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45
.github/workflows/main.yml
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
name: Release Creation
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
|
||||
# Substitute the Manifest and Download URLs in the module.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: 'module.json'
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://github.com/${{github.repository}}
|
||||
manifest: https://github.com/${{github.repository}}/releases/latest/download/module.json
|
||||
download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/module.zip
|
||||
|
||||
# Create a zip file with all files required by the module to add to the release
|
||||
- run: zip -r ./module.zip MaterialDeck.js module.json README.md DEVGUIDE.md changelog.md css/ wiki/ img/ lang/ src/ templates/
|
||||
|
||||
# Create a release for this specific version
|
||||
- name: Update Release with Files
|
||||
id: create_version_release
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
allowUpdates: true # Set this to false if you want to prevent updating existing releases
|
||||
name: ${{ github.event.release.name }}
|
||||
draft: ${{ github.event.release.unpublished }}
|
||||
prerelease: ${{ github.event.release.prerelease }}
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
artifacts: './module.json, ./module.zip'
|
||||
tag: ${{ github.event.release.tag_name }}
|
||||
body: ${{ github.event.release.body }}
|
||||
@@ -7,7 +7,7 @@ In addition to this repo, you will also need to check out the [MaterialDeck_SD g
|
||||
|
||||
### Make a new system.js file
|
||||
|
||||
In the [src/systems](src/systems) directory, create a new system file by copying and pasting a similar system to it; for example, `cp demonlord.js wfrp4.js`
|
||||
In the [src/systems](src/systems) directory, create a new system file by copying and pasting a similar system to it, or use template.js; for example, `cp demonlord.js wfrp4.js`
|
||||
You then need to go through all the functions in there and make sure that the correct data is set.
|
||||
|
||||
### Update TokenHelper
|
||||
|
||||
167
MaterialDeck.js
@@ -1,15 +1,19 @@
|
||||
import { registerSettings } from "./src/settings.js";
|
||||
import { StreamDeck } from "./src/streamDeck.js";
|
||||
import {TokenControl} from "./src/token.js";
|
||||
import {MacroControl} from "./src/macro.js";
|
||||
import {CombatTracker} from "./src/combattracker.js";
|
||||
import {PlaylistControl} from "./src/playlist.js";
|
||||
import {SoundboardControl} from "./src/soundboard.js";
|
||||
import {OtherControls} from "./src/othercontrols.js";
|
||||
import {ExternalModules} from "./src/external.js";
|
||||
import {SceneControl} from "./src/scene.js";
|
||||
import {downloadUtility, compatibleCore} from "./src/misc.js";
|
||||
import { TokenControl } from "./src/actions/token.js";
|
||||
import { MacroControl } from "./src/actions/macro.js";
|
||||
import { CombatTracker } from "./src/actions/combattracker.js";
|
||||
import { PlaylistControl } from "./src/actions/playlist.js";
|
||||
import { SoundboardControl } from "./src/actions/soundboard.js";
|
||||
import { OtherControls } from "./src/actions/othercontrols.js";
|
||||
import { ExternalModules } from "./src/actions/external.js";
|
||||
import { SceneControl } from "./src/actions/scene.js";
|
||||
import { downloadUtility, compareVersions, compatibleCore } from "./src/misc.js";
|
||||
import { TokenHelper } from "./src/systems/tokenHelper.js";
|
||||
|
||||
export const minimumSDversion = "1.4.11";
|
||||
export const minimumMSversion = "1.0.2";
|
||||
|
||||
export var streamDeck;
|
||||
export var tokenControl;
|
||||
export var macroControl;
|
||||
@@ -20,19 +24,15 @@ export var otherControls;
|
||||
export var externalModules;
|
||||
export var sceneControl;
|
||||
export var tokenHelper;
|
||||
|
||||
export const moduleName = "MaterialDeck";
|
||||
|
||||
let ready = false;
|
||||
|
||||
export let gamingSystem = "dnd5e";
|
||||
export let hotbarUses = false;
|
||||
export let calculateHotbarUses;
|
||||
|
||||
let controlTokenTimer;
|
||||
|
||||
export let sdVersion;
|
||||
export let msVersion;
|
||||
|
||||
let ready = false;
|
||||
let controlTokenTimer;
|
||||
let updateDialog;
|
||||
|
||||
//CONFIG.debug.hooks = true;
|
||||
@@ -65,33 +65,58 @@ async function analyzeWSmessage(msg){
|
||||
const msg = {
|
||||
target: "SD",
|
||||
type: "init",
|
||||
system: game.system.id
|
||||
system: getGamingSystem(),
|
||||
coreVersion: game.version.split('.')[0]
|
||||
}
|
||||
ws.send(JSON.stringify(msg));
|
||||
if (data.MSversion) msVersion = data.MSversion;
|
||||
if (data.SDversion) sdVersion = data.SDversion;
|
||||
|
||||
|
||||
console.log("streamdeck connected to server");
|
||||
console.log("streamdeck connected to server", msVersion);
|
||||
streamDeck.resetImageBuffer();
|
||||
}
|
||||
|
||||
if (data.type == "version" && data.source == "SD") {
|
||||
let minimumSDversion;
|
||||
let minimumMSversion;
|
||||
if (compatibleCore("0.8.5")) {
|
||||
minimumSDversion = game.modules.get("MaterialDeck").data.flags.minimumSDversion.replace('v','');
|
||||
minimumMSversion = game.modules.get("MaterialDeck").data.flags.minimumMSversion;
|
||||
}
|
||||
else {
|
||||
minimumSDversion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
|
||||
minimumMSversion = game.modules.get("MaterialDeck").data.minimumMSversion;
|
||||
}
|
||||
|
||||
sdVersion = data.version;
|
||||
|
||||
if (data.version < minimumSDversion && updateDialog == undefined) {
|
||||
const sdCompatible = compareVersions(minimumSDversion,sdVersion);
|
||||
const msCompatible = compareVersions(minimumMSversion,msVersion);
|
||||
|
||||
if ((!sdCompatible || !msCompatible) && updateDialog == undefined) {
|
||||
let content = "";
|
||||
|
||||
if (!sdCompatible && !msCompatible)
|
||||
content = game.i18n.localize("MaterialDeck.SdMsUpdateRequired")
|
||||
else if (!sdCompatible)
|
||||
content = game.i18n.localize("MaterialDeck.SdUpdateRequired")
|
||||
else
|
||||
content = game.i18n.localize("MaterialDeck.MsUpdateRequired")
|
||||
const sd = sdCompatible ? 'display:none' : ''
|
||||
const ms = msCompatible ? 'display:none' : ''
|
||||
content += `
|
||||
<table>
|
||||
<tr>
|
||||
<th style='width:40%'>
|
||||
<th style='width:30%'>${game.i18n.localize("MaterialDeck.DownloadUtility.Current")}</th>
|
||||
<th style='width:30%'>${game.i18n.localize("MaterialDeck.DownloadUtility.Minimum")}</th>
|
||||
</tr>
|
||||
<tr style="${sd}">
|
||||
<td>Stream Deck Plugin</td>
|
||||
<td><center>${sdVersion}</center></td>
|
||||
<td><center>${minimumSDversion}</center></td>
|
||||
</tr>
|
||||
<tr style="${ms}">
|
||||
<td>Material Server</th>
|
||||
<td><center>${msVersion}</center></td>
|
||||
<td><center>${minimumMSversion}</center></td>
|
||||
<tr>
|
||||
</table>
|
||||
`
|
||||
//else if (!sdCompatible) contents += `The Stream Deck plugin version you're using is v${data.version}, which is incompatible with this version of the module.<br>Update to v${minimumSDversion} or newer.`;
|
||||
|
||||
updateDialog = new Dialog({
|
||||
title: "Material Deck: Update Needed",
|
||||
content: "<p>The Stream Deck plugin version you're using is v" + data.version + ", which is incompatible with this verion of the module.<br>Update to v" + minimumSDversion + " or newer.</p>",
|
||||
content,
|
||||
buttons: {
|
||||
download: {
|
||||
icon: '<i class="fas fa-download"></i>',
|
||||
@@ -109,15 +134,20 @@ async function analyzeWSmessage(msg){
|
||||
}
|
||||
}
|
||||
|
||||
if (data.type == 'newDevice') {
|
||||
streamDeck.newDevice(data.iteration,data.device);
|
||||
return;
|
||||
}
|
||||
|
||||
if (data == undefined || data.payload == undefined) return;
|
||||
//console.log("Received",data);
|
||||
const action = data.action;
|
||||
const event = data.event;
|
||||
const context = data.context;
|
||||
const coordinates = data.payload.coordinates;
|
||||
const settings = data.payload.settings;
|
||||
const device = data.device;
|
||||
|
||||
const name = data.deviceName;
|
||||
const type = data.deviceType;
|
||||
|
||||
if (data.data == 'init'){
|
||||
|
||||
@@ -125,7 +155,9 @@ async function analyzeWSmessage(msg){
|
||||
if (event == 'willAppear' || event == 'didReceiveSettings'){
|
||||
if (coordinates == undefined) return;
|
||||
streamDeck.setScreen(action);
|
||||
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings);
|
||||
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings,name,type);
|
||||
|
||||
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
|
||||
|
||||
if (action == 'token'){
|
||||
tokenControl.active = true;
|
||||
@@ -153,6 +185,8 @@ async function analyzeWSmessage(msg){
|
||||
}
|
||||
|
||||
else if (event == 'keyDown'){
|
||||
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
|
||||
|
||||
if (action == 'token')
|
||||
tokenControl.keyPress(settings);
|
||||
else if (action == 'macro')
|
||||
@@ -172,6 +206,8 @@ async function analyzeWSmessage(msg){
|
||||
}
|
||||
|
||||
else if (event == 'keyUp'){
|
||||
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
|
||||
|
||||
if (action == 'soundboard'){
|
||||
soundboard.keyPressUp(settings);
|
||||
}
|
||||
@@ -211,7 +247,8 @@ function startWebsocket() {
|
||||
const msg2 = {
|
||||
target: "SD",
|
||||
type: "init",
|
||||
system: game.system.id
|
||||
system: getGamingSystem(),
|
||||
coreVersion: game.version.split('.')[0]
|
||||
}
|
||||
ws.send(JSON.stringify(msg2));
|
||||
clearInterval(wsInterval);
|
||||
@@ -265,6 +302,11 @@ export function getPermission(action,func) {
|
||||
else return settings.permissions?.[action]?.[func]?.[role];
|
||||
}
|
||||
|
||||
function getGamingSystem() {
|
||||
const systemOverride = game.settings.get(moduleName,'systemOverride');
|
||||
gamingSystem = (systemOverride == undefined || systemOverride == null || systemOverride == '') ? game.system.id : systemOverride;
|
||||
return gamingSystem;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -277,9 +319,11 @@ export function getPermission(action,func) {
|
||||
* Attempt to open the websocket
|
||||
*/
|
||||
Hooks.once('ready', async()=>{
|
||||
registerSettings();
|
||||
await registerSettings();
|
||||
enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
|
||||
|
||||
getGamingSystem();
|
||||
|
||||
soundboard = new SoundboardControl();
|
||||
streamDeck = new StreamDeck();
|
||||
tokenControl = new TokenControl();
|
||||
@@ -380,6 +424,11 @@ Hooks.once('ready', async()=>{
|
||||
if (hotbarUsesTemp != undefined) hotbarUses = true;
|
||||
});
|
||||
|
||||
function updateActor(id) {
|
||||
const token = tokenHelper.getTokenFromActorId(id)
|
||||
tokenControl.update(token.id);
|
||||
}
|
||||
|
||||
Hooks.on('updateToken',(scene,token)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
let tokenId = token._id;
|
||||
@@ -389,23 +438,32 @@ Hooks.on('updateToken',(scene,token)=>{
|
||||
|
||||
Hooks.on('updateActor',(actor)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
let children = canvas.tokens.children[0].children;
|
||||
for (let i=0; i<children.length; i++){
|
||||
if (children[i].actor.id == actor._id){
|
||||
let tokenId = children[i].id;
|
||||
if (tokenId == canvas.tokens.controlled[0]?.id) {
|
||||
tokenControl.update(canvas.tokens.controlled[0]?.id);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
updateActor(actor.id);
|
||||
if (macroControl != undefined) macroControl.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('createActiveEffect',(data)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
updateActor(data.parent.id);
|
||||
return;
|
||||
});
|
||||
|
||||
Hooks.on('deleteActiveEffect',(data)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
updateActor(data.parent.id);
|
||||
return;
|
||||
});
|
||||
|
||||
Hooks.on('onActorSetCondition',(data)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
updateActor(data.actor.id);
|
||||
return;
|
||||
});
|
||||
|
||||
Hooks.on('controlToken',(token,controlled)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
if (controlled) {
|
||||
tokenControl.update(token.data._id);
|
||||
tokenControl.update(compatibleCore('10.0') ? token.id : token.data._id);
|
||||
if (controlTokenTimer != undefined) {
|
||||
clearTimeout(controlTokenTimer);
|
||||
controlTokenTimer = undefined;
|
||||
@@ -429,9 +487,7 @@ Hooks.on('renderHotbar', (hotbar)=>{
|
||||
|
||||
Hooks.on('render', (app)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
if (compatibleCore("0.8.1") == false) return;
|
||||
if (app.id == "hotbar" && macroControl != undefined) macroControl.hotbar(app.macros);
|
||||
|
||||
});
|
||||
|
||||
Hooks.on('renderCombatTracker',()=>{
|
||||
@@ -456,6 +512,11 @@ Hooks.on('closeplaylistConfigForm', (form)=>{
|
||||
playlistControl.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('lightingRefresh',()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
if (tokenControl != undefined) tokenControl.update();
|
||||
});
|
||||
|
||||
Hooks.on('pauseGame',()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
otherControls.updateAll();
|
||||
@@ -572,9 +633,15 @@ Hooks.on('about-time.clockRunningStatus', ()=>{
|
||||
externalModules.updateAll();
|
||||
})
|
||||
|
||||
Hooks.on('updateTile',()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
externalModules.updateAll();
|
||||
});
|
||||
|
||||
Hooks.once('init', ()=>{
|
||||
//CONFIG.debug.hooks = true;
|
||||
//registerSettings(); //in ./src/settings.js
|
||||
|
||||
});
|
||||
|
||||
Hooks.once('canvasReady',()=>{
|
||||
|
||||
119
changelog.md
@@ -1,4 +1,123 @@
|
||||
# Changelog Material Deck Module
|
||||
### v1.4.12 - 07-09-2022
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>Some settings did not have a default value, which caused errors for new users in v10</li>
|
||||
</ul>
|
||||
|
||||
### v1.4.11 - 05-09-2022
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>Fixed system autodetection bug, where it would not always correctly detect the system</li>
|
||||
<li>Token Action => Stats/On Click: Pf2e intimidation did not work</li>
|
||||
<li>Playlist Action => Fix unrestricted playback and 'play playlist'</li>
|
||||
<li>User Config: Fix settings saving issue</li>
|
||||
</ul>
|
||||
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Token Action => Inventory: Added roll options to roll for to hit and damage (dnd5e only)</li>
|
||||
<li>Token Action => Inventory/Features/Spellbook: Select by name or id</li>
|
||||
<li>Token Action => Features: Added option to filter active and passive abilities (dnd5e only)</li>
|
||||
<li>Token Action => Items/Spells/Features: Add offset options</li>
|
||||
<li>Token Action => OnClick => SetVision: Added checkboxes to configure what settings should be changed</li>
|
||||
<li>Combat Tracker => Function: Added option to roll initiative for combatants</li>
|
||||
<li>Combat Tracker => OnClick: Added target and untarget token option</li>
|
||||
<li>Other Actions => Darkness Control: Added 'Transition to Day' and 'Transition to Night' options</li>
|
||||
<li>Other Actions => Darkness Control: Added animation time option for darkness changes</li>
|
||||
</ul>
|
||||
|
||||
Other:
|
||||
<ul>
|
||||
<li>Made compatible with Foundry v10 (see notes below), dropped compatibility with Foundry v8</li>
|
||||
<li>Token Action => On Click => Call Macro: Removed macro target, since I can't get it to work properly</li>
|
||||
<li>Token Action => On Click => Movement: Tokens now snap to the grid when moved</li>
|
||||
<li>Token Action => OnClick => SetVision: update configuration to v9/v10 standards</li>
|
||||
<li>Token Action => Handle Conditions: Removed the increase/decrease option for all systems but pf2e (it only works in pf2e)</li>
|
||||
<li>System Override: Changed to a dropdown menu with all supported systems, instead of a string field</li>
|
||||
<li>All ui elements and classes have been given unique identifiers to prevent module incompatibilities</li>
|
||||
</ul>
|
||||
|
||||
V10 Compatibility Notes:
|
||||
<ul>
|
||||
<li>The following systems have been tested in v10: dnd5e, pf1e, forbidden lands, wfrp4. Other systems have not been updated to v10 yet at the time of this update</li>
|
||||
<li>Changing the token vision mode through MD does not work properly, appears to be a bug in Foundry</li>
|
||||
<li>Wildcard images currently don't seem to work in v10, so they have not been tested</li>
|
||||
</ul>
|
||||
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2+ (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.4.11 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
### v1.4.10 - 30-05-2022
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>Stream Deck plugin v1.4.10 was not properly recognized as compatible</li>
|
||||
</ul>
|
||||
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Material Server version is now displayed in the Download Utility (MS v1.1.0+)</li>
|
||||
</ul>
|
||||
|
||||
|
||||
### v1.4.9 - 16-04-2022
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>PF2e: Fixed rolls and conditions for compatibility with latest pf2e version. Thanks to Kyamsil</li>
|
||||
<li>Token Action => Set Vison: Setting light is working again</li>
|
||||
<li>Other Actions => Roll Dice: Roll result would show as 'NaN' in Foundry v9, this is fixed</li>
|
||||
</ul>
|
||||
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Added support for the Starfinder system</li>
|
||||
<li>External Modules => Added support for 'Monks Active Tile Triggers'</li>
|
||||
<li>Added 'System Override' module setting. If your system is not supported, MD defaults to 5e. Here you can choose a supported system that is most similar to yours and have Material Deck use that system instead.</li>
|
||||
<li>Token Action => Displayed Stats: A colored border is drawn around certain skills, saves, etc to indicate proficiency (compatible systems: dnd5e, pf2e). Thanks to Kyamsil</li>
|
||||
</ul>
|
||||
|
||||
### v1.4.8 - 22-12-2021
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>'Device Configuration' would not save its settings properly</li>
|
||||
</ul>
|
||||
|
||||
|
||||
### v1.4.7 - 20-12-2021
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>External Modules => GM Screen: Changed to new api (thanks to akrigline)</li>
|
||||
<li>Fixed an issue where SDs would not iterate properly, causing errors (thanks to InnerGI)</li>
|
||||
<li>Fixed support for FXMaster. Requires FXMaster v2.0.0 or later (not officially released yet)</li>
|
||||
</ul>
|
||||
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Added compatibility for Foundry V0.9</li>
|
||||
<li>Added Forbidden Lands system (thanks to JackDCondon)</li>
|
||||
<li>Other Controls => Control Buttons: Added offset for 'Displayed Controls' and 'Displayed Tools'</li>
|
||||
<li>Added 'Device Configuration' to the module settings. You can use this to configure specific SD devices to not connect to a client</li>
|
||||
<li>Playlist Action => Added option to play next or previous track</li>
|
||||
</ul>
|
||||
|
||||
### v1.4.6 - 07-09-2021
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>Token Action => Move token: If the user is not the GM, tokens can no longer move if game is paused, and they can no longer move through walls</li>
|
||||
<li>Modifications made in the Property Inspector now immediately get saved, instead of when user deselects the setting (changed 'onchange' to 'oninput' event)</li>
|
||||
</ul>
|
||||
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Playlist Action: Added a 'Pause All' option</li>
|
||||
</ul>
|
||||
|
||||
Other:
|
||||
<ul>
|
||||
<li>PF2E compatibility updated (thanks @kyamsil)</li>
|
||||
</ul>
|
||||
|
||||
### v1.4.5 - 27-07-2021
|
||||
Fixes:
|
||||
<ul>
|
||||
|
||||
175
css/style.css
Normal file
@@ -0,0 +1,175 @@
|
||||
/*
|
||||
* Device Config
|
||||
*/
|
||||
.materialDeck_devConf_columnLabel {
|
||||
max-width:30%;
|
||||
min-width:30%;
|
||||
text-align: left;
|
||||
}
|
||||
.materialDeck_devConf_columnId {
|
||||
max-width:25%;
|
||||
min-width:25%;
|
||||
text-align: left;
|
||||
text-overflow: hidden;
|
||||
}
|
||||
.materialDeck_devConf_columnCB {
|
||||
width:10%;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
/*
|
||||
* Download Utility
|
||||
*/
|
||||
.materialDeck_dlUtil_columnLabel {
|
||||
width:25%;
|
||||
text-align: left;
|
||||
}
|
||||
.materialDeck_dlUtil_columnVersion {
|
||||
width:15%;
|
||||
text-align: left;
|
||||
}
|
||||
.materialDeck_dlUtil_columnOS {
|
||||
width:15%;
|
||||
}
|
||||
.materialDeck_dlUtil_columnButton {
|
||||
width:15%;
|
||||
}
|
||||
.materialDeck_dlUtil_button {
|
||||
width:100%;
|
||||
}
|
||||
|
||||
/*
|
||||
* Macro Config
|
||||
*/
|
||||
.materialDeck_macroConfig_boxed {
|
||||
border: 1px solid black ;
|
||||
border-radius: 5px ;
|
||||
max-width: 166px;
|
||||
padding: 5px;
|
||||
margin:2px;
|
||||
width:10%;
|
||||
}
|
||||
|
||||
.materialDeck_macroConfig_navigationDiv {
|
||||
width:100%;
|
||||
display:flex;
|
||||
flex-direction:row;
|
||||
}
|
||||
|
||||
.materialDeck_macroConfig_navigation {
|
||||
flex:1;
|
||||
max-width: 8%;
|
||||
}
|
||||
|
||||
.materialDeck_macroConfig_p {
|
||||
width:84%;
|
||||
text-align:center;
|
||||
padding: 0px 0;
|
||||
font-size: 20px;
|
||||
}
|
||||
|
||||
.materialDeck_macroConfig_background {
|
||||
display:flex;
|
||||
flex-direction:row;
|
||||
padding-top:10px;
|
||||
}
|
||||
|
||||
/*
|
||||
* Playlist Config
|
||||
*/
|
||||
.materialDeck_plConfig_select {
|
||||
width: 35%;
|
||||
max-width: 35%;
|
||||
}
|
||||
|
||||
/*
|
||||
* Soundboard Config
|
||||
*/
|
||||
.materialDeck_sbConfig_boxed {
|
||||
border: 1px solid black ;
|
||||
border-radius: 5px ;
|
||||
max-width: 166px;
|
||||
height: 300px;
|
||||
padding: 5px;
|
||||
margin:2px;
|
||||
width:10%
|
||||
}
|
||||
|
||||
.materialDeck_sbConfig_navigationDiv {
|
||||
flex:1;
|
||||
width:100%;
|
||||
display:flex;
|
||||
flex-direction:row;
|
||||
}
|
||||
|
||||
.materialDeck_sbConfig_navigation {
|
||||
flex:1;
|
||||
}
|
||||
|
||||
.materialDeck_sbConfig_p {
|
||||
flex:15;
|
||||
text-align:center;
|
||||
padding: 0px 0;
|
||||
font-size: 20px
|
||||
}
|
||||
|
||||
/*
|
||||
* User Permission Config
|
||||
*/
|
||||
header.materialDeck_uPerm_table-header {
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
padding: 5px;
|
||||
border: 1px solid #191813;
|
||||
text-align: center;
|
||||
color: #f0f0e0;
|
||||
font-weight: bold;
|
||||
text-shadow: 1px 1px #000;
|
||||
}
|
||||
|
||||
ul.materialDeck_uPerm_permissions-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
overflow: hidden auto;
|
||||
scrollbar-width: thin;
|
||||
}
|
||||
|
||||
li.materialDeck_uPerm_permission {
|
||||
padding: 5px;
|
||||
border-bottom: 1px solid #7a7971;
|
||||
}
|
||||
|
||||
li.materialDeck_uPerm_permission .form-fields {
|
||||
justify-content: space-around;
|
||||
}
|
||||
|
||||
li.materialDeck_uPerm_permission input[type="checkbox"] {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.materialDeck_uPerm_index {
|
||||
flex: 0 0 200px;
|
||||
text-align: left;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.materialDeck_uPerm_hint {
|
||||
flex: 0 0 100%;
|
||||
color: #4b4a44;
|
||||
font-size: 13px;
|
||||
margin: 5px 0 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Help Menu
|
||||
*/
|
||||
.materialDeck_helpMenu_expandable {
|
||||
cursor: pointer;
|
||||
}
|
||||
.materialDeck_helpMenu_collapsed {
|
||||
display:none;
|
||||
}
|
||||
.materialDeck_helpMenu_expandableIcon {
|
||||
border: none;
|
||||
}
|
||||
BIN
img/.thumb/down.png.jpg
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
img/.thumb/right.png.jpg
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
img/down.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
img/playlist/.thumb/pause.png.jpg
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
@@ -1,2 +1,3 @@
|
||||
play.png: Edited from https://fontawesome.com/icons/play?style=solid
|
||||
stop.png: Edited from https://fontawesome.com/icons/stop?style=solid
|
||||
pause.png: Edited from https://fontawesome.com/v5.15/icons/pause?style=solid
|
||||
BIN
img/playlist/pause.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
img/right.png
Normal file
|
After Width: | Height: | Size: 8.2 KiB |
BIN
img/token/abilities/.thumb/fort.png.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
img/token/abilities/.thumb/ref.png.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
img/token/abilities/.thumb/will.png.jpg
Normal file
|
After Width: | Height: | Size: 8.9 KiB |
@@ -5,3 +5,6 @@ cons.png: https://game-icons.net/1x1/zeromancer/heart-plus.html
|
||||
int.png: https://game-icons.net/1x1/lorc/bookmarklet.html
|
||||
wis.png: https://game-icons.net/1x1/delapouite/wisdom.html
|
||||
cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html
|
||||
fort.png: https://game-icons.net/1x1/delapouite/rock-golem.html
|
||||
ref.png: https://game-icons.net/1x1/lorc/dodging.html
|
||||
will.png: https://game-icons.net/1x1/lorc/meditation.html
|
||||
BIN
img/token/abilities/fort.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
img/token/abilities/ref.png
Normal file
|
After Width: | Height: | Size: 25 KiB |
BIN
img/token/abilities/will.png
Normal file
|
After Width: | Height: | Size: 24 KiB |
BIN
img/token/skills/.thumb/cra.png.jpg
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
BIN
img/token/skills/.thumb/dip.png.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
img/token/skills/.thumb/lor.png.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
img/token/skills/.thumb/occ.png.jpg
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
img/token/skills/.thumb/soc.png.jpg
Normal file
|
After Width: | Height: | Size: 8.5 KiB |
BIN
img/token/skills/.thumb/thi.png.jpg
Normal file
|
After Width: | Height: | Size: 12 KiB |
@@ -3,17 +3,23 @@ acr.png: https://game-icons.net/1x1/delapouite/contortionist.html
|
||||
ani.png: https://game-icons.net/1x1/delapouite/cavalry.html
|
||||
arc.png: https://game-icons.net/1x1/delapouite/spell-book.html
|
||||
ath.png: https://game-icons.net/1x1/lorc/muscle-up.html
|
||||
cra.png: https://game-icons.net/1x1/lorc/sword-smithing.html
|
||||
dec.png: https://game-icons.net/1x1/delapouite/convince.html
|
||||
dip.png: https://game-icons.net/1x1/delapouite/shaking-hands.html
|
||||
his.png: https://game-icons.net/1x1/delapouite/backward-time.html
|
||||
ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
|
||||
itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
|
||||
inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
|
||||
lor.png: https://game-icons.net/1x1/lorc/bookmarklet.html
|
||||
med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
|
||||
nat.png: https://game-icons.net/1x1/delapouite/forest.html
|
||||
occ.png: https://game-icons.net/1x1/skoll/pentacle.html
|
||||
prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html
|
||||
prf.png: https://game-icons.net/1x1/lorc/sing.html
|
||||
per.png: https://game-icons.net/1x1/delapouite/public-speaker.html
|
||||
rel.png: https://game-icons.net/1x1/lorc/holy-grail.html
|
||||
soc.png: https://game-icons.net/1x1/delapouite/trumpet-flag.html
|
||||
slt.png: https://game-icons.net/1x1/lorc/snatch.html
|
||||
ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html
|
||||
sur.png: https://game-icons.net/1x1/delapouite/pyre.html
|
||||
thi.png: https://game-icons.net/1x1/delapouite/lock-picking.html
|
||||
BIN
img/token/skills/cra.png
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
img/token/skills/dip.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
BIN
img/token/skills/lor.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
img/token/skills/occ.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
img/token/skills/soc.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
img/token/skills/thi.png
Normal file
|
After Width: | Height: | Size: 29 KiB |
16
lang/en.json
@@ -9,6 +9,7 @@
|
||||
"MaterialDeck.Sett.Enable": "Enable module",
|
||||
"MaterialDeck.Sett.Help": "Help",
|
||||
"MaterialDeck.Sett.Permission": "User Permission Configuration",
|
||||
"MaterialDeck.DeviceConfig.Title": "Device Configuration",
|
||||
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
|
||||
"MaterialDeck.Sett.MacroConfig": "Macro Configuration",
|
||||
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
|
||||
@@ -20,6 +21,8 @@
|
||||
"MaterialDeck.Sett.ImageBrightnessHint": "Sets the brightness of the default white images. If the Image Cache Size is bigger than 0, perform a refresh for instant results.",
|
||||
"MaterialDeck.Sett.NrOfConnMessages": "Number of Connection Warnings",
|
||||
"MaterialDeck.Sett.NrOfConnMessagesHint": "Sets the number of times a connection warning is displayed if Material Deck cannot connect to Material Server. If set to 0, it will give not be limited.",
|
||||
"MaterialDeck.Sett.SystemOverride": "System Override",
|
||||
"MaterialDeck.Sett.SystemOverrideHint": "Overrides the automatic gaming system detection. Unsupported systems default to dnd5e, but if an unsupported system is similar to a different system you can specify that system here.",
|
||||
|
||||
"MaterialDeck.PL.Unrestricted": "Unrestricted",
|
||||
"MaterialDeck.PL.OneTrackPlaylist": "One track per playlist",
|
||||
@@ -32,7 +35,7 @@
|
||||
"MaterialDeck.Playlists": "Playlists",
|
||||
"MaterialDeck.Playlist": "Playlist",
|
||||
"MaterialDeck.FilePicker": "File Picker",
|
||||
"MaterialDeck.FurnaceArgs": "Furnace arguments",
|
||||
"MaterialDeck.FurnaceArgs": "Macro arguments",
|
||||
"MaterialDeck.Background": "Background",
|
||||
"MaterialDeck.Macro": "Macro",
|
||||
"MaterialDeck.Sound": "Sound",
|
||||
@@ -58,6 +61,8 @@
|
||||
"MaterialDeck.Import": "Import",
|
||||
"MaterialDeck.Export": "Export",
|
||||
"MaterialDeck.Filename": "Filename",
|
||||
"MaterialDeck.Id": "Id",
|
||||
"MaterialDeck.Type": "Type",
|
||||
|
||||
"MaterialDeck.ExportDialog.Title": "Export",
|
||||
"MaterialDeck.ExportDialog.SoundboardContent": "Export the soundboard data. Please note that only the metadata is exported, so you will have to make sure the audio files are in the same relative location when you import them.",
|
||||
@@ -200,10 +205,15 @@
|
||||
"MaterialDeck.DownloadUtility.SDplugin": "SD Plugin",
|
||||
"MaterialDeck.DownloadUtility.MSserver": "Material Server",
|
||||
"MaterialDeck.DownloadUtility.Windows": "Windows",
|
||||
"MaterialDeck.DownloadUtility.Macos": "MacOS",
|
||||
"MaterialDeck.DownloadUtility.MacosM1": "MacOS (M1)",
|
||||
"MaterialDeck.DownloadUtility.MacosIntel": "MacOS (Intel)",
|
||||
"MaterialDeck.DownloadUtility.Linux": "Linux",
|
||||
"MaterialDeck.DownloadUtility.Source": "Source",
|
||||
"MaterialDeck.DownloadUtility.Profiles": "Profiles",
|
||||
"MaterialDeck.DownloadUtility.Name": "Name",
|
||||
"MaterialDeck.DownloadUtility.Refresh": "Refresh"
|
||||
"MaterialDeck.DownloadUtility.Refresh": "Refresh",
|
||||
|
||||
"MaterialDeck.SdMsUpdateRequired": "The Stream Deck plugin and Material Server version you are using are incompatible with this version of the module.<br>Please update them.",
|
||||
"MaterialDeck.SdUpdateRequired": "The Stream Deck plugin you are using is incompatible with this version of the module.<br>Please update it.",
|
||||
"MaterialDeck.MsUpdateRequired": "The Material Server version you are using is incompatible with this version of the module.<br>Please update it."
