* Rename WebSocket message types for better organization * Improve state handling with dedicated methods like broadcast_state * Restructure frontend components and remove unused code
239 lines
7.6 KiB
Python
239 lines
7.6 KiB
Python
from django.core.cache import cache, BaseCache
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import json
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from datetime import datetime, timedelta
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from boxofficefantasy.models import Movie
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from django.contrib.auth.models import User
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from draft.constants import DraftPhase
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from draft.models import DraftSession, DraftSessionSettings
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import time
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from dataclasses import dataclass
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from typing import Any, Dict, List, Literal, Optional, Sequence, Tuple
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import random
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class DraftStateException(Exception):
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"""Raised when an action is not allowed due to the current draft state or phase."""
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pass
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class DraftCache:
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phase: str
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draft_order: str
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draft_index: str
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current_movie: str
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bids: str
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bid_timer_start: str
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bid_timer_end: str
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_cached_properties = {
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"participants",
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"phase",
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"draft_order",
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"draft_index",
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"current_movie",
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"bids",
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"bid_timer_start",
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"bid_timer_end",
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}
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def __init__(self, draft_id: str, cache: BaseCache = cache):
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super().__setattr__("_cache", self._load_cache(cache))
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super().__setattr__("_prefix", f"draft:{draft_id}:")
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def _load_cache(self, cache) -> BaseCache:
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return cache
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def _save_cache(self) -> None:
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# Django cache saves itself
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return
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def __getattr__(self, name: str) -> Any:
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if name == "_prefix": return super().__getattribute__('_prefix')
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if name in self._cached_properties:
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return self._cache.get(self._prefix+name, None)
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raise AttributeError(f"'{type(self).__name__}' object has no attribute '{name}'")
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def __setattr__(self, name: str, value: Any):
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if name in self._cached_properties:
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self._cache.set(self._prefix+name, value)
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self._save_cache()
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else:
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super().__setattr__(name, value)
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def __delattr__(self, name):
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if name in self._cached_properties:
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self._cache.delete(name)
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raise AttributeError(f"'{type(self).__name__}' object has no attribute '{name}'")
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class DraftStateManager:
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_initial_phase: DraftPhase = DraftPhase.WAITING.value
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def __init__(self, session: DraftSession):
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self.session_id: str = session.hashid
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self.cache: DraftCache = DraftCache(self.session_id, cache)
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self.settings: DraftSessionSettings = session.settings
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self.participants: set[User] = set(session.participants.all())
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self.connected_participants: set[User] = set()
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# === Phase Management ===
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@property
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def phase(self) -> str:
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return self.cache.phase or self._initial_phase
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@phase.setter
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def phase(self, new_phase: DraftPhase) -> None:
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self.cache.phase = new_phase
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# === Connected Users ===
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def connect_participant(self, username: str):
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self.connected_participants.add(username)
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return self.connected_participants
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def disconnect_participant(self, username: str):
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self.connected_participants.discard(username)
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# === Draft Order ===
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@property
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def draft_order(self):
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return json.loads(self.cache.draft_order or "[]")
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@draft_order.setter
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def draft_order(self, draft_order: list[str]):
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if not isinstance(draft_order, list):
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return
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self.cache.draft_order = json.dumps(draft_order)
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def determine_draft_order(self) -> List[User]:
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self.phase = DraftPhase.DETERMINE_ORDER
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self.draft_index = 0
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draft_order = random.sample(
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list(self.participants), len(self.participants)
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)
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self.draft_order = [user.username for user in draft_order]
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return self.draft_order
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@property
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def draft_index(self):
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draft_index = self.cache.draft_index
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if not draft_index:
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draft_index = 0
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self.cache.draft_index = draft_index
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return self.cache.draft_index
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@draft_index.setter
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def draft_index(self, draft_index: int):
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self.cache.draft_index = draft_index
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def draft_index_advance(self, n: int = 1):
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self.draft_index += n
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return self.draft_index
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def next_picks(
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self,
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*,
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from_overall: int | None = None,
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count: int | None = None,
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include_current: bool = False,
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) -> List[dict]:
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"""
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Convenience: return the next `count` picks starting after `from_overall`
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(or after current draft_index if omitted). Each item:
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{overall, round, pick_in_round, participant}
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"""
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if not self.draft_order:
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return []
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n = len(self.draft_order)
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count = count if count else len(self.draft_order)
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start = self.draft_index if from_overall is None else int(from_overall)
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start = start if include_current else start + 1
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out: List[dict] = []
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for overall in range(start, start + count):
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r, p = _round_and_pick(overall, n)
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order_type = "snake"
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order = _round_order(r, order_type, self.draft_order)
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out.append({
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"overall": overall,
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"round": r,
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"pick_in_round": p,
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"participant": order[p - 1],
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})
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return out
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# === Current Nomination / Bid ===
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def start_nomination(self, movie_id: int):
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self.cache.current_movie = movie_id
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self.cache.bids = []
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def place_bid(self, user: User, amount: int|str):
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if isinstance(amount, str):
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amount = int(amount)
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bids = self.get_bids()
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bids.append({"user":user.username, "amount":amount})
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self.cache.bids = json.dumps(bids)
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def get_bids(self) -> dict:
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return json.loads(self.cache.bids or "[]")
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def current_movie(self) -> Movie | None:
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movie_id = self.current_movie
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return Movie.objects.filter(pk=movie_id).first() if movie_id else None
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def start_bidding(self):
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seconds = self.settings.bidding_duration
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start_time = time.time()
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end_time = start_time + seconds
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self.cache.bid_timer_end = end_time
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self.cache.bid_timer_start = start_time
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def get_timer_end(self) -> str | None:
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return self.cache.bid_timer_end
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def get_timer_start(self) -> str | None:
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return self.cache.bid_timer_start
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# === Sync Snapshot ===
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def to_dict(self) -> dict:
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picks = self.next_picks(include_current=True)
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return {
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"phase": self.phase,
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"draft_order": self.draft_order,
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"draft_index": self.draft_index,
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"connected_participants": list(self.connected_participants),
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"current_movie": self.cache.current_movie,
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"bids": self.get_bids(),
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"bidding_timer_end": self.get_timer_end(),
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"bidding_timer_start": self.get_timer_start(),
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"current_pick": picks[0] if picks else None,
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"next_picks": picks[1:] if picks else []
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}
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# def __dict__(self):
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# return self.get_summary()
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def keys(self):
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# return an iterable of keys
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return self.to_dict().keys()
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def __getitem__(self, key):
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return self.to_dict()[key]
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def __iter__(self):
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# used for `dict(self.draft_state)` and iteration
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return iter(self.to_dict())
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def __len__(self):
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return len(self.to_dict())
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OrderType = Literal["snake", "linear"]
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def _round_and_pick(overall: int, n: int) -> Tuple[int, int]:
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"""overall -> (round_1_based, pick_in_round_1_based)"""
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r = overall // n + 1
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p = overall % n + 1
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return r, p
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def _round_order(round_num: int, order_type: OrderType, r1: Sequence[Any]) -> Sequence[Any]:
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if order_type == "linear" or (round_num % 2 == 1):
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return r1
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return list(reversed(r1)) # even rounds in snake |