39 Commits

Author SHA1 Message Date
CDeenen
f994e64fc7 v1.2.3 2021-02-04 05:03:34 +01:00
CDeenen
f0c1b0e1e0 v1.2.2 2021-02-02 05:32:08 +01:00
CDeenen
cc5dc9ab63 v1.2.1 2021-01-07 05:40:07 +01:00
CDeenen
64fd6cb132 Merge branch 'Master' of https://github.com/CDeenen/MaterialDeck into Master 2021-01-07 05:39:02 +01:00
CDeenen
888b089e7b v1.2.1 2021-01-07 05:38:16 +01:00
CDeenen
959b9c9e4e Add files via upload 2021-01-02 05:19:06 +01:00
CDeenen
afaf1c9799 Delete Black.png 2021-01-02 05:18:50 +01:00
CDeenen
2947c54eb8 v1.2.0 2020-12-28 05:31:59 +01:00
CDeenen
561e3f4bd0 Update README.md 2020-12-19 08:01:28 +01:00
CDeenen
33f27047b1 changelog fix 2020-12-12 19:32:07 +01:00
CDeenen
7c532f5155 v1.1.1 2020-12-12 19:17:34 +01:00
CDeenen
e62e82795b v1.1.1 2020-12-12 19:16:07 +01:00
CDeenen
91e07e79c5 changelog fix 2020-12-09 03:32:32 +01:00
CDeenen
fc471ce400 v1.1.0 2020-12-09 03:22:22 +01:00
CDeenen
1370544f03 v1.0.1 2020-11-26 02:59:36 +01:00
CDeenen
7bd2084209 readme update 2020-11-24 18:49:11 +01:00
CDeenen
0ae6336f52 v1.0.0 2020-11-24 18:48:25 +01:00
CDeenen
8f1a5271dd v0.9.2 2020-11-24 09:45:12 +01:00
CDeenen
199f9b2d3b changelog fix 2020-11-23 06:54:47 +01:00
CDeenen
f178245152 v0.9.1 2020-11-23 06:53:49 +01:00
CDeenen
cd4c9e129e v0.9.1 2020-11-23 06:51:23 +01:00
CDeenen
fb26eacc8d Update README.md 2020-11-19 13:39:28 +01:00
CDeenen
d809217d23 Update README.md 2020-11-19 13:24:38 +01:00
CDeenen
e4cdf1c355 Update README.md 2020-11-19 13:24:23 +01:00
CDeenen
0a4d32aaac v0.9.0 2020-11-19 05:26:07 +01:00
CDeenen
5c2357edd6 readme update 2020-11-18 02:58:33 +01:00
CDeenen
47ca57b9da v0.8.6 2020-11-18 02:57:47 +01:00
CDeenen
f7e98cbd50 v0.8.5 2020-11-17 06:51:14 +01:00
CDeenen
d1c059df7d v0.8.5 2020-11-17 06:47:30 +01:00
CDeenen
92f4db9e73 added wiki images 2020-11-12 00:01:07 +01:00
CDeenen
11851bba1e added wiki images 2020-11-11 22:28:25 +01:00
CDeenen
3f7998934b added wiki images 2020-11-11 22:25:16 +01:00
CDeenen
4eea123fac added wiki images 2020-11-11 22:14:17 +01:00
CDeenen
3a447604c9 changelog update 2020-11-11 04:17:23 +01:00
CDeenen
c6d23df938 changelog update 2020-11-11 04:16:46 +01:00
CDeenen
32367c2ba2 changelog update 2020-11-11 04:15:51 +01:00
CDeenen
9e80ae6150 changelog update 2020-11-11 04:15:10 +01:00
CDeenen
ead6db5a48 v0.8.4 2020-11-11 04:10:36 +01:00
CDeenen
4d277dc5c5 v0.8.3 2020-11-10 04:29:44 +01:00
149 changed files with 3246 additions and 1226 deletions

View File

@@ -7,45 +7,69 @@ import {CombatTracker} from "./src/combattracker.js";
import {PlaylistControl} from "./src/playlist.js";
import {SoundboardControl} from "./src/soundboard.js";
import {OtherControls} from "./src/othercontrols.js";
import {ExternalModules} from "./src/external.js";
import {SceneControl} from "./src/scene.js";
export var streamDeck;
export var tokenControl;
var move;
export var macroControl;
var combatTracker;
var playlistControl;
var soundboard;
var otherControls;
export var combatTracker;
export var playlistControl;
export var soundboard;
export var otherControls;
export var externalModules;
export var sceneControl;
export const moduleName = "MaterialDeck";
export var selectedTokenId;
let ready = false;
let activeSounds = [];
//CONFIG.debug.hooks = true;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Global variables
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
var enableModule;
export var enableModule;
//Websocket variables
let ip = "localhost"; //Ip address of the websocket server
let port = "3003"; //Port of the websocket server
var ws; //Websocket variable