|
||||
}
|
||||
@@ -200,7 +200,8 @@
|
||||
"MaterialDeck.DownloadUtility.SDplugin": "SDプラグイン",
|
||||
"MaterialDeck.DownloadUtility.MSserver": "Material Server",
|
||||
"MaterialDeck.DownloadUtility.Windows": "Windows",
|
||||
"MaterialDeck.DownloadUtility.Macos": "MacOS",
|
||||
"MaterialDeck.DownloadUtility.MacosM1": "MacOS (M1)",
|
||||
"MaterialDeck.DownloadUtility.MacosIntel": "MacOS (Intel)",
|
||||
"MaterialDeck.DownloadUtility.Linux": "Linux",
|
||||
"MaterialDeck.DownloadUtility.Source": "ソース",
|
||||
"MaterialDeck.DownloadUtility.Profiles": "プロファイル",
|
||||
|
||||
22
module.json
@@ -1,8 +1,9 @@
|
||||
{
|
||||
"name": "MaterialDeck",
|
||||
"id": "MaterialDeck",
|
||||
"title": "Material Deck",
|
||||
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
|
||||
"version": "1.4.5",
|
||||
"version": "1.4.12",
|
||||
"author": "CDeenen",
|
||||
"authors": {
|
||||
"name": "CDeenen",
|
||||
@@ -11,18 +12,15 @@
|
||||
"patreon": "MaterialFoundry",
|
||||
"reddit": "CDeenen123"
|
||||
},
|
||||
"flags": {
|
||||
"minimumSDversion": "1.4.4",
|
||||
"minimumMSversion": "1.0.2"
|
||||
},
|
||||
"minimumSDversion": "1.4.4",
|
||||
"minimumMSversion": "1.0.2",
|
||||
"esmodules": [
|
||||
"./MaterialDeck.js"
|
||||
],
|
||||
"esmodules": ["./MaterialDeck.js"],
|
||||
"styles": ["./css/style.css"],
|
||||
"socket": true,
|
||||
"minimumCoreVersion": "0.7.5",
|
||||
"compatibleCoreVersion": "0.8.8",
|
||||
"minimumCoreVersion": "9",
|
||||
"compatibleCoreVersion": "10",
|
||||
"compatibility": {
|
||||
"minimum": "9",
|
||||
"verified": "10"
|
||||
},
|
||||
"languages": [
|
||||
{
|
||||
"lang": "en",
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import {streamDeck, tokenControl} from "../MaterialDeck.js";
|
||||
import {compatibleCore} from "./misc.js";
|
||||
import { streamDeck, tokenControl, getPermission } from "../../MaterialDeck.js";
|
||||
|
||||
export class CombatTracker{
|
||||
constructor(){
|
||||
@@ -32,7 +30,7 @@ export class CombatTracker{
|
||||
settings.icon = settings.displayIcon ? 'tokenIcon' : 'none';
|
||||
|
||||
if (mode == 'combatants'){
|
||||
if (MODULE.getPermission('COMBAT','DISPLAY_COMBATANTS') == false) {
|
||||
if (getPermission('COMBAT','DISPLAY_COMBATANTS') == false) {
|
||||
streamDeck.noPermission(context,device,device,false,"combat tracker");
|
||||
return;
|
||||
}
|
||||
@@ -44,7 +42,7 @@ export class CombatTracker{
|
||||
const combatant = initiativeOrder[nr]
|
||||
|
||||
if (combatant != undefined){
|
||||
const tokenId = compatibleCore("0.8.1") ? combatant.data.tokenId : combatant.tokenId;
|
||||
const tokenId = combatant.data.tokenId;
|
||||
tokenControl.pushData(tokenId,settings,context,device,combatantState,'#cccc00');
|
||||
return;
|
||||
}
|
||||
@@ -59,12 +57,12 @@ export class CombatTracker{
|
||||
}
|
||||
}
|
||||
else if (mode == 'currentCombatant'){
|
||||
if (MODULE.getPermission('COMBAT','DISPLAY_COMBATANTS') == false) {
|
||||
if (getPermission('COMBAT','DISPLAY_COMBATANTS') == false) {
|
||||
streamDeck.noPermission(context,device,device);
|
||||
return;
|
||||
}
|
||||
if (combat != null && combat != undefined && combat.started){
|
||||
const tokenId = compatibleCore("0.8.1") ? combat.combatant.data.tokenId : combat.combatant.tokenId;
|
||||
const tokenId = combat.combatant.data.tokenId;
|
||||
tokenControl.pushData(tokenId,settings,context,device);
|
||||
}
|
||||
else {
|
||||
@@ -74,15 +72,15 @@ export class CombatTracker{
|
||||
}
|
||||
else if (mode == 'function'){
|
||||
|
||||
if (ctFunction == 'turnDisplay' && MODULE.getPermission('COMBAT','TURN_DISPLAY') == false) {
|
||||
if (ctFunction == 'turnDisplay' && getPermission('COMBAT','TURN_DISPLAY') == false) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
else if (ctFunction == 'endTurn' && MODULE.getPermission('COMBAT','END_TURN') == false) {
|
||||
else if (ctFunction == 'endTurn' && getPermission('COMBAT','END_TURN') == false) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && MODULE.getPermission('COMBAT','OTHER_FUNCTIONS') == false) {
|
||||
else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && getPermission('COMBAT','OTHER_FUNCTIONS') == false) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -130,6 +128,8 @@ export class CombatTracker{
|
||||
if (settings.displayRound && settings.displayTurn) txt += "\n";
|
||||
if (settings.displayTurn) txt += "Turn\n"+turn;
|
||||
}
|
||||
else if (ctFunction == 'rollInitiative' || ctFunction == 'rollInitiativeNPC')
|
||||
src = "modules/MaterialDeck/img/token/init.png";
|
||||
|
||||
streamDeck.setIcon(context,device,src,{background:background});
|
||||
streamDeck.setTitle(txt,context);
|
||||
@@ -145,20 +145,19 @@ export class CombatTracker{
|
||||
if (combat == null || combat == undefined) return;
|
||||
const ctFunction = settings.combatTrackerFunction ? settings.combatTrackerFunction : 'startStop';
|
||||
|
||||
if (ctFunction == 'turnDisplay' && MODULE.getPermission('COMBAT','TURN_DISPLAY') == false) {
|
||||
if (ctFunction == 'turnDisplay' && getPermission('COMBAT','TURN_DISPLAY') == false) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
else if (ctFunction == 'endTurn' && MODULE.getPermission('COMBAT','END_TURN') == false) {
|
||||
else if (ctFunction == 'endTurn' && getPermission('COMBAT','END_TURN') == false) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && MODULE.getPermission('COMBAT','OTHER_FUNCTIONS') == false) {
|
||||
else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && getPermission('COMBAT','OTHER_FUNCTIONS') == false) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ctFunction == 'startStop'){
|
||||
else if (ctFunction == 'startStop'){
|
||||
let src;
|
||||
let background;
|
||||
if (game.combat.started){
|
||||
@@ -169,8 +168,10 @@ export class CombatTracker{
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (game.combat.started == false) return;
|
||||
else if (ctFunction == 'rollInitiative' && getPermission('COMBAT','OTHER_FUNCTIONS')) game.combat.rollAll();
|
||||
else if (ctFunction == 'rollInitiativeNPC' && getPermission('COMBAT','OTHER_FUNCTIONS')) game.combat.rollNPC();
|
||||
|
||||
if (game.combat.started == false) return;
|
||||
if (ctFunction == 'nextTurn') await game.combat.nextTurn();
|
||||
else if (ctFunction == 'prevTurn') await game.combat.previousTurn();
|
||||
else if (ctFunction == 'nextRound') await game.combat.nextRound();
|
||||
@@ -181,7 +182,6 @@ export class CombatTracker{
|
||||
const token = canvas.tokens.placeables.filter(token => token.id == game.combat.combatant.token.id)[0];
|
||||
if (token.can(game.userId,"control")) token.control();
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
const onClick = settings.onClick ? settings.onClick : 'doNothing';
|
||||
@@ -193,12 +193,12 @@ export class CombatTracker{
|
||||
if (nr == undefined || nr < 1) nr = 0;
|
||||
const combatant = initiativeOrder[nr]
|
||||
if (combatant == undefined) return;
|
||||
tokenId = compatibleCore("0.8.1") ? combatant.data.tokenId : combatant.tokenId;
|
||||
tokenId = combatant.data.tokenId;
|
||||
}
|
||||
}
|
||||
else if (mode == 'currentCombatant')
|
||||
if (combat != null && combat != undefined && combat.started)
|
||||
tokenId = compatibleCore("0.8.1") ? combat.combatant.data.tokenId : combat.combatant.tokenId;
|
||||
tokenId = combat.combatant.data.tokenId;
|
||||
|
||||
let token = (canvas.tokens.children[0] != undefined) ? canvas.tokens.children[0].children.find(p => p.id == tokenId) : undefined;
|
||||
if (token == undefined) return;
|
||||
@@ -226,6 +226,12 @@ export class CombatTracker{
|
||||
if (element == null) token.sheet.render(true);
|
||||
else token.sheet.close();
|
||||
}
|
||||
else if (onClick == 'rollInitiative') {
|
||||
token.actor.rollInitiative({rerollInitiative:true});
|
||||
}
|
||||
else if (onClick == 'target') {
|
||||
token.setTarget(!token.isTargeted,{releaseOthers:false})
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
import {streamDeck} from "../MaterialDeck.js";
|
||||
import { streamDeck } from "../../MaterialDeck.js";
|
||||
import { compatibleCore } from "../misc.js";
|
||||
|
||||
export class ExternalModules{
|
||||
soundscapeSettings = {
|
||||
@@ -69,6 +70,7 @@ export class ExternalModules{
|
||||
else if (module == 'lockView') this.updateLockView(settings,context,device);
|
||||
else if (module == 'aboutTime') this.updateAboutTime(settings,context,device);
|
||||
else if (module == 'soundscape') this.updateSoundscape(settings,context,device);
|
||||
else if (module == 'monksActiveTiles') this.updateMonksActiveTiles(settings,context,device);
|
||||
}
|
||||
|
||||
keyPress(settings,context,device){
|
||||
@@ -84,6 +86,7 @@ export class ExternalModules{
|
||||
else if (module == 'lockView') this.keyPressLockView(settings,context,device);
|
||||
else if (module == 'aboutTime') this.keyPressAboutTime(settings,context,device);
|
||||
else if (module == 'soundscape') this.keyPressSoundscape(settings,context,device);
|
||||
else if (module == 'monksActiveTiles') this.keyPressMonksActiveTiles(settings,context,device);
|
||||
}
|
||||
|
||||
getModuleEnable(moduleId){
|
||||
@@ -111,38 +114,20 @@ export class ExternalModules{
|
||||
let name = '';
|
||||
if (type == 'weatherControls') {
|
||||
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
|
||||
name = CONFIG.weatherEffects[effect].label;
|
||||
icon = CONFIG.weatherEffects[effect].icon;
|
||||
ring = this.findWeatherEffect(effect) != undefined ? 2 : 1;
|
||||
name = compatibleCore('10.0') ? game.i18n.localize(CONFIG.fxmaster.particleEffects[effect].label) : CONFIG.fxmaster.weather[effect].label;
|
||||
icon = compatibleCore('10.0') ? CONFIG.fxmaster.particleEffects[effect].icon : CONFIG.fxmaster.weather[effect].icon;
|
||||
ring = canvas.scene.getFlag("fxmaster", "effects")?.[`core_${effect}`] ? 2 : 1;
|
||||
ringColor = ring < 2 ? '#000000' : "#00ff00";
|
||||
}
|
||||
else if (type == 'colorize') {
|
||||
background = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
|
||||
icon = "fas fa-palette";
|
||||
name = game.i18n.localize("MaterialDeck.FxMaster.Colorize");
|
||||
const filters = canvas.scene.getFlag("fxmaster", "filters");
|
||||
ring = 2;
|
||||
if (filters == undefined || filters['core_color'] == undefined) {
|
||||
ringColor = "#000000";
|
||||
}
|
||||
else {
|
||||
const colors = filters['core_color'].options;
|
||||
let red = Math.ceil(colors.red*255).toString(16);
|
||||
if (red.length == 1) red = '0' + red;
|
||||
let green = Math.ceil(colors.green*255).toString(16);
|
||||
if (green.length == 1) green = '0' + green;
|
||||
let blue = Math.ceil(colors.blue*255).toString(16);
|
||||
if (blue.length == 1) blue = '0' + blue;
|
||||
ringColor = "#" + red + green + blue;
|
||||
}
|
||||
}
|
||||
else if (type == 'filters') {
|
||||
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
|
||||
name = CONFIG.fxmaster.filters[filter].label;
|
||||
name = compatibleCore('10.0') ? game.i18n.localize(CONFIG.fxmaster.filterEffects[filter].label) : CONFIG.fxmaster.filters[filter].label;
|
||||
background = "#340057";
|
||||
if (displayIcon){
|
||||
if (filter == 'underwater') icon = "fas fa-water";
|
||||
if (filter == 'lightning') icon = "fas fa-bolt";
|
||||
else if (filter == 'underwater') icon = "fas fa-water";
|
||||
else if (filter == 'predator') icon = "fas fa-wave-square";
|
||||
else if (filter == 'color') icon = "fas fa-palette";
|
||||
else if (filter == 'oldfilm') icon = "fas fa-film";
|
||||
else if (filter == 'bloom') icon = "fas fa-ghost";
|
||||
}
|
||||
@@ -158,6 +143,7 @@ export class ExternalModules{
|
||||
}
|
||||
}
|
||||
}
|
||||
if (filter == 'color') background = settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff';
|
||||
}
|
||||
else if (type == 'clear'){
|
||||
icon = "fas fa-trash";
|
||||
@@ -170,15 +156,6 @@ export class ExternalModules{
|
||||
streamDeck.setTitle(name,context);
|
||||
}
|
||||
|
||||
hexToRgb(hex) {
|
||||
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
|
||||
return result ? {
|
||||
red: parseInt(result[1], 16)/256,
|
||||
green: parseInt(result[2], 16)/256,
|
||||
blue: parseInt(result[3], 16)/256
|
||||
} : null;
|
||||
}
|
||||
|
||||
keyPressFxMaster(settings,context,device){
|
||||
if (game.user.isGM == false) return;
|
||||
const fxmaster = game.modules.get("fxmaster");
|
||||
@@ -188,91 +165,63 @@ export class ExternalModules{
|
||||
|
||||
if (type == 'weatherControls') {
|
||||
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
|
||||
let exists = false;
|
||||
let newEffects = {};
|
||||
let effects = canvas.scene.getFlag("fxmaster", "effects");
|
||||
if (effects != undefined){
|
||||
const weatherIds = Object.keys(effects);
|
||||
for (let i=0; i<weatherIds.length; i++){
|
||||
const weather = effects[weatherIds[i]].type;
|
||||
if (weather === effect) {
|
||||
exists = true;
|
||||
continue;
|
||||
}
|
||||
newEffects[weatherIds[i]] = effects[weatherIds[i]];
|
||||
}
|
||||
|
||||
const options = {
|
||||
density: (settings.densitySlider == undefined) ? 0.25 : settings.densitySlider,
|
||||
speed: (settings.speedSlider == undefined) ? 1 : settings.speedSlider,
|
||||
direction: (settings.directionSlider == undefined) ? 15 : settings.directionSlider,
|
||||
scale: (settings.scaleSlider == undefined) ? 1 : settings.scaleSlider,
|
||||
color: (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor,
|
||||
applyColor: (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor
|
||||
}
|
||||
|
||||
const density = (settings.densitySlider == undefined) ? 50 : settings.densitySlider;
|
||||
const speed = (settings.speedSlider == undefined) ? 50 : settings.speedSlider;
|
||||
const direction = (settings.directionSlider == undefined) ? 50 : settings.directionSlider;
|
||||
const scale = (settings.scaleSlider == undefined) ? 50 : settings.scaleSlider;
|
||||
const color = (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor;
|
||||
const applyColor = (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor;
|
||||
|
||||
if (exists == false) {
|
||||
newEffects[randomID()] = {
|
||||
Hooks.call(compatibleCore('10.0') ? "fxmaster.switchParticleEffect" : "fxmaster.switchWeather", {
|
||||
name: `core_${effect}`,
|
||||
type: effect,
|
||||
options: {
|
||||
density: density,
|
||||
speed: speed,
|
||||
scale: scale,
|
||||
tint: color,
|
||||
direction: direction,
|
||||
apply_tint: applyColor
|
||||
}
|
||||
};
|
||||
}
|
||||
canvas.scene.unsetFlag("fxmaster", "effects").then(() => {
|
||||
canvas.scene.setFlag("fxmaster", "effects", newEffects);
|
||||
});
|
||||
|
||||
}
|
||||
else if (type == 'colorize') {
|
||||
const color = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
|
||||
const filters = canvas.scene.getFlag("fxmaster", "filters");
|
||||
let newFilters = {};
|
||||
if (filters != undefined){
|
||||
const filterObjects = Object.keys(filters);
|
||||
for (let i=0; i<filterObjects.length; i++){
|
||||
if (filterObjects[i] == 'core_color'){
|
||||
//continue;
|
||||
}
|
||||
newFilters[filterObjects[i]] = filters[filterObjects[i]];
|
||||
}
|
||||
}
|
||||
newFilters['core_color'] = {
|
||||
type : 'color',
|
||||
options: this.hexToRgb(color)
|
||||
};
|
||||
|
||||
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
|
||||
canvas.scene.setFlag("fxmaster", "filters", newFilters);
|
||||
options,
|
||||
});
|
||||
|
||||
}
|
||||
else if (type == 'filters') {
|
||||
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
|
||||
const filters = canvas.scene.getFlag("fxmaster", "filters");
|
||||
let newFilters = {};
|
||||
let exists = false;
|
||||
if (filters != undefined){
|
||||
const filterObjects = Object.keys(filters);
|
||||
for (let i=0; i<filterObjects.length; i++){
|
||||
if (filterObjects[i] == 'core_'+filter){
|
||||
exists = true;
|
||||
continue;
|
||||
|
||||
let options = {color: {value:"#000000", apply:false}};
|
||||
if (filter == 'lightning') {
|
||||
options.period = settings.fxMasterFilterPeriod ? parseFloat(settings.fxMasterFilterPeriod) : 500;
|
||||
options.duration = settings.fxMasterFilterDuration ? parseFloat(settings.fxMasterFilterDuration) : 300;
|
||||
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1.3;
|
||||
}
|
||||
newFilters[filterObjects[i]] = filters[filterObjects[i]];
|
||||
else if (filter == 'underwater') {
|
||||
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed) : 0.3;
|
||||
options.scale = settings.fxMasterFilterScale ? parseFloat(settings.fxMasterFilterScale) : 4;
|
||||
}
|
||||
else if (filter == 'predator') {
|
||||
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
|
||||
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed)*0.1 : 0.03;
|
||||
}
|
||||
|
||||
else if (filter == 'bloom') {
|
||||
options.blur = settings.fxMasterFilterBlur ? parseFloat(settings.fxMasterFilterBlur) : 1;
|
||||
options.bloom = settings.fxMasterFilterBloom ? parseFloat(settings.fxMasterFilterBloom) : 0.1;
|
||||
options.threshold = settings.fxMasterFilterThreshold ? parseFloat(settings.fxMasterFilterThreshold) : 0.5;
|
||||
}
|
||||
if (exists == false) {
|
||||
newFilters['core_'+filter] = {type : filter};
|
||||
else if (filter == 'oldfilm') {
|
||||
options.sepia = settings.fxMasterFilterSepia ? parseFloat(settings.fxMasterFilterSepia) : 0.3;
|
||||
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
|
||||
}
|
||||
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
|
||||
canvas.scene.setFlag("fxmaster", "filters", newFilters);
|
||||
});
|
||||
|
||||
if (filter == 'color') {
|
||||
options.color = {
|
||||
apply: settings.fxMasterFilterTint ? settings.fxMasterFilterTint : false,
|
||||
value: settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff'
|
||||
}
|
||||
options.saturation = settings.fxMasterFilterSaturation ? parseFloat(settings.fxMasterFilterSaturation) : 1;
|
||||
options.contrast = settings.fxMasterFilterContrast ? parseFloat(settings.fxMasterFilterContrast) : 1;
|
||||
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1;
|
||||
options.Gamma = settings.fxMasterFilterGamma ? parseFloat(settings.fxMasterFilterGamma) : 1;
|
||||
}
|
||||
|
||||
FXMASTER.filters.switch(`core_${filter}`, filter, options);
|
||||
}
|
||||
else if (type == 'clear'){
|
||||
canvas.scene.unsetFlag("fxmaster", "filters");
|
||||
@@ -280,18 +229,6 @@ export class ExternalModules{
|
||||
}
|
||||
}
|
||||
|
||||
findWeatherEffect(effect){
|
||||
const effects = canvas.scene.getFlag("fxmaster", "effects");
|
||||
if (effects == undefined) return undefined;
|
||||
|
||||
const weatherIds = Object.keys(effects);
|
||||
for (let i = 0; i < weatherIds.length; ++i) {
|
||||
const weather = effects[weatherIds[i]].type;
|
||||
if (weather === effect) return weatherIds[i];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//GM Screen
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -317,7 +254,7 @@ export class ExternalModules{
|
||||
keyPressGMScreen(settings,context,device){
|
||||
if (this.getModuleEnable("gm-screen") == false) return;
|
||||
if (game.user.isGM == false) return;
|
||||
window['gm-screen'].toggleGmScreenVisibility();
|
||||
game.modules.get('gm-screen')?.api?.toggleGmScreenVisibility?.();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1056,6 +993,42 @@ export class ExternalModules{
|
||||
|
||||
this.updateAll();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//Monks Active Tile Triggers
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
updateMonksActiveTiles(settings,context,device) {
|
||||
const id = settings.monksActiveTilesId;
|
||||
if (id == undefined || id == '') return;
|
||||
let tile = canvas.background.placeables.find(t => t.id == id);
|
||||
if (tile == undefined) return;
|
||||
const tileData = tile.data.flags?.['monks-active-tiles'];
|
||||
if (tileData == undefined) return;
|
||||
|
||||
let ring = 1;
|
||||
let ringColor = '#000000';
|
||||
let background = '#000000';
|
||||
if (tileData.active) {
|
||||
ring = 2;
|
||||
ringColor = '#00ff00'
|
||||
}
|
||||
let src = tile.data.img;
|
||||
|
||||
streamDeck.setTitle('',context);
|
||||
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
|
||||
}
|
||||
|
||||
keyPressMonksActiveTiles(settings,context,device) {
|
||||
const mode = settings.monksActiveTilesMode ? settings.monksActiveTilesMode : 'toggle';
|
||||
const id = settings.monksActiveTilesId;
|
||||
if (id == undefined || id == '') return;
|
||||
let tile = canvas.background.placeables.find(t => t.id == id);
|
||||
if (tile == undefined) return;
|
||||
const tileData = tile.data.flags?.['monks-active-tiles'];
|
||||
if (tileData == undefined) return;
|
||||
|
||||
if (mode == 'toggle') tile.document.setFlag('monks-active-tiles','active',!tileData.active);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import {streamDeck} from "../MaterialDeck.js";
|
||||
import {compatibleCore} from "./misc.js";
|
||||
import { moduleName, streamDeck, getPermission, hotbarUses } from "../../MaterialDeck.js";
|
||||
import { compatibleCore } from "../misc.js";
|
||||
|
||||
export class MacroControl{
|
||||
constructor(){
|
||||
@@ -39,7 +38,7 @@ export class MacroControl{
|
||||
let uses = undefined;
|
||||
|
||||
if (mode == 'macroBoard') { //Macro board
|
||||
if ((MODULE.getPermission('MACRO','MACROBOARD') == false )) {
|
||||
if ((getPermission('MACRO','MACROBOARD') == false )) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -57,8 +56,8 @@ export class MacroControl{
|
||||
else { //Execute macro
|
||||
macroNumber += this.offset - 1;
|
||||
if (macroNumber < 0) macroNumber = 0;
|
||||
macroId = game.settings.get(MODULE.moduleName,'macroSettings').macros[macroNumber];
|
||||
background = game.settings.get(MODULE.moduleName,'macroSettings').color[macroNumber];
|
||||
macroId = game.settings.get(moduleName,'macroSettings').macros[macroNumber];
|
||||
background = game.settings.get(moduleName,'macroSettings').color[macroNumber];
|
||||
if (background == undefined) background = '#000000';
|
||||
ring = 0;
|
||||
}
|
||||
@@ -69,11 +68,11 @@ export class MacroControl{
|
||||
macroId = macro?.id;
|
||||
}
|
||||
else { //Macro Hotbar
|
||||
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) {
|
||||
if ((getPermission('MACRO','HOTBAR') == false )) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
if (mode == 'hotbar') macroId = game.user.data.hotbar[macroNumber];
|
||||
if (mode == 'hotbar') macroId = compatibleCore('10.0') ? game.user.hotbar[macroNumber] : game.user.data.hotbar[macroNumber];
|
||||
else {
|
||||
let macros;
|
||||
if (mode == 'customHotbar' && game.modules.get('custom-hotbar') != undefined)
|
||||
@@ -91,7 +90,7 @@ export class MacroControl{
|
||||
if (macro != undefined) {
|
||||
if (displayName) name = macro.name;
|
||||
if (displayIcon) src = macro.img;
|
||||
if (MODULE.hotbarUses && displayUses) uses = await this.getUses(macro);
|
||||
if (hotbarUses && displayUses) uses = await this.getUses(macro);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -126,7 +125,7 @@ export class MacroControl{
|
||||
let macroNumber = data.settings.macroNumber;
|
||||
if(macroNumber == undefined || isNaN(parseInt(macroNumber))) macroNumber = 1;
|
||||
|
||||
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) {
|
||||
if ((getPermission('MACRO','HOTBAR') == false )) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -150,7 +149,7 @@ export class MacroControl{
|
||||
if (macro != undefined && macro != null) {
|
||||
if (displayName) name += macro.name;
|
||||
if (displayIcon) src += macro.img;
|
||||
if (MODULE.hotbarUses && displayUses) uses = await this.getUses(macro);
|
||||
if (hotbarUses && displayUses) uses = await this.getUses(macro);
|
||||
}
|
||||
streamDeck.setIcon(context,device,src,{background:background,uses:uses});
|
||||
streamDeck.setTitle(name,context);
|
||||
@@ -165,11 +164,11 @@ export class MacroControl{
|
||||
let target = settings.target ? settings.target : undefined;
|
||||
|
||||
if (mode == 'hotbar' || mode == 'visibleHotbar' || mode == 'customHotbar'){
|
||||
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) return;
|
||||
this.executeHotbar(macroNumber,mode);
|
||||
if ((getPermission('MACRO','HOTBAR') == false )) return;
|
||||
this.executeHotbar(macroNumber,mode,target);
|
||||
}
|
||||
else if (mode == 'name') {
|
||||
if ((MODULE.getPermission('MACRO','BY_NAME') == false )) return;
|
||||
if ((getPermission('MACRO','BY_NAME') == false )) return;
|
||||
const macroName = settings.macroNumber;
|
||||
const macro = game.macros.getName(macroName);
|
||||
|
||||
@@ -177,16 +176,13 @@ export class MacroControl{
|
||||
|
||||
const args = settings.macroArgs ? settings.macroArgs : "";
|
||||
|
||||
let furnaceEnabled = false;
|
||||
let furnace = game.modules.get("furnace");
|
||||
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) furnaceEnabled = true;
|
||||
|
||||
let advancedMacrosEnabled = false;
|
||||
let advancedMacros = game.modules.get("advanced-macros");
|
||||
if (advancedMacros != undefined && advancedMacros.active) furnaceEnabled = true;
|
||||
if (advancedMacros != undefined && advancedMacros.active) advancedMacrosEnabled = true;
|
||||
|
||||
if (args == "" || args == " ") furnaceEnabled = false;
|
||||
if (args == "" || args == " ") advancedMacrosEnabled = false;
|
||||
|
||||
if (furnaceEnabled == false) macro.execute({token:target});
|
||||
if (advancedMacrosEnabled == false) macro.execute({token:target});
|
||||
else {
|
||||
let chatData = {
|
||||
user: game.user._id,
|
||||
@@ -198,7 +194,7 @@ export class MacroControl{
|
||||
|
||||
}
|
||||
else {
|
||||
if ((MODULE.getPermission('MACRO','MACROBOARD') == false )) return;
|
||||
if ((getPermission('MACRO','MACROBOARD') == false )) return;
|
||||
if (settings.macroBoardMode == 'offset') {
|
||||
let macroOffset = settings.macroOffset;
|
||||
if (macroOffset == undefined) macroOffset = 0;
|
||||
@@ -210,9 +206,9 @@ export class MacroControl{
|
||||
}
|
||||
}
|
||||
|
||||
executeHotbar(macroNumber,mode){
|
||||
executeHotbar(macroNumber,mode,target){
|
||||
let macroId
|
||||
if (mode == 'hotbar') macroId = game.user.data.hotbar[macroNumber];
|
||||
if (mode == 'hotbar') macroId = compatibleCore('10.0') ? game.user.hotbar[macroNumber] : game.user.data.hotbar[macroNumber];
|
||||
else {
|
||||
let macros;
|
||||
if (mode == 'customHotbar' && game.modules.get('custom-hotbar') != undefined) {
|
||||
@@ -224,29 +220,26 @@ export class MacroControl{
|
||||
}
|
||||
if (macroId == undefined) return;
|
||||
let macro = game.macros.get(macroId);
|
||||
macro.execute();
|
||||
macro.execute({token:target});
|
||||
}
|
||||
|
||||
executeBoard(macroNumber){
|
||||
macroNumber = parseInt(macroNumber);
|
||||
macroNumber += this.offset - 1;
|
||||
if (macroNumber < 0) macroNumber = 0;
|
||||
var macroId = game.settings.get(MODULE.moduleName,'macroSettings').macros[macroNumber];
|
||||
var macroId = game.settings.get(moduleName,'macroSettings').macros[macroNumber];
|
||||
|
||||
if (macroId != undefined){
|
||||
let macro = game.macros.get(macroId);
|
||||
if (macro != undefined && macro != null) {
|
||||
const args = game.settings.get(MODULE.moduleName,'macroSettings').args;
|
||||
let furnaceEnabled = false;
|
||||
let furnace = game.modules.get("furnace");
|
||||
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) furnaceEnabled = true;
|
||||
|
||||
const args = game.settings.get(moduleName,'macroSettings').args;
|
||||
let advancedMacrosEnabled = false;
|
||||
let advancedMacros = game.modules.get("advanced-macros");
|
||||
if (advancedMacros != undefined && advancedMacros.active) furnaceEnabled = true;
|
||||
if (advancedMacros != undefined && advancedMacros.active) advancedMacrosEnabled = true;
|
||||
|
||||
if (args == undefined || args[macroNumber] == undefined || args[macroNumber] == "") furnaceEnabled = false;
|
||||
if (args == undefined || args[macroNumber] == undefined || args[macroNumber] == "") advancedMacrosEnabled = false;
|
||||
|
||||
if (furnaceEnabled == false) macro.execute();
|
||||
if (advancedMacrosEnabled == false) macro.execute();
|
||||
else {
|
||||
let chatData = {
|
||||
user: game.user._id,
|
||||
@@ -1,12 +1,13 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import {streamDeck} from "../MaterialDeck.js";
|
||||
import {compatibleCore} from "./misc.js";
|
||||
import { streamDeck, gamingSystem, getPermission } from "../../MaterialDeck.js";
|
||||
import { compatibleCore } from "../misc.js";
|
||||
|
||||
export class OtherControls{
|
||||
constructor(){
|
||||
this.active = false;
|
||||
this.rollData = {};
|
||||
this.rollOption = 'dialog';
|
||||
this.controlsOffset = 0;
|
||||
this.toolsOffset = 0;
|
||||
}
|
||||
|
||||
setRollOption(option) {
|
||||
@@ -92,7 +93,7 @@ export class OtherControls{
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
updatePause(settings,context,device,options={}){
|
||||
if (MODULE.getPermission('OTHER','PAUSE') == false ) {
|
||||
if (getPermission('OTHER','PAUSE') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -117,7 +118,7 @@ export class OtherControls{
|
||||
}
|
||||
|
||||
keyPressPause(settings){
|
||||
if (MODULE.getPermission('OTHER','PAUSE') == false ) return;
|
||||
if (getPermission('OTHER','PAUSE') == false ) return;
|
||||
|
||||
const pauseFunction = settings.pauseFunction ? settings.pauseFunction : 'pause';
|
||||
|
||||
@@ -184,7 +185,7 @@ export class OtherControls{
|
||||
}
|
||||
else {
|
||||
let viewPosition = canvas.scene._viewPosition;
|
||||
const gridSize = canvas.scene.data.grid;
|
||||
const gridSize = compatibleCore('10.0') ? canvas.scene.grid.size : canvas.scene.data.grid;
|
||||
viewPosition.duration = 100;
|
||||
|
||||
if (dir == 'up') viewPosition.y -= gridSize;
|
||||
@@ -218,14 +219,16 @@ export class OtherControls{
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
updateControl(settings,context,device,options={}){
|
||||
if (MODULE.getPermission('OTHER','CONTROL') == false ) {
|
||||
if (getPermission('OTHER','CONTROL') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
const control = settings.control ? settings.control : 'dispControls';
|
||||
const tool = settings.tool ? settings.tool : 'open';
|
||||
let background = settings.background ? settings.background : '#000000';
|
||||
let ringColor = '#000000'
|
||||
let ringColor = '#000000';
|
||||
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
|
||||
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
|
||||
let txt = "";
|
||||
let src = "";
|
||||
const activeControl = ui.controls.activeControl;
|
||||
@@ -235,6 +238,7 @@ export class OtherControls{
|
||||
let controlNr = parseInt(settings.controlNr);
|
||||
if (isNaN(controlNr)) controlNr = 1;
|
||||
controlNr--;
|
||||
controlNr += this.controlsOffset;
|
||||
|
||||
const selectedControl = ui.controls.controls[controlNr];
|
||||
|
||||
@@ -243,18 +247,19 @@ export class OtherControls{
|
||||
streamDeck.noPermission(context,device,false);
|
||||
return;
|
||||
}
|
||||
if (tool == 'open'){ //open category
|
||||
//if (tool == 'open'){ //open category
|
||||
txt = game.i18n.localize(selectedControl.title);
|
||||
src = selectedControl.icon;
|
||||
if (activeControl == selectedControl.name)
|
||||
ringColor = "#FF7B00";
|
||||
}
|
||||
//}
|
||||
}
|
||||
}
|
||||
else if (control == 'dispTools'){ //displayed tools
|
||||
let controlNr = parseInt(settings.controlNr);
|
||||
if (isNaN(controlNr)) controlNr = 1;
|
||||
controlNr--;
|
||||
controlNr += this.toolsOffset;
|
||||
|
||||
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
|
||||
if (selectedControl != undefined){
|
||||
@@ -275,6 +280,18 @@ export class OtherControls{
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (control == 'controlsOffset') {
|
||||
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
|
||||
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
|
||||
if (display) txt = `${this.controlsOffset}`;
|
||||
if (offsetType == 'absoluteOffset') ringColor = (this.controlsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
|
||||
}
|
||||
else if (control == 'toolsOffset') {
|
||||
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
|
||||
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
|
||||
if (display) txt = `${this.toolsOffset}`;
|
||||
if (offsetType == 'absoluteOffset') ringColor = (this.toolsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
|
||||
}
|
||||
else { // specific control/tool
|
||||
const selectedControl = ui.controls.controls.find(c => c.name == control);
|
||||
if (selectedControl != undefined){
|
||||
@@ -312,7 +329,7 @@ export class OtherControls{
|
||||
}
|
||||
|
||||
keyPressControl(settings){
|
||||
if (MODULE.getPermission('OTHER','CONTROL') == false ) return;
|
||||
if (getPermission('OTHER','CONTROL') == false ) return;
|
||||
if (canvas.scene == null) return;
|
||||
const control = settings.control ? settings.control : 'dispControls';
|
||||
const tool = settings.tool ? settings.tool : 'open';
|
||||
@@ -328,9 +345,12 @@ export class OtherControls{
|
||||
streamDeck.noPermission(context,device,false);
|
||||
return;
|
||||
}
|
||||
if (compatibleCore('10.0')) {
|
||||
ui.controls.initialize({layer: selectedControl.layer});
|
||||
}
|
||||
else {
|
||||
ui.controls.activeControl = selectedControl.name;
|
||||
selectedControl.activeTool = selectedControl.activeTool;
|
||||
if (compatibleCore("0.8.2")) {
|
||||
for (let layer of canvas.layers) {
|
||||
if (layer.options == undefined) continue;
|
||||
if (layer.options.name == selectedControl.layer) {
|
||||
@@ -339,7 +359,6 @@ export class OtherControls{
|
||||
}
|
||||
}
|
||||
}
|
||||
else canvas.getLayer(selectedControl.layer).activate();
|
||||
}
|
||||
}
|
||||
else if (control == 'dispTools'){ //displayed tools
|
||||
@@ -365,10 +384,27 @@ export class OtherControls{
|
||||
else if (selectedTool.button){
|
||||
selectedTool.onClick();
|
||||
}
|
||||
else
|
||||
else {
|
||||
if (compatibleCore('10.0')) {
|
||||
ui.controls.initialize({layer: selectedControl.layer, tool: selectedTool.name});
|
||||
}
|
||||
else {
|
||||
selectedControl.activeTool = selectedTool.name;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (control == 'controlsOffset') {
|
||||
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
|
||||
if (offsetType == 'absoluteOffset') this.controlsOffset = parseInt(settings.controlsOffset);
|
||||
else if (offsetType == 'relativeOffset') this.controlsOffset += parseInt(settings.controlsOffset);
|
||||
}
|
||||
else if (control == 'toolsOffset') {
|
||||
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
|
||||
if (offsetType == 'absoluteOffset') this.toolsOffset = parseInt(settings.controlsOffset);
|
||||
else if (offsetType == 'relativeOffset') this.toolsOffset += parseInt(settings.controlsOffset);
|
||||
}
|
||||
else { //select control
|
||||
const selectedControl = ui.controls.controls.find(c => c.name == control);
|
||||
@@ -378,9 +414,12 @@ export class OtherControls{
|
||||
return;
|
||||
}
|
||||
if (tool == 'open'){ //open category
|
||||
if (compatibleCore('10.0')) {
|
||||
ui.controls.initialize({layer: selectedControl.layer});
|
||||
}
|
||||
else {
|
||||
ui.controls.activeControl = control;
|
||||
selectedControl.activeTool = selectedControl.activeTool;
|
||||
if (compatibleCore("0.8.2")) {
|
||||
for (let layer of canvas.layers) {
|
||||
if (layer.options == undefined) continue;
|
||||
if (layer.options.name == selectedControl.layer) {
|
||||
@@ -389,7 +428,7 @@ export class OtherControls{
|
||||
}
|
||||
}
|
||||
}
|
||||
else canvas.getLayer(selectedControl.layer).activate();
|
||||
|
||||
}
|
||||
else {
|
||||
