Updated External Modules (markdown)
@@ -9,24 +9,27 @@ Some of these are integrated within the various actions, while others can be fou
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Using the External Modules Action, you can control and display aspects of some modules.<br>
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Using the External Modules Action, you can control and display aspects of some modules.<br>
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<br>
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<br>
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The following modules are supported:
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The following modules are supported:
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* [FXMaster](https://foundryvtt.com/packages/fxmaster/)
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* [FXMaster](https://github.com/CDeenen/MaterialDeck/wiki/External-Modules#fx-master)
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* [GM Screen](https://foundryvtt.com/packages/gm-screen/)
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* [GM Screen](https://github.com/CDeenen/MaterialDeck/wiki/External-Modules#gm-screen)
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* [Lock View](https://foundryvtt.com/packages/LockView/)
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* [Lock View](https://github.com/CDeenen/MaterialDeck/wiki/External-Modules#lock-view)
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* [Monk's Active Tile Trigger](https://foundryvtt.com/packages/monks-active-tiles)
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* [Monk's Active Tile Trigger](https://github.com/CDeenen/MaterialDeck/wiki/External-Modules#monks-active-tile-triggers)
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* [Not Your Turn!](https://foundryvtt.com/packages/NotYourTurn/)
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* [Not Your Turn!](https://github.com/CDeenen/MaterialDeck/wiki/External-Modules#not-your-turn)
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* [Shared Vision](https://foundryvtt.com/packages/SharedVision/)
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* [Shared Vision](https://github.com/CDeenen/MaterialDeck/wiki/External-Modules#shared-vision)
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* [Simple Calendar](https://foundryvtt.com/packages/foundryvtt-simple-calendar)
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* [Simple Calendar](https://github.com/CDeenen/MaterialDeck/wiki/External-Modules#simple-calendar)
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* [Soundscape]()
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* [Soundscape](https://github.com/CDeenen/MaterialDeck/wiki/External-Modules#soundscape)
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* [Trigger Happy]()
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* [Trigger Happy](https://github.com/CDeenen/MaterialDeck/wiki/External-Modules#trigger-happy)
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## Fx Master
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## Fx Master
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[Fx Master](https://foundryvtt.com/packages/fxmaster/) allows you to create weather and filter overlays.
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[Fx Master](https://foundryvtt.com/packages/fxmaster/) allows you to create weather and filter overlays.
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### Type
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#### Type
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* Weather Controls - Control Fx Master weather controls
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* Weather Controls - Control Fx Master weather controls
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* Colorize Effects - Draw a colored overlay
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* Colorize Effects - Draw a colored overlay
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* Filters - Overlay a filter
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* Filters - Overlay a filter
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#### Further Settings
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The further settings correspond with the setting available to each effect/filter. Refer to the Fx Master [documentation](https://github.com/ghost-fvtt/fxmaster/blob/main/README.md) for more info
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## GM Screen
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## GM Screen
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[GM Screen](https://foundryvtt.com/packages/gm-screen/) is a module that allows you to create a GM Screen. By assigning this function to a button, you can open and close the GM screen with that button.
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[GM Screen](https://foundryvtt.com/packages/gm-screen/) is a module that allows you to create a GM Screen. By assigning this function to a button, you can open and close the GM screen with that button.
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@@ -34,7 +37,13 @@ The following modules are supported:
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[Lock View](https://foundryvtt.com/packages/LockView/) gives the GM various options to lock or control the view of players. Using MD you can assign buttons to lock the pan and zoom of players, and to enable or disable the bounding box.
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[Lock View](https://foundryvtt.com/packages/LockView/) gives the GM various options to lock or control the view of players. Using MD you can assign buttons to lock the pan and zoom of players, and to enable or disable the bounding box.
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## Monk's Active Tile Triggers
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## Monk's Active Tile Triggers
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[Monk's Active Tile Triggers](https://foundryvtt.com/packages/monks-active-tiles)
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[Monk's Active Tile Triggers](https://foundryvtt.com/packages/monks-active-tiles) allows you to add functionality to triggers, such as teleporting, hiding characters, etc.<br>
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With this function you can activate or deactivate the tiles. To do so, fill in the tile id for the tile you want to activate/deactive.
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#### Finding the Tile Id
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To find the tile id, open the console (F12) and make sure you're in the 'Console' tab. Select the tile you want to find the id for and fill in the following command at the bottom of the console:
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`game.canvas.tiles.controlled[0].id` <br>
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It should return something like `'hCTBbLAMY92bLqUD'`. Copy this (without colons) into the 'Tile id' field.
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## Not Your Turn!
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## Not Your Turn!
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[Not Your Turn!](https://foundryvtt.com/packages/NotYourTurn/) can block player movement when it's not their turn, or it can always block it. MD can enable or disable these blocks.
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[Not Your Turn!](https://foundryvtt.com/packages/NotYourTurn/) can block player movement when it's not their turn, or it can always block it. MD can enable or disable these blocks.
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@@ -43,13 +52,18 @@ The following modules are supported:
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[Shared Vision](https://foundryvtt.com/packages/SharedVision/) is a module that gives the GM various options to share the vision of tokens with players. There's a 'Global Shared Vision' option that can be toggled using MD.
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[Shared Vision](https://foundryvtt.com/packages/SharedVision/) is a module that gives the GM various options to share the vision of tokens with players. There's a 'Global Shared Vision' option that can be toggled using MD.
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## Simple Calendar
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## Simple Calendar
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[Simple Calendar](https://foundryvtt.com/packages/foundryvtt-simple-calendar)
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[Simple Calendar](https://foundryvtt.com/packages/foundryvtt-simple-calendar) adds calendar functionality to Foundry.<br>
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This function can be used to display the in-game time and date on the Stream Deck, and advance or recede the time.<br>
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Select how you want to display the time and/or date, and configure what to do when you click the button.<br>
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By checking 'Display Running' a green border is added around the button to indicate whether the in-game clock is running.
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## Soundscape
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## Soundscape
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[Soundscape](https://foundryvtt.com/packages/soundscape)
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[Soundscape](https://foundryvtt.com/packages/soundscape) adds complex audio playback capabilities to Foundry. It gives access to an 8-channel mixer and a soundboard.<br>
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Using this function you can control certain things on the mixer or soundboard, such as muting channels, starting/stopping channels or sounds, etc.<br>
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Select whether the button should target the mixer or soundboard, set the channel or sound number and select what the button should do.
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## Trigger Happy
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## Trigger Happy
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[Trigger Happy](https://foundryvtt.com/packages/trigger-happy/) can add triggers to Foundry. Using MD you can enable or disable the triggers.
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[Trigger Happy](https://foundryvtt.com/packages/trigger-happy/) can add triggers to Foundry. Using this function you can enable or disable the triggers.
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