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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch via NPM",
"request": "launch",
"runtimeArgs": [
"start",
"debug"
],
"runtimeExecutable": "npm",
"skipFiles": [
"<node_internals>/**"
],
"type": "node"
}
]
}

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# Getting Started with Create React App
This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Available Scripts
In the project directory, you can run:
### `npm start`
Runs the app in the development mode.\
Open [http://localhost:3000](http://localhost:3000) to view it in your browser.
The page will reload when you make changes.\
You may also see any lint errors in the console.
### `npm test`
Launches the test runner in the interactive watch mode.\
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
### `npm run build`
Builds the app for production to the `build` folder.\
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.\
Your app is ready to be deployed!
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
### `npm run eject`
**Note: this is a one-way operation. Once you `eject`, you can't go back!**
If you aren't satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point you're on your own.
You don't have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldn't feel obligated to use this feature. However we understand that this tool wouldn't be useful if you couldn't customize it when you are ready for it.
## Learn More
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
To learn React, check out the [React documentation](https://reactjs.org/).
### Code Splitting
This section has moved here: [https://facebook.github.io/create-react-app/docs/code-splitting](https://facebook.github.io/create-react-app/docs/code-splitting)
### Analyzing the Bundle Size
This section has moved here: [https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size](https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size)
### Making a Progressive Web App
This section has moved here: [https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app](https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app)
### Advanced Configuration
This section has moved here: [https://facebook.github.io/create-react-app/docs/advanced-configuration](https://facebook.github.io/create-react-app/docs/advanced-configuration)
### Deployment
This section has moved here: [https://facebook.github.io/create-react-app/docs/deployment](https://facebook.github.io/create-react-app/docs/deployment)
### `npm run build` fails to minify
This section has moved here: [https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify](https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify)

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{
"name": "dartball-scoring",
"version": "0.1.0",
"private": true,
"dependencies": {
"@fortawesome/fontawesome-svg-core": "^6.7.1",
"@fortawesome/free-solid-svg-icons": "^6.7.1",
"@fortawesome/react-fontawesome": "^0.2.2",
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"bootstrap": "^5.3.3",
"react": "^18.3.1",
"react-bootstrap": "^2.10.6",
"react-dom": "^18.3.1",
"react-scripts": "5.0.1",
"sass": "^1.82.0",
"web-vitals": "^2.1.4"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>React App</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "logo192.png",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

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# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

