19 Commits

Author SHA1 Message Date
CDeenen
dce419d7c3 v1.4.7 2021-12-20 03:41:38 +01:00
Material Foundry
4566b8ef53 Merge pull request #91 from ElfFriend-DnD/Master
chore: update gm screen api call
2021-12-17 02:03:59 +01:00
Material Foundry
1f55b324c5 Merge pull request #85 from InnerGI/patch-1
Fixing undefined device when looping over buttonContext.
2021-12-17 02:03:39 +01:00
Material Foundry
a6a6cd170e Merge pull request #84 from JackDCondon/Master
Forbidden Lands System
2021-12-17 02:03:10 +01:00
Andrew Krigline
cc8588bf4d chore: update gm screen api call 2021-11-23 09:57:34 -05:00
Logan Marin
117a1fb59d Fixing undefined device when looping over buttonContext. 2021-10-23 21:48:13 -05:00
Jack Condon
888a2971fb Support for monster attack and raw item quantity. 2021-10-19 01:21:04 +11:00
Jack Condon
c74d27610a Push Finished Forbidden Lands,
All stats have been added into the rolling
2021-10-19 00:48:01 +11:00
Jack Condon
f4d02cf296 Added System doc
System doc added and it loads
2021-10-17 00:16:34 +11:00
CDeenen
874d9c8fb6 v1.4.6 2021-09-07 22:49:16 +02:00
Material Foundry
66b8406615 Merge pull request #81 from kyamsil/pf2e_refresh
Pf2e refresh
2021-09-07 22:24:44 +02:00
kyamsil
e6c54a2b13 Fix FlatFooted condition handling 2021-09-06 03:53:22 +01:00
kyamsil
c01f9ec566 Added support for Lore Skills, Perception and Initiative. Additional skill and saves icons 2021-08-25 23:10:39 +01:00
kyamsil
7bd06d7797 Cleanup 2021-08-03 00:51:51 +01:00
kyamsil
2fd5f81891 Adding management of actions and strikes 2021-08-03 00:42:26 +01:00
kyamsil
e8df118ce1 Defaulting to rollItemMacro. Fixes for spell and spell uses 2021-08-02 01:42:55 +01:00
kyamsil
6e22fef160 Merge branch 'Master' into pf2e_refresh 2021-08-01 22:57:28 +01:00
kyamsil
3a52ed28b4 Change the way conditions with values are handled 2021-08-01 22:48:08 +01:00
CDeenen
6c840cbf59 v1.4.5 2021-07-30 00:07:58 +01:00
38 changed files with 850 additions and 190 deletions

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@@ -59,7 +59,7 @@ let WSconnected = false;
async function analyzeWSmessage(msg){
if (enableModule == false) return;
const data = JSON.parse(msg);
// console.log("Received",data);
//console.log("Received",data);
if (data.type == "connected" && data.data == "SD"){
const msg = {
@@ -109,15 +109,20 @@ async function analyzeWSmessage(msg){
}
}
if (data.type == 'newDevice') {
streamDeck.newDevice(data.iteration,data.device);
return;
}
if (data == undefined || data.payload == undefined) return;
//console.log("Received",data);
const action = data.action;
const event = data.event;
const context = data.context;
const coordinates = data.payload.coordinates;
const settings = data.payload.settings;
const device = data.device;
const name = data.deviceName;
const type = data.deviceType;
if (data.data == 'init'){
@@ -125,7 +130,9 @@ async function analyzeWSmessage(msg){
if (event == 'willAppear' || event == 'didReceiveSettings'){
if (coordinates == undefined) return;
streamDeck.setScreen(action);
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings);
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings,name,type);
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
if (action == 'token'){
tokenControl.active = true;
@@ -153,6 +160,8 @@ async function analyzeWSmessage(msg){
}
else if (event == 'keyDown'){
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
if (action == 'token')
tokenControl.keyPress(settings);
else if (action == 'macro')
@@ -172,6 +181,8 @@ async function analyzeWSmessage(msg){
}
else if (event == 'keyUp'){
if (game.settings.get(moduleName, 'devices')?.[device]?.enable == false) return;
if (action == 'soundboard'){
soundboard.keyPressUp(settings);
}

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@@ -66,7 +66,7 @@ Instructions and more info can be found in the <a href="https://github.com/CDeen
Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json
## Software Versions & Module Incompatibilities
<b>Foundry VTT:</b> Tested on 0.7.9 - 0.8.5<br>
<b>Foundry VTT:</b> Tested on 0.7.9 - 0.9<br>
<b>Module Incompatibilities:</b> None known.<br>
## Developer Guide

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@@ -1,4 +1,38 @@
# Changelog Material Deck Module
### v1.4.7 - 20-12-2021
Fixes:
<ul>
<li>External Modules => GM Screen: Changed to new api (thanks to akrigline)</li>
<li>Fixed an issue where SDs would not iterate properly, causing errors (thanks to InnerGI)</li>
<li>Fixed support for FXMaster. Requires FXMaster v2.0.0 or later (not officially released yet)</li>
</ul>
Additions:
<ul>
<li>Added compatibility for Foundry V0.9</li>
<li>Added Forbidden Lands system (thanks to JackDCondon)</li>
<li>Other Controls => Control Buttons: Added offset for 'Displayed Controls' and 'Displayed Tools'</li>
<li>Added 'Device Configuration' to the module settings. You can use this to configure specific SD devices to not connect to a client</li>
<li>Playlist Action => Added option to play next or previous track</li>
</ul>
### v1.4.6 - 07-09-2021
Fixes:
<ul>
<li>Token Action => Move token: If the user is not the GM, tokens can no longer move if game is paused, and they can no longer move through walls</li>
<li>Modifications made in the Property Inspector now immediately get saved, instead of when user deselects the setting (changed 'onchange' to 'oninput' event)</li>
</ul>
Additions:
<ul>
<li>Playlist Action: Added a 'Pause All' option</li>
</ul>
Other:
<ul>
<li>PF2E compatibility updated (thanks @kyamsil)</li>
</ul>
### v1.4.5 - 27-07-2021
Fixes:
<ul>