const selectedTool = selectedControl.tools.find(t => t.name == tool);
|
||||
@@ -398,8 +437,21 @@ export class OtherControls{
|
||||
streamDeck.noPermission(context,device,false);
|
||||
return;
|
||||
}
|
||||
if (compatibleCore('10.0')) {
|
||||
if (selectedTool.toggle) {
|
||||
ui.controls.initialize({layer: selectedControl.layer});
|
||||
selectedTool.active = !selectedTool.active;
|
||||
selectedTool.onClick(selectedTool.active);
|
||||
}
|
||||
else if (selectedTool.button){
|
||||
ui.controls.initialize({layer: selectedControl.layer});
|
||||
selectedTool.onClick();
|
||||
}
|
||||
else
|
||||
ui.controls.initialize({layer: selectedControl.layer, tool: selectedTool.name});
|
||||
}
|
||||
else {
|
||||
ui.controls.activeControl = control;
|
||||
if (compatibleCore("0.8.2")) {
|
||||
for (let layer of canvas.layers) {
|
||||
if (layer.options == undefined) continue;
|
||||
if (layer.options.name == selectedControl.layer) {
|
||||
@@ -407,8 +459,6 @@ export class OtherControls{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else canvas.getLayer(selectedControl.layer).activate();
|
||||
if (selectedTool.toggle) {
|
||||
selectedTool.active = !selectedTool.active;
|
||||
selectedTool.onClick(selectedTool.active);
|
||||
@@ -419,6 +469,8 @@ export class OtherControls{
|
||||
else
|
||||
selectedControl.activeTool = tool;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -428,7 +480,7 @@ export class OtherControls{
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
updateDarkness(settings,context,device,options={}){
|
||||
if (MODULE.getPermission('OTHER','DARKNESS') == false ) {
|
||||
if (getPermission('OTHER','DARKNESS') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -448,7 +500,7 @@ export class OtherControls{
|
||||
}
|
||||
else if (func == 'disp'){ //display darkness
|
||||
src = 'modules/MaterialDeck/img/other/darkness/darkness.png';
|
||||
const darkness = canvas.scene != null ? Math.floor(canvas.scene.data.darkness*100)/100 : '';
|
||||
const darkness = canvas.scene != null ? compatibleCore('10.0') ? Math.floor(canvas.scene.darkness*100)/100 : Math.floor(canvas.scene.data.darkness*100)/100 : '';
|
||||
txt += darkness;
|
||||
}
|
||||
streamDeck.setTitle(txt,context);
|
||||
@@ -457,39 +509,48 @@ export class OtherControls{
|
||||
|
||||
keyPressDarkness(settings) {
|
||||
if (canvas.scene == null) return;
|
||||
if (MODULE.getPermission('OTHER','DARKNESS') == false ) return;
|
||||
if (getPermission('OTHER','DARKNESS') == false ) return;
|
||||
const func = settings.darknessFunction ? settings.darknessFunction : 'value';
|
||||
const value = parseFloat(settings.darknessValue) ? parseFloat(settings.darknessValue) : 0;
|
||||
const animateDarkness = parseInt(settings.darknessAnimation) ? parseInt(settings.darknessAnimation) : 500;
|
||||
|
||||
if (func == 'value') //value
|
||||
canvas.scene.update({darkness: value});
|
||||
canvas.scene.update({darkness: value}, {animateDarkness});
|
||||
else if (func == 'incDec'){ //increase/decrease
|
||||
let darkness = canvas.scene.data.darkness - value;
|
||||
let darkness = compatibleCore('10.0') ? canvas.scene.darkness - value : canvas.scene.data.darkness - value;
|
||||
if (darkness > 1) darkness = 1;
|
||||
if (darkness < 0) darkness = 0;
|
||||
canvas.scene.update({darkness: darkness});
|
||||
canvas.scene.update({darkness: darkness}, {animateDarkness});
|
||||
}
|
||||
else if (func == 'transitionDay') {
|
||||
canvas.scene.update({darkness: 0}, {animateDarkness: 10000})
|
||||
}
|
||||
else if (func == 'transitionNight') {
|
||||
canvas.scene.update({darkness: 1}, {animateDarkness: 10000})
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
updateRollDice(settings,context,device,options={}){
|
||||
if (MODULE.getPermission('OTHER','DICE') == false ) {
|
||||
if (getPermission('OTHER','DICE') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
const background = settings.background ? settings.background : '#000000';
|
||||
let txt = '';
|
||||
const formula = settings.rollDiceFormula ? settings.rollDiceFormula : '1d20 + 7';
|
||||
|
||||
if (settings.displayDiceName) txt = 'Roll: ' + settings.rollDiceFormula;
|
||||
if (settings.displayDiceName) txt = 'Roll: ' + formula;
|
||||
|
||||
streamDeck.setTitle(txt,context);
|
||||
streamDeck.setIcon(context,device,'',{background:background});
|
||||
}
|
||||
|
||||
keyPressRollDice(settings,context,device){
|
||||
if (MODULE.getPermission('OTHER','DICE') == false ) return;
|
||||
if (settings.rollDiceFormula == undefined || settings.rollDiceFormula == '') return;
|
||||
if (getPermission('OTHER','DICE') == false ) return;
|
||||
const formula = settings.rollDiceFormula ? settings.rollDiceFormula : '1d20 + 7';
|
||||
if (formula == '') return;
|
||||
const rollFunction = settings.rollDiceFunction ? settings.rollDiceFunction : 'public';
|
||||
|
||||
let actor;
|
||||
@@ -499,10 +560,10 @@ export class OtherControls{
|
||||
if (actor != undefined) tokenControlled = true;
|
||||
|
||||
let r;
|
||||
if (tokenControlled) r = new Roll(settings.rollDiceFormula,actor.getRollData());
|
||||
else r = new Roll(settings.rollDiceFormula);
|
||||
if (tokenControlled) r = new Roll(formula,actor.getRollData());
|
||||
else r = new Roll(formula);
|
||||
|
||||
r.evaluate();
|
||||
r.evaluate({async:false});
|
||||
|
||||
if (rollFunction == 'public') {
|
||||
r.toMessage(r,{rollMode:"roll"})
|
||||
@@ -511,12 +572,12 @@ export class OtherControls{
|
||||
r.toMessage(r,{rollMode:"selfroll"})
|
||||
}
|
||||
else if (rollFunction == 'sd'){
|
||||
let txt = settings.displayDiceName ? 'Roll: '+settings.rollDiceFormula + '\nResult: ' : '';
|
||||
let txt = settings.displayDiceName ? 'Roll: '+formula + '\nResult: ' : '';
|
||||
txt += r.total;
|
||||
streamDeck.setTitle(txt,context);
|
||||
let data = this.rollData
|
||||
data[context] = {
|
||||
formula: settings.rollDiceFormula,
|
||||
formula: formula,
|
||||
result: txt
|
||||
}
|
||||
this.rollData = data;
|
||||
@@ -528,7 +589,7 @@ export class OtherControls{
|
||||
updateRollTable(settings,context,device,options={}){
|
||||
const name = settings.rollTableName;
|
||||
if (name == undefined) return;
|
||||
if (MODULE.getPermission('OTHER','TABLES') == false ) {
|
||||
if (getPermission('OTHER','TABLES') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -538,14 +599,14 @@ export class OtherControls{
|
||||
if (table == undefined) return;
|
||||
|
||||
let txt = settings.displayRollName ? table.name : '';
|
||||
let src = settings.displayRollIcon ? table.data.img : '';
|
||||
let src = settings.displayRollIcon ? (compatibleCore('10.0') ? table.img : table.data.img) : '';
|
||||
|
||||
if (table == undefined) {
|
||||
src = '';
|
||||
txt = '';
|
||||
}
|
||||
else {
|
||||
if (table.permission < 2 && MODULE.getPermission('OTHER','TABLES_ALL') == false ) {
|
||||
if (table.permission < 2 && getPermission('OTHER','TABLES_ALL') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -556,7 +617,7 @@ export class OtherControls{
|
||||
}
|
||||
|
||||
keyPressRollTable(settings){
|
||||
if (MODULE.getPermission('OTHER','TABLES') == false ) return;
|
||||
if (getPermission('OTHER','TABLES') == false ) return;
|
||||
const name = settings.rollTableName;
|
||||
if (name == undefined) return;
|
||||
|
||||
@@ -564,7 +625,7 @@ export class OtherControls{
|
||||
const table = game.tables.getName(name);
|
||||
|
||||
if (table != undefined) {
|
||||
if (table.permission < 2 && MODULE.getPermission('OTHER','TABLES_ALL') == false ) return;
|
||||
if (table.permission < 2 && getPermission('OTHER','TABLES_ALL') == false ) return;
|
||||
if (func == 'open'){ //open
|
||||
const element = document.getElementById(table.sheet.id);
|
||||
if (element == null) table.sheet.render(true);
|
||||
@@ -581,6 +642,21 @@ export class OtherControls{
|
||||
|
||||
getSidebarName(nr){
|
||||
let name;
|
||||
if (compatibleCore('10.0')) {
|
||||
if (nr == 'chat') name = game.i18n.localize("DOCUMENT.ChatMessages");
|
||||
else if (nr == 'combat') name = game.i18n.localize("DOCUMENT.Combats");
|
||||
else if (nr == 'scenes') name = game.i18n.localize("DOCUMENT.Scenes");
|
||||
else if (nr == 'actors') name = game.i18n.localize("DOCUMENT.Actors");
|
||||
else if (nr == 'items') name = game.i18n.localize("DOCUMENT.Items");
|
||||
else if (nr == 'journal') name = game.i18n.localize("DOCUMENT.JournalEntries");
|
||||
else if (nr == 'tables') name = game.i18n.localize("DOCUMENT.RollTables");
|
||||
else if (nr == 'cards') name = game.i18n.localize("DOCUMENT.Cards");
|
||||
else if (nr == 'playlists') name = game.i18n.localize("DOCUMENT.Playlists");
|
||||
else if (nr == 'compendium') name = game.i18n.localize("SIDEBAR.TabCompendium");
|
||||
else if (nr == 'settings') name = game.i18n.localize("SIDEBAR.TabSettings");
|
||||
else if (nr == 'collapse') name = game.i18n.localize("SIDEBAR.CollapseToggle");
|
||||
}
|
||||
else {
|
||||
if (nr == 'chat') name = game.i18n.localize("SIDEBAR.TabChat");
|
||||
else if (nr == 'combat') name = game.i18n.localize("SIDEBAR.TabCombat");
|
||||
else if (nr == 'scenes') name = game.i18n.localize("SIDEBAR.TabScenes");
|
||||
@@ -588,10 +664,12 @@ export class OtherControls{
|
||||
else if (nr == 'items') name = game.i18n.localize("SIDEBAR.TabItems");
|
||||
else if (nr == 'journal') name = game.i18n.localize("SIDEBAR.TabJournal");
|
||||
else if (nr == 'tables') name = game.i18n.localize("SIDEBAR.TabTables");
|
||||
else if (nr == 'cards') name = game.i18n.localize("SIDEBAR.TabCards");
|
||||
else if (nr == 'playlists') name = game.i18n.localize("SIDEBAR.TabPlaylists");
|
||||
else if (nr == 'compendium') name = game.i18n.localize("SIDEBAR.TabCompendium");
|
||||
else if (nr == 'settings') name = game.i18n.localize("SIDEBAR.TabSettings");
|
||||
else if (nr == 'collapse') name = game.i18n.localize("SIDEBAR.CollapseToggle");
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
@@ -604,6 +682,7 @@ export class OtherControls{
|
||||
else if (nr == 'items') icon = window.CONFIG.Item.sidebarIcon;
|
||||
else if (nr == 'journal') icon = window.CONFIG.JournalEntry.sidebarIcon;
|
||||
else if (nr == 'tables') icon = window.CONFIG.RollTable.sidebarIcon;
|
||||
else if (nr == 'cards') icon = window.CONFIG.Cards.sidebarIcon;
|
||||
else if (nr == 'playlists') icon = window.CONFIG.Playlist.sidebarIcon;
|
||||
else if (nr == 'compendium') icon = "fas fa-atlas";
|
||||
else if (nr == 'settings') icon = "fas fa-cogs";
|
||||
@@ -612,7 +691,7 @@ export class OtherControls{
|
||||
}
|
||||
|
||||
updateSidebar(settings,context,device,options={}){
|
||||
if (MODULE.getPermission('OTHER','SIDEBAR') == false ) {
|
||||
if (getPermission('OTHER','SIDEBAR') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -636,7 +715,7 @@ export class OtherControls{
|
||||
}
|
||||
|
||||
keyPressSidebar(settings){
|
||||
if (MODULE.getPermission('OTHER','SIDEBAR') == false ) return;
|
||||
if (getPermission('OTHER','SIDEBAR') == false ) return;
|
||||
const sidebarTab = settings.sidebarTab ? settings.sidebarTab : 'chat';
|
||||
const popOut = settings.sidebarPopOut ? settings.sidebarPopOut : false;
|
||||
|
||||
@@ -657,7 +736,7 @@ export class OtherControls{
|
||||
|
||||
updateCompendiumBrowser(settings,context,device,options={}){
|
||||
let rendered = options.renderCompendiumBrowser;
|
||||
if (rendered == undefined && game.system.id == "pf2e") rendered = (document.getElementById("app-1") != null);
|
||||
if (rendered == undefined && gamingSystem == "pf2e") rendered = (document.getElementById("app-1") != null);
|
||||
else if (rendered == undefined) rendered = (document.getElementById("compendium-popout") != null);
|
||||
const background = settings.background ? settings.background : '#000000';
|
||||
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
|
||||
@@ -671,13 +750,13 @@ export class OtherControls{
|
||||
|
||||
keyPressCompendiumBrowser(settings){
|
||||
let element = null;
|
||||
if (game.system.id == "pf2e") element = document.getElementById("app-1")
|
||||
if (gamingSystem == "pf2e") element = document.getElementById("app-1")
|
||||
else element = document.getElementById("compendium-popout");
|
||||
const rendered = (element != null);
|
||||
|
||||
if (rendered)
|
||||
element.getElementsByClassName("close")[0].click();
|
||||
else if (game.system.id == "pf2e")
|
||||
else if (gamingSystem == "pf2e")
|
||||
document.getElementsByClassName("compendium-browser-btn")[0].click()
|
||||
else
|
||||
ui.compendium.renderPopout();
|
||||
@@ -688,17 +767,17 @@ export class OtherControls{
|
||||
updateCompendium(settings,context,device,options={}){
|
||||
const name = settings.compendiumName;
|
||||
if (name == undefined) return;
|
||||
if (MODULE.getPermission('OTHER','COMPENDIUM') == false ) {
|
||||
if (getPermission('OTHER','COMPENDIUM') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
const compendium = game.packs.find(p=>p.metadata.label == name);
|
||||
if (compendium == undefined) return;
|
||||
if (compendium.private && MODULE.getPermission('OTHER','COMPENDIUM_ALL') == false) {
|
||||
if (compendium.private && getPermission('OTHER','COMPENDIUM_ALL') == false) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
const rendered = compatibleCore("0.8.5") ? compendium.apps[0].rendered : compendium.rendered;
|
||||
const rendered = compendium.apps[0].rendered;
|
||||
const background = settings.background ? settings.background : '#000000';
|
||||
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
|
||||
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
|
||||
@@ -712,13 +791,13 @@ export class OtherControls{
|
||||
keyPressCompendium(settings){
|
||||
let name = settings.compendiumName;
|
||||
if (name == undefined) return;
|
||||
if (MODULE.getPermission('OTHER','COMPENDIUM') == false ) return;
|
||||
if (getPermission('OTHER','COMPENDIUM') == false ) return;
|
||||
|
||||
const compendium = game.packs.find(p=>p.metadata.label == name);
|
||||
const rendered = compatibleCore("0.8.5") ? compendium.apps[0].rendered : compendium.rendered;
|
||||
const rendered = compendium.apps[0].rendered;
|
||||
if (compendium == undefined) return;
|
||||
if (compendium.private && MODULE.getPermission('OTHER','COMPENDIUM_ALL') == false) return;
|
||||
else if (rendered) compatibleCore("0.8.5") ? compendium.apps[0].close() : compendium.close();
|
||||
if (compendium.private && getPermission('OTHER','COMPENDIUM_ALL') == false) return;
|
||||
else if (rendered) compendium.apps[0].close();
|
||||
else compendium.render(true);
|
||||
}
|
||||
|
||||
@@ -731,11 +810,11 @@ export class OtherControls{
|
||||
const journal = game.journal.getName(name);
|
||||
if (journal == undefined) return;
|
||||
|
||||
if (MODULE.getPermission('OTHER','JOURNAL') == false ) {
|
||||
if (getPermission('OTHER','JOURNAL') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
if (journal.permission < 2 && MODULE.getPermission('OTHER','JOURNAL_ALL') == false ) {
|
||||
if (journal.permission < 2 && getPermission('OTHER','JOURNAL_ALL') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -765,8 +844,8 @@ export class OtherControls{
|
||||
const journal = game.journal.getName(name);
|
||||
if (journal == undefined) return;
|
||||
|
||||
if (MODULE.getPermission('OTHER','JOURNAL') == false ) return;
|
||||
if (journal.permission < 2 && MODULE.getPermission('OTHER','JOURNAL_ALL') == false ) return;
|
||||
if (getPermission('OTHER','JOURNAL') == false ) return;
|
||||
if (journal.permission < 2 && getPermission('OTHER','JOURNAL_ALL') == false ) return;
|
||||
|
||||
if (journal.sheet.rendered == false) journal.sheet.render(true);
|
||||
else journal.sheet.close();
|
||||
@@ -775,7 +854,7 @@ export class OtherControls{
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
updateChatMessage(settings,context,device,options={}){
|
||||
if (MODULE.getPermission('OTHER','CHAT') == false ) {
|
||||
if (getPermission('OTHER','CHAT') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -785,7 +864,7 @@ export class OtherControls{
|
||||
}
|
||||
|
||||
keyPressChatMessage(settings){
|
||||
if (MODULE.getPermission('OTHER','CHAT') == false ) return;
|
||||
if (getPermission('OTHER','CHAT') == false ) return;
|
||||
const message = settings.chatMessage ? settings.chatMessage : '';
|
||||
|
||||
let chatData = {
|
||||
@@ -1,6 +1,4 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import {streamDeck} from "../MaterialDeck.js";
|
||||
import {compatibleCore} from "./misc.js";
|
||||
import { moduleName, streamDeck, getPermission } from "../../MaterialDeck.js";
|
||||
|
||||
export class PlaylistControl{
|
||||
constructor(){
|
||||
@@ -22,7 +20,7 @@ export class PlaylistControl{
|
||||
}
|
||||
|
||||
update(settings,context,device){
|
||||
if (MODULE.getPermission('PLAYLIST','PLAY') == false ) {
|
||||
if (getPermission('PLAYLIST','PLAY') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -36,7 +34,7 @@ export class PlaylistControl{
|
||||
this.updateTrack(settings,context,device);
|
||||
}
|
||||
else {
|
||||
const src = 'modules/MaterialDeck/img/playlist/stop.png';
|
||||
const src = mode == 'stopAll' ? 'modules/MaterialDeck/img/playlist/stop.png' : 'modules/MaterialDeck/img/playlist/pause.png';
|
||||
const background = settings.background ? settings.background : '#000000';
|
||||
const ringColor = (game.playlists.playing.length > 0) ? '#00FF00' : '#000000';
|
||||
const ring = (game.playlists.playing.length > 0) ? 2 : 1;
|
||||
@@ -84,7 +82,7 @@ export class PlaylistControl{
|
||||
let playlistOffset = parseInt(settings.offset);
|
||||
if (isNaN(playlistOffset)) playlistOffset = 0;
|
||||
let number = parseInt(this.playlistOffset + playlistOffset);
|
||||
const nrOfPlaylists = parseInt(game.settings.get(MODULE.moduleName,'playlists').playlistNumber);
|
||||
const nrOfPlaylists = parseInt(game.settings.get(moduleName,'playlists').playlistNumber);
|
||||
if (number < 0) number += nrOfPlaylists;
|
||||
else if (number >= nrOfPlaylists) number -= nrOfPlaylists;
|
||||
const targetPlaylist = this.getPlaylist(number);
|
||||
@@ -116,7 +114,7 @@ export class PlaylistControl{
|
||||
|
||||
let playlist = this.getPlaylist(playlistNr);
|
||||
if (playlist != undefined){
|
||||
const track = compatibleCore("0.8.1") ? playlist.sounds.contents[trackNr] : playlist.sounds[trackNr];
|
||||
const track = playlist.sounds.contents[trackNr];
|
||||
if (track != undefined){
|
||||
if (track.playing)
|
||||
ringColor = ringOnColor;
|
||||
@@ -157,7 +155,7 @@ export class PlaylistControl{
|
||||
}
|
||||
else {
|
||||
let playing = game.playlists.playing;
|
||||
let settings = game.settings.get(MODULE.moduleName,'playlists');
|
||||
let settings = game.settings.get(moduleName,'playlists');
|
||||
let selectedPlaylists = settings.selectedPlaylist;
|
||||
for (let i=0; i<playing.length; i++){
|
||||
const playlistNr = selectedPlaylists.findIndex(p => p == playing[i]._id);
|
||||
@@ -167,15 +165,36 @@ export class PlaylistControl{
|
||||
}
|
||||
}
|
||||
|
||||
pauseAll(){
|
||||
if (game.user.isGM == false) {
|
||||
const payload = {
|
||||
"msgType": "pauseAllPlaylists"
|
||||
};
|
||||
game.socket.emit(`module.MaterialDeck`, payload);
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
let playing = game.playlists.playing;
|
||||
for (let i=0; i<playing.length; i++){
|
||||
for (let sound of playing[i].sounds.contents) {
|
||||
if (sound.playing) sound.sound.pause();
|
||||
}
|
||||
}
|
||||
*/
|
||||
for (let elmnt of document.getElementsByClassName('sound-control pause'))
|
||||
elmnt.click();
|
||||
}
|
||||
|
||||
getPlaylist(num){
|
||||
let selectedPlaylists = game.settings.get(MODULE.moduleName,'playlists').selectedPlaylist;
|
||||
let selectedPlaylists = game.settings.get(moduleName,'playlists').selectedPlaylist;
|
||||
if (selectedPlaylists != undefined)
|
||||
return game.playlists.get(selectedPlaylists[num]);
|
||||
else return undefined;
|
||||
}
|
||||
|
||||
keyPress(settings,context,device){
|
||||
if (MODULE.getPermission('PLAYLIST','PLAY') == false ) return;
|
||||
if (getPermission('PLAYLIST','PLAY') == false ) return;
|
||||
let playlistNr = settings.playlistNr;
|
||||
if (playlistNr == undefined || playlistNr < 1) playlistNr = 1;
|
||||
playlistNr--;
|
||||
@@ -191,6 +210,9 @@ export class PlaylistControl{
|
||||
if (playlistMode == 'stopAll') {
|
||||
this.stopAll(true);
|
||||
}
|
||||
else if (playlistMode == 'pauseAll') {
|
||||
this.pauseAll();
|
||||
}
|
||||
else {
|
||||
if (playlistType == 'playStop') {
|
||||
let playlist = this.getPlaylist(playlistNr);
|
||||
@@ -198,13 +220,19 @@ export class PlaylistControl{
|
||||
if (playlistMode == 'playlist')
|
||||
this.playPlaylist(playlist,playlistNr);
|
||||
else {
|
||||
const track = compatibleCore("0.8.1") ? playlist.sounds.contents[trackNr] : playlist.sounds[trackNr];
|
||||
const track = playlist.sounds.contents[trackNr];
|
||||
if (track != undefined){
|
||||
this.playTrack(track,playlist,playlistNr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (playlistType == 'playNext') {
|
||||
this.getPlaylist(playlistNr).playNext();
|
||||
}
|
||||
else if (playlistType == 'playPrev') {
|
||||
this.getPlaylist(playlistNr).playNext(null,{direction:-1});
|
||||
}
|
||||
else if (playlistType == 'offset'){
|
||||
if (playlistMode == 'playlist') {
|
||||
this.playlistOffset = parseInt(settings.offset);
|
||||
@@ -221,7 +249,7 @@ export class PlaylistControl{
|
||||
let playlistOffset = parseInt(settings.offset);
|
||||
if (isNaN(playlistOffset)) playlistOffset = 0;
|
||||
let number = parseInt(this.playlistOffset + playlistOffset);
|
||||
const nrOfPlaylists = parseInt(game.settings.get(MODULE.moduleName,'playlists').playlistNumber);
|
||||
const nrOfPlaylists = parseInt(game.settings.get(moduleName,'playlists').playlistNumber);
|
||||
if (number < 0) number += nrOfPlaylists;
|
||||
else if (number >= nrOfPlaylists) number -= nrOfPlaylists;
|
||||
this.playlistOffset = number;
|
||||
@@ -251,12 +279,15 @@ export class PlaylistControl{
|
||||
playlist.stopAll();
|
||||
return;
|
||||
}
|
||||
let mode = game.settings.get(MODULE.moduleName,'playlists').playlistMode[playlistNr];
|
||||
let mode = game.settings.get(moduleName,'playlists').playlistMode[playlistNr];
|
||||
const originalPlayMode = playlist.mode;
|
||||
await playlist.update({mode: CONST.PLAYLIST_MODES.SEQUENTIAL});
|
||||
if (mode == 0) {
|
||||
mode = game.settings.get(MODULE.moduleName,'playlists').playMode;
|
||||
if (mode == 2) await this.stopAll();
|
||||
mode = game.settings.get(moduleName,'playlists').playMode;
|
||||
if (mode == 2) await this.stopAll(true);
|
||||
}
|
||||
playlist.playAll();
|
||||
await playlist.update({mode: originalPlayMode});
|
||||
}
|
||||
|
||||
async playTrack(track,playlist,playlistNr){
|
||||
@@ -271,23 +302,25 @@ export class PlaylistControl{
|
||||
return;
|
||||
}
|
||||
let play;
|
||||
const originalPlayMode = playlist.mode;
|
||||
if (track.playing)
|
||||
play = false;
|
||||
else {
|
||||
play = true;
|
||||
let mode = game.settings.get(MODULE.moduleName,'playlists').playlistMode[playlistNr];
|
||||
let mode = game.settings.get(moduleName,'playlists').playlistMode[playlistNr];
|
||||
if (mode == 0) {
|
||||
mode = game.settings.get(MODULE.moduleName,'playlists').playMode;
|
||||
if (mode == 1) await playlist.stopAll();
|
||||
else if (mode == 2) await this.stopAll();
|
||||
mode = game.settings.get(moduleName,'playlists').playMode;
|
||||
if (mode == 0) await playlist.update({mode: CONST.PLAYLIST_MODES.SIMULTANEOUS});
|
||||
else if (mode == 1) await playlist.stopAll();
|
||||
else if (mode == 2) await this.stopAll(true);
|
||||
}
|
||||
else if (mode == 2) await playlist.stopAll();
|
||||
else if (mode == 2) await playlist.stopAll(true);
|
||||
}
|
||||
|
||||
if (compatibleCore("0.8.1") && play) await playlist.playSound(track);
|
||||
else if (compatibleCore("0.8.1")) await playlist.stopSound(track);
|
||||
else await playlist.updateEmbeddedEntity("PlaylistSound", {_id: track._id, playing: play});
|
||||
if (play) await playlist.playSound(track);
|
||||
else await playlist.stopSound(track);
|
||||
|
||||
playlist.update({playing: play});
|
||||
await playlist.update({mode: originalPlayMode});
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import {streamDeck} from "../MaterialDeck.js";
|
||||
import {compatibleCore} from "./misc.js";
|
||||
import { streamDeck, getPermission } from "../../MaterialDeck.js";
|
||||
import { compatibleCore } from "../misc.js";
|
||||
|
||||
export class SceneControl{
|
||||
constructor(){
|
||||
@@ -34,7 +33,7 @@ export class SceneControl{
|
||||
let src = "";
|
||||
let name = "";
|
||||
if (func == 'visible') { //visible scenes
|
||||
if (MODULE.getPermission('SCENE','VISIBLE') == false ) {
|
||||
if (getPermission('SCENE','VISIBLE') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -47,12 +46,12 @@ export class SceneControl{
|
||||
if (scene != undefined){
|
||||
ringColor = scene.isView ? ringOnColor : ringOffColor;
|
||||
if (settings.displaySceneName) name = scene.name;
|
||||
if (settings.displaySceneIcon) src = scene.img;
|
||||
if (settings.displaySceneIcon) src = compatibleCore('10.0') ? scene.background.src : scene.img;
|
||||
if (scene.active) name += "\n(Active)";
|
||||
}
|
||||
}
|
||||
else if (func == 'dir') { //from directory
|
||||
if (MODULE.getPermission('SCENE','DIRECTORY') == false ) {
|
||||
if (getPermission('SCENE','DIRECTORY') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -61,33 +60,39 @@ export class SceneControl{
|
||||
nr--;
|
||||
|
||||
let sceneList = [];
|
||||
if (compatibleCore('10.0')) {
|
||||
sceneList = ui.scenes.documents;
|
||||
}
|
||||
else {
|
||||
for (let i=0; i<ui.scenes.tree.children.length; i++){
|
||||
const scenesInFolder = compatibleCore("0.8.1") ? ui.scenes.tree.children[i].contents : ui.scenes.tree.children[i].entities;
|
||||
const scenesInFolder = ui.scenes.tree.children[i].contents;
|
||||
for (let j=0; j<scenesInFolder.length; j++)
|
||||
sceneList.push(scenesInFolder[j])
|
||||
}
|
||||
for (let i=0; i<ui.scenes.tree.content.length; i++)
|
||||
sceneList.push(ui.scenes.tree.content[i])
|
||||
}
|
||||
|
||||
|
||||
const scene = sceneList[nr+this.sceneOffset];
|
||||
|
||||
if (scene != undefined){
|
||||
if (scene.isView)
|
||||
ringColor = ringOnColor;
|
||||
else if (scene.data.navigation && scene.data.permission.default == 0)
|
||||
else if ((compatibleCore('10.0') && scene.navigation && scene.permission.default == 0) || (!compatibleCore('10.0') && scene.data.navigation && scene.data.permission.default == 0))
|
||||
ringColor = '#000791';
|
||||
else if (scene.data.navigation)
|
||||
else if ((compatibleCore('10.0') && scene.navigation) || (!compatibleCore('10.0') && scene.data.navigation))
|
||||
ringColor = '#2d2d2d';
|
||||
else
|
||||
ringColor = ringOffColor;
|
||||
|
||||
if (settings.displaySceneName) name = scene.name;
|
||||
if (settings.displaySceneIcon) src = scene.img;
|
||||
if (settings.displaySceneIcon) src = compatibleCore('10.0') ? scene.background.src : scene.img;
|
||||
if (scene.active) name += "\n(Active)";
|
||||
}
|
||||
}
|
||||
else if (func == 'any') { //by name
|
||||
if (MODULE.getPermission('SCENE','NAME') == false ) {
|
||||
if (getPermission('SCENE','NAME') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -97,19 +102,19 @@ export class SceneControl{
|
||||
if (scene != undefined){
|
||||
ringColor = scene.isView ? ringOnColor : ringOffColor;
|
||||
if (settings.displaySceneName) name = scene.name;
|
||||
if (settings.displaySceneIcon) src = scene.img;
|
||||
if (settings.displaySceneIcon) src = compatibleCore('10.0') ? scene.background.src : scene.img;
|
||||
if (scene.active) name += "\n(Active)";
|
||||
}
|
||||
}
|
||||
else if (func == 'active'){
|
||||
if (MODULE.getPermission('SCENE','ACTIVE') == false ) {
|
||||
if (getPermission('SCENE','ACTIVE') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
const scene = game.scenes.active;
|
||||
if (scene == undefined) return;
|
||||
if (settings.displaySceneName) name = scene.name;
|
||||
if (settings.displaySceneIcon) src = scene.img;
|
||||
if (settings.displaySceneIcon) src = compatibleCore('10.0') ? scene.background.src : scene.img;
|
||||
ring = 0;
|
||||
}
|
||||
else if (func == 'offset'){
|
||||
@@ -126,7 +131,7 @@ export class SceneControl{
|
||||
const func = settings.sceneFunction ? settings.sceneFunction : 'visible';
|
||||
|
||||
if (func == 'visible'){ //visible scenes
|
||||
if (MODULE.getPermission('SCENE','VISIBLE') == false ) return;
|
||||
if (getPermission('SCENE','VISIBLE') == false ) return;
|
||||
const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view';
|
||||
let nr = parseInt(settings.sceneNr);
|
||||
if (isNaN(nr) || nr < 1) nr = 1;
|
||||
@@ -147,20 +152,25 @@ export class SceneControl{
|
||||
}
|
||||
}
|
||||
else if (func == 'dir') { //from directory
|
||||
if (MODULE.getPermission('SCENE','DIRECTORY') == false ) return;
|
||||
if (getPermission('SCENE','DIRECTORY') == false ) return;
|
||||
const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view';
|
||||
let nr = parseInt(settings.sceneNr);
|
||||
if (isNaN(nr) || nr < 1) nr = 1;
|
||||
nr--;
|
||||
|
||||
let sceneList = [];
|
||||
if (compatibleCore('10.0')) {
|
||||
sceneList = ui.scenes.documents;
|
||||
}
|
||||
else {
|
||||
for (let i=0; i<ui.scenes.tree.children.length; i++){
|
||||
const scenesInFolder = compatibleCore("0.8.1") ? ui.scenes.tree.children[i].contents : ui.scenes.tree.children[i].entities;
|
||||
const scenesInFolder = ui.scenes.tree.children[i].contents;
|
||||
for (let j=0; j<scenesInFolder.length; j++)
|
||||
sceneList.push(scenesInFolder[j])
|
||||
}
|
||||
for (let i=0; i<ui.scenes.tree.content.length; i++)
|
||||
sceneList.push(ui.scenes.tree.content[i])
|
||||
}
|
||||
|
||||
const scene = sceneList[nr+this.sceneOffset];
|
||||
|
||||
@@ -179,7 +189,7 @@ export class SceneControl{
|
||||
|
||||
}
|
||||
else if (func == 'any'){ //by name
|
||||
if (MODULE.getPermission('SCENE','NAME') == false ) return;
|
||||
if (getPermission('SCENE','NAME') == false ) return;
|
||||
if (settings.sceneName == undefined || settings.sceneName == '') return;
|
||||
const scenes = game.scenes.entries;
|
||||
let scene = game.scenes.getName(settings.sceneName);
|
||||
@@ -199,7 +209,7 @@ export class SceneControl{
|
||||
}
|
||||
}
|
||||
else if (func == 'active'){
|
||||
if (MODULE.getPermission('SCENE','ACTIVE') == false ) return;
|
||||
if (getPermission('SCENE','ACTIVE') == false ) return;
|
||||
const scene = game.scenes.active;
|
||||
if (scene == undefined) return;
|
||||
scene.view();
|
||||
@@ -1,6 +1,4 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import {streamDeck} from "../MaterialDeck.js";
|
||||
import {compatibleCore} from "./misc.js";
|
||||
import { moduleName, streamDeck, getPermission } from "../../MaterialDeck.js";
|
||||
|
||||
export class SoundboardControl{
|
||||
constructor(){
|
||||
@@ -22,7 +20,7 @@ export class SoundboardControl{
|
||||
}
|
||||
|
||||
update(settings,context,device){
|
||||
if (MODULE.getPermission('SOUNDBOARD','PLAY') == false ) {
|
||||
if (getPermission('SOUNDBOARD','PLAY') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -40,7 +38,7 @@ export class SoundboardControl{
|
||||
soundNr--;
|
||||
soundNr += this.offset;
|
||||
|
||||
let soundboardSettings = game.settings.get(MODULE.moduleName, 'soundboardSettings');
|
||||
let soundboardSettings = game.settings.get(moduleName, 'soundboardSettings');
|
||||
ringColor = (this.activeSounds[soundNr]==undefined) ? soundboardSettings.colorOff[soundNr] : soundboardSettings.colorOn[soundNr];
|
||||
|
||||
if (settings.displayName && soundboardSettings.name != undefined) txt = soundboardSettings.name[soundNr];
|
||||
@@ -76,7 +74,7 @@ export class SoundboardControl{
|
||||
}
|
||||
|
||||
keyPressDown(settings){
|
||||
if (MODULE.getPermission('SOUNDBOARD','PLAY') == false ) return;
|
||||
if (getPermission('SOUNDBOARD','PLAY') == false ) return;
|
||||
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
|
||||
|
||||
if (mode == 'playSound') { //Play sound
|
||||
@@ -85,7 +83,7 @@ export class SoundboardControl{
|
||||
soundNr--;
|
||||
soundNr += this.offset;
|
||||
|
||||
const playMode = game.settings.get(MODULE.moduleName,'soundboardSettings').mode[soundNr];
|
||||
const playMode = game.settings.get(moduleName,'soundboardSettings').mode[soundNr];
|
||||
const repeat = (playMode > 0) ? true : false;
|
||||
const play = (this.activeSounds[soundNr] == undefined) ? true : false;
|
||||
|
||||
@@ -107,7 +105,7 @@ export class SoundboardControl{
|
||||
}
|
||||
|
||||
keyPressUp(settings){
|
||||
if (MODULE.getPermission('SOUNDBOARD','PLAY') == false ) return;
|
||||
if (getPermission('SOUNDBOARD','PLAY') == false ) return;
|
||||
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
|
||||
|
||||
if (mode != 'playSound') return;
|
||||
@@ -117,14 +115,14 @@ export class SoundboardControl{
|
||||
soundNr--;
|
||||
soundNr += this.offset;
|
||||
|
||||
const playMode = game.settings.get(MODULE.moduleName,'soundboardSettings').mode[soundNr];
|
||||
const playMode = game.settings.get(moduleName,'soundboardSettings').mode[soundNr];
|
||||
|
||||
if (playMode == 2)
|
||||
this.prePlaySound(soundNr,false,false);
|
||||
}
|
||||
|
||||
async prePlaySound(soundNr,repeat,play){
|
||||
const soundBoardSettings = game.settings.get(MODULE.moduleName,'soundboardSettings');
|
||||
const soundBoardSettings = game.settings.get(moduleName,'soundboardSettings');
|
||||
const playlistId = (soundBoardSettings.selectedPlaylists != undefined) ? soundBoardSettings.selectedPlaylists[soundNr] : undefined;
|
||||
let src;
|
||||
if (playlistId == "" || playlistId == undefined) return;
|
||||
@@ -144,12 +142,12 @@ export class SoundboardControl{
|
||||
const soundId = soundBoardSettings.sounds[soundNr];
|
||||
const sounds = game.playlists.get(playlistId).sounds;
|
||||
if (sounds == undefined) return;
|
||||
const sound = compatibleCore("0.8.1") ? sounds.find(p => p.id == soundId) : sounds.find(p => p._id == soundId);
|
||||
const sound = sounds.find(p => p.id == soundId);
|
||||
if (sound == undefined) return;
|
||||
src = sound.path;
|
||||
}
|
||||
|
||||
let volume = game.settings.get(MODULE.moduleName,'soundboardSettings').volume[soundNr]/100;
|
||||
let volume = game.settings.get(moduleName,'soundboardSettings').volume[soundNr]/100;
|
||||
volume = AudioHelper.inputToVolume(volume);
|
||||
|
||||
let payload = {
|
||||
@@ -169,7 +167,6 @@ export class SoundboardControl{
|
||||
if (play){
|
||||
volume *= game.settings.get("core", "globalAmbientVolume");
|
||||
|
||||
if (compatibleCore("0.8.1")) {
|
||||
let newSound = new Sound(src);
|
||||
if(newSound.loaded == false) await newSound.load({autoplay:true});
|
||||
newSound.on('end', ()=>{
|
||||
@@ -181,21 +178,6 @@ export class SoundboardControl{
|
||||
newSound.play({loop:repeat,volume:volume});
|
||||
this.activeSounds[soundNr] = newSound;
|
||||
}
|
||||
else {
|
||||
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
|
||||
if (repeat == false){
|
||||
this.activeSounds[soundNr] = undefined;
|
||||
this.updateAll();
|
||||
}
|
||||
},
|
||||
onstop: ()=>{
|
||||
this.activeSounds[soundNr] = undefined;
|
||||
this.updateAll();
|
||||
}});
|
||||
howl.play();
|
||||
this.activeSounds[soundNr] = howl;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (this.activeSounds[soundNr] != undefined) this.activeSounds[soundNr].stop();
|
||||
this.activeSounds[soundNr] = undefined;
|
||||
