diff --git a/External-Modules.md b/External-Modules.md index cdf6428..9d0822f 100644 --- a/External-Modules.md +++ b/External-Modules.md @@ -17,4 +17,19 @@ Using the External Modules Action, you can control and display aspects of some m * Filters - Overlay a filter ## GM Screen -[GM Screen](https://foundryvtt.com/packages/gm-screen/) is a module that allows you to create a GM Screen. By assigning this function to a button, you can open and close the GM screen with that button. \ No newline at end of file +[GM Screen](https://foundryvtt.com/packages/gm-screen/) is a module that allows you to create a GM Screen. By assigning this function to a button, you can open and close the GM screen with that button. + +## Trigger Happy +[Trigger Happy](https://foundryvtt.com/packages/trigger-happy/) can add triggers to Foundry. Using MD you can enable or disable the triggers. + +## Shared Vision +[Shared Vision](https://foundryvtt.com/packages/SharedVision/) is a module that gives the GM various options to share the vision of tokens with players. There's a 'Global Shared Vision' option that can be toggled using MD. + +## Lock View +[Lock View](https://foundryvtt.com/packages/LockView/) gives the GM various options to lock or control the view of players. Using MD you can assign buttons to lock the pan and zoom of players, and to enable or disable the bounding box. + +## Not Your Turn! +[Not Your Turn!](https://foundryvtt.com/packages/NotYourTurn/) can block player movement when it's not their turn, or it can always block it. MD can enable or disable these blocks. + +## Mook AI +[Mook AI](https://foundryvtt.com/packages/mookAI/) adds combat automation for NPCs, using MD you can let Mook AI take the turn of an NPC. \ No newline at end of file