This commit is contained in:
CDeenen
2021-07-27 21:56:50 +02:00
parent ce28b2da97
commit e58d9ca757
10 changed files with 484 additions and 38 deletions

View File

@@ -1,9 +1,44 @@
import {streamDeck} from "../MaterialDeck.js";
export class ExternalModules{
soundscapeSettings = {
channels: [],
master: {
mute: false,
volume: 1,
playing: false,
name: 'Master'
},
soundboard: [],
soundboardVolume: 1,
playing: false
}
constructor(){
this.active = false;
this.gmScreenOpen = false;
let channelData = [];
let soundboardData = [];
for (let i=0; i<8; i++) {
channelData.push({
volume: 1,
mute: false,
solo: false,
link: false,
playing: false,
pan: 1,
name: ''
})
}
for (let i=0; i<25; i++) {
soundboardData.push({
active: false,
name: '',
icon: ''
})
}
this.soundscapeSettings.channels = channelData;
this.soundscapeSettings.soundboard = soundboardData;
}
async updateAll(data={}){
@@ -33,6 +68,7 @@ export class ExternalModules{
else if (module == 'notYourTurn') this.updateNotYourTurn(settings,context,device);
else if (module == 'lockView') this.updateLockView(settings,context,device);
else if (module == 'aboutTime') this.updateAboutTime(settings,context,device);
else if (module == 'soundscape') this.updateSoundscape(settings,context,device);
}
keyPress(settings,context,device){
@@ -47,6 +83,7 @@ export class ExternalModules{
else if (module == 'notYourTurn') this.keyPressNotYourTurn(settings,context,device);
else if (module == 'lockView') this.keyPressLockView(settings,context,device);
else if (module == 'aboutTime') this.keyPressAboutTime(settings,context,device);
else if (module == 'soundscape') this.keyPressSoundscape(settings,context,device);
}
getModuleEnable(moduleId){
@@ -698,6 +735,327 @@ export class ExternalModules{
game.Gametime.advanceTime({ hours: -1 });
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Soundscape
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
updateSoundscape(settings,context,device) {
if (this.getModuleEnable("soundscape") == false) return;
if (game.user.isGM == false) return;
const target = settings.soundscapeTarget ? settings.soundscapeTarget : 'mixer';
let channel = settings.soundscapeChannel ? settings.soundscapeChannel : 1;
let background = '#000000';
let ring = 0;
let ringColor = '#000000';
let txt = '';
let src = 'modules/MaterialDeck/img/transparant.png';
let name = '';
if (target == 'mixer') {
let mode = settings.soundscapeMixerMode ? settings.soundscapeMixerMode : 'startStopAll';
const displayName = settings.soundscapeMixerName;
const displayChannel = settings.soundscapeDisplayMixerChannel;
if (mode == 'startStopAll') {
channel = 'master';
mode = 'startStop';
}
if (channel == 'Master') channel = 'master';
let channelSettings;
if (channel == 'master') {
channelSettings = this.soundscapeSettings.master;
channelSettings.playing = this.soundscapeSettings.playing;
channelSettings.name = 'Master';
}
else channelSettings = this.soundscapeSettings.channels[channel-1];
if (displayChannel && channel == 'master') txt += 'Master';
else if (displayChannel) txt += channel;
if (mode == 'startStop') {
if (displayChannel) txt += '\n';
if (channelSettings.playing) {
src = "fas fa-stop";
ringColor = '#00ff00';
}
else {
src = "fas fa-play";
ringColor = '#006600';
}
ring=2;
}
else if (mode == 'mute') {
if (displayChannel) txt += '\n';
txt += 'M';
if (displayName) txt += '\n';
ring=2;
ringColor = '#ff0000';
background = channelSettings.mute ? '#ff0000' : '#660000'
}
else if (mode == 'solo') {
if (channel == 'master') return;
if (displayChannel) txt += '\n';
txt += 'S';
if (displayName) txt += '\n';
ring=2;
ringColor = '#ffff00';
background = channelSettings.solo ? '#ffff00' : '#666600'
}
else if (mode == 'link') {
if (channel == 'master') return;
if (displayChannel) txt += '\n';
txt += 'L';
if (displayName) txt += '\n';
ring=2;
ringColor = '#00ffff';
background = channelSettings.link ? '#00ffff' : '#000066'
}
else if (displayName && displayChannel) txt += '\n';
if (displayName) txt += channelSettings.name;
if (mode == 'volume') {
const displayValue = settings.soundscapeDisplayMixerValue;
const volume = Math.floor(channelSettings.volume*100);
if (displayValue && (displayName || displayChannel)) txt += '\n';
if (displayValue) txt += volume;
}
}
else if (target == 'soundboard') {
const displayName = settings.soundscapeSoundboardName;
const displayIcon = settings.soundscapeSoundboardIcon;
const displayChannel = settings.soundscapeDisplayChannel;
const displayValue = settings.soundscapeSoundboardValue;
const mode = settings.soundscapeSoundboardMode ? settings.soundscapeSoundboardMode : 'play';
if (mode == 'play') {
channel -= 1;
let sound = this.soundscapeSettings.soundboard[channel];
if (displayChannel) txt += channel+1;
if (displayChannel && displayName) txt += '\n';
if (displayName) txt += sound.name;
if (displayIcon) src = sound.icon;
}
else if (mode == 'volume') {
const volume = Math.floor(this.soundscapeSettings.soundboardVolume*100);
if (displayValue) txt += volume;
}
else if (mode == 'stop') {
src = 'modules/MaterialDeck/img/playlist/stop.png';
}
}
streamDeck.setTitle(txt,context);
streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
}
async keyPressSoundscape(settings,context,device) {
