27 Commits

Author SHA1 Message Date
CDeenen
7bd2084209 readme update 2020-11-24 18:49:11 +01:00
CDeenen
0ae6336f52 v1.0.0 2020-11-24 18:48:25 +01:00
CDeenen
8f1a5271dd v0.9.2 2020-11-24 09:45:12 +01:00
CDeenen
199f9b2d3b changelog fix 2020-11-23 06:54:47 +01:00
CDeenen
f178245152 v0.9.1 2020-11-23 06:53:49 +01:00
CDeenen
cd4c9e129e v0.9.1 2020-11-23 06:51:23 +01:00
CDeenen
fb26eacc8d Update README.md 2020-11-19 13:39:28 +01:00
CDeenen
d809217d23 Update README.md 2020-11-19 13:24:38 +01:00
CDeenen
e4cdf1c355 Update README.md 2020-11-19 13:24:23 +01:00
CDeenen
0a4d32aaac v0.9.0 2020-11-19 05:26:07 +01:00
CDeenen
5c2357edd6 readme update 2020-11-18 02:58:33 +01:00
CDeenen
47ca57b9da v0.8.6 2020-11-18 02:57:47 +01:00
CDeenen
f7e98cbd50 v0.8.5 2020-11-17 06:51:14 +01:00
CDeenen
d1c059df7d v0.8.5 2020-11-17 06:47:30 +01:00
CDeenen
92f4db9e73 added wiki images 2020-11-12 00:01:07 +01:00
CDeenen
11851bba1e added wiki images 2020-11-11 22:28:25 +01:00
CDeenen
3f7998934b added wiki images 2020-11-11 22:25:16 +01:00
CDeenen
4eea123fac added wiki images 2020-11-11 22:14:17 +01:00
CDeenen
3a447604c9 changelog update 2020-11-11 04:17:23 +01:00
CDeenen
c6d23df938 changelog update 2020-11-11 04:16:46 +01:00
CDeenen
32367c2ba2 changelog update 2020-11-11 04:15:51 +01:00
CDeenen
9e80ae6150 changelog update 2020-11-11 04:15:10 +01:00
CDeenen
ead6db5a48 v0.8.4 2020-11-11 04:10:36 +01:00
CDeenen
4d277dc5c5 v0.8.3 2020-11-10 04:29:44 +01:00
CDeenen
d0dfec4cde v0.8.3 2020-11-10 04:27:13 +01:00
CDeenen
4db55e754c readme update 2020-11-10 02:22:37 +01:00
CDeenen
32b47e9a41 manifest update 2020-11-10 01:58:54 +01:00
39 changed files with 1614 additions and 647 deletions

1
.gitignore vendored Normal file
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@@ -0,0 +1 @@
MaterialDeck.zip

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@@ -11,26 +11,26 @@ export var streamDeck;
export var tokenControl;
var move;
export var macroControl;
var combatTracker;
var playlistControl;
var soundboard;
var otherControls;
export var combatTracker;
export var playlistControl;
export var soundboard;
export var otherControls;
export const moduleName = "MaterialDeck";
export var selectedTokenId;
let ready = false;
let activeSounds = [];
//CONFIG.debug.hooks = true;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Global variables
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
var enableModule;
export var enableModule;
//Websocket variables
let ip = "localhost"; //Ip address of the websocket server
let port = "3003"; //Port of the websocket server
var ws; //Websocket variable
let wsOpen = false; //Bool for checking if websocket has ever been opened => changes the warning message if there's no connection
let wsInterval; //Interval timer to detect disconnections
@@ -41,11 +41,17 @@ let WSconnected = false;
*
* @param {*} msg Message received
*/
async function analyzeWSmessage(msg,passthrough = false){
async function analyzeWSmessage(msg){
if (enableModule == false) return;
const data = JSON.parse(msg);
//console.log("Received",data);
if (data.type == "connected" && data.data == "SD"){
console.log("streamdeck connected to server");
}
if (data == undefined || data.payload == undefined) return;
console.log(data);
const action = data.action;
const event = data.event;
const context = data.context;
@@ -53,7 +59,6 @@ async function analyzeWSmessage(msg,passthrough = false){
if (coordinates == undefined) coordinates = 0;
const settings = data.payload.settings;
if (data.data == 'init'){
}
@@ -62,7 +67,7 @@ async function analyzeWSmessage(msg,passthrough = false){
streamDeck.setContext(action,context,coordinates,settings);
if (action == 'token'){
if (selectedTokenId != undefined)
tokenControl.active = true;
tokenControl.update(selectedTokenId);
}
else if (action == 'macro')
@@ -92,17 +97,16 @@ async function analyzeWSmessage(msg,passthrough = false){
combatTracker.keyPress(settings,context);
else if (action == 'playlist')
playlistControl.keyPress(settings,context);
else if (action == 'soundboard'){
else if (action == 'soundboard')
soundboard.keyPressDown(settings);
}
else if (action == 'other')
otherControls.keyPress(settings);
}
else if (event == 'keyUp'){
if (action == 'soundboard'){
soundboard.keyPressUp(settings);
}
else if (action == 'other')
otherControls.keyPress(settings);
}
};
@@ -113,12 +117,11 @@ async function analyzeWSmessage(msg,passthrough = false){
* If message is received, reset the interval, and send the message to analyzeWSmessage()
*/
function startWebsocket() {
//ip = localhost;
ws = new WebSocket('ws://'+ip+':'+port+'/1');
const address = game.settings.get(moduleName,'address');
ws = new WebSocket('ws://'+address+'/');
ws.onmessage = function(msg){
//console.log(msg);
analyzeWSmessage(msg.data);
clearInterval(wsInterval);
wsInterval = setInterval(resetWS, 5000);
@@ -126,12 +129,18 @@ function startWebsocket() {
ws.onopen = function() {
WSconnected = true;
ui.notifications.info("Material Deck Connected: "+ip+':'+port);
ui.notifications.info("Material Deck "+game.i18n.localize("MaterialDeck.Notifications.Connected") +": "+address);
wsOpen = true;
let msg = {
type: "Foundry"
const msg = {
target: "server",
module: "MD"
}
ws.send(JSON.stringify(msg));
const msg2 = {
target: "SD",
type: "init"
}
ws.send(JSON.stringify(msg2));
clearInterval(wsInterval);
wsInterval = setInterval(resetWS, 5000);
}
@@ -167,28 +176,30 @@ export function sendWS(txt){
*/
Hooks.once('ready', ()=>{
enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
if (enableModule == false) return;
game.socket.on(`module.MaterialDeck`, (payload) =>{
//console.log(payload);
if (payload.msgType != "playSound") return;
playTrack(payload.trackNr,payload.play,payload.repeat,payload.volume);
playTrack(payload.trackNr,payload.src,payload.play,payload.repeat,payload.volume);
});
for (let i=0; i<64; i++)
activeSounds[i] = false;
if (enableModule == false) return;
if (game.user.isGM == false) {
ready = true;
return;
}
startWebsocket();
soundboard = new SoundboardControl();
streamDeck = new StreamDeck();
tokenControl = new TokenControl();
move = new Move();
macroControl = new MacroControl();
combatTracker = new CombatTracker();
playlistControl = new PlaylistControl();
soundboard = new SoundboardControl();
otherControls = new OtherControls();
@@ -221,18 +232,9 @@ Hooks.once('ready', ()=>{
});
export function playTrack(soundNr,play,repeat,volume){
export function playTrack(soundNr,src,play,repeat,volume){
if (play){
let trackId = game.settings.get(moduleName,'soundboardSettings').sounds[soundNr];
let playlistId = game.settings.get(moduleName,'soundboardSettings').playlist;
let sounds = game.playlists.entities.find(p => p._id == playlistId).data.sounds;
let sound = sounds.find(p => p._id == trackId);
if (sound == undefined){
activeSounds[soundNr] = false;
return;
}
volume *= game.settings.get("core", "globalInterfaceVolume");
let src = sound.path;
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
if (repeat == false){
@@ -247,6 +249,7 @@ export function playTrack(soundNr,play,repeat,volume){
}
else {
activeSounds[soundNr].stop();
activeSounds[soundNr] = false;
}
}
@@ -257,6 +260,18 @@ Hooks.on('updateToken',(scene,token)=>{
tokenControl.update(selectedTokenId);
});
Hooks.on('updateActor',(scene,actor)=>{
if (enableModule == false || ready == false) return;
let children = canvas.tokens.children[0].children;
for (let i=0; i<children.length; i++){
if (children[i].actor.id == actor._id){
let tokenId = children[i].id;
if (tokenId == selectedTokenId)
tokenControl.update(selectedTokenId);
}
}
});
Hooks.on('controlToken',(token,controlled)=>{
if (enableModule == false || ready == false) return;
if (controlled) {
@@ -276,6 +291,7 @@ Hooks.on('renderHotbar', (hotbar)=>{
Hooks.on('renderCombatTracker',()=>{
if (enableModule == false || ready == false) return;
combatTracker.updateAll();
tokenControl.update(selectedTokenId);
});
Hooks.on('renderPlaylistDirectory', (playlistDirectory)=>{
@@ -309,7 +325,37 @@ Hooks.on('renderSceneControls',()=>{
otherControls.updateAll();
});
Hooks.once('init', ()=>{
Hooks.on('targetToken',(user,token,targeted)=>{
if (enableModule == false || ready == false) return;
if (token.id == selectedTokenId) tokenControl.update(selectedTokenId);
});
Hooks.on('sidebarCollapse',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.on('renderCompendium',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.on('closeCompendium',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.on('renderJournalSheet',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.on('closeJournalSheet',()=>{
if (enableModule == false || ready == false) return;
otherControls.updateAll();
});
Hooks.once('init', ()=>{
//CONFIG.debug.hooks = true;
registerSettings(); //in ./src/settings.js
});
@@ -317,31 +363,3 @@ Hooks.on('renderSceneControls',()=>{
Hooks.once('canvasReady',()=>{
ready = true;
});
export function getFromJSONArray(data,i){
if (i>9) return 'nul';
let val;
if (i == 0) val = data.a;
else if (i == 1) val = data.a;
else if (i == 2) val = data.c;
else if (i == 3) val = data.d;
else if (i == 4) val = data.e;
else if (i == 5) val = data.f;
else if (i == 6) val = data.g;
else if (i == 7) val = data.h;
else if (i == 8) val = data.i;
return val;
}
export function setToJSONArray(data,i,val){
if (i>9) return 'nul';
if (i == 0) data.a = val;
else if (i == 1) data.b = val;
else if (i == 2) data.c = val;
else if (i == 3) data.d = val;
else if (i == 4) data.e = val;
else if (i == 5) data.f = val;
else if (i == 6) data.g = val;
else if (i == 7) data.h = val;
else if (i == 8) data.i = val;
}

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@@ -0,0 +1,96 @@
<b>Note:</b> At the moment Windows and OSX support has been confirmed. Linux support is unknown, there is no official Linux support for the Stream Deck, but there exist a 3rd party <a href="https://timothycrosley.com/project-7-streamdeck_ui">Stream Deck UI</a> that might be compatible.<br>
<b>In any case: Proceed at your own risk, I will not take any responsibility if you spent money and the module doesn't work!</b>
<b>Please read the documentation carefully, especially if you want to modify the default profile!</b>
I created a <a href="https://discord.gg/3hd4G6TkmA">Discord server</a> to discuss this and other hardware-based Foundry modules. Feel free to join if you'd like to join the discussion and be updated on this module.
[![Youtube Video](https://github.com/CDeenen/MaterialDeck/blob/Master/wiki/img/Youtube.png)](https://youtu.be/7h5Ew8cJYxg "FoundryVTT Material Deck Demonstration")
# Material Deck
Material Deck is a Foundry VTT module that allows you to control certain Foundry functions using an Elgato Stream Deck. A Stream Deck is a device that has physical buttons with displays behind them. Material Deck uses this to, for example, control playlists, execute macros, display and control the combat tracker.<br><br>
The module allows a high degree of customization, where each button on the Stream Deck can be assigned any desired function. Furthermore, it supports folder structures, allowing easy switching between various button configurations so you can easily switch between the combat tracker, soundboard, or any other (custom) configuration.<br><br>
The functions are categorized into actions. Here is a list of the available actions and their most important functions:
<ul>
<li>Playlist Action: Control Foundry's playlists</li>
<ul>
<li>Play/Stop playlists</li>
<li>Play/Stop tracks</li>
<li>Stop all tracks & playlists</li>
</ul>
<li>Soundboard Action: Play sounds</li>
<ul>
<li>Play/Stop sound</li>
<li>Stop all sounds</li>
</ul>
<li>Token Action: Display token info</li>
<ul>
<li>Display selected token's name, icon or stats (HP/AC/Movement/etc)</li>
<li>Open selected token's character sheet or token config</li>
<li>Target token</li>
<li>Toggle token visibility, combat state, conditions</li>
</ul>
<li>Move Action: Move selected token or the canvas</li>
<ul>
<li>Move token (in a specified direction)</li>
<li>Move canvas (in a specified direction)</li>
<li>Zoom canvas in/out</li>
</ul>
<li>Macro Actions: Execute macros</li>
<ul>
<li>Execute macro from hotbar</li>
<li>Execute macro from macro board</li>
</ul>
<li>Combat Tracker Actions: Control and display the combat tracker</li>
<ul>
<li>Display combatants</li>
<li>Start/Stop combat</li>
<li>Next/Previous turn/round</li>
</ul>
<li>Other Actions: Misc other actions</li>
<ul>
<li>Pause/Resume game</li>
<li>Scene selection/activation</li>
<li>Toggle control buttons</li>
<li>Control darkness level</li>
<li>Open/Roll from a roll table</li>
<li>Open sidebar tab</li>
<li>Open compendium pack</li>
<li>Open journal entry</li>
</ul>
</ul>
## Instructions and More Info
Instructions and more info can be found in the <a href="https://github.com/CDeenen/MaterialDeck/wiki">wiki</a>.
## Latest releases
<a href="https://github.com/CDeenen/MaterialDeck/releases">Module</a><br>
<a href="https://github.com/CDeenen/MaterialDeck_SD/releases">Stream Deck</a><br>
<a href="https://github.com/CDeenen/MaterialServer/releases">Server</a><br>
<br>
Module manifest: https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json
## Software Versions & Module Incompatibilities
<b>Foundry VTT:</b> Tested on 0.7.7<br>
<b>Module Incompatibilities:</b> None known.<br>
## Feedback
If you have any suggestions or bugs to report, feel free to create an issue, contact me on Discord (Cris#6864), or send me an email: cdeenen@outlook.com.
## Credits
<b>Author:</b> Cristian Deenen (Cris#6864 on Discord)<br>
<br>
Special thanks to Asmodeus#7588 who made this module possible by generously donating a Stream Deck XL
## Abandonment
Abandoned modules are a (potential) problem for Foundry, because users and/or other modules might rely on abandoned modules, which might break in future Foundry updates.<br>
I consider this module abandoned if all of the below cases apply:
<ul>
<li>This module/github page has not received any updates in at least 3 months</li>
<li>I have not posted anything on "the Foundry", "the League of Extraordinary Foundry VTT Developers" or the "Material Foundry" Discord servers in at least 3 months</li>
<li>I have not responded to emails or PMs on Discord in at least 1 month</li>
<li>I have not announced a temporary break from development, unless the announced end date of this break has been passed by at least 3 months</li>
</ul>
If the above cases apply (as judged by the "League of Extraordinary Foundry VTT Developers" admins), I give permission to the "League of Extraordinary Foundry VTT Developers" admins to assign one or more developers to take over this module, including requesting the Foundry team to reassign the module to the new developer(s).<br>
I require the "League of Extraordinary Foundry VTT Developers" admins to send me an email 2 weeks before the reassignment takes place, to give me one last chance to prevent the reassignment.<br>
I require to be credited for my work in all future releases.