let wsOpen = false; //Bool for checking if websocket has ever been opened => changes the warning message if there's no connection
let wsInterval; //Interval timer to detect disconnections
let WSconnected = false;
//let furnace = game.modules.get("furnace");
/*
* Analyzes the message received
*
* @param {*} msg Message received
*/
async function analyzeWSmessage(msg,passthrough = false){
async function analyzeWSmessage(msg){
if (enableModule == false) return;
const data = JSON.parse(msg);
if (data == undefined || data.payload == undefined) return;
//console.log("Received",data);
if (data.type == "connected" && data.data == "SD"){
/*
console.log(data);
const minimumSDversion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
const minimumMSversion = game.modules.get("MaterialDeck").data.minimumMSversion;
console.log('SD',minimumSDversion,minimumMSversion)
if (data.SDversion < minimumSDversion) console.log('SD: nope')
else console.log('SD: yes');
if (data.MSversion < minimumMSversion) console.log('MS: nope')
else console.log('MS: yes');
*/
console.log("streamdeck connected to server");
streamDeck.resetImageBuffer();
}
if (data == undefined || data.payload == undefined) return;
//console.log("Received",data);
const action = data.action;
const event = data.event;
const context = data.context;
@@ -53,7 +77,6 @@ async function analyzeWSmessage(msg,passthrough = false){
if (coordinates == undefined) coordinates = 0;
const settings = data.payload.settings;
if (data.data == 'init'){
}
@@ -62,9 +85,11 @@ async function analyzeWSmessage(msg,passthrough = false){
streamDeck.setContext(action,context,coordinates,settings);
if (action == 'token'){
if (selectedTokenId != undefined)
tokenControl.active = true;
tokenControl.update(selectedTokenId);
}
else if (action == 'move')
move.update(settings,context);
else if (action == 'macro')
macroControl.update(settings,context);
else if (action == 'combattracker')
@@ -75,6 +100,10 @@ async function analyzeWSmessage(msg,passthrough = false){
soundboard.update(settings,context);
else if (action == 'other')
otherControls.update(settings,context);
else if (action == 'external')
externalModules.update(settings,context);
else if (action == 'scene')
sceneControl.update(settings,context);
}
else if (event == 'willDisappear'){
@@ -92,17 +121,20 @@ async function analyzeWSmessage(msg,passthrough = false){
combatTracker.keyPress(settings,context);
else if (action == 'playlist')
playlistControl.keyPress(settings,context);
else if (action == 'soundboard'){
else if (action == 'soundboard')
soundboard.keyPressDown(settings);
}
else if (action == 'other')
otherControls.keyPress(settings,context);
else if (action == 'external')
externalModules.keyPress(settings,context);
else if (action == 'scene')
sceneControl.keyPress(settings);
}
else if (event == 'keyUp'){
if (action == 'soundboard'){
soundboard.keyPressUp(settings);
}
else if (action == 'other')
otherControls.keyPress(settings);
}
};
@@ -113,12 +145,14 @@ async function analyzeWSmessage(msg,passthrough = false){
* If message is received, reset the interval, and send the message to analyzeWSmessage()
*/
function startWebsocket() {
//ip = localhost;
ws = new WebSocket('ws://'+ip+':'+port+'/1');
const address = game.settings.get(moduleName,'address');
const url = address.startsWith('wss://') ? address : ('ws://'+address+'/');
ws = new WebSocket(url);
ws.onmessage = function(msg){
//console.log(msg);
analyzeWSmessage(msg.data);
clearInterval(wsInterval);
wsInterval = setInterval(resetWS, 5000);