@@ -1,10 +1,11 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import {streamDeck, macroControl, otherControls, tokenHelper} from "../MaterialDeck.js";
|
||||
import { streamDeck, macroControl, otherControls, tokenHelper, getPermission } from "../../MaterialDeck.js";
|
||||
import { compatibleCore } from "../misc.js";
|
||||
|
||||
export class TokenControl{
|
||||
constructor(){
|
||||
this.active = false;
|
||||
this.wildcardOffset = 0;
|
||||
this.itemOffset = 0;
|
||||
}
|
||||
|
||||
async update(tokenId=null){
|
||||
@@ -42,11 +43,11 @@ export class TokenControl{
|
||||
let uses = undefined;
|
||||
let hp = undefined;
|
||||
if (validToken) {
|
||||
if (token.owner == false && token.observer == true && MODULE.getPermission('TOKEN','OBSERVER') == false ) {
|
||||
if (token.owner == false && token.observer == true && getPermission('TOKEN','OBSERVER') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
if (token.owner == false && token.observer == false && MODULE.getPermission('TOKEN','NON_OWNED') == false ) {
|
||||
if (token.owner == false && token.observer == false && getPermission('TOKEN','NON_OWNED') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -57,16 +58,16 @@ export class TokenControl{
|
||||
|
||||
const permission = token.actor?.permission;
|
||||
if (settings.combat){
|
||||
if (permission == 0 && MODULE.getPermission('COMBAT','DISPLAY_ALL_NAMES') == false) txt = "";
|
||||
else if (permission == 1 && MODULE.getPermission('COMBAT','DISPLAY_LIMITED_NAME') == false) txt = "";
|
||||
else if (permission == 2 && MODULE.getPermission('COMBAT','DISPLAY_OBSERVER_NAME') == false) txt = "";
|
||||
if (permission == 0 && getPermission('COMBAT','DISPLAY_ALL_NAMES') == false) txt = "";
|
||||
else if (permission == 1 && getPermission('COMBAT','DISPLAY_LIMITED_NAME') == false) txt = "";
|
||||
else if (permission == 2 && getPermission('COMBAT','DISPLAY_OBSERVER_NAME') == false) txt = "";
|
||||
|
||||
if (permission == 0 && stats == 'HP') stats = 'none';
|
||||
else if (stats == 'HP' && permission == 1 && MODULE.getPermission('COMBAT','DISPLAY_LIMITED_HP') == false) stats = 'none';
|
||||
else if (stats == 'HP' && permission == 2 && MODULE.getPermission('COMBAT','DISPLAY_OBSERVER_HP') == false) stats = 'none';
|
||||
else if (stats != 'HP' && permission < 3 && MODULE.getPermission('COMBAT','DISPLAY_NON_OWNED_STATS') == false) stats = 'none';
|
||||
else if (stats == 'HP' && permission == 1 && getPermission('COMBAT','DISPLAY_LIMITED_HP') == false) stats = 'none';
|
||||
else if (stats == 'HP' && permission == 2 && getPermission('COMBAT','DISPLAY_OBSERVER_HP') == false) stats = 'none';
|
||||
else if (stats != 'HP' && permission < 3 && getPermission('COMBAT','DISPLAY_NON_OWNED_STATS') == false) stats = 'none';
|
||||
}
|
||||
else if (MODULE.getPermission('TOKEN','STATS') == false) {
|
||||
else if (getPermission('TOKEN','STATS') == false) {
|
||||
statsOld = stats;
|
||||
stats = 'none';
|
||||
}
|
||||
@@ -106,6 +107,59 @@ export class TokenControl{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
if (stats == 'Agility') { /* forbidden-lands */
|
||||
const wits = tokenHelper.getAgility(token);
|
||||
txt += wits.value + "/" + wits.max;
|
||||
|
||||
if (icon == 'stats')
|
||||
uses = {
|
||||
available: wits.value,
|
||||
maximum: wits.max,
|
||||
heart: "#FF0000"
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
if (stats == 'Wits') { /* forbidden-lands */
|
||||
const wits = tokenHelper.getWits(token);
|
||||
txt += wits.value + "/" + wits.max;
|
||||
|
||||
if (icon == 'stats')
|
||||
uses = {
|
||||
available: wits.value,
|
||||
maximum: wits.max,
|
||||
heart: "#FF0000"
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
if (stats == 'Empathy') { /* forbidden-lands */
|
||||
const wits = tokenHelper.getEmpathy(token);
|
||||
txt += wits.value + "/" + wits.max;
|
||||
|
||||
if (icon == 'stats')
|
||||
uses = {
|
||||
available: wits.value,
|
||||
maximum: wits.max,
|
||||
heart: "#FF0000"
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
if (stats == 'WillPower') { /* forbidden-lands */
|
||||
const wits = tokenHelper.getWillPower(token);
|
||||
txt += wits.value + "/" + wits.max;
|
||||
|
||||
if (icon == 'stats')
|
||||
uses = {
|
||||
available: wits.value,
|
||||
maximum: wits.max,
|
||||
heart: "#FF0000"
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
if (stats == 'CriticalWounds') { /* WFRP4e */
|
||||
const criticalWounds = tokenHelper.getCriticalWounds(token);
|
||||
txt += criticalWounds.value + "/" + criticalWounds.max;
|
||||
@@ -136,6 +190,13 @@ export class TokenControl{
|
||||
heart: "#00FF00"
|
||||
};
|
||||
}
|
||||
else if (stats == 'Stamina') { //starfinder
|
||||
const stamina = tokenHelper.getStamina(token);
|
||||
txt += `${stamina.value}/${stamina.max}`;
|
||||
}
|
||||
else if (stats == 'KinAC') { //starfinder
|
||||
txt += tokenHelper.getKinAC(token);
|
||||
}
|
||||
else if (stats == 'AC') txt += tokenHelper.getAC(token);
|
||||
else if (stats == 'ShieldHP') txt += tokenHelper.getShieldHP(token);
|
||||
else if (stats == 'Speed') txt += tokenHelper.getSpeed(token);
|
||||
@@ -144,8 +205,16 @@ export class TokenControl{
|
||||
else if (stats == 'PassiveInvestigation') txt += tokenHelper.getPassiveInvestigation(token);
|
||||
else if (stats == 'Ability') txt += tokenHelper.getAbility(token, settings.ability);
|
||||
else if (stats == 'AbilityMod') txt += tokenHelper.getAbilityModifier(token, settings.ability);
|
||||
else if (stats == 'Save') txt += tokenHelper.getAbilitySave(token, settings.save);
|
||||
else if (stats == 'Skill') txt += tokenHelper.getSkill(token, settings.skill);
|
||||
else if (stats == 'Save') {
|
||||
txt += tokenHelper.getAbilitySave(token, settings.save);
|
||||
ringColor = tokenHelper.getSaveRingColor(token, settings.save);
|
||||
if (ringColor != undefined) ring = 2;
|
||||
}
|
||||
else if (stats == 'Skill') {
|
||||
txt += tokenHelper.getSkill(token, settings.skill);
|
||||
ringColor = tokenHelper.getSkillRingColor(token, settings.skill);
|
||||
if (ringColor != undefined) ring = 2;
|
||||
}
|
||||
else if (stats == 'Prof') txt += tokenHelper.getProficiency(token);
|
||||
else if (stats == 'Fate') txt += tokenHelper.getFate(token) /* WFRP4e */
|
||||
else if (stats == 'Fortune') txt += tokenHelper.getFortune(token) /* WFRP4e */
|
||||
@@ -153,15 +222,21 @@ export class TokenControl{
|
||||
else if (stats == 'Advantage') txt += tokenHelper.getAdvantage(token) /* WFRP4e */
|
||||
else if (stats == 'Resolve') txt += tokenHelper.getResolve(token) /* WFRP4e */
|
||||
else if (stats == 'Resilience') txt += tokenHelper.getResilience(token) /* WFRP4e */
|
||||
|
||||
else if (stats == 'Perception') txt += tokenHelper.getPerception(token) /* PF2E */
|
||||
else if (stats == 'Condition') { /* PF2E */
|
||||
const valuedCondition = tokenHelper.getConditionValue(token, settings.condition);
|
||||
if (valuedCondition != undefined) {
|
||||
txt += valuedCondition?.value;
|
||||
}
|
||||
}
|
||||
|
||||
if (settings.onClick == 'visibility') { //toggle visibility
|
||||
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) {
|
||||
if (getPermission('TOKEN','VISIBILITY') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
ring = 1;
|
||||
if (token.data.hidden){
|
||||
if (compatibleCore('10.0') ? token.document.hidden : token.data.hidden){
|
||||
ring = 2;
|
||||
ringColor = "#FF7B00";
|
||||
}
|
||||
@@ -171,7 +246,7 @@ export class TokenControl{
|
||||
}
|
||||
}
|
||||
else if (settings.onClick == 'combatState') { //toggle combat state
|
||||
if (MODULE.getPermission('TOKEN','COMBAT') == false ) {
|
||||
if (getPermission('TOKEN','COMBAT') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -195,8 +270,8 @@ export class TokenControl{
|
||||
iconSrc = "fas fa-bullseye";
|
||||
}
|
||||
}
|
||||
else if (settings.onClick == 'condition') { //toggle condition
|
||||
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) {
|
||||
else if (settings.onClick == 'condition') { //handle condition
|
||||
if (getPermission('TOKEN','CONDITIONS') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -211,7 +286,7 @@ export class TokenControl{
|
||||
}
|
||||
}
|
||||
else if (settings.onClick == 'cubCondition') { //Combat Utility Belt conditions
|
||||
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) {
|
||||
if (getPermission('TOKEN','CONDITIONS') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -228,7 +303,7 @@ export class TokenControl{
|
||||
}
|
||||
}
|
||||
else if (settings.onClick == 'wildcard') { //wildcard images
|
||||
if (MODULE.getPermission('TOKEN','WILDCARD') == false ) {
|
||||
if (getPermission('TOKEN','WILDCARD') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -241,7 +316,7 @@ export class TokenControl{
|
||||
let currentImgNr = 0
|
||||
let imgNr;
|
||||
for (let i=0; i<images.length; i++)
|
||||
if (images[i] == token.data.img){
|
||||
if (images[i] == tokenHelper.getTokenIcon(token)){
|
||||
currentImgNr = i;
|
||||
break;
|
||||
}
|
||||
@@ -267,32 +342,61 @@ export class TokenControl{
|
||||
else if (settings.onClick == 'initiative') //Initiative
|
||||
iconSrc = "modules/MaterialDeck/img/token/init.png";
|
||||
}
|
||||
else if (mode == 'offset') {
|
||||
iconSrc = "modules/MaterialDeck/img/black.png";
|
||||
const itemOffset = settings.itemOffset ? settings.itemOffset : 0;
|
||||
ringColor = settings.offRing ? settings.offRing : '#000000';
|
||||
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
|
||||
ring = 1;
|
||||
if (itemOffset == this.itemOffset) {
|
||||
|
||||
ring = 2;
|
||||
ringColor = ringOnColor;
|
||||
}
|
||||
}
|
||||
else if (mode == 'offsetRel') {
|
||||
|
||||
}
|
||||
else if (mode == 'dispOffset') {
|
||||
iconSrc = "modules/MaterialDeck/img/black.png";
|
||||
const prependTitle = settings.offsetPrepend ? settings.offsetPrepend : '';
|
||||
txt += prependTitle + this.itemOffset;
|
||||
}
|
||||
//Items
|
||||
else {
|
||||
txt += prependTitle;
|
||||
const allItems = token.actor.items;
|
||||
const itemNr = settings.itemNr ? settings.itemNr - 1 : 0;
|
||||
let itemNr = settings.itemNr ? settings.itemNr - 1 : 0;
|
||||
itemNr += this.itemOffset;
|
||||
const displayUses = settings.displayUses ? settings.displayUses : false;
|
||||
const displayName = settings.displayInventoryName ? settings.displayInventoryName : false;
|
||||
const displayIcon = settings.displayInventoryIcon ? settings.displayInventoryIcon : false;
|
||||
const selectionMode = settings.inventorySelection ? settings.inventorySelection : 'order';
|
||||
let items = allItems;
|
||||
let item;
|
||||
if (mode == 'inventory') {
|
||||
items = tokenHelper.getItems(token,settings.inventoryType);
|
||||
items = this.sortItems(items);
|
||||
item = items[itemNr];
|
||||
if (selectionMode == 'order') item = items[itemNr];
|
||||
else if (selectionMode == 'name') item = items.filter(i => i.name == settings.itemName)[0];
|
||||
else if (selectionMode == 'id') item = items.filter(i => i.id == settings.itemName)[0];
|
||||
|
||||
if (item != undefined && displayUses) uses = tokenHelper.getItemUses(item);
|
||||
}
|
||||
else if (mode == 'features') {
|
||||
items = tokenHelper.getFeatures(token,settings.featureType);
|
||||
items = this.sortItems(items);
|
||||
item = items[itemNr];
|
||||
if (selectionMode == 'order') item = items[itemNr];
|
||||
else if (selectionMode == 'name') item = items.filter(i => i.name == settings.itemName)[0];
|
||||
else if (selectionMode == 'id') item = items.filter(i => i.id == settings.itemName)[0];
|
||||
if (item != undefined && displayUses) uses = tokenHelper.getFeatureUses(item);
|
||||
}
|
||||
else if (mode == 'spellbook') {
|
||||
items = tokenHelper.getSpells(token,settings.spellType);
|
||||
items = this.sortItems(items);
|
||||
item = items[itemNr];
|
||||
if (selectionMode == 'order') item = items[itemNr];
|
||||
else if (selectionMode == 'name') item = items.filter(i => i.name == settings.itemName)[0];
|
||||
else if (selectionMode == 'id') item = items.filter(i => i.id == settings.itemName)[0];
|
||||
if (displayUses && item != undefined) uses = tokenHelper.getSpellUses(token,settings.spellType,item);
|
||||
}
|
||||
if (item != undefined) {
|
||||
@@ -307,7 +411,7 @@ export class TokenControl{
|
||||
if (mode == 'token') {
|
||||
iconSrc += "";
|
||||
if (settings.onClick == 'visibility') { //toggle visibility
|
||||
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) {
|
||||
if (getPermission('TOKEN','VISIBILITY') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -318,7 +422,7 @@ export class TokenControl{
|
||||
}
|
||||
}
|
||||
else if (settings.onClick == 'combatState') { //toggle combat state
|
||||
if (MODULE.getPermission('TOKEN','COMBAT') == false ) {
|
||||
if (getPermission('TOKEN','COMBAT') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -336,7 +440,7 @@ export class TokenControl{
|
||||
}
|
||||
}
|
||||
else if (settings.onClick == 'condition') { //toggle condition
|
||||
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) {
|
||||
if (getPermission('TOKEN','CONDITIONS') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -345,7 +449,7 @@ export class TokenControl{
|
||||
if (icon == 'stats') iconSrc = tokenHelper.getConditionIcon(settings.condition);
|
||||
}
|
||||
else if (settings.onClick == 'cubCondition') { //Combat Utility Belt conditions
|
||||
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) {
|
||||
if (getPermission('TOKEN','CONDITIONS') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
@@ -360,13 +464,13 @@ export class TokenControl{
|
||||
}
|
||||
}
|
||||
|
||||
if (icon == 'stats'){
|
||||
if (MODULE.getPermission('TOKEN','STATS') == false) stats = statsOld;
|
||||
if (icon == 'stats' && mode != 'offset' && mode != 'offsetRel'){
|
||||
if (getPermission('TOKEN','STATS') == false) stats = statsOld;
|
||||
if (stats == 'HP') //HP
|
||||
iconSrc = "modules/MaterialDeck/img/token/hp_empty.png";
|
||||
if (stats == 'TempHP') //Temp HP
|
||||
iconSrc = "modules/MaterialDeck/img/token/temp_hp_empty.png";
|
||||
else if (stats == 'AC' || stats == 'ShieldHP') //AC
|
||||
else if (stats == 'AC' || stats == 'ShieldHP' || stats == 'KinAC') //AC
|
||||
iconSrc = "modules/MaterialDeck/img/token/ac.webp";
|
||||
else if (stats == 'Speed') //Speed
|
||||
iconSrc = "modules/MaterialDeck/img/token/speed.webp";
|
||||
@@ -384,7 +488,6 @@ export class TokenControl{
|
||||
}
|
||||
else if (stats == 'Ability' || stats == 'AbilityMod' || stats == 'Save') {
|
||||
overlay = true;
|
||||
ring = 1;
|
||||
let ability = (stats == 'Save') ? settings.save : settings.ability;
|
||||
if (ability == undefined) ability = 'str';
|
||||
if (ability == 'con') iconSrc = "modules/MaterialDeck/img/token/abilities/cons.png";
|
||||
@@ -392,10 +495,9 @@ export class TokenControl{
|
||||
}
|
||||
else if (stats == 'Skill') {
|
||||
overlay = true;
|
||||
ring = 1;
|
||||
let skill = settings.skill;
|
||||
if (skill == undefined) skill = 'acr';
|
||||
else iconSrc = "modules/MaterialDeck/img/token/skills/" + skill + ".png";
|
||||
else iconSrc = "modules/MaterialDeck/img/token/skills/" + (skill.startsWith('lor')? 'lor' : skill) + ".png";
|
||||
}
|
||||
else if (settings.onClick == 'center' || settings.onClick == 'centerSelect') {
|
||||
overlay = true;
|
||||
@@ -430,13 +532,15 @@ export class TokenControl{
|
||||
iconSrc = "modules/MaterialDeck/img/move/rotateccw.png";
|
||||
}
|
||||
}
|
||||
|
||||
streamDeck.setIcon(context,device,iconSrc,{background:background,ring:ring,ringColor:ringColor,overlay:overlay,uses:uses,hp:hp});
|
||||
streamDeck.setTitle(txt,context);
|
||||
}
|
||||
|
||||
sortItems(items) {
|
||||
let sorted = Object.values(items);
|
||||
sorted.sort((a,b) => a.data.sort - b.data.sort);
|
||||
if (compatibleCore('10.0')) sorted.sort((a,b) => a.sort - b.sort);
|
||||
else sorted.sort((a,b) => a.data.sort - b.data.sort);
|
||||
return sorted;
|
||||
}
|
||||
|
||||
@@ -449,13 +553,11 @@ export class TokenControl{
|
||||
const tokenIdentifier = settings.tokenName ? settings.tokenName : '';
|
||||
const mode = settings.tokenMode ? settings.tokenMode : 'token';
|
||||
|
||||
let token;
|
||||
if (selection == 'selected') token = canvas.tokens.controlled[0];
|
||||
else token = tokenHelper.getToken(selection,tokenIdentifier);
|
||||
let token = tokenHelper.getToken(selection,tokenIdentifier);
|
||||
|
||||
if (token == undefined) return;
|
||||
if (token.owner == false && token.observer == true && MODULE.getPermission('TOKEN','OBSERVER') == false ) return;
|
||||
if (token.owner == false && token.observer == false && MODULE.getPermission('TOKEN','NON_OWNED') == false ) return;
|
||||
if (token.owner == false && token.observer == true && getPermission('TOKEN','OBSERVER') == false ) return;
|
||||
if (token.owner == false && token.observer == false && getPermission('TOKEN','NON_OWNED') == false ) return;
|
||||
|
||||
if (mode == 'token') {
|
||||
|
||||
@@ -492,23 +594,36 @@ export class TokenControl{
|
||||
else token.sheet.close();
|
||||
}
|
||||
else if (onClick == 'visibility') { //Toggle visibility
|
||||
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) return;
|
||||
if (getPermission('TOKEN','VISIBILITY') == false ) return;
|
||||
token.toggleVisibility();
|
||||
}
|
||||
else if (onClick == 'combatState') { //Toggle combat state
|
||||
if (MODULE.getPermission('TOKEN','COMBAT') == false ) return;
|
||||
if (getPermission('TOKEN','COMBAT') == false ) return;
|
||||
token.toggleCombat();
|
||||
}
|
||||
else if (onClick == 'target') { //Target token
|
||||
token.setTarget(!token.isTargeted,{releaseOthers:false});
|
||||
}
|
||||
else if (onClick == 'condition') { //Toggle condition
|
||||
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;
|
||||
else if (onClick == 'condition') { //Handle condition
|
||||
if (getPermission('TOKEN','CONDITIONS') == false ) return;
|
||||
const func = settings.conditionFunction ? settings.conditionFunction : 'toggle';
|
||||
|
||||
if (func == 'toggle'){ //toggle
|
||||
await tokenHelper.toggleCondition(token,settings.condition);
|
||||
this.update(tokenId);
|
||||
}
|
||||
else if (func == 'increase'){ //increase
|
||||
await tokenHelper.modifyConditionValue(token, settings.condition, +1)
|
||||
this.update(tokenId);
|
||||
}
|
||||
else if (func == 'decrease'){ //decrease
|
||||
await tokenHelper.modifyConditionValue(token, settings.condition, -1)
|
||||
this.update(tokenId);
|
||||
}
|
||||
|
||||
}
|
||||
else if (onClick == 'cubCondition') { //Combat Utility Belt conditions
|
||||
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;
|
||||
if (getPermission('TOKEN','CONDITIONS') == false ) return;
|
||||
const condition = settings.cubConditionName;
|
||||
if (condition == undefined || condition == '') return;
|
||||
const effect = CONFIG.statusEffects.find(e => e.label === condition);
|
||||
@@ -516,50 +631,108 @@ export class TokenControl{
|
||||
this.update(tokenId);
|
||||
}
|
||||
else if (onClick == 'vision'){
|
||||
if (MODULE.getPermission('TOKEN','VISION') == false ) return;
|
||||
const token = canvas.tokens.children[0].children.find(p => p.id == tokenId);
|
||||
if (token == undefined) return;
|
||||
let tokenData = token.data;
|
||||
if (getPermission('TOKEN','VISION') == false ) return;
|
||||
|
||||
const dimVision = parseInt(settings.dimVision);
|
||||
const brightVision = parseInt(settings.brightVision);
|
||||
const sightAngle = parseInt(settings.sightAngle);
|
||||
const dimRadius = parseInt(settings.dimRadius);
|
||||
const brightRadius = parseInt(settings.brightRadius);
|
||||
const emissionAngle = parseInt(settings.emissionAngle);
|
||||
const lightColor = settings.lightColor ? settings.lightColor : '#000000';
|
||||
const colorIntensity = isNaN(parseInt(settings.colorIntensity)) ? 0 : parseInt(settings.colorIntensity)/100;
|
||||
const animationType = settings.animationType ? settings.animationType : 'none';
|
||||
const animationSpeed = isNaN(parseInt(settings.animationSpeed)) ? 1 : parseInt(settings.animationSpeed);
|
||||
const animationIntensity = isNaN(parseInt(settings.animationIntensity)) ? 1 : parseInt(settings.animationIntensity);
|
||||
|
||||
let data = {};
|
||||
if (isNaN(dimVision)==false) data.dimSight = dimVision;
|
||||
if (isNaN(brightVision)==false) data.brightSight = brightVision;
|
||||
if (isNaN(sightAngle)==false) data.sightAngle = sightAngle;
|
||||
if (isNaN(dimRadius)==false) data.dimLight = dimRadius;
|
||||
if (isNaN(brightRadius)==false) data.brightLight = brightRadius;
|
||||
if (isNaN(emissionAngle)==false) data.lightAngle = emissionAngle;
|
||||
data.lightColor = lightColor;
|
||||
data.lightAlpha = Math.sqrt(colorIntensity).toNearest(0.05)
|
||||
let animation = {
|
||||
type: '',
|
||||
speed: tokenData.lightAnimation.speed,
|
||||
intensity: tokenData.lightAnimation.intensity
|
||||
};
|
||||
if (animationType != 'none'){
|
||||
animation.type = animationType;
|
||||
animation.intensity = animationIntensity;
|
||||
animation.speed = animationSpeed;
|
||||
let sight = {};
|
||||
let light = {
|
||||
animation: {}
|
||||
}
|
||||
data.lightAnimation = animation;
|
||||
token.update(data);
|
||||
|
||||
//Vision basic config
|
||||
if (settings.visionEnabled && settings.visionEnabled != 'noChange') {
|
||||
if (compatibleCore('10.0')) {
|
||||
if (settings.visionEnabled == 'toggle')
|
||||
sight.enabled = !token.document.sight.enabled;
|
||||
else
|
||||
sight.enabled = settings.visionEnabled == 'enable';
|
||||
}
|
||||
else {
|
||||
if (settings.visionEnabled == 'toggle')
|
||||
sight.vision = !token.data.vision;
|
||||
else
|
||||
sight.vision = settings.visionEnabled == 'enable';
|
||||
}
|
||||
}
|
||||
if (settings.visionRange && isNaN(settings.visionRange) == false) sight.range = parseInt(settings.visionRange);
|
||||
if (settings.visionDimRange && isNaN(settings.visionDimRange) == false) sight.dimSight = parseInt(settings.visionDimRange);
|
||||
if (settings.visionBrightRange && isNaN(settings.visionBrightRange) == false) sight.brightSight = parseInt(settings.visionBrightRange);
|
||||
if (compatibleCore('10.0') && settings.visionAngle && isNaN(settings.visionAngle) == false) sight.angle = parseInt(settings.visionAngle);
|
||||
else if (!compatibleCore('10.0') && settings.visionAngle && isNaN(settings.visionAngle) == false) sight.sightAngle = parseInt(settings.visionAngle);
|
||||
if (settings.visionMode && settings.visionMode != 'noChange') sight.visionMode = settings.visionMode;
|
||||
|
||||
//Vision detection modes
|
||||
let detectionModes = token.document.detectionModes;
|
||||
if (settings.visionDetectionModeEnable && settings.visionDetectionModeEnable != 'noChange' && settings.visionDetectionModeNumber && detectionModes[settings.visionDetectionModeNumber-1] != undefined) {
|
||||
if (settings.visionDetectionModeEnable == 'toggle')
|
||||
detectionModes[settings.visionDetectionModeNumber-1].enabled = !detectionModes[settings.visionDetectionModeNumber-1].enabled;
|
||||
else if (settings.visionDetectionModeEnable == 'enable')
|
||||
detectionModes[settings.visionDetectionModeNumber-1].enabled = true;
|
||||
else if (settings.visionDetectionModeEnable == 'disable')
|
||||
detectionModes[settings.visionDetectionModeNumber-1].enabled = false;
|
||||
detectionModes = detectionModes;
|
||||
}
|
||||
|
||||
//Vision advanced options
|
||||
if (settings.visionColorEnable) sight.color = settings.visionColor ? (settings.visionColor == '#000000' ? null : settings.visionColor) : null;
|
||||
if (settings.visionAttenuationEnable) sight.attenuation = settings.visionAttenuation ? parseFloat(settings.visionAttenuation) : 0;
|
||||
if (settings.visionBrightnessEnable) sight.brightness = settings.visionBrightness ? parseFloat(settings.visionBrightness) : 0;
|
||||
if (settings.visionSaturationEnable) sight.saturation = settings.visionSaturation ? parseFloat(settings.visionSaturation) : 0;
|
||||
if (settings.visionContrastEnable) sight.contrast = settings.visionContrast ? parseFloat(settings.visionContrast) : 0;
|
||||
|
||||
//Light basic config
|
||||
if (settings.lightDimRadius && isNaN(settings.lightDimRadius) == false) light.dim = parseInt(settings.lightDimRadius);
|
||||
if (settings.lightBrightRadius && isNaN(settings.lightBrightRadius) == false) light.bright = parseInt(settings.lightBrightRadius);
|
||||
if (settings.lightEmissionAngle && isNaN(settings.lightEmissionAngle) == false) light.angle = parseInt(settings.lightEmissionAngle);
|
||||
if (settings.lightColorEnable) light.color = settings.lightColor ? (settings.lightColor == '#000000' ? null : settings.lightColor) : null;
|
||||
if (settings.lightColorIntensityEnable) light.alpha = settings.lightColorIntensity ? parseFloat(settings.lightColorIntensity) : 0;
|
||||
|
||||
//Light animation
|
||||
if (settings.lightAnimationType && settings.lightAnimationType != 'noChange') light.animation.type = settings.lightAnimationType == 'none' ? null : settings.lightAnimationType;
|
||||
if (settings.lightAnimationSpeedEnable) light.animation.speed = settings.lightAnimationSpeed ? parseFloat(settings.lightAnimationSpeed) : 5;
|
||||
if (settings.lightAnimationReverseDirection && settings.lightAnimationReverseDirection != 'noChange') {
|
||||
if (settings.lightAnimationReverseDirection == 'toggle')
|
||||
light.animation.reverse = compatibleCore('10.0') ? !token.document.light.animation.reverse : !token.data.light.animation.reverse;
|
||||
else if (settings.lightAnimationReverseDirection == 'enable')
|
||||
light.animation.reverse = true;
|
||||
else if (settings.lightAnimationReverseDirection == 'disable')
|
||||
light.animation.reverse = false;
|
||||
}
|
||||
if (settings.lightAnimationIntensityEnable) light.animation.intensity = settings.lightAnimationIntensity ? parseFloat(settings.lightAnimationIntensity) : 5;
|
||||
|
||||
//Light advanced options
|
||||
if (settings.lightColorationTechnique && settings.lightColorationTechnique != 'noChange') light.coloration = parseInt(settings.lightColorationTechnique);
|
||||
if (settings.lightLuminosityEnable) light.luminosity = settings.lightLuminosity ? parseFloat(settings.lightLuminosity) : 0.5;
|
||||
if (settings.lightGradualIllumination && settings.lightGradualIllumination != 'noChange') {
|
||||
if (settings.lightGradualIllumination == 'toggle')
|
||||
light.gradual = !token.data.light.gradual;
|
||||
else if (settings.lightGradualIllumination == 'enable')
|
||||
light.gradual = true;
|
||||
else if (settings.lightGradualIllumination == 'disable')
|
||||
light.gradual = false;
|
||||
}
|
||||
if (settings.lightAttenuationEnable) light.attenuation = settings.lightAttenuation ? parseFloat(settings.lightAttenuation) : 0.5;
|
||||
if (settings.lightSaturationEnable) light.saturation = settings.lightSaturation ? parseFloat(settings.lightSaturation) : 0;
|
||||
if (settings.lightContrastEnable) light.contrast = settings.lightContrast ? parseFloat(settings.lightContrast) : 0;
|
||||
if (settings.lightShadowsEnable) light.shadows = settings.lightShadows ? parseFloat(settings.lightShadows) : 0;
|
||||
|
||||
let data;
|
||||
if (compatibleCore('10.0')) {
|
||||
data = {
|
||||
sight,
|
||||
light
|
||||
}
|
||||
}
|
||||
else {
|
||||
data = sight;
|
||||
data.light = light;
|
||||
}
|
||||
token.document.update(data);
|
||||
}
|
||||
else if (onClick == 'initiative'){
|
||||
tokenHelper.toggleInitiative(token);
|
||||
}
|
||||
else if (onClick == 'wildcard') { //wildcard images
|
||||
if (MODULE.getPermission('TOKEN','WILDCARD') == false ) return;
|
||||
if (getPermission('TOKEN','WILDCARD') == false ) return;
|
||||
const method = settings.wildcardMethod ? settings.wildcardMethod : 'iterate';
|
||||
let value = parseInt(settings.wildcardValue);
|
||||
if (isNaN(value)) value = 1;
|
||||
@@ -570,7 +743,7 @@ export class TokenControl{
|
||||
if (method == 'iterate'){
|
||||
let currentImgNr = 0
|
||||
for (let i=0; i<images.length; i++)
|
||||
if (images[i] == token.data.img){
|
||||
if (images[i] == tokenHelper.getTokenIcon(token)){
|
||||
currentImgNr = i;
|
||||
break;
|
||||
}
|
||||
@@ -591,7 +764,7 @@ export class TokenControl{
|
||||
else return;
|
||||
|
||||
iconSrc = images[imgNr];
|
||||
token.update({img: iconSrc})
|
||||
token.document.update({img: iconSrc});
|
||||
}
|
||||
else if (onClick == 'macro') { //call a macro
|
||||
const settingsNew = {
|
||||
@@ -618,7 +791,7 @@ export class TokenControl{
|
||||
if (otherControls.rollOption != 'dialog') otherControls.setRollOption('normal');
|
||||
}
|
||||
else if (onClick == 'custom') {//custom onClick function
|
||||
if (MODULE.getPermission('TOKEN','CUSTOM') == false ) return;
|
||||
if (getPermission('TOKEN','CUSTOM') == false ) return;
|
||||
const formula = settings.customOnClickFormula ? settings.customOnClickFormula : '';
|
||||
if (formula == '') return;
|
||||
|
||||
@@ -734,7 +907,7 @@ export class TokenControl{
|
||||
if (path != '') path += '.';
|
||||
path += targetArray[i][j];
|
||||
}
|
||||
await token.update({[path]:value})
|
||||
await token.document.update({[path]:value});
|
||||
this.update(token.id);
|
||||
}
|
||||
|
||||
@@ -742,9 +915,20 @@ export class TokenControl{
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (mode == 'offset') {
|
||||
const itemOffset = settings.itemOffset ? settings.itemOffset : 0;
|
||||
this.itemOffset = parseInt(itemOffset);
|
||||
this.update(tokenId);
|
||||
}
|
||||
else if (mode == 'offsetRel') {
|
||||
const itemOffset = settings.itemOffset ? settings.itemOffset : 0;
|
||||
this.itemOffset += parseInt(itemOffset);
|
||||
this.update(tokenId);
|
||||
}
|
||||
else {
|
||||
const allItems = token.actor.items;
|
||||
const itemNr = settings.itemNr ? settings.itemNr - 1 : 0;
|
||||
const selectionMode = settings.inventorySelection ? settings.inventorySelection : 'order';
|
||||
let items = allItems;
|
||||
if (mode == 'inventory') {
|
||||
items = tokenHelper.getItems(token,settings.inventoryType);
|
||||
@@ -756,10 +940,12 @@ export class TokenControl{
|
||||
items = tokenHelper.getSpells(token,settings.spellType);
|
||||
}
|
||||
items = this.sortItems(items);
|
||||
|
||||
const item = items[itemNr];
|
||||
let item;
|
||||
if (selectionMode == 'order') item = items[itemNr];
|
||||
else if (selectionMode == 'name') item = items.filter(i => i.name == settings.itemName)[0];
|
||||
else if (selectionMode == 'id') item = items.filter(i => i.id == settings.itemName)[0];
|
||||
if (item != undefined) {
|
||||
tokenHelper.rollItem(item);
|
||||
tokenHelper.rollItem(item, settings, otherControls.rollOption);
|
||||
}
|
||||
|
||||
}
|
||||
282
src/misc.js
@@ -1,14 +1,34 @@
|
||||
import {sdVersion, msVersion, moduleName, getPermission, enableModule} from "../MaterialDeck.js";
|
||||
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
|
||||
import { sdVersion, msVersion, moduleName, getPermission, enableModule, streamDeck, macroControl,soundboard,playlistControl, minimumMSversion, minimumSDversion } from "../MaterialDeck.js";
|
||||
|
||||
export function compareVersions(checkedVersion, requiredVersion) {
|
||||
requiredVersion = requiredVersion.split(".");
|
||||
checkedVersion = checkedVersion.split(".");
|
||||
|
||||
for (let i=0; i<3; i++) {
|
||||
requiredVersion[i] = isNaN(parseInt(requiredVersion[i])) ? 0 : parseInt(requiredVersion[i]);
|
||||
checkedVersion[i] = isNaN(parseInt(checkedVersion[i])) ? 0 : parseInt(checkedVersion[i]);
|
||||
}
|
||||
|
||||
if (checkedVersion[0] > requiredVersion[0]) return false;
|
||||
if (checkedVersion[0] < requiredVersion[0]) return true;
|
||||
if (checkedVersion[1] > requiredVersion[1]) return false;
|
||||
if (checkedVersion[1] < requiredVersion[1]) return true;
|
||||
if (checkedVersion[2] > requiredVersion[2]) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
export function compatibleCore(compatibleVersion){
|
||||
let coreVersion = game.data.version;
|
||||
coreVersion = coreVersion.split(".");
|
||||
compatibleVersion = compatibleVersion.split(".");
|
||||
if (compatibleVersion[0] > coreVersion[0]) return false;
|
||||
if (compatibleVersion[1] > coreVersion[1]) return false;
|
||||
if (compatibleVersion[2] > coreVersion[2]) return false;
|
||||
return true;
|
||||
const split = compatibleVersion.split(".");
|
||||
if (split.length == 2) compatibleVersion = `0.${compatibleVersion}`;
|
||||
let coreVersion = game.version == undefined ? game.data.version : `0.${game.version}`;
|
||||
return compareVersions(compatibleVersion, coreVersion);
|
||||
}
|
||||
|
||||
export function compatibleSystem(compatibleVersion){
|
||||
const split = compatibleVersion.split(".");
|
||||
if (split.length == 2) compatibleVersion = `0.${compatibleVersion}`;
|
||||
let coreVersion = game.system.data.version;
|
||||
return compareVersions(compatibleVersion, coreVersion);
|
||||
}
|
||||
|
||||
export class playlistConfigForm extends FormApplication {
|
||||
@@ -76,7 +96,7 @@ export class playlistConfigForm extends FormApplication {
|
||||
}
|
||||
|
||||
return {
|
||||
playlists: compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities,
|
||||
playlists: game.playlists.contents,
|
||||
numberOfPlaylists: numberOfPlaylists,
|
||||
playlistData: playlistData,
|
||||
playMode: playMode
|
||||
@@ -154,7 +174,7 @@ export class macroConfigForm extends FormApplication {
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "macro-config",
|
||||
id: "materialDeck_macroConfig",
|
||||
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.MacroConfig"),
|
||||
template: "./modules/MaterialDeck/templates/macroConfig.html",
|
||||
classes: ["sheet"]
|
||||
@@ -180,12 +200,12 @@ export class macroConfigForm extends FormApplication {
|
||||
if (args == undefined) args = [];
|
||||
|
||||
//Check if the Furnace is installed and enabled
|
||||
let furnaceEnabled = false;
|
||||
let height = 95;
|
||||
let furnace = game.modules.get("furnace");
|
||||
let advancedMacrosEnabled = false;
|
||||
let advancedMacros = game.modules.get("advanced-macros");
|
||||
if ((furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) || (advancedMacros != undefined && advancedMacros.active)) {
|
||||
furnaceEnabled = true;
|
||||
if (advancedMacros != undefined && advancedMacros.active) advancedMacrosEnabled = true;
|
||||
if (advancedMacrosEnabled) {
|
||||
advancedMacrosEnabled = true;
|
||||
height += 50;
|
||||
}
|
||||
|
||||
@@ -224,7 +244,7 @@ export class macroConfigForm extends FormApplication {
|
||||
macros: game.macros,
|
||||
selectedMacros: selectedMacros,
|
||||
macroData: macroData,
|
||||
furnace: furnaceEnabled,
|
||||
furnace: advancedMacrosEnabled,
|
||||
macroRange: `${this.page*32 + 1} - ${this.page*32 + 32}`,
|
||||
prevDisabled: this.page == 0 ? 'disabled' : '',
|
||||
totalMacros: Math.max(Math.ceil(selectedMacros.length/32)*32, this.page*32 + 32)
|
||||
@@ -242,12 +262,12 @@ export class macroConfigForm extends FormApplication {
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
const navNext = html.find("button[id='navNext']");
|
||||
const navPrev = html.find("button[id='navPrev']");
|
||||
const clearAll = html.find("button[id='clearAll']");
|
||||
const clearPage = html.find("button[id='clearPage']");
|
||||
const importBtn = html.find("button[id='import']");
|
||||
const exportBtn = html.find("button[id='export']");
|
||||
const navNext = html.find("button[name='navNext']");
|
||||
const navPrev = html.find("button[name='navPrev']");
|
||||
const clearAll = html.find("button[name='clearAll']");
|
||||
const clearPage = html.find("button[name='clearPage']");
|
||||
const importBtn = html.find("button[name='import']");
|
||||
const exportBtn = html.find("button[name='export']");