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# Changelog Material Deck Module
### v1.0.0 - 24-11-2020
Release
<ul>
<li>Fixed issue where the last column in 'Soundboard Configuration' would not work properly</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.2: https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v1.0.0: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.9.2 - 24-11-2020
<ul>
<li>Removed unnecessary errors when module is not fully configured</li>
<li>Solved issue that soundboard config couldn't be saved on a world that hadn't run Material Deck previously</li>
</ul>
### v0.9.1 - 23-11-2020
<ul>
<li>Fixed 'Playlist' action issue where 'TrackNr' wouldn't show</li>
<li>Fixed 'Soundboard Configuration' issue where changing the playlist would reset everything you've changed since last save</li>
<li>'Soundboard Configuration', 'Macro Configuration' and 'Playlist Configuration' now save after each change, and update the SD instantly</li>
<li>Save button has been removed from configuration screens, since it is now redundant</li>
<li>Added support for DnD3.5e and Pathfinder 2e</li>
</ul>
<b>Note1:</b> In 'Macro Configuration', previously saved Furnace arguments have to be filled in again.<br>
<b>Note2:</b> Any settings set in 'Playlist Configuration' have to be set again<br>
<br>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.1 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v0.9.1: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.9.0 - 19-11-2020
<ul>
<li>Added support for more playlists</li>
<li>Added playmode setting for each playlist, which overrides the default playmode</li>
<li>Added option to use the file picker to select Soundboard sounds, including support for wildcard names</li>
<li>Fixed issue where macro config screen would not close if the module was disabled</li>
<li>Fixed issue where the layout of the configuration screens would be messed up depending on browser/screen size</li>
<li>Added option to open compendia and journal entries</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.1: https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v0.9.0: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.8.6 - 18-11-2020
<ul>
<li>Added support for the new Material Server app</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Material Server v1.0.0: https://github.com/CDeenen/MaterialServer/releases <br>
SD plugin v0.7.3: https://github.com/CDeenen/MaterialDeck_SD/releases<br>
### v0.8.5 - 17-11-2020
<ul>
<li>Added 'Display Icon' to Macro action</li>
<li>Removed background option from 'Macro' => 'Macro Board' => 'Trigger Macro', this is handled in the macro configuration screen</li>
<li>Added 'Background' option in 'Macro' => 'Macro Board' => 'Offset'</li>
<li>Fixed control buttons from not performing action when clicked</li>
<li>Added check for each function to prevent unnecessary searching through the button buffer</li>
<li>Added 'Target', 'Visibility', 'Toggle Combat State' and 'Set Condition' options to the 'Token' action (under 'on click')</li>
<li>Added 'Zoom In' and 'Zoom Out' functions to 'Move' action</li>
<li>Added ability to load icons from web sources</li>
<li>Added support for localization (module only)</li>
<li>Fixed issue where SD buttons would not load properly if Foundry was initialized before the SD, or if Foundry was refreshed</li>
<li>Long words now split up onto multiple lines</li>
<li>Confirmed compatibility with Foundry v0.7.7</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Server v0.2.4 (no change)<br>
SD plugin v0.7.2<br>
### v0.8.4 - 11-11-2020
<ul>
<li>In 'Other' action, 'Control Button' mode, add 'Displayed Controls' option</li>
<li>Change 'Other', 'Playlist' and 'Soundboard' actions from background color change to ring color</li>
<li>Macro board fixed</li>
<li>Added proper background color options for 'Other' action</li>
<li>In 'Other' action, control button icons are now properly centered</li>
<li>Newly created actions now show the correct options at the start</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Server v0.2.4 (no change)<br>
SD plugin v0.7.1<br>
### v0.8.3 - 10-11-2020
<ul>
<li>Fixed compatibility with tokenizer</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Server v0.2.4<br>
SD plugin v0.7.0<br>
### v0.8.2 - 10-11-2020
<ul>
<li>Initial beta release</li>
</ul>
<b>Compatible server app and SD plugin:</b><br>
Server v0.2.4<br>
SD plugin v0.7.1<br>

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@@ -1,39 +1,45 @@
{
"MaterialDeck.Notifications.Disconnected": "Disconnected from mdServer, attempting to reconnect",
"MaterialDeck.Notifications.ConnectFail": "Can't connect to mdServer, retrying",
"MaterialDeck.Notifications.Disconnected": "Disconnected from Material Server, attempting to reconnect",
"MaterialDeck.Notifications.ConnectFail": "Can't connect to Material Server, retrying",
"MaterialDeck.Notifications.Connected": "Connected",
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
"MaterialDeck.Sett.MacroConfig": "Macro Configuration",
"MaterialDeck.Sett.Brightness": "Brightness",
"MaterialDeck.Sett.Brightness_Hint": "LED brightness level",
"MaterialDeck.Sett.Enable": "Enable module",
"MaterialDeck.Sett.Model": "Stream Deck Model",
"MaterialDeck.Sett.Model_Hint": "Reduces the amount of macros and sounds in the macro and soundboard configuration screens. Gives a better overview, but if desired it can be set to XL to get the maximum number. This doesn't influence the operation of the module.",
"MaterialDeck.Sett.Model_Mini": "Mini",
"MaterialDeck.Sett.Model_Normal": "Normal or Mobile",
"MaterialDeck.Sett.Model_XL": "XL",
"MaterialDeck.Sett.PlaylistConfig": "Playlist Configuration",
"MaterialDeck.Sett.MacroConfig": "Macro Configuration",
"MaterialDeck.Sett.SoundboardConfig": "Soundboard Configuration",
"MaterialDeck.Sett.ServerAddr": "Material Server Address",
"MaterialDeck.Sett.ServerAddrHint": "Fill in the IP address and port of the Material Server. Must follow the format [ip_address]:[port], for example: 'localhost:3001' or '192.168.1.1:4000'.",
"MaterialDeck.Playlist.Clear": "Clear data",
"MaterialDeck.Playlist.Playmethod.Header": "Play Method",
"MaterialDeck.Playlist.Playmethod.Label": "Method",
"MaterialDeck.Playlist.Playmethod.Unrestricted": "Unrestricted",
"MaterialDeck.Playlist.Playmethod.OneTrackPlaylist": "One track per playlist",
"MaterialDeck.Playlist.Playmethod.OneTrackTotal": "One track in total",
"MaterialDeck.Playlist.Playlists": "Playlists",
"MaterialDeck.Playlist.Playlist": "Playlist",
"MaterialDeck.Playlist.None": "None",
"MaterialDeck.Playlist.Save": "Save",
"MaterialDeck.Soundboard.Volume": "Volume",
"MaterialDeck.PL.Unrestricted": "Unrestricted",
"MaterialDeck.PL.OneTrackPlaylist": "One track per playlist",
"MaterialDeck.PL.OneTrackTotal": "One track in total",
"MaterialDeck.PL.OneTrack": "One track",
"MaterialDeck.PL.Settings": "Settings",
"MaterialDeck.PL.Mode": "Default Play Mode",
"MaterialDeck.PL.Nr": "Number of playlists",
"MaterialDeck.Soundboard.Sound": "Sound",
"MaterialDeck.Soundboard.Icon": "Icon",
"MaterialDeck.Soundboard.Playback": "Playback",
"MaterialDeck.Soundboard.Once": "Once",
"MaterialDeck.Soundboard.Repeat": "Repeat",
"MaterialDeck.Soundboard.Hold": "Hold",
"MaterialDeck.Soundboard.On": "On",
"MaterialDeck.Soundboard.Off": "Off",
"MaterialDeck.Macro.Macro": "Macro",
"MaterialDeck.Macro.Background": "Background",
"MaterialDeck.Macro.FurnaceArgs": "Furnace arguments",
"MaterialDeck.Name": "Name"
"MaterialDeck.Playlists": "Playlists",
"MaterialDeck.Playlist": "Playlist",
"MaterialDeck.FilePicker": "File Picker",
"MaterialDeck.FurnaceArgs": "Furnace arguments",
"MaterialDeck.Background": "Background",
"MaterialDeck.Macro": "Macro",
"MaterialDeck.Sound": "Sound",
"MaterialDeck.Icon": "Icon",
"MaterialDeck.Once": "Once",
"MaterialDeck.Repeat": "Repeat",
"MaterialDeck.Hold": "Hold",
"MaterialDeck.Playback": "Playback",
"MaterialDeck.Volume": "Volume",
"MaterialDeck.On": "On",
"MaterialDeck.Off": "Off",
"MaterialDeck.Name": "Name",
"MaterialDeck.None": "None",
"MaterialDeck.Save": "Save"
}

View File

@@ -1,15 +1,15 @@
{
"name": "MaterialDeck",
"title": "Material Deck",
"description": "",
"version": "0.8.2",
"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
"version": "1.0.0",
"author": "CDeenen",
"esmodules": [
"./MaterialDeck.js"
],
"socket": true,
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.7.6",
"compatibleCoreVersion": "0.7.7",
"languages": [
{
"lang": "en",
@@ -18,6 +18,6 @@
}
],
"url": "https://github.com/CDeenen/MaterialDeck",
"manifest": "https://raw.githubusercontent.com/CDeenen/MaterialDeck/master/module.json",
"download": "https://github.com/CDeenen/MaterialDeck/archive/master.zip"
"manifest": "https://raw.githubusercontent.com/CDeenen/MaterialDeck/Master/module.json",
"download": "https://github.com/CDeenen/MaterialDeck/archive/Master.zip"
}

View File

@@ -3,11 +3,12 @@ import {streamDeck, tokenControl} from "../MaterialDeck.js";
export class CombatTracker{
constructor(){
this.active = false;
this.combatantLength = 0;
}
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'combattracker') continue;
@@ -16,6 +17,7 @@ export class CombatTracker{
}
update(settings,context){
this.active = true;
let ctFunction = settings.combatTrackerFunction;
if (ctFunction == undefined) ctFunction == 0;
@@ -45,7 +47,6 @@ export class CombatTracker{
streamDeck.setIcon(0,context,src,background);
streamDeck.setTitle(txt,context);
}
}
else {
streamDeck.setIcon(0,context,src,background);
@@ -61,8 +62,6 @@ export class CombatTracker{
streamDeck.setIcon(0,context,src,background);
streamDeck.setTitle(txt,context);
}
}
else if (mode == 2){
@@ -137,7 +136,8 @@ export class CombatTracker{
if (combat != null && combat != undefined && combat.started)
tokenId = combat.combatant.tokenId;
let token = canvas.tokens.children[0].children.find(p => p.id == tokenId);
let token
if (canvas.tokens.children[0] != undefined) token = canvas.tokens.children[0].children.find(p => p.id == tokenId);
if (token == undefined) return;
if (onClick == 0) //Do nothing
return;

View File

@@ -3,10 +3,12 @@ import {streamDeck} from "../MaterialDeck.js";
export class MacroControl{
constructor(){
this.active = false;
this.offset = 0;
}
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'macro') continue;
@@ -15,10 +17,15 @@ export class MacroControl{
}
update(settings,context){
this.active = true;
let mode = settings.macroMode;
let displayName = settings.displayName;
let macroNumber = settings.macroNumber;
let background = settings.background;
let icon = false;
if (settings.displayIcon) icon = true;
let ringColor = "#000000";
let ring = 0;
if(macroNumber == undefined || isNaN(parseInt(macroNumber))){
macroNumber = 0;
}
@@ -51,15 +58,15 @@ export class MacroControl{
src += macro.img;
}
}
streamDeck.setIcon(1,context,src,background);
if (icon) streamDeck.setIcon(1,context,src,background);
else streamDeck.setIcon(0, context, "", background);
if (displayName == 0) name = "";
streamDeck.setTitle(name,context);
}
else {
else { //Macro board
let name = "";
let src = '';
if (settings.macroBoardMode == 0) {
if (settings.macroBoardMode == 0) { //Execute macro
macroNumber += this.offset - 1;
if (macroNumber < 0) macroNumber = 0;
var macroId = game.settings.get(MODULE.moduleName,'macroSettings').macros[macroNumber];
@@ -75,19 +82,23 @@ export class MacroControl{
}
}
}
else {
src = "";
let onBackground = settings.onBackground;
if (onBackground == undefined) onBackground = '#00FF00';
let offBackground = settings.offBackground;
if (offBackground == undefined) offBackground = '#000000';
else { //Offset
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#000000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
let macroOffset = parseInt(settings.macroOffset);
if (macroOffset == undefined || isNaN(macroOffset)) macroOffset = 0;
if (macroOffset == parseInt(this.offset)) background = onBackground;
else background = offBackground;
if (macroOffset == parseInt(this.offset)) ringColor = ringOnColor;
else ringColor = ringOffColor;
ring = 2;
}
streamDeck.setIcon(1,context,src,background);
if (icon) streamDeck.setIcon(1, context,src,background,ring,ringColor);
else streamDeck.setIcon(0, context, "", background,ring,ringColor);
if (displayName == 0) name = "";
streamDeck.setTitle(name,context);
}
@@ -140,13 +151,13 @@ export class MacroControl{
let mode = settings.macroMode;
if (mode == undefined) mode = 0;
if (mode == 0 || mode == 1){
let macroNumber = settings.macroNumber;
if(macroNumber == undefined || isNaN(parseInt(macroNumber))){
macroNumber = 0;
}
if (mode == 0 || mode == 1)
this.executeHotbar(macroNumber,mode);
}
else {
if (settings.macroBoardMode == 0)
this.executeBoard(macroNumber);
@@ -185,7 +196,7 @@ export class MacroControl{
if (macroId != undefined){
let macro = game.macros.get(macroId);
if (macro != undefined && macro != null) {
const args = game.settings.get(MODULE.moduleName,'macroArgs')[macroNumber];
const args = game.settings.get(MODULE.moduleName,'macroSettings').args[macroNumber];
let furnaceEnabled = false;
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active) furnaceEnabled = true;

