */
|
||||||
|
const valuedCondition = tokenHelper.getConditionValue(token, settings.condition);
|
||||||
|
if (valuedCondition != undefined) {
|
||||||
|
txt += valuedCondition?.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (settings.onClick == 'visibility') { //toggle visibility
|
if (settings.onClick == 'visibility') { //toggle visibility
|
||||||
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) {
|
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) {
|
||||||
@@ -195,7 +270,7 @@ export class TokenControl{
|
|||||||
iconSrc = "fas fa-bullseye";
|
iconSrc = "fas fa-bullseye";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (settings.onClick == 'condition') { //toggle condition
|
else if (settings.onClick == 'condition') { //handle condition
|
||||||
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) {
|
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) {
|
||||||
streamDeck.noPermission(context,device);
|
streamDeck.noPermission(context,device);
|
||||||
return;
|
return;
|
||||||
@@ -366,7 +441,7 @@ export class TokenControl{
|
|||||||
iconSrc = "modules/MaterialDeck/img/token/hp_empty.png";
|
iconSrc = "modules/MaterialDeck/img/token/hp_empty.png";
|
||||||
if (stats == 'TempHP') //Temp HP
|
if (stats == 'TempHP') //Temp HP
|
||||||
iconSrc = "modules/MaterialDeck/img/token/temp_hp_empty.png";
|
iconSrc = "modules/MaterialDeck/img/token/temp_hp_empty.png";
|
||||||
else if (stats == 'AC' || stats == 'ShieldHP') //AC
|
else if (stats == 'AC' || stats == 'ShieldHP' || stats == 'KinAC') //AC
|
||||||
iconSrc = "modules/MaterialDeck/img/token/ac.webp";
|
iconSrc = "modules/MaterialDeck/img/token/ac.webp";
|
||||||
else if (stats == 'Speed') //Speed
|
else if (stats == 'Speed') //Speed
|
||||||
iconSrc = "modules/MaterialDeck/img/token/speed.webp";
|
iconSrc = "modules/MaterialDeck/img/token/speed.webp";
|
||||||
@@ -384,7 +459,6 @@ export class TokenControl{
|
|||||||
}
|
}
|
||||||
else if (stats == 'Ability' || stats == 'AbilityMod' || stats == 'Save') {
|
else if (stats == 'Ability' || stats == 'AbilityMod' || stats == 'Save') {
|
||||||
overlay = true;
|
overlay = true;
|
||||||
ring = 1;
|
|
||||||
let ability = (stats == 'Save') ? settings.save : settings.ability;
|
let ability = (stats == 'Save') ? settings.save : settings.ability;
|
||||||
if (ability == undefined) ability = 'str';
|
if (ability == undefined) ability = 'str';
|
||||||
if (ability == 'con') iconSrc = "modules/MaterialDeck/img/token/abilities/cons.png";
|
if (ability == 'con') iconSrc = "modules/MaterialDeck/img/token/abilities/cons.png";
|
||||||
@@ -392,10 +466,9 @@ export class TokenControl{
|
|||||||
}
|
}
|
||||||
else if (stats == 'Skill') {
|
else if (stats == 'Skill') {
|
||||||
overlay = true;
|
overlay = true;
|
||||||
ring = 1;
|
|
||||||
let skill = settings.skill;
|
let skill = settings.skill;
|
||||||
if (skill == undefined) skill = 'acr';
|
if (skill == undefined) skill = 'acr';
|
||||||
else iconSrc = "modules/MaterialDeck/img/token/skills/" + skill + ".png";
|
else iconSrc = "modules/MaterialDeck/img/token/skills/" + (skill.startsWith('lor')? 'lor' : skill) + ".png";
|
||||||
}
|
}
|
||||||
else if (settings.onClick == 'center' || settings.onClick == 'centerSelect') {
|
else if (settings.onClick == 'center' || settings.onClick == 'centerSelect') {
|
||||||
overlay = true;
|
overlay = true;
|
||||||
@@ -502,10 +575,23 @@ export class TokenControl{
|
|||||||
else if (onClick == 'target') { //Target token
|
else if (onClick == 'target') { //Target token
|
||||||
token.setTarget(!token.isTargeted,{releaseOthers:false});
|
token.setTarget(!token.isTargeted,{releaseOthers:false});
|
||||||
}
|
}
|
||||||
else if (onClick == 'condition') { //Toggle condition
|
else if (onClick == 'condition') { //Handle condition
|
||||||
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;
|
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;
|
||||||
await tokenHelper.toggleCondition(token,settings.condition);
|
const func = settings.conditionFunction ? settings.conditionFunction : 'toggle';
|
||||||
this.update(tokenId);
|
|
||||||
|
if (func == 'toggle'){ //toggle
|
||||||
|
await tokenHelper.toggleCondition(token,settings.condition);
|
||||||
|
this.update(tokenId);
|
||||||
|
}
|
||||||
|
else if (func == 'increase'){ //increase
|
||||||
|
await tokenHelper.modifyConditionValue(token, settings.condition, +1)
|
||||||
|
this.update(tokenId);
|
||||||
|
}
|
||||||
|
else if (func == 'decrease'){ //decrease
|
||||||
|
await tokenHelper.modifyConditionValue(token, settings.condition, -1)
|
||||||
|
this.update(tokenId);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (onClick == 'cubCondition') { //Combat Utility Belt conditions
|
else if (onClick == 'cubCondition') { //Combat Utility Belt conditions
|
||||||
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;
|