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import React, { useState, useEffect, useRef } from "react";
import './App.scss'
import GameStateDisplay from "./components/GameStateDisplay";
import Dropdown from 'react-bootstrap/Dropdown';
import Table from 'react-bootstrap/Table';
import Button from 'react-bootstrap/Button'
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
import { faUndo, faBaseballBall } from "@fortawesome/free-solid-svg-icons";
import Tab from 'react-bootstrap/Tab';
import Tabs from 'react-bootstrap/Tabs';
const MAX_INNINGS = 1
function App() {
// Game state
const [gameState, setGameState] = useState({
bases: [null, null, null], // [1st, 2nd, 3rd]
inning: 1,
isTopHalf: true, // true = Top of inning (away team bats), false = Bottom (home team bats)
outs: 0,
balls: 0, // Count for current at-bat
strikes: 0, // Count for current at-bat
currentBatterIndex: { away: 0, home: 0 }, // Tracks the current batter for each team
homeScore: 0,
awayScore: 0,
isFinal: false
});
// Separate lineup state for both teams
const [lineups, setLineups] = useState({
away: [], // Away team's lineup
home: [], // Home team's lineup
});
const [history, setHistory] = useState([]);
const [gameLog, setGameLog] = useState([]); // Array to store game log events
const gamelogRef = useRef(null);
// Simulate fetching the lineups on component mount
useEffect(() => {
const fetchLineups = async () => {
// Simulate an API call or database query
const fetchedLineups = {
away: ["Player A1", "Player A2", "Player A3", "Player A4", "Player A5"],
home: ["Player H1", "Player H2", "Player H3", "Player H4", "Player H5"],
};
setLineups(fetchedLineups);
};
fetchLineups();
}, []); // Runs only once when the component mounts
// Get the current batter's index
const getCurrentBatterIndex = () =>
gameState.isTopHalf
? gameState.currentBatterIndex.away
: gameState.currentBatterIndex.home;
// Update the batter index for the active team
const advanceLineup = () => {
setGameState((prevState) => {
const teamKey = prevState.isTopHalf ? "away" : "home";
const nextIndex =
(prevState.currentBatterIndex[teamKey] + 1) % lineups[teamKey].length;
return {
...prevState,
currentBatterIndex: {
...prevState.currentBatterIndex,
[teamKey]: nextIndex,
},
};
});
};
const renderLineup = (home_or_away) => {
const lineup = lineups[home_or_away];
const currentIndex = gameState.currentBatterIndex[home_or_away];
return (
<Table>
<tbody>
{lineup.map((player, index) => (
<tr>
<td
key={index}
className={`lineup-item ${index === currentIndex ? "at-bat" : ""}`}
>
{player}
</td>
</tr>
))}
</tbody>
</Table>
);
};
// Function to determine which lineup is active
const getActiveLineup = () =>
gameState.isTopHalf ? lineups.away : lineups.home;
// Add an entry to the game log
const addToGameLog = (message) => {
console.log(`adding to log ${message}`)
setGameLog((prevLog) => [...prevLog, message]);
};
// Function to handle play input
const handlePlay = (play) => {
// Save current state to history before modifying it
setHistory((prevHistory) => [...prevHistory, { ...gameState }]);
const lineup = getActiveLineup();
const currentIndex = getCurrentBatterIndex();
var gameLogMessage = `${lineup[currentIndex]} batting: ${play}`
console.log(`Handle play ${play}`)
switch (play) {
case "strike":
const newState = handleStrike(gameState);
gameLogMessage += ` ${newState.isStrikeOut ? "3. Strikeout!": newState.strikes}`
break;
case "ball":
handleBall();
break;
case "out":
handleOut();
break;
case "foul":
handleFoul();
break;
case "hit":
advanceRunners();
break;
default:
console.warn("Unknown play:", play); // Optional: Handle unexpected values
}
console.log('made it to end')
addToGameLog(gameLogMessage)
};
// Handle strikes
const handleStrike = (prevState) => {
let newState
let isStrikeOut = false
const newStrikes = prevState.strikes + 1;
if (newStrikes === 3) {
// Strikeout
handleOut();
isStrikeOut = true
newState = { ...prevState, strikes: 0, balls: 0 }; // Reset count
} else {
newState = { ...prevState, strikes: newStrikes };
}
setGameState(newState)
return {...newState, isStrikeOut}
};
// Handle fouls
const handleFoul = () => {
setGameState((prevState) => {
const newStrikes = prevState.strikes == 2 ? prevState.strikes : prevState.strikes + 1;
return { ...prevState, strikes: newStrikes };
});
};
// Handle balls
const handleBall = () => {
setGameState((prevState) => {
const newBalls = prevState.balls + 1;
if (newBalls === 4) {
// Walk (advance batter to 1st base)
advanceRunners();
return { ...prevState, strikes: 0, balls: 0 }; // Reset count
}
return { ...prevState, balls: newBalls };
});
};
// Handle outs
const handleOut = () => {
advanceLineup(); // Move to the next batter
setGameState((prevState) => {
const newOuts = prevState.outs + 1;
if (newOuts === 3) {
// Reset outs and switch inning/half
switchInning();
return { ...prevState, outs: 0, strikes: 0, balls: 0 }; // Reset count and outs
}
return { ...prevState, outs: newOuts, strikes: 0, balls: 0 }; // Reset count
});
};
const scoreRunner = (scoringRunner) => {
setGameState((prevState)=>{
const homeScore = gameState.isTopHalf ? prevState.homeScore : prevState.homeScore + 1
const awayScore = gameState.isTopHalf ? prevState.awayScore + 1 : prevState.awayScore
const activeLineup = getActiveLineup();
const currentBatter = activeLineup[getCurrentBatterIndex()];
return {...prevState, homeScore, awayScore}
})
}
// Advance runners and reset 1st base
const advanceRunners = () => {
setGameState((prevState) => {
const newBases = [...prevState.bases];
const activeLineup = getActiveLineup();
const currentBatter = activeLineup[getCurrentBatterIndex()];
for (let i = 2; i >= 0; i--) {
if (newBases[i]) {
if (i === 2) {
scoreRunner(newBases[i])
if (prevState.inning >= MAX_INNINGS && prevState.homeScore > prevState.awayScore) {
endGame();
}
} else {
newBases[i + 1] = newBases[i];
}
newBases[i] = null; // Clear current base
}
}
newBases[0] = currentBatter; // Add current batter to 1st base
advanceLineup(); // Move to the next batter
return { ...prevState, bases: newBases, strikes: 0, balls: 0 }; // Reset count
});
};
// Switch innings
const switchInning = () => {
setGameState((prevState) => {
if (prevState.inning >= MAX_INNINGS) {
if (prevState.isTopHalf && prevState.homeScore > prevState.awayScore){
endGame();
return {...prevState};
} else if (!prevState.isTopHalf && prevState.homeScore != prevState.awayScore) {
endGame();
return {...prevState};
} else {
console.log('No decision yet! Keep playing')
}
}
return {...prevState,
isTopHalf: !prevState.isTopHalf, // Switch halves
inning: prevState.isTopHalf ? prevState.inning : prevState.inning + 1, // Increment inning after Bottom
bases: [null, null, null]}
});
};
const endGame = () => {
setGameState((prevState)=>({...prevState, isFinal: true}))
}
useEffect(() => {
if (gamelogRef.current) {
gamelogRef.current.scrollTop = gamelogRef.current.scrollHeight;
}
}, [gameLog]);
// Undo the last action
const handleUndo = () => {
if (history.length > 0) {
const lastState = history[history.length - 1];
const latestGameLog = gameLog[gameLog.length-1]
setGameState(lastState); // Revert to the last state
setHistory((prevHistory) => prevHistory.slice(0, -1)); // Remove the last history entry
setGameLog((prevGamelong) => prevGamelong.slice(0, -1)); // Remove the last history entry
}
};
// Disable the "Undo" button if there's no history
const isUndoDisabled = history.length === 0;
return (
<div className="App container">
<h1>Dartball Scorecard</h1>
<GameStateDisplay {...gameState} />
<section>
<header>Lineup</header>
<Tabs
activeKey={gameState.isTopHalf ? "away" : "home"}
fill>
<Tab eventKey="away" title="Away">{renderLineup('away')}</Tab>
<Tab eventKey="home" title="Home">{renderLineup('home')}</Tab>
</Tabs>
</section>
<section>
<header>Log</header>
<div ref={gamelogRef} class="overflow-x-scroll gameLog">
<ul style={{ listStyleType: "none", padding: 0, height: "5rem", flexDirection: "column-reverse" }}>
{gameLog.map((entry, index) => (
<li key={index} style={{ marginBottom: "5px" }}>
{entry}
</li>
))}
</ul>
</div>
</section>
{/* Controls */}
<section className="play">
<header>
Enter Play
</header>
<Button className="" onClick={()=>handleUndo()} disabled={isUndoDisabled}>
<FontAwesomeIcon icon={faUndo} />
</Button>
<button className="play strike" onClick={() => handlePlay("strike")} disabled={gameState.isFinal}>Strike</button>
<button className="play ball" onClick={() => handlePlay("ball")} disabled={gameState.isFinal}>Ball</button>
<button className="play foul" onClick={() => handlePlay("foul")} disabled={gameState.isFinal}>Foul</button>
<button className="play out" onClick={() => handlePlay("out")} disabled={gameState.isFinal}>Out</button>
<Button className="play hit" onClick={() => handlePlay("hit")}>1</Button>
<Button className="play hit" onClick={() => handlePlay("hit")}>2</Button>
<Button className="play hit" onClick={() => handlePlay("hit")}>3</Button>
</section>
<section>
<header>Game</header>
<Button className="btn btn-primary m-1" onClick={() => console.log('new game')}>End Game</Button>
</section>
</div>
);
}
export default App;

