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279
MaterialDeck.js
@@ -7,6 +7,9 @@ import {CombatTracker} from "./src/combattracker.js";
|
||||
import {PlaylistControl} from "./src/playlist.js";
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||||
import {SoundboardControl} from "./src/soundboard.js";
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import {OtherControls} from "./src/othercontrols.js";
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||||
import {ExternalModules} from "./src/external.js";
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||||
import {SceneControl} from "./src/scene.js";
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||||
import {compatibleCore} from "./src/misc.js";
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export var streamDeck;
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export var tokenControl;
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var move;
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@@ -15,6 +18,8 @@ export var combatTracker;
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export var playlistControl;
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export var soundboard;
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export var otherControls;
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export var externalModules;
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export var sceneControl;
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||||
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||||
export const moduleName = "MaterialDeck";
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||||
export var selectedTokenId;
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||||
@@ -22,6 +27,11 @@ export var selectedTokenId;
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let ready = false;
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let activeSounds = [];
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||||
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||||
export let hotbarUses = false;
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export let calculateHotbarUses;
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||||
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||||
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||||
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||||
//CONFIG.debug.hooks = true;
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||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
@@ -36,6 +46,8 @@ let wsOpen = false; //Bool for checking if websocket has ever been o
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let wsInterval; //Interval timer to detect disconnections
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let WSconnected = false;
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||||
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||||
//let furnace = game.modules.get("furnace");
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||||
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||||
/*
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* Analyzes the message received
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*
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||||
@@ -47,22 +59,42 @@ async function analyzeWSmessage(msg){
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||||
//console.log("Received",data);
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||||
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||||
if (data.type == "connected" && data.data == "SD"){
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const msg = {
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target: "SD",
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type: "init",
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system: game.system.id
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}
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ws.send(JSON.stringify(msg));
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||||
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console.log("streamdeck connected to server");
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streamDeck.resetImageBuffer();
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}
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||||
|
||||
if (data.type == "version" && data.source == "SD") {
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/*
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console.log(data);
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const minimumSDversion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
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const minimumMSversion = game.modules.get("MaterialDeck").data.minimumMSversion;
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console.log('SD',minimumSDversion,data.version)
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if (data.version < minimumSDversion) console.log('SD: nope')
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else console.log('SD: yes');
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||||
*/
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||||
}
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||||
|
||||
if (data == undefined || data.payload == undefined) return;
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||||
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||||
