v1.4.7
This commit is contained in:
178
src/external.js
178
src/external.js
@@ -111,38 +111,20 @@ export class ExternalModules{
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let name = '';
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if (type == 'weatherControls') {
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const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
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name = CONFIG.weatherEffects[effect].label;
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icon = CONFIG.weatherEffects[effect].icon;
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ring = this.findWeatherEffect(effect) != undefined ? 2 : 1;
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name = CONFIG.fxmaster.weather[effect].label;
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icon = CONFIG.fxmaster.weather[effect].icon;
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ring = canvas.scene.getFlag("fxmaster", "effects")?.[`core_${effect}`] ? 2 : 1;
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ringColor = ring < 2 ? '#000000' : "#00ff00";
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}
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else if (type == 'colorize') {
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background = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
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icon = "fas fa-palette";
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name = game.i18n.localize("MaterialDeck.FxMaster.Colorize");
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const filters = canvas.scene.getFlag("fxmaster", "filters");
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ring = 2;
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if (filters == undefined || filters['core_color'] == undefined) {
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ringColor = "#000000";
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}
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else {
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const colors = filters['core_color'].options;
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let red = Math.ceil(colors.red*255).toString(16);
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if (red.length == 1) red = '0' + red;
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let green = Math.ceil(colors.green*255).toString(16);
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if (green.length == 1) green = '0' + green;
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let blue = Math.ceil(colors.blue*255).toString(16);
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if (blue.length == 1) blue = '0' + blue;
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ringColor = "#" + red + green + blue;
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}
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}
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else if (type == 'filters') {
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const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
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name = CONFIG.fxmaster.filters[filter].label;
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background = "#340057";
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if (displayIcon){
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if (filter == 'underwater') icon = "fas fa-water";
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if (filter == 'lightning') icon = "fas fa-bolt";
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else if (filter == 'underwater') icon = "fas fa-water";
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else if (filter == 'predator') icon = "fas fa-wave-square";
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else if (filter == 'color') icon = "fas fa-palette";
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else if (filter == 'oldfilm') icon = "fas fa-film";
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else if (filter == 'bloom') icon = "fas fa-ghost";
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}
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@@ -158,6 +140,7 @@ export class ExternalModules{
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}
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}
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}
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if (filter == 'color') background = settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff';
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}
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else if (type == 'clear'){
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icon = "fas fa-trash";
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@@ -170,15 +153,6 @@ export class ExternalModules{
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streamDeck.setTitle(name,context);
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}
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hexToRgb(hex) {
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var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
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return result ? {
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red: parseInt(result[1], 16)/256,
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green: parseInt(result[2], 16)/256,
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blue: parseInt(result[3], 16)/256
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} : null;
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}
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keyPressFxMaster(settings,context,device){
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if (game.user.isGM == false) return;
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const fxmaster = game.modules.get("fxmaster");
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@@ -188,91 +162,63 @@ export class ExternalModules{
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if (type == 'weatherControls') {
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const effect = (settings.weatherEffect == undefined) ? 'leaves' : settings.weatherEffect;
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let exists = false;
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let newEffects = {};
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let effects = canvas.scene.getFlag("fxmaster", "effects");
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if (effects != undefined){
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const weatherIds = Object.keys(effects);
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for (let i=0; i<weatherIds.length; i++){
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const weather = effects[weatherIds[i]].type;
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if (weather === effect) {
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exists = true;
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continue;
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}
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newEffects[weatherIds[i]] = effects[weatherIds[i]];
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}
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const options = {
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density: (settings.densitySlider == undefined) ? 0.25 : settings.densitySlider,
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speed: (settings.speedSlider == undefined) ? 1 : settings.speedSlider,
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direction: (settings.directionSlider == undefined) ? 15 : settings.directionSlider,
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scale: (settings.scaleSlider == undefined) ? 1 : settings.scaleSlider,
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color: (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor,
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applyColor: (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor
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}
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const density = (settings.densitySlider == undefined) ? 50 : settings.densitySlider;
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const speed = (settings.speedSlider == undefined) ? 50 : settings.speedSlider;
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const direction = (settings.directionSlider == undefined) ? 50 : settings.directionSlider;
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const scale = (settings.scaleSlider == undefined) ? 50 : settings.scaleSlider;
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const color = (settings.fxMasterWeatherColor == undefined) ? "#000000" : settings.fxMasterWeatherColor;
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const applyColor = (settings.fxWeatherEnColor == undefined) ? false : settings.fxWeatherEnColor;
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if (exists == false) {
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newEffects[randomID()] = {
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type: effect,
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options: {
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density: density,
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speed: speed,
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scale: scale,
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tint: color,