@@ -126,12 +160,18 @@ function startWebsocket() {
ws.onopen = function() {
WSconnected = true;
ui.notifications.info("Material Deck Connected: "+ip+':'+port);
ui.notifications.info("Material Deck "+game.i18n.localize("MaterialDeck.Notifications.Connected") +": "+address);
wsOpen = true;
let msg = {
type: "Foundry"
const msg = {
target: "server",
module: "MD"
}
ws.send(JSON.stringify(msg));
const msg2 = {
target: "SD",
type: "init"
}
ws.send(JSON.stringify(msg2));
clearInterval(wsInterval);
wsInterval = setInterval(resetWS, 5000);
}
@@ -167,30 +207,33 @@ export function sendWS(txt){
*/
Hooks.once('ready', ()=>{
enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
if (enableModule == false) return;
game.socket.on(`module.MaterialDeck`, (payload) =>{
//console.log(payload);
if (payload.msgType != "playSound") return;
playTrack(payload.trackNr,payload.play,payload.repeat,payload.volume);
playTrack(payload.trackNr,payload.src,payload.play,payload.repeat,payload.volume);
});
for (let i=0; i<64; i++)
activeSounds[i] = false;
if (enableModule == false) return;
if (game.user.isGM == false) {
ready = true;
return;
}
startWebsocket();
soundboard = new SoundboardControl();
streamDeck = new StreamDeck();
tokenControl = new TokenControl();
move = new Move();
macroControl = new MacroControl();
combatTracker = new CombatTracker();
playlistControl = new PlaylistControl();
soundboard = new SoundboardControl();
otherControls = new OtherControls();
externalModules = new ExternalModules();
sceneControl = new SceneControl();
let soundBoardSettings = game.settings.get(moduleName,'soundboardSettings');
let macroSettings = game.settings.get(moduleName, 'macroSettings');
@@ -221,18 +264,9 @@ Hooks.once('ready', ()=>{
});
export function playTrack(soundNr,play,repeat,volume){
export function playTrack(soundNr,src,play,repeat,volume){
if (play){
let trackId = game.settings.get(moduleName,'soundboardSettings').sounds[soundNr];
let playlistId = game.settings.get(moduleName,'soundboardSettings').playlist;
let sounds = game.playlists.entities.find(p => p._id == playlistId).data.sounds;
let sound = sounds.find(p => p._id == trackId);
if (sound == undefined){
activeSounds[soundNr] = false;
return;
}
volume *= game.settings.get("core", "globalInterfaceVolume");
let src = sound.path;
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
if (repeat == false){
@@ -247,6 +281,7 @@ export function playTrack(soundNr,play,repeat,volume){
}
else {
activeSounds[soundNr].stop();
activeSounds[soundNr] = false;
}
}
@@ -257,6 +292,18 @@ Hooks.on('updateToken',(scene,token)=>{
tokenControl.update(selectedTokenId);
});
Hooks.on('updateActor',(scene,actor)=>{
if (enableModule == false || ready == false) return;
let children = canvas.tokens.children[0].children;
for (let i=0; i<children.length; i++){
if (children[i].actor.id == actor._id){
let tokenId = children[i].id;
if (tokenId == selectedTokenId)
tokenControl.update(selectedTokenId);
}
}
});
Hooks.on('controlToken',(token,controlled)=>{
if (enableModule == false || ready == false) return;
if (controlled) {
@@ -270,17 +317,18 @@ Hooks.on('controlToken',(token,controlled)=>{
Hooks.on('renderHotbar', (hotbar)=>{
if (enableModule == false || ready == false) return;
macroControl.hotbar(hotbar.macros);
if (macroControl != undefined) macroControl.hotbar(hotbar.macros);
});
Hooks.on('renderCombatTracker',()=>{
if (enableModule == false || ready == false) return;
combatTracker.updateAll();
if (combatTracker != undefined) combatTracker.updateAll();
if (tokenControl != undefined) tokenControl.update(selectedTokenId);