if (this.getModuleEnable("soundscape") == false) return;
if (game.user.isGM == false) return;
const target = settings.soundscapeTarget ? settings.soundscapeTarget : 'mixer';
let channel = settings.soundscapeChannel ? settings.soundscapeChannel : 1;
if (target == 'mixer') {
const mode = settings.soundscapeMixerMode ? settings.soundscapeMixerMode : 'startStopAll';
if (mode == 'startStopAll') {
const playing = !this.soundscapeSettings.playing;
if (playing) {
Hooks.call('setSoundscape',{"msgType":"start","channelNr":undefined});
return;
}
else {
Hooks.call('setSoundscape',{"msgType":"stop","channelNr":undefined});
return;
}
}
if (channel == 'Master') channel = 'master';
let channelSettings;
if (channel == 'master') {
channelSettings = this.soundscapeSettings.master;
channelSettings.playing = this.soundscapeSettings.playing;
}
else channelSettings = this.soundscapeSettings.channels[channel-1];
let mute, solo, link, playing;
let setChannel = false;
if (mode == 'startStop') {
setChannel = true;
playing = !channelSettings.playing;
if (channel == 'master' && playing) {
Hooks.call('setSoundscape',{"msgType":"stop"});
return;
}
else if (channel == 'master') {
Hooks.call('setSoundscape',{"msgType":"start"});
return;
}
}
else if (mode == 'mute') {
setChannel = true;
mute = !channelSettings.mute;
}
else if (mode == 'solo') {
if (channel == 'master') return;
setChannel = true;
solo = !channelSettings.solo;
}
else if (mode == 'link') {
if (channel == 'master') return;
setChannel = true;
link = !channelSettings.link;
}
if (setChannel) {
const channelNr = channel == 'master' ? 'master' : channel-1;
const payload = {
"msgType": "setChannel",
"channelNr": channelNr,
mute,
solo,
link,
playing
};
Hooks.call('setSoundscape',payload);
return;
}
if (mode == 'volume') {
const volumeMode = settings.soundscapeMixerValueMode ? settings.soundscapeMixerValueMode : 'incrementDecrement';
const value = parseInt(settings.soundscapeMixerValue);
if (isNaN(value) == false) {
let volume = channelSettings.volume*100;
if (volumeMode == 'set')
volume = value;
else
volume += value;
volume = Math.floor(volume*100)/10000;
const channelNr = channel == 'master' ? 'master' : channel-1;
const payload = {
"msgType": "setVolume",
"channelNr": channelNr,
volume
};
Hooks.call('setSoundscape',payload);
}
}
}
else if (target == 'soundboard') {
const mode = settings.soundscapeSoundboardMode ? settings.soundscapeSoundboardMode : 'play';
if (mode == 'play') {
channel -= 1;
const payload = {
"msgType": "playSoundboard",
channelNr: channel
};
Hooks.call('setSoundscape',payload);
}
else if (mode == 'volume') {
const volumeMode = settings.soundscapeSoundboardValueMode ? settings.soundscapeSoundboardValueMode : 'incrementDecrement';
const value = parseInt(settings.soundscapeSoundboardValue);
if (isNaN(value) == false) {
let volume = this.soundscapeSettings.soundboardVolume*100;
if (volumeMode == 'set')
volume = value;
else
volume += value;
volume = Math.floor(volume*100)/10000;
const payload = {
"msgType": "setSoundboardVolume",
volume
};
Hooks.call('setSoundscape',payload);
}
}
else if (mode == 'stop') {
const payload = {
"msgType": "stopSoundboard"
};
Hooks.call('setSoundscape',payload);
}
}
}
newSoundscapeData(data) {
let channel;
if (data.channel != undefined) channel = data.channel;
else if (data.channelNr != undefined) channel = data.channelNr;
let channelSettings = channel == 'master' ? this.soundscapeSettings.master : this.soundscapeSettings.channels[channel]
if (data.msgType == 'soundConfig') {
let newChannelSettings = {
volume: data.data.settings.volume,
mute: data.data.settings.mute,
solo: data.data.settings.solo,
link: data.data.settings.link,
playing: false,
pan: data.data.settings.pan,
name: data.data.settings.name
};
this.soundscapeSettings.channels[channel] = newChannelSettings;
}
else if (data.msgType == 'setMute') channelSettings.mute = data.mute;
else if (data.msgType == 'setSolo') channelSettings.solo = data.solo;
else if (data.msgType == 'setLink') channelSettings.link = data.link;
else if (data.msgType == 'setVolume') {
if (channel >= 100) return;
channelSettings.volume = data.volume;
}
else if (data.msgType == 'start') {
this.soundscapeSettings.playing = true;
this.soundscapeSettings.master.playing = true;
if (data.channel == undefined) for (let i=0; i<8; i++) this.soundscapeSettings.channels[i].playing = true;
else this.soundscapeSettings.channels[data.channel].playing = true;
}
else if (data.msgType == 'stop') {
if (data.channel == undefined) {
for (let i=0; i<8; i++) this.soundscapeSettings.channels[i].playing = false;
this.soundscapeSettings.playing = false;
}
else {
this.soundscapeSettings.channels[data.channel].playing = false;
let check = 0;
for (let i=0; i<8; i++) if (this.soundscapeSettings.channels[data.channel].playing) check++;
if (check == 0) this.soundscapeSettings.playing = false;
}
}
else if (data.msgType == 'sbSoundConfig') {
const channel = data.channel - 100;
let active = true;
if (data.data.soundArray == undefined) active = false;
this.soundscapeSettings.soundboard[channel] = {
active,
name: data.data.name,
icon: data.data.imageSrc
};
}
else if (data.msgType == 'setSoundboardVolume')
this.soundscapeSettings.soundboardVolume = data.volume;
this.updateAll();
}
}