v1.2.1
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196
src/scene.js
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196
src/scene.js
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import * as MODULE from "../MaterialDeck.js";
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import {streamDeck} from "../MaterialDeck.js";
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export class SceneControl{
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constructor(){
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this.active = false;
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this.rollData = {};
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this.sceneOffset = 0;
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}
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async updateAll(){
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if (this.active == false) return;
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for (let i=0; i<32; i++){
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let data = streamDeck.buttonContext[i];
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if (data == undefined || data.action != 'scene') continue;
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await this.update(data.settings,data.context);
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}
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}
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update(settings,context){
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if (canvas.scene == null) return;
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this.active = true;
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const func = settings.sceneFunction ? settings.sceneFunction : 'visible';
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const background = settings.background ? settings.background : '#000000';
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const ringOffColor = settings.offRing ? settings.offRing : '#000000';
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const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
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let ringColor = "#000000";
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let ring = 2;
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let src = "";
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let name = "";
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if (func == 'visible'){ //visible scenes
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let nr = parseInt(settings.sceneNr);
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if (isNaN(nr) || nr < 1) nr = 1;
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nr--;
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let scene = game.scenes.apps[0].scenes[nr];
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if (scene != undefined){
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if (scene.isView)
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ringColor = ringOnColor;
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else
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ringColor = ringOffColor;
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if (settings.displaySceneName) name = scene.name;
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if (settings.displaySceneIcon) src = scene.img;
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if (scene.active) name += "\n(Active)";
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}
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}
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else if (func == 'dir') { //from directory
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let nr = parseInt(settings.sceneNr);
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if (isNaN(nr) || nr < 1) nr = 1;
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nr--;
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let sceneList = [];
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for (let i=0; i<ui.scenes.tree.children.length; i++){
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const scenesInFolder = ui.scenes.tree.children[i].entities;
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for (let j=0; j<scenesInFolder.length; j++)
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sceneList.push(scenesInFolder[j])
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}
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for (let i=0; i<ui.scenes.tree.content.length; i++)
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sceneList.push(ui.scenes.tree.content[i])
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const scene = sceneList[nr+this.sceneOffset];
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if (scene != undefined){
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if (scene.isView)
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ringColor = ringOnColor;
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else if (scene.data.navigation && scene.data.permission.default == 0)
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ringColor = '#000791';
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else if (scene.data.navigation)
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ringColor = '#2d2d2d';
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else
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ringColor = ringOffColor;
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if (settings.displaySceneName) name = scene.name;
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if (settings.displaySceneIcon) src = scene.img;
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if (scene.active) name += "\n(Active)";
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}
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}
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else if (func == 'any') { //by name
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if (settings.sceneName == undefined || settings.sceneName == '') return;
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let scene = game.scenes.apps[1].entities.find(p=>p.data.name == settings.sceneName);
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if (scene != undefined){
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if (scene.isView)
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ringColor = ringOnColor;
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else
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ringColor = ringOffColor;
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if (settings.displaySceneName) name = scene.name;
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if (settings.displaySceneIcon) src = scene.img;
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if (scene.active) name += "\n(Active)";
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}
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}
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else if (func == 'active'){
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const scene = game.scenes.active;
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if (scene == undefined) return;
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if (settings.displaySceneName) name = scene.name;
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if (settings.displaySceneIcon) src = scene.img;
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ring = 0;
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}
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else if (func == 'offset'){
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let offset = parseInt(settings.sceneOffset);
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if (isNaN(offset)) offset = 0;
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if (offset == this.sceneOffset) ringColor = ringOnColor;
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else ringColor = ringOffColor;
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}
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streamDeck.setTitle(name,context);
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streamDeck.setIcon(context,src,background,ring,ringColor);
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}
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keyPress(settings){
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const func = settings.sceneFunction ? settings.sceneFunction : 'visible';
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if (func == 'visible'){ //visible scenes
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const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view';
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let nr = parseInt(settings.sceneNr);
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if (isNaN(nr) || nr < 1) nr = 1;
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nr--;
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let scene = game.scenes.apps[0].scenes[nr];
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if (scene != undefined){
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if (viewFunc == 'view'){
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scene.view();
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}
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else if (viewFunc == 'activate'){
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scene.activate();
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}
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else {
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if (scene.isView) scene.activate();
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scene.view();
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}
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}
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}
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else if (func == 'dir') { //from directory
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const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view';
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let nr = parseInt(settings.sceneNr);
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if (isNaN(nr) || nr < 1) nr = 1;
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nr--;
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let sceneList = [];
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for (let i=0; i<ui.scenes.tree.children.length; i++){
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const scenesInFolder = ui.scenes.tree.children[i].entities;
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for (let j=0; j<scenesInFolder.length; j++)
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sceneList.push(scenesInFolder[j])
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}
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for (let i=0; i<ui.scenes.tree.content.length; i++)
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sceneList.push(ui.scenes.tree.content[i])
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const scene = sceneList[nr+this.sceneOffset];
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if (scene != undefined){
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if (viewFunc == 'view'){
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scene.view();
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}
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else if (viewFunc == 'activate'){
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scene.activate();
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}
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else {
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if (scene.isView) scene.activate();
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scene.view();
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}
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}
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}
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else if (func == 'any'){ //by name
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if (settings.sceneName == undefined || settings.sceneName == '') return;
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const scenes = game.scenes.entries;
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let scene = game.scenes.apps[1].entities.find(p=>p.data.name == settings.sceneName);
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if (scene == undefined) return;
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let viewFunc = settings.sceneViewFunction;
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if (viewFunc == undefined) viewFunc = 'view';
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if (viewFunc == 'view'){
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scene.view();
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}
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else if (viewFunc == 'activate'){
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scene.activate();
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}
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else {
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if (scene.isView) scene.activate();
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scene.view();
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}
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}
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else if (func == 'active'){
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const scene = game.scenes.active;
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if (scene == undefined) return;
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scene.view();
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}
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else if (func == 'offset'){
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let offset = parseInt(settings.sceneOffset);
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if (isNaN(offset)) offset = 0;
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this.sceneOffset = offset;
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this.updateAll();
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}
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}
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}
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