17 Commits

Author SHA1 Message Date
CDeenen
e229abc3ee v1.4.1 2021-04-21 23:32:05 +02:00
CDeenen
51119f42ea v1.4.0 2021-04-21 18:27:03 +02:00
CDeenen
42e4f8f0d8 merge fix 2021-04-21 18:26:10 +02:00
CDeenen
c3ee0a76aa v1.4.0 2021-04-21 18:23:02 +02:00
Material Foundry
2264d018c2 Update changelog.md 2021-04-18 21:55:15 +02:00
CDeenen
8fa32838d8 v1.3.3 2021-04-13 02:30:25 +02:00
CDeenen
1552ae6fe8 v1.3.3 2021-04-13 02:30:10 +02:00
CDeenen
cc9bcf4770 v1.3.2 2021-03-11 02:28:26 +01:00
CDeenen
7d4fd1e8b1 readme fix 2021-02-27 05:14:56 +01:00
CDeenen
780e06d581 Merge branch 'Master' of https://github.com/CDeenen/MaterialDeck into Master 2021-02-27 05:09:23 +01:00
CDeenen
64983ca0cb v1.3.1 2021-02-27 05:07:47 +01:00
CDeenen
dd534488da Update settings.js 2021-02-25 07:54:20 +01:00
CDeenen
7e2796316e Merge branch 'Master' of https://github.com/CDeenen/MaterialDeck into Master 2021-02-25 06:49:29 +01:00
CDeenen
7fa5352459 v1.3.0 2021-02-25 06:48:27 +01:00
CDeenen
c31cea4c64 Update README.md 2021-02-08 16:46:52 +01:00
CDeenen
f994e64fc7 v1.2.3 2021-02-04 05:03:34 +01:00
CDeenen
f0c1b0e1e0 v1.2.2 2021-02-02 05:32:08 +01:00
107 changed files with 3419 additions and 776 deletions

View File

@@ -9,6 +9,7 @@ import {SoundboardControl} from "./src/soundboard.js";
import {OtherControls} from "./src/othercontrols.js";
import {ExternalModules} from "./src/external.js";
import {SceneControl} from "./src/scene.js";
import {compatibleCore} from "./src/misc.js";
export var streamDeck;
export var tokenControl;
var move;
@@ -25,6 +26,11 @@ export var selectedTokenId;
let ready = false;
let activeSounds = [];
export let hotbarUses = false;
export let calculateHotbarUses;
//CONFIG.debug.hooks = true;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -40,6 +46,8 @@ let wsOpen = false; //Bool for checking if websocket has ever been o
let wsInterval; //Interval timer to detect disconnections
let WSconnected = false;
//let furnace = game.modules.get("furnace");
/*
* Analyzes the message received
*
@@ -51,50 +59,86 @@ async function analyzeWSmessage(msg){
//console.log("Received",data);
if (data.type == "connected" && data.data == "SD"){
const msg = {
target: "SD",
type: "init",
system: game.system.id
}
ws.send(JSON.stringify(msg));
console.log("streamdeck connected to server");
streamDeck.resetImageBuffer();
}
if (data.type == "version" && data.source == "SD") {
const minimumSDversion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
const minimumMSversion = game.modules.get("MaterialDeck").data.minimumMSversion;
if (data.version < minimumSDversion) {
let d = new Dialog({
title: "Material Deck: Update Needed",
content: "<p>The Stream Deck plugin version you're using is v" + data.version + ", which is outdated.<br>Update to v" + minimumSDversion + " or newer.</p>",
buttons: {
download: {
icon: '<i class="fas fa-download"></i>',
label: "Update",
callback: () => window.open("https://github.com/CDeenen/MaterialDeck_SD/releases")
},
ignore: {
icon: '<i class="fas fa-times"></i>',
label: "Ignore"
}
},
default: "download"
});
d.render(true);
}
}
if (data == undefined || data.payload == undefined) return;
//console.log("Received",data);
const action = data.action;
const event = data.event;
const context = data.context;
const coordinates = data.payload.coordinates;
if (coordinates == undefined) coordinates = 0;
const settings = data.payload.settings;
const device = data.device;
if (data.data == 'init'){
}
if (event == 'willAppear' || event == 'didReceiveSettings'){
if (coordinates == undefined) return;
streamDeck.setScreen(action);
streamDeck.setContext(action,context,coordinates,settings);
await streamDeck.setContext(device,data.size,data.deviceIteration,action,context,coordinates,settings);
if (action == 'token'){
tokenControl.active = true;
tokenControl.update(selectedTokenId);
tokenControl.update(device,selectedTokenId,device);
}
else if (action == 'move')
move.update(settings,context);
move.update(settings,context,device);
else if (action == 'macro')
macroControl.update(settings,context);
macroControl.update(settings,context,device);
else if (action == 'combattracker')
combatTracker.update(settings,context);
combatTracker.update(settings,context,device);
else if (action == 'playlist')
playlistControl.update(settings,context);
playlistControl.update(settings,context,device);
else if (action == 'soundboard')
soundboard.update(settings,context);
soundboard.update(settings,context,device);
else if (action == 'other')
otherControls.update(settings,context);
otherControls.update(settings,context,device);
else if (action == 'external')
externalModules.update(settings,context);
externalModules.update(settings,context,device);
else if (action == 'scene')
sceneControl.update(settings,context);
sceneControl.update(settings,context,device);
}
else if (event == 'willDisappear'){
streamDeck.clearContext(action,coordinates);
if (coordinates == undefined) return;
streamDeck.clearContext(device,action,coordinates,context);
}
else if (event == 'keyDown'){
@@ -105,15 +149,15 @@ async function analyzeWSmessage(msg){
else if (action == 'macro')
macroControl.keyPress(settings);
else if (action == 'combattracker')
combatTracker.keyPress(settings,context);
combatTracker.keyPress(settings,context,device);
else if (action == 'playlist')
playlistControl.keyPress(settings,context);
playlistControl.keyPress(settings,context,device);
else if (action == 'soundboard')
soundboard.keyPressDown(settings);
else if (action == 'other')
otherControls.keyPress(settings,context);
otherControls.keyPress(settings,context,device);
else if (action == 'external')
externalModules.keyPress(settings,context);
externalModules.keyPress(settings,context,device);
else if (action == 'scene')
sceneControl.keyPress(settings);
}
@@ -133,7 +177,10 @@ async function analyzeWSmessage(msg){
*/
function startWebsocket() {
const address = game.settings.get(moduleName,'address');
ws = new WebSocket('ws://'+address+'/');
const url = address.startsWith('wss://') ? address : ('ws://'+address+'/');
ws = new WebSocket(url);
ws.onmessage = function(msg){
//console.log(msg);
@@ -153,7 +200,8 @@ function startWebsocket() {
ws.send(JSON.stringify(msg));
const msg2 = {
target: "SD",
type: "init"
type: "init",
system: game.system.id
}
ws.send(JSON.stringify(msg2));
clearInterval(wsInterval);
@@ -179,6 +227,22 @@ export function sendWS(txt){
ws.send(txt);
}
export function isEmpty(obj) {
for(var key in obj) {
if(obj.hasOwnProperty(key))
return false;
}
return true;
}
export function getPermission(action,func) {
const role = game.user.role-1;
const settings = game.settings.get(moduleName,'userPermission');
if (action == 'ENABLE') return settings.enable[role];
else return settings.permissions?.[action]?.[func]?.[role];
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Hooks
@@ -189,25 +253,10 @@ export function sendWS(txt){
* Ready hook
* Attempt to open the websocket
*/
Hooks.once('ready', ()=>{
Hooks.once('ready', async()=>{
registerSettings();
enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
game.socket.on(`module.MaterialDeck`, (payload) =>{
//console.log(payload);
if (payload.msgType != "playSound") return;
playTrack(payload.trackNr,payload.src,payload.play,payload.repeat,payload.volume);
});
for (let i=0; i<64; i++)
activeSounds[i] = false;
if (enableModule == false) return;
if (game.user.isGM == false) {
ready = true;
return;
}
startWebsocket();
soundboard = new SoundboardControl();
streamDeck = new StreamDeck();
tokenControl = new TokenControl();
@@ -219,6 +268,63 @@ Hooks.once('ready', ()=>{
externalModules = new ExternalModules();
sceneControl = new SceneControl();
game.socket.on(`module.MaterialDeck`, async(payload) =>{
//console.log(payload);
if (payload.msgType == "playSound") soundboard.playSound(payload.trackNr,payload.src,payload.play,payload.repeat,payload.volume);
else if (game.user.isGM && payload.msgType == "playPlaylist") {
const playlist = playlistControl.getPlaylist(payload.playlistNr);
playlistControl.playPlaylist(playlist,payload.playlistNr);
}
else if (game.user.isGM && payload.msgType == "playTrack") {
const playlist = playlistControl.getPlaylist(payload.playlistNr);
const sounds = playlist.data.sounds;
for (let track of sounds)
if (track._id == payload.trackId)
playlistControl.playTrack(track,playlist,payload.playlistNr)
}
else if (game.user.isGM && payload.msgType == "stopAllPlaylists")
playlistControl.stopAll(payload.force);
else if (game.user.isGM && payload.msgType == "soundboardUpdate") {
await game.settings.set(moduleName,'soundboardSettings',payload.settings);
const payloadNew = {
"msgType": "soundboardRefresh"
};
game.socket.emit(`module.MaterialDeck`, payloadNew);
}
else if (game.user.isGM == false && payload.msgType == "soundboardRefresh" && enableModule)
soundboard.updateAll();
else if (game.user.isGM && payload.msgType == "macroboardUpdate") {
await game.settings.set(moduleName,'macroSettings',payload.settings);
const payloadNew = {
"msgType": "macroboardRefresh"
};
game.socket.emit(`module.MaterialDeck`, payloadNew);
}
else if (game.user.isGM == false && payload.msgType == "macroboardRefresh" && enableModule)
macroControl.updateAll();
else if (game.user.isGM && payload.msgType == "playlistUpdate") {
await game.settings.set(moduleName,'playlists',payload.settings);
const payloadNew = {
"msgType": "playlistRefresh"
};
game.socket.emit(`module.MaterialDeck`, payloadNew);
}
else if (game.user.isGM == false && payload.msgType == "playlistRefresh" && enableModule)
playlistControl.updateAll();
});
for (let i=0; i<64; i++)
activeSounds[i] = false;
if (enableModule == false) return;
if (getPermission('ENABLE') == false) {
ready = true;
return;
}
startWebsocket();
let soundBoardSettings = game.settings.get(moduleName,'soundboardSettings');
let macroSettings = game.settings.get(moduleName, 'macroSettings');
let array = [];
@@ -245,35 +351,20 @@ Hooks.once('ready', ()=>{
volume: arrayVolume
});
}
const hotbarUsesTemp = game.modules.get("illandril-hotbar-uses");
if (hotbarUsesTemp != undefined) {
hotbarUses = true;
}
});
export function playTrack(soundNr,src,play,repeat,volume){
if (play){
volume *= game.settings.get("core", "globalInterfaceVolume");
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
if (repeat == false){
activeSounds[soundNr] = false;
}
},
onstop: (id)=>{
activeSounds[soundNr] = false;
}});
howl.play();
activeSounds[soundNr] = howl;
}
else {
activeSounds[soundNr].stop();
activeSounds[soundNr] = false;
}
}
Hooks.on('updateToken',(scene,token)=>{
if (enableModule == false || ready == false) return;
let tokenId = token._id;
if (tokenId == selectedTokenId)
tokenControl.update(selectedTokenId);
if (macroControl != undefined) macroControl.updateAll();
});
Hooks.on('updateActor',(scene,actor)=>{
@@ -286,6 +377,7 @@ Hooks.on('updateActor',(scene,actor)=>{
tokenControl.update(selectedTokenId);
}
}
if (macroControl != undefined) macroControl.updateAll();
});
Hooks.on('controlToken',(token,controlled)=>{
@@ -297,13 +389,26 @@ Hooks.on('controlToken',(token,controlled)=>{
selectedTokenId = undefined;
}
tokenControl.update(selectedTokenId);
if (macroControl != undefined) macroControl.updateAll();
});
Hooks.on('updateOwnedItem',()=>{
if (macroControl != undefined) macroControl.updateAll();
})
Hooks.on('renderHotbar', (hotbar)=>{
if (compatibleCore("0.8.1")) return;
if (enableModule == false || ready == false) return;
if (macroControl != undefined) macroControl.hotbar(hotbar.macros);
});
Hooks.on('render', (app)=>{
if (enableModule == false || ready == false) return;
if (compatibleCore("0.8.1") == false) return;
if (app.id == "hotbar" && macroControl != undefined) macroControl.hotbar(app.macros);
});
Hooks.on('renderCombatTracker',()=>{
if (enableModule == false || ready == false) return;
if (combatTracker != undefined) combatTracker.updateAll();
@@ -326,10 +431,27 @@ Hooks.on('pauseGame',()=>{
otherControls.updateAll();
});
Hooks.on('renderSidebarTab',()=>{
Hooks.on('renderSidebarTab',(app)=>{
const options = {
sidebarTab: app.tabName,
renderPopout: app.popOut
}
if (enableModule == false || ready == false) return;
if (otherControls != undefined) otherControls.updateAll(options);
if (sceneControl != undefined) sceneControl.updateAll();
});
Hooks.on('closeSidebarTab',(app)=>{
const options = {
sidebarTab: app.tabName,
renderPopout: false
}
if (otherControls != undefined) otherControls.updateAll(options);
});
Hooks.on('changeSidebarTab',()=>{
if (enableModule == false || ready == false) return;
if (otherControls != undefined) otherControls.updateAll();
if (sceneControl != undefined) sceneControl.updateAll();
});
Hooks.on('updateScene',()=>{
@@ -342,6 +464,7 @@ Hooks.on('updateScene',()=>{
Hooks.on('renderSceneControls',()=>{
if (enableModule == false || ready == false || otherControls == undefined) return;
otherControls.updateAll();
externalModules.updateAll();
});
Hooks.on('targetToken',(user,token,targeted)=>{
@@ -364,19 +487,60 @@ Hooks.on('closeCompendium',()=>{
otherControls.updateAll();
});
Hooks.on('renderJournalSheet',()=>{
Hooks.on('renderCompendiumBrowser',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
otherControls.updateAll({renderCompendiumBrowser:true});
});
Hooks.on('closeJournalSheet',()=>{
Hooks.on('closeCompendiumBrowser',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
otherControls.updateAll({renderCompendiumBrowser:false});
});
Hooks.on('renderJournalSheet',(sheet)=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll({
hook:'renderJournalSheet',
sheet:sheet
});
});
Hooks.on('closeJournalSheet',(sheet)=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll({
hook:'closeJournalSheet',
sheet:sheet
});
});
Hooks.on('gmScreenOpenClose',(html,isOpen)=>{
if (enableModule == false || ready == false) return;
externalModules.updateAll({gmScreen:isOpen});
});
Hooks.on('ShareVision', ()=>{
if (enableModule == false || ready == false) return;
externalModules.updateAll();
})
Hooks.on('NotYourTurn', ()=>{
if (enableModule == false || ready == false) return;
externalModules.updateAll();
})
Hooks.on('pseudoclockSet', ()=>{
if (enableModule == false || ready == false) return;
externalModules.updateAll();
})
Hooks.on('about-time.clockRunningStatus', ()=>{
if (enableModule == false || ready == false) return;
externalModules.updateAll();
})
Hooks.once('init', ()=>{
//CONFIG.debug.hooks = true;
registerSettings(); //in ./src/settings.js
//registerSettings(); //in ./src/settings.js
});
Hooks.once('canvasReady',()=>{

View File

@@ -71,7 +71,7 @@ Instructions and more info can be found in the <a href="https://github.com/CDeen
Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json
## Software Versions & Module Incompatibilities
<b>Foundry VTT:</b> Tested on 0.7.7<br>
<b>Foundry VTT:</b> Tested on 0.7.9<br>
<b>Module Incompatibilities:</b> None known.<br>
## Feedback

View File

@@ -1,4 +1,173 @@
# Changelog Material Deck Module
### v1.4.1 - 21-04-2021
Fixes:
<ul>
<li>Last update broke the combat tracker, should now be fixed</li>
</ul>
### v1.4.0 - 21-04-2021
Additions:
<ul>
<li>Support for connecting multiple Stream Decks at the same time. Please note that performance decreases with each extra Stream Deck</li>
<li>Other Actions: Added 'Token Roll Options'. This can toggle token rolls between showing a dialog and skipping the dialog and rolling normally or with advantage or disadvantage</li>
<li>If the SD plugin version you're using is outdated, you now get a pop-up to notify you of this and direct you to the download page</li>
<li>Added a module setting to set how dark the default white images should be. Can be lowered for improved readability of the text</li>
<li>Token Action => Stats: Added option to prepend text to the title, so you can set the stat to, for example, strength, and put 'STR: ' in the prepend textbox to display, for example, 'STR: +2'</li>
</ul>
Fixes:
<ul>
<li>Token Action => Skill Roll: Setting wasn't saved in SD app</li>
<li>Token Action => Roll Ability: Rolling ability checks was broken for some systems</li>
<li>Token Action => Stats => Display HP: Read overlay indicating HP in the heart icon was also drawn when 'Display Token Icon' was enabled</li>
<li>Token Action => Stats: Added default images for all dnd5e abilities, saves and skills</li>
</ul>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.4.0 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.3.3 - 12-04-2021
Additions:
<ul>
<li>Other Actions => Open Sidebar Tab: Action now indicates which sidebar tab is open (only works on Foundry 0.8.x)</li>
<li>Other Actions => Open Sidebar Tab: Added option to create an pop-out (doesn't work for the chat)</li>
<li>Other Actions: Added option to open the pf2e compendium browser</li>
<li>Macro Action: Can now call macros by name</li>
<li>Token Action => On Click: Added option to call a macro. Currently the macro will be applied to the selected token</li>
<li>Token Action => Display Stats: Added saving throws and skill modifiers for most systems</li>
<li>Token Action => OnClick: Added 'Dice Roll' option, which allows you to roll ability checks, saving throws and other things (depending on game system)</li>
<li>Token Action => Stats => Display HP: Made the heart icon dynamic, so the amount that the heart is filled with red depends on the relative amount of hit points of the token. 25% hp means the lower 25% of the heart is red, 50% hp means the lower 50% of the heart is red, etc</li>
<li>Token Action => Stats => Added a '+' before all modifier stats that are bigger than 0</li>
<li>Token Action => Custom OnClick: Added support for calling macros. For instructions, please refer to the documentation: https://github.com/CDeenen/MaterialDeck/wiki/Token-Action#custom-on-click-function</li>
</ul>
Fixes:
<ul>
<li>Other Actions => Pause Game: Pause is now transmitted to all connected clients</li>
<li>Token Action => Display Stats: Fixed movement speed for pf2e</li>
</ul>
Other:
<ul>
<li>Should be compatible with Foundry 0.8.1. Only tested on DnD5e. Please note that any functions that rely on other modules do not work if the other modules are not compatible with 0.8.1</li>
</ul>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.3.4 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.3.2 - 11-03-2021
Additions:
<ul>
<li>Added support for the Multi Action provided by the SD app</li>
<li>External Modules Action => Added support for About Time</li>
<li>Token Action => Stats: Added 'Ability Scores', 'Ability Score Modifiers', 'Ability Score Saves' (dnd5e only) and 'Proficiency Bonus'</li>
<li>Token Action => Stats: Added 'HP (box)' option that displays a box with color that changes depending on the HP</li>
<li>Move Action: You can now choose what token should be moved, similar to the Token Action</li>
</ul>
Fixes:
<ul>
<li>Playlist Action => Relative Offset: Fixed issue with displaying the target playlist name</li>
<li>Macro Action: Fixed Hotbar Uses for Shadow of the Demonlord</li>
</ul>
Other:
<ul>
<li>Macro Action: Improved the way Hotbar Uses are displayed, it is now displayed in a box similar to how the module looks in Foundry</li>
<li>Made the way images are generated more flexible to make future additions easier</li>
</ul>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.3.2 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.3.1 - 27-02-2021
Additions:
<ul>
<li>Token Action: You can now choose what token should be targeted with the action using: 'Selected Token', 'Token Name', 'Actor Name', 'Token Id' or 'Actor Id'. Added relevant user permissions to the permission configuration</li>
<li>Token Action => On Click: Added options 'Select Token' and 'Center on Token and Select Token'</li>
<li>Playlist Action: Added relative offset mode, with the option to display the offset target name for playlists</li>
<li>Playlist Action => Stop All: Added option to display the name of the playlist at the current offset</li>
</ul>
Fixes:
<ul>
<li>Default user permissions would not be loaded if no previously saved permissions were present, resulting in MD assuming nobody has any permissions</li>
<li>Other Actions => Control Buttons => Lighting Controls: Would create a button for ambient sound instead of lighting</li>
<li>Token Action => Display Token Icon: It used to show the icon, even if unchecked, if no stat with default icon was selected</li>
</ul>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.3.1 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.3.0 - 25-02-2021
Additions:
<ul>
<li>Material Deck can now be used by players. A 'User Permission Configuration' screen has been added to the module settings where the GM can deside what Material Deck functions are available to users</li>
<li>Macro Action: Added support for Illandril's Hotbar Uses (only requires the module to be installed, does not have to be active)</li>
<li>Token Action => OnClick: Added support for CUB conditions</li>
<li>External Modules => Added support for the 'Trigger Happy' module</li>
<li>External Modules => Added support for the 'MookAI' module</li>
<li>External Modules => Added support for the 'Shared Vision' module</li>
<li>External Modules => Added support for the 'Lock View' module</li>
<li>External Modules => Added support for the 'Not Your Turn' module</li>
</ul>
Fixes:
<ul>
<li>Token Action => OnClick: Fixed conditions for pf1e and dnd3.5e</li>
</ul>
Other Changes:
<ul>
<li>Token and Combat Tracker Actions now autodetect the game system</li>
<li>Game-system related settings in the SD app unified and improved</li>
<li>Image Cache setting is no longer considered experimental</li>
</ul>
<b>Note 1: </b>Because the module can now be used by players, some settings have been moved from 'world' settings to 'client' settings. This means that previous settings have been deleted, and they have to be set up again in the module settings.<br>
<b>Note 2: </b>You can give users access to the playlists, macro board and soundboard. Currently, everyone has to share the same configuration, so be careful with giving players permission to configure one of them.<br>
<b>Note 3: </b>Because of the new game system autodetection, some settings for non dnd5e systems might be deleted. You'll have to reconfigure them.<br>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.3.0 (<b>must be updated!</b>): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.2.3 - 03-02-2021
Fixes:
<ul>
<li>Fixed some issues for the Shadow of the Demon Lord system</li>
</ul>
Other Changes:
<ul>
<li>Improved performance of the 'Playlist Configuration', 'Macro Configuration' and 'Soundboard Configuration' screens</li>
<li>Minor code clean-up</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.2.2 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.2.2 - 02-02-2021
Additions:
<ul>
<li>Added a help button in the module configuration</li>
<li>Token Action: Added support for easy token wildcard image changes</li>
<li>Token Action: Added a comprehensive custom onClick function that can modify token and actor data, with support for basic mathematical expressions</li>
</ul>
Other Changes:
<ul>
<li>Improved GM screen compatibility</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.2.2: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v1.2.1 - 07-01-2021
<b>Note:</b> Due to a change in how scene control is handled (moved from 'Other Controls' to its own 'Scene Action'), any actions related to scenes no longer work. You will have to set them up again using the new Scene Action.<br>
<br>
@@ -183,4 +352,4 @@ SD plugin v0.7.0<br>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Server v0.2.4<br>
SD plugin v0.7.1<br>
SD plugin v0.7.1<br>

