import { compatibleCore } from "../misc.js"; const proficiencyColors = { 0: "#000000", 0.5: "#804A00", 1: "#C0C0C0", 2: "#FFD700" } export class dnd5e{ constructor(){ console.log("Material Deck: Using system 'Dungeons & Dragons 5e'"); } getActorData(token) { return compatibleCore('10.0') ? token.actor.system : token.actor.data.data; } getItemData(item) { return compatibleCore('10.0') ? item.system : item.data.data; } getHP(token) { const hp = this.getActorData(token).attributes.hp; return { value: hp.value, max: hp.max } } getTempHP(token) { const hp = this.getActorData(token).attributes.hp; return { value: (hp.temp == null) ? 0 : hp.temp, max: (hp.tempmax == null) ? 0 : hp.tempmax } } getAC(token) { return this.getActorData(token).attributes.ac.value; } getShieldHP(token) { return; } getSpeed(token) { const movement = this.getActorData(token).attributes.movement; let speed = ""; if (movement.burrow > 0) speed += `${game.i18n.localize("DND5E.MovementBurrow")}: ${movement.burrow + movement.units}`; if (movement.climb > 0) { if (speed.length > 0) speed += '\n'; speed += `${game.i18n.localize("DND5E.MovementClimb")}: ${movement.climb + movement.units}`; } if (movement.fly > 0) { if (speed.length > 0) speed += '\n'; speed += `${game.i18n.localize("DND5E.MovementFly")}: ${movement.fly + movement.units}`; } if (movement.hover > 0) { if (speed.length > 0) speed += '\n'; speed += `${game.i18n.localize("DND5E.MovementHover")}: ${movement.hover + movement.units}`; } if (movement.swim > 0) { if (speed.length > 0) speed += '\n'; speed += `${game.i18n.localize("DND5E.MovementSwim")}: ${movement.swim + movement.units}`; } if (movement.walk > 0) { if (speed.length > 0) speed += '\n'; speed += `${game.i18n.localize("DND5E.MovementWalk")}: ${movement.walk + movement.units}`; } return speed; } getInitiative(token) { let initiative = this.getActorData(token).attributes.init.total; return (initiative >= 0) ? `+${initiative}` : initiative; } toggleInitiative(token) { return; } getPassivePerception(token) { return this.getActorData(token).skills.prc.passive; } getPassiveInvestigation(token) { return this.getActorData(token).skills.inv.passive; } getAbility(token, ability) { if (ability == undefined) ability = 'str'; return this.getActorData(token).abilities?.[ability].value; } getAbilityModifier(token, ability) { if (ability == undefined) ability = 'str'; let val = this.getActorData(token).abilities?.[ability].mod; return (val >= 0) ? `+${val}` : val; } getAbilitySave(token, ability) { if (ability == undefined) ability = 'str'; let val = this.getActorData(token).abilities?.[ability].save; return (val >= 0) ? `+${val}` : val; } getSkill(token, skill) { if (skill == undefined) skill = 'acr'; const val = this.getActorData(token).skills?.[skill].total; return (val >= 0) ? `+${val}` : val; } getProficiency(token) { const val = this.getActorData(token).attributes.prof; return (val >= 0) ? `+${val}` : val; } getConditionIcon(condition) { if (condition == undefined) condition = 'removeAll'; if (condition == 'removeAll') return window.CONFIG.controlIcons.effects; else return CONFIG.statusEffects.find(e => e.id === condition).icon; } getConditionActive(token,condition) { if (condition == undefined) condition = 'removeAll'; return token.actor.effects.find(e => e.isTemporary === condition) != undefined; } async toggleCondition(token,condition) { if (condition == undefined) condition = 'removeAll'; if (condition == 'removeAll'){ for( let effect of token.actor.effects) await effect.delete(); } else { const effect = CONFIG.statusEffects.find(e => e.id === condition); await token.toggleEffect(effect); } return true; } /** * Roll */ roll(token,roll,options,ability,skill,save) { if (roll == undefined) roll = 'ability'; if (ability == undefined) ability = 'str'; if (skill == undefined) skill = 'acr'; if (save == undefined) save = 'str'; if (roll == 'ability') token.actor.rollAbilityTest(ability,options); else if (roll == 'save') token.actor.rollAbilitySave(save,options); else if (roll == 'skill') token.actor.rollSkill(skill,options); else if (roll == 'initiative') { options.rerollInitiative = true; token.actor.rollInitiative(options); } else if (roll == 'deathSave') token.actor.rollDeathSave(options); } /** * Items */ getItems(token,itemType) { if (itemType == undefined) itemType = 'any'; const allItems = token.actor.items; if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container'); else return allItems.filter(i => i.type == itemType); } getItemUses(item) { return {available: this.getItemData(item).quantity}; } /** * Features */ getFeatures(token,featureType) { if (featureType == undefined) featureType = 'any'; const allItems = token.actor.items; if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat') else if (featureType == 'activeAbilities') return allItems.filter(i => i.type == 'feat' && i.labels.featType == 'Action') else if (featureType == 'passiveAbilities') return allItems.filter(i => i.type == 'feat' && i.labels.featType == 'Passive') else return allItems.filter(i => i.type == featureType) } getFeatureUses(item) { if (item.type == 'class') return {available: this.getItemData(item).levels}; else return { available: this.getItemData(item).uses.value, maximum: this.getItemData(item).uses.max }; } /** * Spells */ getSpells(token,level) { if (level == undefined) level = 'any'; const allItems = token.actor.items; if (level == 'any') return allItems.filter(i => i.type == 'spell') else return allItems.filter(i => i.type == 'spell' && this.getItemData(i).level == level) } getSpellUses(token,level,item) { if (level == undefined || level == 'any') level = this.getItemData(item).level; if (this.getItemData(item).level == 0) return; return { available: this.getActorData(token).spells?.[`spell${level}`].value, maximum: this.getActorData(token).spells?.[`spell${level}`].max } } rollItem(item, settings, rollOption) { let options = { fastForward: rollOption != 'dialog', advantage: rollOption == 'advantage', disadvantage: rollOption == 'disadvantage' } if (settings.inventoryType == 'weapon') { if (settings.weaponRollMode == 'attack') { options.fastForward = true; return item.rollAttack(options); } else if (settings.weaponRollMode == 'damage' || settings.weaponRollMode == 'versatile') { options.fastForward = true; return item.rollDamage({ options, critical:false, versatile: settings.weaponRollMode == 'versatile' }); } else if (settings.weaponRollMode == 'damageCrit' || settings.weaponRollMode == 'versatileCrit') { options.fastForward = true; return item.rollDamage({ options, critical:true, versatile: settings.weaponRollMode == 'versatile' || settings.weaponRollMode == 'versatileCrit' }); } else if (settings.weaponRollMode == 'otherFormula') { return item.rollFormula(options); } } if (compatibleCore('10.0')) item.use(options) else item.roll(options) } /** * Ring Colors */ getSkillRingColor(token, skill) { const profLevel = this.getActorData(token).skills[skill]?.proficient; if (profLevel == undefined) return; return proficiencyColors?.[profLevel]; } getSaveRingColor(token, save) { const profLevel = this.getActorData(token).abilities[save]?.proficient; if (profLevel == undefined) return; return proficiencyColors?.[profLevel]; } }