//console.log("Received",data);
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const action = data.action;
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||||
const event = data.event;
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||||
const context = data.context;
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||||
const coordinates = data.payload.coordinates;
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||||
if (coordinates == undefined) coordinates = 0;
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const settings = data.payload.settings;
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||||
|
||||
if (data.data == 'init'){
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}
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if (event == 'willAppear' || event == 'didReceiveSettings'){
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if (coordinates == undefined) return;
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streamDeck.setScreen(action);
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streamDeck.setContext(action,context,coordinates,settings);
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||||
@@ -70,6 +102,8 @@ async function analyzeWSmessage(msg){
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tokenControl.active = true;
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tokenControl.update(selectedTokenId);
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}
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else if (action == 'move')
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move.update(settings,context);
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else if (action == 'macro')
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macroControl.update(settings,context);
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else if (action == 'combattracker')
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||||
@@ -80,10 +114,15 @@ async function analyzeWSmessage(msg){
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soundboard.update(settings,context);
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else if (action == 'other')
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otherControls.update(settings,context);
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||||
else if (action == 'external')
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externalModules.update(settings,context);
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||||
else if (action == 'scene')
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sceneControl.update(settings,context);
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||||
}
|
||||
|
||||
else if (event == 'willDisappear'){
|
||||
streamDeck.clearContext(action,coordinates);
|
||||
if (coordinates == undefined) return;
|
||||
streamDeck.clearContext(action,coordinates,context);
|
||||
}
|
||||
|
||||
else if (event == 'keyDown'){
|
||||
@@ -100,7 +139,11 @@ async function analyzeWSmessage(msg){
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||||
else if (action == 'soundboard')
|
||||
soundboard.keyPressDown(settings);
|
||||
else if (action == 'other')
|
||||
otherControls.keyPress(settings);
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||||
otherControls.keyPress(settings,context);
|
||||
else if (action == 'external')
|
||||
externalModules.keyPress(settings,context);
|
||||
else if (action == 'scene')
|
||||
sceneControl.keyPress(settings);
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||||
}
|
||||
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||||
else if (event == 'keyUp'){
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||||
@@ -118,7 +161,10 @@ async function analyzeWSmessage(msg){
|
||||
*/
|
||||
function startWebsocket() {
|
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const address = game.settings.get(moduleName,'address');
|
||||
ws = new WebSocket('ws://'+address+'/');
|
||||
|
||||
const url = address.startsWith('wss://') ? address : ('ws://'+address+'/');
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||||
|
||||
ws = new WebSocket(url);
|
||||
|
||||
ws.onmessage = function(msg){
|
||||
//console.log(msg);
|
||||
@@ -138,7 +184,8 @@ function startWebsocket() {
|
||||
ws.send(JSON.stringify(msg));
|
||||
const msg2 = {
|
||||
target: "SD",
|
||||
type: "init"
|
||||
type: "init",
|
||||
system: game.system.id
|
||||
}
|
||||
ws.send(JSON.stringify(msg2));
|
||||
clearInterval(wsInterval);
|
||||
@@ -164,6 +211,22 @@ export function sendWS(txt){
|
||||
ws.send(txt);
|
||||
}
|
||||
|
||||
export function isEmpty(obj) {
|
||||
for(var key in obj) {
|
||||
if(obj.hasOwnProperty(key))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
export function getPermission(action,func) {
|
||||
const role = game.user.role-1;
|
||||
const settings = game.settings.get(moduleName,'userPermission');
|
||||
if (action == 'ENABLE') return settings.enable[role];
|
||||
else return settings.permissions?.[action]?.[func]?.[role];
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Hooks
|
||||
@@ -174,25 +237,10 @@ export function sendWS(txt){
|
||||
* Ready hook
|
||||
* Attempt to open the websocket
|
||||
*/
|
||||
Hooks.once('ready', ()=>{
|
||||
Hooks.once('ready', async()=>{
|
||||
registerSettings();
|
||||
enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
|
||||
|
||||
game.socket.on(`module.MaterialDeck`, (payload) =>{
|
||||
//console.log(payload);
|
||||