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@@ -1,2 +1,3 @@
other.png: Made using https://www.elgato.com/en/gaming/keycreator
cogs.png: Edited from https://fontawesome.com/icons/cogs?style=solid
cogs.png: Edited from https://fontawesome.com/icons/cogs?style=solid
d20.png: Edited from https://game-icons.net/1x1/delapouite/dice-twenty-faces-twenty.html

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@@ -1,5 +1,5 @@
ac.webp: Foundry's icon folder, original name: heater-steel-worn.webp
hp.png: made using Elgato's key creator: https://www.elgato.com/en/gaming/keycreator
hp.png, hp_empty.png and temp_hp_empty.png: made using/modified from Elgato's key creator: https://www.elgato.com/en/gaming/keycreator
init.png: freepngimg.com, color inverted, from: https://freepngimg.com/png/81025-art-dice-dungeons-system-dragons-d20-triangle/icon
speed.webp: Foundry's icon folder, original name: shoes-collared-leather-blue.webp
mystery-man.png: Foundry's icon folder, converted from .svg

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@@ -0,0 +1,7 @@
All images licenced under CC BY 3.0. Grabbed from game-icons.net
str.png: https://game-icons.net/1x1/delapouite/weight-lifting-up.html
dex.png: https://game-icons.net/1x1/darkzaitzev/acrobatic.html
cons.png: https://game-icons.net/1x1/zeromancer/heart-plus.html
int.png: https://game-icons.net/1x1/lorc/bookmarklet.html
wis.png: https://game-icons.net/1x1/delapouite/wisdom.html
cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html

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All images licenced under CC BY 3.0. Grabbed from game-icons.net
acr.png: https://game-icons.net/1x1/delapouite/contortionist.html
ani.png: https://game-icons.net/1x1/delapouite/cavalry.html
arc.png: https://game-icons.net/1x1/delapouite/spell-book.html
ath.png: https://game-icons.net/1x1/lorc/muscle-up.html
dec.png: https://game-icons.net/1x1/delapouite/convince.html
his.png: https://game-icons.net/1x1/delapouite/backward-time.html
ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
nat.png: https://game-icons.net/1x1/delapouite/forest.html
prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html
prf.png: https://game-icons.net/1x1/lorc/sing.html
per.png: https://game-icons.net/1x1/delapouite/public-speaker.html
rel.png: https://game-icons.net/1x1/lorc/holy-grail.html
slt.png: https://game-icons.net/1x1/lorc/snatch.html
ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html
sur.png: https://game-icons.net/1x1/delapouite/pyre.html

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@@ -2,6 +2,9 @@
"MaterialDeck.Notifications.Disconnected": "Disconnected from Material Server, attempting to reconnect",
"MaterialDeck.Notifications.ConnectFail": "Can't connect to Material Server, retrying",
"MaterialDeck.Notifications.Connected": "Connected",
"MaterialDeck.Notifications.Soundboard.NoPermission": "You do not have permission to configure the soundboard",
"MaterialDeck.Notifications.Macroboard.NoPermission": "You do not have permission to configure the macro board",
"MaterialDeck.Notifications.Playlist.NoPermission": "You do not have permission to configure the playlists",
"MaterialDeck.Sett.Enable": "Enable module",
"MaterialDeck.Sett.Model": "Stream Deck Model",
@@ -9,13 +12,17 @@
"MaterialDeck.Sett.Model_Mini": "Mini",
"MaterialDeck.Sett.Model_Normal": "Normal or Mobile",
"MaterialDeck.Sett.Model_XL": "XL",
"MaterialDeck.Sett.Help": "Help",
"MaterialDeck.Sett.Permission": "User Permission Configuration",
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
"MaterialDeck.Sett.MacroConfig": "Macro Configuration",
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
"MaterialDeck.Sett.ServerAddr": "Material Server Address",
"MaterialDeck.Sett.ServerAddrHint": "Fill in the IP address and port of the Material Server. Must follow the format [ip_address]:[port], for example: 'localhost:3001' or '192.168.1.1:4000'.",
"MaterialDeck.Sett.ImageBuffer": "Image Buffer Size (EXPERIMENTAL)",
"MaterialDeck.Sett.ImageBufferHint": "Sets the amount of images to store in the image buffer. The image buffer will store all images sent to the Steram Deck in a buffer. This greatly improves the update speed, but can use big amounts of memory if set too high.",
"MaterialDeck.Sett.ServerAddrHint": "The IP address and port of Material Server. The default value will work for 99% of people, only change this if you know what you're doing. Must follow the format [ip_address]:[port], for example: 'localhost:3001' or '192.168.1.1:4000'.",
"MaterialDeck.Sett.ImageBuffer": "Image Cache Size",
"MaterialDeck.Sett.ImageBufferHint": "Sets the amount of images to store in the image cache. The image cache will locally store all images sent to the Stream Deck. This improves the update speed, but increases memory usage.",
"MaterialDeck.Sett.ImageBrightness": "Image Brightness",
"MaterialDeck.Sett.ImageBrightnessHint": "Sets the brightness of the default white images. If the Image Cache Size is bigger than 0, perform a refresh for instant results.",
"MaterialDeck.PL.Unrestricted": "Unrestricted",
"MaterialDeck.PL.OneTrackPlaylist": "One track per playlist",
@@ -45,6 +52,132 @@
"MaterialDeck.Save": "Save",
"MaterialDeck.FxMaster.Colorize": "Colorize",
"MaterialDeck.FxMaster.Clear": "Clear All"
"MaterialDeck.FxMaster.Clear": "Clear All",
"MaterialDeck.Perm.Instructions": "Configure the permission for each Material Deck action.",
"MaterialDeck.Perm.DefaultNotification": "Material Deck user permissions have been configured to the default values.",
"MaterialDeck.Perm.ENABLE.label": "Enable Module",
"MaterialDeck.Perm.ENABLE.ENABLE.label": "Enable",
"MaterialDeck.Perm.ENABLE.ENABLE.hint": "Allow users to use Material Deck",
"MaterialDeck.Perm.COMBAT.label": "Combat Tracker",
"MaterialDeck.Perm.COMBAT.END_TURN.label": "End Turn",
"MaterialDeck.Perm.COMBAT.END_TURN.hint": "Allow users to end their turn",
"MaterialDeck.Perm.COMBAT.TURN_DISPLAY.label": "Turn Display",
"MaterialDeck.Perm.COMBAT.TURN_DISPLAY.hint": "Allow users to display the turn display",
"MaterialDeck.Perm.COMBAT.OTHER_FUNCTIONS.label": "Other Functions",
"MaterialDeck.Perm.COMBAT.OTHER_FUNCTIONS.hint": "Allow users to use other functions in the 'Function Mode', such as starting/stopping combat, increasing/decreasing the turn, etc",
"MaterialDeck.Perm.COMBAT.DISPLAY_COMBATANTS.label": "Display Combatants",
"MaterialDeck.Perm.COMBAT.DISPLAY_COMBATANTS.hint": "Allow users to display the combatants",
"MaterialDeck.Perm.COMBAT.DISPLAY_NON_OWNED_STATS.label": "Display Non-Owned and Non-Observer Stats",
"MaterialDeck.Perm.COMBAT.DISPLAY_NON_OWNED_STATS.hint": "Allow users to display stats for tokens they do not own or have observer permission for",
"MaterialDeck.Perm.COMBAT.DISPLAY_LIMITED_HP.label": "Display Limited HP",
"MaterialDeck.Perm.COMBAT.DISPLAY_LIMITED_HP.hint": "Allow users to display the HP of tokens they have Limited permission for",
"MaterialDeck.Perm.COMBAT.DISPLAY_OBSERVER_HP.label": "Display Observer HP",
"MaterialDeck.Perm.COMBAT.DISPLAY_OBSERVER_HP.hint": "Allow users to display the HP of tokens they have Observer permission for",
"MaterialDeck.Perm.COMBAT.DISPLAY_ALL_NAMES.label": "Display All Names",
"MaterialDeck.Perm.COMBAT.DISPLAY_ALL_NAMES.hint": "Allow users to display the name of all tokens",
"MaterialDeck.Perm.COMBAT.DISPLAY_LIMITED_NAME.label": "Display Limited Name",
"MaterialDeck.Perm.COMBAT.DISPLAY_LIMITED_NAME.hint": "Allow users to display the name of tokens they have Limited permission for",
"MaterialDeck.Perm.COMBAT.DISPLAY_OBSERVER_NAME.label": "Display Observer Name",
"MaterialDeck.Perm.COMBAT.DISPLAY_OBSERVER_NAME.hint": "Allow users to display the name of tokens they have Observer permission for",
"MaterialDeck.Perm.EXTERNAL.label": "External Modules",
"MaterialDeck.Perm.EXTERNAL.FXMASTER.label": "Fx Master",
"MaterialDeck.Perm.EXTERNAL.FXMASTER.hint": "Allow users to control the Fx Master module",
"MaterialDeck.Perm.EXTERNAL.GM_SCREEN.label": "GM Screen",
"MaterialDeck.Perm.EXTERNAL.GM_SCREEN.hint": "Allow users to display a GM screen using the GM Screen module",
"MaterialDeck.Perm.MACRO.label": "Macros",
"MaterialDeck.Perm.MACRO.HOTBAR.label": "Hotbar Macros",
"MaterialDeck.Perm.MACRO.HOTBAR.hint": "Allow users to use hotbar macros",
"MaterialDeck.Perm.MACRO.BY_NAME.label": "Macro by Name",
"MaterialDeck.Perm.MACRO.BY_NAME.hint": "Allow users to call macros by name",
"MaterialDeck.Perm.MACRO.MACROBOARD.label": "Macro Board",
"MaterialDeck.Perm.MACRO.MACROBOARD.hint": "Allow users to use the macro board",
"MaterialDeck.Perm.MACRO.MACROBOARD_CONFIGURE.label": "Configure the Macro Board",
"MaterialDeck.Perm.MACRO.MACROBOARD_CONFIGURE.hint": "Allow users to configure the macro board",
"MaterialDeck.Perm.MOVE.label": "Move",
"MaterialDeck.Perm.MOVE.TOKEN.label": "Token",
"MaterialDeck.Perm.MOVE.TOKEN.hint": "Allow users to move a controlled token",
"MaterialDeck.Perm.MOVE.CANVAS.label": "Canvas",
"MaterialDeck.Perm.MOVE.CANVAS.hint": "Allow users to move their canvas",
"MaterialDeck.Perm.OTHER.label": "Other",
"MaterialDeck.Perm.OTHER.PAUSE.label": "Pause/Resume",
"MaterialDeck.Perm.OTHER.PAUSE.hint": "Allow users to pause or resume the game",
"MaterialDeck.Perm.OTHER.CONTROL.label": "Control Buttons",
"MaterialDeck.Perm.OTHER.CONTROL.hint": "Allow users to control the control buttons",
"MaterialDeck.Perm.OTHER.DARKNESS.label": "Scene Darkness",
"MaterialDeck.Perm.OTHER.DARKNESS.hint": "Allow users to set the scene darkness",
"MaterialDeck.Perm.OTHER.DICE.label": "Dice Rolling",
"MaterialDeck.Perm.OTHER.DICE.hint": "Allow users to roll dice",
"MaterialDeck.Perm.OTHER.TABLES_ALL.label": "Roll Tables (all)",
"MaterialDeck.Perm.OTHER.TABLES_ALL.hint": "Allow users to view and roll from all roll tables",
"MaterialDeck.Perm.OTHER.TABLES.label": "Roll Tables (observer/owner)",
"MaterialDeck.Perm.OTHER.TABLES.hint": "Allow users to view and roll from roll tables that they have observer or owner permission for",
"MaterialDeck.Perm.OTHER.SIDEBAR.label": "Sidebar",
"MaterialDeck.Perm.OTHER.SIDEBAR.hint": "Allow users to control the sidebar",
"MaterialDeck.Perm.OTHER.COMPENDIUM_ALL.label": "Compendium Packs (all)",
"MaterialDeck.Perm.OTHER.COMPENDIUM_ALL.hint": "Allow users to open all compendium packs",
"MaterialDeck.Perm.OTHER.COMPENDIUM.label": "Compendium Packs (observer/owner)",
"MaterialDeck.Perm.OTHER.COMPENDIUM.hint": "Allow users to open compendium packs that they have observer or owner permission for",
"MaterialDeck.Perm.OTHER.JOURNAL_ALL.label": "Journals (all)",
"MaterialDeck.Perm.OTHER.JOURNAL_ALL.hint": "Allow users to open all journals",
"MaterialDeck.Perm.OTHER.JOURNAL.label": "Journals (observer/owner)",
"MaterialDeck.Perm.OTHER.JOURNAL.hint": "Allow users to open journals they have observer or owner permission for",
"MaterialDeck.Perm.OTHER.CHAT.label": "Chat Messages",
"MaterialDeck.Perm.OTHER.CHAT.hint": "Allow users to send chat messages",
"MaterialDeck.Perm.PLAYLIST.label": "Playlists",
"MaterialDeck.Perm.PLAYLIST.PLAY.label": "Control",
"MaterialDeck.Perm.PLAYLIST.PLAY.hint": "Allow users to play and pause playlists and tracks",
"MaterialDeck.Perm.PLAYLIST.CONFIGURE.label": "Configure",
"MaterialDeck.Perm.PLAYLIST.CONFIGURE.hint": "Allow users to configure the playlists",
"MaterialDeck.Perm.SCENE.label": "Scenes",
"MaterialDeck.Perm.SCENE.VISIBLE.label": "Visible Scenes",
"MaterialDeck.Perm.SCENE.VISIBLE.hint": "Allow users to view and control the visible scenes",
"MaterialDeck.Perm.SCENE.ACTIVE.label": "Active Scene",
"MaterialDeck.Perm.SCENE.ACTIVE.hint": "Allow users to view the active scene",
"MaterialDeck.Perm.SCENE.DIRECTORY.label": "Scene Directory",
"MaterialDeck.Perm.SCENE.DIRECTOR.hint": "Allow users to view and control scenes from the scene directory",
"MaterialDeck.Perm.SCENE.NAME.label": "Scene by Name",
"MaterialDeck.Perm.SCENE.NAME.hint": "Allow users to view and control any scene by name",
"MaterialDeck.Perm.SOUNDBOARD.label": "Soundboard",
"MaterialDeck.Perm.SOUNDBOARD.PLAY.label": "Enable",
"MaterialDeck.Perm.SOUNDBOARD.PLAY.hint": "Allow users to play sounds from the soundboard",
"MaterialDeck.Perm.SOUNDBOARD.CONFIGURE.label": "Configure",
"MaterialDeck.Perm.SOUNDBOARD.CONFIGURE.hint": "Allow users to configure the soundboard",
"MaterialDeck.Perm.TOKEN.label": "Token",
"MaterialDeck.Perm.TOKEN.STATS.label": "Display Stats",
"MaterialDeck.Perm.TOKEN.STATS.hint": "Allow the user to display the stats of the controlled token",
"MaterialDeck.Perm.TOKEN.VISIBILITY.label": "Toggle Visibility",
"MaterialDeck.Perm.TOKEN.VISIBILITY.hint": "Allow the user to toggle the visibility of the controlled token",
"MaterialDeck.Perm.TOKEN.COMBAT.label": "Toggle Combat State",
"MaterialDeck.Perm.TOKEN.COMBAT.hint": "Allow the user to toggle the combat state of the controlled token",
"MaterialDeck.Perm.TOKEN.VISION.label": "Set Vision",
"MaterialDeck.Perm.TOKEN.VISION.hint": "Allow the user to set the vision of the controlled token",
"MaterialDeck.Perm.TOKEN.WILDCARD.label": "Wildcard Images",
"MaterialDeck.Perm.TOKEN.WILDCARD.hint": "Allow the user to set the controlled token's image using the wildcard image functionality",
"MaterialDeck.Perm.TOKEN.CONDITIONS.label": "Set Conditions",
"MaterialDeck.Perm.TOKEN.CONDITIONS.hint": "Allow the users to set conditions for the controlled token",
"MaterialDeck.Perm.TOKEN.CUSTOM.label": "Custom On-Click",
"MaterialDeck.Perm.TOKEN.CUSTOM.hint": "Allow the users to set custom on-click functions",
"MaterialDeck.Perm.TOKEN.NON_OWNED.label": "Non-Owned and Non-Observer Tokens",
"MaterialDeck.Perm.TOKEN.NON_OWNED.hint": "Allow users access to tokens with non-owned or limited permission",
"MaterialDeck.Perm.TOKEN.OBSERVER.label": "Observer",
"MaterialDeck.Perm.TOKEN.OBSERVER.hint": "Allow users access to tokens with observer permission",
"MaterialDeck.AboutTime.First": "st",
"MaterialDeck.AboutTime.Second": "nd",
"MaterialDeck.AboutTime.Third": "rd",
"MaterialDeck.AboutTime.Fourth": "th",
"MaterialDeck.AboutTime.Of": "of"
}

View File

@@ -2,14 +2,16 @@
"name": "MaterialDeck",
"title": "Material Deck",
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
"version": "1.2.1",
"version": "1.4.1",
"minimumSDversion": "1.4.0",
"minimumMSversion": "1.0.2",
"author": "CDeenen",
"esmodules": [
"./MaterialDeck.js"
],
"socket": true,
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.7.9",
"compatibleCoreVersion": "0.8.1",
"languages": [
{
"lang": "en",

View File

@@ -1,5 +1,6 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck, tokenControl} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class CombatTracker{
constructor(){
@@ -9,14 +10,16 @@ export class CombatTracker{
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'combattracker') continue;
await this.update(data.settings,data.context);
for (let device of streamDeck.buttonContext) {
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'combattracker') continue;
await this.update(data.settings,data.context,device.device);
}
}
}
update(settings,context){
update(settings,context,device){
this.active = true;
const ctFunction = settings.combatTrackerFunction ? settings.combatTrackerFunction : 'startStop';
const mode = settings.combatTrackerMode ? settings.combatTrackerMode : 'combatants';
@@ -24,8 +27,13 @@ export class CombatTracker{
let src = "modules/MaterialDeck/img/black.png";
let txt = "";
let background = "#000000";
settings.combat = true;
if (mode == 'combatants'){
if (MODULE.getPermission('COMBAT','DISPLAY_COMBATANTS') == false) {
streamDeck.noPermission(context,device,device,false,"combat tracker");
return;
}
if (combat != null && combat != undefined && combat.turns.length != 0){
const initiativeOrder = combat.turns;
let nr = settings.combatantNr - 1;
@@ -34,31 +42,49 @@ export class CombatTracker{
const combatant = initiativeOrder[nr]
if (combatant != undefined){
const tokenId = combatant.tokenId;
tokenControl.pushData(tokenId,settings,context,combatantState,'#cccc00');
const tokenId = compatibleCore("0.8.1") ? combatant.data.tokenId : combatant.tokenId;
tokenControl.pushData(tokenId,settings,context,device,combatantState,'#cccc00');
return;
}
else {
streamDeck.setIcon(context,src,background);
streamDeck.setIcon(context,device,src,{background:background});
streamDeck.setTitle(txt,context);
}
}
else {
streamDeck.setIcon(context,src,background);
streamDeck.setIcon(context,device,src,{background:background});
streamDeck.setTitle(txt,context);
}
}
else if (mode == 'currentCombatant'){
if (MODULE.getPermission('COMBAT','DISPLAY_COMBATANTS') == false) {
streamDeck.noPermission(context,device,device);
return;
}
if (combat != null && combat != undefined && combat.started){
const tokenId = combat.combatant.tokenId;
tokenControl.pushData(tokenId,settings,context);
const tokenId = compatibleCore("0.8.1") ? combat.combatant.data.tokenId : combat.combatant.tokenId;
tokenControl.pushData(tokenId,settings,context,device);
}
else {
streamDeck.setIcon(context,src,background);
streamDeck.setIcon(context,device,src,{background:background});
streamDeck.setTitle(txt,context);
}
}
else if (mode == 'function'){
if (ctFunction == 'turnDisplay' && MODULE.getPermission('COMBAT','TURN_DISPLAY') == false) {
streamDeck.noPermission(context,device);
return;
}
else if (ctFunction == 'endTurn' && MODULE.getPermission('COMBAT','END_TURN') == false) {
streamDeck.noPermission(context,device);
return;
}
else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && MODULE.getPermission('COMBAT','OTHER_FUNCTIONS') == false) {
streamDeck.noPermission(context,device);
return;
}
if (ctFunction == 'startStop') {
if (combat == null || combat == undefined || combat.combatants.length == 0) {
src = "modules/MaterialDeck/img/combattracker/startcombat.png";
@@ -75,6 +101,9 @@ export class CombatTracker{
}
}
}
else if (ctFunction == 'endTurn') {
src = "modules/MaterialDeck/img/combattracker/nextturn.png";
}
else if (ctFunction == 'nextTurn') {
src = "modules/MaterialDeck/img/combattracker/nextturn.png";
}
@@ -99,40 +128,50 @@ export class CombatTracker{
if (txt != "") txt += "\n";
if (settings.displayTurn) txt += "Turn\n"+turn;
}
streamDeck.setIcon(context,src,background);
streamDeck.setIcon(context,device,src,{background:background});
streamDeck.setTitle(txt,context);
}
}
keyPress(settings,context){
keyPress(settings,context,device){
const mode = settings.combatTrackerMode ? settings.combatTrackerMode : 'combatants';
const combat = game.combat;
if (mode == 'function'){
if (combat == null || combat == undefined) return;
const ctFunction = settings.combatTrackerFunction ? settings.combatTrackerFunction : 'startStop';
if (ctFunction == 'turnDisplay' && MODULE.getPermission('COMBAT','TURN_DISPLAY') == false) {
streamDeck.noPermission(context,device);
return;
}
else if (ctFunction == 'endTurn' && MODULE.getPermission('COMBAT','END_TURN') == false) {
streamDeck.noPermission(context,device);
return;
}
else if (ctFunction != 'turnDisplay' && ctFunction != 'endTurn' && MODULE.getPermission('COMBAT','OTHER_FUNCTIONS') == false) {
streamDeck.noPermission(context,device);
return;
}
if (ctFunction == 'startStop'){
let src;
let background;
if (game.combat.started){
game.combat.endCombat();
src = "modules/MaterialDeck/img/combattracker/startcombat.png";
background = "#000000";
}
else {
game.combat.startCombat();
src = "modules/MaterialDeck/img/combattracker/stopcombat.png";
background = "#FF0000";
}
streamDeck.setIcon(context,src,background);
return;
}
if (game.combat.started == false) return;
if (ctFunction == 'nextTurn') game.combat.nextTurn();
else if (ctFunction == 'prevTurn') game.combat.previousTurn();
else if (ctFunction == 'nextRound') game.combat.nextRound();
else if (ctFunction == 'prevRound') game.combat.previousRound();
else if (ctFunction == 'endTurn' && game.combat.combatant.owner) game.combat.nextTurn();
}
else {
const onClick = settings.onClick ? settings.onClick : 'doNothing';
@@ -144,12 +183,12 @@ export class CombatTracker{
if (nr == undefined || nr < 1) nr = 0;
const combatant = initiativeOrder[nr]
if (combatant == undefined) return;
tokenId = combatant.tokenId;
tokenId = compatibleCore("0.8.1") ? combatant.data.tokenId : combatant.tokenId;
}
}
else if (mode == 'currentCombatant')
if (combat != null && combat != undefined && combat.started)
tokenId = combat.combatant.tokenId;
tokenId = compatibleCore("0.8.1") ? combat.combatant.data.tokenId : combat.combatant.tokenId;
let token = (canvas.tokens.children[0] != undefined) ? canvas.tokens.children[0].children.find(p => p.id == tokenId) : undefined;
if (token == undefined) return;

