Files
MaterialDeck/src/systems/pf2e.js
CDeenen ebdc1b5e5c v1.4.4
2021-05-26 02:02:47 +02:00

195 lines
6.3 KiB
JavaScript

import {compatibleCore} from "../misc.js";
export class pf2e{
constructor(){
}
getHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: hp.value,
max: hp.max
}
}
getTempHP(token) {
const hp = token.actor.data.data.attributes.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
return token.actor.data.data.attributes.ac.value;
}
getShieldHP(token) {
return token.actor.data.data.attributes.shield.value;
}
getSpeed(token) {
let speed = token.actor.data.data.attributes.speed.breakdown;
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
if (otherSpeeds.length > 0)
for (let i=0; i<otherSpeeds.length; i++)
speed += `\n${otherSpeeds[i].type}: ${otherSpeeds[i].value}`;
return speed;
}
getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.value;
return (initiative >= 0) ? `+${initiative}` : initiative;
}
toggleInitiative(token) {
return;
}
getPassivePerception(token) {
return;
}
getPassiveInvestigation(token) {
return;
}
getAbility(token, ability) {
if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value;
}
getAbilityModifier(token, ability) {
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
if (ability == undefined) ability = 'fortitude';
else if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
let val = token.actor.data.data.saves?.[ability].value;
return (val >= 0) ? `+${val}` : val;
}
getSkill(token, skill) {
if (skill == undefined) skill = 'acr';
const val = token.actor.data.data.skills?.[skill].totalModifier;
return (val >= 0) ? `+${val}` : val;
}
getProficiency(token) {
return;
}
getCondition(token,condition) {
if (condition == undefined || condition == 'removeAll') return undefined;
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1);
const effects = token.actor.items.filter(i => i.type == 'condition');
return effects.find(e => e.name === Condition);
}
getConditionIcon(condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll') return window.CONFIG.controlIcons.effects;
else return `${CONFIG.PF2E.statusEffects.effectsIconFolder}${condition}.webp`;
}
getConditionActive(token,condition) {
return this.getCondition(token,condition) != undefined;
}
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
await effect.delete();
}
else {
const effect = this.getCondition(token,condition);
if (effect == undefined) {
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1);
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
newCondition.data.sources.hud = !0,
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
}
else {
effect.delete();
}
}
return true;
}
/**
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'fort';
if (roll == 'ability') token.actor.data.data.abilities?.[ability].roll(options);
else if (roll == 'save') {
let ability = save;
if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
token.actor.data.data.saves?.[ability].roll(options);
}
else if (roll == 'skill') token.actor.data.data.skills?.[skill].roll(options);
}
/**
* Items
*/
getItems(token,itemType) {
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
else return allItems.filter(i => i.type == itemType);
}
getItemUses(item) {
return {available: item.data.data.quantity.value};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat')
else return allItems.filter(i => i.type == featureType)
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value};
else return;
}
/**
* Spells
*/
getSpells(token,level) {
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level.value == level)
}
getSpellUses(token,level,item) {
if (level == undefined) level = 'any';
if (item.data.data.level.value == 0) return;
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
if (spellbook == undefined) return;
return {
available: spellbook.data.data.slots?.[`slot${level}`].value,
maximum: spellbook.data.data.slots?.[`slot${level}`].max
}
}
}