if (payload.msgType != "playSound") return;
|
||||
playTrack(payload.trackNr,payload.src,payload.play,payload.repeat,payload.volume);
|
||||
});
|
||||
|
||||
for (let i=0; i<64; i++)
|
||||
activeSounds[i] = false;
|
||||
|
||||
if (enableModule == false) return;
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||||
if (game.user.isGM == false) {
|
||||
ready = true;
|
||||
return;
|
||||
}
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||||
|
||||
startWebsocket();
|
||||
soundboard = new SoundboardControl();
|
||||
streamDeck = new StreamDeck();
|
||||
tokenControl = new TokenControl();
|
||||
@@ -201,7 +249,65 @@ Hooks.once('ready', ()=>{
|
||||
combatTracker = new CombatTracker();
|
||||
playlistControl = new PlaylistControl();
|
||||
otherControls = new OtherControls();
|
||||
externalModules = new ExternalModules();
|
||||
sceneControl = new SceneControl();
|
||||
|
||||
game.socket.on(`module.MaterialDeck`, async(payload) =>{
|
||||
//console.log(payload);
|
||||
if (payload.msgType == "playSound") soundboard.playSound(payload.trackNr,payload.src,payload.play,payload.repeat,payload.volume);
|
||||
else if (game.user.isGM && payload.msgType == "playPlaylist") {
|
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const playlist = playlistControl.getPlaylist(payload.playlistNr);
|
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playlistControl.playPlaylist(playlist,payload.playlistNr);
|
||||
}
|
||||
else if (game.user.isGM && payload.msgType == "playTrack") {
|
||||
const playlist = playlistControl.getPlaylist(payload.playlistNr);
|
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const sounds = playlist.data.sounds;
|
||||
for (let track of sounds)
|
||||
if (track._id == payload.trackId)
|
||||
playlistControl.playTrack(track,playlist,payload.playlistNr)
|
||||
}
|
||||
else if (game.user.isGM && payload.msgType == "stopAllPlaylists")
|
||||
playlistControl.stopAll(payload.force);
|
||||
else if (game.user.isGM && payload.msgType == "soundboardUpdate") {
|
||||
await game.settings.set(moduleName,'soundboardSettings',payload.settings);
|
||||
const payloadNew = {
|
||||
"msgType": "soundboardRefresh"
|
||||
};
|
||||
game.socket.emit(`module.MaterialDeck`, payloadNew);
|
||||
}
|
||||
else if (game.user.isGM == false && payload.msgType == "soundboardRefresh" && enableModule)
|
||||
soundboard.updateAll();
|
||||
else if (game.user.isGM && payload.msgType == "macroboardUpdate") {
|
||||
await game.settings.set(moduleName,'macroSettings',payload.settings);
|
||||
const payloadNew = {
|
||||
"msgType": "macroboardRefresh"
|
||||
};
|
||||
game.socket.emit(`module.MaterialDeck`, payloadNew);
|
||||
}
|
||||
else if (game.user.isGM == false && payload.msgType == "macroboardRefresh" && enableModule)
|
||||
macroControl.updateAll();
|
||||
else if (game.user.isGM && payload.msgType == "playlistUpdate") {
|
||||
await game.settings.set(moduleName,'playlists',payload.settings);
|
||||
const payloadNew = {
|
||||
"msgType": "playlistRefresh"
|
||||
};
|
||||
game.socket.emit(`module.MaterialDeck`, payloadNew);
|
||||
}
|
||||
else if (game.user.isGM == false && payload.msgType == "playlistRefresh" && enableModule)
|
||||
playlistControl.updateAll();
|
||||
|
||||
});
|
||||
|
||||
for (let i=0; i<64; i++)
|
||||
activeSounds[i] = false;
|
||||
|
||||
if (enableModule == false) return;
|
||||
if (getPermission('ENABLE') == false) {
|
||||
ready = true;
|
||||
return;
|
||||
}
|
||||
|
||||
startWebsocket();
|
||||
|
||||
let soundBoardSettings = game.settings.get(moduleName,'soundboardSettings');
|
||||
let macroSettings = game.settings.get(moduleName, 'macroSettings');
|
||||
@@ -230,34 +336,19 @@ Hooks.once('ready', ()=>{
|
||||
});
|
||||
}
|
||||
|
||||
const hotbarUsesTemp = game.modules.get("illandril-hotbar-uses");
|
||||
if (hotbarUsesTemp != undefined) {
|
||||
hotbarUses = true;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
export function playTrack(soundNr,src,play,repeat,volume){
|
||||
if (play){
|
||||
volume *= game.settings.get("core", "globalInterfaceVolume");
|
||||
|
||||
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
|
||||
if (repeat == false){
|
||||
activeSounds[soundNr] = false;
|
||||
}
|
||||
},
|
||||
onstop: (id)=>{
|
||||
activeSounds[soundNr] = false;
|
||||
}});
|
||||
howl.play();
|
||||
activeSounds[soundNr] = howl;
|
||||
}
|
||||
else {
|
||||
activeSounds[soundNr].stop();
|
||||
activeSounds[soundNr] = false;
|
||||
}
|
||||
}
|
||||
|
||||
Hooks.on('updateToken',(scene,token)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
let tokenId = token._id;
|
||||
if (tokenId == selectedTokenId)
|
||||
tokenControl.update(selectedTokenId);
|
||||
if (macroControl != undefined) macroControl.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('updateActor',(scene,actor)=>{
|
||||
@@ -270,6 +361,7 @@ Hooks.on('updateActor',(scene,actor)=>{
|
||||
tokenControl.update(selectedTokenId);
|
||||
}
|
||||
}
|
||||
if (macroControl != undefined) macroControl.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('controlToken',(token,controlled)=>{
|
||||
@@ -281,22 +373,35 @@ Hooks.on('controlToken',(token,controlled)=>{
|
||||
selectedTokenId = undefined;
|
||||
}
|
||||
tokenControl.update(selectedTokenId);
|
||||
if (macroControl != undefined) macroControl.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('updateOwnedItem',()=>{
|
||||
if (macroControl != undefined) macroControl.updateAll();
|
||||
})
|
||||
|
||||
Hooks.on('renderHotbar', (hotbar)=>{
|
