Some clean up and checks for special types of actors

This commit is contained in:
kyamsil
2022-04-07 03:00:51 +01:00
parent bc0804bc08
commit d3c2c6465d

View File

@@ -1,38 +1,48 @@
import {compatibleCore} from "../misc.js";
import {otherControls} from "../../MaterialDeck.js";
const limitedSheets = ['loot', 'vehicle'];
export class pf2e{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attributes.hp;
const hp = token.actor.attributes?.hp;
return {
value: hp.value,
max: hp.max
value: (hp?.value == null) ? 0 : hp.value,
max: (hp?.max == null) ? 0 : hp.max
}
}
getTempHP(token) {
const hp = token.actor.data.data.attributes.hp;
const hp = token.actor.attributes?.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
value: (hp?.temp == null) ? 0 : hp.temp,
max: (hp?.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
return token.actor.data.data.attributes.ac.value;
const ac = token.actor.attributes?.ac;
return (ac?.value == null) ? 10 : ac?.value;
}
getShieldHP(token) {
return token.actor.data.data.attributes.shield.value;
const shieldhp = token.actor.attributes.shield
return (shieldhp?.value == null) ? 0 : shieldhp?.value;
}
getSpeed(token) {
let speed = `${token.actor.data.data.attributes.speed.total}'`;
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') {
if (token.actor.type == 'vehicle') {
return token.actor.data.data.details.speed;
} else return '';
}
let speed = `${token.actor.attributes.speed?.total}'`;
const otherSpeeds = token.actor.attributes.speed?.otherSpeeds;
if (otherSpeeds.length > 0)
for (let os of otherSpeeds)
speed += `\n${os.type} ${os.total}'`;
@@ -40,14 +50,20 @@ export class pf2e{
}
getInitiative(token) {
let initiativeModifier = token.actor.data.data.attributes?.initiative.totalModifier;
let initiativeAbility = token.actor.data.data.attributes?.initiative.ability;
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
if (token.actor.type == 'hazard') {
let initiative = token.actor.attributes?.stealth?.value;
return `Init: Stealth (${initiative})`;
}
let initiative = token.actor.attributes.initiative;
let initiativeModifier = initiative?.totalModifier;
let initiativeLabel = initiative?.label.replace('iative',''); //Initiative is too long for the button
if (initiativeModifier > 0) {
initiativeModifier = `+${initiativeModifier}`;
} else {
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
}
return (initiativeAbility != '') ? `(${initiativeAbility}): ${initiativeModifier}` : `(perception): ${initiativeModifier}`;
return `${initiativeLabel} (${initiativeModifier})`;
}
toggleInitiative(token) {
@@ -63,31 +79,36 @@ export class pf2e{
}
getPerception(token) {
let perception = token.actor.data.data.attributes?.perception.totalModifier;
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') return '';
let perception = token.actor.attributes.perception?.totalModifier;
return (perception >= 0) ? `+${perception}` : perception;
}
getAbility(token, ability) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value;
return token.actor.abilities?.[ability]?.value;
}
getAbilityModifier(token, ability) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard' || token.actor.type == 'familiar') return '';
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod;
let val = token.actor.abilities?.[ability]?.mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
if (this.isLimitedSheet(token.actor)) return '';
if (ability == undefined) ability = 'fortitude';
else if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
let val = token.actor.data.data.saves?.[ability].value;
let val = token.actor.data.data.saves?.[ability]?.value;
return (val >= 0) ? `+${val}` : val;
}
getSkill(token, skill) {
if (this.isLimitedSheet(token.actor)) return '';
if (skill == undefined) skill = 'acr';
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
@@ -103,6 +124,7 @@ export class pf2e{
}
getLoreSkills(token) {
if (this.isLimitedSheet(token.actor)) return [];
const skills = token.actor.data.data.skills;
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
}
@@ -183,25 +205,28 @@ export class pf2e{
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (this.isLimitedSheet(token.actor)) return;
options.skipDialog = true;
if (roll == undefined) roll = 'skill';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'fort';
if (roll == 'perception') {
let checkModifier = new game.pf2e.CheckModifier(`Perception Check`, token.actor.perception);