View File

@@ -4,37 +4,49 @@ import {streamDeck} from "../MaterialDeck.js";
export class ExternalModules{
constructor(){
this.active = false;
this.gmScreenOpen = false;
}
async updateAll(){
async updateAll(data={}){
if (data.gmScreen != undefined){
this.gmScreenOpen = data.gmScreen.isOpen;
}
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'external') continue;
await this.update(data.settings,data.context);
for (let device of streamDeck.buttonContext) {
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'external') continue;
await this.update(data.settings,data.context,device.device);
}
}
}
update(settings,context){
update(settings,context,device){
this.active = true;
let module = settings.module;
if (module == undefined) module = 'fxmaster';
const module = settings.module ? settings.module : 'fxmaster';
if (module == 'fxmaster') this.updateFxMaster(settings,context);
else if (module == 'gmscreen') this.updateGMScreen(settings,context);
if (module == 'fxmaster') this.updateFxMaster(settings,context,device);
else if (module == 'gmscreen') this.updateGMScreen(settings,context,device);
else if (module == 'triggerHappy') this.updateTriggerHappy(settings,context,device);
else if (module == 'sharedVision') this.updateSharedVision(settings,context,device);
else if (module == 'mookAI') this.updateMookAI(settings,context,device);
else if (module == 'notYourTurn') this.updateNotYourTurn(settings,context,device);
else if (module == 'lockView') this.updateLockView(settings,context,device);
else if (module == 'aboutTime') this.updateAboutTime(settings,context,device);
}
keyPress(settings,context){
keyPress(settings,context,device){
if (this.active == false) return;
let module = settings.module;
if (module == undefined) module = 'fxmaster';
const module = settings.module ? settings.module : 'fxmaster';
if (module == 'fxmaster')
this.keyPressFxMaster(settings,context);
else if (module == 'gmscreen')
this.keyPressGMScreen(settings,context);
if (module == 'fxmaster') this.keyPressFxMaster(settings,context,device);
else if (module == 'gmscreen') this.keyPressGMScreen(settings,context,device);
else if (module == 'triggerHappy') this.keyPressTriggerHappy(settings,context,device);
else if (module == 'sharedVision') this.keyPressSharedVision(settings,context,device);
else if (module == 'mookAI') this.keyPressMookAI(settings,context,device);
else if (module == 'notYourTurn') this.keyPressNotYourTurn(settings,context,device);
else if (module == 'lockView') this.keyPressLockView(settings,context,device);
else if (module == 'aboutTime') this.keyPressAboutTime(settings,context,device);
}
getModuleEnable(moduleId){
@@ -46,7 +58,8 @@ export class ExternalModules{
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//FxMaster
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateFxMaster(settings,context){
updateFxMaster(settings,context,device){
if (game.user.isGM == false) return;
const fxmaster = game.modules.get("fxmaster");
if (fxmaster == undefined || fxmaster.active == false) return;
@@ -114,8 +127,8 @@ export class ExternalModules{
name = game.i18n.localize("MaterialDeck.FxMaster.Clear");
}
if (displayIcon) streamDeck.setIcon(context,icon,background,ring,ringColor);
else streamDeck.setIcon(context, "", background,ring,ringColor);
if (displayIcon) streamDeck.setIcon(context,device,icon,{background:background,ring:ring,ringColor:ringColor});
else streamDeck.setIcon(context,device, "", {background:background,ring:ring,ringColor:ringColor});
if (displayName == 0) name = "";
streamDeck.setTitle(name,context);
}
@@ -129,7 +142,8 @@ export class ExternalModules{
} : null;
}
keyPressFxMaster(settings,context){
keyPressFxMaster(settings,context,device){
if (game.user.isGM == false) return;
const fxmaster = game.modules.get("fxmaster");
if (fxmaster == undefined || fxmaster.active == false) return;
@@ -245,26 +259,445 @@ export class ExternalModules{
//GM Screen
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateGMScreen(settings,context){
updateGMScreen(settings,context,device){
if (this.getModuleEnable("gm-screen") == false) return;
if (game.user.isGM == false) return;
const background = settings.gmScreenBackground ? settings.gmScreenBackground : '#000000';
let ring = 1;
let ringColor = '#00FF00'
const ringColor = '#00FF00'
let src = '';
let txt = '';
//if (document.getElementsByClassName("gm-screen-app gm-screen-drawer expanded")[0] != undefined) ring = 2;
if (this.gmScreenOpen) ring = 2;
if (settings.displayGmScreenIcon) src = "fas fa-book-reader";
streamDeck.setIcon(context,src,background,ring,ringColor);
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
if (settings.displayGmScreenName) txt = game.i18n.localize(`GMSCR.gmScreen.Open`);
streamDeck.setTitle(txt,context);
}
keyPressGMScreen(settings,context){
keyPressGMScreen(settings,context,device){
if (this.getModuleEnable("gm-screen") == false) return;
document.getElementsByClassName("gm-screen-button")[0].click();
if (game.user.isGM == false) return;
window['gm-screen'].toggleGmScreenVisibility();
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Trigger Happy
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateTriggerHappy(settings,context,device) {
if (this.getModuleEnable("trigger-happy") == false) return;
if (game.user.isGM == false) return;
const displayName = settings.displayTriggerHappyName ? settings.displayTriggerHappyName : false;
const displayIcon = settings.displayTriggerHappyIcon ? settings.displayTriggerHappyIcon : false;
const background = "#340057";
const ringColor = game.settings.get("trigger-happy", "enableTriggers") ? "#A600FF" : "#340057";
let txt = '';
if (displayIcon) streamDeck.setIcon(context,device,"fas fa-grin-squint-tears",{background:background,ring:2,ringColor:ringColor});
else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName) txt = 'Trigger Happy';
streamDeck.setTitle(txt,context);
}
keyPressTriggerHappy(settings,context,device){
if (this.getModuleEnable("trigger-happy") == false) return;
if (game.user.isGM == false) return;
const mode = settings.triggerHappyMode ? settings.triggerHappyMode : 'toggle';
let val = game.settings.get("trigger-happy", "enableTriggers");
if (mode == 'toggle') val = !val;
else if (mode == 'enable') val = true;
else if (mode == 'disable') val = false;
game.settings.set("trigger-happy", "enableTriggers", val);
const control = ui.controls.controls.find(c => c.name == 'token');
if (control == undefined) return;
let tool = control.tools.find(t => t.name == 'triggers');
if (tool == undefined) return;
tool.active = val;
ui.controls.render();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Shared Vision
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateSharedVision(settings,context,device) {
if (this.getModuleEnable("SharedVision") == false) return;
if (game.user.isGM == false) return;
const displayName = settings.sharedVisionName ? settings.sharedVisionName : false;
const displayIcon = settings.sharedVisionIcon ? settings.sharedVisionIcon : false;
const background = "#340057";
const ringColor = game.settings.get("SharedVision", "enable") ? "#A600FF" : "#340057";
let txt = '';
if (displayIcon) streamDeck.setIcon(context,device,"fas fa-eye",{background:background,ring:2,ringColor:ringColor});
else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName) txt = 'Shared Vision';
streamDeck.setTitle(txt,context);
}
keyPressSharedVision(settings,context,device) {
if (this.getModuleEnable("SharedVision") == false) return;
if (game.user.isGM == false) return;
const mode = settings.sharedVisionMode ? settings.sharedVisionMode : 'toggle';
if (mode == 'toggle') Hooks.call("setShareVision",{enable:'toggle'});
else if (mode == 'enable') Hooks.call("setShareVision",{enable:true});
else if (mode == 'disable') Hooks.call("setShareVision",{enable:false});
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Mook AI
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateMookAI(settings,context,device) {
if (this.getModuleEnable("mookAI") == false) return;
if (game.user.isGM == false) return;
const displayName = settings.mookName ? settings.mookName : false;
const displayIcon = settings.mookIcon ? settings.mookIcon : false;
const background = "#000000";
let txt = '';
if (displayIcon) streamDeck.setIcon(context,device,"fas fa-brain",{background:'#000000'});
else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName) txt = 'Mook AI';
streamDeck.setTitle(txt,context);
}
async keyPressMookAI(settings,context,device) {
if (this.getModuleEnable("mookAI") == false) return;
if (game.user.isGM == false) return;
let mook = await import('../../mookAI/scripts/mookAI.js');
let mookAI = new mook.MookAI ();
mookAI.takeNextTurn();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Not Your Turn!
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateNotYourTurn(settings,context,device) {
if (this.getModuleEnable("NotYourTurn") == false) return;
if (game.user.isGM == false) return;
const mode = settings.notYourTurnMode ? settings.notYourTurnMode : 'toggle';
const displayName = settings.notYourTurnName ? settings.notYourTurnName : false;
const displayIcon = settings.notYourTurnIcon ? settings.notYourTurnIcon : false;
const background = "#340057";
let ringColor = "#340057" ;
let txt = '';
let icon = '';
if (mode == 'toggle' || mode == 'enable' || mode == 'disable') {
icon = "fas fa-fist-raised";
txt = "Block Combat Movement";
ringColor = game.settings.get('NotYourTurn','enable') ? "#A600FF": "#340057" ;
}
else {
icon = "fas fa-lock";
txt = "Block Non-Combat Movement";
ringColor = game.settings.get('NotYourTurn','nonCombat') ? "#A600FF": "#340057" ;
}
if (displayIcon) streamDeck.setIcon(context,device,icon,{background:background,ring:2,ringColor:ringColor});
else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName == false) txt = '';
streamDeck.setTitle(txt,context);
}
async keyPressNotYourTurn(settings,context,device) {
if (this.getModuleEnable("NotYourTurn") == false) return;
if (game.user.isGM == false) return;
const mode = settings.notYourTurnMode ? settings.notYourTurnMode : 'toggle';
if (mode == 'toggle') Hooks.call("setNotYourTurn",{combat:'toggle'});
else if (mode == 'enable') Hooks.call("setNotYourTurn",{combat:true});
else if (mode == 'disable') Hooks.call("setNotYourTurn",{combat:false});
else if (mode == 'toggleNonCombat') Hooks.call("setNotYourTurn",{nonCombat:'toggle'});
else if (mode == 'enableNonCombat') Hooks.call("setNotYourTurn",{nonCombat:true});
else if (mode == 'disableNonCombat') Hooks.call("setNotYourTurn",{nonCombat:false});
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Lock View
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateLockView(settings,context,device) {
if (this.getModuleEnable("LockView") == false) return;
if (game.user.isGM == false) return;
const mode = settings.lockViewMode ? settings.lockViewMode : 'panLock';
const displayName = settings.lockViewName ? settings.lockViewName : false;
const displayIcon = settings.lockViewIcon ? settings.lockViewIcon : false;
const background = "#340057";
let ringColor = "#340057" ;
let txt = '';
let icon = '';
if (mode == 'panLock') {
icon = "fas fa-arrows-alt";
txt = "Pan Lock";
ringColor = canvas.scene.getFlag('LockView', 'lockPan') ? "#A600FF": "#340057" ;
}
else if (mode == 'zoomLock') {
icon = "fas fa-search-plus";
txt = "Zoom Lock";
ringColor = canvas.scene.getFlag('LockView', 'lockZoom') ? "#A600FF": "#340057" ;
}
else if (mode == 'boundingBox') {
icon = "fas fa-box";
txt = "Bounding Box";
ringColor = canvas.scene.getFlag('LockView', 'boundingBox') ? "#A600FF": "#340057" ;
}
if (displayIcon) streamDeck.setIcon(context,device,icon,{background:background,ring:2,ringColor:ringColor});
else streamDeck.setIcon(context,device,'',{background:'#000000'});
if (displayName == false) txt = '';
streamDeck.setTitle(txt,context);
}
async keyPressLockView(settings,context,device) {
if (this.getModuleEnable("LockView") == false) return;
if (game.user.isGM == false) return;
const mode = settings.lockViewMode ? settings.lockViewMode : 'panLock';
let toggle = settings.lockViewToggle ? settings.lockViewToggle : 'toggle';
if (toggle == 'enable') toggle = true;
else if (toggle == 'disable') toggle = false;
let msg = {};
if (mode == 'panLock') msg = {panLock:toggle};
else if (mode == 'zoomLock') msg = {zoomLock:toggle};
else if (mode == 'boundingBox') msg = {boundingBox:toggle};
Hooks.call("setLockView",msg);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//About Time
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateAboutTime(settings,context,device) {
if (this.getModuleEnable("about-time") == false) return;
if (game.user.isGM == false) return;
const displayTime = settings.aboutTimeDisplayTime ? settings.aboutTimeDisplayTime : 'none';
const displayDate = settings.aboutTimeDisplayDate ? settings.aboutTimeDisplayDate : 'none';
const background = settings.aboutTimeBackground ? settings.aboutTimeBackground : '#000000';
const ringOffColor = settings.aboutTimeOffRing ? settings.aboutTimeOffRing : '#000000';
const ringOnColor = settings.aboutTimeOnRing ? settings.aboutTimeOnRing : '#00FF00';
let ring = 0;
let ringColor = '#000000';
let txt = '';
let currentTime = game.Gametime.DTNow().longDateExtended();
let clock = 'none';
if (displayTime == 'clock') {
const hours = currentTime.hour > 12 ? currentTime.hour-12 : currentTime.hour;
clock = {
hours: hours,
minutes: currentTime.minute
}
}
else if (displayTime != 'none') {
let hours;
let AMPM = "";
if ((displayTime == 'compact12h' || displayTime == 'full12h' || displayTime == 'hours12h') && currentTime.hour > 12) {
hours = currentTime.hour - 12;
AMPM = " PM";
}
else if ((displayTime == 'compact12h' || displayTime == 'full12h' || displayTime == 'hours12h') && currentTime.hour <= 12) {
hours = currentTime.hour;
AMPM = " AM";
}
else {
hours = currentTime.hour;
}
if (displayTime == 'hours24h' || displayTime == 'hours12h') txt = hours;
else if (displayTime == 'minutes') txt = currentTime.minute;
else if (displayTime == 'seconds') txt = currentTime.second;
else {
if (currentTime.minute < 10) currentTime.minute = '0' + currentTime.minute;
if (currentTime.second < 10) currentTime.second = '0' + currentTime.second;
txt += hours + ':' + currentTime.minute;
if (displayTime == 'full24h' || displayTime == 'full12h') txt += ':' + currentTime.second;
}
if (displayTime == 'compact12h' || displayTime == 'full12h' || displayTime == 'hours12h') txt += AMPM;
}
if (displayTime != 'none' && displayTime != 'clock' && displayDate != 'none') txt += '\n';
if (displayDate == 'day') txt += currentTime.day;
else if (displayDate == 'dayName') txt += currentTime.dowString;
else if (displayDate == 'month') txt += currentTime.month;
else if (displayDate == 'monthName') txt += currentTime.monthString;
else if (displayDate == 'year') txt += currentTime.year;
else if (displayDate == 'small') txt += currentTime.day + '-' + currentTime.month;
else if (displayDate == 'smallInv') txt += currentTime.month + '-' + currentTime.day;
else if (displayDate == 'full') txt += currentTime.day + '-' + currentTime.month + '-' + currentTime.year;
else if (displayDate == 'fullInv') txt += currentTime.month + '-' + currentTime.day + '-' + currentTime.year;
else if (displayDate == 'text' || displayDate == 'textDay') {
if (displayDate == 'textDay') txt += currentTime.dowString + ' ';
txt += currentTime.day;
if (currentTime.day % 10 == 1 && currentTime != 11) txt += game.i18n.localize("MaterialDeck.AboutTime.First");
else if (currentTime.day % 10 == 2 && currentTime != 12) txt += game.i18n.localize("MaterialDeck.AboutTime.Second");
else if (currentTime.day % 10 == 3 && currentTime != 13) txt += game.i18n.localize("MaterialDeck.AboutTime.Third");
else txt += game.i18n.localize("MaterialDeck.AboutTime.Fourth");
txt += ' ' + game.i18n.localize("MaterialDeck.AboutTime.Of") + ' ' + currentTime.monthString + ', ' + currentTime.year;
}
if (settings.aboutTimeActive) {
const clockRunning = game.Gametime.isRunning();
ringColor = clockRunning ? ringOnColor : ringOffColor;
ring = 2;
}
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,'',{background:background,ring:ring,ringColor:ringColor, clock:clock});
}
keyPressAboutTime(settings,context,device) {
if (this.getModuleEnable("about-time") == false) return;
if (game.user.isGM == false) return;
const onClick = settings.aboutTimeOnClick ? settings.aboutTimeOnClick : 'none';
if (onClick == 'none') return;
else if (onClick == 'startStop') {
const clockRunning = game.Gametime.isRunning();
const startMode = settings.aboutTimeStartStopMode ? settings.aboutTimeStartStopMode : 'toggle';
if ((startMode == 'toggle' && clockRunning) || startMode == 'stop') game.Gametime.stopRunning();
else if ((startMode == 'toggle' && !clockRunning) || startMode == 'start') game.Gametime.startRunning();
}
else if (onClick == 'advance') {
const advanceMode = settings.aboutTimeAdvanceMode ? settings.aboutTimeAdvanceMode : 'dawn';
let now = Gametime.DTNow();
if (advanceMode == 'dawn') {
let newDT = now.add({
days: now.hours < 7 ? 0 : 1
}).setAbsolute({
hours: 7,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == 'noon') {
let newDT = now.add({
days: now.hours < 12 ? 0 : 1
}).setAbsolute({
hours: 12,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == 'dusk') {
let newDT = now.add({
days: now.hours < 20 ? 0 : 1
}).setAbsolute({
hours: 20,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == 'midnight') {
let newDT = Gametime.DTNow().add({
days: 1
}).setAbsolute({
hours: 0,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == '1s')
game.Gametime.advanceClock(1);
else if (advanceMode == '30s')
game.Gametime.advanceClock(30);
else if (advanceMode == '1m')
game.Gametime.advanceTime({ minutes: 1 });
else if (advanceMode == '5m')
game.Gametime.advanceTime({ minutes: 5 });
else if (advanceMode == '15m')
game.Gametime.advanceTime({ minutes: 15 });
else if (advanceMode == '1h')
game.Gametime.advanceTime({ hours: 1 });
}
else if (onClick == 'recede') {
const advanceMode = settings.aboutTimeAdvanceMode ? settings.aboutTimeAdvanceMode : 'dawn';
let now = Gametime.DTNow();
if (advanceMode == 'dawn') {
let newDT = now.add({
days: now.hours < 7 ? -1 : 0
}).setAbsolute({
hours: 7,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == 'noon') {
let newDT = now.add({
days: now.hours < 12 ? -1 : 0
}).setAbsolute({
hours: 12,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == 'dusk') {
let newDT = now.add({
days: now.hours < 20 ? -1 : 0
}).setAbsolute({
hours: 20,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == 'midnight') {
let newDT = Gametime.DTNow().add({
days: -1
}).setAbsolute({
hours: 0,
minutes: 0,
seconds: 0
});
Gametime.setAbsolute(newDT);
}
else if (advanceMode == '1s')
game.Gametime.advanceClock(-1);
else if (advanceMode == '30s')
game.Gametime.advanceClock(-30);
else if (advanceMode == '1m')
game.Gametime.advanceTime({ minutes: -1 });
else if (advanceMode == '5m')
game.Gametime.advanceTime({ minutes: -5 });
else if (advanceMode == '15m')
game.Gametime.advanceTime({ minutes: -15 });
else if (advanceMode == '1h')
game.Gametime.advanceTime({ hours: -1 });
}
}
}

