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94
src/scripts/main.js
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94
src/scripts/main.js
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const NAME = "/title"
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const template_path = "modules/asc-session-title-suggestions/templates"
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const TEMPLATES = {
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'suggestion': {
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flavor:`${template_path}/suggestion-flavor.hbs`,
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content:`${template_path}/suggestion-content.hbs`
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},
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"suggestionList": {
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flavor:`${template_path}/suggestion-list-flavor.hbs`,
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content:`${template_path}/suggestion-list-content.hbs`
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}
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}
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function registerClipboardCopyButton() {
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copyToClipboardListener = (event) => {
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const text=event.target.dataset.clipboardText;
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console.log(`Session Title Suggestions | Copying "${text}" to clipboard`);
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navigator.clipboard.writeText(text)
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}
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$(document).on('click', 'a.clipboard', copyToClipboardListener);
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}
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function registerCustomChatCommands() {
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game.chatCommands.unregister(NAME)
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game.chatCommands.register({
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name: NAME,
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module: "_chatcommands",
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aliases: ["/t", "t/"],
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description: "Suggest a title for this episode",
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icon: '<i class="fa-solid fa-podcast"></i>',
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requiredRole: "NONE",
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callback: async (chat, parameters, messageData) => {
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const titleSuggestion = parameters
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const newMessageData = {}
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newMessageData.content = await renderTemplate(TEMPLATES.suggestion.content, {content:titleSuggestion})
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newMessageData.flavor = await renderTemplate(TEMPLATES.suggestion.flavor)
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newMessageData.flags = {session_title_suggestion: titleSuggestion}
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return newMessageData;
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},
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autocompleteCallback: (menu, alias, parameters) => [game.chatCommands.createInfoElement("Enter a message.")],
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closeOnComplete: true
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});
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game.chatCommands.unregister(NAME+"s")
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game.chatCommands.register({
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name: NAME+"s",
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module: "_chatcommands",
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aliases: ["/ts"],
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description: "List all titles for the most recent episode",
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icon: '<i class="fa-solid fa-podcast"></i>',
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requiredRole: "GAMEMASTER",
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callback: async (chat, parameters, messageData) => {
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const newMessageData = {}
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const suggestions = game.messages.filter(m => {
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return m.flags.session_title_suggestion
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})
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const last_message_date = new Date(suggestions[suggestions.length-1].timestamp)
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const filtered_suggestions = suggestions.filter(m=>{
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const message_date = new Date(m.timestamp)
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return message_date.toDateString() == last_message_date.toDateString()
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})
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newMessageData.content = await renderTemplate(TEMPLATES.suggestionList.content, {messages:filtered_suggestions })
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newMessageData.flavor = await renderTemplate(TEMPLATES.suggestionList.flavor, {date:last_message_date.toDateString()})
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return newMessageData;
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},
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autocompleteCallback: (menu, alias, parameters) => [game.chatCommands.createInfoElement("Enter a message.")],
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closeOnComplete: true
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});
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}
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console.log("Hello World! This code runs immediately when the file is loaded.");
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Hooks.on("init", function() {
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//This code runs once the Foundry VTT software begins its initialization workflow
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registerCustomChatCommands();
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registerClipboardCopyButton();
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loadTemplates(flavor_template_path)
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Object.values(TEMPLATES.suggestion).forEach((template_path)=>{
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loadTemplates(template_path)
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}
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)
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Object.values(TEMPLATES.suggestionList).forEach((template_path)=>{
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loadTemplates(template_path)
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}
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)
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});
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Hooks.on("ready", function() {
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//This code runs once core initialization is ready and game data is available.
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});
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