View File

@@ -1,10 +1,12 @@
import * as MODULE from "../MaterialDeck.js";
import {macroControl} from "../MaterialDeck.js";
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
export class playlistConfigForm extends FormApplication {
constructor(data, options) {
super(data, options);
this.data = data;
this.playlistNr;
this.updatePlaylistNr = false;
}
/**
@@ -13,7 +15,7 @@ export class playlistConfigForm extends FormApplication {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "playlist-config",
title: "Material Deck: Playlist Config",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.PlaylistConfig"),
template: "./modules/MaterialDeck/templates/playlistConfig.html",
classes: ["sheet"],
width: 500
@@ -24,28 +26,43 @@ export class playlistConfigForm extends FormApplication {
* Provide data to the template
*/
getData() {
const selectedPlaylists = game.settings.get(MODULE.moduleName,'selectedPlaylists');
let playlistData = {};
for (let i=0; i<9; i++){
let playlist;
playlist = MODULE.getFromJSONArray(selectedPlaylists,i);
let settings = game.settings.get(MODULE.moduleName,'playlists');
let selectedPlaylists = settings.selectedPlaylist;
if (selectedPlaylists == undefined) selectedPlaylists = [];
let selectedPlaylistMode = settings.playlistMode;
if (selectedPlaylistMode == undefined) selectedPlaylistMode = [];
let numberOfPlaylists = settings.playlistNumber;
if (this.updatePlaylistNr) numberOfPlaylists = this.playlistNr;
if (numberOfPlaylists == undefined) numberOfPlaylists = 9;
let playMode = settings.playMode;
if (playMode == undefined) playMode = 0;
let playlistData = [];
this.updatePlaylistNr = false;
for (let i=0; i<numberOfPlaylists; i++){
if (selectedPlaylists[i] == undefined) selectedPlaylists[i] = 'none';
if (selectedPlaylistMode[i] == undefined) selectedPlaylistMode[i] = 0;
let dataThis = {
iteration: i+1,
playlist: selectedPlaylists[i],
playlistMode: selectedPlaylistMode[i],
playlists: game.playlists.entities
}
MODULE.setToJSONArray(playlistData,i,dataThis);
playlistData.push(dataThis);
}
if (!this.data && selectedPlaylists) {
this.data = selectedPlaylists;
this.data = {
playMode: playMode,
playlistNumber: numberOfPlaylists,
selectedPlaylist: selectedPlaylists,
playlistMode: selectedPlaylistMode
}
return {
playlists: game.playlists.entities,
numberOfPlaylists: numberOfPlaylists,
playlistData: playlistData,
playMethod: game.settings.get(MODULE.moduleName,'playlistMethod')
playMode: playMode
}
}
@@ -55,16 +72,44 @@ export class playlistConfigForm extends FormApplication {
* @param {*} formData
*/
async _updateObject(event, formData) {
await game.settings.set(MODULE.moduleName,'selectedPlaylists', formData["selectedPlaylist"]);
await game.settings.set(MODULE.moduleName,'playlistMethod',formData["playMethod"]);
}
activateListeners(html) {
super.activateListeners(html);
const playMode = html.find("select[name='playMode']");
const numberOfPlaylists = html.find("input[name='plNum']");
const selectedPlaylist = html.find("select[name='selectedPlaylist']");
const playlistMode = html.find("select[name='playlistMode']");
playMode.on("change", event => {
this.data.playMode=event.target.value;
this.updateSettings(this.data);
});
numberOfPlaylists.on("change", event => {
this.playlistNr = event.target.value;
this.updatePlaylistNr = true;
this.data.playlistNumber=event.target.value;
this.updateSettings(this.data);
});
selectedPlaylist.on("change", event => {
let id = event.target.id.replace('playlist','');
this.data.selectedPlaylist[id-1]=event.target.value;
this.updateSettings(this.data);
});
playlistMode.on("change", event => {
let id = event.target.id.replace('playlistMode','');
this.data.playlistMode[id-1]=event.target.value;
this.updateSettings(this.data);
});
}
async updateSettings(settings){
await game.settings.set(MODULE.moduleName,'playlists', settings);
if (MODULE.enableModule) playlistControl.updateAll();
this.render();
}
}
@@ -80,21 +125,21 @@ export class macroConfigForm extends FormApplication {
* Default Options for this FormApplication
*/
static get defaultOptions() {
/*
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
let width;
if (streamDeckModel == 0)
width = 500;
width = 550;
else if (streamDeckModel == 1)
width= 800;
width= 1500;
else
width = 1400;
*/
return mergeObject(super.defaultOptions, {
id: "macro-config",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.MacroConfig"),
template: "./modules/MaterialDeck/templates/macroConfig.html",
classes: ["sheet"],
width: width
classes: ["sheet"]
});
}
@@ -104,11 +149,11 @@ export class macroConfigForm extends FormApplication {
getData() {
var selectedMacros = game.settings.get(MODULE.moduleName,'macroSettings').macros;
var color = game.settings.get(MODULE.moduleName,'macroSettings').color;
var args = game.settings.get(MODULE.moduleName,'macroArgs');
var args = game.settings.get(MODULE.moduleName,'macroSettings').args;
if (selectedMacros == undefined) selectedMacros = [];
if (color == undefined) color = [];
if (args == undefined) args = [];
let macroData = {};
let macroData = [];
let furnaceEnabled = false;
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active) furnaceEnabled = true;
@@ -132,7 +177,7 @@ export class macroConfigForm extends FormApplication {
let iteration = 0;
for (let j=0; j<jMax; j++){
let macroThis = {};
let macroThis = [];
for (let i=0; i<iMax; i++){
let colorThis = color[iteration];
@@ -156,13 +201,13 @@ export class macroConfigForm extends FormApplication {
args: args[iteration],
furnace: furnaceEnabled
}
MODULE.setToJSONArray(macroThis,i,dataThis);
macroThis.push(dataThis);
iteration++;
}
let data = {
dataThis: macroThis,
};
MODULE.setToJSONArray(macroData,j,data);
macroData.push(data);
}
return {
@@ -179,19 +224,41 @@ export class macroConfigForm extends FormApplication {
* @param {*} formData
*/
async _updateObject(event, formData) {
await game.settings.set(MODULE.moduleName,'macroSettings',{
macros: formData["macros"],
color: formData["colorPicker"]
});
let furnace = game.modules.get("furnace");
if (furnace != undefined && furnace.active)
await game.settings.set(MODULE.moduleName,'macroArgs', formData["args"]);
macroControl.updateAll();
}
activateListeners(html) {
super.activateListeners(html);
const macro = html.find("select[name='macros']");
const args = html.find("input[name='args']");
const color = html.find("input[name='colorPicker']");
macro.on("change", event => {
let id = event.target.id.replace('macros','');
let settings = game.settings.get(MODULE.moduleName,'macroSettings');
settings.macros[id-1]=event.target.value;
this.updateSettings(settings);
});
args.on("change", event => {
let id = event.target.id.replace('args','');
let settings = game.settings.get(MODULE.moduleName,'macroSettings');
settings.args[id-1]=event.target.value;
this.updateSettings(settings);
});
color.on("change", event => {
let id = event.target.id.replace('colorpicker','');
let settings = game.settings.get(MODULE.moduleName,'macroSettings');
settings.color[id-1]=event.target.value;
this.updateSettings(settings);
});
}
async updateSettings(settings){
await game.settings.set(MODULE.moduleName,'macroSettings',settings);
if (MODULE.enableModule) macroControl.updateAll();
this.render();
}
}
@@ -201,30 +268,33 @@ export class soundboardConfigForm extends FormApplication {
constructor(data, options) {
super(data, options);
this.data = data;
//this.soundData = {};
this.playlist;
this.playlists = [];
this.updatePlaylist = false;
this.update = false;
this.iMax;
this.jMax;
this.settings = {};
}
/**
* Default Options for this FormApplication
*/
static get defaultOptions() {
/*
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
let width;
if (streamDeckModel == 0)
width = 500;
width = 550;
else if (streamDeckModel == 1)
width= 800;
width= 885;
else
width = 1400;
*/
return mergeObject(super.defaultOptions, {
id: "soundboard-config",
title: "Material Deck: "+game.i18n.localize("MaterialDeck.Sett.SoundboardConfig"),
template: "./modules/MaterialDeck/templates/soundboardConfig.html",
classes: ["sheet"],
width: width,
height: 720
});
}
@@ -238,81 +308,94 @@ export class soundboardConfigForm extends FormApplication {
* Provide data to the template
*/
getData() {
let playlistId = game.settings.get(MODULE.moduleName,'soundboardSettings').playlist;
if (this.updatePlaylist) playlistId = this.playlist;
this.updatePlaylist = false;
let playlist = 'none';
let sounds = [];
if (playlistId != undefined){
playlist = game.playlists.entities.find(p => p._id == playlistId);
if (playlist != undefined) sounds = playlist.sounds;
else playlist = 'none';
if (this.update) {
this.update=false;
return {soundData: this.data};
}
this.settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
let playlists = [];
playlists.push({id:"none",name:game.i18n.localize("MaterialDeck.None")});
playlists.push({id:"FP",name:game.i18n.localize("MaterialDeck.FilePicker")})
for (let i=0; i<game.playlists.entities.length; i++){
playlists.push({id:game.playlists.entities[i]._id,name:game.playlists.entities[i].name});
}
let selectedSounds = game.settings.get(MODULE.moduleName,'soundboardSettings').sounds;
let colorOn = game.settings.get(MODULE.moduleName,'soundboardSettings').colorOn;
let colorOff = game.settings.get(MODULE.moduleName,'soundboardSettings').colorOff;
let mode = game.settings.get(MODULE.moduleName,'soundboardSettings').mode;
let volume = game.settings.get(MODULE.moduleName,'soundboardSettings').volume;
let img = game.settings.get(MODULE.moduleName,'soundboardSettings').img;
let name = game.settings.get(MODULE.moduleName,'soundboardSettings').name;
if (selectedSounds == undefined) selectedSounds = [];
if (colorOn == undefined) colorOn = [];
if (colorOff == undefined) colorOff = [];
if (mode == undefined) mode = [];
if (img == undefined) img = [];
if (name == undefined) name = [];
let soundData = {};
if (this.settings.sounds == undefined) this.settings.sounds = [];
if (this.settings.colorOn == undefined) this.settings.colorOn = [];
if (this.settings.colorOff == undefined) this.settings.colorOff = [];
if (this.settings.mode == undefined) this.settings.mode = [];
if (this.settings.img == undefined) this.settings.img = [];
if (this.settings.volume == undefined) this.settings.volume = [];
if (this.settings.name == undefined) this.settings.name = [];
if (this.settings.selectedPlaylists == undefined) this.settings.selectedPlaylists = [];
if (this.settings.src == undefined) this.settings.src = [];
let soundData = [];
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
let iMax,jMax;
if (streamDeckModel == 0){
jMax = 6;
iMax = 3;
this.jMax = 6;
this.iMax = 3;
}
else if (streamDeckModel == 1){
jMax = 6;
iMax = 5;
this.jMax = 6;
this.iMax = 5;
}
else {
jMax = 8;
iMax = 8;
this.jMax = 8;
this.iMax = 8;
}
let iteration = 0;
for (let j=0; j<jMax; j++){
let soundsThis = {};
for (let i=0; i<iMax; i++){
if (volume == undefined) volume = 50;
for (let j=0; j<this.jMax; j++){
let soundsThis = [];
for (let i=0; i<this.iMax; i++){
let selectedPlaylist;
let sounds = [];
if (this.settings.volume[iteration] == undefined) this.settings.volume[iteration] = 50;
if (this.settings.selectedPlaylists[iteration]==undefined) selectedPlaylist = 'none';
else if (this.settings.selectedPlaylists[iteration] == 'none') selectedPlaylist = 'none';
else if (this.settings.selectedPlaylists[iteration] == 'FP') selectedPlaylist = 'FP';
else {
const pl = game.playlists.entities.find(p => p._id == this.settings.selectedPlaylists[iteration]);
selectedPlaylist = pl._id;
sounds = pl.sounds;
}
let styleSS = "";
let styleFP ="display:none";
if (selectedPlaylist == 'FP') {
styleSS = 'display:none';
styleFP = ''
}
let dataThis = {
iteration: iteration+1,
sound: selectedSounds[iteration],
playlists: playlists,
selectedPlaylist: selectedPlaylist,
sound: this.settings.sounds[iteration],
sounds: sounds,
colorOn: colorOn[iteration],
colorOff: colorOff[iteration],
mode: mode[iteration],
volume: volume[iteration],
imgPath: img[iteration],
name: name[iteration]
srcPath: this.settings.src[iteration],
colorOn: this.settings.colorOn[iteration],
colorOff: this.settings.colorOff[iteration],
mode: this.settings.mode[iteration],
volume: this.settings.volume[iteration],
imgPath: this.settings.img[iteration],
name: this.settings.name[iteration],
styleSS: styleSS,
styleFP: styleFP
}
MODULE.setToJSONArray(soundsThis,i,dataThis);
soundsThis.push(dataThis);
iteration++;
}
let data = {
dataThis: soundsThis,
};
MODULE.setToJSONArray(soundData,j,data);
soundData.push(data);
}
this.data = soundData;
return {
playlists: game.playlists.entities,
playlist: playlistId,
sounds: sounds,
selectedSound81: selectedSounds.a,
soundData: soundData,
soundData: this.data
}
}
@@ -322,88 +405,148 @@ export class soundboardConfigForm extends FormApplication {
* @param {*} formData
*/
async _updateObject(event, formData) {
let length = formData["sounds"].length;
let img = [];
for (let i=0; i<length; i++){
let name = "img"+(i+1);
let src = formData[name];
img[i] = src;
}
await game.settings.set(MODULE.moduleName,'soundboardSettings',{
playlist: formData["playlist"],
sounds: formData["sounds"],
colorOn: formData["colorOn"],
colorOff: formData["colorOff"],
mode: formData["mode"],
img: img,
volume: formData["volume"],
name: formData["name"]
});
//MODULE.launchpad.audioSoundboardUpdate();
}
async activateListeners(html) {
super.activateListeners(html);
const colorPickerOn = html.find("button[name='colorPickerOn']");
const colorPickerOff = html.find("button[name='colorPickerOff']");
const nameField = html.find("input[name='namebox']");
const playlistSelect = html.find("select[name='playlist']");
const volumeSlider = html.find("input[name='volume']");
const soundSelect = html.find("select[name='sounds']");
const soundFP = html.find("input[name2='soundSrc']");
const imgFP = html.find("input[name2='imgSrc']");
const onCP = html.find("input[name='colorOn']");
const offCP = html.find("input[name='colorOff']");
const playMode = html.find("select[name='mode']");
const volume = html.find("input[name='volume']");
/*
colorPickerOn.on('click',(event) => {
let target = event.currentTarget.value;
let color = document.getElementById("colorOn"+target).value;
if ((color < 0 && color > 127) || color == "") color = 0;
MODULE.launchpad.colorPicker(target,1,color);
nameField.on("change",event => {
let id = event.target.id.replace('name','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].name=event.target.value;
this.update = true;
this.settings.name[id]=event.target.value;
this.updateSettings(this.settings);
});
colorPickerOff.on('click',(event) => {
let target = event.currentTarget.value;
let color = document.getElementById("colorOff"+target).value;
if ((color < 0 && color > 127) || color == "") color = 0;
MODULE.launchpad.colorPicker(target,0,color);
});
if (playlistSelect.length > 0) {
playlistSelect.on("change", event => {
this.playlist = event.target.value;
this.updatePlaylist = true;
let id = event.target.id.replace('playlists','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].selectedPlaylist=event.target.value;
let selectedPlaylist;
let sounds = [];
if (event.target.value==undefined) selectedPlaylist = 'none';
else if (event.target.value == 'none') selectedPlaylist = 'none';
else if (event.target.value == 'FP') selectedPlaylist = 'FP';
else {
const pl = game.playlists.entities.find(p => p._id == event.target.value);
selectedPlaylist = pl._id;
sounds = pl.sounds;
}
this.data[j].dataThis[i].sounds=sounds;
let styleSS = "";
let styleFP ="display:none";
if (selectedPlaylist == 'FP') {
styleSS = 'display:none';
styleFP = ''
}
this.data[j].dataThis[i].styleSS=styleSS;
this.data[j].dataThis[i].styleFP=styleFP;
this.update = true;
this.settings.selectedPlaylists[id]=event.target.value;
this.updateSettings(this.settings);
});
}
soundSelect.on("change", event => {
let id = event.target.id.replace('soundSelect','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].sound=event.target.value;
this.update = true;
this.settings.sounds[id]=event.target.value;
this.updateSettings(this.settings);
});
soundFP.on("change",event => {
let id = event.target.id.replace('srcPath','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].srcPath=event.target.value;
this.update = true;
this.settings.src[id]=event.target.value;
this.updateSettings(this.settings);
});
imgFP.on("change",event => {
let id = event.target.id.replace('imgPath','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].imgPath=event.target.value;
this.update = true;
this.settings.img[id]=event.target.value;
this.updateSettings(this.settings);
});
onCP.on("change",event => {
let id = event.target.id.replace('colorOn','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].colorOn=event.target.value;
this.update = true;
this.settings.colorOn[id]=event.target.value;
this.updateSettings(this.settings);
});
offCP.on("change",event => {
let id = event.target.id.replace('colorOff','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].colorOff=event.target.value;
this.update = true;
this.settings.colorOff[id]=event.target.value;
this.updateSettings(this.settings);
});
playMode.on("change",event => {
let id = event.target.id.replace('playmode','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].mode=event.target.value;
this.update = true;
this.settings.mode[id]=event.target.value;
this.updateSettings(this.settings);
});
volume.on("change",event => {
let id = event.target.id.replace('volume','')-1;
let j = Math.floor(id/this.jMax);
let i = id % this.jMax;
this.data[j].dataThis[i].volume=event.target.value;
this.update = true;
this.settings.volume[id]=event.target.value;
this.updateSettings(this.settings);
});
}
async updateSettings(settings){
await game.settings.set(MODULE.moduleName,'soundboardSettings',settings);
if (MODULE.enableModule) soundboard.updateAll();
this.render();
});
}
volumeSlider.on('change', event => {
let id = event.target.id.replace('volume','');
let column = id%10-1;
let row = 8-Math.floor(id/10);
id = row*8+column;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.volume[id] = event.target.value;
game.settings.set(MODULE.moduleName,'soundboardSettings',settings);
if (MODULE.launchpad.activeSounds[id] != false){
let volume = AudioHelper.inputToVolume(event.target.value/100) * game.settings.get("core", "globalInterfaceVolume");
MODULE.launchpad.activeSounds[id].volume(volume);
}
});
if (soundSelect.length > 0) {
soundSelect.on("change",event => {
let id = event.target.id.replace('soundSelect','');
let column = id%10-1;
let row = 8-Math.floor(id/10);
id = row*8+column;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.sounds[id] = event.target.value;
game.settings.set(MODULE.moduleName,'soundboardSettings',settings);
if (MODULE.launchpad.activeSounds[id] != false){
let mode = settings.mode[id];
let repeat = false;
if (mode == 1) repeat = true;
MODULE.launchpad.playSound(id,repeat,false);
}
});
}
*/
}
}

