297 lines
7.6 KiB
JavaScript
297 lines
7.6 KiB
JavaScript
import {dnd5e} from "./dnd5e.js"
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import {dnd35e} from "./dnd35e.js"
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import {pf2e} from "./pf2e.js"
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import {demonlord} from "./demonlord.js";
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import {wfrp4e} from "./wfrp4e.js"
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import {compatibleCore} from "../misc.js";
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export class TokenHelper{
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constructor(){
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this.system;
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this.setSystem();
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}
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setSystem() {
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if (game.system.id == 'D35E' || game.system.id == 'pf1') this.system = new dnd35e();
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else if (game.system.id == 'pf2e') this.system = new pf2e();
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else if (game.system.id == 'demonlord') this.system = new demonlord();
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else if (game.system.id == 'wfrp4e') this.system = new wfrp4e();
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else this.system = new dnd5e(); //default to dnd5e
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}
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/***********************************************************************
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* System agnostic functions
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***********************************************************************/
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getToken(type,identifier) {
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if (type == 'selected') return this.getSelectedToken();
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else if (type != 'selected' && identifier == '') return;
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else if (type == 'tokenName') return this.getTokenFromTokenName(identifier);
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else if (type == 'actorName') return this.getTokenFromActorName(identifier);
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else if (type == 'tokenId') return this.getTokenFromTokenId(identifier);
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else if (type == 'actorId') return this.getTokenFromActorId(identifier);
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}
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getTokenFromTokenId(id) {
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return canvas.tokens.children[0].children.find(p => p.id == id);
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}
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getTokenFromTokenName(name) {
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return canvas.tokens.children[0].children.find(p => p.name == name);
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}
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getTokenFromActorId(id) {
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return canvas.tokens.children[0].children.find(p => p.actor.id == id);
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}
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getTokenFromActorName(name) {
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return canvas.tokens.children[0].children.find(p => p.actor.name == name);
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}
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getSelectedToken() {
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return canvas.tokens.controlled[0];
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}
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moveToken(token,dir){
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if (dir == undefined) dir = 'up';
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const gridSize = canvas.scene.data.grid;
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let x = token.x;
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let y = token.y;
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if (dir == 'up') y -= gridSize;
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else if (dir == 'down') y += gridSize;
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else if (dir == 'right') x += gridSize;
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else if (dir == 'left') x -= gridSize;
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else if (dir == 'upRight') {
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x += gridSize;
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y -= gridSize;
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}
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else if (dir == 'upLeft') {
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x -= gridSize;
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y -= gridSize;
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}
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else if (dir == 'downRight') {
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x += gridSize;
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y += gridSize;
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}
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else if (dir == 'downLeft') {
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x -= gridSize;
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y += gridSize;
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}
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else if (dir == 'center') {
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let location = token.getCenter(x,y);
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canvas.animatePan(location);
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}
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if (game.user.isGM == false && game.paused == true && (token.can(game.user,"control") == false || token.checkCollision(token.getCenter(x, y)))) return;
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if (compatibleCore("0.8.1")) token.document.update({x:x,y:y});
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else token.update({x:x,y:y});
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};
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rotateToken(token,move,value) {
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if (move == undefined) move = 'to';
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value = isNaN(parseInt(value)) ? 0 : parseInt(value);
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let rotationVal;
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if (move == 'by') rotationVal = token.data.rotation + value;
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else rotationVal = value;
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if (compatibleCore("0.8.1")) token.document.update({rotation: rotationVal});
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else token.update({rotation: rotationVal});
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}
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///////////////////////////////////////////////
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/**
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* Get name/id
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*/
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getTokenName(token) {
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return token.name;
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}
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getTokenId(token) {
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return token.id;
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}
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getActorName(token) {
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return token.actor.name;
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}
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getActorId(token) {
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return token.actor.id;
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}
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////////////////////////////////////////////////////
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getTokenIcon(token) {
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return token.data.img;
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}
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getActorIcon(token) {
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return token.actor.data.img;
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}
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/***********************************************************************
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* System agnostic functions
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***********************************************************************/
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getHP(token) {
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return this.system.getHP(token);
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}
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getTempHP(token) {
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return this.system.getTempHP(token);
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}
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getAC(token) {
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return this.system.getAC(token);
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}
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getShieldHP(token) {
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return this.system.getShieldHP(token);
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}
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getSpeed(token) {
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return this.system.getSpeed(token);
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}
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getInitiative(token) {
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return this.system.getInitiative(token);
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}
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toggleInitiative(token) {
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return this.system.toggleInitiative(token);
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}
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getPassivePerception(token) {
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return this.system.getPassivePerception(token);
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}
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getPassiveInvestigation(token) {
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return this.system.getPassiveInvestigation(token);
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}
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getAbility(token, ability) {
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return this.system.getAbility(token, ability);
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}
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getAbilityModifier(token, ability) {
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return this.system.getAbilityModifier(token, ability);
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}
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getAbilitySave(token, ability) {
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return this.system.getAbilitySave(token, ability);
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}
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getSkill(token, skill) {
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return this.system.getSkill(token, skill);
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}
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getProficiency(token) {
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return this.system.getProficiency(token);
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}
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/* WFRP 4E */
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getFate(token) {
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return this.system.getFate(token)
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}
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/* WFRP 4E */
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getFortune(token) {
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return this.system.getFortune(token)
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}
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/* WFRP 4E */
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getCriticalWounds(token) {
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return this.system.getCriticalWounds(token)
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}
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/* WFRP 4E */
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getCorruption(token) {
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return this.system.getCorruption(token)
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}
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/* WFRP 4E */
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getAdvantage(token) {
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return this.system.getAdvantage(token)
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}
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/* WFRP 4E */
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getResolve(token) {
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return this.system.getResolve(token)
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}
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/* WFRP 4E */
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getResilience(token) {
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return this.system.getResilience(token)
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}
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// /* PF2E */
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// getStrikes(token) {
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// return this.system.getStrikes(token);
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// }
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/**
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* Conditions
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*/
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getConditionIcon(condition) {
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return this.system.getConditionIcon(condition);
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}
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getConditionActive(token,condition) {
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return this.system.getConditionActive(token,condition);
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}
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toggleCondition(token,condition) {
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return this.system.toggleCondition(token,condition);
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}
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/* PF2E */
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getConditionValue(token,condition) {
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return this.system.getConditionValue(token,condition);
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}
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/* PF2E */
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modifyConditionValue(token,condition,delta) {
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return this.system.modifyConditionValue(token,condition,delta);
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}
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/**
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* Roll
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*/
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roll(token,roll,options,ability,skill,save) {
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return this.system.roll(token,roll,options,ability,skill,save);
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}
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/**
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* Items
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*/
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getItems(token,itemType) {
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return this.system.getItems(token,itemType);
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}
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getItemUses(item) {
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return this.system.getItemUses(item);
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}
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/**
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* Features
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*/
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getFeatures(token,featureType) {
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return this.system.getFeatures(token,featureType);
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}
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getFeatureUses(item) {
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return this.system.getFeatureUses(item);
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}
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/**
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* Spells
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*/
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getSpells(token,level) {
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return this.system.getSpells(token,level);
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}
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getSpellUses(token,level,item) {
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return this.system.getSpellUses(token,level,item);
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}
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rollItem(item) {
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return this.system.rollItem(item);
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}
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} |