Files
MaterialDeck/src/systems/pf2e.js
2021-09-06 03:53:22 +01:00

294 lines
11 KiB
JavaScript

import {compatibleCore} from "../misc.js";
import {otherControls} from "../../MaterialDeck.js";
export class pf2e{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: hp.value,
max: hp.max
}
}
getTempHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
return token.actor.data.data.attributes.ac.value;
}
getShieldHP(token) {
return token.actor.data.data.attributes.shield.value;
}
getSpeed(token) {
let speed = `${token.actor.data.data.attributes.speed.total}'`;
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
if (otherSpeeds.length > 0)
for (let os of otherSpeeds)
speed += `\n${os.type} ${os.total}'`;
return speed;
}
getInitiative(token) {
let initiativeModifier = token.actor.data.data.attributes?.initiative.totalModifier;
let initiativeAbility = token.actor.data.data.attributes?.initiative.ability;
if (initiativeModifier > 0) {
initiativeModifier = `+${initiativeModifier}`;
} else {
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
}
return (initiativeAbility != '') ? `(${initiativeAbility}): ${initiativeModifier}` : `(perception): ${initiativeModifier}`;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return;
}
getPassiveInvestigation(token) {
return;
}
getPerception(token) {
let perception = token.actor.data.data.attributes?.perception.totalModifier;
return (perception >= 0) ? `+${perception}` : perception;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value;
}
getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
if (ability == undefined) ability = 'fortitude';
else if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
let val = token.actor.data.data.saves?.[ability].value;
return (val >= 0) ? `+${val}` : val;
}
getSkill(token, skill) {
if (skill == undefined) skill = 'acr';
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
return `${loreSkills[index].name}: +${loreSkills[index].totalModifier}`;
} else {
return '';
}
}
const val = token.actor.data.data.skills?.[skill].totalModifier;
return (val >= 0) ? `+${val}` : val;
}
getLoreSkills(token) {
const skills = token.actor.data.data.skills;
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
}
getProficiency(token) {
return;
}
getCondition(token,condition) {
if (condition == undefined || condition == 'removeAll') return undefined;
const Condition = this.getConditionName(condition);
const effects = token.actor.items.filter(i => i.type == 'condition');
return effects.find(e => e.name === Condition);
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return `${CONFIG.PF2E.statusEffects.effectsIconFolder}${condition}.webp`;
}
getConditionActive(token,condition) {
return this.getCondition(token,condition) != undefined;
}
getConditionValue(token,condition) {
const effect = this.getCondition(token, condition);
if (effect != undefined && effect?.value != null) return effect;
}
async modifyConditionValue(token,condition,delta) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
await effect.delete();
} else {
const effect = this.getConditionValue(token,condition);
if (effect == undefined) {
if (delta > 0) {
const Condition = this.getConditionName(condition);
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
}
} else {
try {
await game.pf2e.ConditionManager.updateConditionValue(effect.id, token, effect.value+delta);
} catch (error) {
//Do nothing. updateConditionValue will have an error about 'documentData is not iterable' when called from an NPC token.
}
}
}
return true;
}
getConditionName(condition) {
if ("flatFooted" == condition) {
return 'Flat-Footed'; //An inconsistency has been introduced on the PF2E system. The icon is still using 'flatFooted' as the name, but the condition in the manager has been renamed to 'Flat-Footed'
} else return condition.charAt(0).toUpperCase() + condition.slice(1);
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
await effect.delete();
}
else {
const effect = this.getCondition(token,condition);
if (effect == undefined) {
const Condition = this.getConditionName(condition);
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
newCondition.data.sources.hud = !0,
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
}
else {
effect.delete();
}
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'skill';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'fort';
if (roll == 'perception') token.actor.data.data.attributes.perception.roll(options);
if (roll == 'initiative') token.actor.rollInitiative(options);
if (roll == 'ability') token.actor.rollAbility(options, ability);
else if (roll == 'save') {
let ability = save;
if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
token.actor.rollSave(options, ability);
}
else if (roll == 'skill') {
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
let loreSkill = loreSkills[index];
skill = loreSkill.shortform == undefined? loreSkills[index].expanded : loreSkills[index].shortform;
} else {
return;
}
}
token.actor.data.data.skills?.[skill].roll(options);
}
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
if (itemType == 'weapon') return allItems.filter(i => i.type == 'weapon' || i.type == 'melee') //Include melee actions for NPCs without equipment
else return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
return {available: item.data.data.quantity.value};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
if (featureType == 'action-any') return allItems.filter(i => i.type == 'action');
if (featureType == 'action-def') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'defensive');
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
if (featureType == 'strike') { //Strikes are not in the actor.items collection
let actions = token.actor.data.data.actions.filter(a=>a.type == 'strike');
for (let a of actions) {
a.img = a.imageUrl;
a.data = {
sort: 1
};
}
return actions;
}
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value};
else return;
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
if (level == '0') return allItems.filter(i => i.type == 'spell' && i.isCantrip == true)
else return allItems.filter(i => i.type == 'spell' && i.level == level && i.isCantrip == false)
}
getSpellUses(token,level,item) {
if (level == undefined || level == 'any') level = item.level;
if (item.isCantrip == true) return;
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
if (spellbook == undefined) return;
return {
available: spellbook.data.data.slots?.[`slot${level}`].value,
maximum: spellbook.data.data.slots?.[`slot${level}`].max
}
}
rollItem(item) {
let variant = 0;
if (otherControls.rollOption == 'map1') variant = 1;
if (otherControls.rollOption == 'map2') variant = 2;
if (item.type==='strike') return item.variants[variant].roll({event});
if (item.type==='weapon' || item.type==='melee') return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
return game.pf2e.rollItemMacro(item.id);
}
}