View File

@@ -1,5 +1,6 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class MacroControl{
constructor(){
@@ -9,125 +10,127 @@ export class MacroControl{
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'macro') continue;
await this.update(data.settings,data.context);
for (let device of streamDeck.buttonContext) {
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'macro') continue;
await this.update(data.settings,data.context,device.device);
}
}
}
update(settings,context){
async update(settings,context,device){
this.active = true;
let mode = settings.macroMode;
let displayName = settings.displayName;
const mode = settings.macroMode ? settings.macroMode : 'hotbar';
const displayName = settings.displayName ? settings.displayName : false;
const displayIcon = settings.displayIcon ? settings.displayIcon : false;
const displayUses = settings.displayUses ? settings.displayUses : false;
let background = settings.background ? settings.background : '#000000';
let macroNumber = settings.macroNumber;
let background = settings.background;
let icon = false;
if (settings.displayIcon) icon = true;
if (macroNumber == undefined || isNaN(parseInt(macroNumber))) macroNumber = 0;
macroNumber = parseInt(macroNumber);
let ringColor = "#000000";
let ring = 0;
if(macroNumber == undefined || isNaN(parseInt(macroNumber))){
macroNumber = 0;
}
if (mode == undefined) mode = 'hotbar';
if (displayName == undefined) displayName = false;
if (background == undefined) background = '#000000';
macroNumber = parseInt(macroNumber);
let name = "";
let src = "";
let macroId = undefined;
let uses = undefined;
if (mode == 'macroBoard') { //Macro board
let name = "";
let src = '';
if ((MODULE.getPermission('MACRO','MACROBOARD') == false )) {
streamDeck.noPermission(context,device);
return;
}
if (settings.macroBoardMode == 'offset') { //Offset
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#000000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
let macroOffset = parseInt(settings.macroOffset);
if (macroOffset == undefined || isNaN(macroOffset)) macroOffset = 0;
if (macroOffset == parseInt(this.offset)) ringColor = ringOnColor;
else ringColor = ringOffColor;
ringColor = (macroOffset == parseInt(this.offset)) ? ringOnColor : ringOffColor;
ring = 2;
}
else { //Execute macro
macroNumber += this.offset - 1;
if (macroNumber < 0) macroNumber = 0;
var macroId = game.settings.get(MODULE.moduleName,'macroSettings').macros[macroNumber];
macroId = game.settings.get(MODULE.moduleName,'macroSettings').macros[macroNumber];
background = game.settings.get(MODULE.moduleName,'macroSettings').color[macroNumber];
if (background == undefined) background = '#000000';
src = "";
if (macroId != undefined){
let macro = game.macros._source.find(p => p._id == macroId);
if (macro != undefined) {
name += macro.name;
src += macro.img;
}
}
ring = 0;
}
if (icon) streamDeck.setIcon(context,src,background,ring,ringColor);
else streamDeck.setIcon(context, "", background,ring,ringColor);
if (displayName == 0) name = "";
streamDeck.setTitle(name,context);
}
else if (mode == 'name') { //macro by name
const macroName = settings.macroNumber;
const macro = game.macros.getName(macroName);
macroId = macro?.id;
}
else { //Macro Hotbar
let macroId
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) {
streamDeck.noPermission(context,device);
return;
}
if (mode == 'hotbar') macroId = game.user.data.hotbar[macroNumber];
else {
let macros;
if (mode == 'customHotbar' && game.modules.get('custom-hotbar') != undefined) {
if (mode == 'customHotbar' && game.modules.get('custom-hotbar') != undefined)
macros = ui.customHotbar.macros;
}
else macros = game.macros.apps[0].macros;
else
macros = game.macros.apps[0].macros;
if (macroNumber > 9) macroNumber = 0;
for (let j=0; j<10; j++){
if (macros[j].key == macroNumber){
if (macros[j].macro == null) macroId == undefined;
else macroId = macros[j].macro._id;
}
}
}
let src = "";
let name = "";
macroId = game.macros.apps[0].macros.find(m => m.key == macroNumber).macro?.id
}
}
if (macroId != undefined){
let macro = game.macros._source.find(p => p._id == macroId);
if (macro != undefined) {
name += macro.name;
src += macro.img;
}
if (macroId != undefined){
let macro = game.macros._source.find(p => p._id == macroId);
if (macro != undefined) {
if (displayName) name = macro.name;
if (displayIcon) src = macro.img;
if (MODULE.hotbarUses && displayUses) uses = await this.getUses(macro);
}
if (icon) streamDeck.setIcon(context,src,background);
else streamDeck.setIcon(context, "", background);
if (displayName == 0) name = "";
streamDeck.setTitle(name,context);
}
else {
if (displayName) name = "";
if (displayIcon) src = "modules/MaterialDeck/img/black.png";
}
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor,uses:uses});
streamDeck.setTitle(name,context);
}
hotbar(macros){
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
async getUses(macro) {
let hbUses = await import('../../illandril-hotbar-uses/scripts/item-system.js');
const command = macro.command;
const uses = await hbUses.calculateUses(command);
return uses;
}
async hotbar(macros){
for (let i=0; i<32; i++){
const data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'macro' || data.settings.macroMode == 'macroBoard') continue;
let context = data.context;
let mode = data.settings.macroMode;
let displayName = data.settings.displayName;
const context = data.context;
const mode = data.settings.macroMode ? data.settings.macroMode : 'hotbar';
const displayName = data.settings.displayName ? data.settings.displayName : false;
const displayIcon = data.settings.displayIcon ? data.settings.displayIcon : false;
const displayUses = data.settings.displayUses ? data.settings.displayUses : false;
let background = data.settings.background ? data.settings.background : '#000000';
let macroNumber = data.settings.macroNumber;
let background = data.settings.background;
if(macroNumber == undefined || isNaN(parseInt(macroNumber))) macroNumber = 1;
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) {
streamDeck.noPermission(context,device);
return;
}
let src = "";
let name = "";
if(macroNumber == undefined || isNaN(parseInt(macroNumber))){
macroNumber = 1;
}
if (mode == undefined) mode = 'hotbar';
if (mode == 'Macro Board') continue;
if (displayName == undefined) displayName = false;
if (background == undefined) background = '#000000';
let macroId;
if (mode == 'hotbar'){
@@ -135,37 +138,57 @@ export class MacroControl{
}
else {
if (macroNumber > 9) macroNumber = 0;
for (let j=0; j<10; j++){
if (macros[j].key == macroNumber){
if (macros[j].macro == null) macroId == undefined;
else macroId = macros[j].macro._id;
}
}
macroId = game.macros.apps[0].macros.find(m => m.key == macroNumber).macro?.id
}
let macro = undefined;
let uses = undefined;
if (macroId != undefined) macro = game.macros._source.find(p => p._id == macroId);
if (macro != undefined && macro != null) {
name += macro.name;
src += macro.img;
if (displayName) name += macro.name;
if (displayIcon) src += macro.img;
if (MODULE.hotbarUses && displayUses) uses = await this.getUses(macro);
}
streamDeck.setIcon(context,src,background);
if (displayName == 0) name = "";
streamDeck.setIcon(context,device,src,{background:background,uses:uses});
streamDeck.setTitle(name,context);
}
}
keyPress(settings){
let mode = settings.macroMode;
if (mode == undefined) mode = 'hotbar';
const mode = settings.macroMode ? settings.macroMode : 'hotbar';
let macroNumber = settings.macroNumber;
if(macroNumber == undefined || isNaN(parseInt(macroNumber))){
macroNumber = 0;
}
if (mode == 'hotbar' || mode == 'visibleHotbar' || mode == 'customHotbar')
if(macroNumber == undefined || isNaN(parseInt(macroNumber))) macroNumber = 0;
let target = settings.target ? settings.target : undefined;
if (mode == 'hotbar' || mode == 'visibleHotbar' || mode == 'customHotbar'){
if ((MODULE.getPermission('MACRO','HOTBAR') == false )) return;
this.executeHotbar(macroNumber,mode);
}
else if (mode == 'name') {
if ((MODULE.getPermission('MACRO','BY_NAME') == false )) return;
const macroName = settings.macroNumber;
const macro = game.macros.getName(macroName);
if (macro == undefined) return;
const args = settings.macroArgs ? settings.macroArgs : "";
let furnaceEnabled = false;
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) furnaceEnabled = true;
if (args == "" || args == " ") furnaceEnabled = false;
if (furnaceEnabled == false) macro.execute({token:target});
else {
let chatData = {
user: game.user._id,
speaker: ChatMessage.getSpeaker(),
content: "/'" + macro.name + "' " + args
};
ChatMessage.create(chatData, {});
}
}
else {
if ((MODULE.getPermission('MACRO','MACROBOARD') == false )) return;
if (settings.macroBoardMode == 'offset') {
let macroOffset = settings.macroOffset;
if (macroOffset == undefined) macroOffset = 0;
@@ -187,12 +210,7 @@ export class MacroControl{
}
else macros = game.macros.apps[0].macros;
if (macroNumber > 9) macroNumber = 0;
for (let j=0; j<10; j++){
if (macros[j].key == macroNumber){
if (macros[j].macro == null) macroId == undefined;
else macroId = macros[j].macro._id;
}
}
macroId = game.macros.apps[0].macros.find(m => m.key == macroNumber).macro?.id
}
if (macroId == undefined) return;
let macro = game.macros.get(macroId);
@@ -211,7 +229,7 @@ export class MacroControl{
const args = game.settings.get(MODULE.moduleName,'macroSettings').args;
let furnaceEnabled = false;
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active) furnaceEnabled = true;
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) furnaceEnabled = true;
if (args == undefined || args[macroNumber] == undefined || args[macroNumber] == "") furnaceEnabled = false;
if (furnaceEnabled == false) macro.execute();
else {
@@ -225,14 +243,4 @@ export class MacroControl{
}
}
}
}
}

View File

@@ -1,12 +1,21 @@
import * as MODULE from "../MaterialDeck.js";
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
export function compatibleCore(compatibleVersion){
let coreVersion = game.data.version;
coreVersion = coreVersion.split(".");
compatibleVersion = compatibleVersion.split(".");
if (compatibleVersion[0] > coreVersion[0]) return false;
if (compatibleVersion[1] > coreVersion[1]) return false;
if (compatibleVersion[2] > coreVersion[2]) return false;
return true;
}
export class playlistConfigForm extends FormApplication {
constructor(data, options) {
super(data, options);
this.data = data;
this.playlistNr;
this.updatePlaylistNr = false;
}
/**
@@ -18,7 +27,8 @@ export class playlistConfigForm extends FormApplication {
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.PlaylistConfig"),
template: "./modules/MaterialDeck/templates/playlistConfig.html",
classes: ["sheet"],
width: 500
width: 500,
height: "auto"
});
}
@@ -26,7 +36,14 @@ export class playlistConfigForm extends FormApplication {
* Provide data to the template
*/
getData() {
if (MODULE.getPermission('PLAYLIST','CONFIGURE') == false ) {
ui.notifications.warn(game.i18n.localize("MaterialDeck.Notifications.Playlist.NoPermission"));
return;
}
//Get the playlist settings
let settings = game.settings.get(MODULE.moduleName,'playlists');
//Get values from the settings, and check if they are defined
let selectedPlaylists = settings.selectedPlaylist;
if (selectedPlaylists == undefined) selectedPlaylists = [];
let selectedPlaylistMode = settings.playlistMode;
@@ -36,17 +53,17 @@ export class playlistConfigForm extends FormApplication {
if (numberOfPlaylists == undefined) numberOfPlaylists = 9;
let playMode = settings.playMode;
if (playMode == undefined) playMode = 0;
//Create array to store all the data for each playlist
let playlistData = [];
this.updatePlaylistNr = false;
for (let i=0; i<numberOfPlaylists; i++){
if (selectedPlaylists[i] == undefined) selectedPlaylists[i] = 'none';
if (selectedPlaylistMode[i] == undefined) selectedPlaylistMode[i] = 0;
let dataThis = {
iteration: i+1,
playlist: selectedPlaylists[i],
playlistMode: selectedPlaylistMode[i],
playlists: game.playlists.entities
playlistMode: selectedPlaylistMode[i]
}
playlistData.push(dataThis);
}
@@ -57,9 +74,9 @@ export class playlistConfigForm extends FormApplication {
selectedPlaylist: selectedPlaylists,
playlistMode: selectedPlaylistMode
}
return {
playlists: game.playlists.entities,
playlists: compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities,
numberOfPlaylists: numberOfPlaylists,
playlistData: playlistData,
playMode: playMode
@@ -89,9 +106,8 @@ export class playlistConfigForm extends FormApplication {
numberOfPlaylists.on("change", event => {
this.playlistNr = event.target.value;
this.updatePlaylistNr = true;
this.data.playlistNumber=event.target.value;
this.updateSettings(this.data);
this.updateSettings(this.data,true);
});
selectedPlaylist.on("change", event => {
@@ -106,10 +122,21 @@ export class playlistConfigForm extends FormApplication {
this.updateSettings(this.data);
});
}
async updateSettings(settings){
await game.settings.set(MODULE.moduleName,'playlists', settings);
if (MODULE.enableModule) playlistControl.updateAll();
this.render();
async updateSettings(settings,render){
if (game.user.isGM) {
await game.settings.set(MODULE.moduleName,'playlists', settings);
if (MODULE.enableModule) playlistControl.updateAll();
if (render) this.render();
}
else {
const payload = {
"msgType": "playlistUpdate",
"settings": settings,
"render": render
};
game.socket.emit(`module.MaterialDeck`, payload);
}
}
}
@@ -125,16 +152,6 @@ export class macroConfigForm extends FormApplication {
* Default Options for this FormApplication
*/
static get defaultOptions() {
/*
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
let width;
if (streamDeckModel == 0)
width = 550;
else if (streamDeckModel == 1)
width= 1500;
else
width = 1400;
*/
return mergeObject(super.defaultOptions, {
id: "macro-config",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.MacroConfig"),
@@ -147,19 +164,30 @@ export class macroConfigForm extends FormApplication {
* Provide data to the template
*/
getData() {
if (MODULE.getPermission('MACRO','MACROBOARD_CONFIGURE') == false ) {
ui.notifications.warn(game.i18n.localize("MaterialDeck.Notifications.Macroboard.NoPermission"));
return;
}
//Get the settings
var selectedMacros = game.settings.get(MODULE.moduleName,'macroSettings').macros;
var color = game.settings.get(MODULE.moduleName,'macroSettings').color;
var args = game.settings.get(MODULE.moduleName,'macroSettings').args;
//Check if the settings are defined
if (selectedMacros == undefined) selectedMacros = [];
if (color == undefined) color = [];
if (args == undefined) args = [];
let macroData = [];
let furnaceEnabled = false;
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active) furnaceEnabled = true;
let height = 95;
if (furnaceEnabled) height += 50;
//Check if the Furnace is installed and enabled
let furnaceEnabled = false;
let height = 95;
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active && compatibleCore("0.8.1")==false) {
furnaceEnabled = true;
height += 50;
}
//Check what SD model the user is using, and set the number of rows and columns to correspond
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
let iMax,jMax;
if (streamDeckModel == 0){
@@ -176,38 +204,34 @@ export class macroConfigForm extends FormApplication {
}
let iteration = 0;
let macroData = [];
for (let j=0; j<jMax; j++){
let macroThis = [];
for (let i=0; i<iMax; i++){
let colorThis = color[iteration];
if (colorThis != undefined){
let colorData = color[iteration];
if (colorData != undefined){
let colorCorrect = true;
if (colorThis[0] != '#') colorCorrect = false;
if (colorData[0] != '#') colorCorrect = false;
for (let k=0; k<6; k++){
if (parseInt(colorThis[k+1],16)>15)
if (parseInt(colorData[k+1],16)>15)
colorCorrect = false;
}
if (colorCorrect == false) colorThis = '#000000';
if (colorCorrect == false) colorData = '#000000';
}
else
colorThis = '#000000';
colorData = '#000000';
let dataThis = {
iteration: iteration+1,
macro: selectedMacros[iteration],
color: colorThis,
macros:game.macros,
args: args[iteration],
furnace: furnaceEnabled
color: colorData,
args: args[iteration]
}
macroThis.push(dataThis);
iteration++;
}
let data = {
dataThis: macroThis,
};
macroData.push(data);
macroData.push({dataThis: macroThis});
}
return {
@@ -215,6 +239,7 @@ export class macroConfigForm extends FormApplication {
macros: game.macros,
selectedMacros: selectedMacros,
macroData: macroData,
furnace: furnaceEnabled
}
}
@@ -256,9 +281,17 @@ export class macroConfigForm extends FormApplication {
}
async updateSettings(settings){
await game.settings.set(MODULE.moduleName,'macroSettings',settings);
if (MODULE.enableModule) macroControl.updateAll();
this.render();
if (game.user.isGM) {
await game.settings.set(MODULE.moduleName,'macroSettings',settings);
if (MODULE.enableModule) macroControl.updateAll();
}
else {
const payload = {
"msgType": "macroboardUpdate",
"settings": settings
};
game.socket.emit(`module.MaterialDeck`, payload);
}
}
}
@@ -267,10 +300,7 @@ export class macroConfigForm extends FormApplication {
export class soundboardConfigForm extends FormApplication {
constructor(data, options) {
super(data, options);
this.data = data;
this.playlists = [];
this.updatePlaylist = false;
this.update = false;
this.iMax;
this.jMax;
this.settings = {};
@@ -280,16 +310,6 @@ export class soundboardConfigForm extends FormApplication {
* Default Options for this FormApplication
*/
static get defaultOptions() {
/*
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
let width;
if (streamDeckModel == 0)
width = 550;
else if (streamDeckModel == 1)
width= 885;
else
width = 1400;
*/
return mergeObject(super.defaultOptions, {
id: "soundboard-config",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.SoundboardConfig"),
@@ -298,28 +318,20 @@ export class soundboardConfigForm extends FormApplication {
height: 720
});
}
getArray(data){
let array = [data.a,data.b,data.c,data.d,data.e,data.f,data.g,data.h];
return array;
}
/**
* Provide data to the template
*/
getData() {
if (this.update) {
this.update=false;
return {soundData: this.data};
}
this.settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
let playlists = [];
playlists.push({id:"none",name:game.i18n.localize("MaterialDeck.None")});
playlists.push({id:"FP",name:game.i18n.localize("MaterialDeck.FilePicker")})
for (let i=0; i<game.playlists.entities.length; i++){
playlists.push({id:game.playlists.entities[i]._id,name:game.playlists.entities[i].name});
getData() {
if (MODULE.getPermission('SOUNDBOARD','CONFIGURE') == false ) {
ui.notifications.warn(game.i18n.localize("MaterialDeck.Notifications.Soundboard.NoPermission"));
return;
}
//Get the settings
this.settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
//Check if all settings are defined
if (this.settings.sounds == undefined) this.settings.sounds = [];
if (this.settings.colorOn == undefined) this.settings.colorOn = [];
if (this.settings.colorOff == undefined) this.settings.colorOff = [];
@@ -329,8 +341,19 @@ export class soundboardConfigForm extends FormApplication {
if (this.settings.name == undefined) this.settings.name = [];
if (this.settings.selectedPlaylists == undefined) this.settings.selectedPlaylists = [];
if (this.settings.src == undefined) this.settings.src = [];
let soundData = [];
//Create the playlist array
let playlists = [];
playlists.push({id:"none",name:game.i18n.localize("MaterialDeck.None")});
playlists.push({id:"FP",name:game.i18n.localize("MaterialDeck.FilePicker")})
const playlistArray = compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities;
for (let playlist of playlistArray)
playlists.push({id: playlist.id, name: playlist.name})
this.playlists = playlists;
//Check what SD model the user is using, and set the number of rows and columns to correspond
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
if (streamDeckModel == 0){
@@ -346,37 +369,64 @@ export class soundboardConfigForm extends FormApplication {
this.iMax = 8;
}
let iteration = 0;
let iteration = 0; //Sound number
let soundData = []; //Stores all the data for each sound
//Fill soundData. soundData is an array the size of jMax (nr of rows), with each array element containing an array the size of iMax (nr of columns)
for (let j=0; j<this.jMax; j++){
let soundsThis = [];
let soundsThis = []; //Stores row data
for (let i=0; i<this.iMax; i++){
//Each iteration gets the data for each sound
//If the volume is undefined for this sound, define it and set it to its default value
if (this.settings.volume[iteration] == undefined) this.settings.volume[iteration] = 50;
//Get the selected playlist and the sounds of that playlist
let selectedPlaylist;
let sounds = [];
if (this.settings.volume[iteration] == undefined) this.settings.volume[iteration] = 50;
if (this.settings.selectedPlaylists[iteration]==undefined) selectedPlaylist = 'none';
else if (this.settings.selectedPlaylists[iteration] == 'none') selectedPlaylist = 'none';
else if (this.settings.selectedPlaylists[iteration] == 'FP') selectedPlaylist = 'FP';
else {
const pl = game.playlists.entities.find(p => p._id == this.settings.selectedPlaylists[iteration]);
//Get the playlist
const playlistArray = compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities;
let pl = playlistArray.find(p => p.id == this.settings.selectedPlaylists[iteration])
if (pl == undefined){
selectedPlaylist = 'none';
sounds = [];
}
else {
sounds = pl.sounds;
selectedPlaylist = pl._id;
//Add the sound name and id to the sounds array
if (compatibleCore("0.8.1"))
for (let sound of pl.sounds.contents)
sounds.push({
name: sound.name,
id: sound.id
});
else {
for (let sound of pl.sounds)
sounds.push({
name: sound.name,
id: sound._id
});
}
//Get the playlist id
selectedPlaylist = pl.id;
}
}
//Determine whether the sound selector or file picker should be displayed
let styleSS = "";
let styleFP ="display:none";
if (selectedPlaylist == 'FP') {
styleSS = 'display:none';
styleFP = ''
}
//Create and fill the data object for this sound
let dataThis = {
iteration: iteration+1,
playlists: playlists,
selectedPlaylist: selectedPlaylist,
sound: this.settings.sounds[iteration],
sounds: sounds,
@@ -390,18 +440,20 @@ export class soundboardConfigForm extends FormApplication {
styleSS: styleSS,
styleFP: styleFP
}
//Push the data to soundsThis (row array)
soundsThis.push(dataThis);
iteration++;
}
let data = {
dataThis: soundsThis,
};
soundData.push(data);
//Push soundsThis (row array) to soundData (full data array)
soundData.push({dataThis: soundsThis});
}
this.data = soundData;
return {
soundData: this.data
soundData: soundData,
playlists
}
}
@@ -428,131 +480,130 @@ export class soundboardConfigForm extends FormApplication {
nameField.on("change",event => {
let id = event.target.id.replace('name','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].name=event.target.value;
this.update = true;
this.settings.name[id]=event.target.value;
this.updateSettings(this.settings);
});
if (playlistSelect.length > 0) {
playlistSelect.on("change", event => {
let id = event.target.id.replace('playlists','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].selectedPlaylist=event.target.value;
//Listener for when the playlist is changed
playlistSelect.on("change", event => {
//Get the sound number
const iteration = event.target.id.replace('playlists','');
//Get the selected playlist and the sounds of that playlist
let selectedPlaylist;
let sounds = [];
//let sounds = [];
if (event.target.value==undefined) selectedPlaylist = 'none';
else if (event.target.value == 'none') selectedPlaylist = 'none';
else if (event.target.value == 'FP') selectedPlaylist = 'FP';
else if (event.target.value == 'FP') {
selectedPlaylist = 'FP';
//Show the file picker
document.querySelector(`#fp${iteration}`).style='';
//Hide the sound selector
document.querySelector(`#ss${iteration}`).style='display:none';
}
else {
const pl = game.playlists.entities.find(p => p._id == event.target.value);
selectedPlaylist = pl._id;
sounds = pl.sounds;
}
this.data[j].dataThis[i].sounds=sounds;
//Hide the file picker
document.querySelector(`#fp${iteration}`).style='display:none';
//Show the sound selector
document.querySelector(`#ss${iteration}`).style='';
let styleSS = "";
let styleFP ="display:none";
if (selectedPlaylist == 'FP') {
styleSS = 'display:none';
styleFP = ''
}
this.data[j].dataThis[i].styleSS=styleSS;
this.data[j].dataThis[i].styleFP=styleFP;
this.update = true;
const playlistArray = compatibleCore("0.8.1") ? game.playlists.contents : game.playlists.entities;
const pl = playlistArray.find(p => p.id == event.target.value)
selectedPlaylist = pl.id;
this.settings.selectedPlaylists[id]=event.target.value;
//Get the sound select element
let SSpicker = document.getElementById(`soundSelect${iteration}`);
//Empty ss element
SSpicker.options.length=0;
//Create new options and append them
let optionNone = document.createElement('option');
optionNone.value = "";
optionNone.innerHTML = game.i18n.localize("MaterialDeck.None");
SSpicker.appendChild(optionNone);
if (compatibleCore("0.8.1"))
for (let sound of pl.sounds.contents) {
let newOption = document.createElement('option');
newOption.value = sound.id;
newOption.innerHTML = sound.name;
SSpicker.appendChild(newOption);
}
else
for (let sound of pl.sounds) {
let newOption = document.createElement('option');
newOption.value = sound._id;
newOption.innerHTML = sound.name;
SSpicker.appendChild(newOption);
}
}
//Save the new playlist to this.settings, and update the settings
this.settings.selectedPlaylists[iteration-1]=event.target.value;
this.updateSettings(this.settings);
});
}
soundSelect.on("change", event => {
let id = event.target.id.replace('soundSelect','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].sound=event.target.value;
this.update = true;
this.settings.sounds[id]=event.target.value;
this.updateSettings(this.settings);
});
soundFP.on("change",event => {
let id = event.target.id.replace('srcPath','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].srcPath=event.target.value;
this.update = true;
this.settings.src[id]=event.target.value;
this.updateSettings(this.settings);
});
imgFP.on("change",event => {
let id = event.target.id.replace('imgPath','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].imgPath=event.target.value;
this.update = true;
this.settings.img[id]=event.target.value;
this.updateSettings(this.settings);
});
onCP.on("change",event => {
let id = event.target.id.replace('colorOn','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].colorOn=event.target.value;
this.update = true;
this.settings.colorOn[id]=event.target.value;
this.updateSettings(this.settings);
});
offCP.on("change",event => {
let id = event.target.id.replace('colorOff','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].colorOff=event.target.value;
this.update = true;
this.settings.colorOff[id]=event.target.value;
this.updateSettings(this.settings);
});
playMode.on("change",event => {
let id = event.target.id.replace('playmode','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].mode=event.target.value;
this.update = true;
this.settings.mode[id]=event.target.value;
this.updateSettings(this.settings);
});
volume.on("change",event => {
let id = event.target.id.replace('volume','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].volume=event.target.value;
this.update = true;
this.settings.volume[id]=event.target.value;
this.updateSettings(this.settings);
});
}
async updateSettings(settings){
await game.settings.set(MODULE.moduleName,'soundboardSettings',settings);
if (MODULE.enableModule) soundboard.updateAll();
this.render();
if (game.user.isGM) {
await game.settings.set(MODULE.moduleName,'soundboardSettings',settings);
if (MODULE.enableModule) soundboard.updateAll();
}
else {
const payload = {
"msgType": "soundboardUpdate",
"settings": settings
};
game.socket.emit(`module.MaterialDeck`, payload);
}
}
}