game.pf2e.Check.roll(checkModifier, {type:"perception-check", actor: token.actor, skipDialog: true}, null);
this.checkRoll(`Perception Check`, token.actor.perception, 'perception-check', token.actor);
}
if (roll == 'initiative') token.actor.rollInitiative(options);
if (roll == 'initiative') {
this.checkRoll(token.actor.attributes?.initiative?.label, token.actor.attributes?.initiative, 'initiative', token.actor);
}
if (roll == 'ability') return; //Ability Checks are not supported in pf2e
else if (roll == 'save') {
let ability = save;
if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
if (token.actor.type == 'hazard' && ability == 'will') return; //Hazards don't have Will saves
let abilityName = ability.charAt(0).toUpperCase() + ability.slice(1);
let checkModifier = new game.pf2e.CheckModifier(`${abilityName} Check`, token.actor.saves?.[ability]);
game.pf2e.Check.roll(checkModifier, {type:"saving-throw", actor: token.actor, skipDialog: true}, null);
this.checkRoll(`${abilityName} Saving Throw`, token.actor.saves?.[ability], 'saving-throw', token.actor);
}
else if (roll == 'skill') {
if (skill.startsWith('lor')) {
@@ -216,16 +241,20 @@ export class pf2e{
}
let skillName = token.actor.data.data.skills?.[skill].name;
skillName = skillName.charAt(0).toUpperCase() + skillName.slice(1);
let checkModifier = new game.pf2e.CheckModifier(`${skillName} Check`, token.actor.skills?.[skill]);
game.pf2e.Check.roll(checkModifier, {type:"skill-check", actor: token.actor, skipDialog: true}, null);
this.checkRoll(`Skill Check: ${skillName}`, token.actor.skills?.[skill], 'skill-check', token.actor);
}
}
checkRoll(checkLabel,stat,type,actor) {
let checkModifier = new game.pf2e.CheckModifier(checkLabel, stat);
game.pf2e.Check.roll(checkModifier, {type:type, actor: actor, skipDialog: true}, null);
}
/**
* Items
*/
getItems(token,itemType) {
if (this.isLimitedSheet(token.actor)) return [];
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
@@ -234,13 +263,14 @@ export class pf2e{
}
getItemUses(item) {
return {available: item.data.data.quantity.value};
return {available: item.quantity.value};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (this.isLimitedSheet(token.actor)) return [];
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
@@ -249,7 +279,10 @@ export class pf2e{
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
if (featureType == 'strike') { //Strikes are not in the actor.items collection
let actions = token.actor.data.data.actions.filter(a=>a.type == 'strike');
if (token.actor.type == 'hazard' || token.actor.type == 'familiar') {
return allItems.filter(i => i.type == 'melee' || i.type == 'ranged');
}
let actions = token.actor.data.data.actions?.filter(a=>a.type == 'strike');
for (let a of actions) {
a.img = a.imageUrl;
a.data = {
@@ -262,7 +295,7 @@ export class pf2e{
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value};
if (item.data.type == 'class') return {available: item.actor.details.level.value};
else return;
}
@@ -270,6 +303,7 @@ export class pf2e{
* Spells
*/
getSpells(token,level) {
if (this.isLimitedSheet(token.actor)) return '';
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
@@ -278,13 +312,14 @@ export class pf2e{
}
getSpellUses(token,level,item) {
if (this.isLimitedSheet(token.actor)) return '';
if (level == undefined || level == 'any') level = item.level;
if (item.isCantrip == true) return;
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
if (spellbook == undefined) return;
return {
available: spellbook.data.data.slots?.[`slot${level}`].value,
maximum: spellbook.data.data.slots?.[`slot${level}`].max
available: spellbook.slots?.[`slot${level}`].value,
maximum: spellbook.slots?.[`slot${level}`].max
}
}
@@ -292,8 +327,13 @@ export class pf2e{
let variant = 0;
if (otherControls.rollOption == 'map1') variant = 1;
if (otherControls.rollOption == 'map2') variant = 2;
if (item?.parent?.type == 'hazard' && item.type==='melee') return item.rollNPCAttack({}, variant+1);
if (item.type==='strike') return item.variants[variant].roll({event});
if (item.type==='weapon' || item.type==='melee') return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
if (item?.parent?.type !== 'hazard' && (item.type==='weapon' || item.type==='melee')) return item.parent.actions.find(a=>a.name===item.name).variants[variant].roll({event});
return game.pf2e.rollItemMacro(item.id);
}
isLimitedSheet(actor) {
return limitedSheets.includes(actor.type);
}
}