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@import url('https://fonts.googleapis.com/css2?family=Bebas+Neue&family=Oswald:wght@200..700&display=swap');
@import "../node_modules/bootstrap/scss/bootstrap";
body {
background-color: #FAF9F6;
}
.App {
--dartball-blue: #20438cff;
--dartball-green: #118b48ff;
--dartball-black: #343a39ff;
--dartball-white: #f6fafdff;
--dartball-red: #c63d4eff;
--dartball-gray: #b2aba8ff;
--dartball-orange: #ed5a2eff;
font-family: 'Oswald';
font-size: 18px;
text-align: center;
section, div.gameState {
/* padding: 0.5rem; */
margin: 0.5rem;
border: black solid;
border-radius: 10px;
background-color: white;
overflow: hidden;
header {
font-size: 1.8rem;
font-weight: bolder;
text-transform: uppercase;
border-bottom: black solid;
background-color: lightblue;
min-height: 1rem;
}
}
.gameLog {
font-family: monospace;
font-size: .8rem;
line-height: 1rem;
@extend .bg-light;
}
table {
@extend .table;
background-color: auto;
.at-bat {
@extend .table-active;
}
}
section.play {
background-color: var(--dartball-green);
}
.base {
@extend .m-1;
border: black solid;
padding: 0.2rem;
width: 1rem;
height: 1rem;
&.occupied {
color: white;
background-color: red;
}}
button.play, div.dropdown {
@extend .btn;
@extend .btn-lg;
@extend .btn-light;
@extend .m-2;
text-transform: uppercase;
font-weight: 800;
color: var(--dartball-black);
&.strike{
background-color: var(--dartball-gray);
border: solid var(--dartball-gray);
}
&.out{
background-color: var(--dartball-orange);
border: solid var(--dartball-orange);
}
&.foul{
background-color: var(--dartball-green);
border: solid var(--dartball-black);
}
&.ball{
background-color: var(--dartball-blue);
border: solid var(--dartball-blue);
color: white
}
&.hit{
@extend .btn-light;
background-color: var(--dartball-white);
border: solid var(--dartball-white);
}
border: none;
}
}

