v1.4.5
This commit is contained in:
358
src/external.js
358
src/external.js
@@ -1,9 +1,44 @@
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import {streamDeck} from "../MaterialDeck.js";
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export class ExternalModules{
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soundscapeSettings = {
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channels: [],
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master: {
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mute: false,
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volume: 1,
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playing: false,
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name: 'Master'
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},
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soundboard: [],
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soundboardVolume: 1,
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playing: false
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}
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constructor(){
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this.active = false;
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this.gmScreenOpen = false;
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let channelData = [];
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let soundboardData = [];
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for (let i=0; i<8; i++) {
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channelData.push({
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volume: 1,
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mute: false,
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solo: false,
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link: false,
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playing: false,
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pan: 1,
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name: ''
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})
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}
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for (let i=0; i<25; i++) {
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soundboardData.push({
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active: false,
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name: '',
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icon: ''
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})
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}
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this.soundscapeSettings.channels = channelData;
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this.soundscapeSettings.soundboard = soundboardData;
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}
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async updateAll(data={}){
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@@ -33,6 +68,7 @@ export class ExternalModules{
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else if (module == 'notYourTurn') this.updateNotYourTurn(settings,context,device);
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else if (module == 'lockView') this.updateLockView(settings,context,device);
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else if (module == 'aboutTime') this.updateAboutTime(settings,context,device);
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else if (module == 'soundscape') this.updateSoundscape(settings,context,device);
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}
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keyPress(settings,context,device){
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@@ -47,6 +83,7 @@ export class ExternalModules{
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else if (module == 'notYourTurn') this.keyPressNotYourTurn(settings,context,device);
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else if (module == 'lockView') this.keyPressLockView(settings,context,device);
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else if (module == 'aboutTime') this.keyPressAboutTime(settings,context,device);
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else if (module == 'soundscape') this.keyPressSoundscape(settings,context,device);
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}
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getModuleEnable(moduleId){
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@@ -698,6 +735,327 @@ export class ExternalModules{
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game.Gametime.advanceTime({ hours: -1 });
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//Soundscape
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////
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updateSoundscape(settings,context,device) {
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if (this.getModuleEnable("soundscape") == false) return;
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if (game.user.isGM == false) return;
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const target = settings.soundscapeTarget ? settings.soundscapeTarget : 'mixer';
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let channel = settings.soundscapeChannel ? settings.soundscapeChannel : 1;
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let background = '#000000';
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let ring = 0;
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let ringColor = '#000000';
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let txt = '';
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let src = 'modules/MaterialDeck/img/transparant.png';
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let name = '';
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if (target == 'mixer') {
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let mode = settings.soundscapeMixerMode ? settings.soundscapeMixerMode : 'startStopAll';
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const displayName = settings.soundscapeMixerName;
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const displayChannel = settings.soundscapeDisplayMixerChannel;
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if (mode == 'startStopAll') {
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channel = 'master';
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mode = 'startStop';
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}
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if (channel == 'Master') channel = 'master';
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let channelSettings;
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if (channel == 'master') {
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channelSettings = this.soundscapeSettings.master;
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channelSettings.playing = this.soundscapeSettings.playing;
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channelSettings.name = 'Master';
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}
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else channelSettings = this.soundscapeSettings.channels[channel-1];
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if (displayChannel && channel == 'master') txt += 'Master';
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else if (displayChannel) txt += channel;
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if (mode == 'startStop') {
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if (displayChannel) txt += '\n';
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if (channelSettings.playing) {
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src = "fas fa-stop";
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ringColor = '#00ff00';
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}
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else {
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src = "fas fa-play";
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ringColor = '#006600';
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}
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ring=2;
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}
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else if (mode == 'mute') {
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if (displayChannel) txt += '\n';
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txt += 'M';
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if (displayName) txt += '\n';
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ring=2;
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ringColor = '#ff0000';
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background = channelSettings.mute ? '#ff0000' : '#660000'
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}
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else if (mode == 'solo') {
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if (channel == 'master') return;
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if (displayChannel) txt += '\n';
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txt += 'S';
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if (displayName) txt += '\n';
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ring=2;
