Merge pull request #95 from kyamsil/update_pf2e_3.8.2
Fixed rolls and conditions to work with latest pf2e version
This commit is contained in:
@@ -10,6 +10,7 @@ his.png: https://game-icons.net/1x1/delapouite/backward-time.html
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ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
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itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
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inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
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lor.png: https://game-icons.net/1x1/lorc/bookmarklet.html
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med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
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nat.png: https://game-icons.net/1x1/delapouite/forest.html
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occ.png: https://game-icons.net/1x1/skoll/pentacle.html
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BIN
img/token/skills/lor.png
Normal file
BIN
img/token/skills/lor.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 30 KiB |
@@ -134,4 +134,15 @@ export class demonlord{
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rollItem(item) {
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return item.roll()
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}
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/**
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* Ring Colors
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*/
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getSkillRingColor(token, skill) {
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return;
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}
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getSaveRingColor(token, save) {
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return;
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}
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}
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@@ -199,4 +199,15 @@ export class dnd35e{
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rollItem(item) {
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return item.roll()
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}
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/**
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* Ring Colors
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*/
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getSkillRingColor(token, skill) {
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return;
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}
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getSaveRingColor(token, save) {
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return;
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}
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}
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@@ -1,5 +1,12 @@
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import {compatibleCore} from "../misc.js";
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const proficiencyColors = {
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0: "#000000",
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0.5: "#804A00",
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1: "#C0C0C0",
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2: "#FFD700"
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}
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export class dnd5e{
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constructor(){
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@@ -202,4 +209,19 @@ export class dnd5e{
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rollItem(item) {
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return item.roll()
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}
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/**
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* Ring Colors
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*/
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getSkillRingColor(token, skill) {
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const profLevel = token.actor.data.data?.skills[skill]?.proficient;
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if (profLevel == undefined) return;
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return proficiencyColors?.[profLevel];
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}
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getSaveRingColor(token, save) {
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const profLevel = token.actor.data.data?.abilities[save]?.proficient;
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if (profLevel == undefined) return;
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return proficiencyColors?.[profLevel];
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}
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}
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@@ -235,4 +235,15 @@ export class forbiddenlands{
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sheet.rollSpecificAttack(item.id);
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return item.sendToChat();
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}
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/**
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* Ring Colors
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*/
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getSkillRingColor(token, skill) {
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return;
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}
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getSaveRingColor(token, save) {
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return;
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}
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}
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@@ -1,38 +1,58 @@
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import {compatibleCore} from "../misc.js";
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import {otherControls} from "../../MaterialDeck.js";
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const limitedSheets = ['loot', 'vehicle'];
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const proficiencyColors =
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{
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untrained: "#424242",
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trained: "#171F69",
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expert: "#3C005E",
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master: "#664400",
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legendary: "#5E0000"
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};
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export class pf2e{