});
Hooks.on('renderPlaylistDirectory', (playlistDirectory)=>{
if (enableModule == false || ready == false) return;
playlistControl.updateAll();
if (playlistControl != undefined) playlistControl.updateAll();
});
Hooks.on('closeplaylistConfigForm', (form)=>{
@@ -296,20 +344,58 @@ Hooks.on('pauseGame',()=>{
Hooks.on('renderSidebarTab',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
if (otherControls != undefined) otherControls.updateAll();
if (sceneControl != undefined) sceneControl.updateAll();
});
Hooks.on('updateScene',()=>{
if (enableModule == false || ready == false) return;
sceneControl.updateAll();
externalModules.updateAll();
otherControls.updateAll();
});
Hooks.on('renderSceneControls',()=>{
if (enableModule == false || ready == false || otherControls == undefined) return;
otherControls.updateAll();
});
Hooks.on('targetToken',(user,token,targeted)=>{
if (enableModule == false || ready == false) return;
if (token.id == selectedTokenId) tokenControl.update(selectedTokenId);
});
Hooks.on('sidebarCollapse',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.once('init', ()=>{
Hooks.on('renderCompendium',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.on('closeCompendium',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.on('renderJournalSheet',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.on('closeJournalSheet',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.on('gmScreenOpenClose',(html,isOpen)=>{
if (enableModule == false || ready == false) return;
externalModules.updateAll({gmScreen:isOpen});
});
Hooks.once('init', ()=>{
//CONFIG.debug.hooks = true;
registerSettings(); //in ./src/settings.js
});
@@ -317,31 +403,3 @@ Hooks.on('renderSceneControls',()=>{
Hooks.once('canvasReady',()=>{
ready = true;
});
export function getFromJSONArray(data,i){
if (i>9) return 'nul';
let val;
if (i == 0) val = data.a;
else if (i == 1) val = data.a;
else if (i == 2) val = data.c;
else if (i == 3) val = data.d;
else if (i == 4) val = data.e;
else if (i == 5) val = data.f;
else if (i == 6) val = data.g;
else if (i == 7) val = data.h;
else if (i == 8) val = data.i;
return val;
}
export function setToJSONArray(data,i,val){
if (i>9) return 'nul';
if (i == 0) data.a = val;
else if (i == 1) data.b = val;
else if (i == 2) data.c = val;
else if (i == 3) data.d = val;
else if (i == 4) data.e = val;
else if (i == 5) data.f = val;
else if (i == 6) data.g = val;
else if (i == 7) data.h = val;
else if (i == 8) data.i = val;
}

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@@ -1,12 +1,98 @@
# Stream Deck
Material Deck is a Foundry VTT module that allows you to control certain Foundry functions using an Elgato Stream Deck.
<b>Note:</b> At the moment Windows and OSX support has been confirmed. Linux support is unknown, there is no official Linux support for the Stream Deck, but there exist a 3rd party <a href="https://timothycrosley.com/project-7-streamdeck_ui">Stream Deck UI</a> that might be compatible.<br>
<b>In any case: Proceed at your own risk, I will not take any responsibility if you spent money and the module doesn't work!</b>
## Instructions
Instructions are on the <a href="https://github.com/CDeenen/MaterialDeck/wiki">wiki</a>.
<b>Please read the documentation carefully, especially if you want to modify the default profile!</b>
I created a <a href="https://discord.gg/3hd4G6TkmA">Discord server</a> to discuss this and other hardware-based Foundry modules. Feel free to join if you'd like to join the discussion and be updated on this module.
