Merge pull request #95 from kyamsil/update_pf2e_3.8.2

Fixed rolls and conditions to work with latest pf2e version
This commit is contained in:
Material Foundry
2022-04-16 00:13:00 +02:00
committed by GitHub
10 changed files with 359 additions and 59 deletions

View File

@@ -10,6 +10,7 @@ his.png: https://game-icons.net/1x1/delapouite/backward-time.html
ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
lor.png: https://game-icons.net/1x1/lorc/bookmarklet.html
med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
nat.png: https://game-icons.net/1x1/delapouite/forest.html
occ.png: https://game-icons.net/1x1/skoll/pentacle.html

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@@ -134,4 +134,15 @@ export class demonlord{
rollItem(item) {
return item.roll()
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}

View File

@@ -199,4 +199,15 @@ export class dnd35e{
rollItem(item) {
return item.roll()
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}

View File

@@ -1,5 +1,12 @@
import {compatibleCore} from "../misc.js";
const proficiencyColors = {
0: "#000000",
0.5: "#804A00",
1: "#C0C0C0",
2: "#FFD700"
}
export class dnd5e{
constructor(){
@@ -202,4 +209,19 @@ export class dnd5e{
rollItem(item) {
return item.roll()
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
const profLevel = token.actor.data.data?.skills[skill]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
getSaveRingColor(token, save) {
const profLevel = token.actor.data.data?.abilities[save]?.proficient;
if (profLevel == undefined) return;
return proficiencyColors?.[profLevel];
}
}

View File

@@ -235,4 +235,15 @@ export class forbiddenlands{
sheet.rollSpecificAttack(item.id);
return item.sendToChat();
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}