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constructor(){
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}
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tokenSpellData = new Map();
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getHP(token) {
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const hp = token.actor.data.data.attributes.hp;
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const hp = token.actor.attributes?.hp;
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return {
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value: hp.value,
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max: hp.max
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value: (hp?.value == null) ? 0 : hp.value,
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max: (hp?.max == null) ? 0 : hp.max
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}
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}
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getTempHP(token) {
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const hp = token.actor.data.data.attributes.hp;
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const hp = token.actor.attributes?.hp;
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return {
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value: (hp.temp == null) ? 0 : hp.temp,
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max: (hp.tempmax == null) ? 0 : hp.tempmax
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value: (hp?.temp == null) ? 0 : hp.temp,
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max: (hp?.tempmax == null) ? 0 : hp.tempmax
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}
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}
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getAC(token) {
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return token.actor.data.data.attributes.ac.value;
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const ac = token.actor.attributes?.ac;
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return (ac?.value == null) ? 10 : ac?.value;
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}
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getShieldHP(token) {
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return token.actor.data.data.attributes.shield.value;
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const shieldhp = token.actor.attributes.shield
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return (shieldhp?.value == null) ? 0 : shieldhp?.value;
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}
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getSpeed(token) {
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let speed = `${token.actor.data.data.attributes.speed.total}'`;
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const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') {
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if (token.actor.type == 'vehicle') {
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return token.actor.data.data.details.speed;
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} else return '';
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}
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let speed = `${token.actor.attributes.speed?.total}'`;
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const otherSpeeds = token.actor.attributes.speed?.otherSpeeds;
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if (otherSpeeds.length > 0)
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for (let os of otherSpeeds)
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speed += `\n${os.type} ${os.total}'`;
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@@ -40,14 +60,20 @@ export class pf2e{
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}
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getInitiative(token) {
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let initiativeModifier = token.actor.data.data.attributes?.initiative.totalModifier;
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let initiativeAbility = token.actor.data.data.attributes?.initiative.ability;
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
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if (token.actor.type == 'hazard') {
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let initiative = token.actor.attributes?.stealth?.value;
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return `Init: Stealth (${initiative})`;
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}
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let initiative = token.actor.attributes.initiative;
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let initiativeModifier = initiative?.totalModifier;
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let initiativeLabel = initiative?.label.replace('iative',''); //Initiative is too long for the button
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if (initiativeModifier > 0) {
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initiativeModifier = `+${initiativeModifier}`;
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} else {
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initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
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}
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return (initiativeAbility != '') ? `(${initiativeAbility}): ${initiativeModifier}` : `(perception): ${initiativeModifier}`;
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return `${initiativeLabel} (${initiativeModifier})`;
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}
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toggleInitiative(token) {
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@@ -63,46 +89,73 @@ export class pf2e{
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}
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getPerception(token) {
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let perception = token.actor.data.data.attributes?.perception.totalModifier;
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard') return '';
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let perception = token.actor.attributes.perception?.totalModifier;
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return (perception >= 0) ? `+${perception}` : perception;
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}
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getAbility(token, ability) {
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'familiar') return '';
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if (ability == undefined) ability = 'str';
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return token.actor.data.data.abilities?.[ability].value;
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return token.actor.abilities?.[ability]?.value;
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}
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getAbilityModifier(token, ability) {