[![Youtube Video](https://github.com/CDeenen/MaterialDeck/blob/Master/wiki/img/Youtube.png)](https://youtu.be/7h5Ew8cJYxg "FoundryVTT Material Deck Demonstration")
# Material Deck
Material Deck is a Foundry VTT module that allows you to control certain Foundry functions using an Elgato Stream Deck. A Stream Deck is a device that has physical buttons with displays behind them. Material Deck uses this to, for example, control playlists, execute macros, display and control the combat tracker.<br><br>
The module allows a high degree of customization, where each button on the Stream Deck can be assigned any desired function. Furthermore, it supports folder structures, allowing easy switching between various button configurations so you can easily switch between the combat tracker, soundboard, or any other (custom) configuration.<br><br>
The functions are categorized into actions. Here is a list of the available actions and their most important functions:
<ul>
<li>Playlist Action: Control Foundry's playlists</li>
<ul>
<li>Play/Stop playlists</li>
<li>Play/Stop tracks</li>
<li>Stop all tracks & playlists</li>
</ul>
<li>Soundboard Action: Play sounds</li>
<ul>
<li>Play/Stop sound</li>
<li>Stop all sounds</li>
</ul>
<li>Token Action: Display token info</li>
<ul>
<li>Display selected token's name, icon or stats (HP/AC/Movement/etc)</li>
<li>Open selected token's character sheet or token config</li>
<li>Target token</li>
<li>Toggle token visibility, combat state, conditions</li>
</ul>
<li>Move Action: Move selected token or the canvas</li>
<ul>
<li>Move token (in a specified direction)</li>
<li>Move canvas (in a specified direction)</li>
<li>Zoom canvas in/out</li>
</ul>
<li>Macro Actions: Execute macros</li>
<ul>
<li>Execute macro from hotbar</li>
<li>Execute macro from macro board</li>
</ul>
<li>Combat Tracker Actions: Control and display the combat tracker</li>
<ul>
<li>Display combatants</li>
<li>Start/Stop combat</li>
<li>Next/Previous turn/round</li>
</ul>
<li>Other Actions: Misc other actions</li>
<ul>
<li>Pause/Resume game</li>
<li>Scene selection/activation</li>
<li>Toggle control buttons</li>
<li>Control darkness level</li>
<li>Open/Roll from a roll table</li>
<li>Open sidebar tab</li>
<li>Open compendium pack</li>
<li>Open journal entry</li>
</ul>
</ul>
## Instructions and More Info
Instructions and more info can be found in the <a href="https://github.com/CDeenen/MaterialDeck/wiki">wiki</a>.
## Latest releases
<a href="https://github.com/CDeenen/MaterialDeck/releases">Module</a><br>
<a href="https://github.com/CDeenen/MaterialDeck_SD/releases">Stream Deck</a><br>
<a href="https://github.com/CDeenen/MaterialDeck_Server/releases">Server</a><br>
<a href="https://github.com/CDeenen/MaterialServer/releases">Server</a><br>
<br>
Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json
## Software Versions & Module Incompatibilities
<b>Foundry VTT:</b> Tested on 0.7.9<br>
<b>Module Incompatibilities:</b> None known.<br>
## Feedback
If you have any suggestions or bugs to report, feel free to create an issue, contact me on Discord (Cris#6864), or send me an email: cdeenen@outlook.com.
## Credits
<b>Author:</b> Cristian Deenen (Cris#6864 on Discord)<br>
<br>
Special thanks to Asmodeus#7588 who made this module possible by generously donating a Stream Deck XL
<br>
Please consider supporting me on <a href="https://www.patreon.com/materialfoundry">Patreon</a>, and feel free to join the Material Foundry <a href="https://discord.gg/3hd4G6TkmA">Discord</a> server.
## Abandonment
Abandoned modules are a (potential) problem for Foundry, because users and/or other modules might rely on abandoned modules, which might break in future Foundry updates.<br>
I consider this module abandoned if all of the below cases apply:
<ul>
<li>This module/github page has not received any updates in at least 3 months</li>
<li>I have not posted anything on "the Foundry", "the League of Extraordinary Foundry VTT Developers" or the "Material Foundry" Discord servers in at least 3 months</li>
<li>I have not responded to emails or PMs on Discord in at least 1 month</li>
<li>I have not announced a temporary break from development, unless the announced end date of this break has been passed by at least 3 months</li>
</ul>
If the above cases apply (as judged by the "League of Extraordinary Foundry VTT Developers" admins), I give permission to the "League of Extraordinary Foundry VTT Developers" admins to assign one or more developers to take over this module, including requesting the Foundry team to reassign the module to the new developer(s).<br>
I require the "League of Extraordinary Foundry VTT Developers" admins to send me an email 2 weeks before the reassignment takes place, to give me one last chance to prevent the reassignment.<br>
I require to be credited for my work in all future releases.