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import { render, screen } from '@testing-library/react';
import App from './App';
test('renders learn react link', () => {
render(<App />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

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import React from "react";
import Container from 'react-bootstrap/Container';
import Row from 'react-bootstrap/Row';
import Col from 'react-bootstrap/Col';
import { faS, faSquare, faAngleUp, faAngleDown,fa1, fa2, fa3 } from "@fortawesome/free-solid-svg-icons";
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
function Inning({inning, isTopHalf}){
return (
<div>
{inning}<FontAwesomeIcon icon={isTopHalf ? faAngleUp : faAngleDown} ></FontAwesomeIcon>
</div>
)
}
function GameStateDisplay({inning, bases, isTopHalf, outs, balls, strikes, awayScore, homeScore, isFinal }){
return (
<div className="gameState">
<header>Scoreboard</header>
{!isFinal && (
<div>
<Row>
<Col><Inning inning={inning} isTopHalf={isTopHalf}></Inning></Col>
<Col>{balls}-{strikes}</Col>
<Col>{outs} outs</Col>
<Col>
<FontAwesomeIcon icon={fa1} className={`base ${bases[0] ? "occupied" : ""}`}></FontAwesomeIcon>
<FontAwesomeIcon icon={fa2} className={`base ${bases[1] ? "occupied" : ""}`}></FontAwesomeIcon>
<FontAwesomeIcon icon={fa3} className={`base ${bases[2] ? "occupied" : ""}`}></FontAwesomeIcon>
</Col>
</Row>
<Row>
</Row>
</div>
)}
<strong>{isFinal ? "FINAL!" : ""}</strong>
<Row>
<Col><strong> Away Score: </strong> {awayScore}</Col>
<Col><strong> Home Score: </strong> {homeScore}</Col>
</Row>
</div>
);
}
export default GameStateDisplay

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body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

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import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import App from './App';
import reportWebVitals from './reportWebVitals';
const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(
<React.StrictMode>
<App />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

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13
src/reportWebVitals.js Normal file
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const reportWebVitals = onPerfEntry => {
if (onPerfEntry && onPerfEntry instanceof Function) {
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
getCLS(onPerfEntry);
getFID(onPerfEntry);
getFCP(onPerfEntry);
getLCP(onPerfEntry);
getTTFB(onPerfEntry);
});
}
};
export default reportWebVitals;

5
src/setupTests.js Normal file
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// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';