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import React, { useState, useEffect, useRef } from "react";
import './App.scss'
import GameStateDisplay from "./components/GameStateDisplay";
import Dropdown from 'react-bootstrap/Dropdown';
import Table from 'react-bootstrap/Table';
import Button from 'react-bootstrap/Button'
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
import { faUndo, faBaseballBall } from "@fortawesome/free-solid-svg-icons";
import Tab from 'react-bootstrap/Tab';
import Tabs from 'react-bootstrap/Tabs';
const MAX_INNINGS = 1
function App() {
// Game state
const [gameState, setGameState] = useState({
bases: [null, null, null], // [1st, 2nd, 3rd]
inning: 1,
isTopHalf: true, // true = Top of inning (away team bats), false = Bottom (home team bats)
outs: 0,
balls: 0, // Count for current at-bat
strikes: 0, // Count for current at-bat
currentBatterIndex: { away: 0, home: 0 }, // Tracks the current batter for each team
homeScore: 0,
awayScore: 0,
isFinal: false
});
// Separate lineup state for both teams
const [lineups, setLineups] = useState({
away: [], // Away team's lineup
home: [], // Home team's lineup
});
const [history, setHistory] = useState([]);
const [gameLog, setGameLog] = useState([]); // Array to store game log events
const gamelogRef = useRef(null);
// Simulate fetching the lineups on component mount
useEffect(() => {
const fetchLineups = async () => {
// Simulate an API call or database query
const fetchedLineups = {
away: ["Player A1", "Player A2", "Player A3", "Player A4", "Player A5"],
home: ["Player H1", "Player H2", "Player H3", "Player H4", "Player H5"],
};
setLineups(fetchedLineups);
};
fetchLineups();
}, []); // Runs only once when the component mounts
// Get the current batter's index
const getCurrentBatterIndex = () =>
gameState.isTopHalf
? gameState.currentBatterIndex.away
: gameState.currentBatterIndex.home;
// Update the batter index for the active team
const advanceLineup = () => {
setGameState((prevState) => {
const teamKey = prevState.isTopHalf ? "away" : "home";
const nextIndex =
(prevState.currentBatterIndex[teamKey] + 1) % lineups[teamKey].length;
return {
...prevState,
currentBatterIndex: {
...prevState.currentBatterIndex,
[teamKey]: nextIndex,
},
};
});
};
const renderLineup = (home_or_away) => {
const lineup = lineups[home_or_away];
const currentIndex = gameState.currentBatterIndex[home_or_away];
return (
<Table>
<tbody>
{lineup.map((player, index) => (
<tr>
<td
key={index}
className={`lineup-item ${index === currentIndex ? "at-bat" : ""}`}
>
{player}
</td>
</tr>
))}
</tbody>
</Table>
);
};
// Function to determine which lineup is active
const getActiveLineup = () =>
gameState.isTopHalf ? lineups.away : lineups.home;
// Add an entry to the game log
const addToGameLog = (message) => {
console.log(`adding to log ${message}`)
setGameLog((prevLog) => [...prevLog, message]);
};
// Function to handle play input
const handlePlay = (play) => {
// Save current state to history before modifying it
setHistory((prevHistory) => [...prevHistory, { ...gameState }]);
const lineup = getActiveLineup();
const currentIndex = getCurrentBatterIndex();
var gameLogMessage = `${lineup[currentIndex]} batting: ${play}`
console.log(`Handle play ${play}`)
switch (play) {
case "strike":
const newState = handleStrike(gameState);
gameLogMessage += ` ${newState.isStrikeOut ? "3. Strikeout!": newState.strikes}`
break;
case "ball":
handleBall();
break;
case "out":
handleOut();
break;
case "foul":
handleFoul();
break;
case "hit":
advanceRunners();
break;
default:
console.warn("Unknown play:", play); // Optional: Handle unexpected values
}
console.log('made it to end')
addToGameLog(gameLogMessage)
};
// Handle strikes
const handleStrike = (prevState) => {
let newState
let isStrikeOut = false
const newStrikes = prevState.strikes + 1;
if (newStrikes === 3) {
// Strikeout
handleOut();
isStrikeOut = true
newState = { ...prevState, strikes: 0, balls: 0 }; // Reset count
} else {
newState = { ...prevState, strikes: newStrikes };
}
setGameState(newState)
return {...newState, isStrikeOut}
};
// Handle fouls
const handleFoul = () => {
setGameState((prevState) => {
const newStrikes = prevState.strikes == 2 ? prevState.strikes : prevState.strikes + 1;
return { ...prevState, strikes: newStrikes };
});
};
// Handle balls
const handleBall = () => {
setGameState((prevState) => {
const newBalls = prevState.balls + 1;
if (newBalls === 4) {
// Walk (advance batter to 1st base)
advanceRunners();
return { ...prevState, strikes: 0, balls: 0 }; // Reset count
}
return { ...prevState, balls: newBalls };
});
};
// Handle outs
const handleOut = () => {
advanceLineup(); // Move to the next batter
setGameState((prevState) => {
const newOuts = prevState.outs + 1;
if (newOuts === 3) {
// Reset outs and switch inning/half
switchInning();
return { ...prevState, outs: 0, strikes: 0, balls: 0 }; // Reset count and outs
}
return { ...prevState, outs: newOuts, strikes: 0, balls: 0 }; // Reset count
});
};
const scoreRunner = (scoringRunner) => {
setGameState((prevState)=>{
const homeScore = gameState.isTopHalf ? prevState.homeScore : prevState.homeScore + 1
const awayScore = gameState.isTopHalf ? prevState.awayScore + 1 : prevState.awayScore
const activeLineup = getActiveLineup();
const currentBatter = activeLineup[getCurrentBatterIndex()];
return {...prevState, homeScore, awayScore}
})
}
// Advance runners and reset 1st base
const advanceRunners = () => {
setGameState((prevState) => {
const newBases = [...prevState.bases];
const activeLineup = getActiveLineup();
const currentBatter = activeLineup[getCurrentBatterIndex()];
for (let i = 2; i >= 0; i--) {
if (newBases[i]) {
if (i === 2) {
scoreRunner(newBases[i])
if (prevState.inning >= MAX_INNINGS && prevState.homeScore > prevState.awayScore) {
endGame();
}
} else {
newBases[i + 1] = newBases[i];
}
newBases[i] = null; // Clear current base
}
}
newBases[0] = currentBatter; // Add current batter to 1st base
advanceLineup(); // Move to the next batter
return { ...prevState, bases: newBases, strikes: 0, balls: 0 }; // Reset count
});
};
// Switch innings
const switchInning = () => {
setGameState((prevState) => {
if (prevState.inning >= MAX_INNINGS) {
if (prevState.isTopHalf && prevState.homeScore > prevState.awayScore){
endGame();
return {...prevState};
} else if (!prevState.isTopHalf && prevState.homeScore != prevState.awayScore) {
endGame();
return {...prevState};
} else {
console.log('No decision yet! Keep playing')
}
}
return {...prevState,
isTopHalf: !prevState.isTopHalf, // Switch halves
inning: prevState.isTopHalf ? prevState.inning : prevState.inning + 1, // Increment inning after Bottom
bases: [null, null, null]}
});
};
const endGame = () => {
setGameState((prevState)=>({...prevState, isFinal: true}))
}
useEffect(() => {
if (gamelogRef.current) {
gamelogRef.current.scrollTop = gamelogRef.current.scrollHeight;
}
}, [gameLog]);
// Undo the last action
const handleUndo = () => {
if (history.length > 0) {
const lastState = history[history.length - 1];
const latestGameLog = gameLog[gameLog.length-1]
setGameState(lastState); // Revert to the last state
setHistory((prevHistory) => prevHistory.slice(0, -1)); // Remove the last history entry
setGameLog((prevGamelong) => prevGamelong.slice(0, -1)); // Remove the last history entry
}
};
// Disable the "Undo" button if there's no history
const isUndoDisabled = history.length === 0;
return (
<div className="App container">
<h1>Dartball Scorecard</h1>
<GameStateDisplay {...gameState} />
<section>
<header>Lineup</header>
<Tabs
activeKey={gameState.isTopHalf ? "away" : "home"}
fill>
<Tab eventKey="away" title="Away">{renderLineup('away')}</Tab>
<Tab eventKey="home" title="Home">{renderLineup('home')}</Tab>
</Tabs>
</section>
<section>
<header>Log</header>
<div ref={gamelogRef} class="overflow-x-scroll gameLog">
<ul style={{ listStyleType: "none", padding: 0, height: "5rem", flexDirection: "column-reverse" }}>
{gameLog.map((entry, index) => (
<li key={index} style={{ marginBottom: "5px" }}>
{entry}
</li>
))}
</ul>
</div>
</section>
{/* Controls */}
<section className="play">
<header>
Enter Play
</header>
<Button className="" onClick={()=>handleUndo()} disabled={isUndoDisabled}>
<FontAwesomeIcon icon={faUndo} />
</Button>
<button className="play strike" onClick={() => handlePlay("strike")} disabled={gameState.isFinal}>Strike</button>
<button className="play ball" onClick={() => handlePlay("ball")} disabled={gameState.isFinal}>Ball</button>
<button className="play foul" onClick={() => handlePlay("foul")} disabled={gameState.isFinal}>Foul</button>
<button className="play out" onClick={() => handlePlay("out")} disabled={gameState.isFinal}>Out</button>
<Button className="play hit" onClick={() => handlePlay("hit")}>1</Button>
<Button className="play hit" onClick={() => handlePlay("hit")}>2</Button>
<Button className="play hit" onClick={() => handlePlay("hit")}>3</Button>
</section>
<section>
<header>Game</header>
<Button className="btn btn-primary m-1" onClick={() => console.log('new game')}>End Game</Button>
</section>
</div>
);
}
export default App;

