Files
MaterialDeck/src/systems/tokenHelper.js
Cristian Deenen b07f0a6454 v1.5.0
2023-05-28 13:50:41 +02:00

397 lines
9.7 KiB
JavaScript

import { dnd5e } from "./dnd5e.js";
import { dnd35e } from "./dnd35e.js";
import { pf2e } from "./pf2e.js";
import { demonlord } from "./demonlord.js";
import { wfrp4e } from "./wfrp4e.js";
import { forbiddenlands } from "./forbidden-lands.js";
import { starfinder } from "./starfinder.js";
import { compatibleCore } from "../misc.js";
import { gamingSystem } from "../../MaterialDeck.js";
export class TokenHelper{
constructor(){
this.system;
this.setSystem();
}
setSystem() {
if (gamingSystem == 'D35E' || gamingSystem == 'pf1') this.system = new dnd35e(gamingSystem);
else if (gamingSystem == 'pf2e') this.system = new pf2e();
else if (gamingSystem == 'demonlord') this.system = new demonlord();
else if (gamingSystem == 'wfrp4e') this.system = new wfrp4e();
else if (gamingSystem == 'forbidden-lands') this.system = new forbiddenlands();
else if (gamingSystem == 'sfrpg') this.system = new starfinder();
else this.system = new dnd5e(); //default to dnd5e
}
/***********************************************************************
* System agnostic functions
***********************************************************************/
getToken(type,identifier) {
if (type == 'selected') return this.getSelectedToken();
else if (type != 'selected' && identifier == '') return;
else if (type == 'tokenName') return this.getTokenFromTokenName(identifier);
else if (type == 'actorName') return this.getTokenFromActorName(identifier);
else if (type == 'tokenId') return this.getTokenFromTokenId(identifier);
else if (type == 'actorId') return this.getTokenFromActorId(identifier);
}
getTokenFromTokenId(id) {
return canvas.tokens.get(id);
}
getTokenFromTokenName(name) {
return canvas.tokens.children[0].children.find(p => p.name == name);
}
getTokenFromActorId(id) {
return canvas.tokens.children[0].children.find(p => p.actor.id == id);
}
getTokenFromActorName(name) {
return canvas.tokens.children[0].children.find(p => p.actor.name == name);
}
getSelectedToken() {
return canvas.tokens.controlled[0];
}
moveToken(token,dir){
if (dir == undefined) dir = 'up';
const gridSize = canvas.scene.grid.size;
let x = token.x;
let y = token.y;
if (dir == 'up') y -= gridSize;
else if (dir == 'down') y += gridSize;
else if (dir == 'right') x += gridSize;
else if (dir == 'left') x -= gridSize;
else if (dir == 'upRight') {
x += gridSize;
y -= gridSize;
}
else if (dir == 'upLeft') {
x -= gridSize;
y -= gridSize;
}
else if (dir == 'downRight') {
x += gridSize;
y += gridSize;
}
else if (dir == 'downLeft') {
x -= gridSize;
y += gridSize;
}
else if (dir == 'center') {
let location = token.getCenter(x,y);
canvas.animatePan(location);
}
if (game.user.isGM == false && game.paused) return;
if (game.user.isGM == false && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
let coords = canvas.grid.getCenter(x,y);
coords[0] -= canvas.grid.size/2;
coords[1] -= canvas.grid.size/2;
token.document.update({x:coords[0],y:coords[1]});
};
rotateToken(token,move,value) {
if (move == undefined) move = 'to';
value = isNaN(parseInt(value)) ? 0 : parseInt(value);
let rotationVal;
if (move == 'by') rotationVal = token.document.rotation + value;
else rotationVal = value;
token.document.update({rotation: rotationVal});
}
///////////////////////////////////////////////
/**
* Get name/id
*/
getTokenName(token) {
return token.name;
}
getTokenId(token) {
return token.id;
}
getActorName(token) {
return token.actor.name;
}
getActorId(token) {
return token.actor.id;
}
////////////////////////////////////////////////////
getTokenIcon(token) {
return token.document.texture.src;
}
getActorIcon(token) {
return token.actor.img;
}
/***********************************************************************
* System specific functions
***********************************************************************/
getStatsList() {
return this.system.getStatsList();
}
getAttackModes() {
return this.system.getAttackModes();
}
getOnClickList() {
return this.system.getOnClickList();