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ringColor = '#ffff00';
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background = channelSettings.solo ? '#ffff00' : '#666600'
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}
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else if (mode == 'link') {
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if (channel == 'master') return;
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if (displayChannel) txt += '\n';
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txt += 'L';
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if (displayName) txt += '\n';
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ring=2;
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ringColor = '#00ffff';
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background = channelSettings.link ? '#00ffff' : '#000066'
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}
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else if (displayName && displayChannel) txt += '\n';
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if (displayName) txt += channelSettings.name;
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if (mode == 'volume') {
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const displayValue = settings.soundscapeDisplayMixerValue;
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const volume = Math.floor(channelSettings.volume*100);
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if (displayValue && (displayName || displayChannel)) txt += '\n';
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if (displayValue) txt += volume;
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}
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}
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else if (target == 'soundboard') {
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const displayName = settings.soundscapeSoundboardName;
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const displayIcon = settings.soundscapeSoundboardIcon;
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const displayChannel = settings.soundscapeDisplayChannel;
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const displayValue = settings.soundscapeSoundboardValue;
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const mode = settings.soundscapeSoundboardMode ? settings.soundscapeSoundboardMode : 'play';
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if (mode == 'play') {
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channel -= 1;
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let sound = this.soundscapeSettings.soundboard[channel];
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if (displayChannel) txt += channel+1;
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if (displayChannel && displayName) txt += '\n';
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if (displayName) txt += sound.name;
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if (displayIcon) src = sound.icon;
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}
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else if (mode == 'volume') {
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const volume = Math.floor(this.soundscapeSettings.soundboardVolume*100);
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if (displayValue) txt += volume;
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}
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else if (mode == 'stop') {
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src = 'modules/MaterialDeck/img/playlist/stop.png';
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}
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}
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streamDeck.setTitle(txt,context);
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streamDeck.setIcon(context,device,src,{background:background,ring:ring,ringColor:ringColor});
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}
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async keyPressSoundscape(settings,context,device) {
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if (this.getModuleEnable("soundscape") == false) return;
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if (game.user.isGM == false) return;
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const target = settings.soundscapeTarget ? settings.soundscapeTarget : 'mixer';
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let channel = settings.soundscapeChannel ? settings.soundscapeChannel : 1;
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if (target == 'mixer') {
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const mode = settings.soundscapeMixerMode ? settings.soundscapeMixerMode : 'startStopAll';
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if (mode == 'startStopAll') {
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const playing = !this.soundscapeSettings.playing;
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if (playing) {
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Hooks.call('setSoundscape',{"msgType":"start","channelNr":undefined});
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return;
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}
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else {
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Hooks.call('setSoundscape',{"msgType":"stop","channelNr":undefined});
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return;
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}
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}
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if (channel == 'Master') channel = 'master';
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let channelSettings;
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if (channel == 'master') {
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channelSettings = this.soundscapeSettings.master;
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channelSettings.playing = this.soundscapeSettings.playing;
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}
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else channelSettings = this.soundscapeSettings.channels[channel-1];
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let mute, solo, link, playing;
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let setChannel = false;
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if (mode == 'startStop') {
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setChannel = true;
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playing = !channelSettings.playing;
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if (channel == 'master' && playing) {
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Hooks.call('setSoundscape',{"msgType":"stop"});
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return;
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}
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else if (channel == 'master') {
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Hooks.call('setSoundscape',{"msgType":"start"});
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return;
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}
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}
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else if (mode == 'mute') {
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setChannel = true;
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mute = !channelSettings.mute;
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}
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else if (mode == 'solo') {
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if (channel == 'master') return;
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setChannel = true;
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solo = !channelSettings.solo;
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}
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else if (mode == 'link') {
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if (channel == 'master') return;
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setChannel = true;
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link = !channelSettings.link;
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}
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if (setChannel) {
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const channelNr = channel == 'master' ? 'master' : channel-1;
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const payload = {
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"msgType": "setChannel",
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"channelNr": channelNr,
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mute,
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solo,
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link,
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playing
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};
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Hooks.call('setSoundscape',payload);
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return;
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}
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if (mode == 'volume') {