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@@ -1,6 +1,215 @@
# Changelog Material Deck Module
### v1.2.3 - 03-02-2021
Fixes:
<ul>
<li>Fixed some issues for the Shadow of the Demon Lord system</li>
</ul>
Other Changes:
<ul>
<li>Improved performance of the 'Playlist Configuration', 'Macro Configuration' and 'Soundboard Configuration' screens</li>
<li>Minor code clean-up</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.2.2 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.2.2 - 02-02-2021
Additions:
<ul>
<li>Added a help button in the module configuration</li>
<li>Token Action: Added support for easy token wildcard image changes</li>
<li>Token Action: Added a comprehensive custom onClick function that can modify token and actor data, with support for basic mathematical expressions</li>
</ul>
Other Changes:
<ul>
<li>Improved GM screen compatibility</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.2.2: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.2.1 - 07-01-2021
<b>Note:</b> Due to a change in how scene control is handled (moved from 'Other Controls' to its own 'Scene Action'), any actions related to scenes no longer work. You will have to set them up again using the new Scene Action.<br>
<br>
Additions:
<ul>
<li>EXPERIMENTAL: Added an image buffer to prevent resending of images that have already been sent, giving a slight performance boost. Buffer size can be set in the module settings</li>
<li>Token Action => Display Stats: Added option to select a data path for an attribute</li>
<li>External Modules => GM Screen: Open and close the GM screen. Link to module: https://foundryvtt.com/packages/gm-screen/</li>
<li>Other Actions => Roll dice: Roll dice in foundry and select between public roll, private roll, or displaying result on the SD</li>
<li>Scene Action: Added way to create scene selection screen similar to soundboard/macro board. New functions to do this: 'Scene Directory' and 'Scene Offset'</li>
<li>Scene Action: Added 'Active Scene' function</li>
<li>Move Action => Selected Token: Added rotate to and rotate by functions</li>
<li>Token Action => On Click: Added 'Set Vision' option to set the token's vision and light emission</li>
<li>Other Actions => Send Chat Message: Send a message to the Foundry chat</li>
</ul>
Other Changes:
<ul>
<li>Plugin: Scene Action created that replaces Other Actions => Scene Selection</li>
<li>Plugin: Scene Action: Changed 'Any Scene' to 'Scene by Name'</li>
<li>Plugin: Actions are now ordered alphabetically</li>
<li>Plugin: Replaced color strings with color pickers</li>
<li>Various minor bug fixes</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.2.1: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.2.0 - 28-12-2020
Fixes
<ul>
<li>Incorrect link to some black backgrounds fixed</li>
<li>Token Action: Movement speed wouldn't be displayed for DnD5e 1.2.0</li>
<li>Macro Action => Hotbar: 10th macro would not trigger and display correctly</li>
<li>Combat Tracker Action => Function: Default value would not properly initialize</li>
<li>Other Actions => Darkness Control => Display would not function correctly</li>
<li>Fixed some issues in the SD plugin where correct settings would not be displayed</li>
</ul>
Additions:
<ul>
<li>Added new 'External Modules Action', which will contain all module integrations that don't fit anywhere else</li>
<li>Added support for the Custom Hotbar module in 'Macro Action' => Mode: 'Custom Hotbar'. Link to module: https://foundryvtt.com/packages/custom-hotbar/</li>
<li>Added support for the FxMaster module in 'External Modules Action' => Mode: 'Fx Master'. Link to module: https://foundryvtt.com/packages/fxmaster/</li>
</ul>
### v1.1.1 - 12-12-2020
Fixes
<ul>
<li>Fixed issue where deleting a playlist would cause an error preventing the Soundboard Configuration to show up</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.1.0 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.1.0 - 09-12-2020
Fixes
<ul>
<li>Settings would not show for Combat Tracker action</li>
<li>Macro Action => Macro Board default settings fixed</li>
<li>API has been improved, making integration with other hardware/software easier, and making future changes/additions easier</li>
</ul>
Additions:
<ul>
<li>Added support for Pathfinder 1e and Shadow of the Demon Lord</li>
<li>All dialogs that are openable using the SD can now be closed by pressing the button while the dialog is open</li>
<li>Playlist Action & Soundboard Action => Stop All now indicates if there are tracks/playlists/sounds playing</li>
<li>Confirmed Foundry 0.7.8 compatibility</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.1.0: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### V1.0.1 - 26-11-2020