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if (this.isLimitedSheet(token.actor) || token.actor.type == 'hazard' || token.actor.type == 'familiar') return '';
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if (ability == undefined) ability = 'str';
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let val = token.actor.data.data.abilities?.[ability].mod;
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let val = token.actor.abilities?.[ability]?.mod;
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return (val >= 0) ? `+${val}` : val;
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}
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getAbilitySave(token, ability) {
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if (ability == undefined) ability = 'fortitude';
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else if (ability == 'fort') ability = 'fortitude';
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else if (ability == 'ref') ability = 'reflex';
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else if (ability == 'will') ability = 'will';
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let val = token.actor.data.data.saves?.[ability].value;
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ability = this.fixSave(ability);
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const save = this.findSave(token, ability);
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if (save == undefined) return '';
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let val = save?.value;
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return (val >= 0) ? `+${val}` : val;
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}
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findSave(token, ability) {
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if (this.isLimitedSheet(token.actor)) return;
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return token.actor.data.data.saves?.[ability];
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}
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fixSave(ability) {
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if (ability == undefined) return 'fortitude';
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else if (ability == 'fort') return 'fortitude';
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else if (ability == 'ref') return 'reflex';
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else if (ability == 'will') return 'will';
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}
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getSkill(token, skill) {
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const tokenSkill = this.findSkill(token, skill);
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if (tokenSkill == undefined) return '';
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if (skill.startsWith('lor')) {
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return `${tokenSkill.name}: +${tokenSkill.totalModifier}`;
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}
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const val = tokenSkill.totalModifier;
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return (val >= 0) ? `+${val}` : val;
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}
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findSkill(token, skill) {
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if (this.isLimitedSheet(token.actor)) return;
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if (skill == undefined) skill = 'acr';
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if (skill.startsWith('lor')) {
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const index = parseInt(skill.split('_')[1])-1;
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const loreSkills = this.getLoreSkills(token);
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if (loreSkills.length > index) {
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return `${loreSkills[index].name}: +${loreSkills[index].totalModifier}`;
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return loreSkills[index];
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} else {
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return '';
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return;
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}
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}
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const val = token.actor.data.data.skills?.[skill].totalModifier;
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return (val >= 0) ? `+${val}` : val;
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return token.actor.data.data.skills?.[skill];
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}
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getLoreSkills(token) {
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if (this.isLimitedSheet(token.actor)) return [];
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const skills = token.actor.data.data.skills;
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return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
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}
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@@ -142,9 +195,7 @@ export class pf2e{
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const effect = this.getConditionValue(token,condition);
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if (effect == undefined) {
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if (delta > 0) {
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const Condition = this.getConditionName(condition);
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const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
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await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
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await game.pf2e.ConditionManager.addConditionToToken(condition, token);
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}
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} else {
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try {
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@@ -166,19 +217,16 @@ export class pf2e{
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async toggleCondition(token,condition) {
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if (condition == undefined) condition = 'removeAll';
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if (condition == 'removeAll'){
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for( let effect of token.actor.items.filter(i => i.type == 'condition'))
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await effect.delete();
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for( let existing of token.actor.items.filter(i => i.type == 'condition'))
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await game.pf2e.ConditionManager.removeConditionFromToken(existing.data._id, token);