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@@ -1,2 +1,3 @@
play.png: Edited from https://fontawesome.com/icons/play?style=solid
stop.png: Edited from https://fontawesome.com/icons/stop?style=solid
pause.png: Edited from https://fontawesome.com/v5.15/icons/pause?style=solid

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@@ -5,3 +5,6 @@ cons.png: https://game-icons.net/1x1/zeromancer/heart-plus.html
int.png: https://game-icons.net/1x1/lorc/bookmarklet.html
wis.png: https://game-icons.net/1x1/delapouite/wisdom.html
cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html
fort.png: https://game-icons.net/1x1/delapouite/rock-golem.html
ref.png: https://game-icons.net/1x1/lorc/dodging.html
will.png: https://game-icons.net/1x1/lorc/meditation.html

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@@ -3,17 +3,22 @@ acr.png: https://game-icons.net/1x1/delapouite/contortionist.html
ani.png: https://game-icons.net/1x1/delapouite/cavalry.html
arc.png: https://game-icons.net/1x1/delapouite/spell-book.html
ath.png: https://game-icons.net/1x1/lorc/muscle-up.html
cra.png: https://game-icons.net/1x1/lorc/sword-smithing.html
dec.png: https://game-icons.net/1x1/delapouite/convince.html
dip.png: https://game-icons.net/1x1/delapouite/shaking-hands.html
his.png: https://game-icons.net/1x1/delapouite/backward-time.html
ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
nat.png: https://game-icons.net/1x1/delapouite/forest.html
occ.png: https://game-icons.net/1x1/skoll/pentacle.html
prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html
prf.png: https://game-icons.net/1x1/lorc/sing.html
per.png: https://game-icons.net/1x1/delapouite/public-speaker.html
rel.png: https://game-icons.net/1x1/lorc/holy-grail.html
soc.png: https://game-icons.net/1x1/delapouite/trumpet-flag.html
slt.png: https://game-icons.net/1x1/lorc/snatch.html
ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html
sur.png: https://game-icons.net/1x1/delapouite/pyre.html
thi.png: https://game-icons.net/1x1/delapouite/lock-picking.html

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@@ -9,6 +9,7 @@
"MaterialDeck.Sett.Enable": "Enable module",
"MaterialDeck.Sett.Help": "Help",
"MaterialDeck.Sett.Permission": "User Permission Configuration",
"MaterialDeck.DeviceConfig.Title": "Device Configuration",
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
"MaterialDeck.Sett.MacroConfig": "Macro Configuration",
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
@@ -32,7 +33,7 @@
"MaterialDeck.Playlists": "Playlists",
"MaterialDeck.Playlist": "Playlist",
"MaterialDeck.FilePicker": "File Picker",
"MaterialDeck.FurnaceArgs": "Furnace arguments",
"MaterialDeck.FurnaceArgs": "Macro arguments",
"MaterialDeck.Background": "Background",
"MaterialDeck.Macro": "Macro",
"MaterialDeck.Sound": "Sound",
@@ -58,6 +59,8 @@
"MaterialDeck.Import": "Import",
"MaterialDeck.Export": "Export",
"MaterialDeck.Filename": "Filename",
"MaterialDeck.Id": "Id",
"MaterialDeck.Type": "Type",
"MaterialDeck.ExportDialog.Title": "Export",
"MaterialDeck.ExportDialog.SoundboardContent": "Export the soundboard data. Please note that only the metadata is exported, so you will have to make sure the audio files are in the same relative location when you import them.",

View File

@@ -2,7 +2,7 @@
"name": "MaterialDeck",
"title": "Material Deck",
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
"version": "1.4.5",
"version": "1.4.7",
"author": "CDeenen",
"authors": {
"name": "CDeenen",
@@ -12,17 +12,17 @@
"reddit": "CDeenen123"
},
"flags": {
"minimumSDversion": "1.4.4",
"minimumSDversion": "1.4.7",
"minimumMSversion": "1.0.2"
},
"minimumSDversion": "1.4.4",
"minimumSDversion": "1.4.7",
"minimumMSversion": "1.0.2",
"esmodules": [
"./MaterialDeck.js"
],
"socket": true,
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.8.8",
"compatibleCoreVersion": "9",
"languages": [
{
"lang": "en",