View File

@@ -1,38 +1,58 @@
import {compatibleCore} from "../misc.js";
import {otherControls} from "../../MaterialDeck.js";
const limitedSheets = ['loot', 'vehicle'];
const proficiencyColors =
{
untrained: "#424242",
trained: "#171F69",
expert: "#3C005E",
master: "#664400",
legendary: "#5E0000"
};
export class pf2e{
constructor(){
}
tokenSpellData = new Map();
getHP(token) {
const hp = token.actor.data.data.attributes.hp;
const hp = token.actor.attributes?.hp;
return {
value: hp.value,
max: hp.max
value: (hp?.value == null) ? 0 : hp.value,
max: (hp?.max == null) ? 0 : hp.max
}
}
getTempHP(token) {
const hp = token.actor.data.data.attributes.hp;
const hp = token.actor.attributes?.hp;
return {
value: (hp.temp == null) ? 0 : hp.temp,
max: (hp.tempmax == null) ? 0 : hp.tempmax
value: (hp?.temp == null) ? 0 : hp.temp,
max: (hp?.tempmax == null) ? 0 : hp.tempmax
}
}
getAC(token) {
return token.actor.data.data.attributes.ac.value;
const ac = token.actor.attributes?.ac;
return (ac?.value == null) ? 10 : ac?.value;
}
getShieldHP(token) {
return token.actor.data.data.attributes.shield.value;
const shieldhp = token.actor.attributes.shield
return (shieldhp?.value == null) ? 0 : shieldhp?.value;
}
getSpeed(token) {
let speed = `${token.actor.data.data.attributes.speed.total}'`;
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') {
if (token.actor.type == 'vehicle') {
return token.actor.data.data.details.speed;
} else return '';
}
let speed = `${token.actor.attributes.speed?.total}'`;
const otherSpeeds = token.actor.attributes.speed?.otherSpeeds;
if (otherSpeeds.length > 0)
for (let os of otherSpeeds)
speed += `\n${os.type} ${os.total}'`;
@@ -40,14 +60,20 @@ export class pf2e{
}
getInitiative(token) {
let initiativeModifier = token.actor.data.data.attributes?.initiative.totalModifier;
let initiativeAbility = token.actor.data.data.attributes?.initiative.ability;
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
if (token.actor.type == 'hazard') {
let initiative = token.actor.attributes?.stealth?.value;
return `Init: Stealth (${initiative})`;
}
let initiative = token.actor.attributes.initiative;
let initiativeModifier = initiative?.totalModifier;
let initiativeLabel = initiative?.label.replace('iative',''); //Initiative is too long for the button
if (initiativeModifier > 0) {
initiativeModifier = `+${initiativeModifier}`;
} else {
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
}
return (initiativeAbility != '') ? `(${initiativeAbility}): ${initiativeModifier}` : `(perception): ${initiativeModifier}`;
return `${initiativeLabel} (${initiativeModifier})`;
}
toggleInitiative(token) {
@@ -63,46 +89,73 @@ export class pf2e{
}
getPerception(token) {
let perception = token.actor.data.data.attributes?.perception.totalModifier;
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') return '';
let perception = token.actor.attributes.perception?.totalModifier;
return (perception >= 0) ? `+${perception}` : perception;
}
getAbility(token, ability) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value;
return token.actor.abilities?.[ability]?.value;
}
getAbilityModifier(token, ability) {
if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard' || token.actor.type == 'familiar') return '';
if (ability == undefined) ability = 'str';
let val = token.actor.data.data.abilities?.[ability].mod;
let val = token.actor.abilities?.[ability]?.mod;
return (val >= 0) ? `+${val}` : val;
}
getAbilitySave(token, ability) {
if (ability == undefined) ability = 'fortitude';
else if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
let val = token.actor.data.data.saves?.[ability].value;
ability = this.fixSave(ability);
const save = this.findSave(token, ability);
if (save == undefined) return '';
let val = save?.value;
return (val >= 0) ? `+${val}` : val;
}
findSave(token, ability) {
if (this.isLimitedSheet(token.actor)) return;
return token.actor.data.data.saves?.[ability];
}
fixSave(ability) {
if (ability == undefined) return 'fortitude';
else if (ability == 'fort') return 'fortitude';
else if (ability == 'ref') return 'reflex';
else if (ability == 'will') return 'will';
}
getSkill(token, skill) {
const tokenSkill = this.findSkill(token, skill);
if (tokenSkill == undefined) return '';
if (skill.startsWith('lor')) {
return `${tokenSkill.name}: +${tokenSkill.totalModifier}`;
}
const val = tokenSkill.totalModifier;
return (val >= 0) ? `+${val}` : val;
}
findSkill(token, skill) {
if (this.isLimitedSheet(token.actor)) return;
if (skill == undefined) skill = 'acr';
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
return `${loreSkills[index].name}: +${loreSkills[index].totalModifier}`;
return loreSkills[index];
} else {
return '';
return;
}
}
const val = token.actor.data.data.skills?.[skill].totalModifier;
return (val >= 0) ? `+${val}` : val;
return token.actor.data.data.skills?.[skill];
}
getLoreSkills(token) {
if (this.isLimitedSheet(token.actor)) return [];
const skills = token.actor.data.data.skills;
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
}
@@ -142,9 +195,7 @@ export class pf2e{
const effect = this.getConditionValue(token,condition);