|
||||
const macro = html.find("select[name='macros']");
|
||||
const args = html.find("input[name='args']");
|
||||
const color = html.find("input[name='colorPicker']");
|
||||
@@ -338,21 +358,21 @@ export class macroConfigForm extends FormApplication {
|
||||
})
|
||||
|
||||
macro.on("change", event => {
|
||||
let id = event.target.id.replace('macros','');
|
||||
let id = event.target.id.replace('materialDeck_macroConfig_macros','');
|
||||
let settings = game.settings.get(moduleName,'macroSettings');
|
||||
settings.macros[id-1]=event.target.value;
|
||||
this.updateSettings(settings);
|
||||
});
|
||||
|
||||
args.on("change", event => {
|
||||
let id = event.target.id.replace('args','');
|
||||
let id = event.target.id.replace('materialDeck_macroConfig_args','');
|
||||
let settings = game.settings.get(moduleName,'macroSettings');
|
||||
settings.args[id-1]=event.target.value;
|
||||
this.updateSettings(settings);
|
||||
});
|
||||
|
||||
color.on("change", event => {
|
||||
let id = event.target.id.replace('colorpicker','');
|
||||
let id = event.target.id.replace('materialDeck_macroConfig_colorpicker','');
|
||||
let settings = game.settings.get(moduleName,'macroSettings');
|
||||
settings.color[id-1]=event.target.value;
|
||||
this.updateSettings(settings);
|
||||
@@ -432,7 +452,7 @@ export class soundboardConfigForm extends FormApplication {
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "soundboard-config",
|
||||
id: "materialDeck_soundboardConfig",
|
||||
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.SoundboardConfig"),
|
||||
template: "./modules/MaterialDeck/templates/soundboardConfig.html",
|
||||
classes: ["sheet"],
|
||||
@@ -468,7 +488,7 @@ export class soundboardConfigForm extends FormApplication {
|
||||
playlists.push({id:"none",name:game.i18n.localize("MaterialDeck.None")});
|
||||
playlists.push({id:"FP",name:game.i18n.localize("MaterialDeck.FilePicker")})
|
||||
|
||||
const playlistArray = compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities;
|
||||
const playlistArray = game.playlists.contents;
|
||||
for (let playlist of playlistArray)
|
||||
playlists.push({id: playlist.id, name: playlist.name})
|
||||
|
||||
@@ -494,7 +514,7 @@ export class soundboardConfigForm extends FormApplication {
|
||||
else if (this.settings.selectedPlaylists[iteration] == 'FP') selectedPlaylist = 'FP';
|
||||
else {
|
||||
//Get the playlist
|
||||
const playlistArray = compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities;
|
||||
const playlistArray = game.playlists.contents;
|
||||
let pl = playlistArray.find(p => p.id == this.settings.selectedPlaylists[iteration])
|
||||
|
||||
if (pl == undefined){
|
||||
@@ -503,19 +523,12 @@ export class soundboardConfigForm extends FormApplication {
|
||||
}
|
||||
else {
|
||||
//Add the sound name and id to the sounds array
|
||||
if (compatibleCore("0.8.1"))
|
||||
for (let sound of pl.sounds.contents)
|
||||
sounds.push({
|
||||
name: sound.name,
|
||||
id: sound.id
|
||||
});
|
||||
else {
|
||||
for (let sound of pl.sounds)
|
||||
sounds.push({
|
||||
name: sound.name,
|
||||
id: sound._id
|
||||
});
|
||||
}
|
||||
|
||||
//Get the playlist id
|
||||
selectedPlaylist = pl.id;
|
||||
}
|
||||
@@ -536,8 +549,8 @@ export class soundboardConfigForm extends FormApplication {
|
||||
sound: this.settings.sounds[iteration],
|
||||
sounds: sounds,
|
||||
srcPath: this.settings.src[iteration],
|
||||
colorOn: this.settings.colorOn[iteration],
|
||||
colorOff: this.settings.colorOff[iteration],
|
||||
colorOn: this.settings.colorOn[iteration] == 0 ? '#000000' : this.settings.colorOn[iteration],
|
||||
colorOff: this.settings.colorOff[iteration] == 0 ? '#000000' : this.settings.colorOff[iteration],
|
||||
mode: this.settings.mode[iteration],
|
||||
volume: this.settings.volume[iteration],
|
||||
imgPath: this.settings.img[iteration],
|
||||
@@ -576,12 +589,12 @@ export class soundboardConfigForm extends FormApplication {
|
||||
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
const navNext = html.find("button[id='navNext']");
|
||||
const navPrev = html.find("button[id='navPrev']");
|
||||
const clearAll = html.find("button[id='clearAll']");
|
||||
const clearPage = html.find("button[id='clearPage']");
|
||||
const importBtn = html.find("button[id='import']");
|
||||
const exportBtn = html.find("button[id='export']");
|
||||
const navNext = html.find("button[name='navNext']");
|
||||
const navPrev = html.find("button[name='navPrev']");
|
||||
const clearAll = html.find("button[name='clearAll']");
|
||||
const clearPage = html.find("button[name='clearPage']");
|
||||
const importBtn = html.find("button[name='import']");
|
||||
const exportBtn = html.find("button[name='export']");
|
||||
const nameField = html.find("input[name='namebox']");
|
||||
const playlistSelect = html.find("select[name='playlist']");
|
||||
const soundSelect = html.find("select[name='sounds']");
|
||||
@@ -676,7 +689,7 @@ export class soundboardConfigForm extends FormApplication {
|
||||
})
|
||||
|
||||
nameField.on("change",event => {
|
||||
let id = event.target.id.replace('name','')-1;
|
||||
let id = event.target.id.replace('materialDeck_sbConfig_name','')-1;
|
||||
this.settings.name[id]=event.target.value;
|
||||
this.updateSettings(this.settings);
|
||||
});
|
||||
@@ -686,7 +699,7 @@ export class soundboardConfigForm extends FormApplication {
|
||||
//Listener for when the playlist is changed
|
||||
playlistSelect.on("change", event => {
|
||||
//Get the sound number
|
||||
const iteration = event.target.id.replace('playlists','');
|
||||
const iteration = event.target.id.replace('materialDeck_sbConfig_playlists','');
|
||||
|
||||
//Get the selected playlist and the sounds of that playlist
|
||||
let selectedPlaylist;
|
||||
@@ -697,24 +710,24 @@ export class soundboardConfigForm extends FormApplication {
|
||||
selectedPlaylist = 'FP';
|
||||
|
||||
//Show the file picker
|
||||
document.querySelector(`#fp${iteration}`).style='';
|
||||
document.querySelector(`#materialDeck_sbConfig_fp${iteration}`).style='';
|
||||
|
||||
//Hide the sound selector
|
||||
document.querySelector(`#ss${iteration}`).style='display:none';
|
||||
document.querySelector(`#materialDeck_sbConfig_ss${iteration}`).style='display:none';
|
||||
}
|
||||
else {
|
||||
//Hide the file picker
|
||||
document.querySelector(`#fp${iteration}`).style='display:none';
|
||||
document.querySelector(`#materialDeck_sbConfig_fp${iteration}`).style='display:none';
|
||||
|
||||
//Show the sound selector
|
||||
document.querySelector(`#ss${iteration}`).style='';
|
||||
document.querySelector(`#materialDeck_sbConfig_ss${iteration}`).style='';
|
||||
|
||||
const playlistArray = compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities;
|
||||
const playlistArray = game.playlists.contents;
|
||||
const pl = playlistArray.find(p => p.id == event.target.value)
|
||||
selectedPlaylist = pl.id;
|
||||
|
||||
//Get the sound select element
|
||||
let SSpicker = document.getElementById(`soundSelect${iteration}`);
|
||||
let SSpicker = document.getElementById(`materialDeck_sbConfig_soundSelect${iteration}`);
|
||||
|
||||
//Empty ss element
|
||||
SSpicker.options.length=0;
|
||||
@@ -725,20 +738,12 @@ export class soundboardConfigForm extends FormApplication {
|
||||
optionNone.innerHTML = game.i18n.localize("MaterialDeck.None");
|
||||
SSpicker.appendChild(optionNone);
|
||||
|
||||
if (compatibleCore("0.8.1"))
|
||||
for (let sound of pl.sounds.contents) {
|
||||
let newOption = document.createElement('option');
|
||||
newOption.value = sound.id;
|
||||
newOption.innerHTML = sound.name;
|
||||
SSpicker.appendChild(newOption);
|
||||
}
|
||||
else
|
||||
for (let sound of pl.sounds) {
|
||||
let newOption = document.createElement('option');
|
||||
newOption.value = sound._id;
|
||||
newOption.innerHTML = sound.name;
|
||||
SSpicker.appendChild(newOption);
|
||||
}
|
||||
}
|
||||
|
||||
//Save the new playlist to this.settings, and update the settings
|
||||
@@ -748,43 +753,43 @@ export class soundboardConfigForm extends FormApplication {
|
||||
}
|
||||
|
||||
soundSelect.on("change", event => {
|
||||
let id = event.target.id.replace('soundSelect','')-1;
|
||||
let id = event.target.id.replace('materialDeck_sbConfig_soundSelect','')-1;
|
||||
this.settings.sounds[id]=event.target.value;
|
||||
this.updateSettings(this.settings);
|
||||
});
|
||||
|
||||
soundFP.on("change",event => {
|
||||
let id = event.target.id.replace('srcPath','')-1;
|
||||
let id = event.target.id.replace('materialDeck_sbConfig_srcPath','')-1;
|
||||
this.settings.src[id]=event.target.value;
|
||||
this.updateSettings(this.settings);
|
||||
});
|
||||
|
||||
imgFP.on("change",event => {
|
||||
let id = event.target.id.replace('imgPath','')-1;
|
||||
let id = event.target.id.replace('materialDeck_sbConfig_imgPath','')-1;
|
||||
this.settings.img[id]=event.target.value;
|
||||
this.updateSettings(this.settings);
|
||||
});
|
||||
|
||||
onCP.on("change",event => {
|
||||
let id = event.target.id.replace('colorOn','')-1;
|
||||
let id = event.target.id.replace('materialDeck_sbConfig_colorOn','')-1;
|
||||
this.settings.colorOn[id]=event.target.value;
|
||||
this.updateSettings(this.settings);
|
||||
});
|
||||
|
||||
offCP.on("change",event => {
|
||||
let id = event.target.id.replace('colorOff','')-1;
|
||||
let id = event.target.id.replace('materialDeck_sbConfig_colorOff','')-1;
|
||||
this.settings.colorOff[id]=event.target.value;
|
||||
this.updateSettings(this.settings);
|
||||
});
|
||||
|
||||
playMode.on("change",event => {
|
||||
let id = event.target.id.replace('playmode','')-1;
|
||||
let id = event.target.id.replace('materialDeck_sbConfig_playmode','')-1;
|
||||
this.settings.mode[id]=event.target.value;
|
||||
this.updateSettings(this.settings);
|
||||
});
|
||||
|
||||
volume.on("change",event => {
|
||||
let id = event.target.id.replace('volume','')-1;
|
||||
let id = event.target.id.replace('materialDeck_sbConfig_volume','')-1;
|
||||
this.settings.volume[id]=event.target.value;
|
||||
this.updateSettings(this.settings);
|
||||
});
|
||||
@@ -883,7 +888,7 @@ export class exportConfigForm extends FormApplication {
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "MD_Export",
|
||||
id: "materialDeck_Export",
|
||||
title: "Material Deck: " + game.i18n.localize("MaterialDeck.ExportDialog.Title"),
|
||||
template: "./modules/MaterialDeck/templates/exportDialog.html",
|
||||
width: 500,
|
||||
@@ -946,7 +951,7 @@ export class importConfigForm extends FormApplication {
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "MD_Import",
|
||||
id: "materialDeck_Import",
|
||||
title: "Material Deck: " + game.i18n.localize("MaterialDeck.ImportDialog.Title"),
|
||||
template: "./modules/MaterialDeck/templates/importDialog.html",
|
||||
width: 500,
|
||||
@@ -984,7 +989,7 @@ export class importConfigForm extends FormApplication {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
const upload = html.find("input[id='uploadJson']");
|
||||
const upload = html.find("input[id='materialDeck_import_uploadJson']");
|
||||
|
||||
upload.on('change',(event) => {
|
||||
event.preventDefault();
|
||||
@@ -1031,7 +1036,7 @@ export class downloadUtility extends FormApplication {
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "MD_DownloadUtility",
|
||||
id: "materialDeck_downloadUtility",
|
||||
title: "Material Deck: " + game.i18n.localize("MaterialDeck.DownloadUtility.Title"),
|
||||
template: "./modules/MaterialDeck/templates/downloadUtility.html",
|
||||
width: 500,
|
||||
@@ -1057,23 +1062,12 @@ export class downloadUtility extends FormApplication {
|
||||
}
|
||||
if (this.localMSversion == undefined) this.localMSversion = 'unknown';
|
||||
|
||||
let minimumSdVersion;
|
||||
let minimumMsVersion;
|
||||
if (compatibleCore("0.8.5")) {
|
||||
minimumSdVersion = game.modules.get("MaterialDeck").data.flags.minimumSDversion.replace('v','');
|
||||
minimumMsVersion = game.modules.get("MaterialDeck").data.flags.minimumMSversion;
|
||||
}
|
||||
else {
|
||||
minimumSdVersion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
|
||||
minimumMsVersion = game.modules.get("MaterialDeck").data.minimumMSversion;
|
||||
}
|
||||
|
||||
return {
|
||||
minimumSdVersion,
|
||||
minimumSdVersion: minimumSDversion,
|
||||
localSdVersion: this.localSDversion,
|
||||
masterSdVersion: this.masterSDversion,
|
||||
sdDlDisable: this.masterSDversion == undefined,
|
||||
minimumMsVersion,
|
||||
minimumMsVersion: minimumMSversion,
|
||||
localMsVersion: this.localMSversion,
|
||||
masterMsVersion: this.masterMSversion,
|
||||
msDlDisable: this.masterMSversion == undefined,
|
||||
@@ -1094,20 +1088,20 @@ export class downloadUtility extends FormApplication {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
const downloadSd = html.find("button[id='downloadSd']");
|
||||
const downloadMs = html.find("button[id='downloadMs']");
|
||||
const downloadSd = html.find("button[id='materialDeck_dlUtil_downloadSd']");
|
||||
const downloadMs = html.find("button[id='materialDeck_dlUtil_downloadMs']");
|
||||
const downloadProfile = html.find("button[name='downloadProfile']")
|
||||
const refresh = html.find("button[id='refresh']");
|
||||
const refresh = html.find("button[id='materialDeck_dlUtil_refresh']");
|
||||
|
||||
downloadSd.on('click', () => {
|
||||
const version = document.getElementById('masterSdVersion').innerHTML;
|
||||
const version = document.getElementById('materialDeck_dlUtil_masterSdVersion').innerHTML;
|
||||
if (version == '' || version == undefined || version == 'Error') return;
|
||||
const url = `https://github.com/CDeenen/MaterialDeck_SD/releases/download/v${version}/com.cdeenen.materialdeck.streamDeckPlugin`;
|
||||
this.downloadURI(url,'com.cdeenen.materialdeck.streamDeckPlugin')
|
||||
})
|
||||
downloadMs.on('click', () => {
|
||||
const version = document.getElementById('masterMsVersion').innerHTML;
|
||||
const os = document.getElementById('os').value;
|
||||
const version = document.getElementById('materialDeck_dlUtil_masterMsVersion').innerHTML;
|
||||
const os = document.getElementById('materialDeck_dlUtil_os').value;
|
||||
if (version == '' || version == undefined || version == 'Error') return;
|
||||
let name = `MaterialServer-${os}.zip`;
|
||||
let url;
|
||||
@@ -1116,13 +1110,13 @@ export class downloadUtility extends FormApplication {
|
||||
this.downloadURI(url,name)
|
||||
})
|
||||
downloadProfile.on('click',(event) => {
|
||||
let id = event.currentTarget.id.replace('dlProfile-','');
|
||||
let id = event.currentTarget.id.replace('materialDeck_dlUtil_dlProfile-','');
|
||||
this.downloadURI(this.profiles[id].url,`${this.profiles[id].label}.streamDeckProfile`);
|
||||
})
|
||||
refresh.on('click', () => {
|
||||
document.getElementById('masterSdVersion').value = 'Getting data';
|
||||
document.getElementById('materialDeck_dlUtil_masterSdVersion').value = 'Getting data';
|
||||
this.checkForUpdate('SD');
|
||||
document.getElementById('masterMsVersion').value = 'Getting data';
|
||||
document.getElementById('materialDeck_dlUtil_masterMsVersion').value = 'Getting data';
|
||||
this.checkForUpdate('MS');
|
||||
this.getReleaseData();
|
||||
})
|
||||
@@ -1149,22 +1143,18 @@ export class downloadUtility extends FormApplication {
|
||||
const data = JSON.parse(request.responseText);
|
||||
parent.releaseAssets = data.assets;
|
||||
parent.render(true);
|
||||
if (type.indexOf("text") !== 1) {
|
||||
|
||||
return;
|
||||
if (type.indexOf("text") !== 1) return;
|
||||
}
|
||||
}
|
||||
}
|
||||
request.onerror = function () {
|
||||
}
|
||||
request.onerror = function () {}
|
||||
}
|
||||
|
||||
checkForUpdate(reqType) {
|
||||
let parent = this;
|
||||
let url;
|
||||
if (reqType == 'SD') url = 'https://raw.githubusercontent.com/CDeenen/MaterialDeck_SD/master/Plugin/com.cdeenen.materialdeck.sdPlugin/manifest.json';
|
||||
else if (reqType == 'MS') url = 'https://raw.githubusercontent.com/CDeenen/MaterialServer/master/src/Windows/package.json';
|
||||
const elementId = reqType == 'SD' ? 'masterSdVersion' : 'masterMsVersion';
|
||||
else if (reqType == 'MS') url = 'https://raw.githubusercontent.com/CDeenen/MaterialServer/master/package.json';
|
||||
const elementId = reqType == 'SD' ? 'materialDeck_dlUtil_masterSdVersion' : 'materialDeck_dlUtil_masterMsVersion';
|
||||
|
||||
var request = new XMLHttpRequest();
|
||||
request.open('GET', url, true);
|
||||
@@ -1178,7 +1168,6 @@ export class downloadUtility extends FormApplication {
|
||||
parent.render(true);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
request.onerror = function () {
|
||||
@@ -1186,3 +1175,92 @@ export class downloadUtility extends FormApplication {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class deviceConfig extends FormApplication {
|
||||
constructor(data, options) {
|
||||
super(data, options);
|
||||
|
||||
this.devices = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Default Options for this FormApplication
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "materialDeck_deviceConfig",
|
||||
title: "Material Deck: " + game.i18n.localize("MaterialDeck.DeviceConfig.Title"),
|
||||
template: "./modules/MaterialDeck/templates/deviceConfig.html",
|
||||
width: 500,
|
||||
height: "auto"
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Provide data to the template
|
||||
*/
|
||||
getData() {
|
||||
this.devices = [];
|
||||
let dConfig = game.settings.get(moduleName, 'devices');
|
||||
if (Object.prototype.toString.call(game.settings.get('MaterialDeck', 'devices')) === "[object String]") {
|
||||
dConfig = {};
|
||||
game.settings.set(moduleName, 'devices', dConfig);
|
||||
}
|
||||
|
||||
for (let d of streamDeck.buttonContext) {
|
||||
if (d == undefined) continue;
|
||||
let type;
|
||||
if (d.type == 0) type = 'Stream Deck';
|
||||
else if (d.type == 1) type = 'Stream Deck Mini';
|
||||
else if (d.type == 2) type = 'Stream Deck XL';
|
||||
else if (d.type == 3) type = 'Stream Deck Mobile';
|
||||
else if (d.type == 4) type = 'Corsair G Keys';
|
||||
|
||||
const name = d.name;
|
||||
const id = d.device;
|
||||
let enable;
|
||||
if (dConfig?.[id] == undefined) enable = true;
|
||||
else enable = dConfig?.[id].enable;
|
||||
|
||||
const device = {
|
||||
id,
|
||||
name,
|
||||
type,
|
||||
en: enable
|
||||
}
|
||||
this.devices.push(device);
|
||||
}
|
||||
|
||||
|
||||
return {
|
||||
devices: this.devices
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update on form submit
|
||||
* @param {*} event
|
||||
* @param {*} formData
|
||||
*/
|
||||
async _updateObject(event, formData) {
|
||||
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find("input[name='enable']").on('change', (event) => {
|
||||
const id = event.currentTarget.id.replace('materialDeck_devConf_','');;
|
||||
for (let d of this.devices) {
|
||||
if (d.id == id) {
|
||||
let dConfig = game.settings.get(moduleName, 'devices');
|
||||
delete dConfig[id];
|
||||
dConfig[id] = {enable: event.currentTarget.checked}
|
||||
game.settings.set(moduleName, 'devices', dConfig);
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
162
src/settings.js
@@ -1,5 +1,5 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility } from "./misc.js";
|
||||
import { moduleName, isEmpty } from "../MaterialDeck.js";
|
||||
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility, deviceConfig } from "./misc.js";
|
||||
|
||||
let userPermissions = {};
|
||||
const defaultEnable = [true,true,true,true];
|
||||
@@ -70,7 +70,7 @@ export const registerSettings = async function() {
|
||||
//world,global,client
|
||||
|
||||
//Enabled the module
|
||||
game.settings.register(MODULE.moduleName,'Enable', {
|
||||
game.settings.register(moduleName,'Enable', {
|
||||
name: "MaterialDeck.Sett.Enable",
|
||||
scope: "client",
|
||||
config: true,
|
||||
@@ -79,10 +79,34 @@ export const registerSettings = async function() {
|
||||
onChange: x => window.location.reload()
|
||||
});
|
||||
|
||||
/**
|
||||
* System override
|
||||
*/
|
||||
game.settings.register(moduleName,'systemOverride', {
|
||||
name: "MaterialDeck.Sett.SystemOverride",
|
||||
hint: "MaterialDeck.Sett.SystemOverrideHint",
|
||||
scope: "client",
|
||||
config: true,
|
||||
default: "",
|
||||
type: String,
|
||||
choices: {
|
||||
"": "Autodetect",
|
||||
"D35E": "Dungeons & Dragons 3.5e",
|
||||
"dnd5e": "Dungeons & Dragons 5e",
|
||||
"forbidden-lands": "Forbidden Lands",
|
||||
"pf1": "Pathfinder 1e",
|
||||
"pf2e": "Pathfinder 2e",
|
||||
"demonlord": "Shadow of the Demon Lord",
|
||||
"sfrpg": "Starfinder",
|
||||
"wfrp4e": "Warhammer Fantasy Roleplay 4e",
|
||||
},
|
||||
onChange: x => window.location.reload()
|
||||
});
|
||||
|
||||
/**
|
||||
* Sets the ip address of the server
|
||||
*/
|
||||
game.settings.register(MODULE.moduleName,'address', {
|
||||
game.settings.register(moduleName,'address', {
|
||||
name: "MaterialDeck.Sett.ServerAddr",
|
||||
hint: "MaterialDeck.Sett.ServerAddrHint",
|
||||
scope: "client",
|
||||
@@ -92,7 +116,7 @@ export const registerSettings = async function() {
|
||||
onChange: x => window.location.reload()
|
||||
});
|
||||
|
||||
game.settings.register(MODULE.moduleName, 'imageBuffer', {
|
||||
game.settings.register(moduleName, 'imageBuffer', {
|
||||
name: "MaterialDeck.Sett.ImageBuffer",
|
||||
hint: "MaterialDeck.Sett.ImageBufferHint",
|
||||
default: 100,
|
||||
@@ -103,7 +127,7 @@ export const registerSettings = async function() {
|
||||
|
||||
});
|
||||
|
||||
game.settings.register(MODULE.moduleName, 'imageBrightness', {
|
||||
game.settings.register(moduleName, 'imageBrightness', {
|
||||
name: "MaterialDeck.Sett.ImageBrightness",
|
||||
hint: "MaterialDeck.Sett.ImageBrightnessHint",
|
||||
default: 50,
|
||||
@@ -114,7 +138,7 @@ export const registerSettings = async function() {
|
||||
|
||||
});
|
||||
|
||||
game.settings.register(MODULE.moduleName, 'nrOfConnMessages', {
|
||||
game.settings.register(moduleName, 'nrOfConnMessages', {
|
||||
name: "MaterialDeck.Sett.NrOfConnMessages",
|
||||
hint: "MaterialDeck.Sett.NrOfConnMessagesHint",
|
||||
default: 5,
|
||||
@@ -126,45 +150,62 @@ export const registerSettings = async function() {
|
||||
});
|
||||
|
||||
//Create the Help button
|
||||
game.settings.registerMenu(MODULE.moduleName, 'helpMenu',{
|
||||
game.settings.registerMenu(moduleName, 'helpMenu',{
|
||||
name: "MaterialDeck.Sett.Help",
|
||||
label: "MaterialDeck.Sett.Help",
|
||||
type: helpMenu,
|
||||
restricted: false
|
||||
});
|
||||
|
||||
game.settings.registerMenu(MODULE.moduleName, 'permissionConfig',{
|
||||
name: "MaterialDeck.Sett.Permission",
|
||||
label: "MaterialDeck.Sett.Permission",
|
||||
type: userPermission,
|
||||
restricted: true
|
||||
});
|
||||
|
||||
game.settings.register(MODULE.moduleName, 'userPermission', {
|
||||
name: "userPermission",
|
||||
scope: "world",
|
||||
type: Object,
|
||||
config: false
|
||||
});
|
||||
|
||||
game.settings.registerMenu(MODULE.moduleName, 'downloadUtility',{
|
||||
game.settings.registerMenu(moduleName, 'downloadUtility',{
|
||||
name: "MaterialDeck.DownloadUtility.Title",
|
||||
label: "MaterialDeck.DownloadUtility.Title",
|
||||
type: downloadUtility,
|
||||
restricted: false
|
||||
});
|
||||
|
||||
game.settings.registerMenu(moduleName, 'deviceConfig',{
|
||||
name: "MaterialDeck.DeviceConfig.Title",
|
||||
label: "MaterialDeck.DeviceConfig.Title",
|
||||
type: deviceConfig,
|
||||
restricted: false
|
||||
});
|
||||
|
||||
game.settings.register(moduleName, 'devices', {
|
||||
name: "devices",
|
||||
scope: "client",
|
||||
type: Object,
|
||||
config: false,
|
||||
default: {}
|
||||
});
|
||||
|
||||
game.settings.registerMenu(moduleName, 'permissionConfig',{
|
||||
name: "MaterialDeck.Sett.Permission",
|
||||
label: "MaterialDeck.Sett.Permission",
|
||||
type: userPermission,
|
||||
restricted: true
|
||||
});
|
||||
|
||||
game.settings.register(moduleName, 'userPermission', {
|
||||
name: "userPermission",
|
||||
label: "",
|
||||
scope: "world",
|
||||
type: Object,
|
||||
config: false,
|
||||
default: {}
|
||||
});
|
||||
|
||||
/**
|
||||
* Playlist soundboard
|
||||
*/
|
||||
game.settings.registerMenu(MODULE.moduleName, 'playlistConfigMenu',{
|
||||
game.settings.registerMenu(moduleName, 'playlistConfigMenu',{
|
||||
name: "MaterialDeck.Sett.PlaylistConfig",
|
||||
label: "MaterialDeck.Sett.PlaylistConfig",
|
||||
type: playlistConfigForm,
|
||||
restricted: false
|
||||
});
|
||||
|
||||
game.settings.register(MODULE.moduleName, 'playlists', {
|
||||
game.settings.register(moduleName, 'playlists', {
|
||||
name: "selectedPlaylists",
|
||||
scope: "world",
|
||||
type: Object,
|
||||
@@ -175,31 +216,33 @@ export const registerSettings = async function() {
|
||||
/**
|
||||
* Macro Board
|
||||
*/
|
||||
game.settings.registerMenu(MODULE.moduleName, 'macroConfigMenu',{
|
||||
game.settings.registerMenu(moduleName, 'macroConfigMenu',{
|
||||
name: "MaterialDeck.Sett.MacroConfig",
|
||||
label: "MaterialDeck.Sett.MacroConfig",
|
||||
type: macroConfigForm,
|
||||
restricted: false
|
||||
});
|
||||
|
||||
game.settings.register(MODULE.moduleName, 'macroSettings', {
|
||||
game.settings.register(moduleName, 'macroSettings', {
|
||||
name: "macroSettings",
|
||||
scope: "world",
|
||||
type: Object,
|
||||
config: false
|
||||
config: false,
|
||||
default: {}
|
||||
});
|
||||
|
||||
game.settings.register(MODULE.moduleName, 'macroArgs', {
|
||||
game.settings.register(moduleName, 'macroArgs', {
|
||||
name: "macroArgs",
|
||||
scope: "world",
|
||||
type: Object,
|
||||
config: false
|
||||
config: false,
|
||||
default: {}
|
||||
});
|
||||
|
||||
/**
|
||||
* Soundboard
|
||||
*/
|
||||
game.settings.register(MODULE.moduleName, 'soundboardSettings', {
|
||||
game.settings.register(moduleName, 'soundboardSettings', {
|
||||
name: "soundboardSettings",
|
||||
scope: "world",
|
||||
type: Object,
|
||||
@@ -207,15 +250,16 @@ export const registerSettings = async function() {
|
||||
config: false
|
||||
});
|
||||
|
||||
game.settings.registerMenu(MODULE.moduleName, 'soundboardConfigMenu',{
|
||||
game.settings.registerMenu(moduleName, 'soundboardConfigMenu',{
|
||||
name: "MaterialDeck.Sett.SoundboardConfig",
|
||||
label: "MaterialDeck.Sett.SoundboardConfig",
|
||||
type: soundboardConfigForm,
|
||||
restricted: false
|
||||
});
|
||||
|
||||
let permissionSettings = game.settings.get(MODULE.moduleName,'userPermission');
|
||||
if (permissionSettings == undefined || permissionSettings == null || MODULE.isEmpty(permissionSettings)) {
|
||||
let permissionSettings = game.settings.get(moduleName,'userPermission');
|
||||
|
||||
if (permissionSettings == undefined || permissionSettings == null || isEmpty(permissionSettings)) {
|
||||
permissionSettings = {
|
||||
enable: defaultEnable,
|
||||
permissions: defaultUserPermissions
|
||||
@@ -227,7 +271,7 @@ export const registerSettings = async function() {
|
||||
if (permissionSettings.permissions.MACRO.BY_NAME == undefined) permissionSettings.permissions.MACRO.BY_NAME = [false,false,true,true];
|
||||
}
|
||||
if (game.user.isGM)
|
||||
game.settings.set(MODULE.moduleName,'userPermission',permissionSettings);
|
||||
game.settings.set(moduleName,'userPermission',permissionSettings);
|
||||
}
|
||||
|
||||
|
||||
@@ -284,7 +328,7 @@ export class helpMenu extends FormApplication {
|
||||
*/
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "userPermissionConfig",
|
||||
id: "materialDeck_userPermissionConfig",
|
||||
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.Permission"),
|
||||
template: "./modules/MaterialDeck/templates/userPermissionConfig.html",
|
||||
width: 660,
|
||||
@@ -297,8 +341,8 @@ export class helpMenu extends FormApplication {
|
||||
* Provide data to the template
|
||||
*/
|
||||
async getData() {
|
||||
let settings = game.settings.get(MODULE.moduleName,'userPermission');
|
||||
if (settings == undefined || settings == null || MODULE.isEmpty(settings)) {
|
||||
let settings = game.settings.get(moduleName,'userPermission');
|
||||
if (settings == undefined || settings == null || isEmpty(settings)) {
|
||||
settings = {
|
||||
enable: defaultEnable,
|
||||
permissions: defaultUserPermissions
|
||||
@@ -308,7 +352,12 @@ export class helpMenu extends FormApplication {
|
||||
const actions = Object.entries(duplicate(settings.permissions)).reduce((arr, e) => {
|
||||
const perms = Object.entries(duplicate(e[1])).reduce((arr, p) => {
|
||||
let perm = {};
|
||||
perm.roles = [p[1][0],p[1][1],p[1][2],p[1][3]]
|
||||
perm.roles = [
|
||||
{role:'player',en:p[1][0]},
|
||||
{role:'trusted',en:p[1][1]},
|
||||
{role:'assistent',en:p[1][2]},
|
||||
{role:'gm',en:p[1][3]}
|
||||
]
|
||||
perm.id = p[0];
|
||||
perm.label = game.i18n.localize("MaterialDeck.Perm."+e[0]+"."+p[0]+".label");
|
||||
perm.hint = game.i18n.localize("MaterialDeck.Perm."+e[0]+"."+p[0]+".hint");
|
||||
@@ -328,14 +377,21 @@ export class helpMenu extends FormApplication {
|
||||
if (actions[i].id == 'MOVE')
|
||||
actions.splice(i,1);
|
||||
}
|
||||
|
||||
const enable = [
|
||||
{role:'player',en:settings.enable[0]},
|
||||
{role:'trusted',en:settings.enable[1]},
|
||||
{role:'assistent',en:settings.enable[2]},
|
||||
{role:'gm',en:settings.enable[3]}
|
||||
]
|
||||
return {
|
||||
roles: Object.keys(CONST.USER_ROLES).reduce((obj, r) => {
|
||||
if ( r === "NONE" ) return obj;
|
||||
obj[r] = `USER.Role${r.titleCase()}`;
|
||||
return obj;
|
||||
}, {}),
|
||||
actions: actions,
|
||||
enable: settings.enable
|
||||
actions,
|
||||
enable
|
||||
}
|
||||
}
|
||||
|
||||
@@ -345,12 +401,28 @@ export class helpMenu extends FormApplication {
|
||||
* @param {*} formData
|
||||
*/
|
||||
async _updateObject(event, formData) {
|
||||
let permissions = expandObject(formData);
|
||||
let settings = {};
|
||||
settings.enable = permissions.ENABLE;
|
||||
let permissions = expandObject(formData);
|
||||
|
||||
for (const [key, value] of Object.entries(permissions)) {
|
||||
const val = value;
|
||||
let conf = {};
|
||||
if (key == 'ENABLE') {
|
||||
settings.enable = [value.player, value.trusted, value.assistent, value.gm];
|
||||
}
|
||||
else {
|
||||
conf = {};
|
||||
for (const [key, value] of Object.entries(val)) {
|
||||
const arr = [value.player, value.trusted, value.assistent, value.gm];
|
||||
conf[key] = arr;
|
||||
}
|
||||
}
|
||||
permissions[key] = conf;
|
||||
}
|
||||
|
||||
delete permissions.ENABLE;
|
||||
settings.permissions = permissions;
|
||||
// game.settings.set(MODULE.moduleName,'userPermission',settings);
|
||||
game.settings.set(moduleName,'userPermission',settings);
|
||||
}
|
||||
|
||||
async activateListeners(html) {
|
||||
@@ -369,7 +441,7 @@ export class helpMenu extends FormApplication {
|
||||
enable: defaultEnable,
|
||||
permissions: defaultUserPermissions
|
||||
}
|
||||
await game.settings.set(MODULE.moduleName,'userPermission',settings);
|
||||
await game.settings.set(moduleName,'userPermission',settings);
|
||||
this.render();
|
||||
ui.notifications.info(game.i18n.localize("MaterialDeck.Perm.DefaultNotification"));
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import * as MODULE from "../MaterialDeck.js";
|
||||
import { moduleName, sendWS, tokenControl, macroControl, combatTracker, playlistControl, soundboard, otherControls, externalModules, sceneControl } from "../MaterialDeck.js";
|
||||
|
||||
export class StreamDeck{
|
||||
constructor() {
|
||||
@@ -34,7 +34,26 @@ export class StreamDeck{
|
||||
|
||||
}
|
||||
|
||||
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings){
|
||||
//getButtonContext
|
||||
|
||||
newDevice(iteration,device) {
|
||||
if (this.buttonContext[iteration] == undefined) {
|
||||
const deckSize = device.size.columns*device.size.rows;
|
||||
let buttons = [];
|
||||
for (let i=0; i<deckSize; i++){
|
||||
buttons[i] = undefined;
|
||||
}
|
||||
this.buttonContext[iteration] = {
|
||||
device: device.id,
|
||||
name: device.name,
|
||||
type: device.type,
|
||||
size: size,
|
||||
buttons: buttons
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings, name, type){
|
||||
if (device == undefined) return;
|
||||
if (this.buttonContext[iteration] == undefined) {
|
||||
const deckSize = size.columns*size.rows;
|
||||
@@ -44,6 +63,8 @@ export class StreamDeck{
|
||||
}
|
||||
this.buttonContext[iteration] = {
|
||||
device: device,
|
||||
name: name,
|
||||
type: type,
|
||||
size: size,
|
||||
buttons: buttons
|
||||
}
|
||||
@@ -61,7 +82,7 @@ export class StreamDeck{
|
||||
|
||||
clearContext(device,action,coordinates = {column:0,row:0}){
|
||||
for (let d of this.buttonContext) {
|
||||
if (d.device == device) {
|
||||
if (d?.device == device) {
|
||||
const num = coordinates.column + coordinates.row*d.size.columns;
|
||||
d.buttons[num] = undefined;
|
||||
return;
|
||||
@@ -69,14 +90,14 @@ export class StreamDeck{
|
||||
}
|
||||
|
||||
if (this.getActive(action) == false){
|
||||
if (action == 'token') MODULE.tokenControl.active = false;
|
||||
else if (action == 'macro') MODULE.macroControl.active = false;
|
||||
else if (action == 'combattracker') MODULE.combatTracker.active = false;
|
||||
else if (action == 'playlist') MODULE.playlistControl.active = false;
|
||||
else if (action == 'soundboard') MODULE.soundboard.active = false;
|
||||
else if (action == 'other') MODULE.otherControls.active = false;
|
||||
else if (action == 'external') MODULE.externalModules.active = false;
|
||||
else if (action == 'scene') MODULE.sceneControl.active = false;
|
||||
if (action == 'token') tokenControl.active = false;
|
||||
else if (action == 'macro') macroControl.active = false;
|
||||
else if (action == 'combattracker') combatTracker.active = false;
|
||||
else if (action == 'playlist') playlistControl.active = false;
|
||||
else if (action == 'soundboard') soundboard.active = false;
|
||||
else if (action == 'other') otherControls.active = false;
|
||||
else if (action == 'external') externalModules.active = false;
|
||||
else if (action == 'scene') sceneControl.active = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,7 +204,7 @@ export class StreamDeck{
|
||||
target: 0
|
||||
}
|
||||
};
|
||||
MODULE.sendWS(JSON.stringify(msg));
|
||||
sendWS(JSON.stringify(msg));
|
||||
}
|
||||
|
||||
setColor(context,color = '#000000'){
|
||||
@@ -195,7 +216,7 @@ export class StreamDeck{
|
||||
format: 'color',
|
||||
background: color
|
||||
};
|
||||
MODULE.sendWS(JSON.stringify(msg));
|
||||
sendWS(JSON.stringify(msg));
|
||||
}
|
||||
|
||||
setImage(image,context,device,nr,id){
|
||||
@@ -211,7 +232,7 @@ export class StreamDeck{
|
||||
target: 0
|
||||
}
|
||||
};
|
||||
MODULE.sendWS(JSON.stringify(json));
|
||||
sendWS(JSON.stringify(json));
|
||||
}
|
||||
|
||||
setBufferImage(context,device,nr,id){
|
||||
@@ -226,7 +247,7 @@ export class StreamDeck{
|
||||
target: 0
|
||||
}
|
||||
};
|
||||
MODULE.sendWS(JSON.stringify(json));
|
||||
sendWS(JSON.stringify(json));
|
||||
}
|
||||
|
||||
setIcon(context,device,src='',options = {}){
|
||||
@@ -241,7 +262,7 @@ export class StreamDeck{
|
||||
|
||||
//if (src != 'modules/MaterialDeck/img/black.png')
|
||||
for (let d of this.buttonContext) {
|
||||
if (d.device == device) {
|
||||
if (d?.device == device) {
|
||||
for (let i=0; i<d.buttons.length; i++){
|
||||
if (clock != false) break;
|
||||
if (d.buttons[i] == undefined) continue;
|
||||
@@ -280,6 +301,8 @@ export class StreamDeck{
|
||||
let format = split[split.length-1].split('?')[0];
|
||||
split = split[0].split(' ');