View File

@@ -111,38 +111,20 @@ export class ExternalModules{
let name = '';
if (type == 'weatherControls') {
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
name = CONFIG.weatherEffects[effect].label;
icon = CONFIG.weatherEffects[effect].icon;
ring = this.findWeatherEffect(effect) != undefined ? 2 : 1;
name = CONFIG.fxmaster.weather[effect].label;
icon = CONFIG.fxmaster.weather[effect].icon;
ring = canvas.scene.getFlag("fxmaster", "effects")?.[`core_${effect}`] ? 2 : 1;
ringColor = ring < 2 ? '#000000' : "#00ff00";
}
else if (type == 'colorize') {
background = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
icon = "fas fa-palette";
name = game.i18n.localize("MaterialDeck.FxMaster.Colorize");
const filters = canvas.scene.getFlag("fxmaster", "filters");
ring = 2;
if (filters == undefined || filters['core_color'] == undefined) {
ringColor = "#000000";
}
else {
const colors = filters['core_color'].options;
let red = Math.ceil(colors.red*255).toString(16);
if (red.length == 1) red = '0' + red;
let green = Math.ceil(colors.green*255).toString(16);
if (green.length == 1) green = '0' + green;
let blue = Math.ceil(colors.blue*255).toString(16);
if (blue.length == 1) blue = '0' + blue;
ringColor = "#" + red + green + blue;
}
}
else if (type == 'filters') {
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
name = CONFIG.fxmaster.filters[filter].label;
background = "#340057";
if (displayIcon){
if (filter == 'underwater') icon = "fas fa-water";
if (filter == 'lightning') icon = "fas fa-bolt";
else if (filter == 'underwater') icon = "fas fa-water";
else if (filter == 'predator') icon = "fas fa-wave-square";
else if (filter == 'color') icon = "fas fa-palette";
else if (filter == 'oldfilm') icon = "fas fa-film";
else if (filter == 'bloom') icon = "fas fa-ghost";
}
@@ -158,6 +140,7 @@ export class ExternalModules{
}
}
}
if (filter == 'color') background = settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff';
}
else if (type == 'clear'){
icon = "fas fa-trash";
@@ -170,15 +153,6 @@ export class ExternalModules{
streamDeck.setTitle(name,context);
}
hexToRgb(hex) {
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
red: parseInt(result[1], 16)/256,
green: parseInt(result[2], 16)/256,
blue: parseInt(result[3], 16)/256
} : null;
}
keyPressFxMaster(settings,context,device){
if (game.user.isGM == false) return;
const fxmaster = game.modules.get("fxmaster");
@@ -188,91 +162,63 @@ export class ExternalModules{
if (type == 'weatherControls') {
const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
let exists = false;
let newEffects = {};
let effects = canvas.scene.getFlag("fxmaster", "effects");
if (effects != undefined){
const weatherIds = Object.keys(effects);
for (let i=0; i<weatherIds.length; i++){
const weather = effects[weatherIds[i]].type;
if (weather === effect) {
exists = true;
continue;
}
newEffects[weatherIds[i]] = effects[weatherIds[i]];
}
const options = {
density: (settings.densitySlider == undefined) ? 0.25 : settings.densitySlider,
speed: (settings.speedSlider == undefined) ? 1 : settings.speedSlider,
direction: (settings.directionSlider == undefined) ? 15 : settings.directionSlider,
scale: (settings.scaleSlider == undefined) ? 1 : settings.scaleSlider,
color: (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor,
applyColor: (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor
}
const density = (settings.densitySlider == undefined) ? 50 : settings.densitySlider;
const speed = (settings.speedSlider == undefined) ? 50 : settings.speedSlider;
const direction = (settings.directionSlider == undefined) ? 50 : settings.directionSlider;
const scale = (settings.scaleSlider == undefined) ? 50 : settings.scaleSlider;
const color = (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor;
const applyColor = (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor;
if (exists == false) {
newEffects[randomID()] = {
Hooks.call("fxmaster.switchWeather", {
name: `core_${effect}`,
type: effect,
options: {
density: density,
speed: speed,
scale: scale,
tint: color,
direction: direction,
apply_tint: applyColor
}
};
}
canvas.scene.unsetFlag("fxmaster", "effects").then(() => {
canvas.scene.setFlag("fxmaster", "effects", newEffects);
});
}
else if (type == 'colorize') {
const color = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
const filters = canvas.scene.getFlag("fxmaster", "filters");
let newFilters = {};
if (filters != undefined){
const filterObjects = Object.keys(filters);
for (let i=0; i<filterObjects.length; i++){
if (filterObjects[i] == 'core_color'){
//continue;
}
newFilters[filterObjects[i]] = filters[filterObjects[i]];
}
}
newFilters['core_color'] = {
type : 'color',
options: this.hexToRgb(color)
};
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
canvas.scene.setFlag("fxmaster", "filters", newFilters);
options,
});
}
else if (type == 'filters') {
const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
const filters = canvas.scene.getFlag("fxmaster", "filters");
let newFilters = {};
let exists = false;
if (filters != undefined){
const filterObjects = Object.keys(filters);
for (let i=0; i<filterObjects.length; i++){
if (filterObjects[i] == 'core_'+filter){
exists = true;
continue;
let options = {color: {value:"#000000", apply:false}};
if (filter == 'lightning') {
options.period = settings.fxMasterFilterPeriod ? parseFloat(settings.fxMasterFilterPeriod) : 500;
options.duration = settings.fxMasterFilterDuration ? parseFloat(settings.fxMasterFilterDuration) : 300;
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1.3;
}
newFilters[filterObjects[i]] = filters[filterObjects[i]];
else if (filter == 'underwater') {
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed) : 0.3;
options.scale = settings.fxMasterFilterScale ? parseFloat(settings.fxMasterFilterScale) : 4;
}
else if (filter == 'predator') {
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed)*0.1 : 0.03;
}
else if (filter == 'bloom') {
options.blur = settings.fxMasterFilterBlur ? parseFloat(settings.fxMasterFilterBlur) : 1;
options.bloom = settings.fxMasterFilterBloom ? parseFloat(settings.fxMasterFilterBloom) : 0.1;
options.threshold = settings.fxMasterFilterThreshold ? parseFloat(settings.fxMasterFilterThreshold) : 0.5;
}
if (exists == false) {
newFilters['core_'+filter] = {type : filter};
else if (filter == 'oldfilm') {
options.sepia = settings.fxMasterFilterSepia ? parseFloat(settings.fxMasterFilterSepia) : 0.3;
options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
}
canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
canvas.scene.setFlag("fxmaster", "filters", newFilters);
});
if (filter == 'color') {
options.color = {
apply: settings.fxMasterFilterTint ? settings.fxMasterFilterTint : false,
value: settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff'
}
options.saturation = settings.fxMasterFilterSaturation ? parseFloat(settings.fxMasterFilterSaturation) : 1;
options.contrast = settings.fxMasterFilterContrast ? parseFloat(settings.fxMasterFilterContrast) : 1;
options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1;
options.Gamma = settings.fxMasterFilterGamma ? parseFloat(settings.fxMasterFilterGamma) : 1;
}
FXMASTER.filters.switch(`core_${filter}`, filter, options);
}
else if (type == 'clear'){
canvas.scene.unsetFlag("fxmaster", "filters");
@@ -280,18 +226,6 @@ export class ExternalModules{
}
}
findWeatherEffect(effect){
const effects = canvas.scene.getFlag("fxmaster", "effects");
if (effects == undefined) return undefined;
const weatherIds = Object.keys(effects);
for (let i = 0; i < weatherIds.length; ++i) {
const weather = effects[weatherIds[i]].type;
if (weather === effect) return weatherIds[i];
}
return undefined;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//GM Screen
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -317,7 +251,7 @@ export class ExternalModules{
keyPressGMScreen(settings,context,device){
if (this.getModuleEnable("gm-screen") == false) return;
if (game.user.isGM == false) return;
window['gm-screen'].toggleGmScreenVisibility();
game.modules.get('gm-screen')?.api?.toggleGmScreenVisibility?.();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////