View File

@@ -2,22 +2,37 @@ import * as MODULE from "../MaterialDeck.js";
export class Move{
constructor(){
this.active = false;
}
keyPress(settings){
if (canvas.scene == null) return;
let dir = settings.dir;
let mode = settings.mode;
if (mode == undefined) mode = 0;
if (dir == undefined) dir = 0;
if (dir < 9){
if (settings.mode == '1')
this.moveToken(MODULE.selectedTokenId,dir);
else
this.moveCanvas(dir);
}
else if (dir == 9) {//zoom in
let viewPosition = canvas.scene._viewPosition;
viewPosition.scale = viewPosition.scale*1.05;
viewPosition.duration = 100;
canvas.animatePan(viewPosition);
}
else if (dir == 10) {//zoom out
let viewPosition = canvas.scene._viewPosition;
viewPosition.scale = viewPosition.scale*0.95;
viewPosition.duration = 100;
canvas.animatePan(viewPosition);
}
}
async moveToken(tokenId,dir){
if (tokenId == undefined) return;
const token = canvas.tokens.children[0].children.find(p => p.id == tokenId);
const gridSize = canvas.scene.data.grid;
let x = token.x;

View File

@@ -3,10 +3,12 @@ import {streamDeck} from "../MaterialDeck.js";
export class OtherControls{
constructor(){
this.active = false;
this.offset = 0;
}
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'other') continue;
@@ -15,6 +17,7 @@ export class OtherControls{
}
update(settings,context){
this.active = true;
let mode = settings.otherMode;
if (mode == undefined) mode = 0;
@@ -33,6 +36,15 @@ export class OtherControls{
else if (mode == 4){ //roll tables
this.updateRollTable(settings,context);
}
else if (mode == 5) { //open sidebar tab
this.updateSidebar(settings,context);
}
else if (mode == 6) { //open compendium
this.updateCompendium(settings,context);
}
else if (mode == 7) { //open journal
this.updateJournal(settings,context);
}
}
keyPress(settings){
@@ -54,30 +66,53 @@ export class OtherControls{
else if (mode == 4) { //roll tables
this.keyPressRollTable(settings);
}
else if (mode == 5) { //sidebar
this.keyPressSidebar(settings);
}
else if (mode == 6) { //open compendium
this.keyPressCompendium(settings);
}
else if (mode == 7) { //open journal
this.keyPressJournal(settings);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
updatePause(pauseFunction,context){
if (pauseFunction == undefined) pauseFunction = 0;
let src = "";
let name = "";
let background = "#000000";
if (pauseFunction == undefined) pauseFunction = 0;
let background = settings.background;
if(background == undefined) background = '#000000';
let ringColor = "#000000";
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#000000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
let playlistType = settings.playlistType;
if (playlistType == undefined) playlistType = 0;
if (pauseFunction == 0){ //Pause game
if (game.paused) background = "#00FF00"
if (game.paused) ringColor = ringOnColor;
else ringColor = ringOffColor;
src = 'action/images/other/pause/pause.png';
}
else if (pauseFunction == 1){ //Resume game
if (game.paused == false) background = "#00FF00"
if (game.paused == false) ringColor = ringOnColor;
else ringColor = ringOffColor;
src = 'action/images/other/pause/resume.png';
}
else if (pauseFunction == 2) { //toggle
if (game.paused == false) background = "#00FF00"
if (game.paused == false) ringColor = ringOnColor;
else ringColor = ringOffColor;
src = 'action/images/other/pause/playpause.png';
}
streamDeck.setIcon(0,context,src,background);
streamDeck.setTitle(name,context);
streamDeck.setIcon(0,context,src,background,2,ringColor);
}
keyPressPause(pauseFunction){
@@ -98,59 +133,57 @@ export class OtherControls{
//////////////////////////////////////////////////////////////////////////////////////////////////
updateScene(settings,context){
if (canvas.scene == null) return;
let func = settings.sceneFunction;
if (func == undefined) func = 0;
let background = settings.background;
if(background == undefined) background = '#000000';
let ringColor = "#000000";
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#000000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
let playlistType = settings.playlistType;
if (playlistType == undefined) playlistType = 0;
let src = "";
let name = "";
if (func == 0){ //visible scenes
let nr = parseInt(settings.sceneNr);
if (isNaN(nr)) nr = 1;
nr--;
let background = settings.background;
if (background == undefined) background = "#000000";
let scene = game.scenes.apps[0].scenes[nr];
let name = "";
let src = "";
let ringColor = "#000000";
let ring = 1;
if (scene != undefined){
if (scene.isView) {
ringColor = "#00FF00";
ring = 2;
}
if (scene.isView)
ringColor = ringOnColor;
else
ringColor = ringOffColor;
if (settings.displaySceneName) name = scene.name;
if (settings.displaySceneIcon) src = scene.img;
if (scene.active) name += "\n(Active)";
}
streamDeck.setTitle(name,context);
streamDeck.setIcon(1, context,src,background,ring,ringColor);
}
else if (func == 1) { //all scenes
let name = settings.sceneName;
if (name == undefined) return;
let background = settings.background;
if (background == undefined) background = "#000000";
let src = "";
let ringColor = "#000000";
let ring = 1;
let scene = game.scenes.apps[1].entities.find(p=>p.data.name == name);
name = "";
if (scene != undefined){
if (scene.isView) {
ringColor = "#00FF00";
ring = 2;
}
if (scene.isView)
ringColor = ringOnColor;
else
ringColor = ringOffColor;
if (settings.displaySceneName) name = scene.name;
if (settings.displaySceneIcon) src = scene.img;
if (scene.active) name += "\n(Active)";
}
streamDeck.setTitle(name,context);
streamDeck.setIcon(1, context,src,background,ring,ringColor);
}
streamDeck.setTitle(name,context);
streamDeck.setIcon(1, context,src,background,2,ringColor);
}
keyPressScene(settings){
@@ -177,9 +210,9 @@ export class OtherControls{
scene.view();
}
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////
updateControl(settings,context){
@@ -189,54 +222,68 @@ export class OtherControls{
let tool = settings.tool;
if (tool == undefined) tool = 0;
let background = settings.background;
if (background == undefined) background = '#000000';
let ringColor = '#000000'
const controlName = this.getControlName(control);
const toolName = this.getToolName(control,tool);
let txt = "";
let src = "";
let background = "#000000";
let ringColor = "#FF7B00"
let selectedControl;
let selectedTool;
let ring = 1;
let activeControl = ui.controls.activeControl;
let activeTool = ui.controls.activeTool;
const activeControl = ui.controls.activeControl;
const activeTool = ui.controls.activeTool;
if (control == 0){
if (control == 0) { //displayed controls
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
if (selectedControl != undefined){
selectedTool = selectedControl.tools[controlNr];
if (selectedTool != undefined){
txt = game.i18n.localize(selectedTool.title);
src = selectedTool.icon;
if (selectedTool.toggle){
background = "#340057"
if (selectedTool.active)
ringColor = "#A600FF"
else
ringColor = "#340057"
ring = 2;
}
else if (activeTool == selectedTool.name)
ring = 2;
}
}
}
else {
selectedControl = ui.controls.controls.find(c => c.name == controlName);
const selectedControl = ui.controls.controls[controlNr];
if (selectedControl != undefined){
if (tool == 0){ //open category
txt = game.i18n.localize(selectedControl.title);
src = selectedControl.icon;
if (activeControl == selectedControl.name)
ring = 2;
ringColor = "#FF7B00";
}
}
}
else if (control == 1){ //displayed tools
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
if (selectedControl != undefined){
const selectedTool = selectedControl.tools[controlNr];
if (selectedTool != undefined){
txt = game.i18n.localize(selectedTool.title);
src = selectedTool.icon;
if (selectedTool.toggle){
background = "#340057"
if (selectedTool.active)
ringColor = "#A600FF"
else
ringColor = "#340057";
}
else if (activeTool == selectedTool.name)
ringColor = "#FF7B00";
}
}
}
else { // specific control/tool
const selectedControl = ui.controls.controls.find(c => c.name == controlName);
if (selectedControl != undefined){
if (tool == 0){ //open category
txt = game.i18n.localize(selectedControl.title);
src = selectedControl.icon;
if (activeControl == selectedControl.name)
ringColor = "#FF7B00";
}
else {
selectedTool = selectedControl.tools.find(t => t.name == toolName);
const selectedTool = selectedControl.tools.find(t => t.name == toolName);
if (selectedTool != undefined){
txt = game.i18n.localize(selectedTool.title);
src = selectedTool.icon;
@@ -246,19 +293,19 @@ export class OtherControls{
ringColor = "#A600FF"
else
ringColor = "#340057"
ring = 2;
}
else if (activeTool == selectedTool.name && activeControl == selectedControl.name)
ring = 2;
ringColor = "#FF7B00";
}
}
}
}
streamDeck.setIcon(1,context,src,background,ring,ringColor);
streamDeck.setIcon(1,context,src,background,2,ringColor);
streamDeck.setTitle(txt,context);
}
keyPressControl(settings){
if (canvas.scene == null) return;
let control = settings.control;
if (control == undefined) control = 0;
@@ -268,29 +315,39 @@ export class OtherControls{
const controlName = this.getControlName(control);
const toolName = this.getToolName(control,tool);
if (control == 0){ //displayed tools
if (control == 0){ //displayed controls
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
let selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
const selectedControl = ui.controls.controls[controlNr];
if (selectedControl != undefined){
let selectedTool = selectedControl.tools[controlNr];
ui.controls.activeControl = controlName;
selectedControl.activeTool = selectedControl.activeTool;
canvas.getLayer(selectedControl.layer).activate();
}
}
else if (control == 1){ //displayed tools
let controlNr = parseInt(settings.controlNr);
if (isNaN(controlNr)) controlNr = 1;
controlNr--;
const selectedControl = ui.controls.controls.find(c => c.name == ui.controls.activeControl);
if (selectedControl != undefined){
const selectedTool = selectedControl.tools[controlNr];
if (selectedTool != undefined){
if (selectedTool.toggle){
let newValue = !selectedTool.active;
selectedTool.active = newValue;
if (selectedTool.toggle) {
selectedTool.active = !selectedTool.active;
selectedTool.onClick(selectedTool.active);
}
else if (selectedTool.button){
selectedTool.onClick();
}
else
selectedControl.activeTool = selectedTool.name;
ui.controls.render();
}
}
}
else { //select control
let selectedControl = ui.controls.controls.find(c => c.name == controlName);
const selectedControl = ui.controls.controls.find(c => c.name == controlName);
if (selectedControl != undefined){
if (tool == 0){ //open category
ui.controls.activeControl = controlName;
@@ -298,13 +355,13 @@ export class OtherControls{
canvas.getLayer(selectedControl.layer).activate();
}
else {
let selectedTool = selectedControl.tools.find(t => t.name == toolName);
const selectedTool = selectedControl.tools.find(t => t.name == toolName);
if (selectedTool != undefined){
ui.controls.activeControl = controlName;
canvas.getLayer(selectedControl.layer).activate();
if (selectedTool.toggle){
let newValue = !selectedTool.active;
selectedTool.active = newValue;
if (selectedTool.toggle) {
selectedTool.active = !selectedTool.active;
selectedTool.onClick(selectedTool.active);
}
else if (selectedTool.button){
selectedTool.onClick();
@@ -313,21 +370,13 @@ export class OtherControls{
selectedControl.activeTool = toolName;
}
}
}
}
ui.controls.render();
}
}
}
//ui.controls.controls.find(c => c.name == 'token')
//ui.controls.controls.find(c => c.name == 'walls').tools.find(t => t.name == 'snap').active=false
//ui.controls.render()
getControlName(control){
control--;
control -= 2;
let name;
if (control == 0) name = 'token';
else if (control == 1) name = 'measure';
@@ -341,7 +390,7 @@ export class OtherControls{
}
getToolName(control,tool){
control--;
control -= 2;
tool--;
let name;
if (control == 0){ //basic controls
@@ -426,7 +475,8 @@ export class OtherControls{
}
else if (func == 2){ //display darkness
src = 'action/images/other/darkness/darkness.png';
let darkness = Math.floor(canvas.scene.data.darkness*100)/100;
let darkness = '';
