From 6126a71bcb761f98afd9e2f3b21e78453146f2d0 Mon Sep 17 00:00:00 2001
From: Material Foundry <68693756+CDeenen@users.noreply.github.com>
Date: Wed, 24 May 2023 16:08:22 +0200
Subject: [PATCH] Updated Token Action (markdown)
---
Token-Action.md | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/Token-Action.md b/Token-Action.md
index 38cf3e0..adf399e 100644
--- a/Token-Action.md
+++ b/Token-Action.md
@@ -107,8 +107,7 @@ And use multiple stats:
On Click
Using 'On Click', you can perform something by pressing the button.
-'Custom', 'Set Vision & Light', 'Set Token Wildcard Image', 'Handle Condition', 'Toggle CUB Condition' and 'Dice Roll' are described in more detail below.
-'Call Macro' is configured similar to the Macro Action, the others should be self-explanatory.
+Most should be self-explanatory, but some are described below.
Custom On Click
Please note that this function is quite powerful, but can seriously mess up tokens and actors if you're not careful with the targets. Please make sure you fill in the correct path and create a test character to test it out on first!
@@ -174,6 +173,9 @@ You can set multiple formulas or multiple macros to the same button by separatin
Or increment the HP by 1 and call the macro 'moveToken':
`[@actor.data.data.attributes.hp.value] = [@this] ++ ; @macro moveToken 1 0`
+Mode Token
+Select a direction for the token to move to. The token will move 1 grid space in that direction when the button is pressed.
+
Set Vision & Light
If 'Set Vision' was selected at 'On Click', a lot of vision settings appear. They behave identical to the settings in the Vision tab the Token Configuration screen in Foundry.