if (effect == undefined) {
if (delta > 0) {
const Condition = this.getConditionName(condition);
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
}
} else {
try {
@@ -166,19 +217,16 @@ export class pf2e{
async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
await effect.delete();
for( let existing of token.actor.items.filter(i => i.type == 'condition'))
await game.pf2e.ConditionManager.removeConditionFromToken(existing.data._id, token);
}
else {
const effect = this.getCondition(token,condition);
if (effect == undefined) {
const Condition = this.getConditionName(condition);
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
newCondition.data.sources.hud = !0,
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
await game.pf2e.ConditionManager.addConditionToToken(condition, token);
}
else {
effect.delete();
await game.pf2e.ConditionManager.removeConditionFromToken(effect.data._id, token);
}
}
return true;
@@ -188,19 +236,28 @@ export class pf2e{
* Roll
*/
roll(token,roll,options,ability,skill,save) {
if (this.isLimitedSheet(token.actor)) return;
options.skipDialog = true;
if (roll == undefined) roll = 'skill';
if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'fort';
if (roll == 'perception') token.actor.data.data.attributes.perception.roll(options);
if (roll == 'initiative') token.actor.rollInitiative(options);
if (roll == 'ability') token.actor.rollAbility(options, ability);
if (roll == 'perception') {
this.checkRoll(`Perception Check`, token.actor.perception, 'perception-check', token.actor);
}
if (roll == 'initiative') {
token.actor.rollInitiative({createCombatants:true, initiativeOptions: {skipDialog: true}});
}
if (roll == 'ability') return; //Ability Checks are not supported in pf2e
else if (roll == 'save') {
let ability = save;
if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will';
token.actor.rollSave(options, ability);
if (token.actor.type == 'hazard' && ability == 'will') return; //Hazards don't have Will saves
let abilityName = ability.charAt(0).toUpperCase() + ability.slice(1);
this.checkRoll(`${abilityName} Saving Throw`, token.actor.saves?.[ability], 'saving-throw', token.actor);
}
else if (roll == 'skill') {
if (skill.startsWith('lor')) {
@@ -213,14 +270,22 @@ export class pf2e{
return;
}
}
token.actor.data.data.skills?.[skill].roll(options);
let skillName = token.actor.data.data.skills?.[skill].name;
skillName = skillName.charAt(0).toUpperCase() + skillName.slice(1);
this.checkRoll(`Skill Check: ${skillName}`, token.actor.skills?.[skill], 'skill-check', token.actor);
}
}
checkRoll(checkLabel,stat,type,actor) {
let checkModifier = new game.pf2e.CheckModifier(checkLabel, stat);
game.pf2e.Check.roll(checkModifier, {type:type, actor: actor, skipDialog: true}, null);
}
/**
* Items
*/
getItems(token,itemType) {
if (this.isLimitedSheet(token.actor)) return [];
if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
@@ -229,13 +294,14 @@ export class pf2e{
}
getItemUses(item) {
return {available: item.data.data.quantity.value};
return {available: item.quantity.value};
}
/**
* Features
*/
getFeatures(token,featureType) {
if (this.isLimitedSheet(token.actor)) return [];
if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
@@ -244,7 +310,10 @@ export class pf2e{
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
if (featureType == 'strike') { //Strikes are not in the actor.items collection
let actions = token.actor.data.data.actions.filter(a=>a.type == 'strike');
if (token.actor.type == 'hazard' || token.actor.type == 'familiar') {
return allItems.filter(i => i.type == 'melee' || i.type == 'ranged');
}
let actions = token.actor.data.data.actions?.filter(a=>a.type == 'strike');
for (let a of actions) {
a.img = a.imageUrl;
a.data = {
@@ -257,38 +326,188 @@ export class pf2e{
}
getFeatureUses(item) {
if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value};
if (item.data.type == 'class') return {available: item.actor.details.level.value};
else return;
}
/**
* Spells
*/
buildSpellData(token) {
let spellData = [[],[],[],[],[],[],[],[],[],[],[],[]];
let spellcastingEntries = token.actor.spellcasting;
const actorLevel = token.actor.data.data.details.level.value;
spellcastingEntries.forEach(spellCastingEntry => {
let highestSpellSlot = Math.ceil(actorLevel/2);
while (spellCastingEntry.data.data.slots?.[`slot${highestSpellSlot}`]?.max <= 0) highestSpellSlot--;
//Prepared (not flexible)
if (spellCastingEntry.data.data.prepared?.value == 'prepared' && !spellCastingEntry?.data.data?.prepared?.flexible == true) {
for (let slotLevel = 0; slotLevel < 11; slotLevel++) {
for (let slot = 0; slot < spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].max; slot++) {
let spellId = spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].prepared?.[slot].id;
let spell = spellCastingEntry.spells.get(spellId);
if (spellId != null) {
spellData[slotLevel].push(spell);
}
}
}
} else {
spellCastingEntry.spells.forEach( ses => {
if ((spellCastingEntry.data.data.prepared.value == 'spontaneous' || spellCastingEntry.data.data.prepared?.flexible == true) && ses.data.data.location.signature == true) {