if (canvas.scene != null) darkness = Math.floor(canvas.scene.data.darkness*100)/100;
txt += darkness;
}
streamDeck.setTitle(txt,context);
@@ -434,6 +484,7 @@ export class OtherControls{
}
keyPressDarkness(settings) {
if (canvas.scene == null) return;
let func = settings.darknessFunction;
if (func == undefined) func = 0;
@@ -498,4 +549,172 @@ export class OtherControls{
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////
getSidebarId(nr){
let id;
if (nr == 0) id = 'chat';
else if (nr == 1) id = 'combat';
else if (nr == 2) id = 'scenes';
else if (nr == 3) id = 'actors';
else if (nr == 4) id = 'items';
else if (nr == 5) id = 'journal';
else if (nr == 6) id = 'tables';
else if (nr == 7) id = 'playlists';
else if (nr == 8) id = 'compendium';
else if (nr == 9) id = 'settings';
else id = '';
return id;
}
getSidebarName(nr){
let name;
if (nr == 0) name = game.i18n.localize("SIDEBAR.TabChat");
else if (nr == 1) name = game.i18n.localize("SIDEBAR.TabCombat");
else if (nr == 2) name = game.i18n.localize("SIDEBAR.TabScenes");
else if (nr == 3) name = game.i18n.localize("SIDEBAR.TabActors");
else if (nr == 4) name = game.i18n.localize("SIDEBAR.TabItems");
else if (nr == 5) name = game.i18n.localize("SIDEBAR.TabJournal");
else if (nr == 6) name = game.i18n.localize("SIDEBAR.TabTables");
else if (nr == 7) name = game.i18n.localize("SIDEBAR.TabPlaylists");
else if (nr == 8) name = game.i18n.localize("SIDEBAR.TabCompendium");
else if (nr == 9) name = game.i18n.localize("SIDEBAR.TabSettings");
else if (nr == 10) name = game.i18n.localize("SIDEBAR.CollapseToggle");
return name;
}
getSidebarIcon(nr){
let icon;
if (nr == 0) icon = window.CONFIG.ChatMessage.sidebarIcon;
else if (nr == 1) icon = window.CONFIG.Combat.sidebarIcon;
else if (nr == 2) icon = window.CONFIG.Scene.sidebarIcon;
else if (nr == 3) icon = window.CONFIG.Actor.sidebarIcon;
else if (nr == 4) icon = window.CONFIG.Item.sidebarIcon;
else if (nr == 5) icon = window.CONFIG.JournalEntry.sidebarIcon;
else if (nr == 6) icon = window.CONFIG.RollTable.sidebarIcon;
else if (nr == 7) icon = window.CONFIG.Playlist.sidebarIcon;
else if (nr == 8) icon = "fas fa-atlas";
else if (nr == 9) icon = "fas fa-cogs";
else if (nr == 10) icon = "fas fa-caret-right";
return icon;
}
updateSidebar(settings,context){
let sidebarTab = settings.sidebarTab;
if (sidebarTab == undefined) sidebarTab = 0;
let activeTab = ui.sidebar.activeTab;
let collapsed = ui.sidebar._collapsed;
let name = "";
let icon = "";
let background = settings.background;
if(background == undefined) background = '#000000';
let ringColor = "#000000";
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#000000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
if (settings.displaySidebarName) name = this.getSidebarName(sidebarTab);
if (settings.displaySidebarIcon) icon = this.getSidebarIcon(sidebarTab);
if ((sidebarTab == 10 && collapsed))
ringColor = ringOnColor;
else
ringColor = ringOffColor;
streamDeck.setTitle(name,context);
streamDeck.setIcon(1,context,icon,background,2,ringColor);
}
keyPressSidebar(settings){
let sidebarTab = settings.sidebarTab;
if (sidebarTab == undefined) sidebarTab = 0;
let collapsed = ui.sidebar._collapsed;
if (sidebarTab < 10) ui.sidebar.activateTab(this.getSidebarId(sidebarTab));
else if (collapsed) ui.sidebar.expand();
else if (collapsed == false) ui.sidebar.collapse();
}
//////////////////////////////////////////////////////////////////////////////////////////
updateCompendium(settings,context){
let background = settings.background;
if(background == undefined) background = '#000000';
let name = settings.compendiumName;
if (name == undefined) return;
const compendium = game.packs.entries.find(p=>p.metadata.label == name);
if (compendium == undefined) return;
let ringColor = "#000000";
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#000000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
if (compendium.rendered) ringColor = ringOnColor;
else ringColor = ringOffColor;
if (settings.displayCompendiumName) streamDeck.setTitle(name,context);
streamDeck.setIcon(0,context,"",background,2,ringColor);
}
keyPressCompendium(settings){
let name = settings.compendiumName;
if (name == undefined) return;
const compendium = game.packs.entries.find(p=>p.metadata.label == name);
if (compendium == undefined) return;
if (compendium.rendered) compendium.close();
else compendium.render(true);
}
//////////////////////////////////////////////////////////////////////////////////////////
//Journals
//game.journal.entries[0].render(true)
updateJournal(settings,context){
let background = settings.background;
if(background == undefined) background = '#000000';
let name = settings.compendiumName;
if (name == undefined) return;
const journal = game.journal.entries.find(p=>p.name == name);
if (journal == undefined) return;
let ringColor = "#000000";
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#000000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
if (journal.sheet.rendered) ringColor = ringOnColor;
else ringColor = ringOffColor;
if (settings.displayCompendiumName) streamDeck.setTitle(name,context);
streamDeck.setIcon(0,context,"",background,2,ringColor);
}
keyPressJournal(settings){
let name = settings.compendiumName;
if (name == undefined) return;
const journal = game.journal.entries.find(p=>p.name == name);
if (journal == undefined) return;
journal.render(true);
}
}

View File

@@ -3,11 +3,13 @@ import {streamDeck} from "../MaterialDeck.js";
export class PlaylistControl{
constructor(){
this.active = false;
this.playlistOffset = 0;
this.trackOffset = 0;
}
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'playlist') continue;
@@ -16,6 +18,7 @@ export class PlaylistControl{
}
update(settings,context){
this.active = true;
if (settings.playlistMode == undefined) settings.playlistMode = 0;
if (settings.playlistMode == 0){
this.updatePlaylist(settings,context);
@@ -31,8 +34,17 @@ export class PlaylistControl{
updatePlaylist(settings,context){
let name = "";
let src = 'action/images/Black.png';
let background = '#000000';
let background = settings.background;
if(background == undefined) background = '#000000';
let ringColor = "#000000"
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#FF0000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
let playlistType = settings.playlistType;
if (playlistType == undefined) playlistType = 0;
@@ -44,47 +56,39 @@ export class PlaylistControl{
playlistNr--;
playlistNr += this.playlistOffset;
let playBackground = settings.playBackground;
if (playBackground == undefined) playBackground == '#00FF00';
let stopBackground = settings.stopBackground;
if (stopBackground == undefined) stopBackground == '#FF0000';
let playlist = this.getPlaylist(playlistNr);
if (playlist != undefined){
if (playlist.playing) {
background = playBackground;
src = 'action/images/playlist/stop.png';
}
else {
background = stopBackground;
src = 'action/images/playlist/play.png';
}
if (playlist.playing)
ringColor = ringOnColor;
else
ringColor = ringOffColor;
if (settings.displayName)
name = playlist.name;
}
}
//Offset
else {
src = "";
let onBackground = settings.onBackground;
if (onBackground == undefined) onBackground = '#00FF00';
let offBackground = settings.offBackground;
if (offBackground == undefined) offBackground = '#000000';
let playlistOffset = parseInt(settings.offset);
if (isNaN(playlistOffset)) playlistOffset = 0;
if (playlistOffset == this.playlistOffset) background = onBackground;
else background = offBackground;
if (playlistOffset == this.playlistOffset) ringColor = ringOnColor;
}
streamDeck.setIcon(0,context,src,background);
streamDeck.setIcon(0,context,"",background,2,ringColor);
streamDeck.setTitle(name,context);
}
updateTrack(settings,context){
let name = "";
let src = 'action/images/Black.png';
let background = '#000000';
let background = settings.background;
if(background == undefined) background = '#000000';
let ringColor = "#000000"
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#FF0000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
let playlistType = settings.playlistType;
if (playlistType == undefined) playlistType = 0;
@@ -100,56 +104,53 @@ export class PlaylistControl{
trackNr--;
trackNr += this.trackOffset;
let playBackground = settings.playBackground;
if (playBackground == undefined) playBackground == '#00FF00';
let stopBackground = settings.stopBackground;
if (stopBackground == undefined) stopBackground == '#FF0000';
let playlist = this.getPlaylist(playlistNr);
if (playlist != undefined){
let track = playlist.data.sounds[trackNr];
if (track != undefined){
if (track.playing) {
background = playBackground;
src = 'action/images/playlist/stop.png';
}
else {
background = stopBackground;
src = 'action/images/playlist/play.png';
}
if (track.playing)
ringColor = ringOnColor;
else
ringColor = ringOffColor;
if (settings.displayName)
name = track.name;
}
}
}
//Offset
else {
src = "";
let onBackground = settings.onBackground;
if (onBackground == undefined) onBackground = '#00FF00';
let offBackground = settings.offBackground;
if (offBackground == undefined) offBackground = '#000000';
let trackOffset = parseInt(settings.offset);
if (isNaN(trackOffset)) trackOffset = 0;
if (trackOffset == this.trackOffset) background = onBackground;
else background = offBackground;
if (trackOffset == this.trackOffset) ringColor = ringOnColor;
}
streamDeck.setIcon(0,context,src,background);
streamDeck.setIcon(0,context,"",background,2,ringColor);
streamDeck.setTitle(name,context);
}
stopAll(){
stopAll(force=false){
if (force){
let playing = game.playlists.playing;
for (let i=0; i<playing.length; i++){
playing[i].stopAll();
}
}
else {
let playing = game.playlists.playing;
let settings = game.settings.get(MODULE.moduleName,'playlists');
let selectedPlaylists = settings.selectedPlaylist;
for (let i=0; i<playing.length; i++){
const playlistNr = selectedPlaylists.findIndex(p => p == playing[i]._id);
const mode = settings.playlistMode[playlistNr];
if (mode == 0) playing[i].stopAll();
}
}
}
getPlaylist(num){
let playlistId = game.settings.get(MODULE.moduleName,'selectedPlaylists')[num];
return game.playlists.entities.find(p => p._id == playlistId);
let selectedPlaylists = game.settings.get(MODULE.moduleName,'playlists').selectedPlaylist;
if (selectedPlaylists != undefined)
return game.playlists.entities.find(p => p._id == selectedPlaylists[num]);
else return undefined;
}
keyPress(settings,context){
@@ -169,11 +170,11 @@ export class PlaylistControl{
let playlist = this.getPlaylist(playlistNr);
if (playlist != undefined){
if (settings.playlistMode == 0)
this.playPlaylist(playlist);
this.playPlaylist(playlist,playlistNr);
else {
let track = playlist.data.sounds[trackNr];
if (track != undefined){
this.playTrack(track,playlist);
this.playTrack(track,playlist,playlistNr);
}
}
}
@@ -191,34 +192,38 @@ export class PlaylistControl{
}
}
else {
this.stopAll();
this.stopAll(true);
}
}
async playPlaylist(playlist){
async playPlaylist(playlist,playlistNr){
if (playlist.playing) {
playlist.stopAll();
return;
}
let mode = game.settings.get(MODULE.moduleName,'playlistMethod');
let mode = game.settings.get(MODULE.moduleName,'playlists').playlistMode[playlistNr];
if (mode == 0) {
mode = game.settings.get(MODULE.moduleName,'playlists').playMode;
if (mode == 2) await this.stopAll();
}
playlist.playAll();
}
async playTrack(track,playlist){
async playTrack(track,playlist,playlistNr){
let play;
if (track.playing)
play = false;
else {
play = true;
let mode = game.settings.get(MODULE.moduleName,'playlistMethod');
let mode = game.settings.get(MODULE.moduleName,'playlists').playlistMode[playlistNr];
if (mode == 0) {
mode = game.settings.get(MODULE.moduleName,'playlists').playMode;
if (mode == 1) await playlist.stopAll();
else if (mode == 2) await this.stopAll();
}
else if (mode == 2) await playlist.stopAll();
}
await playlist.updateEmbeddedEntity("PlaylistSound", {_id: track._id, playing: play});
playlist.update({playing: play});
}
}