View File

@@ -1,15 +1,17 @@
import {sdVersion, msVersion, moduleName, getPermission, enableModule} from "../MaterialDeck.js";
import {sdVersion, msVersion, moduleName, getPermission, enableModule, streamDeck} from "../MaterialDeck.js";
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
export function compatibleCore(compatibleVersion){
let coreVersion = game.data.version;
let coreVersion = game.version == undefined ? game.data.version : `0.${game.version}`;
coreVersion = coreVersion.split(".");
compatibleVersion = compatibleVersion.split(".");
if (compatibleVersion[0] > coreVersion[0]) return false;
if (compatibleVersion[0] < coreVersion[0]) return true;
if (compatibleVersion[1] > coreVersion[1]) return false;
if (compatibleVersion[1] < coreVersion[1]) return true;
if (compatibleVersion[2] > coreVersion[2]) return false;
return true;
}
}
export class playlistConfigForm extends FormApplication {
constructor(data, options) {
@@ -1186,3 +1188,87 @@ export class downloadUtility extends FormApplication {
}
}
}
export class deviceConfig extends FormApplication {
constructor(data, options) {
super(data, options);
this.devices = [];
}
/**
* Default Options for this FormApplication
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "MD_DeviceConfig",
title: "Material Deck: " + game.i18n.localize("MaterialDeck.DeviceConfig.Title"),
template: "./modules/MaterialDeck/templates/deviceConfig.html",
width: 500,
height: "auto"
});
}
/**
* Provide data to the template
*/
getData() {
this.devices = [];
const dConfig = game.settings.get(moduleName, 'devices');
for (let d of streamDeck.buttonContext) {
let type;
if (d.type == 0) type = 'Stream Deck';
else if (d.type == 1) type = 'Stream Deck Mini';
else if (d.type == 2) type = 'Stream Deck XL';
else if (d.type == 3) type = 'Stream Deck Mobile';
else if (d.type == 4) type = 'Corsair G Keys';
const name = d.name;
const id = d.device;
let enable;
if (dConfig?.[id] == undefined) enable = true;
else enable = dConfig?.[id].enable;
const device = {
id,
name,
type,
en: enable
}
this.devices.push(device);
}
return {
devices: this.devices
}
}
/**
* Update on form submit
* @param {*} event
* @param {*} formData
*/
async _updateObject(event, formData) {
}
activateListeners(html) {
super.activateListeners(html);
html.find("input[name='enable']").on('change', (event) => {
const id = event.currentTarget.id;
for (let d of this.devices) {
if (d.id == id) {
let dConfig = game.settings.get(moduleName, 'devices');
delete dConfig[id];
dConfig[id] = {enable: event.currentTarget.checked}
game.settings.set(moduleName, 'devices', dConfig);
}
}
})
}
}

View File

@@ -7,6 +7,8 @@ export class OtherControls{
this.active = false;
this.rollData = {};
this.rollOption = 'dialog';
this.controlsOffset = 0;
this.toolsOffset = 0;
}
setRollOption(option) {
@@ -225,7 +227,9 @@ export class OtherControls{
const control = settings.control ? settings.control : 'dispControls';
const tool = settings.tool ? settings.tool : 'open';
let background = settings.background ? settings.background : '#000000';
let ringColor = '#000000'
let ringColor = '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
let txt = "";
let src = "";
const activeControl = ui.controls.activeControl;
@@ -235,6 +239,7 @@ export class OtherControls{
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
controlNr += this.controlsOffset;
const selectedControl = ui.controls.controls[controlNr];
@@ -255,6 +260,7 @@ export class OtherControls{
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
controlNr += this.toolsOffset;
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
if (selectedControl != undefined){
@@ -275,6 +281,18 @@ export class OtherControls{
}
}
}
else if (control == 'controlsOffset') {
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (display) txt = `${this.controlsOffset}`;
if (offsetType == 'absoluteOffset') ringColor = (this.controlsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
}
else if (control == 'toolsOffset') {
const display = settings.controlsOffsetDisplay ? settings.controlsOffsetDisplay : false;
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (display) txt = `${this.toolsOffset}`;
if (offsetType == 'absoluteOffset') ringColor = (this.toolsOffset == settings.controlsOffset) ? ringOnColor : ringOffColor;
}
else { // specific control/tool
const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){
@@ -370,6 +388,16 @@ export class OtherControls{
}
}
}
else if (control == 'controlsOffset') {
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (offsetType == 'absoluteOffset') this.controlsOffset = parseInt(settings.controlsOffset);
else if (offsetType == 'relativeOffset') this.controlsOffset += parseInt(settings.controlsOffset);
}
else if (control == 'toolsOffset') {
const offsetType = settings.controlsOffsetType ? settings.controlsOffsetType : 'absoluteOffset';
if (offsetType == 'absoluteOffset') this.toolsOffset = parseInt(settings.controlsOffset);
else if (offsetType == 'relativeOffset') this.toolsOffset += parseInt(settings.controlsOffset);
}
else { //select control
const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){
@@ -588,6 +616,7 @@ export class OtherControls{
else if (nr == 'items') name = game.i18n.localize("SIDEBAR.TabItems");
else if (nr == 'journal') name = game.i18n.localize("SIDEBAR.TabJournal");
else if (nr == 'tables') name = game.i18n.localize("SIDEBAR.TabTables");
else if (nr == 'cards') name = game.i18n.localize("SIDEBAR.TabCards");
else if (nr == 'playlists') name = game.i18n.localize("SIDEBAR.TabPlaylists");
else if (nr == 'compendium') name = game.i18n.localize("SIDEBAR.TabCompendium");
else if (nr == 'settings') name = game.i18n.localize("SIDEBAR.TabSettings");
@@ -600,10 +629,11 @@ export class OtherControls{
if (nr == 'chat') icon = window.CONFIG.ChatMessage.sidebarIcon;
else if (nr == 'combat') icon = window.CONFIG.Combat.sidebarIcon;
else if (nr == 'scenes') icon = window.CONFIG.Scene.sidebarIcon;
else if (nr == 'actors') icon = window.CONFIG.Actor.sidebarIcon;
else if (nr == 'actors') icon = "fas fa-users";
else if (nr == 'items') icon = window.CONFIG.Item.sidebarIcon;
else if (nr == 'journal') icon = window.CONFIG.JournalEntry.sidebarIcon;
else if (nr == 'tables') icon = window.CONFIG.RollTable.sidebarIcon;
else if (nr == 'cards') icon = "fas fa-id-badge";
else if (nr == 'playlists') icon = window.CONFIG.Playlist.sidebarIcon;
else if (nr == 'compendium') icon = "fas fa-atlas";
else if (nr == 'settings') icon = "fas fa-cogs";