|
||||
if (split[0] == 'fas' || split[0] == 'far' || split[0] == 'fal' || split[0] == 'fad') format = 'icon';
|
||||
let split2 = split[0].split('-');
|
||||
if (split2[0] == 'fa') format = 'icon';
|
||||
let msg = {
|
||||
target: "SD",
|
||||
event: 'setIcon',
|
||||
@@ -305,7 +328,7 @@ export class StreamDeck{
|
||||
action: action,
|
||||
state: state
|
||||
};
|
||||
MODULE.sendWS(JSON.stringify(msg));
|
||||
sendWS(JSON.stringify(msg));
|
||||
}
|
||||
|
||||
setProfile(action,device){
|
||||
@@ -322,7 +345,7 @@ export class StreamDeck{
|
||||
profile: profile
|
||||
}
|
||||
};
|
||||
MODULE.sendWS(JSON.stringify(json));
|
||||
sendWS(JSON.stringify(json));
|
||||
}
|
||||
|
||||
setPluginId(id){
|
||||
@@ -358,14 +381,12 @@ export class StreamDeck{
|
||||
BGvalid = false;
|
||||
if (BGvalid == false) background = '#000000';
|
||||
|
||||
let canvas;
|
||||
if (canvas == null || canvas == undefined){
|
||||
canvas = document.createElement('canvas');
|
||||
let canvas = document.createElement('canvas');
|
||||
canvas.width="144";
|
||||
canvas.height="144";
|
||||
canvas.style="background-color:transparent;visibility:hidden";
|
||||
canvas.style="background-color:transparent;visibility:hidden;display:none";
|
||||
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
|
||||
}
|
||||
|
||||
this.counter++;
|
||||
if (this.counter > 31) this.counter = 0;
|
||||
|
||||
@@ -413,13 +434,14 @@ export class StreamDeck{
|
||||
|
||||
if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'PNG' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png";
|
||||
//if (url == "") url = "modules/MaterialDeck/img/transparant.png"
|
||||
|
||||
let resImageURL = url;
|
||||
let img = new Image();
|
||||
img.setAttribute('crossorigin', 'anonymous');
|
||||
img.onload = () => {
|
||||
if (format == 'color') ctx.filter = "opacity(0)";
|
||||
|
||||
if (data.overlay == true) ctx.filter = "brightness(" + game.settings.get(MODULE.moduleName,'imageBrightness') + "%)";
|
||||
if (data.overlay == true) ctx.filter = "brightness(" + game.settings.get(moduleName,'imageBrightness') + "%)";
|
||||
//ctx.filter = "brightness(0) saturate(100%) invert(38%) sepia(62%) saturate(2063%) hue-rotate(209deg) brightness(90%) contrast(95%)";
|
||||
var imageAspectRatio = img.width / img.height;
|
||||
var canvasAspectRatio = canvas.width / canvas.height;
|
||||
@@ -544,7 +566,7 @@ export class StreamDeck{
|
||||
|
||||
addToImageBuffer(img,data){
|
||||
const id = this.getImageBufferId(data);
|
||||
const maxBufferSize = game.settings.get(MODULE.moduleName,'imageBuffer');
|
||||
const maxBufferSize = game.settings.get(moduleName,'imageBuffer');
|
||||
if (maxBufferSize == 0) return false;
|
||||
if (this.imageBufferCounter > maxBufferSize) this.imageBufferCounter = 0;
|
||||
|
||||
@@ -561,7 +583,7 @@ export class StreamDeck{
|
||||
}
|
||||
|
||||
checkImageBuffer(data){
|
||||
if (game.settings.get(MODULE.moduleName,'imageBuffer') == 0) return false;
|
||||
if (game.settings.get(moduleName,'imageBuffer') == 0) return false;
|
||||
const id = this.getImageBufferId(data);
|
||||
|
||||
for (let i=0; i<this.imageBuffer.length; i++){
|
||||
|
||||
@@ -2,11 +2,19 @@ import {compatibleCore} from "../misc.js";
|
||||
|
||||
export class demonlord{
|
||||
constructor(){
|
||||
console.log("Material Deck: Using system 'Shadow of the Demon Lord'");
|
||||
}
|
||||
|
||||
getActorData(token) {
|
||||
return compatibleCore('10.0') ? token.actor.system : token.actor.data.data;
|
||||
}
|
||||
|
||||
getItemData(item) {
|
||||
return compatibleCore('10.0') ? item.system : item.data.data;
|
||||
}
|
||||
|
||||
getHP(token) {
|
||||
const hp = token.actor.data.data.characteristics.health;
|
||||
const hp = this.getActorData(token).characteristics.health;
|
||||
return {
|
||||
value: hp.value,
|
||||
max: hp.max
|
||||
@@ -18,7 +26,7 @@ export class demonlord{
|
||||
}
|
||||
|
||||
getAC(token) {
|
||||
return token.actor.data.data.characteristics.defense;
|
||||
return this.getActorData(token).characteristics.defense;
|
||||
}
|
||||
|
||||
getShieldHP(token) {
|
||||
@@ -26,11 +34,11 @@ export class demonlord{
|
||||
}
|
||||
|
||||
getSpeed(token) {
|
||||
return token.actor.data.data.characteristics.speed;
|
||||
return this.getActorData(token).characteristics.speed;
|
||||
}
|
||||
|
||||
getInitiative(token) {
|
||||
return token.actor.data.data.fastturn ? "FAST" : "SLOW";
|
||||
return this.getActorData(token).fastturn ? "FAST" : "SLOW";
|
||||
}
|
||||
|
||||
toggleInitiative(token) {
|
||||
@@ -50,12 +58,12 @@ export class demonlord{
|
||||
|
||||
getAbility(token, ability) {
|
||||
if (ability == undefined) ability = 'strength';
|
||||
return token.actor.data.data.attributes?.[ability].value;
|
||||
return this.getActorData(token).attributes?.[ability].value;
|
||||
}
|
||||
|
||||
getAbilityModifier(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
let val = token.actor.data.data.attributes?.[ability].modifier;
|
||||
let val = this.getActorData(token).attributes?.[ability].modifier;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
@@ -65,7 +73,7 @@ export class demonlord{
|
||||
|
||||
getSkill(token, skill) {
|
||||
if (skill == undefined) skill = 'acr';
|
||||
const val = token.actor.data.data.skills?.[skill].total;
|
||||
const val = this.getActorData(token).skills?.[skill].total;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
@@ -114,7 +122,7 @@ export class demonlord{
|
||||
}
|
||||
|
||||
getItemUses(item) {
|
||||
return {available: item.data.data.quantity};
|
||||
return {available: getItemData(item).quantity};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -124,7 +132,7 @@ export class demonlord{
|
||||
if (level == undefined) level = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||
else return allItems.filter(i => i.type == 'spell' && i.data.data.rank == level)
|
||||
else return allItems.filter(i => i.type == 'spell' && getItemData(i).rank == level)
|
||||
}
|
||||
|
||||
getSpellUses(token,level,item) {
|
||||
@@ -134,4 +142,15 @@ export class demonlord{
|
||||
rollItem(item) {
|
||||
return item.roll()
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,19 @@ import {compatibleCore} from "../misc.js";
|
||||
|
||||
export class dnd35e{
|
||||
constructor(){
|
||||
console.log("Material Deck: Using system 'Dungeons & Dragons 3.5e'/'Pathfinder 1e'");
|
||||
}
|
||||
|
||||
getActorData(token) {
|
||||
return compatibleCore('10.0') ? token.actor.system : token.actor.data.data;
|
||||
}
|
||||
|
||||
getItemData(item) {
|
||||
return compatibleCore('10.0') ? item.system : item.data.data;
|
||||
}
|
||||
|
||||
getHP(token) {
|
||||
const hp = token.actor.data.data.attributes.hp;
|
||||
const hp = this.getActorData(token).attributes.hp;
|
||||
return {
|
||||
value: hp.value,
|
||||
max: hp.max
|
||||
@@ -14,7 +22,7 @@ export class dnd35e{
|
||||
}
|
||||
|
||||
getTempHP(token) {
|
||||
const hp = token.actor.data.data.attributes.hp;
|
||||
const hp = this.getActorData(token).attributes.hp;
|
||||
return {
|
||||
value: (hp.temp == null) ? 0 : hp.temp,
|
||||
max: (hp.tempmax == null) ? 0 : hp.tempmax
|
||||
@@ -22,7 +30,7 @@ export class dnd35e{
|
||||
}
|
||||
|
||||
getAC(token) {
|
||||
return token.actor.data.data.attributes.ac.normal.total;
|
||||
return this.getActorData(token).attributes.ac.normal.total;
|
||||
}
|
||||
|
||||
getShieldHP(token) {
|
||||
@@ -30,7 +38,7 @@ export class dnd35e{
|
||||
}
|
||||
|
||||
getSpeed(token) {
|
||||
const movement = token.actor.data.data.attributes.speed;
|
||||
const movement = this.getActorData(token).attributes.speed;
|
||||
let speed = "";
|
||||
if (movement.burrow.total > 0) speed += `Burrow: ${movement.burrow.total}Ft`;
|
||||
if (movement.climb.total > 0) {
|
||||
@@ -53,7 +61,7 @@ export class dnd35e{
|
||||
}
|
||||
|
||||
getInitiative(token) {
|
||||
let initiative = token.actor.data.data.attributes.init.total;
|
||||
let initiative = this.getActorData(token).attributes.init.total;
|
||||
return (initiative >= 0) ? `+${initiative}` : initiative;
|
||||
}
|
||||
|
||||
@@ -71,29 +79,29 @@ export class dnd35e{
|
||||
|
||||
getAbility(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
return token.actor.data.data.abilities?.[ability].value;
|
||||
return this.getActorData(token).abilities?.[ability].value;
|
||||
}
|
||||
|
||||
getAbilityModifier(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
let val = token.actor.data.data.abilities?.[ability].mod;
|
||||
let val = this.getActorData(token).abilities?.[ability].mod;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getAbilitySave(token, ability) {
|
||||
if (ability == undefined) ability = 'fort';
|
||||
let val = token.actor.data.data.attributes.savingThrows?.[ability].total;
|
||||
let val = this.getActorData(token).attributes.savingThrows?.[ability].total;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getSkill(token, skill) {
|
||||
if (skill == undefined) skill = 'apr';
|
||||
const val = token.actor.data.data.skills?.[skill].mod;
|
||||
const val = this.getActorData(token).skills?.[skill].mod;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getProficiency(token) {
|
||||
const val = token.actor.data.data.attributes.prof;
|
||||
const val = this.getActorData(token).attributes.prof;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
@@ -133,7 +141,10 @@ export class dnd35e{
|
||||
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
|
||||
else if (roll == 'save') token.actor.rollSavingThrow(save, null, null,options);
|
||||
else if (roll == 'skill') token.actor.rollSkill(skill,options);
|
||||
else if (roll == 'initiative') token.actor.rollInitiative(options);
|
||||
else if (roll == 'initiative') {
|
||||
options.rerollInitiative = true;
|
||||
token.actor.rollInitiative(options);
|
||||
}
|
||||
else if (roll == 'grapple') token.actor.rollGrapple(options);
|
||||
else if (roll == 'bab') token.actor.rollBAB(options);
|
||||
else if (roll == 'melee') token.actor.rollMelee(options);
|
||||
@@ -147,16 +158,16 @@ export class dnd35e{
|
||||
if (itemType == undefined) itemType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
|
||||
else if (game.system.id == 'D35E' && itemType == 'container') return allItems.filter(i => i.type == 'loot' && i.data.data.subType == itemType);
|
||||
else if (game.system.id == 'D35E' && itemType == 'container') return allItems.filter(i => i.type == 'loot' && this.getItemData(i).subType == itemType);
|
||||
else {
|
||||
if (itemType == 'gear' || itemType == 'ammo' || itemType == 'misc' || itemType == 'tradeGoods')
|
||||
return allItems.filter(i => i.type == 'loot' && i.data.data.subType == itemType);
|
||||
return allItems.filter(i => i.type == 'loot' && this.getItemData(i).subType == itemType);
|
||||
else return allItems.filter(i => i.type == itemType);
|
||||
}
|
||||
}
|
||||
|
||||
getItemUses(item) {
|
||||
return {available: item.data.data.quantity};
|
||||
return {available: this.getItemData(item).quantity};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -170,10 +181,10 @@ export class dnd35e{
|
||||
}
|
||||
|
||||
getFeatureUses(item) {
|
||||
if (item.data.type == 'class') return {available: item.data.data.levels};
|
||||
if (item.data.type == 'class') return {available: this.getItemData(item).levels};
|
||||
else return {
|
||||
available: item.data.data.uses.value,
|
||||
maximum: item.data.data.uses.max
|
||||
available: this.getItemData(item).uses.value,
|
||||
maximum: this.getItemData(item).uses.max
|
||||
};
|
||||
}
|
||||
|
||||
@@ -184,12 +195,12 @@ export class dnd35e{
|
||||
if (level == undefined) level = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
|
||||
else return allItems.filter(i => i.type == 'spell' && this.getItemData(i).level == level)
|
||||
}
|
||||
|
||||
getSpellUses(token,level,item) {
|
||||
if (level == undefined) level = 'any';
|
||||
if (item.data.data.level == 0) return;
|
||||
if (this.getItemData(item).level == 0) return;
|
||||
return {
|
||||
available: item.charges,
|
||||
maximum: item.maxCharges
|
||||
@@ -199,4 +210,15 @@ export class dnd35e{
|
||||
rollItem(item) {
|
||||
return item.roll()
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,27 @@
|
||||
import { compatibleCore } from "../misc.js";
|
||||
|
||||
const proficiencyColors = {
|
||||
0: "#000000",
|
||||
0.5: "#804A00",
|
||||
1: "#C0C0C0",
|
||||
2: "#FFD700"
|
||||
}
|
||||
|
||||
export class dnd5e{
|
||||
constructor(){
|
||||
console.log("Material Deck: Using system 'Dungeons & Dragons 5e'");
|
||||
}
|
||||
|
||||
getActorData(token) {
|
||||
return compatibleCore('10.0') ? token.actor.system : token.actor.data.data;
|
||||
}
|
||||
|
||||
getItemData(item) {
|
||||
return compatibleCore('10.0') ? item.system : item.data.data;
|
||||
}
|
||||
|
||||
getHP(token) {
|
||||
const hp = token.actor.data.data.attributes.hp;
|
||||
const hp = this.getActorData(token).attributes.hp;
|
||||
return {
|
||||
value: hp.value,
|
||||
max: hp.max
|
||||
@@ -14,7 +29,7 @@ export class dnd5e{
|
||||
}
|
||||
|
||||
getTempHP(token) {
|
||||
const hp = token.actor.data.data.attributes.hp;
|
||||
const hp = this.getActorData(token).attributes.hp;
|
||||
return {
|
||||
value: (hp.temp == null) ? 0 : hp.temp,
|
||||
max: (hp.tempmax == null) ? 0 : hp.tempmax
|
||||
@@ -22,7 +37,7 @@ export class dnd5e{
|
||||
}
|
||||
|
||||
getAC(token) {
|
||||
return token.actor.data.data.attributes.ac.value;
|
||||
return this.getActorData(token).attributes.ac.value;
|
||||
}
|
||||
|
||||
getShieldHP(token) {
|
||||
@@ -30,9 +45,9 @@ export class dnd5e{
|
||||
}
|
||||
|
||||
getSpeed(token) {
|
||||
const movement = token.actor.data.data.attributes.movement;
|
||||
const movement = this.getActorData(token).attributes.movement;
|
||||
let speed = "";
|
||||
if (movement != undefined){
|
||||
|
||||
if (movement.burrow > 0) speed += `${game.i18n.localize("DND5E.MovementBurrow")}: ${movement.burrow + movement.units}`;
|
||||
if (movement.climb > 0) {
|
||||
if (speed.length > 0) speed += '\n';
|
||||
@@ -54,17 +69,12 @@ export class dnd5e{
|
||||
if (speed.length > 0) speed += '\n';
|
||||
speed += `${game.i18n.localize("DND5E.MovementWalk")}: ${movement.walk + movement.units}`;
|
||||
}
|
||||
}
|
||||
else {
|
||||
const spd = token.actor.data.data.attributes.speed;
|
||||
speed = spd.value;
|
||||
if (spd.special.length > 0) speed + "\n" + spd.special;
|
||||
}
|
||||
|
||||
return speed;
|
||||
}
|
||||
|
||||
getInitiative(token) {
|
||||
let initiative = token.actor.data.data.attributes.init.total;
|
||||
let initiative = this.getActorData(token).attributes.init.total;
|
||||
return (initiative >= 0) ? `+${initiative}` : initiative;
|
||||
}
|
||||
|
||||
@@ -73,38 +83,38 @@ export class dnd5e{
|
||||
}
|
||||
|
||||
getPassivePerception(token) {
|
||||
return token.actor.data.data.skills.prc.passive;
|
||||
return this.getActorData(token).skills.prc.passive;
|
||||
}
|
||||
|
||||
getPassiveInvestigation(token) {
|
||||
return token.actor.data.data.skills.inv.passive;
|
||||
return this.getActorData(token).skills.inv.passive;
|
||||
}
|
||||
|
||||
getAbility(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
return token.actor.data.data.abilities?.[ability].value;
|
||||
return this.getActorData(token).abilities?.[ability].value;
|
||||
}
|
||||
|
||||
getAbilityModifier(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
let val = token.actor.data.data.abilities?.[ability].mod;
|
||||
let val = this.getActorData(token).abilities?.[ability].mod;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getAbilitySave(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
let val = token.actor.data.data.abilities?.[ability].save;
|
||||
let val = this.getActorData(token).abilities?.[ability].save;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getSkill(token, skill) {
|
||||
if (skill == undefined) skill = 'acr';
|
||||
const val = token.actor.data.data.skills?.[skill].total;
|
||||
const val = this.getActorData(token).skills?.[skill].total;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getProficiency(token) {
|
||||
const val = token.actor.data.data.attributes.prof;
|
||||
const val = this.getActorData(token).attributes.prof;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
@@ -144,7 +154,10 @@ export class dnd5e{
|
||||
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
|
||||
else if (roll == 'save') token.actor.rollAbilitySave(save,options);
|
||||
else if (roll == 'skill') token.actor.rollSkill(skill,options);
|
||||
else if (roll == 'initiative') token.actor.rollInitiative(options);
|
||||
else if (roll == 'initiative') {
|
||||
options.rerollInitiative = true;
|
||||
token.actor.rollInitiative(options);
|
||||
}
|
||||
else if (roll == 'deathSave') token.actor.rollDeathSave(options);
|
||||
}
|
||||
|
||||
@@ -159,7 +172,7 @@ export class dnd5e{
|
||||
}
|
||||
|
||||
getItemUses(item) {
|
||||
return {available: item.data.data.quantity};
|
||||
return {available: this.getItemData(item).quantity};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -168,15 +181,18 @@ export class dnd5e{
|
||||
getFeatures(token,featureType) {
|
||||
if (featureType == undefined) featureType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
|
||||
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
|
||||
else if (featureType == 'activeAbilities') return allItems.filter(i => i.type == 'feat' && i.labels.featType == 'Action')
|
||||
else if (featureType == 'passiveAbilities') return allItems.filter(i => i.type == 'feat' && i.labels.featType == 'Passive')
|
||||
else return allItems.filter(i => i.type == featureType)
|
||||
}
|
||||
|
||||
getFeatureUses(item) {
|
||||
if (item.data.type == 'class') return {available: item.data.data.levels};
|
||||
if (item.type == 'class') return {available: this.getItemData(item).levels};
|
||||
else return {
|
||||
available: item.data.data.uses.value,
|
||||
maximum: item.data.data.uses.max
|
||||
available: this.getItemData(item).uses.value,
|
||||
maximum: this.getItemData(item).uses.max
|
||||
};
|
||||
}
|
||||
|
||||
@@ -187,19 +203,66 @@ export class dnd5e{
|
||||
if (level == undefined) level = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
|
||||
else return allItems.filter(i => i.type == 'spell' && this.getItemData(i).level == level)
|
||||
}
|
||||
|
||||
getSpellUses(token,level,item) {
|
||||
if (level == undefined) level = 'any';
|
||||
if (item.data.data.level == 0) return;
|
||||
if (level == undefined || level == 'any') level = this.getItemData(item).level;
|
||||
if (this.getItemData(item).level == 0) return;
|
||||
return {
|
||||
available: token.actor.data.data.spells?.[`spell${level}`].value,
|
||||
maximum: token.actor.data.data.spells?.[`spell${level}`].max
|
||||
available: this.getActorData(token).spells?.[`spell${level}`].value,
|
||||
maximum: this.getActorData(token).spells?.[`spell${level}`].max
|
||||
}
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
return item.roll()
|
||||
rollItem(item, settings, rollOption) {
|
||||
let options = {
|
||||
fastForward: rollOption != 'dialog',
|
||||
advantage: rollOption == 'advantage',
|
||||
disadvantage: rollOption == 'disadvantage'
|
||||
}
|
||||
if (settings.inventoryType == 'weapon') {
|
||||
if (settings.weaponRollMode == 'attack') {
|
||||
options.fastForward = true;
|
||||
return item.rollAttack(options);
|
||||
}
|
||||
else if (settings.weaponRollMode == 'damage' || settings.weaponRollMode == 'versatile') {
|
||||
options.fastForward = true;
|
||||
return item.rollDamage({
|
||||
options,
|
||||
critical:false,
|
||||
versatile: settings.weaponRollMode == 'versatile'
|
||||
});
|
||||
}
|
||||
else if (settings.weaponRollMode == 'damageCrit' || settings.weaponRollMode == 'versatileCrit') {
|
||||
options.fastForward = true;
|
||||
return item.rollDamage({
|
||||
options,
|
||||
critical:true,
|
||||
versatile: settings.weaponRollMode == 'versatile' || settings.weaponRollMode == 'versatileCrit'
|
||||
});
|
||||
}
|
||||
else if (settings.weaponRollMode == 'otherFormula') {
|
||||
return item.rollFormula(options);
|
||||
}
|
||||
}
|
||||
|
||||
if (compatibleCore('10.0')) item.use(options)
|
||||
else item.roll(options)
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
const profLevel = this.getActorData(token).skills[skill]?.proficient;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
const profLevel = this.getActorData(token).abilities[save]?.proficient;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
}
|
||||
243
src/systems/forbidden-lands.js
Normal file
@@ -0,0 +1,243 @@
|
||||
import { compatibleCore } from "../misc.js";
|
||||
|
||||
export class forbiddenlands{
|
||||
constructor(){
|
||||
console.log("Material Deck: Using system 'Forbidden Lands'");
|
||||
}
|
||||
|
||||
getActorData(token) {
|
||||
return compatibleCore('10.0') ? token.actor.system : token.actor.data.data;
|
||||
}
|
||||
|
||||
getItemData(item) {
|
||||
return compatibleCore('10.0') ? item.system : item.data.data;
|
||||
}
|
||||
|
||||
getHP(token) {
|
||||
const hp = this.getActorData(token).attribute.strength;
|
||||
return {
|
||||
value: hp.value,
|
||||
max: hp.max
|
||||
}
|
||||
}
|
||||
|
||||
getAgility(token) {
|
||||
const agility = this.getActorData(token).attribute.agility;
|
||||
return {
|
||||
value: agility.value,
|
||||
max: agility.max
|
||||
}
|
||||
}
|
||||
|
||||
getWits(token) {
|
||||
const wits = this.getActorData(token).attribute.wits;
|
||||
return {
|
||||
value: wits.value,
|
||||
max: wits.max
|
||||
}
|
||||
}
|
||||
|
||||
getEmpathy(token) {
|
||||
const empathy = this.getActorData(token).attribute.empathy;
|
||||
return {
|
||||
value: empathy.value,
|
||||
max: empathy.max
|
||||
}
|
||||
}
|
||||
|
||||
getWillPower(token) {
|
||||
const wp = this.getActorData(token).bio.willpower;
|
||||
return {
|
||||
value: wp.value,
|
||||
max: wp.max
|
||||
}
|
||||
}
|
||||
|
||||
getTempHP(token) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getAC(token) {
|
||||
const totalArmor = token.actor.itemTypes.armor.reduce((sum, armor) => {
|
||||
if (armor.itemProperties.part === "shield") return sum;
|
||||
const value = armor.itemProperties.bonus.value;
|
||||
return (sum += value);
|
||||
}, 0);
|
||||
return totalArmor;
|
||||
}
|
||||
|
||||
getShieldHP(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSpeed(token) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
getInitiative(token) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
toggleInitiative(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getPassivePerception(token) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getPassiveInvestigation(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getAbility(token, ability) {
|
||||
if (ability == undefined) ability = 'strength';
|
||||
return this.getActorData(token).attribute?.[ability].value;
|
||||
}
|
||||
|
||||
getAbilityModifier(token, ability) {
|
||||
return;
|
||||
}
|
||||
|
||||
getAbilitySave(token, ability) {
|
||||
return this.getAbility(token, ability);
|
||||
}
|
||||
|
||||
getSkill(token, skill) {
|
||||
if (skill == undefined) skill = 'might';
|
||||
let skillComp = token.actor.sheet.getSkill(skill);
|
||||
const val = skillComp.skill.value + skillComp.attribute.value;
|
||||
return game.i18n.localize(skillComp.skill.label)+`-${val}`;
|
||||
}
|
||||
|
||||
getProficiency(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getConditionIcon(condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
|
||||
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
|
||||
}
|
||||
|
||||
getConditionActive(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
|
||||
}
|
||||
|
||||
async toggleCondition(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll'){
|
||||
for( let effect of token.actor.effects)
|
||||
await effect.delete();
|
||||
}
|
||||
else {
|
||||
const effect = CONFIG.statusEffects.find(e => e.id === condition);
|
||||
await token.toggleEffect(effect);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll
|
||||
*/
|
||||
roll(token,roll,options,ability,skill,save) {
|
||||
if (roll == undefined) roll = 'ability';
|
||||
if (ability == undefined) ability = 'strength';
|
||||
if (skill == undefined) skill = 'might';
|
||||
if (save == undefined) save = 'strength';
|
||||
|
||||
if (roll == 'ability') token.actor.sheet.rollAttribute(ability);
|
||||
else if (roll == 'save') token.actor.sheet.rollAttribute(save);
|
||||
else if (roll == 'skill') token.actor.sheet.rollSkill(skill);
|
||||
else if (roll == 'rollFood') token.actor.sheet.rollConsumable('food');
|
||||
else if (roll == 'rollWater') token.actor.sheet.rollConsumable('water');
|
||||
else if (roll == 'rollArrows') token.actor.sheet.rollConsumable('arrows');
|
||||
else if (roll == 'rollTorches') token.actor.sheet.rollConsumable('torches');
|
||||
else if (roll == 'rollArmor') token.actor.sheet.rollArmor();
|
||||
else if (roll == 'monsterAttack') token.actor.sheet.rollAttack();
|
||||
//else if (roll == 'initiative') token.actor.rollInitiative(options);
|
||||
}
|
||||
|
||||
/**
|
||||
* Items
|
||||
*/
|
||||
getItems(token,itemType) {
|
||||
if (itemType == undefined) itemType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'armor' || i.type == 'gear' || i.type == 'rawMaterial');
|
||||
else if (token.actor.type == 'monster' && itemType == 'weapon')
|
||||
{
|
||||
return allItems.filter(i => i.type == 'monsterAttack');
|
||||
}
|
||||
return allItems.filter(i => i.type == itemType);
|
||||
}
|
||||
|
||||
getItemUses(item) {
|
||||
if (item.type == 'monsterAttack') return;
|
||||
if (item.type == 'rawMaterial') return {available: this.getItemData(item).quantity};
|
||||
return {available: this.getItemData(item).bonus.value,
|
||||
maximum: this.getItemData(item).bonus.max};
|
||||
}
|
||||
|
||||
/**
|
||||
* Features
|
||||
*/
|
||||
getFeatures(token,featureType) {
|
||||
if (featureType == undefined) featureType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (featureType == 'any') return allItems.filter(i => i.type == 'talent')
|
||||
else return allItems.filter(i => i.type == featureType)
|
||||
}
|
||||
|
||||
getFeatureUses(item) {
|
||||
if (item.data.type == 'class') return {available: this.getItemData(item).levels};
|
||||
else return {
|
||||
available: this.getItemData(item).uses.value,
|
||||
maximum: this.getItemData(item).uses.max
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Spells
|
||||
*/
|
||||
getSpells(token,level) {
|
||||
if (level == undefined) level = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||
else return allItems.filter(i => i.type == 'spell' && this.getItemData(i).level == level)
|
||||
}
|
||||
|
||||
getSpellUses(token,level,item) {
|
||||
if (level == undefined) level = 'any';
|
||||
if (this.getItemData(item).level == 0) return;
|
||||
return {
|
||||
available: this.getActorData(token).spells?.[`spell${level}`].value,
|
||||
maximum: this.getActorData(token).spells?.[`spell${level}`].max
|
||||
}
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
const sheet = item.actor.sheet;
|
||||
if (item.type === "armor")
|
||||
return sheet.rollSpecificArmor(item.id);
|
||||
else if (item.type === "weapon")
|
||||
return sheet.rollGear(item.id);
|
||||
else if (item.type === "spell")
|
||||
return sheet.rollSpell(item.id);
|
||||
else if (item.type === "monsterAttack")
|
||||
sheet.rollSpecificAttack(item.id);
|
||||
return item.sendToChat();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1,46 +1,87 @@
|
||||
import { otherControls } from "../../MaterialDeck.js";
|
||||
import { compatibleCore } from "../misc.js";
|
||||
|
||||
export class pf2e{
|
||||
constructor(){
|
||||
const limitedSheets = ['loot', 'vehicle'];
|
||||
const proficiencyColors =
|
||||
{
|
||||
untrained: "#424242",
|
||||
trained: "#171F69",
|
||||
expert: "#3C005E",
|
||||
master: "#664400",
|
||||
legendary: "#5E0000"
|
||||
};
|
||||
|
||||
export class pf2e{
|
||||
|
||||
constructor(){
|
||||
console.log("Material Deck: Using system 'Pathfinder 2e'");
|
||||
}
|
||||
|
||||
tokenSpellData = new Map();
|
||||
|
||||
getActorData(token) {
|
||||
return compatibleCore('10.0') ? token.actor.system : token.actor.data.data;
|
||||
}
|
||||
|
||||
getItemData(item) {
|
||||
return compatibleCore('10.0') ? item.system : item.data.data;
|
||||
}
|
||||
|
||||
getHP(token) {
|
||||
const hp = token.actor.data.data.attributes.hp;
|
||||
const hp = token.actor.attributes?.hp;
|
||||
return {
|
||||
value: hp.value,
|
||||
max: hp.max
|
||||
value: (hp?.value == null) ? 0 : hp.value,
|
||||
max: (hp?.max == null) ? 0 : hp.max
|
||||
}
|
||||
}
|
||||
|
||||
getTempHP(token) {
|
||||
const hp = token.actor.data.data.attributes.hp;
|
||||
const hp = token.actor.attributes?.hp;
|
||||
return {
|
||||
value: (hp.temp == null) ? 0 : hp.temp,
|
||||
max: (hp.tempmax == null) ? 0 : hp.tempmax
|
||||
value: (hp?.temp == null) ? 0 : hp.temp,
|
||||
max: (hp?.tempmax == null) ? 0 : hp.tempmax
|
||||
}
|
||||
}
|
||||
|
||||
getAC(token) {
|
||||
return token.actor.data.data.attributes.ac.value;
|
||||
const ac = token.actor.attributes?.ac;
|
||||
return (ac?.value == null) ? 10 : ac?.value;
|
||||
}
|
||||
|
||||
getShieldHP(token) {
|
||||
return token.actor.data.data.attributes.shield.value;
|
||||
const shieldhp = token.actor.attributes.shield
|
||||
return (shieldhp?.value == null) ? 0 : shieldhp?.value;
|
||||
}
|
||||
|
||||
getSpeed(token) {
|
||||
let speed = token.actor.data.data.attributes.speed.breakdown;
|
||||
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') {
|
||||
if (token.actor.type == 'vehicle') {
|
||||
return this.getActorData(token).details.speed;
|
||||
} else return '';
|
||||
}
|
||||
let speed = `${token.actor.attributes.speed?.total}'`;
|
||||
const otherSpeeds = token.actor.attributes.speed?.otherSpeeds;
|
||||
if (otherSpeeds.length > 0)
|
||||
for (let i=0; i<otherSpeeds.length; i++)
|
||||
speed += `\n${otherSpeeds[i].type}: ${otherSpeeds[i].value}`;
|
||||
for (let os of otherSpeeds)
|
||||
speed += `\n${os.type} ${os.total}'`;
|
||||
return speed;
|
||||
}
|
||||
|
||||
getInitiative(token) {
|
||||
let initiative = token.actor.data.data.attributes.init.value;
|
||||
return (initiative >= 0) ? `+${initiative}` : initiative;
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
|
||||
if (token.actor.type == 'hazard') {
|
||||
let initiative = token.actor.attributes?.stealth?.value;
|
||||
return `Init: Stealth (${initiative})`;
|
||||
}
|
||||
let initiative = token.actor.attributes.initiative;
|
||||
let initiativeModifier = initiative?.totalModifier;
|
||||
let initiativeLabel = initiative?.label.replace('iative',''); //Initiative is too long for the button
|
||||
if (initiativeModifier > 0) {
|
||||
initiativeModifier = `+${initiativeModifier}`;
|
||||
} else {
|
||||
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
|
||||
}
|
||||
return `${initiativeLabel} (${initiativeModifier})`;
|
||||
}
|
||||
|
||||
toggleInitiative(token) {
|
||||
@@ -55,39 +96,85 @@ export class pf2e{
|
||||
return;
|
||||
}
|
||||
|
||||
getPerception(token) {
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') return '';
|
||||
let perception = token.actor.attributes.perception?.totalModifier;
|
||||
return (perception >= 0) ? `+${perception}` : perception;
|
||||
}
|
||||
|
||||
getAbility(token, ability) {
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
|
||||
if (ability == undefined) ability = 'str';
|
||||
return token.actor.data.data.abilities?.[ability].value;
|
||||
return token.actor.abilities?.[ability]?.value;
|
||||
}
|
||||
|
||||
getAbilityModifier(token, ability) {
|
||||
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard' || token.actor.type == 'familiar') return '';
|
||||
if (ability == undefined) ability = 'str';
|
||||
let val = token.actor.data.data.abilities?.[ability].mod;
|
||||
let val = token.actor.abilities?.[ability]?.mod;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getAbilitySave(token, ability) {
|
||||
if (ability == undefined) ability = 'fortitude';
|
||||
else if (ability == 'fort') ability = 'fortitude';
|
||||
else if (ability == 'ref') ability = 'reflex';
|
||||
else if (ability == 'will') ability = 'will';
|
||||
let val = token.actor.data.data.saves?.[ability].value;
|
||||
ability = this.fixSave(ability);
|
||||
const save = this.findSave(token, ability);
|
||||
if (save == undefined) return '';
|
||||
let val = save?.value;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
findSave(token, ability) {
|
||||
if (this.isLimitedSheet(token.actor)) return;
|
||||
return this.getActorData(token).saves?.[ability];
|
||||
}
|
||||
|
||||
fixSave(ability) {
|
||||
if (ability == undefined) return 'fortitude';
|
||||
else if (ability == 'fort') return 'fortitude';
|
||||
else if (ability == 'ref') return 'reflex';
|
||||
else if (ability == 'will') return 'will';
|
||||
}
|
||||
|
||||
getSkill(token, skill) {
|
||||
if (skill == undefined) skill = 'acr';
|
||||
const val = token.actor.data.data.skills?.[skill].totalModifier;
|
||||
const tokenSkill = this.findSkill(token, skill);
|
||||
if (tokenSkill == undefined) return '';
|
||||
|
||||
if (skill.startsWith('lor')) {
|
||||
return `${tokenSkill.name}: +${tokenSkill.totalModifier}`;
|
||||
}
|
||||
|
||||
const val = tokenSkill.totalModifier;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
findSkill(token, skill) {
|
||||
if (this.isLimitedSheet(token.actor)) return;
|
||||
if (skill == undefined) skill = 'acr';
|
||||
if (skill.startsWith('lor')) {
|
||||
const index = parseInt(skill.split('_')[1])-1;
|
||||
const loreSkills = this.getLoreSkills(token);
|
||||
if (loreSkills.length > index) {
|
||||
return loreSkills[index];
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
return this.getActorData(token).skills?.[skill];
|
||||
}
|
||||
|
||||
getLoreSkills(token) {
|
||||
if (this.isLimitedSheet(token.actor)) return [];
|
||||
const skills = this.getActorData(token).skills;
|
||||
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
|
||||
}
|
||||
|
||||
getProficiency(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getCondition(token,condition) {
|
||||
if (condition == undefined || condition == 'removeAll') return undefined;
|
||||
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1);
|
||||
const Condition = this.getConditionName(condition);
|
||||
const effects = token.actor.items.filter(i => i.type == 'condition');
|
||||
return effects.find(e => e.name === Condition);
|
||||
}
|
||||
@@ -102,22 +189,52 @@ export class pf2e{
|
||||
return this.getCondition(token,condition) != undefined;
|
||||
}
|
||||
|
||||
async toggleCondition(token,condition) {
|
||||
getConditionValue(token,condition) {
|
||||
const effect = this.getCondition(token, condition);
|
||||
if (effect != undefined && effect?.value != null) return effect;
|
||||
}
|
||||
|
||||
async modifyConditionValue(token,condition,delta) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll'){
|
||||
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
|
||||
await effect.delete();
|
||||
} else {
|
||||
const effect = this.getConditionValue(token,condition);
|
||||
if (effect == undefined) {
|
||||
if (delta > 0) {
|
||||
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
await game.pf2e.ConditionManager.updateConditionValue(effect.id, token, effect.value+delta);
|
||||
} catch (error) {
|
||||
//Do nothing. updateConditionValue will have an error about 'documentData is not iterable' when called from an NPC token.