View File

@@ -9,47 +9,51 @@ export const registerSettings = function() {
//Enabled the module
game.settings.register(MODULE.moduleName,'Enable', {
name: "MaterialDeck.Sett.Enable",
scope: "world",
scope: "global",
config: true,
default: true,
default: false,
type: Boolean,
onChange: x => window.location.reload()
});
game.settings.register(MODULE.moduleName,'streamDeckModel', {
name: "Stream Deck Model",
hint: "Reduces the amount of macros and sounds in the macro and soundboard configuration screens. Gives a better overview, but if desired it can be set to XL to get the maximum number. This doesn't influence the operation of the module.",
name: "MaterialDeck.Sett.Model",
hint: "MaterialDeck.Sett.Model_Hint",
scope: "world",
config: true,
type:Number,
default:1,
choices:["Mini","Normal or Mobile","XL"],
choices:["MaterialDeck.Sett.Model_Mini","MaterialDeck.Sett.Model_Normal","MaterialDeck.Sett.Model_XL"],
});
/**
* Sets the ip address of the server
*/
game.settings.register(MODULE.moduleName,'address', {
name: "MaterialDeck.Sett.ServerAddr",
hint: "MaterialDeck.Sett.ServerAddrHint",
scope: "world",
config: true,
default: "localhost:3001",
type: String,
onChange: x => window.location.reload()
});
/**
* Playlist soundboard
*/
game.settings.register(MODULE.moduleName,'playlistMethod', {
name: "Playlist play method",
scope: "world",
config: false,
type:Number,
default:0,
choices:["Default","One track per playlist","One track in total"],
});
game.settings.registerMenu(MODULE.moduleName, 'playlistConfigMenu',{
name: "Playlist Config",
label: "Playlist Config",
name: "MaterialDeck.Sett.PlaylistConfig",
label: "MaterialDeck.Sett.PlaylistConfig",
type: playlistConfigForm,
restricted: true
});
game.settings.register(MODULE.moduleName, 'selectedPlaylists', {
game.settings.register(MODULE.moduleName, 'playlists', {
name: "selectedPlaylists",
scope: "world",
type: Object,
default: {a: "None",b: "None",c: "none",d: "none",e: "none",f: "none",g: "none",h: "none",i: "none"},
default: {},
config: false
});

View File

@@ -3,6 +3,7 @@ import {streamDeck} from "../MaterialDeck.js";
export class SoundboardControl{
constructor(){
this.active = false;
this.offset = 0;
this.activeSounds = [];
for (let i=0; i<64; i++)
@@ -10,6 +11,7 @@ export class SoundboardControl{
}
async updateAll(){
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'soundboard') continue;
@@ -18,12 +20,17 @@ export class SoundboardControl{
}
update(settings,context){
this.active = true;
let mode = settings.soundboardMode;
if (mode == undefined) mode = 0;
let txt = "";
let src = "";
let background = "#000000";
let background = settings.background;
if (background == undefined) background = '#000000';
let ringColor = "#000000"
if (mode == 0){ //play sound
let soundNr = parseInt(settings.soundNr);
@@ -33,37 +40,33 @@ export class SoundboardControl{
let soundboardSettings = game.settings.get(MODULE.moduleName, 'soundboardSettings');
let onColor = soundboardSettings.colorOn[soundNr];
let offColor = soundboardSettings.colorOff[soundNr];
if (this.activeSounds[soundNr]==false)
ringColor = soundboardSettings.colorOff[soundNr];
else
ringColor = soundboardSettings.colorOn[soundNr];
background = onColor;
let ring = 2;
if (this.activeSounds[soundNr]==false) {
background = offColor;
ring = 1;
}
if (settings.displayName) txt = soundboardSettings.name[soundNr];
if (settings.displayIcon) src = soundboardSettings.img[soundNr];
if (settings.displayName && soundboardSettings.name != undefined) txt = soundboardSettings.name[soundNr];
if (settings.displayIcon && soundboardSettings.img != undefined) src = soundboardSettings.img[soundNr];
streamDeck.setTitle(txt,context);
streamDeck.setIcon(1,context,src,background,ring,background);
streamDeck.setIcon(1,context,src,background,2,ringColor);
}
else if (mode == 1) { //Offset
src = "";
let onBackground = settings.onBackground;
if (onBackground == undefined) onBackground = '#00FF00';
let offBackground = settings.offBackground;
if (offBackground == undefined) offBackground = '#000000';
let ringOffColor = settings.offRing;
if (ringOffColor == undefined) ringOffColor = '#000000';
let ringOnColor = settings.onRing;
if (ringOnColor == undefined) ringOnColor = '#00FF00';
let offset = parseInt(settings.offset);
if (isNaN(offset)) offset = 0;
if (offset == this.offset) background = onBackground;
else background = offBackground;
if (offset == this.offset) ringColor = ringOnColor;
else ringColor = ringOffColor;
streamDeck.setTitle(txt,context);
streamDeck.setIcon(1,context,src,background);
streamDeck.setIcon(1,context,"",background,2,ringColor);
}
else if (mode == 2) { //Stop all sounds
let src = 'action/images/soundboard/stop.png';
streamDeck.setIcon(0,context,src,settings.background);
streamDeck.setIcon(0,context,src,background);
}
}
@@ -114,30 +117,47 @@ export class SoundboardControl{
this.playSound(soundNr,false,false);
}
playSound(soundNr,repeat,play){
let trackId = game.settings.get(MODULE.moduleName,'soundboardSettings').sounds[soundNr];
async playSound(soundNr,repeat,play){
const soundBoardSettings = game.settings.get(MODULE.moduleName,'soundboardSettings');
let playlistId;
if (soundBoardSettings.selectedPlaylists != undefined) playlistId = soundBoardSettings.selectedPlaylists[soundNr];
let src;
if (playlistId == "" || playlistId == undefined) return;
if (playlistId == 'none') return;
else if (playlistId == 'FP') {
src = soundBoardSettings.src[soundNr];
const ret = await FilePicker.browse("data", src, {wildcard:true});
const files = ret.files;
if (files.length == 1) src = files;
else {
let value = Math.floor(Math.random() * Math.floor(files.length));
src = files[value];
}
}
else {
const soundId = soundBoardSettings.sounds[soundNr];
const sounds = game.playlists.entities.find(p => p._id == playlistId).data.sounds;
if (sounds == undefined) return;
const sound = sounds.find(p => p._id == soundId);
if (sound == undefined) return;
src = sound.path;
}
let volume = game.settings.get(MODULE.moduleName,'soundboardSettings').volume[soundNr]/100;
volume = AudioHelper.inputToVolume(volume);
if (trackId == "" || trackId == undefined) return;
let payload = {
"msgType": "playSound",
"trackNr": soundNr,
"src": src,
"repeat": repeat,
"play": play,
"volume": volume
};
game.socket.emit(`module.MaterialDeck`, payload);
if (play){
let trackId = game.settings.get(MODULE.moduleName,'soundboardSettings').sounds[soundNr];
let playlistId = game.settings.get(MODULE.moduleName,'soundboardSettings').playlist;
let sounds = game.playlists.entities.find(p => p._id == playlistId).data.sounds;
let sound = sounds.find(p => p._id == trackId);
if (sound == undefined){
this.activeSounds[soundNr] = false;
return;
}
volume *= game.settings.get("core", "globalInterfaceVolume");
let src = sound.path;
let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
if (repeat == false){

View File

@@ -23,6 +23,8 @@ export class StreamDeck{
let canvasBox = document.createElement('div');
canvasBox.id = 'sdCanvasBox';
document.body.appendChild(canvasBox); // adds the canvas to the body element
this.syllableRegex = /[^aeiouy]*[aeiouy]+(?:[^aeiouy]*$|[^aeiouy](?=[^aeiouy]))?/gi;
}
setScreen(action){
@@ -42,20 +44,92 @@ export class StreamDeck{
clearContext(action,coordinates = {column:0,row:0}){
let num = coordinates.column + coordinates.row*8;
this.buttonContext[num] = undefined;
if (this.getActive(action) == false){
if (action == 'token') MODULE.tokenControl.active = false;
else if (action == 'macro') MODULE.macroControl.active = false;
else if (action == 'combattracker') MODULE.combatTracker.active = false;
else if (action == 'playlist') MODULE.playlistControl.active = false;
else if (action == 'soundboard') MODULE.soundboard.active = false;
else if (action == 'other') MODULE.otherControls.active = false;
}
}
formatTitle(txt){
let txtArray = txt.split(" ");
let txtNew = "";
for (let i=0; i<txtArray.length; i++){
let txtNewPart = txtArray[i];
if (i<txtArray.length-1 && txtArray[i].length + txtArray[i+1].length < 8) {
txtNewPart = txtArray[i] + " " + txtArray[i+1];
i++;
getActive(action){
for (let i=0; i<this.buttonContext.length; i++){
if (this.buttonContext[i] != undefined && this.buttonContext[i].action == action)
return true;
}
return false;
}
/*
* Get syllables of a word. Taken from: https://stackoverflow.com/a/49407494
*/
syllabify(words) {
return words.match(this.syllableRegex);
}
formatTitle(txt=''){
let txtArrayOriginal = txt.split("\n");
let txtArray = [];
let counter = 0;
for (let i=0; i<txtArrayOriginal.length; i++){
if (i>0){
txtArray[counter] = '';
counter++;
}
let txtArrayTemp = txtArrayOriginal[i].split(" ");
for (let j=0; j<txtArrayTemp.length; j++){
txtArray[counter] = txtArrayTemp[j];
counter++;
}
}
let txtNew = "";
let newTxtArray = ['','','','','','','','','','','','','','','','','','','',''];
counter = 0;
for (let i=0; i<txtArray.length; i++){
let txtNewPart = txtArray[i];
if (txtNewPart != undefined && txtNewPart.length > 10){
let syllables = this.syllabify(txtNewPart);
for (let j=0; j<syllables.length; j++){
if (syllables.length == 0){
newTxtArray[counter] = txtNewPart;
counter++;
}
else if (syllables[j+1] == undefined){
newTxtArray[counter] = syllables[j];
counter++;
}
else if ((syllables[j].length+syllables[j+1].length) < 10){
newTxtArray[counter] = syllables[j]+syllables[j+1];
if (syllables.length-2 > j) newTxtArray[counter] += '-';
counter++;
j++;
}
else {
newTxtArray[counter] = syllables[j];
if (syllables.length > j) newTxtArray[counter] += '-';
counter++;
}
}
}
else{
newTxtArray[counter] = txtNewPart;
counter++;
}
}
for (let i=0; i<counter; i++){
if (txtNew.length > 0)
txtNew += "\n";
txtNew += txtNewPart;
if (i<counter-1 && newTxtArray[i].length + newTxtArray[i+1].length < 10) {
txtNew += newTxtArray[i] + " " + newTxtArray[i+1];
i++;
}
else
txtNew += newTxtArray[i];
}
return txtNew;
}
@@ -72,6 +146,7 @@ export class StreamDeck{
}
}
let msg = {
target: "SD",
event: 'setTitle',
context: context,
payload: {
@@ -84,6 +159,7 @@ export class StreamDeck{
setColor(context,color = '#000000'){
let msg = {
target: "SD",
event: 'setIcon',
context: context,
url: '',
@@ -94,9 +170,8 @@ export class StreamDeck{
}
setImage(image,context){
//var image = "data:image/svg+xml;charset=utf8,<?xml version=\"1.0\" encoding=\"iso-8859-1\"?><!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) --><svg version=\"1.1\" id=\"Capa_1\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" x=\"0px\" y=\"0px\" viewBox=\"0 0 288 288\" style=\"enable-background:new 0 0 288 288;\" xml:space=\"preserve\"> <style> .text { font-family: sans-serif; fill: red; font-size: 10em; } </style><g> <text x=\"0px\" y=\"100px\" class=\"text\">GPUUTILIZATION</text></g></svg>";
var json = {
target: "SD",
event: "setImage",
context: context,
payload: {
@@ -107,7 +182,7 @@ export class StreamDeck{
MODULE.sendWS(JSON.stringify(json));
}
setIcon(iconLocation, context,src,background = '#000000',ring=0,ringColor = "#000000"){
setIcon(iconLocation, context,src='',background = '#000000',ring=0,ringColor = "#000000",overlay=false){
for (let i=0; i<32; i++){
if (this.buttonContext[i] == undefined) continue;
if (this.buttonContext[i].context == context) {
@@ -122,17 +197,20 @@ export class StreamDeck{
}
let split = src.split('.');
let format = split[1];
split = src.split(' ');
//filter out stuff from Tokenizer
let format = split[split.length-1].split('?')[0];
split = split[0].split(' ');
if (split[0] == 'fas' || split[0] == 'far' || split[0] == 'fal' || split[0] == 'fad') format = 'icon';
let msg = {
target: "SD",
event: 'setIcon',
context: context,
url: src,
format: format,
background: background,
ring: ring,
ringColor: ringColor
ringColor: ringColor,
overlay: overlay
};
if (iconLocation == 0){
MODULE.sendWS(JSON.stringify(msg));
@@ -143,6 +221,7 @@ export class StreamDeck{
setState(state,context,action){
let msg = {
target: "SD",
event: 'setStateCustom',
context: context,
action: action,
@@ -156,12 +235,13 @@ export class StreamDeck{
if (action == 'playlistcontrol')
profile = 'MaterialDeck-Playlist'
var json = {
"source": 1,
"event": "switchToProfile",
"context": this.pluginId,
"device": device,
"payload": {
"profile": profile
target: "SD",
source: 1,
event: "switchToProfile",
context: this.pluginId,
device: device,
payload: {
profile: profile
}
};
MODULE.sendWS(JSON.stringify(json));
@@ -179,7 +259,6 @@ export class StreamDeck{
var content = window.getComputedStyle(
elm, ':before'
).getPropertyValue('content')
//console.log(elm);
document.body.removeChild(elm);
return content;
};
@@ -187,7 +266,6 @@ export class StreamDeck{
getImage(data){
if (data == undefined)
return;
console.log('image',data)
const context = data.context;
var url = data.url;
const format = data.format;
@@ -209,7 +287,7 @@ export class StreamDeck{
canvas.id = canvasId;
canvas.width="144";
canvas.height="144";
canvas.style="background-color:transparent";
canvas.style="background-color:transparent;visibility:hidden";
document.getElementById('sdCanvasBox').appendChild(canvas); // adds the canvas to #someBox
}
this.counter++;
@@ -245,19 +323,22 @@ export class StreamDeck{
var content = window.getComputedStyle(
elm, ':before'
).getPropertyValue('content')
//console.log(content[1]);
canvas.removeChild(elm);
ctx.fillText(content[1], 35, 105);
const iconMeasurement = ctx.measureText(content[1]);
const horOffset = (144-iconMeasurement.width)/2;
const vertOffset = 144-(iconMeasurement.actualBoundingBoxAscent-iconMeasurement.actualBoundingBoxDescent)/2;
ctx.fillText(content[1], horOffset, vertOffset);
}
if (format != 'jpg' && format != 'jpeg' && format != 'png' && format != 'webm' && format != 'webp' && format != 'gif' && format != 'svg') url = "modules/MaterialDeck/img/transparant.png";
if (url == "") url = "modules/MaterialDeck/img/transparant.png"
//console.log(url);
let resImageURL = url;
let img = new Image();
img.setAttribute('crossorigin', 'anonymous');
img.onload = () => {
if (format == 'color') ctx.filter = "opacity(0)";
if (data.overlay) ctx.filter = "brightness(60%)";
//ctx.filter = "brightness(0) saturate(100%) invert(38%) sepia(62%) saturate(2063%) hue-rotate(209deg) brightness(90%) contrast(95%)";
var imageAspectRatio = img.width / img.height;
var canvasAspectRatio = canvas.width / canvas.height;

