v1.1.1
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changelog.md
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changelog.md
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# Changelog Material Deck Module
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### v1.1.1 - 09-12-2020
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Fixes
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<ul>
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<li>Fixed issue where deleting a playlist would cause an error preventing the Soundboard Configuration to show up</li>
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</li>
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<b>Compatible server app and SD plugin:</b><br>
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Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
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SD plugin v1.1.0 (unchanged): https://github.com/CDeenen/MaterialDeck_SD/releases<br>
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### v1.1.0 - 09-12-2020
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Fixes
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<ul>
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<li>Settings would not show for Combat Tracker action</li>
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<li>Macro Action => Macro Board default settings fixed</li>
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</ul>
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Additions/changes:
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<li>API has been improved, making integration with other hardware/software easier, and making future changes/additions easier</li>
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</li>
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Additions:
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<ul>
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<li>Added support for Pathfinder 1e and Shadow of the Demon Lord</li>
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<li>All dialogs that are openable using the SD can now be closed by pressing the button while the dialog is open</li>
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<li>Playlist Action & Soundboard Action => Stop All now indicates if there are tracks/playlists/sounds playing</li>
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<li>Confirmed Foundry 0.7.8 compatibility</li>
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<li>API has been improved, making integration with other hardware/software easier, and making future changes/additions easier</li>
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<li>Moved default images to Foundry module side instead of Stream Deck plugin</li>
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</ul>
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</li>
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<b>Compatible server app and SD plugin:</b><br>
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Material Server v1.0.2 (unchanged): https://github.com/CDeenen/MaterialServer/releases <br>
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@@ -2,7 +2,7 @@
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"name": "MaterialDeck",
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"title": "Material Deck",
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"description": "Material Deck allows you to control Foundry using an Elgato Stream Deck",
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"version": "1.1.0",
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"version": "1.1.1",
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"author": "CDeenen",
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"esmodules": [
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"./MaterialDeck.js"
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@@ -65,6 +65,7 @@ export class MacroControl{
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if (macroId != undefined){
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let macro = game.macros._source.find(p => p._id == macroId);
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if (macro != undefined) {
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console.log(macro);
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name += macro.name;
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src += macro.img;
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}
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@@ -359,8 +359,14 @@ export class soundboardConfigForm extends FormApplication {
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else if (this.settings.selectedPlaylists[iteration] == 'FP') selectedPlaylist = 'FP';
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else {
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const pl = game.playlists.entities.find(p => p._id == this.settings.selectedPlaylists[iteration]);
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selectedPlaylist = pl._id;
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if (pl == undefined){
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selectedPlaylist = 'none';
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sounds = [];
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}
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else {
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sounds = pl.sounds;
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selectedPlaylist = pl._id;
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}
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}
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let styleSS = "";
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let styleFP ="display:none";
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