||||
if (compatibleCore("0.8.1")) return;
|
||||
if (enableModule == false || ready == false) return;
|
||||
macroControl.hotbar(hotbar.macros);
|
||||
if (macroControl != undefined) macroControl.hotbar(hotbar.macros);
|
||||
});
|
||||
|
||||
Hooks.on('render', (app)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
if (compatibleCore("0.8.1") == false) return;
|
||||
if (app.id == "hotbar" && macroControl != undefined) macroControl.hotbar(app.macros);
|
||||
|
||||
});
|
||||
|
||||
Hooks.on('renderCombatTracker',()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
combatTracker.updateAll();
|
||||
tokenControl.update(selectedTokenId);
|
||||
if (combatTracker != undefined) combatTracker.updateAll();
|
||||
if (tokenControl != undefined) tokenControl.update(selectedTokenId);
|
||||
});
|
||||
|
||||
Hooks.on('renderPlaylistDirectory', (playlistDirectory)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
playlistControl.updateAll();
|
||||
if (playlistControl != undefined) playlistControl.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('closeplaylistConfigForm', (form)=>{
|
||||
@@ -310,19 +415,40 @@ Hooks.on('pauseGame',()=>{
|
||||
otherControls.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('renderSidebarTab',()=>{
|
||||
Hooks.on('renderSidebarTab',(app)=>{
|
||||
const options = {
|
||||
sidebarTab: app.tabName,
|
||||
renderPopout: app.popOut
|
||||
}
|
||||
if (enableModule == false || ready == false) return;
|
||||
otherControls.updateAll();
|
||||
if (otherControls != undefined) otherControls.updateAll(options);
|
||||
if (sceneControl != undefined) sceneControl.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('closeSidebarTab',(app)=>{
|
||||
const options = {
|
||||
sidebarTab: app.tabName,
|
||||
renderPopout: false
|
||||
}
|
||||
if (otherControls != undefined) otherControls.updateAll(options);
|
||||
});
|
||||
|
||||
Hooks.on('changeSidebarTab',()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
if (otherControls != undefined) otherControls.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('updateScene',()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
sceneControl.updateAll();
|
||||
externalModules.updateAll();
|
||||
otherControls.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('renderSceneControls',()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
if (enableModule == false || ready == false || otherControls == undefined) return;
|
||||
otherControls.updateAll();
|
||||
externalModules.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('targetToken',(user,token,targeted)=>{
|
||||
@@ -345,19 +471,60 @@ Hooks.on('closeCompendium',()=>{
|
||||
otherControls.updateAll();
|
||||
});
|
||||
|
||||
Hooks.on('renderJournalSheet',()=>{
|
||||
Hooks.on('renderCompendiumBrowser',()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
otherControls.updateAll();
|
||||
otherControls.updateAll({renderCompendiumBrowser:true});
|
||||
});
|
||||
|
||||
Hooks.on('closeJournalSheet',()=>{
|
||||
Hooks.on('closeCompendiumBrowser',()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
otherControls.updateAll();
|
||||
otherControls.updateAll({renderCompendiumBrowser:false});
|
||||
});
|
||||
|
||||
Hooks.on('renderJournalSheet',(sheet)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
otherControls.updateAll({
|
||||
hook:'renderJournalSheet',
|
||||
sheet:sheet
|
||||
});
|
||||
});
|
||||
|
||||
Hooks.on('closeJournalSheet',(sheet)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
otherControls.updateAll({
|
||||
hook:'closeJournalSheet',
|
||||
sheet:sheet
|
||||
});
|
||||
});
|
||||
|
||||
Hooks.on('gmScreenOpenClose',(html,isOpen)=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
externalModules.updateAll({gmScreen:isOpen});
|
||||
});
|
||||
|
||||
Hooks.on('ShareVision', ()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
externalModules.updateAll();
|
||||
})
|
||||
|
||||
Hooks.on('NotYourTurn', ()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
externalModules.updateAll();
|
||||
})
|
||||
|
||||
Hooks.on('pseudoclockSet', ()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
externalModules.updateAll();
|
||||
})
|
||||
|
||||
Hooks.on('about-time.clockRunningStatus', ()=>{
|
||||
if (enableModule == false || ready == false) return;
|
||||
externalModules.updateAll();
|
||||
})
|
||||
|
||||
Hooks.once('init', ()=>{
|
||||
//CONFIG.debug.hooks = true;
|
||||
registerSettings(); //in ./src/settings.js
|
||||
//registerSettings(); //in ./src/settings.js
|
||||
});
|
||||
|
||||
Hooks.once('canvasReady',()=>{
|
||||
|
||||
@@ -71,7 +71,7 @@ Instructions and more info can be found in the <a href="https://github.com/CDeen
|
||||
Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json
|
||||
|
||||
## Software Versions & Module Incompatibilities
|
||||
<b>Foundry VTT:</b> Tested on 0.7.7<br>
|
||||
<b>Foundry VTT:</b> Tested on 0.7.9<br>
|
||||
<b>Module Incompatibilities:</b> None known.<br>
|
||||
|
||||
## Feedback
|
||||
@@ -81,6 +81,8 @@ If you have any suggestions or bugs to report, feel free to create an issue, con
|
||||
<b>Author:</b> Cristian Deenen (Cris#6864 on Discord)<br>
|
||||
<br>
|
||||
Special thanks to Asmodeus#7588 who made this module possible by generously donating a Stream Deck XL
|
||||
<br>
|
||||
Please consider supporting me on <a href="https://www.patreon.com/materialfoundry">Patreon</a>, and feel free to join the Material Foundry <a href="https://discord.gg/3hd4G6TkmA">Discord</a> server.