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@import url('https://fonts.googleapis.com/css2?family=Bebas+Neue&family=Oswald:wght@200..700&display=swap');
@import "../node_modules/bootstrap/scss/bootstrap";
body {
background-color: #FAF9F6;
}
.App {
--dartball-blue: #20438cff;
--dartball-green: #118b48ff;
--dartball-black: #343a39ff;
--dartball-white: #f6fafdff;
--dartball-red: #c63d4eff;
--dartball-gray: #b2aba8ff;
--dartball-orange: #ed5a2eff;
font-family: 'Oswald';
font-size: 18px;
text-align: center;
section, div.gameState {
/* padding: 0.5rem; */
margin: 0.5rem;
border: black solid;
border-radius: 10px;
background-color: white;
overflow: hidden;
header {
font-size: 1.8rem;
font-weight: bolder;
text-transform: uppercase;
border-bottom: black solid;
background-color: lightblue;
min-height: 1rem;
}
}
.gameLog {
font-family: monospace;
font-size: .8rem;
line-height: 1rem;
@extend .bg-light;
}
table {
@extend .table;
background-color: auto;
.at-bat {
@extend .table-active;
}
}
section.play {
background-color: var(--dartball-green);
}
.base {
@extend .m-1;
border: black solid;
padding: 0.2rem;
width: 1rem;
height: 1rem;
&.occupied {
color: white;
background-color: red;
}}
button.play, div.dropdown {
@extend .btn;
@extend .btn-lg;
@extend .btn-light;
@extend .m-2;
text-transform: uppercase;
font-weight: 800;
color: var(--dartball-black);
&.strike{
background-color: var(--dartball-gray);
border: solid var(--dartball-gray);
}
&.out{
background-color: var(--dartball-orange);
border: solid var(--dartball-orange);
}
&.foul{
background-color: var(--dartball-green);
border: solid var(--dartball-black);
}
&.ball{
background-color: var(--dartball-blue);
border: solid var(--dartball-blue);
color: white
}
&.hit{
@extend .btn-light;
background-color: var(--dartball-white);
border: solid var(--dartball-white);
}
border: none;
}
}