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}
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else {
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const effect = this.getCondition(token,condition);
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if (effect == undefined) {
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const Condition = this.getConditionName(condition);
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const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
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newCondition.data.sources.hud = !0,
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await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
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await game.pf2e.ConditionManager.addConditionToToken(condition, token);
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}
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else {
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effect.delete();
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await game.pf2e.ConditionManager.removeConditionFromToken(effect.data._id, token);
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}
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}
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return true;
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@@ -188,19 +236,28 @@ export class pf2e{
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* Roll
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*/
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roll(token,roll,options,ability,skill,save) {
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if (this.isLimitedSheet(token.actor)) return;
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options.skipDialog = true;
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if (roll == undefined) roll = 'skill';
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if (ability == undefined) ability = 'str';
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if (skill == undefined) skill = 'acr';
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if (save == undefined) save = 'fort';
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if (roll == 'perception') token.actor.data.data.attributes.perception.roll(options);
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if (roll == 'initiative') token.actor.rollInitiative(options);
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if (roll == 'ability') token.actor.rollAbility(options, ability);
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if (roll == 'perception') {
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this.checkRoll(`Perception Check`, token.actor.perception, 'perception-check', token.actor);
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}
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if (roll == 'initiative') {
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token.actor.rollInitiative({createCombatants:true, initiativeOptions: {skipDialog: true}});
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}
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if (roll == 'ability') return; //Ability Checks are not supported in pf2e
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else if (roll == 'save') {
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let ability = save;
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if (ability == 'fort') ability = 'fortitude';
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else if (ability == 'ref') ability = 'reflex';
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else if (ability == 'will') ability = 'will';
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token.actor.rollSave(options, ability);
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if (token.actor.type == 'hazard' && ability == 'will') return; //Hazards don't have Will saves
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let abilityName = ability.charAt(0).toUpperCase() + ability.slice(1);
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this.checkRoll(`${abilityName} Saving Throw`, token.actor.saves?.[ability], 'saving-throw', token.actor);
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}
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else if (roll == 'skill') {
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if (skill.startsWith('lor')) {
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@@ -213,14 +270,22 @@ export class pf2e{
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return;
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}
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}
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token.actor.data.data.skills?.[skill].roll(options);
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let skillName = token.actor.data.data.skills?.[skill].name;
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skillName = skillName.charAt(0).toUpperCase() + skillName.slice(1);
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this.checkRoll(`Skill Check: ${skillName}`, token.actor.skills?.[skill], 'skill-check', token.actor);
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}
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}
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checkRoll(checkLabel,stat,type,actor) {
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let checkModifier = new game.pf2e.CheckModifier(checkLabel, stat);
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game.pf2e.Check.roll(checkModifier, {type:type, actor: actor, skipDialog: true}, null);
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}
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/**
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* Items
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*/
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getItems(token,itemType) {
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if (this.isLimitedSheet(token.actor)) return [];
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if (itemType == undefined) itemType = 'any';
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const allItems = token.actor.items;
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if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
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@@ -229,13 +294,14 @@ export class pf2e{
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}
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getItemUses(item) {
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return {available: item.data.data.quantity.value};
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return {available: item.quantity.value};
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}
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/**
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* Features
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*/
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getFeatures(token,featureType) {