|
||||
|
||||
## Abandonment
|
||||
Abandoned modules are a (potential) problem for Foundry, because users and/or other modules might rely on abandoned modules, which might break in future Foundry updates.<br>
|
||||
|
||||
213
changelog.md
@@ -1,4 +1,217 @@
|
||||
# Changelog Material Deck Module
|
||||
## v1.3.3
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Other Actions => Open Sidebar Tab: Action now indicates which sidebar tab is open (only works on Foundry 0.8.x)</li>
|
||||
<li>Other Actions => Open Sidebar Tab: Added option to create an pop-out (doesn't work for the chat)</li>
|
||||
<li>Other Actions: Added option to open the pf2e compendium browser</li>
|
||||
<li>Macro Action: Can now call macros by name</li>
|
||||
<li>Token Action => On Click: Added option to call a macro. Currently the macro will be applied to the selected token</li>
|
||||
<li>Token Action => Display Stats: Added saving throws and skill modifiers for most systems</li>
|
||||
<li>Token Action => OnClick: Added 'Dice Roll' option, which allows you to roll ability checks, saving throws and other things (depending on game system)</li>
|
||||
<li>Token Action => Stats => Display HP: Made the heart icon dynamic, so the amount that the heart is filled with red depends on the relative amount of hit points of the token. 25% hp means the lower 25% of the heart is red, 50% hp means the lower 50% of the heart is red, etc</li>
|
||||
<li>Token Action => Stats => Added a '+' before all modifier stats that are bigger than 0</li>
|
||||
<li>Token Action => Custom OnClick: Added support for calling macros. For instructions, please refer to the documentation: https://github.com/CDeenen/MaterialDeck/wiki/Token-Action#custom-on-click-function</li>
|
||||
</ul>
|
||||
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>Other Actions => Pause Game: Pause is now transmitted to all connected clients</li>
|
||||
<li>Token Action => Display Stats: Fixed movement speed for pf2e</li>
|
||||
</ul>
|
||||
|
||||
Other:
|
||||
<ul>
|
||||
<li>Should be compatible with Foundry 0.8.1. Only tested on DnD5e. Please note that any functions that rely on other modules do not work if the other modules are not compatible with 0.8.1</li>
|
||||
</ul>
|
||||
|
||||
<br>
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.3.4 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
## v1.3.2 - 11-03-2021
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Added support for the Multi Action provided by the SD app</li>
|
||||
<li>External Modules Action => Added support for About Time</li>
|
||||
<li>Token Action => Stats: Added 'Ability Scores', 'Ability Score Modifiers', 'Ability Score Saves' (dnd5e only) and 'Proficiency Bonus'</li>
|
||||
<li>Token Action => Stats: Added 'HP (box)' option that displays a box with color that changes depending on the HP</li>
|
||||
<li>Move Action: You can now choose what token should be moved, similar to the Token Action</li>
|
||||
</ul>
|
||||
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>Playlist Action => Relative Offset: Fixed issue with displaying the target playlist name</li>
|
||||
<li>Macro Action: Fixed Hotbar Uses for Shadow of the Demonlord</li>
|
||||
</ul>
|
||||
|
||||
Other:
|
||||
<ul>
|
||||
<li>Macro Action: Improved the way Hotbar Uses are displayed, it is now displayed in a box similar to how the module looks in Foundry</li>
|
||||
<li>Made the way images are generated more flexible to make future additions easier</li>
|
||||
<li></li>
|
||||
</ul>
|
||||
|
||||
<br>
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.3.2 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
### v1.3.1 - 27-02-2021
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Token Action: You can now choose what token should be targeted with the action using: 'Selected Token', 'Token Name', 'Actor Name', 'Token Id' or 'Actor Id'. Added relevant user permissions to the permission configuration</li>
|
||||
<li>Token Action => On Click: Added options 'Select Token' and 'Center on Token and Select Token'</li>
|
||||
<li>Playlist Action: Added relative offset mode, with the option to display the offset target name for playlists</li>
|
||||
<li>Playlist Action => Stop All: Added option to display the name of the playlist at the current offset</li>
|
||||
</ul>
|
||||
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>Default user permissions would not be loaded if no previously saved permissions were present, resulting in MD assuming nobody has any permissions</li>
|
||||
<li>Other Actions => Control Buttons => Lighting Controls: Would create a button for ambient sound instead of lighting</li>
|
||||
<li>Token Action => Display Token Icon: It used to show the icon, even if unchecked, if no stat with default icon was selected</li>