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
getConditionName(condition) {
|
||||
if ("flatFooted" == condition) {
|
||||
return 'Flat-Footed'; //An inconsistency has been introduced on the PF2E system. The icon is still using 'flatFooted' as the name, but the condition in the manager has been renamed to 'Flat-Footed'
|
||||
} else return condition.charAt(0).toUpperCase() + condition.slice(1);
|
||||
}
|
||||
|
||||
async toggleCondition(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll'){
|
||||
for( let existing of token.actor.items.filter(i => i.type == 'condition'))
|
||||
await game.pf2e.ConditionManager.removeConditionFromToken(existing.data._id, token);
|
||||
}
|
||||
else {
|
||||
const effect = this.getCondition(token,condition);
|
||||
if (effect == undefined) {
|
||||
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1);
|
||||
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
|
||||
newCondition.data.sources.hud = !0,
|
||||
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
|
||||
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
|
||||
}
|
||||
else {
|
||||
effect.delete();
|
||||
await game.pf2e.ConditionManager.removeConditionFromToken(effect.data._id, token);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -127,73 +244,287 @@ export class pf2e{
|
||||
* Roll
|
||||
*/
|
||||
roll(token,roll,options,ability,skill,save) {
|
||||
if (roll == undefined) roll = 'ability';
|
||||
if (this.isLimitedSheet(token.actor)) return;
|
||||
options.skipDialog = true;
|
||||
if (roll == undefined) roll = 'skill';
|
||||
if (ability == undefined) ability = 'str';
|
||||
if (skill == undefined) skill = 'acr';
|
||||
if (save == undefined) save = 'fort';
|
||||
if (roll == 'perception') {
|
||||
this.checkRoll(`Perception Check`, token.actor.perception, 'perception-check', token.actor);
|
||||
}
|
||||
if (roll == 'initiative') {
|
||||
token.actor.rollInitiative({createCombatants:true, initiativeOptions: {skipDialog: true}});
|
||||
}
|
||||
|
||||
if (roll == 'ability') token.actor.data.data.abilities?.[ability].roll(options);
|
||||
if (roll == 'ability') return; //Ability Checks are not supported in pf2e
|
||||
else if (roll == 'save') {
|
||||
let ability = save;
|
||||
if (ability == 'fort') ability = 'fortitude';
|
||||
else if (ability == 'ref') ability = 'reflex';
|
||||
else if (ability == 'will') ability = 'will';
|
||||
token.actor.data.data.saves?.[ability].roll(options);
|
||||
if (token.actor.type == 'hazard' && ability == 'will') return; //Hazards don't have Will saves
|
||||
let abilityName = ability.charAt(0).toUpperCase() + ability.slice(1);
|
||||
this.checkRoll(`${abilityName} Saving Throw`, token.actor.saves?.[ability], 'saving-throw', token.actor);
|
||||
}
|
||||
else if (roll == 'skill') token.actor.data.data.skills?.[skill].roll(options);
|
||||
else if (roll == 'skill') {
|
||||
if (skill.startsWith('lor')) {
|
||||
const index = parseInt(skill.split('_')[1])-1;
|
||||
const loreSkills = this.getLoreSkills(token);
|
||||
if (loreSkills.length > index) {
|
||||
let loreSkill = loreSkills[index];
|
||||
skill = loreSkill.shortform == undefined? loreSkills[index].expanded : loreSkills[index].shortform;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
let skillName = this.getActorData(token).skills?.[skill].name;
|
||||
skillName = skillName.charAt(0).toUpperCase() + skillName.slice(1);
|
||||
this.checkRoll(`Skill Check: ${skillName}`, token.actor.skills?.[skill], 'skill-check', token.actor);
|
||||
}
|
||||
}
|
||||
|
||||
checkRoll(checkLabel,stat,type,actor) {
|
||||
let checkModifier = new game.pf2e.CheckModifier(checkLabel, stat);
|
||||
game.pf2e.Check.roll(checkModifier, {type:type, actor: actor, skipDialog: true}, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Items
|
||||
*/
|
||||
getItems(token,itemType) {
|
||||
if (this.isLimitedSheet(token.actor)) return [];
|
||||
if (itemType == undefined) itemType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
|
||||
if (itemType == 'weapon') return allItems.filter(i => i.type == 'weapon' || i.type == 'melee') //Include melee actions for NPCs without equipment
|
||||
else return allItems.filter(i => i.type == itemType);
|
||||
}
|
||||
|
||||
getItemUses(item) {
|
||||
return {available: item.data.data.quantity.value};
|
||||
return {available: item.quantity};
|
||||
}
|
||||
|
||||
/**
|
||||
* Features
|
||||
*/
|
||||
getFeatures(token,featureType) {
|
||||
if (this.isLimitedSheet(token.actor)) return [];
|
||||
if (featureType == undefined) featureType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
|
||||
if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action' || i.type == 'heritage' || i.type == 'deity' || i.type == '');
|
||||
if (featureType == 'feat-any') return allItems.filter(i => i.type == 'feat');
|
||||
if (featureType == 'ancestryfeature') return allItems.filter(i => i.type == 'feat' && i.featType == 'ancestryfeature');
|
||||
if (featureType == 'classfeature') return allItems.filter(i => i.type == 'feat' && i.featType == 'classfeature');
|
||||
if (featureType == 'feat-anc') return allItems.filter(i => i.type == 'feat' && i.featType == 'ancestry');
|
||||
if (featureType == 'feat-arc') return allItems.filter(i => i.type == 'feat' && i.featType == 'archetype' && i.name.indexOf('Dedication') < 0);
|
||||
if (featureType == 'feat-ded') return allItems.filter(i => i.type == 'feat' && i.featType == 'archetype' && i.name.indexOf('Dedication') > 0);
|
||||
if (featureType == 'feat-cla') return allItems.filter(i => i.type == 'feat' && i.featType == 'class');
|
||||
if (featureType == 'feat-gen') return allItems.filter(i => i.type == 'feat' && i.featType == 'general');
|
||||
if (featureType == 'feat-ski') return allItems.filter(i => i.type == 'feat' && i.featType == 'skill');
|
||||
if (featureType == 'action-any') return allItems.filter(i => i.type == 'action');
|
||||
if (featureType == 'action-def') return allItems.filter(i => i.type == 'action' && this.getItemData(i).actionCategory?.value == 'defensive');
|
||||
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && this.getItemData(i).actionCategory?.value == 'interaction');
|
||||
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && this.getItemData(i).actionCategory?.value == 'offensive');
|
||||
if (featureType == 'strike') { //Strikes are not in the actor.items collection
|
||||
if (token.actor.type == 'hazard' || token.actor.type == 'familiar') {
|
||||
return allItems.filter(i => i.type == 'melee' || i.type == 'ranged');
|
||||
}
|
||||
let actions = this.getActorData(token).actions?.filter(a=>a.type == 'strike');
|
||||
for (let a of actions) {
|
||||
a.img = a.imageUrl;
|
||||
a.data = {
|
||||
sort: 1
|
||||
};
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
else return allItems.filter(i => i.type == featureType)
|
||||
}
|
||||
|
||||
getFeatureUses(item) {
|
||||
if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value};
|
||||
if (item.data.type == 'class') return {available: item.parent.data.data.details.level.value};
|
||||
else return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spells
|
||||
*/
|
||||
buildSpellData(token) {
|
||||
let spellData = [[],[],[],[],[],[],[],[],[],[],[],[]];
|
||||
let spellcastingEntries = token.actor.spellcasting;
|
||||
const actorLevel = this.getActorData(token).details.level.value;
|
||||
spellcastingEntries.forEach(spellCastingEntry => {
|
||||
let highestSpellSlot = Math.ceil(actorLevel/2);
|
||||
while (spellCastingEntry.data.data.slots?.[`slot${highestSpellSlot}`]?.max <= 0) highestSpellSlot--;
|
||||
//Prepared (not flexible)
|
||||
if (spellCastingEntry.data.data.prepared?.value == 'prepared' && !spellCastingEntry?.data.data?.prepared?.flexible == true) {
|
||||
for (let slotLevel = 0; slotLevel < 11; slotLevel++) {
|
||||
for (let slot = 0; slot < spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].max; slot++) {
|
||||
let spellId = spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].prepared?.[slot].id;
|
||||
let spell = spellCastingEntry.spells.get(spellId);
|
||||
if (spellId != null) {
|
||||
spellData[slotLevel].push(spell);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
spellCastingEntry.spells.forEach( ses => {
|
||||
if ((spellCastingEntry.data.data.prepared.value == 'spontaneous' || spellCastingEntry.data.data.prepared?.flexible == true) && ses.data.data.location.signature == true) {
|
||||
let baseLevel = this.getSpellLevel(ses);
|
||||
for (let level = baseLevel; level <= highestSpellSlot; level++) {
|
||||
spellData[level].push(ses);
|
||||
}
|
||||
} else {
|
||||
spellData[this.getSpellLevel(ses)].push(ses);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
this.tokenSpellData.set(token.id, {spellData: spellData, timeStamp: Date.now()});
|
||||
return spellData;
|
||||
}
|
||||
|
||||
getSpellData(token) {
|
||||
let existingSpellData = this.tokenSpellData.get(token.id);
|
||||
if (existingSpellData == undefined) return this.buildSpellData(token);
|
||||
let milisSinceCreation = Date.now() - existingSpellData.timeStamp;
|
||||
if (milisSinceCreation > 10000) {
|
||||
this.tokenSpellData.delete(token.id);
|
||||
return this.buildSpellData(token);
|
||||
}
|
||||
return existingSpellData.spellData;
|
||||
}
|
||||
|
||||
getSpellLevel(spell) {
|
||||
if (spell.isFocusSpell == true) return 11;
|
||||
if (spell.isCantrip == true) return 0;
|
||||
return spell.level;
|
||||
}
|
||||
|
||||
getSpells(token,level) {
|
||||
if (this.isLimitedSheet(token.actor)) return '';
|
||||
if (level == undefined) level = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||
else return allItems.filter(i => i.type == 'spell' && i.data.data.level.value == level)
|
||||
let spellData = this.getSpellData(token);
|
||||
|
||||
if (level == 'f') return this.getUniqueSpells(spellData[11]);
|
||||
if (level == 'any') return this.getUniqueSpells(spellData.flat());
|
||||
return this.getUniqueSpells(spellData[level]);
|
||||
}
|
||||
|
||||
getUniqueSpells(spells) {
|
||||
return Array.from(new Set(spells));
|
||||
}
|
||||
|
||||
getSpellUses(token,level,item) {
|
||||
if (level == undefined) level = 'any';
|
||||
if (item.data.data.level.value == 0) return;
|
||||
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
|
||||
if (this.isLimitedSheet(token.actor)) return '';
|
||||
if (level == undefined || level == 'any') level = item.level;
|
||||
if (item.isCantrip == true) return;
|
||||
if (item.isFocusSpell == true) return {
|
||||
available: this.getActorData(token).resources.focus.value,
|
||||
maximum: this.getActorData(token).resources.focus.max
|
||||
}
|
||||
const spellbook = this.findSpellcastingEntry(token.actor, item);
|
||||
if (spellbook == undefined) return;
|
||||
if (spellbook.data.data.prepared.value == 'innate') {
|
||||
return {
|
||||
available: this.getItemData(item).location.uses.value,
|
||||
maximum: this.getItemData(item).location.uses.max
|
||||
}
|
||||
}
|
||||
if (spellbook.data.data.prepared.value == 'prepared') {
|
||||
if (!spellbook.data.data.prepared?.flexible == true) {
|
||||
let slotsExpended = 0;
|
||||
let slotsPrepared = 0;
|
||||
for (let slot = 0; slot < spellbook.data.data.slots?.[`slot${level}`].max; slot++) {
|
||||
let slotEntry = spellbook.data.data.slots?.[`slot${level}`].prepared?.[slot];
|
||||
if (slotEntry.id == item.id) {
|
||||
slotsPrepared++;
|
||||
if (slotEntry?.expended == true) {
|
||||
slotsExpended++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return {
|
||||
available: slotsPrepared - slotsExpended,
|
||||
maximum: slotsPrepared
|
||||
}
|
||||
}
|
||||
}
|
||||
return {
|
||||
available: spellbook.data.data.slots?.[`slot${level}`].value,
|
||||
maximum: spellbook.data.data.slots?.[`slot${level}`].max
|
||||
}
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
return item.roll()
|
||||
findSpellcastingEntry(actor, spell) {
|
||||
let spellcastingEntries = actor.spellcasting;
|
||||
let result;
|
||||
spellcastingEntries.forEach(spellCastingEntry => {
|
||||
if (spellCastingEntry.spells.get(spell.id) != undefined) {
|
||||
result = spellCastingEntry;
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
rollItem(item, settings) {
|
||||
let variant = 0;
|
||||
if (otherControls.rollOption == 'map1') variant = 1;
|
||||
if (otherControls.rollOption == 'map2') variant = 2;
|
||||
if (item?.parent?.type == 'hazard' && item.type==='melee') return item.rollNPCAttack({}, variant+1);
|
||||
if (item.type==='strike') return item.variants[variant].roll({event});
|
||||
if (item?.parent?.type !== 'hazard' && (item.type==='weapon' || item.type==='melee')) return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
|
||||
if (item.type === 'spell') {
|
||||
const spellbook = this.findSpellcastingEntry(item.parent, item);
|
||||
if (spellbook != undefined) {
|
||||
let spellLvl = item.level;
|
||||
if (settings.spellType == 'f' || settings.spellType == '0') {
|
||||
const actorLevel = item.parent.data.data.details.level.value;
|
||||
spellLvl = Math.ceil(actorLevel/2);
|
||||
} else if (settings.spellType != 'any') {
|
||||
spellLvl = settings.spellType;
|
||||
}
|
||||
if (spellbook.data.data.prepared.value == 'prepared' && !spellbook.data.data.prepared?.flexible == true) {
|
||||
for (let slotId = 0; slotId < spellbook.data.data.slots?.[`slot${spellLvl}`].max; slotId++) {
|
||||
let slotEntry = spellbook.data.data.slots?.[`slot${spellLvl}`].prepared?.[slotId];
|
||||
if (slotEntry.id == item.id) {
|
||||
if (!slotEntry?.expended == true) {
|
||||
return spellbook.cast(item, {slot: slotId, level: spellLvl});
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return spellbook.cast(item, { level: spellLvl});
|
||||
}
|
||||
}
|
||||
}
|
||||
return game.pf2e.rollItemMacro(item.id);
|
||||
}
|
||||
|
||||
isLimitedSheet(actor) {
|
||||
return limitedSheets.includes(actor.type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return this.getRingColor(this.findSkill(token, skill));
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
save = this.fixSave(save);
|
||||
return this.getRingColor(this.findSave(token, save));
|
||||
}
|
||||
|
||||
getRingColor(stat) {
|
||||
if (stat == undefined) return;
|
||||
let statModifiers = stat?.modifiers || stat?._modifiers;
|
||||
const profLevel = statModifiers?.find(m => m.type == 'proficiency')?.slug;
|
||||
if (profLevel != undefined) {
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
253
src/systems/starfinder.js
Normal file
@@ -0,0 +1,253 @@
|
||||
import { compatibleCore } from "../misc.js";
|
||||
|
||||
const proficiencyColors = {
|
||||
0: "#000000",
|
||||
0.5: "#804A00",
|
||||
1: "#C0C0C0",
|
||||
2: "#FFD700"
|
||||
}
|
||||
|
||||
export class starfinder{
|
||||
constructor(){
|
||||
console.log("Material Deck: Using system 'Starfinder'");
|
||||
}
|
||||
|
||||
getActorData(token) {
|
||||
return compatibleCore('10.0') ? token.actor.system : token.actor.data.data;
|
||||
}
|
||||
|
||||
getItemData(item) {
|
||||
return compatibleCore('10.0') ? item.system : item.data.data;
|
||||
}
|
||||
|
||||
getHP(token) {
|
||||
const hp = this.getActorData(token).attributes.hp;
|
||||
return {
|
||||
value: hp.value,
|
||||
max: hp.max
|
||||
}
|
||||
}
|
||||
|
||||
getTempHP(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getStamina(token) {
|
||||
const stamina = this.getActorData(token).attributes.sp;
|
||||
return {
|
||||
value: stamina.value,
|
||||
max: stamina.max
|
||||
}
|
||||
}
|
||||
|
||||
getAC(token) {
|
||||
return this.getActorData(token).attributes.eac.value;
|
||||
}
|
||||
|
||||
getKinAC(token) {
|
||||
return this.getActorData(token).attributes.kac.value;
|
||||
}
|
||||
|
||||
getShieldHP(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSpeed(token) {
|
||||
const movement = this.getActorData(token).attributes.speed;
|
||||
let speed = "";
|
||||
if (movement.burrowing.value > 0) speed += `Burrow: ${movement.burrowing.value}Ft`;
|
||||
if (movement.climbing.value > 0) {
|
||||
if (speed.length > 0) speed += '\n';
|
||||
speed += `Climb: ${movement.climbing.value}Ft`;
|
||||
}
|
||||
if (movement.flying.value > 0) {
|
||||
if (speed.length > 0) speed += '\n';
|
||||
speed += `Fly: ${movement.flying.value}Ft`;
|
||||
}
|
||||
if (movement.land.value > 0) {
|
||||
if (speed.length > 0) speed += '\n';
|
||||
speed += `Land: ${movement.land.value}Ft`;
|
||||
}
|
||||
if (movement.swimming.value > 0) {
|
||||
if (speed.length > 0) speed += '\n';
|
||||
speed += `Swim: ${movement.swimming.value}Ft`;
|
||||
}
|
||||
return speed;
|
||||
}
|
||||
|
||||
getInitiative(token) {
|
||||
let initiative = this.getActorData(token).attributes.init.total;
|
||||
return (initiative >= 0) ? `+${initiative}` : initiative;
|
||||
}
|
||||
|
||||
toggleInitiative(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getPassivePerception(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getPassiveInvestigation(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getAbility(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
return this.getActorData(token).abilities?.[ability].value;
|
||||
}
|
||||
|
||||
getAbilityModifier(token, ability) {
|
||||
if (ability == undefined) ability = 'str';
|
||||
let val = this.getActorData(token).abilities?.[ability].mod;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getAbilitySave(token, ability) {
|
||||
if (ability == undefined) ability = 'fort';
|
||||
else if (ability == 'ref') ability = 'reflex';
|
||||
let val = this.getActorData(token).attributes?.[ability].bonus;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getSkill(token, skill) {
|
||||
if (skill == undefined) skill = 'acr';
|
||||
const val = this.getActorData(token).skills?.[skill].mod;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
|
||||
getProficiency(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
getConditionIcon(condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
|
||||
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
|
||||
}
|
||||
|
||||
getConditionActive(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
|
||||
}
|
||||
|
||||
async toggleCondition(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll'){
|
||||
for( let effect of token.actor.effects)
|
||||
await effect.delete();
|
||||
}
|
||||
else {
|
||||
if (this.getConditionActive(token,condition)) token.actor.setCondition(condition,false);
|
||||
else token.actor.setCondition(condition,true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll
|
||||
*/
|
||||
roll(token,roll,options,ability,skill,save) {
|
||||
if (roll == undefined) roll = 'ability';
|
||||
if (ability == undefined) ability = 'str';
|
||||
if (skill == undefined) skill = 'acr';
|
||||
if (save == undefined) save = 'str';
|
||||
|
||||
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
|
||||
else if (roll == 'save') token.actor.rollAbilitySave(save,options);
|
||||
else if (roll == 'skill') token.actor.rollSkill(skill,options);
|
||||
else if (roll == 'initiative') {
|
||||
options.rerollInitiative = true;
|
||||
token.actor.rollInitiative(options);
|
||||
}
|
||||
else if (roll == 'deathSave') token.actor.rollDeathSave(options);
|
||||
}
|
||||
|
||||
/**
|
||||
* Items
|
||||
*/
|
||||
getItems(token,itemType) {
|
||||
if (itemType == undefined) itemType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'shield' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'goods' || i.type == 'container' || i.type == 'technological' || i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory' || i.type == 'augmentation');
|
||||
else if (itemType == 'enhancers') return allItems.filter(i => i.type == 'fusion' || i.type == 'upgrade' || i.type == 'weaponAccessory');
|
||||
else return allItems.filter(i => i.type == itemType);
|
||||
}
|
||||
|
||||
getItemUses(item) {
|
||||
return {available: this.getItemData(item).quantity};
|
||||
}
|
||||
|
||||
/**
|
||||
* Features
|
||||
*/
|
||||
getFeatures(token,featureType) {
|
||||
if (featureType == undefined) featureType = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'race' || i.type == 'theme'|| i.type == 'asi' || i.type == 'archetype' || i.type == 'feat' || i.type == 'actorResource')
|
||||
else if (featureType == 'activeFeat' || featureType == 'passiveFeat') {
|
||||
const features = allItems.filter(i => i.type == 'feat');
|
||||
if (featureType == 'activeFeat') return features.filter(i => i.labels.featType == 'Action');
|
||||
else return features.filter(i => i.labels.featType == 'Passive');
|
||||
}
|
||||
return allItems.filter(i => i.type == featureType)
|
||||
}
|
||||
|
||||
getFeatureUses(item) {
|
||||
if (item.data.type == 'class') return {available: this.getItemData(item).levels};
|
||||
else return {
|
||||
available: this.getItemData(item).uses.value,
|
||||
maximum: this.getItemData(item).uses.max
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Spells
|
||||
*/
|
||||
getSpells(token,level) {
|
||||
if (level == undefined) level = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||
else if (level == 'innate') return allItems.filter(i => i.type == 'spell' && this.getItemData(i).preparation.mode == 'innate');
|
||||
else return allItems.filter(i => i.type == 'spell' && this.getItemData(i).preparation.mode == '' && this.getItemData(i).level == level)
|
||||
}
|
||||
|
||||
getSpellUses(token,level,item) {
|
||||
if (level == undefined) level = 'any';
|
||||
if (this.getItemData(item).level == 0) return;
|
||||
|
||||
const spellSlots = this.getActorData(token).spells;
|
||||
const allowedClasses = this.getItemData(item).allowedClasses;
|
||||
|
||||
let uses = {available: 0, maximum: 0};
|
||||
if (allowedClasses.myst && spellSlots?.[`spell${level}`].perClass?.mystic?.max > uses.maximum)
|
||||
uses = {available: spellSlots?.[`spell${level}`].perClass?.mystic.value, maximum: spellSlots?.[`spell${level}`].perClass?.mystic.max}
|
||||
if (allowedClasses.precog && spellSlots?.[`spell${level}`].perClass?.precog?.max > uses.maximum)
|
||||
uses = {available: spellSlots?.[`spell${level}`].perClass?.precog.value, maximum: spellSlots?.[`spell${level}`].perClass?.precog.max}
|
||||
if (allowedClasses.tech && spellSlots?.[`spell${level}`].perClass?.technomancer?.max > uses.maximum)
|
||||
uses = {available: spellSlots?.[`spell${level}`].perClass?.technomancer.value, maximum: spellSlots?.[`spell${level}`].perClass?.technomancer.max}
|
||||
if (allowedClasses.wysh && spellSlots?.[`spell${level}`].perClass?.witchwarper?.max > uses.maximum)
|
||||
uses = {available: spellSlots?.[`spell${level}`].perClass?.witchwarper.value, maximum: spellSlots?.[`spell${level}`].perClass?.witchwarper.max}
|
||||
|
||||
return uses;
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
return item.roll()
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
const profLevel = this.getActorData(token)?.skills[skill]?.proficient;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
const profLevel = this.getActorData(token)?.abilities[save]?.proficient;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
}
|
||||
325
src/systems/template.js
Normal file
@@ -0,0 +1,325 @@
|
||||
/**
|
||||
* This is a template for adding a new gaming system.
|
||||
* Edit it to suit your system, for inspiration, look at other system files.
|
||||
* Functions that are unused in your system can be left empty, but don't delete the function.
|
||||
*
|
||||
* Use the compatibleCore function to get the right value for the Foundry core:
|
||||
* return compatibleCore('10.0') ? [value in v10+] : [value pre v10];
|
||||
*
|
||||
* Use the compatibleSystem function to get the right value for the gaming system version:
|
||||
* return compatibleSystem('1.6.3') ? [value in v1.6.3+] : [value pre v1.6.3];
|
||||
*/
|
||||
|
||||
import { compatibleCore, compatibleSystem } from "../misc";
|
||||
|
||||
/**
|
||||
* Proficiency colors to show if a token is proficient in for example a skill
|
||||
*/
|
||||
const proficiencyColors = {
|
||||
0: "#000000",
|
||||
0.5: "#804A00",
|
||||
1: "#C0C0C0",
|
||||
2: "#FFD700"
|
||||
}
|
||||
|
||||
//Rename 'template' to the name of your system
|
||||
export class template{
|
||||
constructor(){
|
||||
console.log("Material Deck: Using system 'SystemName'");
|
||||
}
|
||||
|
||||
getActorData(token) {
|
||||
return compatibleCore('10.0') ? token.actor.system : token.actor.data.data;
|
||||
}
|
||||
|
||||
getItemData(item) {
|
||||
return compatibleCore('10.0') ? item.system : item.data.data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the HP of the token
|
||||
* @param {Token} token Token instance to get the HP from
|
||||
* @returns {object} Token hp value and max: {value: ##, max: ##}
|
||||
*/
|
||||
getHP(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the temporary HP of the token
|
||||
* @param {Token} token Token instance to get the temp HP from
|
||||
* @returns {object} Token temp hp value and max: {value: ##, max: ##}
|
||||
*/
|
||||
getTempHP(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the armor class of the token
|
||||
* @param {Token} token Token instance to get the AC from
|
||||
* @returns {number} AC value
|
||||
*/
|
||||
getAC(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the shield HP of the token
|
||||
* @param {Token} token Token instance to get the shield HP from
|
||||
* @returns {number} Shield HP
|
||||
*/
|
||||
getShieldHP(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string with movement speeds of the token
|
||||
* @param {Token} token Token instance to get the speed from
|
||||
* @returns {string} Movement speed string
|
||||
*/
|
||||
getSpeed(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the initiative of the token
|
||||
* @param {Token} token Token instance to get the initiative from
|
||||
* @returns {number} Initiative value
|
||||
*/
|
||||
getInitiative(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the initiative of the token
|
||||
* @param {Token} token Token instance to toggle the initiative for
|
||||
*/
|
||||
toggleInitiative(token) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the passive perception of the token
|
||||
* @param {Token} token Token instance to get the passive perception from
|
||||
* @returns {number} Passive perception value
|
||||
*/
|
||||
getPassivePerception(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the passive investigation of the token
|
||||
* @param {Token} token Token instance to get the passive investigation from
|
||||
* @returns {number} Passive investigation value
|
||||
*/
|
||||
getPassiveInvestigation(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ability value of the token
|
||||
* @param {Token} token Token instance to get the ability value from
|
||||
* @param {string} ability Ability to get the value from
|
||||
* @returns {number} Ability value
|
||||
*/
|
||||
getAbility(token, ability) {
|
||||
if (ability == undefined) ability = ''; //default ability
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ability modifier of the token
|
||||
* @param {Token} token Token instance to get the ability modifier from
|
||||
* @param {string} ability Ability to get the value from
|
||||
* @returns {number} Ability modifier
|
||||
*/
|
||||
getAbilityModifier(token, ability) {
|
||||
if (ability == undefined) ability = ''; //default ability
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ability save of the token
|
||||
* @param {Token} token Token instance to get the ability save from
|
||||
* @param {string} ability Ability to get the value from
|
||||
* @returns {number} Ability save
|
||||
*/
|
||||
getAbilitySave(token, ability) {
|
||||
if (ability == undefined) ability = ''; //default ability
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the skill value of the token
|
||||
* @param {Token} token Token instance to get the skill value from
|
||||
* @param {string} skill Skill to get the value from
|
||||
* @returns {number} Skill value
|
||||
*/
|
||||
getSkill(token, skill) {
|
||||
if (skill == undefined) skill = '';
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the proficiency value of the token
|
||||
* @param {Token} token Token instance to get the proficiency from
|
||||
* @returns {number} Proficiency value
|
||||
*/
|
||||
getProficiency(token) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the icon location of a condition
|
||||
* @param {string} condition Name of the condition
|
||||
* @returns {string} Icon location
|
||||
*/
|
||||
getConditionIcon(condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
if (condition == 'removeAll') return;
|
||||
else return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether a condition is active on the token
|
||||
* @param {Token} token Token instance to get the value from
|
||||
* @param {string} condition Name of the condition
|
||||
* @returns {boolean} Condition is active or not
|
||||
*/
|
||||
getConditionActive(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a condition on a token
|
||||
* @param {Token} token Token instance to get the value from
|
||||
* @param {string} condition Name of the condition
|
||||
*/
|
||||
async toggleCondition(token,condition) {
|
||||
if (condition == undefined) condition = 'removeAll';
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll for a token
|
||||
* @param {Token} token Token instance to roll for
|
||||
* @param {string} roll Roll type (ability/save/skill/initiative/deathSave)
|
||||
* @param {bbject} options Roll options
|
||||
* @param {string} ability Name of the ability to roll
|
||||
* @param {string} skill Name of the skill to roll
|
||||
* @param {string} save Name of the save to roll
|
||||
*/
|
||||
roll(token,roll,options,ability,skill,save) {
|
||||
if (roll == undefined) roll = 'ability';
|
||||
if (ability == undefined) ability = ''; //default ability
|
||||
if (skill == undefined) skill = ''; //default skill
|
||||
if (save == undefined) save = ''; //default save
|
||||
|
||||
if (roll == 'ability')
|
||||
else if (roll == 'save')
|
||||
else if (roll == 'skill')
|
||||
else if (roll == 'initiative')
|
||||
else if (roll == 'deathSave')
|
||||
}
|
||||
|
||||
/**
|
||||
* Get array of items
|
||||
* @param {Token} token Token instance to get the items from
|
||||
* @param {string} itemType Item type
|
||||
* @returns {array} Array of items
|
||||
*/
|
||||
getItems(token,itemType) {
|
||||
if (itemType == undefined) itemType = 'any';
|
||||
if (itemType == 'any') return ;
|
||||
else return ;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns uses/quantity of an item
|
||||
* @param {Item} item Item instance to get the uses/quantity from
|
||||
* @returns {object} Uses/quantity available {available: ###, maximum: ###}
|
||||
*/
|
||||
getItemUses(item) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the features of a token
|
||||
* @param {Token} token Token instance to get the features from
|
||||
* @param {string} featureType Feature types to return
|
||||
* @returns {array} Array of features
|
||||
*/
|
||||
getFeatures(token,featureType) {
|
||||
if (featureType == undefined) featureType = 'any';
|
||||
if (featureType == 'any') return;
|
||||
else return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns uses/quantity of a feature
|
||||
* @param {Item} item Item/feature instance to get the uses/quantity from
|
||||
* @returns {object} Uses/quantity available {available: ###, maximum: ###}
|
||||
*/
|
||||
getFeatureUses(item) {
|
||||
return {};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the spells of a token
|
||||
* @param {Token} token Token instance to get the spells from
|
||||
* @param {string} level Spell level
|
||||
* @returns {array} Array of spells
|
||||
*/
|
||||
getSpells(token,level) {
|
||||
if (level == undefined) level = 'any';
|
||||
if (level == 'any') return;
|
||||
else return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the spell uses of a specific spell for a token
|
||||
* @param {Token} token Token instance to get the spell uses from
|
||||
* @param {string} level Spell level
|
||||
* @param {Item} item Spell instance to get the uses from
|
||||
* @returns {object} Spell uses left: {available: ###, maximum: ###}
|
||||
*/
|
||||
getSpellUses(token,level,item) {
|
||||
return {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll an item
|
||||
* @param {Token} item Item instance to roll
|
||||
* @param {object} settings Settings of the action
|
||||
* @param {object} rollOption Roll options
|
||||
*/
|
||||
rollItem(item, settings, rollOption) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a color to display proficiency for skills
|
||||
* @param {Token} token Token instance to get the proficiency from
|
||||
* @param {string} skill Skill name
|
||||
* @returns {string} Hex color string from proficiencyColors array
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
const profLevel = ;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a color to display proficiency for saves
|
||||
* @param {Token} token Token instance to get the proficiency from
|
||||
* @param {string} save Save name
|
||||
* @returns {string} Hex color string from proficiencyColors array
|
||||
*/
|
||||
getSaveRingColor(token, save) {
|
||||
const profLevel = ;
|
||||
if (profLevel == undefined) return;
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,13 @@
|
||||
import {dnd5e} from "./dnd5e.js"
|
||||
import {dnd35e} from "./dnd35e.js"
|
||||
import {pf2e} from "./pf2e.js"
|
||||
import { dnd5e } from "./dnd5e.js";
|
||||
import { dnd35e } from "./dnd35e.js";
|
||||
import { pf2e } from "./pf2e.js";
|
||||
import { demonlord } from "./demonlord.js";
|
||||
import {wfrp4e} from "./wfrp4e.js"
|
||||
import { wfrp4e } from "./wfrp4e.js";
|
||||
import { forbiddenlands } from "./forbidden-lands.js";
|
||||
import { starfinder } from "./starfinder.js";
|
||||
import { compatibleCore } from "../misc.js";
|
||||
import { gamingSystem } from "../../MaterialDeck.js";
|
||||
|
||||
|
||||
export class TokenHelper{
|
||||
constructor(){
|
||||
@@ -12,10 +16,12 @@ export class TokenHelper{
|
||||
}
|
||||
|
||||
setSystem() {
|
||||
if (game.system.id == 'D35E' || game.system.id == 'pf1') this.system = new dnd35e();
|
||||
else if (game.system.id == 'pf2e') this.system = new pf2e();
|
||||
else if (game.system.id == 'demonlord') this.system = new demonlord();
|
||||
else if (game.system.id == 'wfrp4e') this.system = new wfrp4e();
|
||||
if (gamingSystem == 'D35E' || gamingSystem == 'pf1') this.system = new dnd35e();
|
||||
else if (gamingSystem == 'pf2e') this.system = new pf2e();
|
||||
else if (gamingSystem == 'demonlord') this.system = new demonlord();
|
||||
else if (gamingSystem == 'wfrp4e') this.system = new wfrp4e();
|
||||
else if (gamingSystem == 'forbidden-lands') this.system = new forbiddenlands();
|
||||
else if (gamingSystem == 'sfrpg') this.system = new starfinder();
|
||||
else this.system = new dnd5e(); //default to dnd5e
|
||||
}
|
||||
|
||||
@@ -31,7 +37,7 @@ export class TokenHelper{
|
||||
else if (type == 'actorId') return this.getTokenFromActorId(identifier);
|
||||
}
|
||||
getTokenFromTokenId(id) {
|
||||
return canvas.tokens.children[0].children.find(p => p.id == id);
|
||||
return canvas.tokens.get(id);
|
||||
}
|
||||
|
||||
getTokenFromTokenName(name) {
|
||||
@@ -52,7 +58,7 @@ export class TokenHelper{
|
||||
|
||||
moveToken(token,dir){
|
||||
if (dir == undefined) dir = 'up';
|
||||
const gridSize = canvas.scene.data.grid;
|
||||
const gridSize = compatibleCore('10.0') ? canvas.scene.grid.size : canvas.scene.data.grid;
|
||||
let x = token.x;
|
||||
let y = token.y;
|
||||
|
||||
@@ -80,9 +86,12 @@ export class TokenHelper{
|
||||
let location = token.getCenter(x,y);
|
||||
canvas.animatePan(location);
|
||||
}
|
||||
if (game.user.isGM == false && game.paused == true && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
|
||||
if (compatibleCore("0.8.1")) token.document.update({x:x,y:y});
|
||||
else token.update({x:x,y:y});
|
||||
if (game.user.isGM == false && game.paused) return;
|
||||
if (game.user.isGM == false && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
|
||||
let coords = canvas.grid.getCenter(x,y);
|
||||
coords[0] -= canvas.grid.size/2;
|
||||
coords[1] -= canvas.grid.size/2;
|
||||
token.document.update({x:coords[0],y:coords[1]});
|
||||
};
|
||||
|
||||
rotateToken(token,move,value) {
|
||||
@@ -90,11 +99,10 @@ export class TokenHelper{
|
||||
value = isNaN(parseInt(value)) ? 0 : parseInt(value);
|
||||
|
||||
let rotationVal;
|
||||
if (move == 'by') rotationVal = token.data.rotation + value;
|
||||
if (move == 'by') rotationVal = compatibleCore('10.0') ? token.document.rotation + value : token.data.rotation + value;
|
||||
else rotationVal = value;
|
||||
|
||||
if (compatibleCore("0.8.1")) token.document.update({rotation: rotationVal});
|
||||
else token.update({rotation: rotationVal});
|
||||
token.document.update({rotation: rotationVal});
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////
|
||||
@@ -120,15 +128,15 @@ export class TokenHelper{
|
||||
|
||||
////////////////////////////////////////////////////
|
||||
getTokenIcon(token) {
|
||||
return token.data.img;
|
||||
return compatibleCore('10.0') ? token.document.texture.src : token.data.img;
|
||||
}
|
||||
|
||||
getActorIcon(token) {
|
||||
return token.actor.data.img;
|
||||
return compatibleCore('10.0') ? token.actor.img : token.actor.data.img;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
* System agnostic functions
|
||||
* System specific functions
|
||||
***********************************************************************/
|
||||
getHP(token) {
|
||||
return this.system.getHP(token);
|
||||
@@ -221,6 +229,41 @@ export class TokenHelper{
|
||||
return this.system.getResilience(token)
|
||||
}
|
||||
|
||||
/* PF2E */
|
||||
getPerception(token) {
|
||||
return this.system.getPerception(token)
|
||||
}
|
||||
|
||||
/* forbidden-lands */
|
||||
getAgility(token) {
|
||||
return this.system.getAgility(token)
|
||||
}
|
||||
|
||||
/* forbidden-lands */
|
||||
getWits(token) {
|
||||
return this.system.getWits(token)
|
||||
}
|
||||
|
||||
/* forbidden-lands */
|
||||
getEmpathy(token) {
|
||||
return this.system.getEmpathy(token)
|
||||
}
|
||||
/* forbidden-lands */
|
||||
getWillPower(token) {
|
||||
return this.system.getWillPower(token)
|
||||
}
|
||||
|
||||
/* starfinder */
|
||||
getStamina(token) {
|
||||
return this.system.getStamina(token);
|
||||
}
|
||||
|
||||
/* starfinder */
|
||||
getKinAC(token) {
|
||||
return this.system.getKinAC(token);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Conditions
|
||||
*/
|
||||
@@ -236,6 +279,16 @@ export class TokenHelper{
|
||||
return this.system.toggleCondition(token,condition);
|
||||
}
|
||||
|
||||
/* PF2E */
|
||||
getConditionValue(token,condition) {
|
||||
return this.system.getConditionValue(token,condition);
|
||||
}
|
||||
|
||||
/* PF2E */
|
||||
modifyConditionValue(token,condition,delta) {
|
||||
return this.system.modifyConditionValue(token,condition,delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll
|
||||
*/
|
||||
@@ -276,7 +329,17 @@ export class TokenHelper{
|
||||
return this.system.getSpellUses(token,level,item);
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
return this.system.rollItem(item);
|
||||
rollItem(item, settings, rollOption) {
|
||||
return this.system.rollItem(item, settings, rollOption);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token,skill) {
|
||||
return this.system.getSkillRingColor(token,skill);
|
||||
}
|
||||
getSaveRingColor(token,save) {
|
||||
return this.system.getSaveRingColor(token,save);
|
||||
}
|
||||
}
|
||||
@@ -2,20 +2,27 @@ import {compatibleCore} from "../misc.js";
|
||||
|
||||
export class wfrp4e {
|
||||
constructor(){
|
||||
console.log("Material Deck: Using system 'Warhammer Fantasy Roleplaying 4e'");
|
||||
}
|
||||
|
||||
getActorData(token) {
|
||||
return compatibleCore('10.0') ? token.actor.system : token.actor.data.data;
|
||||
}
|
||||
|
||||
getItemData(item) {
|
||||
return compatibleCore('10.0') ? item.system : item.data.data;
|
||||
}
|
||||
|
||||
getFate(token) {
|
||||
return token.actor.data.data.status.fate.value
|
||||
return this.getActorData(token).status.fate.value
|
||||
}
|
||||
|
||||
getFortune(token) {
|
||||
return token.actor.data.data.status.fortune.value
|
||||
return this.getActorData(token).status.fortune.value
|
||||
}
|
||||
|
||||
|
||||
getWounds(token) {
|
||||
const wounds = token.actor.data.data.status.wounds
|
||||
const wounds = this.getActorData(token).status.wounds
|
||||
return {
|
||||
value: wounds.value,
|
||||
max: wounds.max
|
||||
@@ -24,7 +31,7 @@ export class wfrp4e {
|
||||
}
|
||||
|
||||
getCriticalWounds(token) {
|
||||
const criticalWounds = token.actor.data.data.status.criticalWounds
|
||||
const criticalWounds = this.getActorData(token).status.criticalWounds
|
||||
return {
|
||||
value: criticalWounds.value,
|
||||
max: criticalWounds.max
|
||||
@@ -32,19 +39,19 @@ export class wfrp4e {
|
||||
}
|
||||
|
||||
getCorruption(token) {
|
||||
return token.actor.data.data.status.corruption.value
|
||||
return this.getActorData(token).status.corruption.value
|
||||
}
|
||||
|
||||
getAdvantage(token) {
|
||||
return token.actor.data.data.status.advantage.value
|
||||
return this.getActorData(token).status.advantage.value
|
||||
}
|
||||
|
||||
getResolve(token) {
|
||||
return token.actor.data.data.status.resolve.value
|
||||
return this.getActorData(token).status.resolve.value
|
||||
}
|
||||
|
||||
getResilience(token) {
|
||||
return token.actor.data.data.status.resilience.value
|
||||
return this.getActorData(token).status.resilience.value
|
||||
}
|
||||
|
||||
getAbility(token, abilityName) {
|
||||
@@ -53,7 +60,7 @@ export class wfrp4e {
|
||||
|
||||
getCharacteristics(token, characteristicName) {
|
||||
if (characteristicName == undefined ) characteristicName = `AG`;
|
||||
const characteristic = token.actor.data.data.characteristics[characteristicName.toLowerCase()]
|
||||
const characteristic = this.getActorData(token).characteristics[characteristicName.toLowerCase()]
|
||||
const val = characteristic.value;
|
||||
return (val >= 0) ? `+${val}` : val;
|
||||
}
|
||||
@@ -74,7 +81,7 @@ export class wfrp4e {
|
||||
}
|
||||
|
||||
getFeatureUses(item) {
|
||||
return {available: `+${item.data.data.total.value}`};
|
||||
return {available: `+${this.getItemData(item).total.value}`};
|
||||
}
|
||||
|
||||
getHP(token) {
|
||||
@@ -86,7 +93,7 @@ export class wfrp4e {
|
||||
}
|
||||
|
||||
getSpeed(token) {
|
||||
return token.actor.data.data.details.move.value;
|
||||
return this.getActorData(token).details.move.value;
|
||||
}
|
||||
|
||||
|
||||
@@ -104,7 +111,6 @@ export class wfrp4e {
|
||||
}
|
||||
|
||||
roll(token,roll,options,ability,skill,save) {
|
||||
//console.log("roll(", token, roll, options, ability, skill, save, ")");
|
||||
if (ability == undefined) ability = 'ag';
|
||||
return game.wfrp4e.utility.rollItemMacro(ability, "characteristic", false);
|
||||
}
|
||||
@@ -125,9 +131,8 @@ export class wfrp4e {
|
||||
|
||||
|
||||
getItemUses(item) {
|
||||
console.log("getItemUses(" , item , ")")
|
||||
if ( item.type == 'ammunition') {
|
||||
return {available: item.data.data.quantity.value};
|
||||
return {available: this.getItemData(item).quantity.value};
|
||||
}
|
||||
else {
|
||||
return;
|
||||
@@ -168,5 +173,14 @@ export class wfrp4e {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
18
templates/deviceConfig.html
Normal file
@@ -0,0 +1,18 @@
|
||||
<form autocomplete="off" onsubmit="event.preventDefault()">
|
||||
<table style="width:100%; min-width:400px">
|
||||
<tr>
|
||||
<th class='materialDeck_devConf_columnLabel'>{{localize "MaterialDeck.Name"}}</th>
|
||||
<th class='materialDeck_devConf_columnLabel'>{{localize "MaterialDeck.Type"}}</th>
|
||||
<th class='materialDeck_devConf_columnId'>{{localize "MaterialDeck.Id"}}</th>
|
||||
<th class='materialDeck_devConf_columnCB'>{{localize "MaterialDeck.Perm.ENABLE.ENABLE.label"}}</th>
|
||||
</tr>
|
||||
{{#each devices as |d|}}
|
||||
<tr>
|
||||
<td class='materialDeck_devConf_columnLabel'>{{d.name}}</td>
|
||||
<td class='materialDeck_devConf_columnLabel'>{{d.type}}</td>
|
||||
<td class='materialDeck_devConf_columnId'><input type="text" value={{d.id}} disabled></td>
|
||||
<td class='materialDeck_devConf_columnCB'><input type="checkbox" name="enable" id="materialDeck_devConf_{{d.id}}" {{checked d.en}}></td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
</form>
|
||||
@@ -1,64 +1,45 @@
|
||||
<form autocomplete="off" onsubmit="event.preventDefault()">
|
||||
<style>
|
||||
.columnLabel {
|
||||
width:25%;
|
||||
text-align: left;
|
||||
}
|
||||
.columnVersion {
|
||||
width:15%;
|
||||
text-align: left;
|
||||
}
|
||||
.columnOS {
|
||||
width:15%;
|
||||
}
|
||||
.columnButton {
|
||||
width:15%;
|
||||
}
|
||||
.btn {
|
||||
width:100%;
|
||||
}
|
||||
</style>
|
||||
|
||||
<h2>{{localize "MaterialDeck.DownloadUtility.Plugin"}}</h2>
|
||||
|
||||
<table style="width:100%; min-width:400px">
|
||||
<tr>
|
||||
<th class='columnLabel'></th>
|
||||
<th class='columnVersion'>{{localize "MaterialDeck.DownloadUtility.Current"}}</th>
|
||||
<th class='columnVersion'>{{localize "MaterialDeck.DownloadUtility.Minimum"}}</th>
|
||||
<th class='columnVersion'>{{localize "MaterialDeck.DownloadUtility.Latest"}}</th>
|
||||
<th class='columnOS'>{{localize "MaterialDeck.DownloadUtility.OS"}}</th>
|
||||
<th class='columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th>
|
||||
<th class='materialDeck_dlUtil_columnLabel'></th>
|
||||
<th class='materialDeck_dlUtil_columnVersion'>{{localize "MaterialDeck.DownloadUtility.Current"}}</th>
|
||||
<th class='materialDeck_dlUtil_columnVersion'>{{localize "MaterialDeck.DownloadUtility.Minimum"}}</th>
|
||||
<th class='materialDeck_dlUtil_columnVersion'>{{localize "MaterialDeck.DownloadUtility.Latest"}}</th>
|
||||
<th class='materialDeck_dlUtil_columnOS'>{{localize "MaterialDeck.DownloadUtility.OS"}}</th>
|
||||
<th class='materialDeck_dlUtil_columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td class='columnLabel'>{{localize "MaterialDeck.DownloadUtility.SDplugin"}}</td>
|
||||
<td class='columnVersion'>{{localSdVersion}}</td>
|
||||
<td class='columnVersion'>{{minimumSdVersion}}</td>
|
||||
<td class='columnVersion' id='masterSdVersion'>{{masterSdVersion}}</td>
|
||||
<td class='columnOS'></td>
|
||||
<td class='columnButton'>
|
||||
<button type="button" class='btn' id='downloadSd' {{#if sdDlDisable}}disabled{{/if}}>
|
||||
<td class='materialDeck_dlUtil_columnLabel'>{{localize "MaterialDeck.DownloadUtility.SDplugin"}}</td>
|
||||
<td class='materialDeck_dlUtil_columnVersion'>{{localSdVersion}}</td>
|
||||
<td class='materialDeck_dlUtil_columnVersion'>{{minimumSdVersion}}</td>
|
||||
<td class='materialDeck_dlUtil_columnVersion' id='materialDeck_dlUtil_masterSdVersion'>{{masterSdVersion}}</td>
|
||||
<td class='materialDeck_dlUtil_columnOS'></td>
|
||||
<td class='materialDeck_dlUtil_columnButton'>
|
||||
<button type="button" class='materialDeck_dlUtil_button' id='materialDeck_dlUtil_downloadSd' {{#if sdDlDisable}}disabled{{/if}}>
|
||||
<i class="fas fa-download"></i>
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td class='columnLabel'>{{localize "MaterialDeck.DownloadUtility.MSserver"}}</td>
|
||||
<td class='columnVersion'>{{localMsVersion}}</td>
|
||||
<td class='columnVersion'>{{minimumMsVersion}}</td>
|
||||
<td class='columnVersion' id='masterMsVersion'>{{masterMsVersion}}</td>
|
||||
<td class='columnOS'>
|
||||
<select id="os" default="" {{#if msDlDisable}}disabled{{/if}}>
|
||||
<option value="win">{{localize "MaterialDeck.DownloadUtility.Windows"}}</option>
|
||||
<option value="macos">{{localize "MaterialDeck.DownloadUtility.Macos"}}</option>
|
||||
<option value="linux">{{localize "MaterialDeck.DownloadUtility.Linux"}}</option>
|
||||
<td class='materialDeck_dlUtil_columnLabel'>{{localize "MaterialDeck.DownloadUtility.MSserver"}}</td>
|
||||
<td class='materialDeck_dlUtil_columnVersion'>{{localMsVersion}}</td>
|
||||
<td class='materialDeck_dlUtil_columnVersion'>{{minimumMsVersion}}</td>
|
||||
<td class='materialDeck_dlUtil_columnVersion' id='materialDeck_dlUtil_masterMsVersion'>{{masterMsVersion}}</td>
|
||||
<td class='materialDeck_dlUtil_columnOS'>
|
||||
<select id="materialDeck_dlUtil_os" default="" {{#if msDlDisable}}disabled{{/if}}>
|
||||
<option value="win32-x64">{{localize "MaterialDeck.DownloadUtility.Windows"}}</option>
|
||||
<option value="macos-x64">{{localize "MaterialDeck.DownloadUtility.MacosIntel"}}</option>
|
||||
<option value="macos-arm64">{{localize "MaterialDeck.DownloadUtility.MacosM1"}}</option>
|
||||
<option value="linux-x64">{{localize "MaterialDeck.DownloadUtility.Linux"}}</option>
|
||||
<option value="source">{{localize "MaterialDeck.DownloadUtility.Source"}}</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class='columnButton'>
|
||||
<button type="button" class='btn' id='downloadMs' {{#if msDlDisable}}disabled{{/if}}>
|
||||
<td class='materialDeck_dlUtil_columnButton'>
|
||||
<button type="button" class='materialDeck_dlUtil_button' id='materialDeck_dlUtil_downloadMs' {{#if msDlDisable}}disabled{{/if}}>
|
||||
<i class="fas fa-download"></i>
|
||||
</button>
|
||||
</td>
|
||||
@@ -70,14 +51,14 @@
|
||||
<table style="width:100%; min-width:400px">
|
||||
<tr>
|
||||
<th style='text-align: left;'>{{localize "MaterialDeck.DownloadUtility.Name"}}</th>
|
||||
<th class='columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th>
|
||||
<th class='materialDeck_dlUtil_columnButton'>{{localize "MaterialDeck.DownloadUtility.Download"}}</th>
|
||||
</tr>
|
||||
<div id='profileContents'>
|
||||
{{#each profiles as |p|}}
|
||||
<tr>
|
||||
<td>{{p.label}}</td>
|
||||
<td class='columnButton'>
|
||||
<button type="button" class='btn' id='dlProfile-{{p.id}}' name='downloadProfile' {{#if ../profileDlDisable}}disabled{{/if}}>
|
||||
<td class='materialDeck_dlUtil_columnButton'>
|
||||
<button type="button" class='materialDeck_dlUtil_button' id='materialDeck_dlUtil_dlProfile-{{p.id}}' name='downloadProfile' {{#if ../profileDlDisable}}disabled{{/if}}>
|
||||
<i class="fas fa-download"></i>
|
||||
</button>
|
||||
</td>
|
||||
@@ -86,7 +67,7 @@
|
||||
</div>
|
||||
</table>
|
||||
|
||||
<button type="button" id='refresh'>
|
||||
<button type="button" id='materialDeck_dlUtil_refresh'>
|
||||
<i class="fas fa-redo"></i>
|
||||
{{localize "MaterialDeck.DownloadUtility.Refresh"}}
|
||||
</button>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
<div class="form-group">
|
||||
<label>{{localize "MaterialDeck.Filename"}}: </label>
|
||||
<input type="text" name="name" value="{{name}}" id="name" style="width:100%;" >
|
||||
<input type="text" name="name" value="{{name}}" style="width:100%;" >
|
||||
</div>
|
||||
|
||||
<button type="submit" name="submit">
|
||||
|
||||
@@ -1,8 +1,21 @@
|
||||
<form autocomplete="off" onsubmit="event.preventDefault()">
|
||||
<script>
|
||||
for (let element of document.getElementsByClassName("materialDeck_helpMenu_expandable")) {
|
||||
element.addEventListener("click",(event) => {
|
||||
let thisElement = event.target;
|
||||
if (event.target.className == "materialDeck_helpMenu_expandableIcon") thisElement = event.target.parentElement;
|
||||
let nextElement = thisElement.nextElementSibling;
|
||||
const collapse = nextElement.className == "materialDeck_helpMenu_collapsed" ? false : true;
|
||||
nextElement.className = collapse ? "materialDeck_helpMenu_collapsed" : "";
|
||||
thisElement.children[0].src = collapse ? "modules/MaterialDeck/img/right.png" : "modules/MaterialDeck/img/down.png";
|
||||
})
|
||||
}
|
||||
</script>
|
||||
|
||||
<div style="width:1200px">
|
||||
|
||||
<h1>Introduction</h1>
|
||||
<h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/down.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Introduction</h1>
|
||||
<div class="">
|
||||
Material Deck is a Foundry VTT module that allows you to control certain Foundry functions using an Elgato Stream Deck.