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if (this.isLimitedSheet(token.actor)) return [];
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if (featureType == undefined) featureType = 'any';
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const allItems = token.actor.items;
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if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
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@@ -244,7 +310,10 @@ export class pf2e{
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if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
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if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
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if (featureType == 'strike') { //Strikes are not in the actor.items collection
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let actions = token.actor.data.data.actions.filter(a=>a.type == 'strike');
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if (token.actor.type == 'hazard' || token.actor.type == 'familiar') {
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return allItems.filter(i => i.type == 'melee' || i.type == 'ranged');
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}
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let actions = token.actor.data.data.actions?.filter(a=>a.type == 'strike');
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for (let a of actions) {
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a.img = a.imageUrl;
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a.data = {
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@@ -257,38 +326,188 @@ export class pf2e{
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}
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getFeatureUses(item) {
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if (item.data.type == 'class') return {available: item.actor.data.data.details.level.value};
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if (item.data.type == 'class') return {available: item.actor.details.level.value};
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else return;
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}
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/**
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* Spells
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*/
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buildSpellData(token) {
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let spellData = [[],[],[],[],[],[],[],[],[],[],[],[]];
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let spellcastingEntries = token.actor.spellcasting;
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const actorLevel = token.actor.data.data.details.level.value;
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spellcastingEntries.forEach(spellCastingEntry => {
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let highestSpellSlot = Math.ceil(actorLevel/2);
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while (spellCastingEntry.data.data.slots?.[`slot${highestSpellSlot}`]?.max <= 0) highestSpellSlot--;
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//Prepared (not flexible)
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if (spellCastingEntry.data.data.prepared?.value == 'prepared' && !spellCastingEntry?.data.data?.prepared?.flexible == true) {
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for (let slotLevel = 0; slotLevel < 11; slotLevel++) {
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for (let slot = 0; slot < spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].max; slot++) {
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let spellId = spellCastingEntry.data.data.slots?.[`slot${slotLevel}`].prepared?.[slot].id;
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let spell = spellCastingEntry.spells.get(spellId);
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if (spellId != null) {
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spellData[slotLevel].push(spell);
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}
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}
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}
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} else {
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spellCastingEntry.spells.forEach( ses => {
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if ((spellCastingEntry.data.data.prepared.value == 'spontaneous' || spellCastingEntry.data.data.prepared?.flexible == true) && ses.data.data.location.signature == true) {
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let baseLevel = this.getSpellLevel(ses);
|
||||
for (let level = baseLevel; level <= highestSpellSlot; level++) {
|
||||
spellData[level].push(ses);
|
||||
}
|
||||
} else {
|
||||
spellData[this.getSpellLevel(ses)].push(ses);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
this.tokenSpellData.set(token.id, {spellData: spellData, timeStamp: Date.now()});
|
||||
return spellData;
|
||||
}
|
||||
|
||||
getSpellData(token) {
|
||||
let existingSpellData = this.tokenSpellData.get(token.id);
|
||||
if (existingSpellData == undefined) return this.buildSpellData(token);
|
||||
let milisSinceCreation = Date.now() - existingSpellData.timeStamp;
|
||||
if (milisSinceCreation > 10000) {
|
||||
this.tokenSpellData.delete(token.id);
|
||||
return this.buildSpellData(token);
|
||||
}
|
||||
return existingSpellData.spellData;
|
||||
}
|
||||
|
||||
getSpellLevel(spell) {
|
||||
if (spell.isFocusSpell == true) return 11;
|
||||
if (spell.isCantrip == true) return 0;
|
||||
return spell.level;
|
||||
}
|
||||
|
||||
getSpells(token,level) {
|
||||
if (this.isLimitedSheet(token.actor)) return '';
|
||||
if (level == undefined) level = 'any';
|
||||
const allItems = token.actor.items;
|
||||
if (level == 'any') return allItems.filter(i => i.type == 'spell')
|
||||
if (level == '0') return allItems.filter(i => i.type == 'spell' && i.isCantrip == true)
|
||||
else return allItems.filter(i => i.type == 'spell' && i.level == level && i.isCantrip == false)
|
||||
let spellData = this.getSpellData(token);
|
||||
|
||||
if (level == 'f') return this.getUniqueSpells(spellData[11]);
|
||||
if (level == 'any') return this.getUniqueSpells(spellData.flat());
|
||||
return this.getUniqueSpells(spellData[level]);
|
||||
}
|
||||
|
||||
getUniqueSpells(spells) {
|
||||
return Array.from(new Set(spells));
|
||||
}
|
||||
|
||||
getSpellUses(token,level,item) {
|
||||
if (this.isLimitedSheet(token.actor)) return '';
|
||||
if (level == undefined || level == 'any') level = item.level;
|
||||
if (item.isCantrip == true) return;
|
||||
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
|
||||
if (item.isFocusSpell == true) return {
|
||||
available: token.actor.data.data.resources.focus.value,
|
||||
maximum: token.actor.data.data.resources.focus.max
|
||||
}
|
||||
const spellbook = this.findSpellcastingEntry(token.actor, item);
|
||||