|
||||
</ul>
|
||||
|
||||
<br>
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.3.1 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
### v1.3.0 - 25-02-2021
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Material Deck can now be used by players. A 'User Permission Configuration' screen has been added to the module settings where the GM can deside what Material Deck functions are available to users</li>
|
||||
<li>Macro Action: Added support for Illandril's Hotbar Uses (only requires the module to be installed, does not have to be active)</li>
|
||||
<li>Token Action => OnClick: Added support for CUB conditions</li>
|
||||
<li>External Modules => Added support for the 'Trigger Happy' module</li>
|
||||
<li>External Modules => Added support for the 'MookAI' module</li>
|
||||
<li>External Modules => Added support for the 'Shared Vision' module</li>
|
||||
<li>External Modules => Added support for the 'Lock View' module</li>
|
||||
<li>External Modules => Added support for the 'Not Your Turn' module</li>
|
||||
<ul>
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>Token Action => OnClick: Fixed conditions for pf1e and dnd3.5e</li>
|
||||
</ul>
|
||||
Other Changes:
|
||||
<ul>
|
||||
<li>Token and Combat Tracker Actions now autodetect the game system</li>
|
||||
<li>Game-system related settings in the SD app unified and improved</li>
|
||||
<li>Image Cache setting is no longer considered experimental</li>
|
||||
</ul>
|
||||
|
||||
<b>Note 1: </b>Because the module can now be used by players, some settings have been moved from 'world' settings to 'client' settings. This means that previous settings have been deleted, and they have to be set up again in the module settings.<br>
|
||||
<b>Note 2: </b>You can give users access to the playlists, macro board and soundboard. Currently, everyone has to share the same configuration, so be careful with giving players permission to configure one of them.<br>
|
||||
<b>Note 3: </b>Because of the new game system autodetection, some settings for non dnd5e systems might be deleted. You'll have to reconfigure them.<br>
|
||||
<br>
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.3.0 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
### v1.2.3 - 03-02-2021
|
||||
Fixes:
|
||||
<ul>
|
||||
<li>Fixed some issues for the Shadow of the Demon Lord system</li>
|
||||
</ul>
|
||||
Other Changes:
|
||||
<ul>
|
||||
<li>Improved performance of the 'Playlist Configuration', 'Macro Configuration' and 'Soundboard Configuration' screens</li>
|
||||
<li>Minor code clean-up</li>
|
||||
</ul>
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.2.2 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
### v1.2.2 - 02-02-2021
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Added a help button in the module configuration</li>
|
||||
<li>Token Action: Added support for easy token wildcard image changes</li>
|
||||
<li>Token Action: Added a comprehensive custom onClick function that can modify token and actor data, with support for basic mathematical expressions</li>
|
||||
</ul>
|
||||
Other Changes:
|
||||
<ul>
|
||||
<li>Improved GM screen compatibility</li>
|
||||
</ul>
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.2.2: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
### v1.2.1 - 07-01-2021
|
||||
<b>Note:</b> Due to a change in how scene control is handled (moved from 'Other Controls' to its own 'Scene Action'), any actions related to scenes no longer work. You will have to set them up again using the new Scene Action.<br>
|
||||
<br>
|
||||
Additions:
|
||||
<ul>
|
||||
<li>EXPERIMENTAL: Added an image buffer to prevent resending of images that have already been sent, giving a slight performance boost. Buffer size can be set in the module settings</li>
|
||||
<li>Token Action => Display Stats: Added option to select a data path for an attribute</li>
|
||||
<li>External Modules => GM Screen: Open and close the GM screen. Link to module: https://foundryvtt.com/packages/gm-screen/</li>
|
||||
<li>Other Actions => Roll dice: Roll dice in foundry and select between public roll, private roll, or displaying result on the SD</li>
|
||||
<li>Scene Action: Added way to create scene selection screen similar to soundboard/macro board. New functions to do this: 'Scene Directory' and 'Scene Offset'</li>
|
||||
<li>Scene Action: Added 'Active Scene' function</li>
|
||||
<li>Move Action => Selected Token: Added rotate to and rotate by functions</li>
|
||||
<li>Token Action => On Click: Added 'Set Vision' option to set the token's vision and light emission</li>
|
||||
<li>Other Actions => Send Chat Message: Send a message to the Foundry chat</li>
|
||||
</ul>
|
||||
Other Changes:
|
||||
<ul>
|
||||