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const volumeMode = settings.soundscapeMixerValueMode ? settings.soundscapeMixerValueMode : 'incrementDecrement';
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const value = parseInt(settings.soundscapeMixerValue);
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if (isNaN(value) == false) {
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let volume = channelSettings.volume*100;
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if (volumeMode == 'set')
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volume = value;
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else
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volume += value;
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volume = Math.floor(volume*100)/10000;
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const channelNr = channel == 'master' ? 'master' : channel-1;
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const payload = {
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"msgType": "setVolume",
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"channelNr": channelNr,
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volume
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};
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Hooks.call('setSoundscape',payload);
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}
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}
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}
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else if (target == 'soundboard') {
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const mode = settings.soundscapeSoundboardMode ? settings.soundscapeSoundboardMode : 'play';
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if (mode == 'play') {
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channel -= 1;
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const payload = {
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"msgType": "playSoundboard",
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channelNr: channel
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};
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Hooks.call('setSoundscape',payload);
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}
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else if (mode == 'volume') {
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const volumeMode = settings.soundscapeSoundboardValueMode ? settings.soundscapeSoundboardValueMode : 'incrementDecrement';
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const value = parseInt(settings.soundscapeSoundboardValue);
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if (isNaN(value) == false) {
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let volume = this.soundscapeSettings.soundboardVolume*100;
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if (volumeMode == 'set')
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volume = value;
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else
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volume += value;
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volume = Math.floor(volume*100)/10000;
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const payload = {
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"msgType": "setSoundboardVolume",
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volume
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};
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Hooks.call('setSoundscape',payload);
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}
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}
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else if (mode == 'stop') {
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const payload = {
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"msgType": "stopSoundboard"
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};
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Hooks.call('setSoundscape',payload);
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}
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}
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}
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newSoundscapeData(data) {
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let channel;
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if (data.channel != undefined) channel = data.channel;
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else if (data.channelNr != undefined) channel = data.channelNr;
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let channelSettings = channel == 'master' ? this.soundscapeSettings.master : this.soundscapeSettings.channels[channel]
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if (data.msgType == 'soundConfig') {
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let newChannelSettings = {
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volume: data.data.settings.volume,
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mute: data.data.settings.mute,
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solo: data.data.settings.solo,
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link: data.data.settings.link,
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playing: false,
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pan: data.data.settings.pan,
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name: data.data.settings.name
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};
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this.soundscapeSettings.channels[channel] = newChannelSettings;
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}
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else if (data.msgType == 'setMute') channelSettings.mute = data.mute;
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else if (data.msgType == 'setSolo') channelSettings.solo = data.solo;
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else if (data.msgType == 'setLink') channelSettings.link = data.link;
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else if (data.msgType == 'setVolume') {
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if (channel >= 100) return;
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channelSettings.volume = data.volume;
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}
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else if (data.msgType == 'start') {
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this.soundscapeSettings.playing = true;
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this.soundscapeSettings.master.playing = true;
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if (data.channel == undefined) for (let i=0; i<8; i++) this.soundscapeSettings.channels[i].playing = true;
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else this.soundscapeSettings.channels[data.channel].playing = true;
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}
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else if (data.msgType == 'stop') {
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if (data.channel == undefined) {
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for (let i=0; i<8; i++) this.soundscapeSettings.channels[i].playing = false;
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this.soundscapeSettings.playing = false;
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}
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else {
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this.soundscapeSettings.channels[data.channel].playing = false;
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let check = 0;
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for (let i=0; i<8; i++) if (this.soundscapeSettings.channels[data.channel].playing) check++;
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if (check == 0) this.soundscapeSettings.playing = false;
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}
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}
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else if (data.msgType == 'sbSoundConfig') {
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const channel = data.channel - 100;
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let active = true;
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if (data.data.soundArray == undefined) active = false;
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this.soundscapeSettings.soundboard[channel] = {
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active,
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name: data.data.name,
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icon: data.data.imageSrc
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};
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}
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else if (data.msgType == 'setSoundboardVolume')
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this.soundscapeSettings.soundboardVolume = data.volume;
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this.updateAll();
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}
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}
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