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import { render, screen } from '@testing-library/react';
import App from './App';
test('renders learn react link', () => {
render(<App />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

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import React from "react";
import Container from 'react-bootstrap/Container';
import Row from 'react-bootstrap/Row';
import Col from 'react-bootstrap/Col';
import { faS, faSquare, faAngleUp, faAngleDown,fa1, fa2, fa3 } from "@fortawesome/free-solid-svg-icons";
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
function Inning({inning, isTopHalf}){
return (
<div>
{inning}<FontAwesomeIcon icon={isTopHalf ? faAngleUp : faAngleDown} ></FontAwesomeIcon>
</div>
)
}
function GameStateDisplay({inning, bases, isTopHalf, outs, balls, strikes, awayScore, homeScore, isFinal }){
return (
<div className="gameState">
<header>Scoreboard</header>
{!isFinal && (
<div>
<Row>
<Col><Inning inning={inning} isTopHalf={isTopHalf}></Inning></Col>
<Col>{balls}-{strikes}</Col>
<Col>{outs} outs</Col>
<Col>
<FontAwesomeIcon icon={fa1} className={`base ${bases[0] ? "occupied" : ""}`}></FontAwesomeIcon>
<FontAwesomeIcon icon={fa2} className={`base ${bases[1] ? "occupied" : ""}`}></FontAwesomeIcon>
<FontAwesomeIcon icon={fa3} className={`base ${bases[2] ? "occupied" : ""}`}></FontAwesomeIcon>
</Col>
</Row>
<Row>
</Row>
</div>
)}
<strong>{isFinal ? "FINAL!" : ""}</strong>
<Row>
<Col><strong> Away Score: </strong> {awayScore}</Col>
<Col><strong> Home Score: </strong> {homeScore}</Col>
</Row>
</div>
);
}
export default GameStateDisplay

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body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

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import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import App from './App';
import reportWebVitals from './reportWebVitals';
const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(
<React.StrictMode>
<App />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

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After

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const reportWebVitals = onPerfEntry => {
if (onPerfEntry && onPerfEntry instanceof Function) {
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
getCLS(onPerfEntry);
getFID(onPerfEntry);
getFCP(onPerfEntry);
getLCP(onPerfEntry);
getTTFB(onPerfEntry);
});
}
};
export default reportWebVitals;

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// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';