View File

@@ -36,7 +36,7 @@ export class PlaylistControl{
this.updateTrack(settings,context,device);
}
else {
const src = 'modules/MaterialDeck/img/playlist/stop.png';
const src = mode == 'stopAll' ? 'modules/MaterialDeck/img/playlist/stop.png' : 'modules/MaterialDeck/img/playlist/pause.png';
const background = settings.background ? settings.background : '#000000';
const ringColor = (game.playlists.playing.length > 0) ? '#00FF00' : '#000000';
const ring = (game.playlists.playing.length > 0) ? 2 : 1;
@@ -167,6 +167,27 @@ export class PlaylistControl{
}
}
pauseAll(){
if (game.user.isGM == false) {
const payload = {
"msgType": "pauseAllPlaylists"
};
game.socket.emit(`module.MaterialDeck`, payload);
return;
}
/*
let playing = game.playlists.playing;
for (let i=0; i<playing.length; i++){
for (let sound of playing[i].sounds.contents) {
if (sound.playing) sound.sound.pause();
}
}
*/
for (let elmnt of document.getElementsByClassName('sound-control pause'))
elmnt.click();
}
getPlaylist(num){
let selectedPlaylists = game.settings.get(MODULE.moduleName,'playlists').selectedPlaylist;
if (selectedPlaylists != undefined)
@@ -191,6 +212,9 @@ export class PlaylistControl{
if (playlistMode == 'stopAll') {
this.stopAll(true);
}
else if (playlistMode == 'pauseAll') {
this.pauseAll();
}
else {
if (playlistType == 'playStop') {
let playlist = this.getPlaylist(playlistNr);
@@ -205,6 +229,12 @@ export class PlaylistControl{
}
}
}
else if (playlistType == 'playNext') {
this.getPlaylist(playlistNr).playNext();
}
else if (playlistType == 'playPrev') {
this.getPlaylist(playlistNr).playNext(null,{direction:-1});
}
else if (playlistType == 'offset'){
if (playlistMode == 'playlist') {
this.playlistOffset = parseInt(settings.offset);

View File

@@ -1,5 +1,5 @@
import * as MODULE from "../MaterialDeck.js";
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility } from "./misc.js";
import { playlistConfigForm, macroConfigForm, soundboardConfigForm, downloadUtility, deviceConfig } from "./misc.js";
let userPermissions = {};
const defaultEnable = [true,true,true,true];
@@ -133,6 +133,27 @@ export const registerSettings = async function() {
restricted: false
});
game.settings.registerMenu(MODULE.moduleName, 'downloadUtility',{
name: "MaterialDeck.DownloadUtility.Title",
label: "MaterialDeck.DownloadUtility.Title",
type: downloadUtility,
restricted: false
});
game.settings.registerMenu(MODULE.moduleName, 'deviceConfig',{
name: "MaterialDeck.DeviceConfig.Title",
label: "MaterialDeck.DeviceConfig.Title",
type: deviceConfig,
restricted: false
});
game.settings.register(MODULE.moduleName, 'devices', {
name: "devices",
scope: "client",
type: Object,
config: false
});
game.settings.registerMenu(MODULE.moduleName, 'permissionConfig',{
name: "MaterialDeck.Sett.Permission",
label: "MaterialDeck.Sett.Permission",
@@ -147,13 +168,6 @@ export const registerSettings = async function() {
config: false
});
game.settings.registerMenu(MODULE.moduleName, 'downloadUtility',{
name: "MaterialDeck.DownloadUtility.Title",
label: "MaterialDeck.DownloadUtility.Title",
type: downloadUtility,
restricted: false
});
/**
* Playlist soundboard
*/

View File

@@ -34,7 +34,26 @@ export class StreamDeck{
}
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings){
//getButtonContext
newDevice(iteration,device) {
if (this.buttonContext[iteration] == undefined) {
const deckSize = device.size.columns*device.size.rows;
let buttons = [];
for (let i=0; i<deckSize; i++){
buttons[i] = undefined;
}
this.buttonContext[iteration] = {
device: device.id,
name: device.name,
type: device.type,
size: size,
buttons: buttons
}
}
}
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings, name, type){
if (device == undefined) return;
if (this.buttonContext[iteration] == undefined) {
const deckSize = size.columns*size.rows;
@@ -44,6 +63,8 @@ export class StreamDeck{
}
this.buttonContext[iteration] = {
device: device,
name: name,
type: type,
size: size,
buttons: buttons
}
@@ -61,7 +82,7 @@ export class StreamDeck{
clearContext(device,action,coordinates = {column:0,row:0}){
for (let d of this.buttonContext) {
if (d.device == device) {
if (d?.device == device) {
const num = coordinates.column + coordinates.row*d.size.columns;
d.buttons[num] = undefined;
return;
@@ -241,7 +262,7 @@ export class StreamDeck{
//if (src != 'modules/MaterialDeck/img/black.png')
for (let d of this.buttonContext) {
if (d.device == device) {
if (d?.device == device) {
for (let i=0; i<d.buttons.length; i++){
if (clock != false) break;
if (d.buttons[i] == undefined) continue;
@@ -358,14 +379,12 @@ export class StreamDeck{
BGvalid = false;
if (BGvalid == false) background = '#000000';
let canvas;
if (canvas == null || canvas == undefined){
canvas = document.createElement('canvas');
let canvas = document.createElement('canvas');
canvas.width="144";
canvas.height="144";
canvas.style="background-color:transparent;visibility:hidden";
canvas.style="background-color:transparent;visibility:hidden;display:none";
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
}
this.counter++;
if (this.counter > 31) this.counter = 0;
@@ -413,6 +432,7 @@ export class StreamDeck{
if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'PNG' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png";
//if (url == "") url = "modules/MaterialDeck/img/transparant.png"
let resImageURL = url;
let img = new Image();
img.setAttribute('crossorigin', 'anonymous');