View File

@@ -3,10 +3,11 @@ import {streamDeck} from "../MaterialDeck.js";
export class TokenControl{
constructor(){
this.active = false;
}
async update(tokenId){
console.log('tokenId',tokenId)
if (this.active == false) return;
for (let i=0; i<32; i++){
let data = streamDeck.buttonContext[i];
if (data == undefined || data.action != 'token') continue;
@@ -15,92 +16,255 @@ export class TokenControl{
}
pushData(tokenId,settings,context,ring=0,ringColor='#000000'){
console.log('tk',tokenId,settings)
let name = false;
let icon = false;
let type = 0;
let stats = settings.stats;
let background = "#000000";
if (settings.displayIcon) icon = true;
if (settings.displayName) name = true;
if (settings.stats != undefined) type = settings.stats;
if (stats == undefined) stats = 0;
if (settings.background) background = settings.background;
let system = settings.system;
if (system == undefined) system = 'dnd5e';
let tokenName = "";
let hp = "";
let AC = "";
let speed = "";
let initiative = "";
let txt = "";
let iconSrc = "";
if (tokenId != undefined) {
let token = canvas.tokens.children[0].children.find(p => p.id == tokenId);
tokenName = token.data.name;
if (name) txt += tokenName;
if (name && stats != 0) txt += "\n";
iconSrc += token.data.img;
let actor = canvas.tokens.children[0].children.find(p => p.id == tokenId).actor;
let system = game.system.id;
if (system == 'dnd5e'){
if (system == 'dnd5e' && game.system.id == 'dnd5e'){
let attributes = actor.data.data.attributes;
let hpCurrent = attributes.hp.value;
let hpMax = attributes.hp.max;
hp = hpCurrent + "/" + hpMax;
AC = attributes.ac.value;
if (stats == 'HP') txt += attributes.hp.value + "/" + attributes.hp.max;
else if (stats == 'TempHP') {
txt += attributes.hp.temp;
if (attributes.hp.tempmax != null)
txt += "/" + attributes.hp.tempmax;
}
else if (stats == 'AC') txt += attributes.ac.value;
else if (stats == 'Speed'){
let speed = "";
if (attributes.speed._deprecated){
if (attributes.movement.burrow > 0) speed += attributes.movement.burrow + attributes.movement.units + " burrow";
if (attributes.movement.burrow > 0) speed += game.i18n.localize("DND5E.MovementBurrow") + ': ' + attributes.movement.burrow + attributes.movement.units;
if (attributes.movement.climb > 0) {
if (speed.length > 0) speed += '\n';
speed += attributes.movement.climb + attributes.movement.units + " climb";
speed += game.i18n.localize("DND5E.MovementClimb") + ': ' + attributes.movement.climb + attributes.movement.units;
}
if (attributes.movement.fly > 0) {
if (speed.length > 0) speed += '\n';
speed += attributes.movement.fly + attributes.movement.units + " fly";
speed += game.i18n.localize("DND5E.MovementFly") + ': ' + attributes.movement.fly + attributes.movement.units;
}
if (attributes.movement.hover > 0) {
if (speed.length > 0) speed += '\n';
speed += attributes.movement.hover + attributes.movement.units + " hover";
speed += game.i18n.localize("DND5E.MovementHover") + ': ' + attributes.movement.hover + attributes.movement.units;
}
if (attributes.movement.swim > 0) {
if (speed.length > 0) speed += '\n';
speed += attributes.movement.swim + attributes.movement.units + " swim";
speed += game.i18n.localize("DND5E.MovementSwim") + ': ' + attributes.movement.swim + attributes.movement.units;
}
if (attributes.movement.walk > 0) {
if (speed.length > 0) speed += '\n';
speed += attributes.movement.walk + attributes.movement.units + " walk";
speed += game.i18n.localize("DND5E.MovementWalk") + ': ' + attributes.movement.walk + attributes.movement.units;
}
}
else {
speed = attributes.speed.value;
if (attributes.speed.special.length > 0) speed + "\n" + attributes.speed.special;
}
initiative = attributes.init.total;
txt += speed;
}
else if (stats == 'Init') txt += attributes.init.total;
else if (stats == 'PassivePerception') txt += actor.data.data.skills.prc.passive;
else if (stats == 'PassiveInvestigation') txt += actor.data.data.skills.inv.passive;
}
else if (system == 'dnd3.5e' && game.system.id == 'D35E'){
let attributes = actor.data.data.attributes;
if (stats == 'HP') txt += attributes.hp.value + "/" + attributes.hp.max;
else if (stats == 'TempHP') {
if (attributes.hp.temp == null) txt += '0';
else txt += attributes.hp.temp;
}
else if (stats == 'AC') txt += attributes.ac.normal.total;
else if (stats == 'Speed'){
let speed = "";
if (attributes.speed.burrow.total > 0) speed += 'Burrow: ' + attributes.speed.burrow.total + 'Ft';
if (attributes.speed.climb.total > 0) {
if (speed.length > 0) speed += '\n';
speed += 'Climb: ' + attributes.speed.climb.total + 'Ft';
}
if (attributes.speed.fly.total > 0) {
if (speed.length > 0) speed += '\n';
speed += 'Fly: ' + attributes.speed.fly.total + 'Ft';
}
if (attributes.speed.land.total > 0) {
if (speed.length > 0) speed += '\n';
speed += 'Land: ' + attributes.speed.land.total + 'Ft';
}
if (attributes.speed.swim.total > 0) {
if (speed.length > 0) speed += '\n';
speed += 'Swim: ' + attributes.speed.swim.total + 'Ft';
}
txt += speed;
}
else if (stats == 'Init') txt += attributes.init.total;
}
else if (system == 'pf2e' && game.system.id == 'pf2e'){
let attributes = actor.data.data.attributes;
if (stats == 'HP') txt += attributes.hp.value + "/" + attributes.hp.max;
else if (stats == 'TempHP') {
if (attributes.hp.temp == null) txt += '0';
else {
txt += attributes.hp.temp;
if (attributes.hp.tempmax > 0) txt += '/' + attributes.hp.tempmax;
}
}
else if (stats == 'AC') txt += attributes.ac.value;
else if (stats == 'Speed'){
let speed = "Land: " + attributes.speed.value.replace('feet','') + ' feet';
const otherSpeeds = attributes.speed.otherSpeeds;
if (otherSpeeds.length > 0)
for (let i=0; i<otherSpeeds.length; i++)
speed += '\n' + otherSpeeds[i].type + ": " + otherSpeeds[i].value;
txt += speed;
}
else if (stats == 'Init') {
let init = attributes.initiative.totalModifier;
if (init != undefined) txt += init;
}
}
else {
//Other systems
}
if (settings.onClick == 4) { //toggle visibility
ring = 1;
if (token.data.hidden){
ring = 2;
ringColor = "#FF7B00";
}
if (icon == false) {
iconSrc = window.CONFIG.controlIcons.visibility;
streamDeck.setIcon(1,context,iconSrc,background,ring,ringColor,true);
}
}
else if (settings.onClick == 5) { //toggle combat state
ring = 1;
if (token.inCombat){
ring = 2;
ringColor = "#FF7B00";
}
if (icon == false) {
iconSrc = window.CONFIG.controlIcons.combat;
streamDeck.setIcon(1,context,iconSrc,background,ring,ringColor,true);
}
}
else if (settings.onClick == 6) { //target token
ring = 1;
if (token.isTargeted){
ring = 2;
ringColor = "#FF7B00";
}
if (icon == false) {
iconSrc = "fas fa-bullseye";
streamDeck.setIcon(1,context,iconSrc,background,ring,ringColor);
}
}
else if (settings.onClick == 7) { //toggle condition
ring = 1;
let condition = settings.condition;
if (condition == undefined) condition = 0;
if (condition == 0 && icon == false){
iconSrc = window.CONFIG.controlIcons.effects;
}
else if (icon == false) {
if ((system == 'dnd5e' && game.system.id == 'dnd5e') || (system == 'dnd3.5e' && game.system.id == 'D35E')){
let effect = CONFIG.statusEffects.find(e => e.id === this.getStatusId(condition));
iconSrc = effect.icon;
let effects = token.actor.effects.entries;
let active = effects.find(e => e.isTemporary === this.getStatusId(condition));
if (active != undefined){
ring = 2;
ringColor = "#FF7B00";
}
}
else if (system == 'pf2e' && game.system.id == 'pf2e') {
let effects = token.data.effects;
for (let i=0; i<effects.length; i++){
if (CONFIG.statusEffects[condition-1] == effects[i]){
ring = 2;
ringColor = "#FF7B00";
}
}
iconSrc = CONFIG.statusEffects[condition-1];
}
}
streamDeck.setIcon(1,context,iconSrc,background,ring,ringColor,true);
}
else return;
}
else {
iconSrc += "";
if (settings.onClick == 4) { //toggle visibility
if (icon == false) {
iconSrc = window.CONFIG.controlIcons.visibility;
streamDeck.setIcon(1,context,iconSrc,background,1,'#000000',true);
}
}
else if (settings.onClick == 5) { //toggle combat state
if (icon == false) {
iconSrc = window.CONFIG.controlIcons.combat;
streamDeck.setIcon(1,context,iconSrc,background,1,'#000000',true);
}
}
else if (settings.onClick == 6) { //target token
if (icon == false) {
iconSrc = "fas fa-bullseye";
streamDeck.setIcon(1,context,iconSrc,background,1,'#000000');
}
}
else if (settings.onClick == 7) { //toggle condition
let condition = settings.condition;
if (condition == undefined) condition = 0;
if (condition == 0 && icon == false){
iconSrc = window.CONFIG.controlIcons.effects;
}
else if (icon == false) {
if ((system == 'dnd5e' && game.system.id == 'dnd5e') || (system == 'dnd3.5e' && game.system.id == 'D35E'))
iconSrc = CONFIG.statusEffects.find(e => e.id === this.getStatusId(condition)).icon;
else if (system == 'pf2e' && game.system.id == 'pf2e')
iconSrc = CONFIG.statusEffects[condition-1];
}
streamDeck.setIcon(1,context,iconSrc,background,1,'#000000',true);
}
}
if (icon) streamDeck.setIcon(1,context,iconSrc,background,ring,ringColor);
if (name) txt += tokenName;
if (name && type > 0) txt += "\n";
if (type == 1) txt += hp;
else if (type == 2) txt += AC;
else if (type == 3) txt += speed;
else if (type == 4) txt += initiative;
streamDeck.setTitle(txt,context);
}
keyPress(settings){
async keyPress(settings){
if (MODULE.selectedTokenId == undefined) return;
const tokenId = MODULE.selectedTokenId;
let onClick = settings.onClick;
if (onClick == undefined) conClick = 0;
if (onClick == undefined) onClick = 0;
const token = canvas.tokens.children[0].children.find(p => p.id == tokenId);
if (token == undefined) return;
let system = settings.system;
if (system == undefined) system = 'dnd5e';
if (onClick == 0) //Do nothing
return;
else if (onClick == 1){ //center on token
@@ -110,8 +274,80 @@ export class TokenControl{
else if (onClick == 2){ //Open character sheet
token.actor.sheet.render(true);
}
else { //Open token config
else if (onClick == 3) { //Open token config
token.sheet._render(true);
}
else if (onClick == 4) { //Toggle visibility
token.toggleVisibility();
}
else if (onClick == 5) { //Toggle combat state
token.toggleCombat();
}
else if (onClick == 6) { //Target token
token.setTarget(!token.isTargeted,{releaseOthers:false});
}
else if (onClick == 7) { //Toggle condition
let condition = settings.condition;
if (condition == undefined) condition = 0;
if (condition == 0){
const effects = token.actor.effects.entries;
for (let i=0; i<effects.length; i++){
let effect;
if ((system == 'dnd5e' && game.system.id == 'dnd5e') || (system == 'dnd3.5e' && game.system.id == 'D35E'))
effect = CONFIG.statusEffects.find(e => e.icon === effects[i].data.icon);
else if (system == 'pf2e' && game.system.id == 'pf2e')
effect = CONFIG.statusEffects[condition-1];
await token.toggleEffect(effect)
}
}
else {
let effect;
if ((system == 'dnd5e' && game.system.id == 'dnd5e') || (system == 'dnd3.5e' && game.system.id == 'D35E'))
effect = CONFIG.statusEffects.find(e => e.id === this.getStatusId(condition));
else if (system == 'pf2e' && game.system.id == 'pf2e')
effect = CONFIG.statusEffects[condition-1];
token.toggleEffect(effect);
}
}
}
getStatusId(nr){
let id;
if (nr == 1) id = 'dead';
else if (nr == 2) id = 'unconscious';
else if (nr == 3) id = 'sleep';
else if (nr == 4) id = 'stun';
else if (nr == 5) id = 'prone';
else if (nr == 6) id = 'restrain';
else if (nr == 7) id = 'paralysis';
else if (nr == 8) id = 'fly';
else if (nr == 9) id = 'bind';
else if (nr == 10) id = 'deaf';
else if (nr == 11) id = 'silence';
else if (nr == 12) id = 'fear';
else if (nr == 13) id = 'burning';
else if (nr == 14) id = 'frozen';
else if (nr == 15) id = 'shock';
else if (nr == 16) id = 'corrode';
else if (nr == 17) id = 'bleeding';
else if (nr == 18) id = 'disease';
else if (nr == 19) id = 'poison';
else if (nr == 20) id = 'radiation';
else if (nr == 21) id = 'regen';
else if (nr == 22) id = 'degen';
else if (nr == 23) id = 'upgrade';
else if (nr == 24) id = 'downgrade';
else if (nr == 25) id = 'target';
else if (nr == 26) id = 'eye';
else if (nr == 27) id = 'curse';
else if (nr == 28) id = 'bless';
else if (nr == 29) id = 'fireShield';
else if (nr == 30) id = 'coldShield';
else if (nr == 31) id = 'magicShield';
else if (nr == 32) id = 'holyShield';
return id;
}
}

