Files
MaterialDeck/src/systems/dnd35e.js
CDeenen ebdc1b5e5c v1.4.4
2021-05-26 02:02:47 +02:00

198 lines
6.3 KiB
JavaScript

import {compatibleCore} from "../misc.js";
export class dnd35e{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: hp.value,
max: hp.max
}
}
getTempHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
return token.actor.data.data.attributes.ac.normal.total;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
const movement = token.actor.data.data.attributes.speed;
let speed = "";
if (movement.burrow.total > 0) speed += `Burrow: ${movement.burrow.total}Ft`;
if (movement.climb.total > 0) {
if (speed.length > 0) speed += '\n';
speed += `Climb: ${movement.climb.total}Ft`;
}
if (movement.fly.total > 0) {
if (speed.length > 0) speed += '\n';
speed += `Fly: ${movement.fly.total}Ft`;
}
if (movement.land.total > 0) {
if (speed.length > 0) speed += '\n';
speed += `Land: ${movement.land.total}Ft`;
}
if (movement.swim.total > 0) {
if (speed.length > 0) speed += '\n';
speed += `Swim: ${movement.swim.total}Ft`;
}
return speed;
}
getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.total;
return (initiative >= 0) ? `+${initiative}` : initiative;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return;
}
getPassiveInvestigation(token) {
return;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value;
}
getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
if (ability == undefined) ability = 'fort';
let val = token.actor.data.data.attributes.savingThrows?.[ability].total;
return (val >= 0) ? `+${val}` : val;
}
getSkill(token, skill) {
if (skill == undefined) skill = 'apr';
const val = token.actor.data.data.skills?.[skill].mod;
return (val >= 0) ? `+${val}` : val;
}
getProficiency(token) {
const val = token.actor.data.data.attributes.prof;
return (val >= 0) ? `+${val}` : val;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'apr';
if (save == undefined) save = 'fort';
if (roll == 'ability') token.actor.rollAbilityTest(ability,options);
else if (roll == 'save') token.actor.rollSavingThrow(save, null, null,options);
else if (roll == 'skill') token.actor.rollSkill(skill,options);
else if (roll == 'initiative') token.actor.rollInitiative(options);
else if (roll == 'grapple') token.actor.rollGrapple(options);
else if (roll == 'bab') token.actor.rollBAB(options);
else if (roll == 'melee') token.actor.rollMelee(options);
else if (roll == 'ranged') token.actor.rollRanged(options);
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
else if (game.system.id == 'D35E' && itemType == 'container') return allItems.filter(i => i.type == 'loot' && i.data.data.subType == itemType);
else {
if (itemType == 'gear' || itemType == 'ammo' || itemType == 'misc' || itemType == 'tradeGoods')
return allItems.filter(i => i.type == 'loot' && i.data.data.subType == itemType);
else return allItems.filter(i => i.type == itemType);
}
}
getItemUses(item) {
return {available: item.data.data.quantity};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.data.data.levels};
else return {
available: item.data.data.uses.value,
maximum: item.data.data.uses.max
};
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (item.data.data.level == 0) return;
return {
available: item.charges,
maximum: item.maxCharges
}
}
}