View File

@@ -0,0 +1,238 @@
import {compatibleCore} from "../misc.js";
export class forbiddenlands{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attribute.strength;
return {
value: hp.value,
max: hp.max
}
}
getAgility(token) {
const agility = token.actor.data.data.attribute.agility;
return {
value: agility.value,
max: agility.max
}
}
getWits(token) {
const wits = token.actor.data.data.attribute.wits;
return {
value: wits.value,
max: wits.max
}
}
getEmpathy(token) {
const empathy = token.actor.data.data.attribute.empathy;
return {
value: empathy.value,
max: empathy.max
}
}
getWillPower(token) {
const wp = token.actor.data.data.bio.willpower;
return {
value: wp.value,
max: wp.max
}
}
getTempHP(token) {
return 0;
const hp = token.actor.data.data.attributes.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
const totalArmor = token.actor.itemTypes.armor.reduce((sum, armor) => {
if (armor.itemProperties.part === "shield") return sum;
const value = armor.itemProperties.bonus.value;
return (sum += value);
}, 0);
return totalArmor;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
return 1;
}
getInitiative(token) {
return 0;
let initiative = token.actor.data.data.attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return 0;
return token.actor.data.data.skills.prc.passive;
}
getPassiveInvestigation(token) {
return;
return token.actor.data.data.skills.inv.passive;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'strength';
return token.actor.data.data.attribute?.[ability].value;
}
getAbilityModifier(token, ability) {
return;
}
getAbilitySave(token, ability) {
return this.getAbility(token, ability);
}
getSkill(token, skill) {
if (skill == undefined) skill = 'might';
let skillComp = token.actor.sheet.getSkill(skill);
const val = skillComp.skill.value + skillComp.attribute.value;
return game.i18n.localize(skillComp.skill.label)+`-${val}`;
}
getProficiency(token) {
return;
const val = token.actor.data.data.attributes.prof;
return (val >= 0) ? `+${val}` : val;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'strength';
if (skill == undefined) skill = 'might';
if (save == undefined) save = 'strength';
if (roll == 'ability') token.actor.sheet.rollAttribute(ability);
else if (roll == 'save') token.actor.sheet.rollAttribute(save);
else if (roll == 'skill') token.actor.sheet.rollSkill(skill);
else if (roll == 'rollFood') token.actor.sheet.rollConsumable('food');
else if (roll == 'rollWater') token.actor.sheet.rollConsumable('water');
else if (roll == 'rollArrows') token.actor.sheet.rollConsumable('arrows');
else if (roll == 'rollTorches') token.actor.sheet.rollConsumable('torches');
else if (roll == 'rollArmor') token.actor.sheet.rollArmor();
else if (roll == 'monsterAttack') token.actor.sheet.rollAttack();
//else if (roll == 'initiative') token.actor.rollInitiative(options);
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'armor' || i.type == 'gear' || i.type == 'rawMaterial');
else if (token.actor.type == 'monster' && itemType == 'weapon')
{
return allItems.filter(i => i.type == 'monsterAttack');
}
return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
if (item.type == 'monsterAttack') return;
if (item.type == 'rawMaterial') return {available: item.data.data.quantity};
return {available: item.data.data.bonus.value,
maximum: item.data.data.bonus.max};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'talent')
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.data.data.levels};
else return {
available: item.data.data.uses.value,
maximum: item.data.data.uses.max
};
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (item.data.data.level == 0) return;
return {
available: token.actor.data.data.spells?.[`spell${level}`].value,
maximum: token.actor.data.data.spells?.[`spell${level}`].max
}
}
rollItem(item) {
const sheet = item.actor.sheet;
if (item.type === "armor")
return sheet.rollSpecificArmor(item.id);
else if (item.type === "weapon")
return sheet.rollGear(item.id);
else if (item.type === "spell")
return sheet.rollSpell(item.id);
else if (item.type === "monsterAttack")
sheet.rollSpecificAttack(item.id);
return item.sendToChat();
}
}