<ul>
<li>Fixed issue where macro from macroboard wouldn't execute if furnace arguments were not defined</li>
<li>Fixed issue where soundboard wouldn't save if no previous data existed for that sound</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.0.0 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.0.0 - 24-11-2020
Release
<ul>
<li>Fixed issue where the last column in 'Soundboard Configuration' would not work properly</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2: https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.0.0: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.9.2 - 24-11-2020
<ul>
<li>Removed unnecessary errors when module is not fully configured</li>
<li>Solved issue that soundboard config couldn't be saved on a world that hadn't run Material Deck previously</li>
</ul>
### v0.9.1 - 23-11-2020
<ul>
<li>Fixed 'Playlist' action issue where 'TrackNr' wouldn't show</li>
<li>Fixed 'Soundboard Configuration' issue where changing the playlist would reset everything you've changed since last save</li>
<li>'Soundboard Configuration', 'Macro Configuration' and 'Playlist Configuration' now save after each change, and update the SD instantly</li>
<li>Save button has been removed from configuration screens, since it is now redundant</li>
<li>Added support for DnD3.5e and Pathfinder 2e</li>
</ul>
<b>Note1:</b> In 'Macro Configuration', previously saved Furnace arguments have to be filled in again.<br>
<b>Note2:</b> Any settings set in 'Playlist Configuration' have to be set again<br>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.1 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v0.9.1: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.9.0 - 19-11-2020
<ul>
<li>Added support for more playlists</li>
<li>Added playmode setting for each playlist, which overrides the default playmode</li>
<li>Added option to use the file picker to select Soundboard sounds, including support for wildcard names</li>
<li>Fixed issue where macro config screen would not close if the module was disabled</li>
<li>Fixed issue where the layout of the configuration screens would be messed up depending on browser/screen size</li>
<li>Added option to open compendia and journal entries</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.1: https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v0.9.0: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.8.6 - 18-11-2020
<ul>
<li>Added support for the new Material Server app</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.0: https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v0.7.3: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.8.5 - 17-11-2020
<ul>
<li>Added 'Display Icon' to Macro action</li>
<li>Removed background option from 'Macro' => 'Macro Board' => 'Trigger Macro', this is handled in the macro configuration screen</li>
<li>Added 'Background' option in 'Macro' => 'Macro Board' => 'Offset'</li>
<li>Fixed control buttons from not performing action when clicked</li>
<li>Added check for each function to prevent unnecessary searching through the button buffer</li>
<li>Added 'Target', 'Visibility', 'Toggle Combat State' and 'Set Condition' options to the 'Token' action (under 'on click')</li>
<li>Added 'Zoom In' and 'Zoom Out' functions to 'Move' action</li>
<li>Added ability to load icons from web sources</li>
<li>Added support for localization (module only)</li>
<li>Fixed issue where SD buttons would not load properly if Foundry was initialized before the SD, or if Foundry was refreshed</li>
<li>Long words now split up onto multiple lines</li>
<li>Confirmed compatibility with Foundry v0.7.7</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Server v0.2.4 (no change)<br>
SD plugin v0.7.2<br>
### v0.8.4 - 11-11-2020
<ul>
<li>In 'Other' action, 'Control Button' mode, add 'Displayed Controls' option</li>
<li>Change 'Other', 'Playlist' and 'Soundboard' actions from background color change to ring color</li>
<li>Macro board fixed</li>
<li>Added proper background color options for 'Other' action</li>
<li>In 'Other' action, control button icons are now properly centered</li>
<li>Newly created actions now show the correct options at the start</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Server v0.2.4 (no change)<br>
SD plugin v0.7.1<br>
### v0.8.3 - 10-11-2020
Fixed compatibility with tokenizer
<ul>
<li>Fixed compatibility with tokenizer</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Server v0.2.4<br>
SD plugin v0.7.0<br>
### v0.8.2 - 10-11-2020
Beta release
<ul>
<li>Initial beta release</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Server v0.2.4<br>
SD plugin v0.7.1<br>

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