let baseLevel = this.getSpellLevel(ses);
for (let level = baseLevel; level <= highestSpellSlot; level++) {
spellData[level].push(ses);
}
} else {
spellData[this.getSpellLevel(ses)].push(ses);
}
});
}
});
this.tokenSpellData.set(token.id, {spellData: spellData, timeStamp: Date.now()});
return spellData;
}
getSpellData(token) {
let existingSpellData = this.tokenSpellData.get(token.id);
if (existingSpellData == undefined) return this.buildSpellData(token);
let milisSinceCreation = Date.now() - existingSpellData.timeStamp;
if (milisSinceCreation > 10000) {
this.tokenSpellData.delete(token.id);
return this.buildSpellData(token);
}
return existingSpellData.spellData;
}
getSpellLevel(spell) {
if (spell.isFocusSpell == true) return 11;
if (spell.isCantrip == true) return 0;
return spell.level;
}
getSpells(token,level) {
if (this.isLimitedSheet(token.actor)) return '';
if (level == undefined) level = 'any';
const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell')
if (level == '0') return allItems.filter(i => i.type == 'spell' && i.isCantrip == true)
else return allItems.filter(i => i.type == 'spell' && i.level == level && i.isCantrip == false)
let spellData = this.getSpellData(token);
if (level == 'f') return this.getUniqueSpells(spellData[11]);
if (level == 'any') return this.getUniqueSpells(spellData.flat());
return this.getUniqueSpells(spellData[level]);
}
getUniqueSpells(spells) {
return Array.from(new Set(spells));
}
getSpellUses(token,level,item) {
if (this.isLimitedSheet(token.actor)) return '';
if (level == undefined || level == 'any') level = item.level;
if (item.isCantrip == true) return;
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
if (item.isFocusSpell == true) return {
available: token.actor.data.data.resources.focus.value,
maximum: token.actor.data.data.resources.focus.max
}
const spellbook = this.findSpellcastingEntry(token.actor, item);
if (spellbook == undefined) return;
if (spellbook.data.data.prepared.value == 'innate') {
return {
available: item.data.data.location.uses.value,
maximum: item.data.data.location.uses.max
}
}
if (spellbook.data.data.prepared.value == 'prepared') {
if (!spellbook.data.data.prepared?.flexible == true) {
let slotsExpended = 0;
let slotsPrepared = 0;
for (let slot = 0; slot < spellbook.data.data.slots?.[`slot${level}`].max; slot++) {
let slotEntry = spellbook.data.data.slots?.[`slot${level}`].prepared?.[slot];
if (slotEntry.id == item.id) {
slotsPrepared++;
if (slotEntry?.expended == true) {
slotsExpended++;
}
}
}
return {
available: slotsPrepared - slotsExpended,
maximum: slotsPrepared
}
}
}
return {
available: spellbook.data.data.slots?.[`slot${level}`].value,
maximum: spellbook.data.data.slots?.[`slot${level}`].max
}
}
rollItem(item) {
findSpellcastingEntry(actor, spell) {
let spellcastingEntries = actor.spellcasting;
let result;
spellcastingEntries.forEach(spellCastingEntry => {
if (spellCastingEntry.spells.get(spell.id) != undefined) {
result = spellCastingEntry;
}
});
return result;
}
rollItem(item, settings) {
let variant = 0;
if (otherControls.rollOption == 'map1') variant = 1;
if (otherControls.rollOption == 'map2') variant = 2;
if (item?.parent?.type == 'hazard' && item.type==='melee') return item.rollNPCAttack({}, variant+1);
if (item.type==='strike') return item.variants[variant].roll({event});
if (item.type==='weapon' || item.type==='melee') return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
if (item?.parent?.type !== 'hazard' && (item.type==='weapon' || item.type==='melee')) return item.parent.actions.find(a=>a.name===item.name).variants[variant].roll({event});
if (item.type === 'spell') {
const spellbook = this.findSpellcastingEntry(item.parent, item);
if (spellbook != undefined) {
let spellLvl = item.level;
if (settings.spellType == 'f' || settings.spellType == '0') {
const actorLevel = item.parent.data.data.details.level.value;
spellLvl = Math.ceil(actorLevel/2);
} else if (settings.spellType != 'any') {
spellLvl = settings.spellType;
}
if (spellbook.data.data.prepared.value == 'prepared' && !spellbook.data.data.prepared?.flexible == true) {
for (let slotId = 0; slotId < spellbook.data.data.slots?.[`slot${spellLvl}`].max; slotId++) {
let slotEntry = spellbook.data.data.slots?.[`slot${spellLvl}`].prepared?.[slotId];
if (slotEntry.id == item.id) {
if (!slotEntry?.expended == true) {
return spellbook.cast(item, {slot: slotId, level: spellLvl});
}
}
}
} else {
return spellbook.cast(item, { level: spellLvl});
}
}
}
return game.pf2e.rollItemMacro(item.id);
}
isLimitedSheet(actor) {
return limitedSheets.includes(actor.type);
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return this.getRingColor(this.findSkill(token, skill));
}
getSaveRingColor(token, save) {
save = this.fixSave(save);
return this.getRingColor(this.findSave(token, save));
}
getRingColor(stat) {
if (stat == undefined) return;
let statModifiers = stat?.modifiers || stat?._modifiers;
const profLevel = statModifiers?.find(m => m.type == 'proficiency')?.slug;
if (profLevel != undefined) {
return proficiencyColors?.[profLevel];
}
return;
}
}

