230 lines
6.6 KiB
JavaScript
230 lines
6.6 KiB
JavaScript
import {compatibleCore} from "../misc.js";
|
|
|
|
export class forbiddenlands{
|
|
constructor(){
|
|
|
|
}
|
|
|
|
getHP(token) {
|
|
const hp = token.actor.data.data.attribute.strength;
|
|
return {
|
|
value: hp.value,
|
|
max: hp.max
|
|
}
|
|
}
|
|
|
|
|
|
getAgility(token) {
|
|
const agility = token.actor.data.data.attribute.agility;
|
|
return {
|
|
value: agility.value,
|
|
max: agility.max
|
|
}
|
|
}
|
|
|
|
|
|
getWits(token) {
|
|
const wits = token.actor.data.data.attribute.wits;
|
|
return {
|
|
value: wits.value,
|
|
max: wits.max
|
|
}
|
|
}
|
|
|
|
getEmpathy(token) {
|
|
const empathy = token.actor.data.data.attribute.empathy;
|
|
return {
|
|
value: empathy.value,
|
|
max: empathy.max
|
|
}
|
|
}
|
|
|
|
getWillPower(token) {
|
|
const wp = token.actor.data.data.bio.willpower;
|
|
return {
|
|
value: wp.value,
|
|
max: wp.max
|
|
}
|
|
}
|
|
|
|
getTempHP(token) {
|
|
return 0;
|
|
const hp = token.actor.data.data.attributes.hp;
|
|
return {
|
|
value: (hp.temp == null) ? 0 : hp.temp,
|
|
max: (hp.tempmax == null) ? 0 : hp.tempmax
|
|
}
|
|
}
|
|
|
|
getAC(token) {
|
|
|
|
const totalArmor = token.actor.itemTypes.armor.reduce((sum, armor) => {
|
|
if (armor.itemProperties.part === "shield") return sum;
|
|
const value = armor.itemProperties.bonus.value;
|
|
return (sum += value);
|
|
}, 0);
|
|
return totalArmor;
|
|
}
|
|
|
|
getShieldHP(token) {
|
|
return;
|
|
}
|
|
|
|
getSpeed(token) {
|
|
return 1;
|
|
}
|
|
|
|
getInitiative(token) {
|
|
return 0;
|
|
let initiative = token.actor.data.data.attributes.init.total;
|
|
return (initiative >= 0) ? `+${initiative}` : initiative;
|
|
}
|
|
|
|
toggleInitiative(token) {
|
|
return;
|
|
}
|
|
|
|
getPassivePerception(token) {
|
|
return 0;
|
|
return token.actor.data.data.skills.prc.passive;
|
|
}
|
|
|
|
getPassiveInvestigation(token) {
|
|
return;
|
|
return token.actor.data.data.skills.inv.passive;
|
|
}
|
|
|
|
getAbility(token, ability) {
|
|
if (ability == undefined) ability = 'strength';
|
|
return token.actor.data.data.attribute?.[ability].value;
|
|
}
|
|
|
|
getAbilityModifier(token, ability) {
|
|
return;
|
|
}
|
|
|
|
getAbilitySave(token, ability) {
|
|
return this.getAbility(token, ability);
|
|
}
|
|
|
|
getSkill(token, skill) {
|
|
if (skill == undefined) skill = 'might';
|
|
let skillComp = token.actor.sheet.getSkill(skill);
|
|
const val = skillComp.skill.value + skillComp.attribute.value;
|
|
return game.i18n.localize(skillComp.skill.label)+`-${val}`;
|
|
}
|
|
|
|
getProficiency(token) {
|
|
return;
|
|
const val = token.actor.data.data.attributes.prof;
|
|
return (val >= 0) ? `+${val}` : val;
|
|
}
|
|
|
|
getConditionIcon(condition) {
|
|
if (condition == undefined) condition = 'removeAll';
|
|
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
|
|
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
|
|
}
|
|
|
|
getConditionActive(token,condition) {
|
|
if (condition == undefined) condition = 'removeAll';
|
|
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
|
|
}
|
|
|
|
async toggleCondition(token,condition) {
|
|
if (condition == undefined) condition = 'removeAll';
|
|
if (condition == 'removeAll'){
|
|
for( let effect of token.actor.effects)
|
|
await effect.delete();
|
|
}
|
|
else {
|
|
const effect = CONFIG.statusEffects.find(e => e.id === condition);
|
|
await token.toggleEffect(effect);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Roll
|
|
*/
|
|
roll(token,roll,options,ability,skill,save) {
|
|
if (roll == undefined) roll = 'ability';
|
|
if (ability == undefined) ability = 'strength';
|
|
if (skill == undefined) skill = 'might';
|
|
if (save == undefined) save = 'strength';
|
|
|
|
if (roll == 'ability') token.actor.sheet.rollAttribute(ability);
|
|
else if (roll == 'save') token.actor.sheet.rollAttribute(save);
|
|
else if (roll == 'skill') token.actor.sheet.rollSkill(skill);
|
|
else if (roll == 'rollFood') token.actor.sheet.rollConsumable('food');
|
|
else if (roll == 'rollWater') token.actor.sheet.rollConsumable('water');
|
|
else if (roll == 'rollArrows') token.actor.sheet.rollConsumable('arrows');
|
|
else if (roll == 'rollTorches') token.actor.sheet.rollConsumable('torches');
|
|
else if (roll == 'rollArmor') token.actor.sheet.rollArmor();
|
|
//else if (roll == 'initiative') token.actor.rollInitiative(options);
|
|
}
|
|
|
|
/**
|
|
* Items
|
|
*/
|
|
getItems(token,itemType) {
|
|
if (itemType == undefined) itemType = 'any';
|
|
const allItems = token.actor.items;
|
|
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
|
|
else return allItems.filter(i => i.type == itemType);
|
|
}
|
|
|
|
getItemUses(item) {
|
|
return {available: item.data.data.bonus.value,
|
|
maximum: item.data.data.bonus.max};
|
|
}
|
|
|
|
/**
|
|
* Features
|
|
*/
|
|
getFeatures(token,featureType) {
|
|
if (featureType == undefined) featureType = 'any';
|
|
const allItems = token.actor.items;
|
|
if (featureType == 'any') return allItems.filter(i => i.type == 'talent')
|
|
else return allItems.filter(i => i.type == featureType)
|
|
}
|
|
|
|
getFeatureUses(item) {
|
|
if (item.data.type == 'class') return {available: item.data.data.levels};
|
|
else return {
|
|
available: item.data.data.uses.value,
|
|
maximum: item.data.data.uses.max
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Spells
|
|
*/
|
|
getSpells(token,level) {
|
|
if (level == undefined) level = 'any';
|
|
const allItems = token.actor.items;
|
|
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
|
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
|
|
}
|
|
|
|
getSpellUses(token,level,item) {
|
|
if (level == undefined) level = 'any';
|
|
if (item.data.data.level == 0) return;
|
|
return {
|
|
available: token.actor.data.data.spells?.[`spell${level}`].value,
|
|
maximum: token.actor.data.data.spells?.[`spell${level}`].max
|
|
}
|
|
}
|
|
|
|
rollItem(item) {
|
|
const sheet = item.actor.sheet;
|
|
if (item.type === "armor")
|
|
return sheet.rollSpecificArmor(item.id);
|
|
else if (item.type === "weapon")
|
|
return sheet.rollGear(item.id);
|
|
else if (item.type === "spell")
|
|
return sheet.rollSpell(item.id);
|
|
else
|
|
return item.sendToChat();
|
|
}
|
|
} |