View File

@@ -1,16 +1,22 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class Move{
constructor(){
this.active = false;
}
update(settings,context){
update(settings,context,device){
const background = settings.background ? settings.background : '#000000';
const mode = settings.mode ? settings.mode : 'canvas';
const type = settings.type ? settings.type : 'move';
if ((MODULE.getPermission('MOVE','TOKEN') == false && mode == 'selectedToken') || (MODULE.getPermission('MOVE','CANVAS') == false && mode == 'canvas')) {
streamDeck.noPermission(context,device);
return;
}
let url = '';
if (mode == 'canvas' || (mode == 'selectedToken' && type == 'move')){
const dir = settings.dir ? settings.dir : 'center';
@@ -44,15 +50,35 @@ export class Move{
else
url = "modules/MaterialDeck/img/move/rotateccw.png";
}
streamDeck.setIcon(context,url,background);
streamDeck.setIcon(context,device,url,{background:background,overlay:true});
streamDeck.setTitle('',context);
}
keyPress(settings){
if (canvas.scene == null) return;
if ((MODULE.getPermission('MOVE','TOKEN') == false && mode == 'selectedToken') || (MODULE.getPermission('MOVE','CANVAS') == false && mode == 'canvas')) {
streamDeck.noPermission(context,device);
return;
}
const dir = settings.dir ? settings.dir : 'center';
const mode = settings.mode ? settings.mode : 'canvas';
const type = settings.type ? settings.type : 'move';
let token;
if (mode == 'selectedToken') {
const selection = settings.selection ? settings.selection : 'selected';
const tokenIdentifier = settings.tokenName ? settings.tokenName : '';
if (selection == 'selected') token = canvas.tokens.children[0].children.find(p => p.id == MODULE.selectedTokenId);
else if (selection != 'selected' && tokenIdentifier == '') {}
else if (selection == 'tokenName') token = canvas.tokens.children[0].children.find(p => p.name == tokenIdentifier);
else if (selection == 'actorName') token = canvas.tokens.children[0].children.find(p => p.actor.name == tokenIdentifier);
else if (selection == 'tokenId') token = canvas.tokens.children[0].children.find(p => p.id == tokenIdentifier);
else if (selection == 'actorId') token = canvas.tokens.children[0].children.find(p => p.actor.id == tokenIdentifier);
if (token == undefined) return;
}
if (type == 'move'){
if (dir == 'zoomIn') {//zoom in
let viewPosition = canvas.scene._viewPosition;
@@ -68,15 +94,12 @@ export class Move{
}
else {
if (settings.mode == 'selectedToken')
this.moveToken(MODULE.selectedTokenId,dir);
this.moveToken(token,dir);
else
this.moveCanvas(dir);
}
}
else if (type == 'rotate' && mode == 'selectedToken'){
const token = canvas.tokens.children[0].children.find(p => p.id == MODULE.selectedTokenId);
if (token == undefined) return;
const rotType = settings.rot ? settings.rot : 'to';
const value = isNaN(parseInt(settings.rotValue)) ? 0 : parseInt(settings.rotValue);
@@ -84,13 +107,13 @@ export class Move{
if (rotType == 'by') rotationVal = token.data.rotation + value;
else if (rotType == 'to') rotationVal = value;
token.update({rotation: rotationVal});
if (compatibleCore("0.8.1")) token.document.update({rotation: rotationVal});
else token.update({rotation: rotationVal});
//token.rotate(rotationVal,false)
}
}
async moveToken(tokenId,dir){
if (tokenId == undefined) return;
const token = canvas.tokens.children[0].children.find(p => p.id == tokenId);
async moveToken(token,dir){
const gridSize = canvas.scene.data.grid;
let x = token.x;
let y = token.y;
@@ -120,7 +143,8 @@ export class Move{
canvas.animatePan(location);
}
if (game.user.isGM == false && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
token.update({x:x,y:y});
if (compatibleCore("0.8.1")) token.document.update({x:x,y:y});
else token.update({x:x,y:y});
};
moveCanvas(dir){

View File

@@ -1,46 +1,59 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class OtherControls{
constructor(){
this.active = false;
this.rollData = {};
this.rollOption = 'dialog';
}
async updateAll(){
setRollOption(option) {
this.rollOption = option;
this.updateAll();
}
async updateAll(options={}){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'other') continue;
await this.update(data.settings,data.context);
for (let device of streamDeck.buttonContext) {
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'other') continue;
await this.update(data.settings,data.context,device.device);
}
}
}
update(settings,context){
update(settings,context,device,options={}){
this.active = true;
const mode = settings.otherMode ? settings.otherMode : 'pause';
if (mode == 'pause') //pause
this.updatePause(settings,context);
this.updatePause(settings,context,device,options);
else if (mode == 'controlButtons') //control buttons
this.updateControl(settings,context);
this.updateControl(settings,context,device,options);
else if (mode == 'darkness') //darkness
this.updateDarkness(settings,context);
this.updateDarkness(settings,context,device,options);
else if (mode == 'rollDice') //roll dice
this.updateRollDice(settings,context);
this.updateRollDice(settings,context,device,options);
else if (mode == 'rollTables') //roll tables
this.updateRollTable(settings,context);
this.updateRollTable(settings,context,device,options);
else if (mode == 'sidebarTab') //open sidebar tab
this.updateSidebar(settings,context);
this.updateSidebar(settings,context,device,options);
else if (mode == 'compendiumBrowser') //open compendium browser
this.updateCompendiumBrowser(settings,context,device,options);
else if (mode == 'compendium') //open compendium
this.updateCompendium(settings,context);
this.updateCompendium(settings,context,device,options);
else if (mode == 'journal') //open journal
this.updateJournal(settings,context);
this.updateJournal(settings,context,device,options);
else if (mode == 'chatMessage')
this.updateChatMessage(settings,context);
this.updateChatMessage(settings,context,device,options);
else if (mode == 'rollOptions')
this.updateRollOptions(settings,context,device,options);
}
keyPress(settings,context){
keyPress(settings,context,device){
const mode = settings.otherMode ? settings.otherMode : 'pause';
if (mode == 'pause') //pause
@@ -50,22 +63,31 @@ export class OtherControls{
else if (mode == 'darkness') //darkness controll
this.keyPressDarkness(settings);
else if (mode == 'rollDice') //roll dice
this.keyPressRollDice(settings,context);
this.keyPressRollDice(settings,context,device);
else if (mode == 'rollTables') //roll tables
this.keyPressRollTable(settings);
else if (mode == 'sidebarTab') //sidebar
this.keyPressSidebar(settings);
else if (mode == 'compendiumBrowser') //open compendium browser
this.keyPressCompendiumBrowser(settings);
else if (mode == 'compendium') //open compendium
this.keyPressCompendium(settings);
else if (mode == 'journal') //open journal
this.keyPressJournal(settings);
else if (mode == 'chatMessage')
this.keyPressChatMessage(settings);
else if (mode == 'rollOptions')
this.keyPressRollOptions(settings);
}
//////////////////////////////////////////////////////////////////////////////////////////////////
updatePause(settings,context){
updatePause(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','PAUSE') == false ) {
streamDeck.noPermission(context,device);
return;
}
let src = "";
const pauseFunction = settings.pauseFunction ? settings.pauseFunction : 'pause';
const background = settings.background ? settings.background : '#000000';
@@ -81,28 +103,35 @@ export class OtherControls{
}
else if (pauseFunction == 'toggle') //toggle
src = 'modules/MaterialDeck/img/other/pause/playpause.png';
streamDeck.setIcon(context,src,background,2,ringColor,true);
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor,overlay:true});
streamDeck.setTitle('',context);
}
keyPressPause(settings){
if (MODULE.getPermission('OTHER','PAUSE') == false ) return;
const pauseFunction = settings.pauseFunction ? settings.pauseFunction : 'pause';
if (pauseFunction == 'pause'){ //Pause game
if (game.paused) return;
game.togglePause();
game.togglePause(true,true);
}
else if (pauseFunction == 'resume'){ //Resume game
if (game.paused == false) return;
game.togglePause();
game.togglePause(false,true);
}
else if (pauseFunction == 'toggle') { //toggle
game.togglePause();
game.togglePause(!game.paused,true);
}
}
//////////////////////////////////////////////////////////////////////////////////////////
updateControl(settings,context){
updateControl(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','CONTROL') == false ) {
streamDeck.noPermission(context,device);
return;
}
const control = settings.control ? settings.control : 'dispControls';
const tool = settings.tool ? settings.tool : 'open';
let background = settings.background ? settings.background : '#000000';
@@ -111,14 +140,19 @@ export class OtherControls{
let src = "";
const activeControl = ui.controls.activeControl;
const activeTool = ui.controls.activeTool;
if (control == 'dispControls') { //displayed controls
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
const selectedControl = ui.controls.controls[controlNr];
if (selectedControl != undefined){
if (selectedControl.visible == false) {
streamDeck.noPermission(context,device,false);
return;
}
if (tool == 'open'){ //open category
txt = game.i18n.localize(selectedControl.title);
src = selectedControl.icon;
@@ -136,6 +170,10 @@ export class OtherControls{
if (selectedControl != undefined){
const selectedTool = selectedControl.tools[controlNr];
if (selectedTool != undefined){
if (selectedControl.visible == false || selectedTool.visible == false) {
streamDeck.noPermission(context,device,false);
return;
}
txt = game.i18n.localize(selectedTool.title);
src = selectedTool.icon;
if (selectedTool.toggle){
@@ -150,6 +188,10 @@ export class OtherControls{
else { // specific control/tool
const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){
if (selectedControl.visible == false) {
streamDeck.noPermission(context,device,false);
return;
}
if (tool == 'open'){ //open category
txt = game.i18n.localize(selectedControl.title);
src = selectedControl.icon;
@@ -159,6 +201,10 @@ export class OtherControls{
else {
const selectedTool = selectedControl.tools.find(t => t.name == tool);
if (selectedTool != undefined){
if (selectedTool.visible == false) {
streamDeck.noPermission(context,device,false);
return;
}
txt = game.i18n.localize(selectedTool.title);
src = selectedTool.icon;
if (selectedTool.toggle){
@@ -171,22 +217,28 @@ export class OtherControls{
}
}
}
streamDeck.setIcon(context,src,background,2,ringColor);
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
streamDeck.setTitle(txt,context);
}
keyPressControl(settings){
if (MODULE.getPermission('OTHER','CONTROL') == false ) return;
if (canvas.scene == null) return;
const control = settings.control ? settings.control : 'dispControls';
const tool = settings.tool ? settings.tool : 'open';
if (control == 'dispControls'){ //displayed controls
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
const selectedControl = ui.controls.controls[controlNr];
if (selectedControl != undefined){
ui.controls.activeControl = 'token';
if (selectedControl.visible == false) {
streamDeck.noPermission(context,device,false);
return;
}
ui.controls.activeControl = selectedControl.name;
selectedControl.activeTool = selectedControl.activeTool;
canvas.getLayer(selectedControl.layer).activate();
}
@@ -197,8 +249,16 @@ export class OtherControls{
controlNr--;
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
if (selectedControl != undefined){
if (selectedControl.visible == false) {
streamDeck.noPermission(context,device,false);
return;
}
const selectedTool = selectedControl.tools[controlNr];
if (selectedTool != undefined){
if (selectedTool.visible == false) {
streamDeck.noPermission(context,device,false);
return;
}
if (selectedTool.toggle) {
selectedTool.active = !selectedTool.active;
selectedTool.onClick(selectedTool.active);
@@ -214,14 +274,22 @@ export class OtherControls{
else { //select control
const selectedControl = ui.controls.controls.find(c => c.name == control);
if (selectedControl != undefined){
if (selectedControl.visible == false) {
streamDeck.noPermission(context,device,false);
return;
}
if (tool == 'open'){ //open category
ui.controls.activeControl = 'token';
ui.controls.activeControl = control;
selectedControl.activeTool = selectedControl.activeTool;
canvas.getLayer(selectedControl.layer).activate();
}
else {
const selectedTool = selectedControl.tools.find(t => t.name == tool);
if (selectedTool != undefined){
if (selectedTool.visible == false) {
streamDeck.noPermission(context,device,false);
return;
}
ui.controls.activeControl = control;
canvas.getLayer(selectedControl.layer).activate();
if (selectedTool.toggle) {
@@ -242,7 +310,11 @@ export class OtherControls{
//////////////////////////////////////////////////////////////////////////////////////////
updateDarkness(settings,context){
updateDarkness(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','DARKNESS') == false ) {
streamDeck.noPermission(context,device);
return;
}
const func = settings.darknessFunction ? settings.darknessFunction : 'value';
const value = parseFloat(settings.darknessValue) ? parseFloat(settings.darknessValue) : 0;
const background = settings.background ? settings.background : '#000000';
@@ -263,11 +335,12 @@ export class OtherControls{
txt += darkness;
}
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,src,background);
streamDeck.setIcon(context,device,src,{background:background,overlay:true});
}
keyPressDarkness(settings) {
if (canvas.scene == null) return;
if (MODULE.getPermission('OTHER','DARKNESS') == false ) return;
const func = settings.darknessFunction ? settings.darknessFunction : 'value';
const value = parseFloat(settings.darknessValue) ? parseFloat(settings.darknessValue) : 0;
@@ -283,17 +356,22 @@ export class OtherControls{
//////////////////////////////////////////////////////////////////////////////////////////
updateRollDice(settings,context){
updateRollDice(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','DICE') == false ) {
streamDeck.noPermission(context,device);
return;
}
const background = settings.background ? settings.background : '#000000';
let txt = '';
if (settings.displayDiceName) txt = 'Roll: ' + settings.rollDiceFormula;
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,'',background);
streamDeck.setIcon(context,device,'',{background:background});
}
keyPressRollDice(settings,context){
keyPressRollDice(settings,context,device){
if (MODULE.getPermission('OTHER','DICE') == false ) return;
if (settings.rollDiceFormula == undefined || settings.rollDiceFormula == '') return;
const rollFunction = settings.rollDiceFunction ? settings.rollDiceFunction : 'public';
@@ -330,12 +408,17 @@ export class OtherControls{
//////////////////////////////////////////////////////////////////////////////////////////
updateRollTable(settings,context){
updateRollTable(settings,context,device,options={}){
const name = settings.rollTableName;
if (name == undefined) return;
if (MODULE.getPermission('OTHER','TABLES') == false ) {
streamDeck.noPermission(context,device);
return;
}
const background = settings.background ? settings.background : '#000000';
const table = game.tables.entities.find(p=>p.name == name);
const table = game.tables.getName(name);
let txt = settings.displayRollName ? table.name : '';
let src = settings.displayRollIcon ? table.data.img : '';
@@ -343,19 +426,27 @@ export class OtherControls{
src = '';
txt = '';
}
else {
if (table.permission < 2 && MODULE.getPermission('OTHER','TABLES_ALL') == false ) {
streamDeck.noPermission(context,device);
return;
}
}
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,src,background);
streamDeck.setIcon(context,device,src,{background:background});
}
keyPressRollTable(settings){
if (MODULE.getPermission('OTHER','TABLES') == false ) return;
const name = settings.rollTableName;
if (name == undefined) return;
const func = settings.rolltableFunction ? settings.rolltableFunction : 'open';
const table = game.tables.entities.find(p=>p.name == name);
const table = game.tables.getName(name);
if (table != undefined) {
if (table.permission < 2 && MODULE.getPermission('OTHER','TABLES_ALL') == false ) return;
if (func == 'open'){ //open
const element = document.getElementById(table.sheet.id);
if (element == null) table.sheet.render(true);
@@ -402,40 +493,95 @@ export class OtherControls{
return icon;
}
updateSidebar(settings,context){
updateSidebar(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','SIDEBAR') == false ) {
streamDeck.noPermission(context,device);
return;
}
const popOut = settings.sidebarPopOut ? settings.sidebarPopOut : false;
const sidebarTab = settings.sidebarTab ? settings.sidebarTab : 'chat';
const background = settings.background ? settings.background : '#000000';
const collapsed = ui.sidebar._collapsed;
const activeTab = ui.sidebar.activeTab;
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const ringColor = (sidebarTab == 'collapse' && collapsed) ? ringOnColor : ringOffColor;
let ringColor = ringOffColor;
if (popOut && options.sidebarTab == sidebarTab) {
ringColor = options.renderPopout ? ringOnColor : ringOffColor;
}
else ringColor = (sidebarTab == 'collapse' && collapsed || (activeTab == sidebarTab)) ? ringOnColor : ringOffColor;
const name = settings.displaySidebarName ? this.getSidebarName(sidebarTab) : '';
const icon = settings.displaySidebarIcon ? this.getSidebarIcon(sidebarTab) : '';
streamDeck.setTitle(name,context);
streamDeck.setIcon(context,icon,background,2,ringColor);
streamDeck.setIcon(context,device,icon,{background:background,ring:2,ringColor:ringColor});
}
keyPressSidebar(settings){
if (MODULE.getPermission('OTHER','SIDEBAR') == false ) return;
const sidebarTab = settings.sidebarTab ? settings.sidebarTab : 'chat';
const popOut = settings.sidebarPopOut ? settings.sidebarPopOut : false;
if (sidebarTab == 'collapse'){
const collapsed = ui.sidebar._collapsed;
if (collapsed) ui.sidebar.expand();
else if (collapsed == false) ui.sidebar.collapse();
}
else ui.sidebar.activateTab(sidebarTab);
else if (popOut == false) ui.sidebar.activateTab(sidebarTab);
else {
const element = document.getElementById(sidebarTab+"-popout");
if (element == null) ui?.[sidebarTab].renderPopout();
else element.getElementsByClassName("close")[0].click();
}
}
//////////////////////////////////////////////////////////////////////////////////////////
updateCompendium(settings,context){
updateCompendiumBrowser(settings,context,device,options={}){
let rendered = options.renderCompendiumBrowser;
if (rendered == undefined && game.system.id == "pf2e") rendered = (document.getElementById("app-1") != null);
else if (rendered == undefined) rendered = (document.getElementById("compendium-popout") != null);
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const ringColor = rendered ? ringOnColor : ringOffColor;
const txt = settings.displayCompendiumName ? name : '';
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor});
}
keyPressCompendiumBrowser(settings){
let element = null;
if (game.system.id == "pf2e") element = document.getElementById("app-1")
else element = document.getElementById("compendium-popout");
const rendered = (element != null);
if (rendered)
element.getElementsByClassName("close")[0].click();
else if (game.system.id == "pf2e")
document.getElementsByClassName("compendium-browser-btn")[0].click()
else
ui.compendium.renderPopout();
}
//////////////////////////////////////////////////////////////////////////////////////////
updateCompendium(settings,context,device,options={}){
const name = settings.compendiumName;
if (name == undefined) return;
const compendium = game.packs.entries.find(p=>p.metadata.label == name);
if (MODULE.getPermission('OTHER','COMPENDIUM') == false ) {
streamDeck.noPermission(context,device);
return;
}
let compendium;
if (compatibleCore("0.8.1")) compendium = game.packs.contents.find(p=>p.metadata.label == name)?.apps[0];
else compendium = game.packs.entries.find(p=>p.metadata.label == name);
if (compendium == undefined) return;
if (compendium.private && MODULE.getPermission('OTHER','COMPENDIUM_ALL') == false) {
streamDeck.noPermission(context,device);
return;
}
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
@@ -443,62 +589,87 @@ export class OtherControls{
const txt = settings.displayCompendiumName ? name : '';
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,"",background,2,ringColor);
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor});
}
keyPressCompendium(settings){
let name = settings.compendiumName;
if (name == undefined) return;
if (MODULE.getPermission('OTHER','COMPENDIUM') == false ) return;
const compendium = game.packs.entries.find(p=>p.metadata.label == name);
let compendium;
if (compatibleCore("0.8.1")) compendium = game.packs.contents.find(p=>p.metadata.label == name)?.apps[0];
else compendium = game.packs.entries.find(p=>p.metadata.label == name);
if (compendium == undefined) return;
if (compendium.rendered) compendium.close();
if (compendium.private && MODULE.getPermission('OTHER','COMPENDIUM_ALL') == false) return;
else if (compendium.rendered) compendium.close();
else compendium.render(true);
}
//////////////////////////////////////////////////////////////////////////////////////////
//Journals
//game.journal.entries[0].render(true)
updateJournal(settings,context){
updateJournal(settings,context,device,options={}){
const name = settings.compendiumName;
if (name == undefined) return;
const journal = game.journal.entries.find(p=>p.name == name);
const journal = game.journal.getName(name);
if (journal == undefined) return;
if (MODULE.getPermission('OTHER','JOURNAL') == false ) {
streamDeck.noPermission(context,device);
return;
}
if (journal.permission < 2 && MODULE.getPermission('OTHER','JOURNAL_ALL') == false ) {
streamDeck.noPermission(context,device);
return;
}
let rendered = false;
if (options?.sheet?.title == name) {
if (options.hook == 'renderJournalSheet') rendered = true;
else if (options.hook == 'closeJournalSheet') rendered = false;
}
else
if (document.getElementById("journalentry-sheet-"+journal.id) != null) rendered = true;
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const ringColor = journal.sheet.rendered ? ringOnColor : ringOffColor;
const ringColor = rendered ? ringOnColor : ringOffColor;
const txt = settings.displayCompendiumName ? name : '';
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,"",background,2,ringColor);
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor});
}
keyPressJournal(settings){
const name = settings.compendiumName;
if (name == undefined) return;
const journal = game.journal.entries.find(p=>p.name == name);
const journal = game.journal.getName(name);
if (journal == undefined) return;
const element = document.getElementById("journal-"+journal.id);
if (element == null) journal.render(true);
if (MODULE.getPermission('OTHER','JOURNAL') == false ) return;
if (journal.permission < 2 && MODULE.getPermission('OTHER','JOURNAL_ALL') == false ) return;
if (journal.sheet.rendered == false) journal.sheet.render(true);
else journal.sheet.close();
}
//////////////////////////////////////////////////////////////////////////////////////////
updateChatMessage(settings,context){
updateChatMessage(settings,context,device,options={}){
if (MODULE.getPermission('OTHER','CHAT') == false ) {
streamDeck.noPermission(context,device);
return;
}
const background = settings.background ? settings.background : '#000000';
streamDeck.setTitle("",context);
streamDeck.setIcon(context,"",background);
streamDeck.setIcon(context,device,"",{background:background});
}
keyPressChatMessage(settings){
if (MODULE.getPermission('OTHER','CHAT') == false ) return;
const message = settings.chatMessage ? settings.chatMessage : '';
let chatData = {
@@ -508,4 +679,25 @@ export class OtherControls{
};
ChatMessage.create(chatData, {});
}
//////////////////////////////////////////////////////////////////////////////////////////
updateRollOptions(settings,context,device,options={}){
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const iconSrc = "modules/MaterialDeck/img/other/d20.png";
const rollOption = settings.rollOptionFunction ? settings.rollOptionFunction : 'normal';
const ringColor = (rollOption == this.rollOption) ? ringOnColor : ringOffColor;
streamDeck.setTitle("",context);
streamDeck.setIcon(context,device,iconSrc,{background:background,ring:2,ringColor:ringColor,overlay:true});
}
keyPressRollOptions(settings){
const rollOption = settings.rollOptionFunction ? settings.rollOptionFunction : 'normal';
if (this.rollOption != rollOption) {
this.rollOption = rollOption;
this.updateAll();
}
}
}