View File

@@ -3,7 +3,7 @@
.boxed {
border: 1px solid black ;
border-radius: 5px ;
width: 100px;
max-width: 166px;
height: {{height}}px;
}
</style>
@@ -13,12 +13,12 @@
{{#each this.dataThis}}
<div class="boxed" style="padding: 5px; margin:2px">
<div style="text-align:center;">
{{localize "MaterialDeck.Macro.Macro"}} {{this.iteration}}
{{localize "MaterialDeck.Macro"}} {{this.iteration}}
</div>
<div>
<select name="macros" class="macros-select" default="" style="max-width:140px;">
<select name="macros" class="macros-select" id="macros{{this.iteration}}" default="" style="max-width:140px;">
{{#select this.macro}}
<option value="">{{localize "MaterialDeck.Playlist.None"}}</option>
<option value="">{{localize "MaterialDeck.None"}}</option>
{{#each macros}}
<option value="{{this._id}}">{{this.name}}</option>
{{/each}}
@@ -26,20 +26,16 @@
</select>
</div>
{{#if this.furnace}}
<label>{{localize "MaterialDeck.Macro.FurnaceArgs"}}</label>
<input type="text" name="args" value="{{this.args}}">
<label>{{localize "MaterialDeck.FurnaceArgs"}}</label>
<input type="text" name="args" id="args{{this.iteration}}" value="{{this.args}}">
{{/if}}
<div class="flex-container" style="display:flex;flex-direction:row;padding-top:10px">
<label style="flex:1">{{localize "MaterialDeck.Macro.Background"}}</label>
<input style="flex:1" type="color" name="colorPicker" data-dtype="String" value="{{this.color}}">
<label style="flex:1">{{localize "MaterialDeck.Background"}}</label>
<input style="flex:1" type="color" name="colorPicker" id="colorpicker{{this.iteration}}" data-dtype="String" value="{{this.color}}">
</div>
</div>
{{/each}}
</div>
{{/each}}
<button type="submit" name="submit">
<i class="far fa-save"></i> {{localize "MaterialDeck.Playlist.Save"}}
</button>
</form>

View File

@@ -1,36 +1,43 @@
<form autocomplete="off" onsubmit="event.preventDefault()">
<div >
<h2>{{localize "MaterialDeck.Playlist.Playmethod.Header"}}</h2>
<h2>{{localize "MaterialDeck.PL.Settings"}}</h2>
</div>
<div class="form-group">
<label>{{localize "MaterialDeck.Playlist.Playmethod.Label"}}</label>
<select name="playMethod" class="playMethod" default="">
{{#select playMethod}}
<option value="0">{{localize "MaterialDeck.Playlist.Playmethod.Unrestricted"}}</option>
<option value="1">{{localize "MaterialDeck.Playlist.Playmethod.OneTrackPlaylist"}}</option>
<option value="2">{{localize "MaterialDeck.Playlist.Playmethod.OneTrackTotal"}}</option>
<label>{{localize "MaterialDeck.PL.Mode"}}</label>
<select name="playMode" class="playMode" default="">
{{#select playMode}}
<option value="0">{{localize "MaterialDeck.PL.Unrestricted"}}</option>
<option value="1">{{localize "MaterialDeck.PL.OneTrackPlaylist"}}</option>
<option value="2">{{localize "MaterialDeck.PL.OneTrackTotal"}}</option>
{{/select}}
</select>
</div>
<div class="form-group">
<label>{{localize "MaterialDeck.PL.Nr"}}</label>
<input type="number" id="numberOfPlaylists" name="plNum" min="0" max="127" value={{numberOfPlaylists}}>
</div>
<div>
<h2>{{localize "MaterialDeck.Playlist.Playlists"}}</h2>
<h2>{{localize "MaterialDeck.Playlists"}}</h2>
</div>
{{#each playlistData}}
<div class="form-group">
<label>{{localize "MaterialDeck.Playlist.Playlist"}} {{this.iteration}}</label>
<select name="selectedPlaylist" class="playlist-select" default="">
<label>{{localize "MaterialDeck.Playlist"}} {{this.iteration}}</label>
<select name="selectedPlaylist" class="playlist-select" id="playlist{{this.iteration}}" default="">
{{#select this.playlist}}
<option value="">{{localize "MaterialDeck.Playlist.None"}}</option>
<option value="">{{localize "MaterialDeck.None"}}</option>
{{#each this.playlists}}
<option value="{{this._id}}">{{this.name}}</option>
{{/each}}
{{/select}}
</select>
&nbsp;
<select name="playlistMode" class="playlistMode" id="playlistMode{{this.iteration}}" default="">
{{#select this.playlistMode}}
<option value="0">{{localize "MaterialDeck.PL.Mode"}}</option>
<option value="1">{{localize "MaterialDeck.PL.Unrestricted"}}</option>
<option value="2">{{localize "MaterialDeck.PL.OneTrack"}}</option>
{{/select}}
</select>
</div>
{{/each}}
<button type="submit" name="submit">
<i class="far fa-save"></i> {{localize "MaterialDeck.Playlist.Save"}}
</button>
</form>

View File

@@ -3,73 +3,83 @@
.boxed {
border: 1px solid black ;
border-radius: 5px ;
width: 100px;
height: 255px;
max-width: 166px;
height: 300px;
}
</style>
<div class="form-group">
<label>{{localize "MaterialDeck.Playlist.Playlist"}}&nbsp;&nbsp;&nbsp;</label>
<select name="playlist" class="playlist-select" default="" style="max-width:200px;">
{{#select playlist}}
<option value="">{{localize "MaterialDeck.Playlist.None"}}</option>
{{#each playlists}}
<option value="{{this._id}}">{{this.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{#each soundData}}
<div class="form-group">
{{#each this.dataThis}}
<div class="boxed" style="padding: 5px; margin:2px">
<div style="text-align:center;">
{{localize "MaterialDeck.Soundboard.Sound"}} {{this.iteration}}
{{localize "MaterialDeck.Sound"}} {{this.iteration}}
</div>
<div style="text-align:center;">
{{localize "MaterialDeck.Name"}}
</div>
<input type="text" name="name" value="{{this.name}}">
<input type="text" name="namebox" value="{{this.name}}" id="name{{this.iteration}}" style="width:100%;" >
<div style="text-align:center;">
{{localize "MaterialDeck.Soundboard.Sound"}}
{{localize "MaterialDeck.Playlist"}}
</div>
<div>
<select name="sounds" class="sounds-select" default="" style="width:132px;" id="soundSelect{{this.iteration}}">
<select name="playlist" class="playlist-select" default="" style="width:100%;" id="playlists{{this.iteration}}">
{{#select this.selectedPlaylist}}
{{#each playlists}}
<option value="{{this.id}}">{{this.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div style="text-align:center;">
{{localize "MaterialDeck.Sound"}}
</div>
<div class="form-fields" style={{this.styleSS}}>
<select name="sounds" class="sounds-select" default="" style="width:100%;" id="soundSelect{{this.iteration}}">
{{#select this.sound}}
<option value="">{{localize "MaterialDeck.Playlist.None"}}</option>
<option value="">{{localize "MaterialDeck.None"}}</option>
{{#each sounds}}
<option value="{{this._id}}">{{this.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="form-fields" style={{this.styleFP}}>
<button type="button" class="file-picker" data-type="audio" data-target="src{{this.iteration}}" title="Browse Files" tabindex="-1">
<i class="fas fa-file-import fa-fw"></i>
</button>
<input class="image" type="text" name="src{{this.iteration}}" name2="soundSrc" id="srcPath{{this.iteration}}" placeholder="path/audio.mp3" value={{this.srcPath}}>
</div>
<div style="text-align:center;">
{{localize "MaterialDeck.Soundboard.Icon"}}
{{localize "MaterialDeck.Icon"}}
</div>
<div class="form-fields">
<button type="button" class="file-picker" data-type="image" data-target="img{{this.iteration}}" title="Browse Files" tabindex="-1">
<i class="fas fa-file-import fa-fw"></i>
</button>
<input class="image" type="text" name="img{{this.iteration}}" id="imgPath{{this.iteration}}" placeholder="path/image.png" value={{this.imgPath}}>
<input class="image" type="text" name="img{{this.iteration}}" name2="imgSrc" id="imgPath{{this.iteration}}" placeholder="path/image.png" value={{this.imgPath}}>
</div>
<div class="flex-container" style="display:flex;flex-direction:row;padding-top:5px">
<label style="flex:1">{{localize "MaterialDeck.Soundboard.On"}}&nbsp;&nbsp;&nbsp;</label>
<label style="flex:1">{{localize "MaterialDeck.On"}}&nbsp;&nbsp;&nbsp;</label>
<input style="flex:1" type="color" id="colorOn{{this.iteration}}" name="colorOn" style="flex:4" data-dtype="String" value="{{this.colorOn}}">
<label style="flex:1">&nbsp;{{localize "MaterialDeck.Soundboard.Off"}}&nbsp;&nbsp;</label>
<label style="flex:1">&nbsp;{{localize "MaterialDeck.Off"}}&nbsp;&nbsp;</label>
<input style="flex:1" type="color" id="colorOff{{this.iteration}}" name="colorOff" style="flex:4" data-dtype="String" value="{{this.colorOff}}">
</div>
<div class="form-group options">
<label>{{localize "MaterialDeck.Soundboard.Playback"}}</label>
<select name="mode" style="flex:1">
<label>{{localize "MaterialDeck.Playback"}}</label>
<select name="mode" id="playmode{{this.iteration}}" style="flex:1">
{{#select this.mode}}
<option value="0">{{localize "MaterialDeck.Soundboard.Once"}}</option>
<option value="1">{{localize "MaterialDeck.Soundboard.Repeat"}}</option>
<option value="2">{{localize "MaterialDeck.Soundboard.Hold"}}</option>
<option value="0">{{localize "MaterialDeck.Once"}}</option>
<option value="1">{{localize "MaterialDeck.Repeat"}}</option>
<option value="2">{{localize "MaterialDeck.Hold"}}</option>
{{/select}}
</select>
</div>
<div class="form-group options">
<label>{{localize "MaterialDeck.Soundboard.Volume"}}</label>
<label>{{localize "MaterialDeck.Volume"}}</label>
<input type="range" min="0" max="100" value={{this.volume}} class="slider" name="volume" id="volume{{this.iteration}}">
</div>
@@ -77,8 +87,4 @@
{{/each}}
</div>
{{/each}}
<button type="submit" name="submit">
<i class="far fa-save"></i> {{localize "MaterialDeck.Playlist.Save"}}
</button>
</form>

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