import {compatibleCore} from "../misc.js"; export class forbiddenlands{ constructor(){ } getHP(token) { const hp = token.actor.data.data.attribute.strength; return { value: hp.value, max: hp.max } } getAgility(token) { const agility = token.actor.data.data.attribute.agility; return { value: agility.value, max: agility.max } } getWits(token) { const wits = token.actor.data.data.attribute.wits; return { value: wits.value, max: wits.max } } getEmpathy(token) { const empathy = token.actor.data.data.attribute.empathy; return { value: empathy.value, max: empathy.max } } getWillPower(token) { const wp = token.actor.data.data.bio.willpower; return { value: wp.value, max: wp.max } } getTempHP(token) { return 0; const hp = token.actor.data.data.attributes.hp; return { value: (hp.temp == null) ? 0 : hp.temp, max: (hp.tempmax == null) ? 0 : hp.tempmax } } getAC(token) { const totalArmor = token.actor.itemTypes.armor.reduce((sum, armor) => { if (armor.itemProperties.part === "shield") return sum; const value = armor.itemProperties.bonus.value; return (sum += value); }, 0); return totalArmor; } getShieldHP(token) { return; } getSpeed(token) { return 1; } getInitiative(token) { return 0; let initiative = token.actor.data.data.attributes.init.total; return (initiative >= 0) ? `+${initiative}` : initiative; } toggleInitiative(token) { return; } getPassivePerception(token) { return 0; return token.actor.data.data.skills.prc.passive; } getPassiveInvestigation(token) { return; return token.actor.data.data.skills.inv.passive; } getAbility(token, ability) { if (ability == undefined) ability = 'strength'; return token.actor.data.data.attribute?.[ability].value; } getAbilityModifier(token, ability) { return; } getAbilitySave(token, ability) { return this.getAbility(token, ability); } getSkill(token, skill) { if (skill == undefined) skill = 'might'; let skillComp = token.actor.sheet.getSkill(skill); const val = skillComp.skill.value + skillComp.attribute.value; return game.i18n.localize(skillComp.skill.label)+`-${val}`; } getProficiency(token) { return; const val = token.actor.data.data.attributes.prof; return (val >= 0) ? `+${val}` : val; } getConditionIcon(condition) { if (condition == undefined) condition = 'removeAll'; if (condition == 'removeAll') return window.CONFIG.controlIcons.effects; else return CONFIG.statusEffects.find(e => e.id === condition).icon; } getConditionActive(token,condition) { if (condition == undefined) condition = 'removeAll'; return token.actor.effects.find(e => e.isTemporary === condition) != undefined; } async toggleCondition(token,condition) { if (condition == undefined) condition = 'removeAll'; if (condition == 'removeAll'){ for( let effect of token.actor.effects) await effect.delete(); } else { const effect = CONFIG.statusEffects.find(e => e.id === condition); await token.toggleEffect(effect); } return true; } /** * Roll */ roll(token,roll,options,ability,skill,save) { if (roll == undefined) roll = 'ability'; if (ability == undefined) ability = 'strength'; if (skill == undefined) skill = 'might'; if (save == undefined) save = 'strength'; if (roll == 'ability') token.actor.sheet.rollAttribute(ability); else if (roll == 'save') token.actor.sheet.rollAttribute(save); else if (roll == 'skill') token.actor.sheet.rollSkill(skill); else if (roll == 'rollFood') token.actor.sheet.rollConsumable('food'); else if (roll == 'rollWater') token.actor.sheet.rollConsumable('water'); else if (roll == 'rollArrows') token.actor.sheet.rollConsumable('arrows'); else if (roll == 'rollTorches') token.actor.sheet.rollConsumable('torches'); else if (roll == 'rollArmor') token.actor.sheet.rollArmor(); //else if (roll == 'initiative') token.actor.rollInitiative(options); } /** * Items */ getItems(token,itemType) { if (itemType == undefined) itemType = 'any'; const allItems = token.actor.items; if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container'); else return allItems.filter(i => i.type == itemType); } getItemUses(item) { return {available: item.data.data.bonus.value, maximum: item.data.data.bonus.max}; } /** * Features */ getFeatures(token,featureType) { if (featureType == undefined) featureType = 'any'; const allItems = token.actor.items; if (featureType == 'any') return allItems.filter(i => i.type == 'talent') else return allItems.filter(i => i.type == featureType) } getFeatureUses(item) { if (item.data.type == 'class') return {available: item.data.data.levels}; else return { available: item.data.data.uses.value, maximum: item.data.data.uses.max }; } /** * Spells */ getSpells(token,level) { if (level == undefined) level = 'any'; const allItems = token.actor.items; if (level == 'any') return allItems.filter(i => i.type == 'spell') else return allItems.filter(i => i.type == 'spell' && i.data.data.level == level) } getSpellUses(token,level,item) { if (level == undefined) level = 'any'; if (item.data.data.level == 0) return; return { available: token.actor.data.data.spells?.[`spell${level}`].value, maximum: token.actor.data.data.spells?.[`spell${level}`].max } } rollItem(item) { const sheet = item.actor.sheet; if (item.type === "armor") return sheet.rollSpecificArmor(item.id); else if (item.type === "weapon") return sheet.rollGear(item.id); else if (item.type === "spell") return sheet.rollSpell(item.id); else return item.sendToChat(); } }