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;
|
||||||
@@ -537,23 +623,30 @@ export class TokenControl{
|
|||||||
if (isNaN(dimVision)==false) data.dimSight = dimVision;
|
if (isNaN(dimVision)==false) data.dimSight = dimVision;
|
||||||
if (isNaN(brightVision)==false) data.brightSight = brightVision;
|
if (isNaN(brightVision)==false) data.brightSight = brightVision;
|
||||||
if (isNaN(sightAngle)==false) data.sightAngle = sightAngle;
|
if (isNaN(sightAngle)==false) data.sightAngle = sightAngle;
|
||||||
if (isNaN(dimRadius)==false) data.dimLight = dimRadius;
|
|
||||||
if (isNaN(brightRadius)==false) data.brightLight = brightRadius;
|
let light = {};
|
||||||
if (isNaN(emissionAngle)==false) data.lightAngle = emissionAngle;
|
|
||||||
data.lightColor = lightColor;
|
|
||||||
data.lightAlpha = Math.sqrt(colorIntensity).toNearest(0.05)
|
if (isNaN(dimRadius)==false) light.dim = dimRadius;
|
||||||
|
if (isNaN(brightRadius)==false) light.bright = brightRadius;
|
||||||
|
if (isNaN(emissionAngle)==false) light.angle = emissionAngle;
|
||||||
|
light.color = lightColor;
|
||||||
|
light.alpha = Math.sqrt(colorIntensity).toNearest(0.05)
|
||||||
|
|
||||||
let animation = {
|
let animation = {
|
||||||
type: '',
|
type: '',
|
||||||
speed: tokenData.lightAnimation.speed,
|
speed: tokenData.light.animation.speed,
|
||||||
intensity: tokenData.lightAnimation.intensity
|
intensity: tokenData.light.animation.intensity
|
||||||
};
|
};
|
||||||
if (animationType != 'none'){
|
if (animationType != 'none'){
|
||||||
animation.type = animationType;
|
animation.type = animationType;
|
||||||
animation.intensity = animationIntensity;
|
animation.intensity = animationIntensity;
|
||||||
animation.speed = animationSpeed;
|
animation.speed = animationSpeed;
|
||||||
}
|
}
|
||||||
data.lightAnimation = animation;
|
light.animation = animation;
|
||||||
token.update(data);
|
data.light = light;
|
||||||
|
if (compatibleCore('0.8.1')) token.document.update(data);
|
||||||
|
else token.update(data);
|
||||||
}
|
}
|
||||||
else if (onClick == 'initiative'){
|
else if (onClick == 'initiative'){
|
||||||
tokenHelper.toggleInitiative(token);
|
tokenHelper.toggleInitiative(token);
|
||||||
@@ -591,7 +684,8 @@ export class TokenControl{
|
|||||||
else return;
|
else return;
|
||||||
|
|
||||||
iconSrc = images[imgNr];
|
iconSrc = images[imgNr];
|
||||||
token.update({img: iconSrc})
|
if (compatibleCore('0.8.1')) token.document.update({img: iconSrc});
|
||||||
|
else token.update({img: iconSrc})
|
||||||
}
|
}
|
||||||
else if (onClick == 'macro') { //call a macro
|
else if (onClick == 'macro') { //call a macro
|
||||||
const settingsNew = {
|
const settingsNew = {
|
||||||
@@ -734,7 +828,8 @@ export class TokenControl{
|
|||||||
if (path != '') path += '.';
|
if (path != '') path += '.';
|
||||||
path += targetArray[i][j];
|
path += targetArray[i][j];
|
||||||
}
|
}
|
||||||
await token.update({[path]:value})
|
if (compatibleCore('0.8.1')) await token.document.update({[path]:value});
|
||||||
|
else await token.update({[path]:value})
|
||||||
this.update(token.id);
|
this.update(token.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -759,7 +854,7 @@ export class TokenControl{
|
|||||||
|
|
||||||
const item = items[itemNr];
|
const item = items[itemNr];
|
||||||
if (item != undefined) {
|
if (item != undefined) {
|
||||||
tokenHelper.rollItem(item);
|
tokenHelper.rollItem(item, settings);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
41
templates/deviceConfig.html
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
<form autocomplete="off" onsubmit="event.preventDefault()">
|
||||||
|
|
||||||
|
<style>
|
||||||
|
.columnLabel {
|
||||||
|
max-width:30%;
|
||||||
|
min-width:30%;
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
.columnId {
|
||||||
|
max-width:25%;
|
||||||
|
min-width:25%;
|
||||||
|
text-align: left;
|
||||||
|
text-overflow: hidden;
|
||||||
|
}
|
||||||
|
.columnCB {
|
||||||
|
width:10%;
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<table style="width:100%; min-width:400px">
|
||||||
|
<tr>
|
||||||
|
<th class='columnLabel'>{{localize "MaterialDeck.Name"}}</th>
|
||||||
|
<th class='columnLabel'>{{localize "MaterialDeck.Type"}}</th>
|
||||||
|
<th class='columnId'>{{localize "MaterialDeck.Id"}}</th>
|
||||||
|
<th class='columnCB'>{{localize "MaterialDeck.Perm.ENABLE.ENABLE.label"}}</th>
|
||||||
|
</tr>
|
||||||
|
{{#each devices as |d|}}
|
||||||
|
<tr>
|
||||||
|
<td class='columnLabel'>{{d.name}}</td>
|
||||||
|
<td class='columnLabel'>{{d.type}}</td>
|
||||||
|
<td class='columnId'><input type="text" value={{d.id}} disabled></td>
|
||||||
|
<td class='columnCB'><input type="checkbox" name="enable" id={{d.id}} {{checked d.en}}></td>
|
||||||
|
</tr>
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
|
</table>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
</form>
|
||||||