View File

@@ -1,4 +1,5 @@
import {compatibleCore} from "../misc.js";
import {otherControls} from "../../MaterialDeck.js";
export class pf2e{
constructor(){
@@ -30,17 +31,23 @@ export class pf2e{
}
getSpeed(token) {
let speed = token.actor.data.data.attributes.speed.breakdown;
let speed = `${token.actor.data.data.attributes.speed.total}'`;
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
if (otherSpeeds.length > 0)
for (let i=0; i<otherSpeeds.length; i++)
speed += `\n${otherSpeeds[i].type}: ${otherSpeeds[i].value}`;
for (let os of otherSpeeds)
speed += `\n${os.type} ${os.total}'`;
return speed;
}
getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.value;
return (initiative >= 0) ? `+${initiative}` : initiative;
let initiativeModifier = token.actor.data.data.attributes?.initiative.totalModifier;
let initiativeAbility = token.actor.data.data.attributes?.initiative.ability;
if (initiativeModifier > 0) {
initiativeModifier = `+${initiativeModifier}`;
} else {
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
}
return (initiativeAbility != '') ? `(${initiativeAbility}): ${initiativeModifier}` : `(perception): ${initiativeModifier}`;
}
toggleInitiative(token) {
@@ -55,6 +62,11 @@ export class pf2e{
return;
}
getPerception(token) {
let perception = token.actor.data.data.attributes?.perception.totalModifier;
return (perception >= 0) ? `+${perception}` : perception;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value;
@@ -77,17 +89,31 @@ export class pf2e{
getSkill(token, skill) {
if (skill == undefined) skill = 'acr';
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
return `${loreSkills[index].name}: +${loreSkills[index].totalModifier}`;
} else {
return '';
}
}
const val = token.actor.data.data.skills?.[skill].totalModifier;
return (val >= 0) ? `+${val}` : val;
}
getLoreSkills(token) {
const skills = token.actor.data.data.skills;
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
}
getProficiency(token) {
return;
}
getCondition(token,condition) {
if (condition == undefined || condition == 'removeAll') return undefined;
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1);
const Condition = this.getConditionName(condition);
const effects = token.actor.items.filter(i => i.type == 'condition');
return effects.find(e => e.name === Condition);
}
@@ -102,6 +128,41 @@ export class pf2e{
return this.getCondition(token,condition) != undefined;
}
getConditionValue(token,condition) {
const effect = this.getCondition(token, condition);
if (effect != undefined && effect?.value != null) return effect;
}
async modifyConditionValue(token,condition,delta) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
await effect.delete();
} else {
const effect = this.getConditionValue(token,condition);
if (effect == undefined) {
if (delta > 0) {
const Condition = this.getConditionName(condition);
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
}
} else {
try {
await game.pf2e.ConditionManager.updateConditionValue(effect.id, token, effect.value+delta);
} catch (error) {
//Do nothing. updateConditionValue will have an error about 'documentData is not iterable' when called from an NPC token.
}
}
}
return true;
}
getConditionName(condition) {
if ("flatFooted" == condition) {
return 'Flat-Footed'; //An inconsistency has been introduced on the PF2E system. The icon is still using 'flatFooted' as the name, but the condition in the manager has been renamed to 'Flat-Footed'
} else return condition.charAt(0).toUpperCase() + condition.slice(1);
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
@@ -111,7 +172,7 @@ export class pf2e{
else {
const effect = this.getCondition(token,condition);
if (effect == undefined) {
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1);
const Condition = this.getConditionName(condition);
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
newCondition.data.sources.hud = !0,
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
@@ -127,20 +188,33 @@ export class pf2e{
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (roll == undefined) roll = 'skill';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'fort';
if (roll == 'ability') token.actor.data.data.abilities?.[ability].roll(options);
if (roll == 'perception') token.actor.data.data.attributes.perception.roll(options);
if (roll == 'initiative') token.actor.rollInitiative(options);
if (roll == 'ability') token.actor.rollAbility(options, ability);
else if (roll == 'save') {
let ability = save;
if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
token.actor.data.data.saves?.[ability].roll(options);
token.actor.rollSave(options, ability);
}
else if (roll == 'skill') {
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
let loreSkill = loreSkills[index];
skill = loreSkill.shortform == undefined? loreSkills[index].expanded : loreSkills[index].shortform;
} else {
return;
}
}
token.actor.data.data.skills?.[skill].roll(options);
}
else if (roll == 'skill') token.actor.data.data.skills?.[skill].roll(options);
}
/**
@@ -150,6 +224,7 @@ export class pf2e{
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
if (itemType == 'weapon') return allItems.filter(i => i.type == 'weapon' || i.type == 'melee') //Include melee actions for NPCs without equipment
else return allItems.filter(i => i.type == itemType);
}
@@ -163,7 +238,21 @@ export class pf2e{
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
if (featureType == 'action-any') return allItems.filter(i => i.type == 'action');
if (featureType == 'action-def') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'defensive');
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
if (featureType == 'strike') { //Strikes are not in the actor.items collection
let actions = token.actor.data.data.actions.filter(a=>a.type == 'strike');
for (let a of actions) {
a.img = a.imageUrl;
a.data = {
sort: 1
};
}
return actions;
}
else return allItems.filter(i => i.type == featureType)
}
@@ -179,12 +268,13 @@ export class pf2e{
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level.value == level)
if (level == '0') return allItems.filter(i => i.type == 'spell' && i.isCantrip == true)
else return allItems.filter(i => i.type == 'spell' && i.level == level && i.isCantrip == false)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (item.data.data.level.value == 0) return;
if (level == undefined || level == 'any') level = item.level;
if (item.isCantrip == true) return;
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
if (spellbook == undefined) return;
return {
@@ -194,6 +284,11 @@ export class pf2e{
}
rollItem(item) {
return item.roll()
let variant = 0;
if (otherControls.rollOption == 'map1') variant = 1;
if (otherControls.rollOption == 'map2') variant = 2;
if (item.type==='strike') return item.variants[variant].roll({event});
if (item.type==='weapon' || item.type==='melee') return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
return game.pf2e.rollItemMacro(item.id);
}
}

View File

@@ -3,8 +3,10 @@ import {dnd35e} from "./dnd35e.js"
import {pf2e} from "./pf2e.js"
import {demonlord} from "./demonlord.js";
import {wfrp4e} from "./wfrp4e.js"
import {forbiddenlands} from "./forbidden-lands.js"
import {compatibleCore} from "../misc.js";
export class TokenHelper{
constructor(){
this.system;
@@ -16,6 +18,7 @@ export class TokenHelper{
else if (game.system.id == 'pf2e') this.system = new pf2e();
else if (game.system.id == 'demonlord') this.system = new demonlord();
else if (game.system.id == 'wfrp4e') this.system = new wfrp4e();
else if (game.system.id == 'forbidden-lands') this.system = new forbiddenlands();
else this.system = new dnd5e(); //default to dnd5e
}
@@ -80,7 +83,8 @@ export class TokenHelper{
let location = token.getCenter(x,y);
canvas.animatePan(location);
}
if (game.user.isGM == false && game.paused == true && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
if (game.user.isGM == false && game.paused) return;
if (game.user.isGM == false && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
if (compatibleCore("0.8.1")) token.document.update({x:x,y:y});
else token.update({x:x,y:y});
};
@@ -221,6 +225,31 @@ export class TokenHelper{
return this.system.getResilience(token)
}
/* PF2E */
getPerception(token) {
return this.system.getPerception(token)
}
/* forbidden-lands */
getAgility(token) {
return this.system.getAgility(token)
}
/* forbidden-lands */
getWits(token) {
return this.system.getWits(token)
}
/* forbidden-lands */
getEmpathy(token) {
return this.system.getEmpathy(token)
}
/* forbidden-lands */
getWillPower(token) {
return this.system.getWillPower(token)
}
/**
* Conditions
*/
@@ -236,6 +265,16 @@ export class TokenHelper{
return this.system.toggleCondition(token,condition);
}
/* PF2E */
getConditionValue(token,condition) {
return this.system.getConditionValue(token,condition);
}
/* PF2E */
modifyConditionValue(token,condition,delta) {
return this.system.modifyConditionValue(token,condition,delta);
}
/**
* Roll
*/