View File

@@ -1,5 +1,6 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class PlaylistControl{
constructor(){
@@ -10,47 +11,47 @@ export class PlaylistControl{
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'playlist') continue;
await this.update(data.settings,data.context);
for (let device of streamDeck.buttonContext) {
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'playlist') continue;
await this.update(data.settings,data.context,device.device);
}
}
}
update(settings,context){
this.active = true;
if (settings.playlistMode == undefined) settings.playlistMode = 'playlist';
if (settings.playlistMode == 'playlist'){
this.updatePlaylist(settings,context);
update(settings,context,device){
if (MODULE.getPermission('PLAYLIST','PLAY') == false ) {
streamDeck.noPermission(context,device);
return;
}
else if (settings.playlistMode == 'track'){
this.updateTrack(settings,context);
this.active = true;
const mode = settings.playlistMode ? settings.playlistMode : 'playlist';
if (mode == 'playlist'){
this.updatePlaylist(settings,context,device);
}
else if (mode == 'track'){
this.updateTrack(settings,context,device);
}
else {
let src = 'modules/MaterialDeck/img/playlist/stop.png';
if (game.playlists.playing.length > 0)
streamDeck.setIcon(context,src,settings.background,2,'#00FF00',true);
else
streamDeck.setIcon(context,src,settings.background,1,'#000000',true);
const src = 'modules/MaterialDeck/img/playlist/stop.png';
const background = settings.background ? settings.background : '#000000';
const ringColor = (game.playlists.playing.length > 0) ? '#00FF00' : '#000000';
const ring = (game.playlists.playing.length > 0) ? 2 : 1;
const txt = settings.displayPlaylistName ? this.getPlaylist(this.playlistOffset).name : '';
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor,overlay:true});
streamDeck.setTitle(txt,context);
}
}
updatePlaylist(settings,context){
updatePlaylist(settings,context,device){
let name = "";
let background = settings.background;
if(background == undefined) background = '#000000';
let ringColor = "#000000"
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#FF0000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
let playlistType = settings.playlistType;
if (playlistType == undefined) playlistType = 'playStop';
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#FF0000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const playlistType = settings.playlistType ? settings.playlistType : 'playStop';
//Play/Stop
if (playlistType == 'playStop'){
@@ -75,26 +76,28 @@ export class PlaylistControl{
if (isNaN(playlistOffset)) playlistOffset = 0;
if (playlistOffset == this.playlistOffset) ringColor = ringOnColor;
}
streamDeck.setIcon(context,"",background,2,ringColor);
//Relative Offset
else if (playlistType == 'relativeOffset') {
let playlistOffset = parseInt(settings.offset);
if (isNaN(playlistOffset)) playlistOffset = 0;
let number = parseInt(this.playlistOffset + playlistOffset);
const nrOfPlaylists = parseInt(game.settings.get(MODULE.moduleName,'playlists').playlistNumber);
if (number < 0) number += nrOfPlaylists;
else if (number >= nrOfPlaylists) number -= nrOfPlaylists;
const targetPlaylist = this.getPlaylist(number);
if (targetPlaylist != undefined) name = targetPlaylist.name;
}
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor});
streamDeck.setTitle(name,context);
}
updateTrack(settings,context){
updateTrack(settings,context,device){
let name = "";
let background = settings.background;
if(background == undefined) background = '#000000';
let ringColor = "#000000"
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#FF0000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
let playlistType = settings.playlistType;
if (playlistType == undefined) playlistType = 'playStop';
const background = settings.background ? settings.background : '#000000';
const ringOffColor = settings.offRing ? settings.offRing : '#FF0000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
const playlistType = settings.playlistType ? settings.playlistType : 'playStop';
//Play/Stop
if (playlistType == 'playStop'){
@@ -106,10 +109,13 @@ export class PlaylistControl{
if (isNaN(trackNr) || trackNr < 1) trackNr = 1;
trackNr--;
trackNr += this.trackOffset;
let playlist = this.getPlaylist(playlistNr);
if (playlist != undefined){
let track = playlist.data.sounds[trackNr];
let track;
if (compatibleCore("0.8.1")) track = playlist.sounds.contents[trackNr];
else track = playlist.data.sounds[trackNr];
if (track != undefined){
if (track.playing)
ringColor = ringOnColor;
@@ -121,16 +127,27 @@ export class PlaylistControl{
}
}
//Offset
else {
else if (playlistType == 'offset') {
let trackOffset = parseInt(settings.offset);
if (isNaN(trackOffset)) trackOffset = 0;
if (trackOffset == this.trackOffset) ringColor = ringOnColor;
}
streamDeck.setIcon(context,"",background,2,ringColor);
//Relative Offset
else if (playlistType == 'relativeOffset') {
}
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor});
streamDeck.setTitle(name,context);
}
stopAll(force=false){
if (game.user.isGM == false) {
const payload = {
"msgType": "stopAllPlaylists",
"force": force
};
game.socket.emit(`module.MaterialDeck`, payload);
return;
}
if (force){
let playing = game.playlists.playing;
for (let i=0; i<playing.length; i++){
@@ -152,11 +169,12 @@ export class PlaylistControl{
getPlaylist(num){
let selectedPlaylists = game.settings.get(MODULE.moduleName,'playlists').selectedPlaylist;
if (selectedPlaylists != undefined)
return game.playlists.entities.find(p => p._id == selectedPlaylists[num]);
return game.playlists.get(selectedPlaylists[num]);
else return undefined;
}
keyPress(settings,context){
keyPress(settings,context,device){
if (MODULE.getPermission('PLAYLIST','PLAY') == false ) return;
let playlistNr = settings.playlistNr;
if (playlistNr == undefined || playlistNr < 1) playlistNr = 1;
playlistNr--;
@@ -166,41 +184,70 @@ export class PlaylistControl{
trackNr--;
trackNr += this.trackOffset;
if (settings.playlistMode == undefined) settings.playlistMode = 'playlist';
if (settings.playlistType == undefined) settings.playlistType = 'playStop';
if (settings.playlistMode == 'stopAll') {
const playlistMode = settings.playlistMode ? settings.playlistMode : 'playlist';
const playlistType = settings.playlistType ? settings.playlistType : 'playStop';
if (playlistMode == 'stopAll') {
this.stopAll(true);
}
else {
if (settings.playlistType == 'playStop') {
if (playlistType == 'playStop') {
let playlist = this.getPlaylist(playlistNr);
if (playlist != undefined){
if (settings.playlistMode == 'playlist')
if (playlistMode == 'playlist')
this.playPlaylist(playlist,playlistNr);
else {
let track = playlist.data.sounds[trackNr];
let track;
if (compatibleCore("0.8.1")) track = playlist.sounds.contents[trackNr];
else track = playlist.data.sounds[trackNr];
if (track != undefined){
this.playTrack(track,playlist,playlistNr);
}
}
}
}
else {
if (settings.playlistMode == 'playlist') {
else if (playlistType == 'offset'){
if (playlistMode == 'playlist') {
this.playlistOffset = parseInt(settings.offset);
if (isNaN(this.playlistOffset)) this.playlistOffset = 0;
}
else {
else {
this.trackOffset = parseInt(settings.offset);
if (isNaN(this.trackOffset)) this.trackOffset = 0;
}
this.updateAll();
}
else if (playlistType == 'relativeOffset'){
if (playlistMode == 'playlist') {
let playlistOffset = parseInt(settings.offset);
if (isNaN(playlistOffset)) playlistOffset = 0;
let number = parseInt(this.playlistOffset + playlistOffset);
const nrOfPlaylists = parseInt(game.settings.get(MODULE.moduleName,'playlists').playlistNumber);
if (number < 0) number += nrOfPlaylists;
else if (number >= nrOfPlaylists) number -= nrOfPlaylists;
this.playlistOffset = number;
}
else {
let value = parseInt(settings.offset);
if (isNaN(value)) return;
this.trackOffset += value;
}
this.updateAll();
}
}
}
async playPlaylist(playlist,playlistNr){
if (game.user.isGM == false) {
const payload = {
"msgType": "playPlaylist",
"playlistId": playlist.id,
"playlistNr": playlistNr
};
game.socket.emit(`module.MaterialDeck`, payload);
return;
}
if (playlist.playing) {
playlist.stopAll();
return;
@@ -214,6 +261,16 @@ export class PlaylistControl{
}
async playTrack(track,playlist,playlistNr){
if (game.user.isGM == false) {
const payload = {
"msgType": "playTrack",
"playlistId": playlist.id,
"playlistNr": playlistNr,
"trackId": track._id
};
game.socket.emit(`module.MaterialDeck`, payload);
return;
}
let play;
if (track.playing)
play = false;
@@ -227,7 +284,11 @@ export class PlaylistControl{
}
else if (mode == 2) await playlist.stopAll();
}
await playlist.updateEmbeddedEntity("PlaylistSound", {_id: track._id, playing: play});
if (compatibleCore("0.8.1") && play) await playlist.playSound(track);
else if (compatibleCore("0.8.1")) await playlist.stopSound(track);
else await playlist.updateEmbeddedEntity("PlaylistSound", {_id: track._id, playing: play});
playlist.update({playing: play});
}
}

View File

@@ -1,5 +1,6 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class SceneControl{
constructor(){
@@ -10,14 +11,16 @@ export class SceneControl{
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'scene') continue;
await this.update(data.settings,data.context);
for (let device of streamDeck.buttonContext) {
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'scene') continue;
await this.update(data.settings,data.context,device.device);
}
}
}
update(settings,context){
update(settings,context,device){
if (canvas.scene == null) return;
this.active = true;
const func = settings.sceneFunction ? settings.sceneFunction : 'visible';
@@ -29,7 +32,11 @@ export class SceneControl{
let src = "";
let name = "";
if (func == 'visible'){ //visible scenes
if (func == 'visible') { //visible scenes
if (MODULE.getPermission('SCENE','VISIBLE') == false ) {
streamDeck.noPermission(context,device);
return;
}
let nr = parseInt(settings.sceneNr);
if (isNaN(nr) || nr < 1) nr = 1;
nr--;
@@ -37,23 +44,24 @@ export class SceneControl{
let scene = game.scenes.apps[0].scenes[nr];
if (scene != undefined){
if (scene.isView)
ringColor = ringOnColor;
else
ringColor = ringOffColor;
ringColor = scene.isView ? ringOnColor : ringOffColor;
if (settings.displaySceneName) name = scene.name;
if (settings.displaySceneIcon) src = scene.img;
if (scene.active) name += "\n(Active)";
}
}
else if (func == 'dir') { //from directory
if (MODULE.getPermission('SCENE','DIRECTORY') == false ) {
streamDeck.noPermission(context,device);
return;
}
let nr = parseInt(settings.sceneNr);
if (isNaN(nr) || nr < 1) nr = 1;
nr--;
let sceneList = [];
for (let i=0; i<ui.scenes.tree.children.length; i++){
const scenesInFolder = ui.scenes.tree.children[i].entities;
const scenesInFolder = compatibleCore("0.8.1") ? ui.scenes.tree.children[i].contents : ui.scenes.tree.children[i].entities;
for (let j=0; j<scenesInFolder.length; j++)
sceneList.push(scenesInFolder[j])
}
@@ -78,19 +86,25 @@ export class SceneControl{
}
}
else if (func == 'any') { //by name
if (MODULE.getPermission('SCENE','NAME') == false ) {
streamDeck.noPermission(context,device);
return;
}
if (settings.sceneName == undefined || settings.sceneName == '') return;
let scene = game.scenes.apps[1].entities.find(p=>p.data.name == settings.sceneName);
let scene = game.scenes.getName(settings.sceneName);
if (scene != undefined){
if (scene.isView)
ringColor = ringOnColor;
else
ringColor = ringOffColor;
ringColor = scene.isView ? ringOnColor : ringOffColor;
if (settings.displaySceneName) name = scene.name;
if (settings.displaySceneIcon) src = scene.img;
if (scene.active) name += "\n(Active)";
}
}
else if (func == 'active'){
if (MODULE.getPermission('SCENE','ACTIVE') == false ) {
streamDeck.noPermission(context,device);
return;
}
const scene = game.scenes.active;
if (scene == undefined) return;
if (settings.displaySceneName) name = scene.name;
@@ -104,13 +118,14 @@ export class SceneControl{
else ringColor = ringOffColor;
}
streamDeck.setTitle(name,context);
streamDeck.setIcon(context,src,background,ring,ringColor);
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
}
keyPress(settings){
const func = settings.sceneFunction ? settings.sceneFunction : 'visible';
if (func == 'visible'){ //visible scenes
if (MODULE.getPermission('SCENE','VISIBLE') == false ) return;
const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view';
let nr = parseInt(settings.sceneNr);
if (isNaN(nr) || nr < 1) nr = 1;
@@ -131,6 +146,7 @@ export class SceneControl{
}
}
else if (func == 'dir') { //from directory
if (MODULE.getPermission('SCENE','DIRECTORY') == false ) return;
const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view';
let nr = parseInt(settings.sceneNr);
if (isNaN(nr) || nr < 1) nr = 1;
@@ -138,7 +154,7 @@ export class SceneControl{
let sceneList = [];
for (let i=0; i<ui.scenes.tree.children.length; i++){
const scenesInFolder = ui.scenes.tree.children[i].entities;
const scenesInFolder = compatibleCore("0.8.1") ? ui.scenes.tree.children[i].contents : ui.scenes.tree.children[i].entities;
for (let j=0; j<scenesInFolder.length; j++)
sceneList.push(scenesInFolder[j])
}
@@ -162,13 +178,13 @@ export class SceneControl{
}
else if (func == 'any'){ //by name
if (MODULE.getPermission('SCENE','NAME') == false ) return;
if (settings.sceneName == undefined || settings.sceneName == '') return;
const scenes = game.scenes.entries;
let scene = game.scenes.apps[1].entities.find(p=>p.data.name == settings.sceneName);
let scene = game.scenes.getName(settings.sceneName);
if (scene == undefined) return;
let viewFunc = settings.sceneViewFunction;
if (viewFunc == undefined) viewFunc = 'view';
const viewFunc = settings.sceneViewFunction ? settings.sceneViewFunction : 'view';
if (viewFunc == 'view'){
scene.view();
@@ -182,6 +198,7 @@ export class SceneControl{
}
}
else if (func == 'active'){
if (MODULE.getPermission('SCENE','ACTIVE') == false ) return;
const scene = game.scenes.active;
if (scene == undefined) return;
scene.view();