View File

@@ -315,7 +315,17 @@ export class TokenHelper{
return this.system.getSpellUses(token,level,item);
}
rollItem(item) {
return this.system.rollItem(item);
rollItem(item, settings) {
return this.system.rollItem(item, settings);
}
/**
* Ring Colors
*/
getSkillRingColor(token,skill) {
return this.system.getSkillRingColor(token,skill);
}
getSaveRingColor(token,save) {
return this.system.getSaveRingColor(token,save);
}
}

View File

@@ -168,5 +168,14 @@ export class wfrp4e {
return;
}
/**
* Ring Colors
*/
getSkillRingColor(token, skill) {
return;
}
getSaveRingColor(token, save) {
return;
}
}

View File

@@ -198,8 +198,16 @@ export class TokenControl{
else if (stats == 'PassiveInvestigation') txt += tokenHelper.getPassiveInvestigation(token);
else if (stats == 'Ability') txt += tokenHelper.getAbility(token, settings.ability);
else if (stats == 'AbilityMod') txt += tokenHelper.getAbilityModifier(token, settings.ability);
else if (stats == 'Save') txt += tokenHelper.getAbilitySave(token, settings.save);
else if (stats == 'Skill') txt += tokenHelper.getSkill(token, settings.skill);
else if (stats == 'Save') {
txt += tokenHelper.getAbilitySave(token, settings.save);
ringColor = tokenHelper.getSaveRingColor(token, settings.save);
if (ringColor != undefined) ring = 2;
}
else if (stats == 'Skill') {
txt += tokenHelper.getSkill(token, settings.skill);
ringColor = tokenHelper.getSkillRingColor(token, settings.skill);
if (ringColor != undefined) ring = 2;
}
else if (stats == 'Prof') txt += tokenHelper.getProficiency(token);
else if (stats == 'Fate') txt += tokenHelper.getFate(token) /* WFRP4e */
else if (stats == 'Fortune') txt += tokenHelper.getFortune(token) /* WFRP4e */
@@ -444,7 +452,6 @@ export class TokenControl{
}
else if (stats == 'Ability' || stats == 'AbilityMod' || stats == 'Save') {
overlay = true;
ring = 1;
let ability = (stats == 'Save') ? settings.save : settings.ability;
if (ability == undefined) ability = 'str';
if (ability == 'con') iconSrc = "modules/MaterialDeck/img/token/abilities/cons.png";
@@ -452,10 +459,9 @@ export class TokenControl{
}
else if (stats == 'Skill') {
overlay = true;
ring = 1;
let skill = settings.skill;
if (skill == undefined) skill = 'acr';
else iconSrc = "modules/MaterialDeck/img/token/skills/" + skill + ".png";
else iconSrc = "modules/MaterialDeck/img/token/skills/" + (skill.startsWith('lor')? 'lor' : skill) + ".png";
}
else if (settings.onClick == 'center' || settings.onClick == 'centerSelect') {
overlay = true;
@@ -835,7 +841,7 @@ export class TokenControl{
const item = items[itemNr];
if (item != undefined) {
tokenHelper.rollItem(item);
tokenHelper.rollItem(item, settings);
}
}