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direction: direction,
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apply_tint: applyColor
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}
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};
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}
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canvas.scene.unsetFlag("fxmaster", "effects").then(() => {
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canvas.scene.setFlag("fxmaster", "effects", newEffects);
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});
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}
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else if (type == 'colorize') {
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const color = (settings.fxMasterColorizeColor == undefined) ? '#000000' : settings.fxMasterColorizeColor;
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const filters = canvas.scene.getFlag("fxmaster", "filters");
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let newFilters = {};
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if (filters != undefined){
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const filterObjects = Object.keys(filters);
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for (let i=0; i<filterObjects.length; i++){
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if (filterObjects[i] == 'core_color'){
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//continue;
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}
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newFilters[filterObjects[i]] = filters[filterObjects[i]];
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}
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}
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newFilters['core_color'] = {
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type : 'color',
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options: this.hexToRgb(color)
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};
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canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
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canvas.scene.setFlag("fxmaster", "filters", newFilters);
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});
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Hooks.call("fxmaster.switchWeather", {
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name: `core_${effect}`,
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type: effect,
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options,
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});
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}
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else if (type == 'filters') {
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const filter = (settings.fxMasterFilter == undefined) ? 'underwater' : settings.fxMasterFilter;
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const filters = canvas.scene.getFlag("fxmaster", "filters");
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let newFilters = {};
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let exists = false;
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if (filters != undefined){
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const filterObjects = Object.keys(filters);
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for (let i=0; i<filterObjects.length; i++){
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if (filterObjects[i] == 'core_'+filter){
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exists = true;
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continue;
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}
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newFilters[filterObjects[i]] = filters[filterObjects[i]];
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let options = {color: {value:"#000000", apply:false}};
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if (filter == 'lightning') {
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options.period = settings.fxMasterFilterPeriod ? parseFloat(settings.fxMasterFilterPeriod) : 500;
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options.duration = settings.fxMasterFilterDuration ? parseFloat(settings.fxMasterFilterDuration) : 300;
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options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1.3;
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}
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else if (filter == 'underwater') {
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options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed) : 0.3;
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options.scale = settings.fxMasterFilterScale ? parseFloat(settings.fxMasterFilterScale) : 4;
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}
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else if (filter == 'predator') {
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options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
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options.speed = settings.fxMasterFilterSpeed ? parseFloat(settings.fxMasterFilterSpeed)*0.1 : 0.03;
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}
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else if (filter == 'bloom') {
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options.blur = settings.fxMasterFilterBlur ? parseFloat(settings.fxMasterFilterBlur) : 1;
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options.bloom = settings.fxMasterFilterBloom ? parseFloat(settings.fxMasterFilterBloom) : 0.1;
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options.threshold = settings.fxMasterFilterThreshold ? parseFloat(settings.fxMasterFilterThreshold) : 0.5;
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}
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else if (filter == 'oldfilm') {
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options.sepia = settings.fxMasterFilterSepia ? parseFloat(settings.fxMasterFilterSepia) : 0.3;
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options.noise = settings.fxMasterFilterNoise ? parseFloat(settings.fxMasterFilterNoise) : 4;
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}
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if (filter == 'color') {
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options.color = {
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apply: settings.fxMasterFilterTint ? settings.fxMasterFilterTint : false,
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value: settings.fxMasterFilterColor ? settings.fxMasterFilterColor : '#ffffff'
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}
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options.saturation = settings.fxMasterFilterSaturation ? parseFloat(settings.fxMasterFilterSaturation) : 1;
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options.contrast = settings.fxMasterFilterContrast ? parseFloat(settings.fxMasterFilterContrast) : 1;
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options.brightness = settings.fxMasterFilterBrightness ? parseFloat(settings.fxMasterFilterBrightness) : 1;
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options.Gamma = settings.fxMasterFilterGamma ? parseFloat(settings.fxMasterFilterGamma) : 1;
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}
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if (exists == false) {
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newFilters['core_'+filter] = {type : filter};
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}
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canvas.scene.unsetFlag("fxmaster", "filters").then(() => {
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canvas.scene.setFlag("fxmaster", "filters", newFilters);
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});
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FXMASTER.filters.switch(`core_${filter}`, filter, options);
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}
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else if (type == 'clear'){
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canvas.scene.unsetFlag("fxmaster", "filters");
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@@ -280,18 +226,6 @@ export class ExternalModules{
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}
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}
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findWeatherEffect(effect){
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const effects = canvas.scene.getFlag("fxmaster", "effects");
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if (effects == undefined) return undefined;
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const weatherIds = Object.keys(effects);
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for (let i = 0; i < weatherIds.length; ++i) {
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const weather = effects[weatherIds[i]].type;
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if (weather === effect) return weatherIds[i];
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}
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return undefined;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//GM Screen
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////
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