View File

@@ -1,15 +1,82 @@
import * as MODULE from "../MaterialDeck.js";
import { playlistConfigForm, macroConfigForm, soundboardConfigForm } from "./misc.js";
export const registerSettings = function() {
let userPermissions = {};
const defaultEnable = [true,true,true,true];
const defaultUserPermissions = {
COMBAT: {
END_TURN: [true,true,true,true],
TURN_DISPLAY: [true,true,true,true],
OTHER_FUNCTIONS: [false,false,true,true],
DISPLAY_COMBATANTS: [false,false,true,true],
DISPLAY_NON_OWNED_STATS: [false,false,true,true],
DISPLAY_LIMITED_HP: [false,true,true,true],
DISPLAY_OBSERVER_HP: [true,true,true,true],
DISPLAY_ALL_NAMES: [false,false,true,true],
DISPLAY_LIMITED_NAME: [false,true,true,true],
DISPLAY_OBSERVER_NAME: [true,true,true,true]
},
MACRO: {
HOTBAR: [true,true,true,true],
BY_NAME: [false,false,true,true],
MACROBOARD: [false,false,true,true],
MACROBOARD_CONFIGURE: [false,false,true,true]
},
MOVE: {
TOKEN: [true,true,true,true],
CANVAS: [true,true,true,true]
},
OTHER: {
PAUSE: [false,false,true,true],
CONTROL: [true,true,true,true],
DARKNESS: [false,false,true,true],
DICE: [true,true,true,true],
TABLES_ALL: [false,false,true,true],
TABLES: [false,true,true,true],
SIDEBAR: [true,true,true,true],
COMPENDIUM_ALL: [false,false,true,true],
COMPENDIUM: [false,true,true,true],
JOURNAL_ALL: [false,false,true,true],
JOURNAL: [false,true,true,true],
CHAT: [false,true,true,true]
},
PLAYLIST: {
PLAY: [false,false,true,true],
CONFIGURE: [false,false,true,true]
},
SCENE: {
VISIBLE: [false,false,true,true],
ACTIVE: [true,true,true,true],
DIRECTORY: [false,false,true,true],
NAME: [false,false,true,true]
},
SOUNDBOARD: {
PLAY: [false,false,true,true],
CONFIGURE: [false,false,true,true]
},
TOKEN: {
STATS: [true,true,true,true],
VISIBILITY: [false,false,true,true],
COMBAT: [false,true,true,true],
VISION: [false,true,true,true],
WILDCARD: [false,true,true,true],
CONDITIONS: [false,true,true,true],
CUSTOM: [false,false,true,true],
NON_OWNED: [false,false,true,true],
OBSERVER: [false,true,true,true]
}
}
export const registerSettings = async function() {
/**
* Main settings
*/
//world,global,client
//Enabled the module
game.settings.register(MODULE.moduleName,'Enable', {
name: "MaterialDeck.Sett.Enable",
scope: "global",
scope: "client",
config: true,
default: false,
type: Boolean,
@@ -19,7 +86,7 @@ export const registerSettings = function() {
game.settings.register(MODULE.moduleName,'streamDeckModel', {
name: "MaterialDeck.Sett.Model",
hint: "MaterialDeck.Sett.Model_Hint",
scope: "world",
scope: "client",
config: true,
type:Number,
default:1,
@@ -32,7 +99,7 @@ export const registerSettings = function() {
game.settings.register(MODULE.moduleName,'address', {
name: "MaterialDeck.Sett.ServerAddr",
hint: "MaterialDeck.Sett.ServerAddrHint",
scope: "world",
scope: "client",
config: true,
default: "localhost:3001",
type: String,
@@ -42,14 +109,47 @@ export const registerSettings = function() {
game.settings.register(MODULE.moduleName, 'imageBuffer', {
name: "MaterialDeck.Sett.ImageBuffer",
hint: "MaterialDeck.Sett.ImageBufferHint",
default: 0,
default: 100,
type: Number,
scope: 'world',
scope: 'client',
range: { min: 0, max: 500, step: 10 },
config: true
});
game.settings.register(MODULE.moduleName, 'imageBrightness', {
name: "MaterialDeck.Sett.ImageBrightness",
hint: "MaterialDeck.Sett.ImageBrightnessHint",
default: 50,
type: Number,
scope: 'client',
range: { min: 0, max: 100, step: 1 },
config: true
});
//Create the Help button
game.settings.registerMenu(MODULE.moduleName, 'helpMenu',{
name: "MaterialDeck.Sett.Help",
label: "MaterialDeck.Sett.Help",
type: helpMenu,
restricted: false
});
game.settings.registerMenu(MODULE.moduleName, 'permissionConfig',{
name: "MaterialDeck.Sett.Permission",
label: "MaterialDeck.Sett.Permission",
type: userPermission,
restricted: true
});
game.settings.register(MODULE.moduleName, 'userPermission', {
name: "userPermission",
scope: "world",
type: Object,
config: false
});
/**
* Playlist soundboard
*/
@@ -57,7 +157,7 @@ export const registerSettings = function() {
name: "MaterialDeck.Sett.PlaylistConfig",
label: "MaterialDeck.Sett.PlaylistConfig",
type: playlistConfigForm,
restricted: true
restricted: false
});
game.settings.register(MODULE.moduleName, 'playlists', {
@@ -75,7 +175,7 @@ export const registerSettings = function() {
name: "MaterialDeck.Sett.MacroConfig",
label: "MaterialDeck.Sett.MacroConfig",
type: macroConfigForm,
restricted: true
restricted: false
});
game.settings.register(MODULE.moduleName, 'macroSettings', {
@@ -107,6 +207,169 @@ export const registerSettings = function() {
name: "MaterialDeck.Sett.SoundboardConfig",
label: "MaterialDeck.Sett.SoundboardConfig",
type: soundboardConfigForm,
restricted: true
restricted: false
});
let permissionSettings = game.settings.get(MODULE.moduleName,'userPermission');
if (permissionSettings == undefined || permissionSettings == null || MODULE.isEmpty(permissionSettings)) {
permissionSettings = {
enable: defaultEnable,
permissions: defaultUserPermissions
}
}
else {
if (permissionSettings.permissions.TOKEN.NON_OWNED == undefined) permissionSettings.permissions.TOKEN.NON_OWNED = [false,false,true,true];
if (permissionSettings.permissions.TOKEN.OBSERVER == undefined) permissionSettings.permissions.TOKEN.OBSERVER = [false,true,true,true];
if (permissionSettings.permissions.MACRO.BY_NAME == undefined) permissionSettings.permissions.MACRO.BY_NAME = [false,false,true,true];
}
game.settings.set(MODULE.moduleName,'userPermission',permissionSettings);
}
export class helpMenu extends FormApplication {
constructor(data, options) {
super(data, options);
}
/**
* Default Options for this FormApplication
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "helpMenu",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.Help"),
template: "./modules/MaterialDeck/templates/helpMenu.html",
width: "500px"
});
}
/**
* Provide data to the template
*/
getData() {
return {
}
}
/**
* Update on form submit
* @param {*} event
* @param {*} formData
*/
async _updateObject(event, formData) {
}
activateListeners(html) {
super.activateListeners(html);
}
}
class userPermission extends FormApplication {
constructor(data, options) {
super(data, options);
}
/**
* Default Options for this FormApplication
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "userPermissionConfig",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.Permission"),
template: "./modules/MaterialDeck/templates/userPermissionConfig.html",
width: 660,
height: "auto",
scrollY: [".permissions-list"],
});
}
/**
* Provide data to the template
*/
async getData() {
let settings = game.settings.get(MODULE.moduleName,'userPermission');
if (settings == undefined || settings == null || MODULE.isEmpty(settings)) {
settings = {
enable: defaultEnable,
permissions: defaultUserPermissions
}
}
const actions = Object.entries(duplicate(settings.permissions)).reduce((arr, e) => {
//const perm = e[1];
const perms = Object.entries(duplicate(e[1])).reduce((arr, p) => {
//const perm = e[1];
let perm = {};
perm.roles = [p[1][0],p[1][1],p[1][2],p[1][3]]
perm.id = p[0];
perm.label = game.i18n.localize("MaterialDeck.Perm."+e[0]+"."+p[0]+".label");
perm.hint = game.i18n.localize("MaterialDeck.Perm."+e[0]+"."+p[0]+".hint");
arr.push(perm);
return arr;
}, []);
let cat = {};
cat.permissions = perms;
cat.id = e[0];
cat.label = game.i18n.localize("MaterialDeck.Perm."+e[0]+".label");
cat.hint = game.i18n.localize("MaterialDeck.Perm."+e[0]+".hint");
arr.push(cat);
return arr;
}, []);
const current = await game.settings.get("core", "permissions");
return {
roles: Object.keys(CONST.USER_ROLES).reduce((obj, r) => {
if ( r === "NONE" ) return obj;
obj[r] = `USER.Role${r.titleCase()}`;
return obj;
}, {}),
actions: actions,
enable: settings.enable
}
}
/**
* Update on form submit
* @param {*} event
* @param {*} formData
*/
async _updateObject(event, formData) {
let permissions = expandObject(formData);
let settings = {};
settings.enable = permissions.ENABLE;
delete permissions.ENABLE;
settings.permissions = permissions;
game.settings.set(MODULE.moduleName,'userPermission',settings);
}
async activateListeners(html) {
super.activateListeners(html);
const defaultBtn = html.find('button[name="reset"]');
defaultBtn.on("click", event => {
this.resetToDefault();
})
}
async resetToDefault(){
const settings = {
enable: defaultEnable,
permissions: defaultUserPermissions
}
await game.settings.set(MODULE.moduleName,'userPermission',settings);
this.render();
ui.notifications.info(game.i18n.localize("MaterialDeck.Perm.DefaultNotification"));
}
}

View File

@@ -1,5 +1,6 @@
import * as MODULE from "../MaterialDeck.js";
import {streamDeck} from "../MaterialDeck.js";
import {compatibleCore} from "./misc.js";
export class SoundboardControl{
constructor(){
@@ -12,26 +13,28 @@ export class SoundboardControl{
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'soundboard') continue;
await this.update(data.settings,data.context);
for (let device of streamDeck.buttonContext) {
for (let i=0; i<device.buttons.length; i++){
const data = device.buttons[i];
if (data == undefined || data.action != 'soundboard') continue;
await this.update(data.settings,data.context,device.device);
}
}
}
update(settings,context){
update(settings,context,device){
if (MODULE.getPermission('SOUNDBOARD','PLAY') == false ) {
streamDeck.noPermission(context,device);
return;
}
this.active = true;
let mode = settings.soundboardMode;
if (mode == undefined) mode = 'playSound';
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
const background = settings.background ? settings.background : '#000000';
let ringColor = "#000000"
let txt = "";
let src = "";
let background = settings.background;
if (background == undefined) background = '#000000';
let ringColor = "#000000"
if (mode == 'playSound'){ //play sound
let soundNr = parseInt(settings.soundNr);
if (isNaN(soundNr)) soundNr = 1;
@@ -39,46 +42,44 @@ export class SoundboardControl{
soundNr += this.offset;
let soundboardSettings = game.settings.get(MODULE.moduleName, 'soundboardSettings');
if (this.activeSounds[soundNr]==false)
ringColor = soundboardSettings.colorOff[soundNr];
else
ringColor = soundboardSettings.colorOn[soundNr];
ringColor = (this.activeSounds[soundNr]==false) ? soundboardSettings.colorOff[soundNr] : soundboardSettings.colorOn[soundNr];
if (settings.displayName && soundboardSettings.name != undefined) txt = soundboardSettings.name[soundNr];
if (settings.displayIcon && soundboardSettings.img != undefined) src = soundboardSettings.img[soundNr];
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,src,background,2,ringColor);
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
}
else if (mode == 'offset') { //Offset
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#000000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
let offset = parseInt(settings.offset);
if (isNaN(offset)) offset = 0;
if (offset == this.offset) ringColor = ringOnColor;
else ringColor = ringOffColor;
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,"",background,2,ringColor);
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor});
}
else if (mode == 'stopAll') { //Stop all sounds
let src = 'modules/MaterialDeck/img/playlist/stop.png';
let soundPlaying = false;
const background = settings.background ? settings.background : '#000000';
for (let i=0; i<this.activeSounds.length; i++)
if (this.activeSounds[i]) soundPlaying = true;
if (this.activeSounds[i])
soundPlaying = true;
if (soundPlaying)
streamDeck.setIcon(context,src,settings.background,2,'#00FF00',true);
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:'#00FF00',overlay:true});
else
streamDeck.setIcon(context,src,settings.background,1,'#000000',true);
streamDeck.setIcon(context,device,src,{background:background,ring:1,ringColor:'#000000',overlay:true});
}
}
keyPressDown(settings){
let mode = settings.soundboardMode;
if (mode == undefined) mode = 'playSound';
if (MODULE.getPermission('SOUNDBOARD','PLAY') == false ) return;
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
if (mode == 'playSound') { //Play sound
let soundNr = parseInt(settings.soundNr);
if (isNaN(soundNr)) soundNr = 1;
@@ -86,12 +87,10 @@ export class SoundboardControl{
soundNr += this.offset;
const playMode = game.settings.get(MODULE.moduleName,'soundboardSettings').mode[soundNr];
const repeat = (playMode > 0) ? true : false;
const play = (this.activeSounds[soundNr] == false) ? true : false;
let repeat = false;
if (playMode > 0) repeat = true;
let play = false;
if (this.activeSounds[soundNr] == false) play = true;
this.playSound(soundNr,repeat,play);
this.prePlaySound(soundNr,repeat,play);
}
else if (mode == 'offset') { //Offset
let offset = parseInt(settings.offset);
@@ -102,16 +101,18 @@ export class SoundboardControl{
else if (mode == 'stopAll') { //Stop All Sounds
for (let i=0; i<64; i++) {
if (this.activeSounds[i] != false){
this.playSound(i,false,false);
this.prePlaySound(i,false,false);
}
}
}
}
keyPressUp(settings){
let mode = settings.soundboardMode;
if (mode == undefined) mode = 'playSound';
if (MODULE.getPermission('SOUNDBOARD','PLAY') == false ) return;
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
if (mode != 'playSound') return;
let soundNr = parseInt(settings.soundNr);
if (isNaN(soundNr)) soundNr = 1;
soundNr--;
@@ -120,13 +121,12 @@ export class SoundboardControl{
const playMode = game.settings.get(MODULE.moduleName,'soundboardSettings').mode[soundNr];
if (playMode == 2)
this.playSound(soundNr,false,false);
this.prePlaySound(soundNr,false,false);
}
async playSound(soundNr,repeat,play){
async prePlaySound(soundNr,repeat,play){
const soundBoardSettings = game.settings.get(MODULE.moduleName,'soundboardSettings');
let playlistId;
if (soundBoardSettings.selectedPlaylists != undefined) playlistId = soundBoardSettings.selectedPlaylists[soundNr];
const playlistId = (soundBoardSettings.selectedPlaylists != undefined) ? soundBoardSettings.selectedPlaylists[soundNr] : undefined;
let src;
if (playlistId == "" || playlistId == undefined) return;
if (playlistId == 'none') return;
@@ -134,7 +134,8 @@ export class SoundboardControl{
src = soundBoardSettings.src[soundNr];
const ret = await FilePicker.browse("data", src, {wildcard:true});
const files = ret.files;
if (files.length == 1) src = files;
if (files.length == 1)
src = files;
else {
let value = Math.floor(Math.random() * Math.floor(files.length));
src = files[value];
@@ -142,9 +143,9 @@ export class SoundboardControl{
}
else {
const soundId = soundBoardSettings.sounds[soundNr];
const sounds = game.playlists.entities.find(p => p._id == playlistId).data.sounds;
const sounds = game.playlists.get(playlistId).sounds;
if (sounds == undefined) return;
const sound = sounds.find(p => p._id == soundId);
const sound = compatibleCore("0.8.1") ? sounds.find(p => p.id == soundId) : sounds.find(p => p._id == soundId);
if (sound == undefined) return;
src = sound.path;
}
@@ -162,21 +163,39 @@ export class SoundboardControl{
};
game.socket.emit(`module.MaterialDeck`, payload);
if (play){
volume *= game.settings.get("core", "globalInterfaceVolume");
this.playSound(soundNr,src,play,repeat,volume)
}
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
if (repeat == false){
async playSound(soundNr,src,play,repeat,volume){
if (play){
volume *= game.settings.get("core", "globalAmbientVolume");
if (compatibleCore("0.8.1")) {
let newSound = new SoundNode(src);
if(newSound.loaded == false) await newSound.load({autoplay:true});
newSound.on('end', ()=>{
if (repeat == false) {
this.activeSounds[soundNr] = false;
this.updateAll();
}
});
newSound.play({loop:repeat,volume:volume});
this.activeSounds[soundNr] = newSound;
}
else {
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
if (repeat == false){
this.activeSounds[soundNr] = false;
this.updateAll();
}
},
onstop: ()=>{
this.activeSounds[soundNr] = false;
this.updateAll();
}
},
onstop: (id)=>{
this.activeSounds[soundNr] = false;
this.updateAll();
}});
howl.play();
this.activeSounds[soundNr] = howl;
}});
howl.play();
this.activeSounds[soundNr] = howl;
}
}
else {
this.activeSounds[soundNr].stop();
@@ -184,4 +203,23 @@ export class SoundboardControl{
}
this.updateAll();
}
/*
volumeChange(soundNr){
let volume = game.settings.get("core", "globalAmbientVolume");
if (soundNr == 'all') {
for (let i=0; this.activeSounds.length; i++) {
volume * game.settings.get(MODULE.moduleName,'soundboardSettings').volume[i]/100;
volume = AudioHelper.inputToVolume(volume);
this.activeSounds[i].volume = volume;
}
}
else {
volume * game.settings.get(MODULE.moduleName,'soundboardSettings').volume[soundNr]/100;
volume = AudioHelper.inputToVolume(volume);
}
}
*/
}