|
||||
A Stream Deck is a device that has physical buttons with displays behind them. Material Deck uses this to, for example,
|
||||
control playlists, execute macros, display and control the combat tracker.<br><br>
|
||||
@@ -12,18 +25,25 @@
|
||||
<br>
|
||||
Material Deck is a very large module with tons of features and ways of customizing your experience. This menu will only cover the basics to get you started,
|
||||
the full documentation can be found on <a href="https://github.com/CDeenen/MaterialDeck/wiki">Github</a>. Please also check the <a href="https://github.com/CDeenen/MaterialDeck/wiki/FAQ">FAQ</a> which answers some common questions, including some basic troubleshooting.<br>
|
||||
</div>
|
||||
|
||||
<h1>Latest Releases</h1>
|
||||
<h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Latest Releases</h1>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
<a href="https://github.com/CDeenen/MaterialDeck/releases">Module</a><br>
|
||||
<a href="https://github.com/CDeenen/MaterialDeck_SD/releases">Stream Deck</a><br>
|
||||
<a href="https://github.com/CDeenen/MaterialServer/releases">Server</a><br>
|
||||
You can use the download utility in the module settings to download the Stream Deck plugin, Stream Deck profiles and Material Server.
|
||||
</div>
|
||||
|
||||
<h1>Getting Started</h1>
|
||||
Besides installing this module, you also need to install and run some other things.
|
||||
<h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Getting Started</h1>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
Besides installing this module, you also need to install and run some other things.<br>
|
||||
After setting up the module settings I suggest you just play around with one of the profiles to see that happens when you press buttons and do things in Foundry.
|
||||
Most things should be pretty self explanatory. After that you could look into customizing your experience, as you can read about below.
|
||||
|
||||
<h2>Installing the Stream Deck Software and Plugin</h2>
|
||||
YOu have to download and install the <a href="https://www.elgato.com/en/gaming/downloads">Stream Deck software</a>.
|
||||
<h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Installing the Stream Deck Software and Plugin</h2>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
You have to download and install the <a href="https://www.elgato.com/en/gaming/downloads">Stream Deck software</a>.
|
||||
You then need to install the plugin. There is a delay between when the plugin get's updated and the update being pushed in the store.
|
||||
If you try to install the plugin right after an update, you might not have the latest version. Manual installation is better in that case.
|
||||
<br>
|
||||
@@ -41,29 +61,33 @@
|
||||
<li>Double-click the file, this should open the Stream Deck software</li>
|
||||
<li>Press 'Install' in the pop-up</li>
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
<h2>Installing a Stream Deck Profile (optional)</h2>
|
||||
<h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Installing a Stream Deck Profile (optional)</h2>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
You can create your own profile, but it is recommended to start with one of the pre-made profiles. Currently, there is a profile for the normal and XL Stream Deck variants.
|
||||
<ol>
|
||||
<li>Download the latest plugin file using the download utility in the module settings, or download one (ending with .streamDeckProfile) from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">here</a></li>
|
||||
<li>Double-click the file, this should load the profile into the Stream Deck software</li>
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
<h2>Downloading and Starting Material Server</h2>
|
||||
<h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Downloading and Starting Material Server</h2>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
Material Server acts as a bridge application, bridging the communication between the Stream Deck and Material Deck.
|
||||
<ol>
|
||||
<li>Download the latest version for your operating system <a href="https://github.com/CDeenen/MaterialServer/releases">here</a></li>
|
||||
<li>Download and install the <a href="https://github.com/CDeenen/MaterialServer/blob/master/README.md#prerequisites">prerequisites</a></li>
|
||||
<li>Download the latest version for your operating system <a href="https://github.com/CDeenen/MaterialServer/releases">here</a> or through the download utility</li>
|
||||
<li>Extract the archive</li>
|
||||
<li>Double-click the file to start the server</li>
|
||||
<li>Run 'materialserver.exe' (Windows) or 'materialserver' (MacOS and Linux)</li>
|
||||
</ol>
|
||||
<b>You need to always have Material Server running when you want to use Material Deck</b>
|
||||
<b>You need to always have Material Server running when you want to use Material Deck</b><br>
|
||||
<br>
|
||||
<br>
|
||||
After setting up the module settings I suggest you just play around with one of the profiles to see that happens when you press buttons and do things in Foundry.
|
||||
Most things should be pretty self explanatory. After that you could look into customizing your experience, as you can read about below.
|
||||
<a href="https://github.com/CDeenen/MaterialServer/wiki">Material Server documentation</a>
|
||||
</div>
|
||||
|
||||
<h1>Module Setup</h1>
|
||||
</div>
|
||||
<h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Module Setup</h1>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
<img src="modules/MaterialDeck/wiki/img/ModuleSettings.png" align="right" HSPACE="5" width="450">
|
||||
There are four buttons at the top:
|
||||
<ul>
|
||||
@@ -92,7 +116,8 @@
|
||||
|
||||
<BR CLEAR="right" />
|
||||
|
||||
<h2>User Permission Configuration</h2>
|
||||
<h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">User Permission Configuration</h2>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
<img src="modules/MaterialDeck/wiki/img/PermissionConfig.png" align="right" HSPACE="5" width="450">
|
||||
Using the 'User Permission Configuration' screen, the GM can configure what Material Deck functions users have access to.<br>
|
||||
Each action has various settings, and these settings can be set for each user role.<br>
|
||||
@@ -101,8 +126,10 @@
|
||||
<br>
|
||||
|
||||
<BR CLEAR="right" />
|
||||
</div>
|
||||
|
||||
<h2>Download Utility</h2>
|
||||
<h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Download Utility</h2>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
<img src="modules/MaterialDeck/wiki/img/DownloadUtility.png" align="right" HSPACE="5" width="350">
|
||||
The download utility allows you to easily check the current version of the Stream Deck plugin and Material Server, and gives you the option to download the latest version.<br>
|
||||
Please note that the current version of Material Server is at the moment not supported.<br>
|
||||
@@ -112,8 +139,10 @@
|
||||
The refresh button at the bottom refreshes the page in case there was a connection issue.
|
||||
|
||||
<BR CLEAR="right" />
|
||||
</div>
|
||||
|
||||
<h2>Playlist Configuration</h2>
|
||||
<h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Playlist Configuration</h2>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
<img src="modules/MaterialDeck/wiki/img/PlaylistConfig.png" align="right" HSPACE="5" width="350">
|
||||
The playlist configuration screen configures the playlists that you control using the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Playlist-Action">Playlist action</a>.<br>
|
||||
There are 2 sections: 'Settings', and 'Playlists'.
|
||||
@@ -141,8 +170,10 @@
|
||||
For each playlist you can set the play mode, which overrides the default play mode for that specific playlist.<br>
|
||||
<br>
|
||||
<b>Note:</b> While you can assign the same playlist to multiple playlists in this configuration screen, only the play method of the first instance will be applied.
|
||||
</div>
|
||||
|
||||
<h2>Macro Configuration</h2>
|
||||
<h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Macro Configuration</h2>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
The Macro Configuration screen is to configure the macroboard for the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Macro-Action">Macro action</a>.<br>
|
||||
<br>
|
||||
The screen is divided into 32 boxes, each labeled 'Macro #', where each represents a single macro and its settings. This screen will be refered to as a page.
|
||||
@@ -171,8 +202,10 @@
|
||||
or you might run into issues.
|
||||
|
||||
<img src="modules/MaterialDeck/wiki/img/MacroConfig.png" align="center" HSPACE="5" width="100%">
|
||||
</div>
|
||||
|
||||
<h2>Soundboard Configuration</h2>
|
||||
<h2 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:15px">Soundboard Configuration</h2>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
The Soundboard Configuration screen is used to configure the soundboard for the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Soundboard-Action">Soundboard action</a>.<br>
|
||||
<br>
|
||||
Similar to the Macro Configuration screen, the screen is divided into boxes, each labeled 'Sound #', where each represents a single sound and its settings. This screen will be refered to as a page.
|
||||
@@ -215,8 +248,11 @@
|
||||
or you might run into issues.
|
||||
|
||||
<img src="modules/MaterialDeck/wiki/img/SoundboardConfig.png" align="center" HSPACE="5" width="100%">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h1>Customization</h1>
|
||||
<h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Customization</h1>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
Material Deck is extremely flexible, but most of this flexibility must be performed in the Stream Deck software.<br>
|
||||
Some basic instructions on using the software can be found <a href="https://github.com/CDeenen/MaterialDeck/wiki/Getting-Started#basic-stream-deck-setup-instructions">here</a>.<br>
|
||||
<br>
|
||||
@@ -237,15 +273,18 @@
|
||||
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Soundboard-Action">Soundboard Action</a></li>
|
||||
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Token-Action">Token Action</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<h1>Feedback</h1>
|
||||
If you have any suggestions or bugs to report, feel free to create an issue, contact me on Discord (Cris#6864), or send me an email: cdeenen@outlook.com.
|
||||
|
||||
<h1>Credits</h1>
|
||||
<h1 class="materialDeck_helpMenu_expandable"><img src="modules/MaterialDeck/img/right.png" class="materialDeck_helpMenu_expandableIcon" style="width:20px">Feedback & Credits</h1>
|
||||
<div class="materialDeck_helpMenu_collapsed">
|
||||
If you have any suggestions or bugs to report, feel free to create an issue, contact me on Discord (Cris#6864), or send me an email: cdeenen@outlook.com.<br>
|
||||
<br>
|
||||
<b>Author:</b> Cristian Deenen (Cris#6864 on Discord)<br>
|
||||
<br>
|
||||
Special thanks to Asmodeus#7588 who made this module possible by generously donating a Stream Deck XL
|
||||
<br>
|
||||
Please consider supporting me on <a href="https://www.patreon.com/materialfoundry">Patreon</a>, and feel free to join the Material Foundry <a href="https://discord.gg/3hd4G6TkmA">Discord</a> server.
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
<div class="form-group upload-file">
|
||||
<label><i class="fas fa-upload fa-fw"></i> {{ localize "FILES.Upload" }}</label>
|
||||
<input type="file" name="upload" id="uploadJson">
|
||||
<input type="file" name="upload" id="materialDeck_import_uploadJson">
|
||||
</div>
|
||||
|
||||
<button type="submit" name="submit">
|
||||
|
||||
@@ -1,25 +1,12 @@
|
||||
<form autocomplete="off" onsubmit="event.preventDefault()">
|
||||
<style>
|
||||
.boxed {
|
||||
border: 1px solid black ;
|
||||
border-radius: 5px ;
|
||||
max-width: 166px;
|
||||
height: {{height}}px;
|
||||
}
|
||||
.navigation {
|
||||
flex:1;
|
||||
max-width: 8%;
|
||||
}
|
||||
</style>
|
||||
|
||||
<div class="navigationDiv" style="width:100%; display:flex; flex-direction:row;">
|
||||
<button type="button" class="navigation" id="navPrev" {{prevDisabled}}>
|
||||
<div class="materialDeck_macroConfig_navigationDiv">
|
||||
<button type="button" class="materialDeck_macroConfig_navigation" name="navPrev" {{prevDisabled}}>
|
||||
<i class="fas fa-arrow-left"></i>
|
||||
</button>
|
||||
<p style="width:84%; text-align:center; padding: 0px 0; font-size: 20px"><b>
|
||||
<p class="materialDeck_macroConfig_p"><b>
|
||||
{{localize "MaterialDeck.Perm.MACRO.label"}}: {{macroRange}} {{localize "MaterialDeck.Of"}} {{totalMacros}}
|
||||
</b></p>
|
||||
<button type="button" class="navigation" id="navNext">
|
||||
<button type="button" class="materialDeck_macroConfig_navigation" name="navNext">
|
||||
<i class="fas fa-arrow-right"></i>
|
||||
</button>
|
||||
</div>
|
||||
@@ -28,12 +15,12 @@
|
||||
{{#each macroData}}
|
||||
<div class="form-group" style="width:100%">
|
||||
{{#each this.dataThis}}
|
||||
<div class="boxed" style="padding: 5px; margin:2px; width:10%">
|
||||
<div class="materialDeck_macroConfig_boxed">
|
||||
<div style="text-align:center;">
|
||||
{{localize "MaterialDeck.Macro"}} {{this.iteration}}
|
||||
</div>
|
||||
<div>
|
||||
<select name="macros" class="macros-select" id="macros{{this.iteration}}" default="" style="width:100%;">
|
||||
<select name="macros" class="macros-select" id="materialDeck_macroConfig_macros{{this.iteration}}" default="" style="width:100%;">
|
||||
{{#select this.macro}}
|
||||
<option value="">{{localize "MaterialDeck.None"}}</option>
|
||||
{{#each ../../macros}}
|
||||
@@ -44,30 +31,30 @@
|
||||
</div>
|
||||
{{#if ../../furnace}}
|
||||
<label>{{localize "MaterialDeck.FurnaceArgs"}}</label>
|
||||
<input type="text" name="args" id="args{{this.iteration}}" value="{{this.args}}">
|
||||
<input type="text" name="args" id="materialDeck_macroConfig_args{{this.iteration}}" value="{{this.args}}">
|
||||
{{/if}}
|
||||
|
||||
<div class="flex-container" style="display:flex;flex-direction:row;padding-top:10px">
|
||||
<div class="flex-container materialDeck_macroConfig_background">
|
||||
<label style="flex:1">{{localize "MaterialDeck.Background"}}</label>
|
||||
<input style="flex:1" type="color" name="colorPicker" id="colorpicker{{this.iteration}}" data-dtype="String" value="{{this.color}}">
|
||||
<input style="flex:1" type="color" name="colorPicker" id="materialDeck_macroConfig_colorpicker{{this.iteration}}" data-dtype="String" value="{{this.color}}">
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
<hr>
|
||||
<div class="navigationDiv" style="width:100%; display:flex; flex-direction:row;">
|
||||
<button type="button" class="navigation" id="clearPage">
|
||||
<div class="materialDeck_macroConfig_navigationDiv">
|
||||
<button type="button" class="materialDeck_macroConfig_navigation" name="clearPage">
|
||||
<i></i>{{localize "MaterialDeck.ClearPage"}}
|
||||
</button>
|
||||
<button type="button" class="navigation" id="clearAll">
|
||||
<button type="button" class="materialDeck_macroConfig_navigation" name="clearAll">
|
||||
<i></i>{{localize "MaterialDeck.ClearAll"}}
|
||||
</button>
|
||||
<p style="width:68%;"></p>
|
||||
<button type="button" class="navigation" id="import">
|
||||
<button type="button" class="materialDeck_macroConfig_navigation" name="import">
|
||||
<i></i>{{localize "MaterialDeck.Import"}}
|
||||
</button>
|
||||
<button type="button" class="navigation" id="export">
|
||||
<button type="button" class="materialDeck_macroConfig_navigation" name="export">
|
||||
<i></i>{{localize "MaterialDeck.Export"}}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>{{localize "MaterialDeck.PL.Mode"}}</label>
|
||||
<select name="playMode" class="playMode" default="">
|
||||
<select name="playMode" class="materialDeck_plConfig_select" default="">
|
||||
{{#select playMode}}
|
||||
<option value="0">{{localize "MaterialDeck.PL.Unrestricted"}}</option>
|
||||
<option value="1">{{localize "MaterialDeck.PL.OneTrackPlaylist"}}</option>
|
||||
@@ -14,7 +14,7 @@
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>{{localize "MaterialDeck.PL.Nr"}}</label>
|
||||
<input type="number" id="numberOfPlaylists" name="plNum" min="0" max="127" value={{numberOfPlaylists}}>
|
||||
<input type="number" class="materialDeck_plConfig_select" id="numberOfPlaylists" name="plNum" min="0" max="127" value={{numberOfPlaylists}}>
|
||||
</div>
|
||||
<div>
|
||||
<h2>{{localize "MaterialDeck.Playlists"}}</h2>
|
||||
@@ -22,7 +22,7 @@
|
||||
{{#each playlistData}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "MaterialDeck.Playlist"}} {{this.iteration}}</label>
|
||||
<select name="selectedPlaylist" class="playlist-select" id="playlist{{this.iteration}}" default="">
|
||||
<select name="selectedPlaylist" class="materialDeck_plConfig_select" id="playlist{{this.iteration}}" default="">
|
||||
{{#select this.playlist}}
|
||||
<option value="">{{localize "MaterialDeck.None"}}</option>
|
||||
{{#each ../playlists}}
|
||||
@@ -31,7 +31,7 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<select name="playlistMode" class="playlistMode" id="playlistMode{{this.iteration}}" default="">
|
||||
<select name="playlistMode" class="materialDeck_plConfig_select" id="playlistMode{{this.iteration}}" default="">
|
||||
{{#select this.playlistMode}}
|
||||
<option value="0">{{localize "MaterialDeck.PL.Mode"}}</option>
|
||||
<option value="1">{{localize "MaterialDeck.PL.Unrestricted"}}</option>
|
||||
|
||||
@@ -1,25 +1,13 @@
|
||||
<form autocomplete="off" onsubmit="event.preventDefault()">
|
||||
<style>
|
||||
.boxed {
|
||||
border: 1px solid black ;
|
||||
border-radius: 5px ;
|
||||
max-width: 166px;
|
||||
height: 300px;
|
||||
}
|
||||
|
||||
.navigation {
|
||||
flex:1;
|
||||
}
|
||||
</style>
|
||||
|
||||
<div class="navigation" style="width:100%; display:flex; flex-direction:row;">
|
||||
<button type="button" class="navigation" id="navPrev" {{prevDisabled}}>
|
||||
<div class="materialDeck_sbConfig_navigationDiv">
|
||||
<button type="button" class="materialDeck_sbConfig_navigation" name="navPrev" {{prevDisabled}}>
|
||||
<i class="fas fa-arrow-left"></i>
|
||||
</button>
|
||||
<p style="flex:15; text-align:center; padding: 0px 0; font-size: 20px"><b>
|
||||
<p class="materialDeck_sbConfig_p"><b>
|
||||
{{localize "MaterialDeck.Sounds"}}: {{soundRange}} {{localize "MaterialDeck.Of"}} {{totalSounds}}
|
||||
</b></p>
|
||||
<button type="button" class="navigation" id="navNext">
|
||||
<button type="button" class="materialDeck_sbConfig_navigation" name="navNext">
|
||||
<i class="fas fa-arrow-right"></i>
|
||||
</button>
|
||||
</div>
|
||||
@@ -28,20 +16,20 @@
|
||||
{{#each soundData}}
|
||||
<div class="form-group" style="width:100%">
|
||||
{{#each this.dataThis}}
|
||||
<div class="boxed" style="padding: 5px; margin:2px; width:10%">
|
||||
<div class="materialDeck_sbConfig_boxed">
|
||||
<div style="text-align:center;">
|
||||
{{localize "MaterialDeck.Sound"}} {{this.iteration}}
|
||||
</div>
|
||||
<div style="text-align:center;">
|
||||
{{localize "MaterialDeck.Name"}}
|
||||
</div>
|
||||
<input type="text" name="namebox" value="{{this.name}}" id="name{{this.iteration}}" style="width:100%;" >
|
||||
<input type="text" name="namebox" value="{{this.name}}" id="materialDeck_sbConfig_name{{this.iteration}}" style="width:100%;" >
|
||||
|
||||
<div style="text-align:center;">
|
||||
{{localize "MaterialDeck.Playlist"}}
|
||||
</div>
|
||||
<div>
|
||||
<select name="playlist" class="playlist-select" default="" style="width:100%;" id="playlists{{this.iteration}}">
|
||||
<select name="playlist" class="playlist-select" default="" style="width:100%;" id="materialDeck_sbConfig_playlists{{this.iteration}}">
|
||||
{{#select this.selectedPlaylist}}
|
||||
{{#each ../../playlists}}
|
||||
<option value="{{this.id}}">{{this.name}}</option>
|
||||
@@ -53,8 +41,8 @@
|
||||
<div style="text-align:center;">
|
||||
{{localize "MaterialDeck.Sound"}}
|
||||
</div>
|
||||
<div class="form-fields" id="ss{{this.iteration}}" style="{{this.styleSS}}">
|
||||
<select name="sounds" class="sounds-select" default="" style="width:100%;" id="soundSelect{{this.iteration}}">
|
||||
<div class="form-fields" id="materialDeck_sbConfig_ss{{this.iteration}}" style="{{this.styleSS}}">
|
||||
<select name="sounds" class="sounds-select" default="" style="width:100%;" id="materialDeck_sbConfig_soundSelect{{this.iteration}}">
|
||||
{{#select this.sound}}
|
||||
<option value="">{{localize "MaterialDeck.None"}}</option>
|
||||
{{#each sounds}}
|
||||
@@ -63,11 +51,11 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-fields" id="fp{{this.iteration}}" style="{{this.styleFP}}">
|
||||
<div class="form-fields" id="materialDeck_sbConfig_fp{{this.iteration}}" style="{{this.styleFP}}">
|
||||
<button type="button" class="file-picker" data-type="audio" data-target="src{{this.iteration}}" title="Browse Files" tabindex="-1">
|
||||
<i class="fas fa-file-import fa-fw"></i>
|
||||
</button>
|
||||
<input class="image" type="text" name="src{{this.iteration}}" name2="soundSrc" id="srcPath{{this.iteration}}" placeholder="path/audio.mp3" value={{this.srcPath}}>
|
||||
<input class="image" type="text" name="src{{this.iteration}}" name2="soundSrc" id="materialDeck_sbConfig_srcPath{{this.iteration}}" placeholder="path/audio.mp3" value={{this.srcPath}}>
|
||||
</div>
|
||||
<div style="text-align:center;">
|
||||
{{localize "MaterialDeck.Icon"}}
|
||||
@@ -76,18 +64,18 @@
|
||||
<button type="button" class="file-picker" data-type="image" data-target="img{{this.iteration}}" title="Browse Files" tabindex="-1">
|
||||
<i class="fas fa-file-import fa-fw"></i>
|
||||
</button>
|
||||
<input class="image" type="text" name="img{{this.iteration}}" name2="imgSrc" id="imgPath{{this.iteration}}" placeholder="path/image.png" value={{this.imgPath}}>
|
||||
<input class="image" type="text" name="img{{this.iteration}}" name2="imgSrc" id="materialDeck_sbConfig_imgPath{{this.iteration}}" placeholder="path/image.png" value={{this.imgPath}}>
|
||||
</div>
|
||||
<div class="flex-container" style="display:flex;flex-direction:row;padding-top:5px">
|
||||
<label style="flex:1">{{localize "MaterialDeck.On"}} </label>
|
||||
<input style="flex:1" type="color" id="colorOn{{this.iteration}}" name="colorOn" style="flex:4" data-dtype="String" value="{{this.colorOn}}">
|
||||
<input style="flex:1" type="color" id="materialDeck_sbConfig_colorOn{{this.iteration}}" name="colorOn" style="flex:4" data-dtype="String" value="{{this.colorOn}}">
|
||||
<label style="flex:1"> {{localize "MaterialDeck.Off"}} </label>
|
||||
<input style="flex:1" type="color" id="colorOff{{this.iteration}}" name="colorOff" style="flex:4" data-dtype="String" value="{{this.colorOff}}">
|
||||
<input style="flex:1" type="color" id="materialDeck_sbConfig_colorOff{{this.iteration}}" name="colorOff" style="flex:4" data-dtype="String" value="{{this.colorOff}}">
|
||||
</div>
|
||||
|
||||
<div class="form-group options">
|
||||
<label>{{localize "MaterialDeck.Playback"}}</label>
|
||||
<select name="mode" id="playmode{{this.iteration}}" style="flex:1">
|
||||
<select name="mode" id="materialDeck_sbConfig_playmode{{this.iteration}}" style="flex:1">
|
||||
{{#select this.mode}}
|
||||
<option value="0">{{localize "MaterialDeck.Once"}}</option>
|
||||
<option value="1">{{localize "MaterialDeck.Repeat"}}</option>
|
||||
@@ -97,7 +85,7 @@
|
||||
</div>
|
||||
<div class="form-group options">
|
||||
<label>{{localize "MaterialDeck.Volume"}}</label>
|
||||
<input type="range" min="0" max="100" value={{this.volume}} class="slider" name="volume" id="volume{{this.iteration}}">
|
||||
<input type="range" min="0" max="100" value={{this.volume}} class="slider" name="volume" id="materialDeck_sbConfig_volume{{this.iteration}}">
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -105,18 +93,18 @@
|
||||
</div>
|
||||
{{/each}}
|
||||
<hr>
|
||||
<div class="navigation" style="width:100%; display:flex; flex-direction:row;">
|
||||
<button type="button" class="navigation" id="clearPage">
|
||||
<div class="materialDeck_sbConfig_navigationDiv">
|
||||
<button type="button" class="materialDeck_sbConfig_navigation" name="clearPage">
|
||||
<i></i>{{localize "MaterialDeck.ClearPage"}}
|
||||
</button>
|
||||
<button type="button" class="navigation" id="clearAll">
|
||||
<button type="button" class="materialDeck_sbConfig_navigation" name="clearAll">
|
||||
<i></i>{{localize "MaterialDeck.ClearAll"}}
|
||||
</button>
|
||||
<p style="flex:15;"></p>
|
||||
<button type="button" class="navigation" id="import">
|
||||
<button type="button" class="materialDeck_sbConfig_navigation" name="import">
|
||||
<i></i>{{localize "MaterialDeck.Import"}}
|
||||
</button>
|
||||
<button type="button" class="navigation" id="export">
|
||||
<button type="button" class="materialDeck_sbConfig_navigation" name="export">
|
||||
<i></i>{{localize "MaterialDeck.Export"}}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
@@ -1,98 +1,49 @@
|
||||
<form autocomplete="off" onsubmit="event.preventDefault();">
|
||||
|
||||
<style>
|
||||
header.table-header {
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
padding: 5px;
|
||||
border: 1px solid #191813;
|
||||
text-align: center;
|
||||
color: #f0f0e0;
|
||||
font-weight: bold;
|
||||
text-shadow: 1px 1px #000;
|
||||
}
|
||||
ul.permissions-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
overflow: hidden auto;
|
||||
scrollbar-width: thin;
|
||||
}
|
||||
li.permission {
|
||||
padding: 5px;
|
||||
border-bottom: 1px solid #7a7971;
|
||||
}
|
||||
li.permission .form-fields {
|
||||
justify-content: space-around;
|
||||
}
|
||||
li.permission input[type="checkbox"] {
|
||||
margin: 0;
|
||||
}
|
||||
.index {
|
||||
flex: 0 0 200px;
|
||||
text-align: left;
|
||||
font-weight: bold;
|
||||
}
|
||||
.hint {
|
||||
flex: 0 0 100%;
|
||||
color: #4b4a44;
|
||||
font-size: 13px;
|
||||
margin: 5px 0 0;
|
||||
}
|
||||
|
||||
.form-fields {
|
||||
justify-content: space-around;
|
||||
}
|
||||
</style>
|
||||
|
||||
|
||||
<p class="notes">{{localize "MaterialDeck.Perm.Instructions"}}</p>
|
||||
<hr>
|
||||
|
||||
<div class="form-group">
|
||||
<h2>{{ localize "MaterialDeck.Perm.ENABLE.label" }}</h2>
|
||||
</div>
|
||||
<header class="table-header flexrow">
|
||||
<label class="index">{{ localize "PERMISSION.Permission" }}</label>
|
||||
<header class="materialDeck_uPerm_table-header flexrow">
|
||||
<label class="materialDeck_uPerm_index">{{ localize "PERMISSION.Permission" }}</label>
|
||||
{{#each roles as |rl r|}}
|
||||
<label>{{ localize rl}}</label>
|
||||
{{/each}}
|
||||
</header>
|
||||
|
||||
|
||||
<li class="permission form-group">
|
||||
<label class="index">{{ localize "MaterialDeck.Perm.ENABLE.ENABLE.label" }}</label>
|
||||
<li class="materialDeck_uPerm_permission form-group">
|
||||
<label class="materialDeck_uPerm_index">{{ localize "MaterialDeck.Perm.ENABLE.ENABLE.label" }}</label>
|
||||
<div class="form-fields">
|
||||
{{#each enable as |r|}}
|
||||
<input type="checkbox" name="ENABLE" {{checked r}}>
|
||||
<input type="checkbox" name="ENABLE.{{r.role}}" {{checked r.en}}>
|
||||
{{/each}}
|
||||
</div>
|
||||
<p class="hint">{{ localize "MaterialDeck.Perm.ENABLE.ENABLE.hint" }}</p>
|
||||
<p class="hint materialDeck_uPerm_hint">{{ localize "MaterialDeck.Perm.ENABLE.ENABLE.hint" }}</p>
|
||||
</li>
|
||||
|
||||
|
||||
{{#each actions as |a|}}
|
||||
|
||||
<div class="form-group">
|
||||
<h2>{{ localize a.label }}</h2>
|
||||
</div>
|
||||
<header class="table-header flexrow">
|
||||
<label class="index">{{ localize "PERMISSION.Permission" }}</label>
|
||||
<header class="materialDeck_uPerm_table-header flexrow">
|
||||
<label class="materialDeck_uPerm_index">{{ localize "PERMISSION.Permission" }}</label>
|
||||
{{#each ../roles as |rl r|}}
|
||||
<label>{{ localize rl}}</label>
|
||||
{{/each}}
|
||||
</header>
|
||||
|
||||
<ul class="permissions-list">
|
||||
<ul class="materialDeck_uPerm_permissions-list">
|
||||
{{#each a.permissions as |p|}}
|
||||
<li class="permission form-group">
|
||||
<label class="index">{{ localize p.label }}</label>
|
||||
<li class="materialDeck_uPerm_permission form-group">
|
||||
<label class="materialDeck_uPerm_index">{{ localize p.label }}</label>
|
||||
<div class="form-fields">
|
||||
{{#each p.roles as |r|}}
|
||||
<input type="checkbox" id="{{p.id}}" name="{{a.id}}.{{p.id}}" {{checked r}}>
|
||||
<input type="checkbox" name="{{a.id}}.{{p.id}}.{{r.role}}" {{checked r.en}}>
|
||||
{{/each}}
|
||||
</div>
|
||||
<p class="hint">{{ localize p.hint }}</p>
|
||||
<p class="hint materialDeck_uPerm_hint">{{ localize p.hint }}</p>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||