<li>Plugin: Scene Action created that replaces Other Actions => Scene Selection</li>
|
||||
<li>Plugin: Scene Action: Changed 'Any Scene' to 'Scene by Name'</li>
|
||||
<li>Plugin: Actions are now ordered alphabetically</li>
|
||||
<li>Plugin: Replaced color strings with color pickers</li>
|
||||
<li>Various minor bug fixes</li>
|
||||
</ul>
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.2.1: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
### v1.2.0 - 28-12-2020
|
||||
Fixes
|
||||
<ul>
|
||||
<li>Incorrect link to some black backgrounds fixed</li>
|
||||
<li>Token Action: Movement speed wouldn't be displayed for DnD5e 1.2.0</li>
|
||||
<li>Macro Action => Hotbar: 10th macro would not trigger and display correctly</li>
|
||||
<li>Combat Tracker Action => Function: Default value would not properly initialize</li>
|
||||
<li>Other Actions => Darkness Control => Display would not function correctly</li>
|
||||
<li>Fixed some issues in the SD plugin where correct settings would not be displayed</li>
|
||||
</ul>
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Added new 'External Modules Action', which will contain all module integrations that don't fit anywhere else</li>
|
||||
<li>Added support for the Custom Hotbar module in 'Macro Action' => Mode: 'Custom Hotbar'. Link to module: https://foundryvtt.com/packages/custom-hotbar/</li>
|
||||
<li>Added support for the FxMaster module in 'External Modules Action' => Mode: 'Fx Master'. Link to module: https://foundryvtt.com/packages/fxmaster/</li>
|
||||
</ul>
|
||||
|
||||
### v1.1.1 - 12-12-2020
|
||||
Fixes
|
||||
<ul>
|
||||
<li>Fixed issue where deleting a playlist would cause an error preventing the Soundboard Configuration to show up</li>
|
||||
</ul>
|
||||
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.1.0 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
### v1.1.0 - 09-12-2020
|
||||
Fixes
|
||||
<ul>
|
||||
<li>Settings would not show for Combat Tracker action</li>
|
||||
<li>Macro Action => Macro Board default settings fixed</li>
|
||||
<li>API has been improved, making integration with other hardware/software easier, and making future changes/additions easier</li>
|
||||
</ul>
|
||||
Additions:
|
||||
<ul>
|
||||
<li>Added support for Pathfinder 1e and Shadow of the Demon Lord</li>
|
||||
<li>All dialogs that are openable using the SD can now be closed by pressing the button while the dialog is open</li>
|
||||
<li>Playlist Action & Soundboard Action => Stop All now indicates if there are tracks/playlists/sounds playing</li>
|
||||
<li>Confirmed Foundry 0.7.8 compatibility</li>
|
||||
</ul>
|
||||
|
||||
<b>Compatible server app and SD plugin:</b><br>
|
||||
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
|
||||
SD plugin v1.1.0: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
|
||||
|
||||
### V1.0.1 - 26-11-2020
|
||||
<ul>
|
||||
<li>Fixed issue where macro from macroboard wouldn't execute if furnace arguments were not defined</li>
|
||||
|
||||
|
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|
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5
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|
||||
combattracker.png: Edited from https://fontawesome.com/icons/fist-raised?style=solid
|
||||
nextturn.png, previousturn.png: Edited from https://fontawesome.com/icons/arrow-right?style=solid
|
||||
nextround.png, previousround.png: Edited from https://fontawesome.com/icons/step-forward?style=solid
|
||||
startcombat.png: Edited from https://fontawesome.com/icons/play?style=solid
|
||||
stopcombat.png: Edited from https://fontawesome.com/icons/stop?style=solid
|
||||
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|
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2
img/external/SOURCES.txt
vendored
Normal file
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|
||||
external.png: Edited from https://fontawesome.com/icons/external-link-alt?style=solid
|
||||
fxmaster.png: Edited from https://fontawesome.com/icons/magic?style=solid
|
||||
BIN
img/external/external.png
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|
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|
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|
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1
img/macro/SOURCES.txt
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|
||||
macro.png: Foundry's icon folder, converted from .svg, original name: dice-target.svg
|
||||
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|
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|
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|
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|
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3
img/move/SOURCES.txt
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|
||||
center.png: made by me.