View File

@@ -125,7 +125,7 @@ export class wfrp4e {
getItemUses(item) {
console.log("getItemUses(" , item , ")")
//console.log("getItemUses(" , item , ")")
if ( item.type == 'ammunition') {
return {available: item.data.data.quantity.value};
}

View File

@@ -1,5 +1,6 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck, macroControl, otherControls, tokenHelper} from "../MaterialDeck.js";
import { compatibleCore } from "./misc.js";
export class TokenControl{
constructor(){
@@ -106,6 +107,59 @@ export class TokenControl{
};
}
if (stats == 'Agility') { /* forbidden-lands */
const wits = tokenHelper.getAgility(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'Wits') { /* forbidden-lands */
const wits = tokenHelper.getWits(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'Empathy') { /* forbidden-lands */
const wits = tokenHelper.getEmpathy(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'WillPower') { /* forbidden-lands */
const wits = tokenHelper.getWillPower(token);
txt += wits.value + "/" + wits.max;
if (icon == 'stats')
uses = {
available: wits.value,
maximum: wits.max,
heart: "#FF0000"
};
}
if (stats == 'CriticalWounds') { /* WFRP4e */
const criticalWounds = tokenHelper.getCriticalWounds(token);
txt += criticalWounds.value + "/" + criticalWounds.max;
@@ -153,7 +207,13 @@ export class TokenControl{
else if (stats == 'Advantage') txt += tokenHelper.getAdvantage(token) /* WFRP4e */
else if (stats == 'Resolve') txt += tokenHelper.getResolve(token) /* WFRP4e */
else if (stats == 'Resilience') txt += tokenHelper.getResilience(token) /* WFRP4e */
else if (stats == 'Perception') txt += tokenHelper.getPerception(token) /* PF2E */
else if (stats == 'Condition') { /* PF2E */
const valuedCondition = tokenHelper.getConditionValue(token, settings.condition);
if (valuedCondition != undefined) {
txt += valuedCondition?.value;
}
}
if (settings.onClick == 'visibility') { //toggle visibility
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) {
@@ -195,7 +255,7 @@ export class TokenControl{
iconSrc = "fas fa-bullseye";
}
}
else if (settings.onClick == 'condition') { //toggle condition
else if (settings.onClick == 'condition') { //handle condition
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) {
streamDeck.noPermission(context,device);
return;
@@ -502,11 +562,24 @@ export class TokenControl{
else if (onClick == 'target') { //Target token
token.setTarget(!token.isTargeted,{releaseOthers:false});
}
else if (onClick == 'condition') { //Toggle condition
else if (onClick == 'condition') { //Handle condition
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;
const func = settings.conditionFunction ? settings.conditionFunction : 'toggle';
if (func == 'toggle'){ //toggle
await tokenHelper.toggleCondition(token,settings.condition);
this.update(tokenId);
}
else if (func == 'increase'){ //increase
await tokenHelper.modifyConditionValue(token, settings.condition, +1)
this.update(tokenId);
}
else if (func == 'decrease'){ //decrease
await tokenHelper.modifyConditionValue(token, settings.condition, -1)
this.update(tokenId);
}
}
else if (onClick == 'cubCondition') { //Combat Utility Belt conditions
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;
const condition = settings.cubConditionName;
@@ -553,7 +626,8 @@ export class TokenControl{
animation.speed = animationSpeed;
}
data.lightAnimation = animation;
token.update(data);
if (compatibleCore('0.8.1')) token.document.update(data);
else token.update(data);
}
else if (onClick == 'initiative'){
tokenHelper.toggleInitiative(token);
@@ -591,7 +665,8 @@ export class TokenControl{
else return;
iconSrc = images[imgNr];
token.update({img: iconSrc})
if (compatibleCore('0.8.1')) token.document.update({img: iconSrc});
else token.update({img: iconSrc})
}
else if (onClick == 'macro') { //call a macro
const settingsNew = {
@@ -734,7 +809,8 @@ export class TokenControl{
if (path != '') path += '.';
path += targetArray[i][j];
}
await token.update({[path]:value})
if (compatibleCore('0.8.1')) await token.document.update({[path]:value});
else await token.update({[path]:value})
this.update(token.id);
}

View File

@@ -0,0 +1,41 @@
<form autocomplete="off" onsubmit="event.preventDefault()">
<style>
.columnLabel {
max-width:30%;
min-width:30%;
text-align: left;
}
.columnId {
max-width:25%;
min-width:25%;
text-align: left;
text-overflow: hidden;
}
.columnCB {
width:10%;
text-align: left;
}
</style>
<table style="width:100%; min-width:400px">
<tr>
<th class='columnLabel'>{{localize "MaterialDeck.Name"}}</th>
<th class='columnLabel'>{{localize "MaterialDeck.Type"}}</th>
<th class='columnId'>{{localize "MaterialDeck.Id"}}</th>
<th class='columnCB'>{{localize "MaterialDeck.Perm.ENABLE.ENABLE.label"}}</th>
</tr>
{{#each devices as |d|}}
<tr>
<td class='columnLabel'>{{d.name}}</td>
<td class='columnLabel'>{{d.type}}</td>
<td class='columnId'><input type="text" value={{d.id}} disabled></td>
<td class='columnCB'><input type="checkbox" name="enable" id={{d.id}} {{checked d.en}}></td>
</tr>
{{/each}}
</table>
</form>