Files
MaterialDeck/src/systems/demonlord.js
Cristian Deenen 9a7088a310 v1.4.11
2022-09-05 01:42:15 +02:00

156 lines
3.7 KiB
JavaScript

import { compatibleCore } from "../misc.js";
export class demonlord{
constructor(){
console.log("Material Deck: Using system 'Shadow of the Demon Lord'");
}
getActorData(token) {
return compatibleCore('10.0') ? token.actor.system : token.actor.data.data;
}
getItemData(item) {
return compatibleCore('10.0') ? item.system : item.data.data;
}
getHP(token) {
const hp = this.getActorData(token).characteristics.health;
return {
value: hp.value,
max: hp.max
}
}
getTempHP(token) {
return;
}
getAC(token) {
return this.getActorData(token).characteristics.defense;
}
getShieldHP(token) {
return;
}
getSpeed(token) {
return this.getActorData(token).characteristics.speed;
}
getInitiative(token) {
return this.getActorData(token).fastturn ? "FAST" : "SLOW";
}
toggleInitiative(token) {
token.actor.update({
'data.fastturn': !token.actor.data?.data?.fastturn
});
return;
}
getPassivePerception(token) {
return;
}
getPassiveInvestigation(token) {
return;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'strength';
return this.getActorData(token).attributes?.[ability].value;
}
getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str';
let val = this.getActorData(token).attributes?.[ability].modifier;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
return;
}
getSkill(token, skill) {
if (skill == undefined) skill = 'acr';
const val = this.getActorData(token).skills?.[skill].total;
return (val >= 0) ? `+${val}` : val;
}
getProficiency(token) {
return;
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return CONFIG.statusEffects.find(e => e.id === condition).icon;
}
getConditionActive(token,condition) {
if (condition == undefined) condition = 'removeAll';
return token.actor.effects.find(e => e.isTemporary === condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.effects)
await effect.delete();
}
else {
const effect = CONFIG.statusEffects.find(e => e.id === condition);
await token.toggleEffect(effect);
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
return;
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'item');
}
getItemUses(item) {
return {available: getItemData(item).quantity};
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && getItemData(i).rank == level)
}
getSpellUses(token,level,item) {
return;
}
rollItem(item) {
return item.roll()
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}