if (spellbook == undefined) return;
|
||||
if (spellbook.data.data.prepared.value == 'innate') {
|
||||
return {
|
||||
available: item.data.data.location.uses.value,
|
||||
maximum: item.data.data.location.uses.max
|
||||
}
|
||||
}
|
||||
if (spellbook.data.data.prepared.value == 'prepared') {
|
||||
if (!spellbook.data.data.prepared?.flexible == true) {
|
||||
let slotsExpended = 0;
|
||||
let slotsPrepared = 0;
|
||||
for (let slot = 0; slot < spellbook.data.data.slots?.[`slot${level}`].max; slot++) {
|
||||
let slotEntry = spellbook.data.data.slots?.[`slot${level}`].prepared?.[slot];
|
||||
if (slotEntry.id == item.id) {
|
||||
slotsPrepared++;
|
||||
if (slotEntry?.expended == true) {
|
||||
slotsExpended++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return {
|
||||
available: slotsPrepared - slotsExpended,
|
||||
maximum: slotsPrepared
|
||||
}
|
||||
}
|
||||
}
|
||||
return {
|
||||
available: spellbook.data.data.slots?.[`slot${level}`].value,
|
||||
maximum: spellbook.data.data.slots?.[`slot${level}`].max
|
||||
}
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
findSpellcastingEntry(actor, spell) {
|
||||
let spellcastingEntries = actor.spellcasting;
|
||||
let result;
|
||||
spellcastingEntries.forEach(spellCastingEntry => {
|
||||
if (spellCastingEntry.spells.get(spell.id) != undefined) {
|
||||
result = spellCastingEntry;
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
rollItem(item, settings) {
|
||||
let variant = 0;
|
||||
if (otherControls.rollOption == 'map1') variant = 1;
|
||||
if (otherControls.rollOption == 'map2') variant = 2;
|
||||
if (item?.parent?.type == 'hazard' && item.type==='melee') return item.rollNPCAttack({}, variant+1);
|
||||
if (item.type==='strike') return item.variants[variant].roll({event});
|
||||
if (item.type==='weapon' || item.type==='melee') return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
|
||||
if (item?.parent?.type !== 'hazard' && (item.type==='weapon' || item.type==='melee')) return item.parent.actions.find(a=>a.name===item.name).variants[variant].roll({event});
|
||||
if (item.type === 'spell') {
|
||||
const spellbook = this.findSpellcastingEntry(item.parent, item);
|
||||
if (spellbook != undefined) {
|
||||
let spellLvl = item.level;
|
||||
if (settings.spellType == 'f' || settings.spellType == '0') {
|
||||
const actorLevel = item.parent.data.data.details.level.value;
|
||||
spellLvl = Math.ceil(actorLevel/2);
|
||||
} else if (settings.spellType != 'any') {
|
||||
spellLvl = settings.spellType;
|
||||
}
|
||||
if (spellbook.data.data.prepared.value == 'prepared' && !spellbook.data.data.prepared?.flexible == true) {
|
||||
for (let slotId = 0; slotId < spellbook.data.data.slots?.[`slot${spellLvl}`].max; slotId++) {
|
||||
let slotEntry = spellbook.data.data.slots?.[`slot${spellLvl}`].prepared?.[slotId];
|
||||
if (slotEntry.id == item.id) {
|
||||
if (!slotEntry?.expended == true) {
|
||||
return spellbook.cast(item, {slot: slotId, level: spellLvl});
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return spellbook.cast(item, { level: spellLvl});
|
||||
}
|
||||
}
|
||||
}
|
||||
return game.pf2e.rollItemMacro(item.id);
|
||||
}
|
||||
|
||||
isLimitedSheet(actor) {
|
||||
return limitedSheets.includes(actor.type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return this.getRingColor(this.findSkill(token, skill));
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
save = this.fixSave(save);
|
||||
return this.getRingColor(this.findSave(token, save));
|
||||
}
|
||||
|
||||
getRingColor(stat) {
|
||||
if (stat == undefined) return;
|
||||
let statModifiers = stat?.modifiers || stat?._modifiers;
|
||||
const profLevel = statModifiers?.find(m => m.type == 'proficiency')?.slug;
|
||||
if (profLevel != undefined) {
|
||||
return proficiencyColors?.[profLevel];
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -315,7 +315,17 @@ export class TokenHelper{
|
||||
return this.system.getSpellUses(token,level,item);
|
||||
}
|
||||
|
||||
rollItem(item) {
|
||||
return this.system.rollItem(item);
|
||||
rollItem(item, settings) {
|
||||
return this.system.rollItem(item, settings);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token,skill) {
|
||||
return this.system.getSkillRingColor(token,skill);
|
||||
}
|
||||
getSaveRingColor(token,save) {
|
||||
return this.system.getSaveRingColor(token,save);
|
||||
}
|
||||
}
|
||||
@@ -168,5 +168,14 @@ export class wfrp4e {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Ring Colors
|
||||
*/
|
||||
getSkillRingColor(token, skill) {
|
||||
return;
|
||||
}
|
||||
|
||||
getSaveRingColor(token, save) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
18
src/token.js
18
src/token.js
@@ -198,8 +198,16 @@ export class TokenControl{
|
||||
else if (stats == 'PassiveInvestigation') txt += tokenHelper.getPassiveInvestigation(token);
|
||||
else if (stats == 'Ability') txt += tokenHelper.getAbility(token, settings.ability);
|
||||
else if (stats == 'AbilityMod') txt += tokenHelper.getAbilityModifier(token, settings.ability);
|
||||
else if (stats == 'Save') txt += tokenHelper.getAbilitySave(token, settings.save);
|
||||
else if (stats == 'Skill') txt += tokenHelper.getSkill(token, settings.skill);
|
||||
else if (stats == 'Save') {
|
||||
txt += tokenHelper.getAbilitySave(token, settings.save);
|
||||
ringColor = tokenHelper.getSaveRingColor(token, settings.save);
|
||||
if (ringColor != undefined) ring = 2;
|
||||
}
|
||||
else if (stats == 'Skill') {
|
||||
txt += tokenHelper.getSkill(token, settings.skill);
|
||||
ringColor = tokenHelper.getSkillRingColor(token, settings.skill);
|
||||
if (ringColor != undefined) ring = 2;
|
||||
}
|
||||
else if (stats == 'Prof') txt += tokenHelper.getProficiency(token);
|
||||
else if (stats == 'Fate') txt += tokenHelper.getFate(token) /* WFRP4e */
|
||||
else if (stats == 'Fortune') txt += tokenHelper.getFortune(token) /* WFRP4e */
|
||||
@@ -444,7 +452,6 @@ export class TokenControl{
|
||||
}
|
||||
else if (stats == 'Ability' || stats == 'AbilityMod' || stats == 'Save') {
|
||||
overlay = true;
|
||||
ring = 1;
|
||||
let ability = (stats == 'Save') ? settings.save : settings.ability;
|
||||
if (ability == undefined) ability = 'str';
|
||||
if (ability == 'con') iconSrc = "modules/MaterialDeck/img/token/abilities/cons.png";
|
||||
@@ -452,10 +459,9 @@ export class TokenControl{
|
||||
}
|
||||
else if (stats == 'Skill') {
|
||||
overlay = true;
|
||||
ring = 1;
|
||||
let skill = settings.skill;
|
||||
if (skill == undefined) skill = 'acr';
|
||||
else iconSrc = "modules/MaterialDeck/img/token/skills/" + skill + ".png";
|
||||
else iconSrc = "modules/MaterialDeck/img/token/skills/" + (skill.startsWith('lor')? 'lor' : skill) + ".png";
|
||||
}
|
||||
else if (settings.onClick == 'center' || settings.onClick == 'centerSelect') {
|
||||
overlay = true;
|
||||
@@ -835,7 +841,7 @@ export class TokenControl{
|
||||
|
||||
const item = items[itemNr];
|
||||
if (item != undefined) {
|
||||
tokenHelper.rollItem(item);
|
||||
tokenHelper.rollItem(item, settings);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user