}
getHP(token) {
return this.system.getHP(token);
}
getTempHP(token) {
return this.system.getTempHP(token);
}
getAC(token) {
return this.system.getAC(token);
}
getShieldHP(token) {
return this.system.getShieldHP(token);
}
getSpeed(token) {
return this.system.getSpeed(token);
}
getInitiative(token) {
return this.system.getInitiative(token);
}
toggleInitiative(token) {
return this.system.toggleInitiative(token);
}
getPassivePerception(token) {
return this.system.getPassivePerception(token);
}
getPassiveInvestigation(token) {
return this.system.getPassiveInvestigation(token);
}
getAbility(token, ability) {
return this.system.getAbility(token, ability);
}
getAbilityModifier(token, ability) {
return this.system.getAbilityModifier(token, ability);
}
getAbilitySave(token, ability) {
return this.system.getAbilitySave(token, ability);
}
getAbilityList() {
return this.system.getAbilityList();
}
getSavesList() {
return this.system.getSavesList();
}
getSkill(token, skill) {
return this.system.getSkill(token, skill);
}
getSkillList() {
return this.system.getSkillList();
}
getProficiency(token) {
return this.system.getProficiency(token);
}
/* WFRP 4E */
getFate(token) {
return this.system.getFate(token)
}
/* WFRP 4E */
getFortune(token) {
return this.system.getFortune(token)
}
/* WFRP 4E */
getCriticalWounds(token) {
return this.system.getCriticalWounds(token)
}
/* WFRP 4E */
getCorruption(token) {
return this.system.getCorruption(token)
}
/* WFRP 4E */
getAdvantage(token) {
return this.system.getAdvantage(token)
}
/* WFRP 4E */
getResolve(token) {
return this.system.getResolve(token)
}
/* WFRP 4E */
getResilience(token) {
return this.system.getResilience(token)
}
/* PF2E */
getPerception(token) {
return this.system.getPerception(token)
}
/* forbidden-lands */
getAgility(token) {
return this.system.getAgility(token)
}
/* forbidden-lands */
getWits(token) {
return this.system.getWits(token)
}
/* forbidden-lands */
getEmpathy(token) {
return this.system.getEmpathy(token)
}
/* forbidden-lands */
getWillPower(token) {
return this.system.getWillPower(token)
}
/* starfinder */
getStamina(token) {
return this.system.getStamina(token);
}
/* starfinder */
getKinAC(token) {
return this.system.getKinAC(token);
}
/**
* Conditions
*/
getConditionIcon(condition) {
return this.system.getConditionIcon(condition);
}
getConditionActive(token,condition) {
return this.system.getConditionActive(token,condition);
}
toggleCondition(token,condition) {
return this.system.toggleCondition(token,condition);
}
getConditionList() {
return this.system.getConditionList();
}
/* PF2E */
getConditionValue(token,condition) {
return this.system.getConditionValue(token,condition);
}
/* PF2E */
modifyConditionValue(token,condition,delta) {
return this.system.modifyConditionValue(token,condition,delta);
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
return this.system.roll(token,roll,options,ability,skill,save);
}
getRollTypes() {
return this.system.getRollTypes();
}
/**
* Items
*/
getItems(token,itemType) {
return this.system.getItems(token,itemType);
}
getItemUses(item) {
return this.system.getItemUses(item);
}
getItemTypes() {
return this.system.getItemTypes();
}
getWeaponRollModes() {
return this.system.getWeaponRollModes();
}
/**
* Features
*/
getFeatures(token,featureType) {
return this.system.getFeatures(token,featureType);
}
getFeatureUses(item) {
return this.system.getFeatureUses(item);
}
getFeatureTypes() {
return this.system.getFeatureTypes();
}
/**
* Spells
*/
getSpells(token,level,type) {
return this.system.getSpells(token,level,type);
}
getSpellUses(token,level,item) {
return this.system.getSpellUses(token,level,item);
}
rollItem(item, settings, rollOption, attackMode) {
return this.system.rollItem(item, settings, rollOption, attackMode);
}
getSpellLevels() {
return this.system.getSpellLevels();
}
getSpellTypes() {
return this.system.getSpellTypes();
}
/**
* Ring Colors
*/
getSkillRingColor(token,skill) {
return this.system.getSkillRingColor(token,skill);
}
getSaveRingColor(token,save) {
return this.system.getSaveRingColor(token,save);
}
}