View File

@@ -7,9 +7,7 @@ export class StreamDeck{
this.tokenNameContext;
this.tokenACContext;
this.buttonContext = [];
for (let i=0; i<23; i++){
this.buttonContext[i] = undefined;
}
this.playlistTrackBuffer = [];
this.playlistSelector = 0;
this.trackSelector = 0;
@@ -36,19 +34,39 @@ export class StreamDeck{
}
setContext(action,context,coordinates = {column:0,row:0},settings){
setContext(device,size,iteration,action,context,coordinates = {column:0,row:0},settings){
if (this.buttonContext[iteration] == undefined) {
const deckSize = size.columns*size.rows;
let buttons = [];
for (let i=0; i<deckSize; i++){
buttons[i] = undefined;
}
this.buttonContext[iteration] = {
device: device,
size: size,
buttons: buttons
}
}
const data = {
context: context,
action: action,
settings: settings
}
let num = coordinates.column + coordinates.row*8;
this.buttonContext[num] = data;
const num = coordinates.column + coordinates.row*size.columns;
this.buttonContext[iteration].buttons[num] = data;
}
clearContext(action,coordinates = {column:0,row:0}){
let num = coordinates.column + coordinates.row*8;
this.buttonContext[num] = undefined;
clearContext(device,action,coordinates = {column:0,row:0}){
for (let d of this.buttonContext) {
if (d.device == device) {
const num = coordinates.column + coordinates.row*d.size.columns;
d.buttons[num] = undefined;
return;
}
}
if (this.getActive(action) == false){
if (action == 'token') MODULE.tokenControl.active = false;
else if (action == 'macro') MODULE.macroControl.active = false;
@@ -127,7 +145,9 @@ export class StreamDeck{
newTxtArray[counter] = txtNewPart;
counter++;
}
if (counter == 1 && newTxtArray[0] == "") counter = 0;
}
for (let i=0; i<counter; i++){
if (txtNew.length > 0)
txtNew += "\n";
@@ -177,11 +197,12 @@ export class StreamDeck{
MODULE.sendWS(JSON.stringify(msg));
}
setImage(image,context,nr,id){
setImage(image,context,device,nr,id){
var json = {
target: "SD",
event: "setImage",
context: context,
device: device,
payload: {
nr: nr,
id: id,
@@ -192,11 +213,12 @@ export class StreamDeck{
MODULE.sendWS(JSON.stringify(json));
}
setBufferImage(context,nr,id){
setBufferImage(context,device,nr,id){
var json = {
target: "SD",
event: "setBufferImage",
context: context,
device: device,
payload: {
nr: nr,
id: id,
@@ -206,30 +228,49 @@ export class StreamDeck{
MODULE.sendWS(JSON.stringify(json));
}
setIcon(context,src='',background = '#000000',ring=0,ringColor = "#000000",overlay=false){
setIcon(context,device,src='',options = {}){
if (src == null || src == undefined) src = '';
if (src == '') src = 'modules/MaterialDeck/img/black.png';
for (let i=0; i<32; i++){
if (this.buttonContext[i] == undefined) continue;
if (this.buttonContext[i].context == context) {
if (this.buttonContext[i].icon == src && this.buttonContext[i].ring == ring && this.buttonContext[i].ringColor == ringColor && this.buttonContext[i].background == background)
return;
this.buttonContext[i].icon = src;
this.buttonContext[i].ring = ring;
this.buttonContext[i].ringColor = ringColor;
this.buttonContext[i].background = background;
let background = options.background ? options.background : '#000000';
let ring = options.ring ? options.ring : 0;
let ringColor = options.ringColor ? options.ringColor : '#000000';
let overlay = options.overlay ? options.overlay : false;
let uses = options.uses ? options.uses : undefined;
let clock = options.clock ? options.clock : false;
//if (src != 'modules/MaterialDeck/img/black.png')
for (let d of this.buttonContext) {
if (d.device == device) {
for (let i=0; i<d.buttons.length; i++){
if (clock != false) break;
if (d.buttons[i] == undefined) continue;
if (d.buttons[i].context == context) {
if (d.buttons[i].icon == src && d.buttons[i].ring == ring && d.buttons[i].ringColor == ringColor && d.buttons[i].background == background && d.buttons[i].uses == uses)
return;
d.buttons[i].icon = src;
d.buttons[i].ring = ring;
d.buttons[i].ringColor = ringColor;
d.buttons[i].background = background;
d.buttons[i].uses = uses;
}
}
break;
}
}
const data = {
url: src,
background:background,
ring:ring,
ringColor:ringColor,
overlay:overlay
overlay:overlay,
uses:uses,
options:options,
devide:device
}
const imgBuffer = this.checkImageBuffer(data);
const imgBuffer = (clock == false) ? this.checkImageBuffer(data) : false;
if (imgBuffer != false) {
this.setBufferImage(context,imgBuffer,this.getImageBufferId(data))
this.setBufferImage(context,device,imgBuffer,this.getImageBufferId(data))
return;
}
@@ -242,12 +283,15 @@ export class StreamDeck{
target: "SD",
event: 'setIcon',
context: context,
device: device,
url: src,
format: format,
background: background,
ring: ring,
ringColor: ringColor,
overlay: overlay
overlay: overlay,
uses:uses,
options:options
};
this.getImage(msg);
}
@@ -299,12 +343,12 @@ export class StreamDeck{
getImage(data){
if (data == undefined)
return;
const context = data.context;
const device = data.device;
var url = data.url;
const format = data.format;
var background = data.background;
const uses = data.uses;
let BGvalid = true;
if (background.length != 7) BGvalid = false;
if (background[0] != '#') BGvalid = false;
@@ -328,7 +372,8 @@ export class StreamDeck{
ctx.filter = "none";
let margin = 0;
ctx.fillStyle = background;
ctx.fillRect(0, 0, canvas.width, canvas.height);
if (data.ring != undefined && data.ring > 0){
ctx.fillStyle = background;
ctx.fillRect(0, 0, canvas.width, canvas.height);
@@ -341,12 +386,16 @@ export class StreamDeck{
}
}
else {
ctx.fillStyle = background;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
if (uses != undefined && uses.heart != false && (uses.available > 0 || uses.maximum != undefined)) {
const percentage = 102*uses.available/uses.maximum;
ctx.fillStyle = uses.heart;
ctx.fillRect(0, 121,144,-percentage);
}
if (format == 'icon' && url != ""){
ctx.font = '600 90px "Font Awesome 5 Free"';
ctx.fillStyle = "gray";
ctx.fillStyle = "#545454";
var elm = document.createElement('i');
elm.className = url;
elm.style.display = 'none';
@@ -368,7 +417,8 @@ export class StreamDeck{
img.setAttribute('crossorigin', 'anonymous');
img.onload = () => {
if (format == 'color') ctx.filter = "opacity(0)";
if (data.overlay) ctx.filter = "brightness(60%)";
if (data.overlay == true) ctx.filter = "brightness(" + game.settings.get(MODULE.moduleName,'imageBrightness') + "%)";
//ctx.filter = "brightness(0) saturate(100%) invert(38%) sepia(62%) saturate(2063%) hue-rotate(209deg) brightness(90%) contrast(95%)";
var imageAspectRatio = img.width / img.height;
var canvasAspectRatio = canvas.width / canvas.height;
@@ -400,16 +450,86 @@ export class StreamDeck{
yStart = 0;
}
ctx.drawImage(img, xStart+margin, yStart+margin, renderableWidth - 2*margin, renderableHeight - 2*margin);
if (uses != undefined && uses.heart == false && (uses.available > 0 || uses.maximum != undefined)) {
let txt = uses.available;
if (uses.maximum != undefined) txt = uses.available + '/' + uses.maximum;
if (uses.maximum == undefined ) uses.maximum = 1;
ctx.beginPath();
ctx.lineWidth = 4;
let green = Math.ceil(255*(uses.available/uses.maximum));
let red = 255-green;
green = green.toString(16);
if (green.length == 1) green = "0"+green;
red = red.toString(16);
if (red.length == 1) red = "0"+red;
if (uses.available == 0) ctx.strokeStyle = "#c80000";
else ctx.strokeStyle = "#"+red.toString(16)+green.toString(16)+"00";
const rect = {height:35, paddingSides:20, paddingBottom: 4}
ctx.rect(rect.paddingSides, 144-rect.height-rect.paddingBottom,144-2*rect.paddingSides,rect.height);
ctx.globalAlpha = 0.5;
ctx.fillRect(rect.paddingSides, 144-rect.height-rect.paddingBottom,144-2*rect.paddingSides,rect.height);
ctx.globalAlpha = 1;
ctx.fillStyle = "white";
ctx.font = "24px Arial";
ctx.fillText(txt, (canvas.width - ctx.measureText(txt).width) / 2, 144-rect.height-rect.paddingBottom+25);
ctx.stroke();
}
if (data.options.clock != undefined) {
if (data.options.clock != false && data.options.clock != 'none') {
const hourAngle = (data.options.clock.hours+data.options.clock.minutes/60)*Math.PI/6;
const minuteAngle = data.options.clock.minutes*Math.PI/30;
ctx.translate(72,72);
//Draw outer circle
ctx.beginPath();
ctx.lineWidth = 6;
ctx.strokeStyle = "gray";
ctx.arc(0,0, 50, 0, 2 * Math.PI);
ctx.stroke();
//Draw hour marks
ctx.fillStyle = "gray";
ctx.beginPath();
for (let i=0; i<12; i++) {
ctx.fillRect(-2,40,4,10);
const angle = 2*Math.PI/12;
ctx.rotate(angle);
}
//Draw hour arm
ctx.rotate(Math.PI + hourAngle);
ctx.rotate(0);
ctx.fillRect(-4,0,8,30);
ctx.stroke();
// ctx.rotate 8*Math.PI/12;
ctx.beginPath();
ctx.rotate(-hourAngle + minuteAngle);
ctx.fillStyle = "lightgray";
ctx.fillRect(-2,0,4,40);
ctx.rotate(2*Math.PI/12);
ctx.stroke();
//Draw inner circle
ctx.beginPath();
ctx.arc(0,0, 5, 0, 2 * Math.PI);
ctx.fill();
}
}
var dataURL = canvas.toDataURL();
canvas.remove();
const nr = this.addToImageBuffer(dataURL,data);
this.setImage(dataURL,data.context,nr,this.getImageBufferId(data));
this.setImage(dataURL,data.context,device,nr,this.getImageBufferId(data));
};
img.src = resImageURL;
}
getImageBufferId(data){
return data.url+data.background+data.ring+data.ringColor+data.overlay;
return data.url+data.background+data.ring+data.ringColor+data.overlay+data.uses?.available+data.uses?.maximum;
}
addToImageBuffer(img,data){
@@ -444,4 +564,13 @@ export class StreamDeck{
this.imageBufferCounter = 0;
this.imageBuffer = [];
}
noPermission(context,device,showTxt=true, origin = ""){
console.warn("Material Deck: User lacks permission for function "+origin);
const url = 'modules/MaterialDeck/img/black.png';
const background = '#000000';
const txt = showTxt ? 'no\npermission' : '';
this.setIcon(context,device,url,{background:background});
this.setTitle(txt,context);
}
}

File diff suppressed because it is too large Load Diff

208
templates/helpMenu.html Normal file
View File

@@ -0,0 +1,208 @@
<form autocomplete="off" onsubmit="event.preventDefault()">
<div style="width:1200px">
<h1>Introduction</h1>
Material Deck is a Foundry VTT module that allows you to control certain Foundry functions using an Elgato Stream Deck.
A Stream Deck is a device that has physical buttons with displays behind them. Material Deck uses this to, for example,
control playlists, execute macros, display and control the combat tracker.<br><br>
The module allows a high degree of customization, where each button on the Stream Deck can be assigned any desired function.
Furthermore, it supports folder structures, allowing easy switching between various button configurations so you can easily switch
between the combat tracker, soundboard, or any other (custom) configuration.<br>
<br>
Material Deck is a very large module with tons of features and ways of customizing your experience. This menu will only cover the basics to get you started,
the full documentation can be found on <a href="https://github.com/CDeenen/MaterialDeck/wiki">Github</a>. Please also check the <a href="https://github.com/CDeenen/MaterialDeck/wiki/FAQ">FAQ</a> which answers some common questions, including some basic troubleshooting.<br>
<h1>Latest Releases</h1>
<a href="https://github.com/CDeenen/MaterialDeck/releases">Module</a><br>
<a href="https://github.com/CDeenen/MaterialDeck_SD/releases">Stream Deck</a><br>
<a href="https://github.com/CDeenen/MaterialServer/releases">Server</a><br>
<h1>Getting Started</h1>
Besides installing this module, you also need to install and run some other things.
<h2>Installing the Stream Deck Software and Plugin</h2>
<ol>
<li>Download and install the <a href="https://www.elgato.com/en/gaming/downloads">Stream Deck software</a></li>
<li>Download the latest plugin file (com.cdeenen.materialdeck.streamDeckPlugin) from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">here</a></li>
<li>Double-click the file, this should open the Stream Deck software</li>
<li>Press 'Install' in the pop-up</li>
</ol>
<h2>Installing the Stream Deck Profile (optional)</h2>
You can create your own profile, but it is recommended to start with one of the pre-made profiles. Currently, there is a profile for the normal and XL Stream Deck variants.
<ol>
<li>Download the latest profile (ending with .streamDeckProfile) from <a href="https://github.com/CDeenen/MaterialDeck_SD/releases">here</a></li>
<li>Double-click the file, this should load the profile into the Stream Deck software</li>
</ol>
<h2>Downloading and Starting Material Server</h2>
Material Server acts as a bridge application, bridging the communication between the Stream Deck and Material Deck.
<ol>
<li>Download the latest version for your operating system <a href="https://github.com/CDeenen/MaterialServer/releases">here</a></li>
<li>Download and install the <a href="https://github.com/CDeenen/MaterialServer/blob/master/README.md#prerequisites">prerequisites</a></li>
<li>Extract the archive</li>
<li>Double-click the file to start the server</li>
</ol>
<b>You need to always have Material Server running when you want to use Material Deck</b>
<br>
<br>
After setting up the module settings I suggest you just play around with one of the profiles to see that happens when you press buttons and do things in Foundry.
Most things should be pretty self explanatory. After that you could look into customizing your experience, as you can read about below.
<h1>Module Setup</h1>
<img src="modules/MaterialDeck/wiki/img/ModuleSettings.png" align="right" HSPACE="5" width="450">
There are four buttons at the top:
<ul>
<li>Help</li>
<li>Playlist Configuration</li>
<li>Macro Configuration</li>
<li>Soundboard Configuration</li>
</ul>
The help button leads you to the page you are currently reading, the other buttons will be explained below.<br>
<br>
Below the buttons you will find the following settings:
<ul>
<li><b>Enable Module</b> - Ticking this box enabled the module</li>
<li><b>Stream Deck Model</b> - Select the model of your Stream Deck. This is optional, as it only changes the amount of macros and sounds that
you can assign in the macro and soundboard configuration screens. If you have a smaller Stream Deck, you might not want to
have a screen filled with 64 macros, since you probably won't use that many (you can, if you want to, though)</li>
<li><b>Material Server Address</b> - Fill in the address of Material Server (usually if you run it on the same computer as
you're using for Foundry, this can be localhost:3001). This is not necessarily the IP address of Foundry! It is the IP
address of the computer that's running Material Server. The default value will work for 99% of people, only change it if
you know what you're doing. More info on Material Server can be found <a href="https://github.com/CDeenen/MaterialServer/blob/master/README.md">here</a></li>
<li><b>Image Cache Size</b> - Sets the amount of images to store in the image cache. The image cache will locally store all images sent to the Stream Deck.
This improves the update speed, but increases memory usage.</li>
<li><b>Image Brightness</b> - Sets the brightness of the default white images for better readibility of the text. If Image Cache Size is large, it'll take a while for
the new brightness setting to be applied. A refresh will give instantaneous results.</li>
</ul>
<BR CLEAR="right" />
<h2>User Permission Configuration</h2>
<img src="modules/MaterialDeck/wiki/img/PermissionConfig.png" align="right" HSPACE="5" width="450">
Using the 'User Permission Configuration' screen, the GM can configure what Material Deck functions users have access to.<br>
Each action has various settings, and these settings can be set for each user role.<br>
<br>
To save the settings, press the 'Save Configuration' button at the lower left, or to set the settings back to the default values, press 'Reset Defaults' in the lower right.<br>
<br>
<BR CLEAR="right" />
<h2>Playlist Configuration</h2>
<img src="modules/MaterialDeck/wiki/img/PlaylistConfig.png" align="right" HSPACE="5" width="350">
The playlist configuration screen configures the playlists that you control using the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Playlist-Action">Playlist action</a>.<br>
There are 2 sections: 'Settings', and 'Playlists'.
<h3><b>Settings</b></h3>
<h4><b>Default Play Mode</b></h4>
The play mode determines what to do when a track is playing, while another track is requested. By setting it to 'Unrestricted', you can play as many tracks at the same time as you want. Setting it to 'One track per playlist' will automatically stop all playing tracks in the playlist, ensuring that only one track is playing at a time. Setting 'Play Method' to 'One track in total' will limit playback to only one track in total.<br>
This setting sets the default play mode, which can be overridden for each separate playlist, which will be discussed below.<br>
<br>
Options:
<ul>
<li><b>Unrestricted</b> - Play as many tracks at the same time as you want</li>
<li><b>One track per playlist</b> - Play only one track per playlist. Trying to start a second track will stop the other tracks in the playlist</li>
<li><b>One track in total</b> - Play only one track in total. Trying to start a second track will stop all other tracks that are playing</li>
</ul>
<b>Note:</b> This play method only applies if tracks are started using the Stream Deck, you can still play more tracks using Foundry's internal audio player.
<h4><b>Number of Playlists</b></h4>
This sets the number of playlists that will be displayed. You can make this number as high or low as you want. This only changes the amount of playlists
that are displayed, not the amount of playlists that can be controlled (there is no upper limit, as long as Foundry doesn't crash).
<h3><b>Playlists</b></h3>
Here you can select which playlists can be controlled with the module. You can manage as many playlists as you've set at 'Number of playlists',
where the playlist number corresponds with the number you have to fill in in the property inspector (see below).<br>
For each playlist you can set the play mode, which overrides the default play mode for that specific playlist.<br>
<br>
<b>Note:</b> While you can assign the same playlist to multiple playlists in this configuration screen, only the play method of the first instance will be applied.
<h2>Macro Configuration</h2>
The Macro Configuration screen is to configure the macro board for the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Macro-Action">Macro action</a>.<br>
<br>
The screen is divided into a number of boxes, each labeled 'Macro #', where each represents a single macro and its settings. The number of macros you can see
depends on what Stream Deck model you've set up in the module configuration.<br>
<br>
For each macro there are 3 options:
<ul>
<li><b>Macro Selection</b> - Drop down menu from where you can select a macro from your macro directory</li>
<li><b>Furnace Arguments</b> - Allows you to use arguments if <a href="https://foundryvtt.com/packages/furnace/">the Furnace</a> is installed. Please read the
documentation regarding advanced macros in the <a href="https://github.com/League-of-Foundry-Developers/fvtt-module-furnace#advanced-macros">README</a> of the Furnace.
If, for example, you wanted to execute a macro named 'My Macro' with the arguments 'argument1 argument2 argument3', you would use for example /"My Macro" 100 50 "test"
in the chat. In the macro configuration screen you would only fill in the arguments, so: 100 50 "test"</li>
<li><b>Background</b> - Color picker to set the background color of the Stream Deck button</li>
</ul>
<img src="modules/MaterialDeck/wiki/img/MacroConfig.png" align="center" HSPACE="5" width="100%">
<h2>Soundboard Configuration</h2>
The Soundboard Configuration screen is used to configure the soundboard for the <a href="https://github.com/CDeenen/MaterialDeck/wiki/Soundboard-Action">Soundboard action</a>.<br>
<br>
Similar to the Macro Configuration screen, the screen is divided into a number of boxes, each labeled 'Sound #', where each represents a single sound and its settings.
The number of sounds you can see depends on what Stream Deck model you've set up in the module configuration.<br>
<br>
For each sound there are multiple options:
<ul>
<li><b>Name</b> - The name of the sound, this is the name that will be displayed on the SD button if 'Display Name' is selected in the property inspector.
This name doesn't have to correspond with the file name of the sound, or the name that can be seen in the Foundry playlist.</li>
<li><b>Playlist</b> - Sets the playlist from which you want to select a sound. If you select 'File Picker', a file picker will appear instead of the sound selection drop-down menu.</li>
<li><b>Sound</b> - This is either a drop-down menu where you can select a sound from the selected playlist, or a file picker.
When using the file picker, it is possible to use wildcard names, this means that you can randomly play a sound from a selection. To do this, navigate to the folder that
contains the sounds, in the textbox append the folder name with the common part of the name of the sounds you want to play, followed by an asterisk.
For example, if you have the sounds 'Thunder.wav', 'Thunder2.wav' and 'Thunder3.wav' in the folder 'Assets', you could fill in the following: 'Assets/Thunder*', which
will play one of the three sounds randomly when you press the button on the Stream Deck.</li>
<li><b>Icon</b> - Here you can select an icon that will be displayed on the SD button if 'Display Icon' is selected in the property inspector.
Please read <a href="https://github.com/CDeenen/MaterialDeck/wiki/Getting-Started#important-notes-on-foundry-assigned-text-and-icons">these</a> notes on rules regarding icon selection.</li>
<li><b>On</b> - Clicking the colored box you'll be presented with a color picker. This sets the color of the ring that's shown on the button when the sound is playing.</li>
<li><b>Off</b> - Clicking the colored box you'll be presented with a color picker. This sets the color of the ring that's shown on the button when the sound is not playing.</li>
<li><b>Playback</b> - This sets the playback mode, you can select from:
<ul>
<li>Once - Play the sound once</li>
<li>Repeat - Play the sound on repeat</li>
<li>Hold - Play the sound as long as the button is held down</li>
</ul>
</li>
<li><b>Volume</b> - The playback volume of the sound. The final playback volume is also determined by the Interface Volume slider in Foundry's 'Audio Playlists' tab.</li>
</ul>
<img src="modules/MaterialDeck/wiki/img/SoundboardConfig.png" align="center" HSPACE="5" width="100%">
<h1>Customization</h1>
Material Deck is extremely flexible, but most of this flexibility must be performed in the Stream Deck software.<br>
Some basic instructions on using the software can be found <a href="https://github.com/CDeenen/MaterialDeck/wiki/Getting-Started#basic-stream-deck-setup-instructions">here</a>.<br>
<br>
Some of the things you can change are:
<ul>
<li><b>Button location</b> - You can drag buttons around into any order you want</li>
<li><b>Changing button text and icon</b> - All the text and icons on the Stream Deck can be customized, see <a href="https://github.com/CDeenen/MaterialDeck/wiki/Getting-Started#changing-the-button-text-and-icon">here</a></li>
<li><b>Customize the behavior of buttons</b> - See below</li>
</ul>
All the buttons have many settings to fine-tune your experience. Due to the large amount of things you can change, they will not be discussed here, instead you can read about it at the following links:
<ul>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Combat-Tracker-Action">Combat Tracker Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/External-Modules">External Modules</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Macro-Action">Macro Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Move-Action">Move Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Other-Actions">Other Actions</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Playlist-Action">Playlist Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Scene-Action">Scene Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Soundboard-Action">Soundboard Action</a></li>
<li><a href="https://github.com/CDeenen/MaterialDeck/wiki/Token-Action">Token Action</a></li>
</ul>
<h1>Software Versions & Module Incompatibilities</h1>
<b>Foundry VTT:</b> Tested on 0.7.9<br>
<b>Module Incompatibilities:</b> None known.<br>
<h1>Feedback</h1>
If you have any suggestions or bugs to report, feel free to create an issue, contact me on Discord (Cris#6864), or send me an email: cdeenen@outlook.com.
<h1>Credits</h1>
<b>Author:</b> Cristian Deenen (Cris#6864 on Discord)<br>
<br>
Special thanks to Asmodeus#7588 who made this module possible by generously donating a Stream Deck XL
<br>
Please consider supporting me on <a href="https://www.patreon.com/materialfoundry">Patreon</a>, and feel free to join the Material Foundry <a href="https://discord.gg/3hd4G6TkmA">Discord</a> server.
</div>
</form>

View File

@@ -9,9 +9,9 @@
</style>
{{#each macroData}}
<div class="form-group">
<div class="form-group" style="width:100%">
{{#each this.dataThis}}
<div class="boxed" style="padding: 5px; margin:2px">
<div class="boxed" style="padding: 5px; margin:2px; width:10%">
<div style="text-align:center;">
{{localize "MaterialDeck.Macro"}} {{this.iteration}}
</div>
@@ -19,13 +19,13 @@
<select name="macros" class="macros-select" id="macros{{this.iteration}}" default="" style="max-width:140px;">
{{#select this.macro}}
<option value="">{{localize "MaterialDeck.None"}}</option>
{{#each macros}}
<option value="{{this._id}}">{{this.name}}</option>
{{#each ../../macros}}
<option value="{{this.id}}">{{this.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{#if this.furnace}}
{{#if ../../furnace}}
<label>{{localize "MaterialDeck.FurnaceArgs"}}</label>
<input type="text" name="args" id="args{{this.iteration}}" value="{{this.args}}">
{{/if}}

View File

@@ -25,8 +25,8 @@
<select name="selectedPlaylist" class="playlist-select" id="playlist{{this.iteration}}" default="">
{{#select this.playlist}}
<option value="">{{localize "MaterialDeck.None"}}</option>
{{#each this.playlists}}
<option value="{{this._id}}">{{this.name}}</option>
{{#each ../playlists}}
<option value="{{this.id}}">{{this.name}}</option>
{{/each}}
{{/select}}
</select>

View File

@@ -9,9 +9,9 @@
</style>
{{#each soundData}}
<div class="form-group">
<div class="form-group" style="width:100%">
{{#each this.dataThis}}
<div class="boxed" style="padding: 5px; margin:2px">
<div class="boxed" style="padding: 5px; margin:2px; width:10%">
<div style="text-align:center;">
{{localize "MaterialDeck.Sound"}} {{this.iteration}}
</div>
@@ -26,7 +26,7 @@
<div>
<select name="playlist" class="playlist-select" default="" style="width:100%;" id="playlists{{this.iteration}}">
{{#select this.selectedPlaylist}}
{{#each playlists}}
{{#each ../../playlists}}
<option value="{{this.id}}">{{this.name}}</option>
{{/each}}
{{/select}}
@@ -36,17 +36,17 @@
<div style="text-align:center;">
{{localize "MaterialDeck.Sound"}}
</div>
<div class="form-fields" style={{this.styleSS}}>
<div class="form-fields" id="ss{{this.iteration}}" style="{{this.styleSS}}">
<select name="sounds" class="sounds-select" default="" style="width:100%;" id="soundSelect{{this.iteration}}">
{{#select this.sound}}
<option value="">{{localize "MaterialDeck.None"}}</option>
{{#each sounds}}
<option value="{{this._id}}">{{this.name}}</option>
<option value="{{this.id}}">{{this.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="form-fields" style={{this.styleFP}}>
<div class="form-fields" id="fp{{this.iteration}}" style="{{this.styleFP}}">
<button type="button" class="file-picker" data-type="audio" data-target="src{{this.iteration}}" title="Browse Files" tabindex="-1">
<i class="fas fa-file-import fa-fw"></i>
</button>

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