v1.2.3
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@@ -40,6 +40,8 @@ let wsOpen = false; //Bool for checking if websocket has ever been o
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let wsInterval; //Interval timer to detect disconnections
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let WSconnected = false;
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//let furnace = game.modules.get("furnace");
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/*
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* Analyzes the message received
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*
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@@ -51,6 +53,17 @@ async function analyzeWSmessage(msg){
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//console.log("Received",data);
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if (data.type == "connected" && data.data == "SD"){
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/*
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console.log(data);
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const minimumSDversion = game.modules.get("MaterialDeck").data.minimumSDversion.replace('v','');
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const minimumMSversion = game.modules.get("MaterialDeck").data.minimumMSversion;
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console.log('SD',minimumSDversion,minimumMSversion)
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if (data.SDversion < minimumSDversion) console.log('SD: nope')
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else console.log('SD: yes');
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if (data.MSversion < minimumMSversion) console.log('MS: nope')
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else console.log('MS: yes');
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*/
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console.log("streamdeck connected to server");
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streamDeck.resetImageBuffer();
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}
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@@ -133,7 +146,10 @@ async function analyzeWSmessage(msg){
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*/
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function startWebsocket() {
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const address = game.settings.get(moduleName,'address');
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ws = new WebSocket('ws://'+address+'/');
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const url = address.startsWith('wss://') ? address : ('ws://'+address+'/');
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ws = new WebSocket(url);
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ws.onmessage = function(msg){
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//console.log(msg);
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