|
||||
rotatecw.png & rotateccw.png Edited from https://fontawesome.com/icons/sync-alt?style=solid.
|
||||
All other images taken from freepngimg.com, iverted color and rotated. Source: https://freepngimg.com/png/24691-right-arrow-hd
|
||||
BIN
img/move/center.png
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|
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img/move/center@2x.png
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|
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img/move/down.png
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|
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|
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BIN
img/move/downright.png
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img/move/left.png
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img/move/right.png
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img/move/rotateccw.png
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img/move/rotatecw.png
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img/move/up.png
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img/move/upleft.png
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After Width: | Height: | Size: 7.7 KiB |
BIN
img/move/upright.png
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img/move/zoomin.png
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img/move/zoomout.png
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img/other/.thumb/cogs.png.jpg
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img/other/.thumb/other.png.jpg
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img/other/.thumb/other@2x.png.jpg
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After Width: | Height: | Size: 8.1 KiB |
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img/other/SOURCES.txt
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other.png: Made using https://www.elgato.com/en/gaming/keycreator
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cogs.png: Edited from https://fontawesome.com/icons/cogs?style=solid
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img/other/cogs.png
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After Width: | Height: | Size: 17 KiB |
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img/other/darkness/.thumb/darkness.png.jpg
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img/other/darkness/.thumb/decreasedarkness.png.jpg
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img/other/darkness/.thumb/increasedarkness.png.jpg
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After Width: | Height: | Size: 5.9 KiB |
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img/other/darkness/SOURCES.txt
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decreasedarkness.png: Made using https://www.elgato.com/en/gaming/keycreator
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increasedarkness.png: Made using https://www.elgato.com/en/gaming/keycreator
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img/other/darkness/darkness.png
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After Width: | Height: | Size: 14 KiB |
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img/other/darkness/decreasedarkness.png
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img/other/darkness/increasedarkness.png
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img/other/other.png
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img/other/other@2x.png
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img/other/pause/.thumb/pause.png.jpg
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img/other/pause/.thumb/playpause.png.jpg
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After Width: | Height: | Size: 5.5 KiB |
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img/other/pause/.thumb/resume.png.jpg
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After Width: | Height: | Size: 5.7 KiB |
3
img/other/pause/SOURCES.txt
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resume.png: Edited from https://fontawesome.com/icons/play?style=solid
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pause.png: Edited from https://fontawesome.com/icons/pause?style=solid
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playpause.png: Combined resume.png and pause.png
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img/other/pause/pause.png
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After Width: | Height: | Size: 3.5 KiB |
BIN
img/other/pause/playpause.png
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img/other/pause/resume.png
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After Width: | Height: | Size: 7.6 KiB |
BIN
img/playlist/.thumb/play.png.jpg
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img/playlist/.thumb/play@2x.png.jpg
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img/playlist/.thumb/play_redBrightness.png.jpg
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After Width: | Height: | Size: 5.1 KiB |
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img/playlist/.thumb/stop.png.jpg
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2
img/playlist/SOURCES.txt
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play.png: Edited from https://fontawesome.com/icons/play?style=solid
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stop.png: Edited from https://fontawesome.com/icons/stop?style=solid
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img/playlist/play.png
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After Width: | Height: | Size: 7.6 KiB |
BIN
img/playlist/play@2x.png
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img/playlist/play_redBrightness.png
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After Width: | Height: | Size: 11 KiB |
BIN
img/playlist/stop.png
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After Width: | Height: | Size: 3.6 KiB |
BIN
img/soundboard/.thumb/soundboard.png.jpg
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After Width: | Height: | Size: 6.2 KiB |
BIN
img/soundboard/.thumb/soundboard@2x.png.jpg
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After Width: | Height: | Size: 6.8 KiB |
BIN
img/soundboard/.thumb/stop.png.jpg
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After Width: | Height: | Size: 5.0 KiB |
2
img/soundboard/SOURCES.txt
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||||
soundboard.png: Edited from https://fontawesome.com/icons/music?style=solid
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play.png: Edited from https://fontawesome.com/icons/play?style=solid
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BIN
img/soundboard/soundboard.png
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After Width: | Height: | Size: 11 KiB |
BIN
img/soundboard/soundboard@2x.png
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After Width: | Height: | Size: 7.9 KiB |
BIN
img/soundboard/stop.png
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After Width: | Height: | Size: 3.6 KiB |