This commit is contained in:
CDeenen
2020-11-23 06:51:23 +01:00
parent fb26eacc8d
commit cd4c9e129e
13 changed files with 447 additions and 161 deletions

View File

@@ -1,5 +1,5 @@
import * as MODULE from "../MaterialDeck.js";
import {macroControl} from "../MaterialDeck.js";
import {macroControl,soundboard,playlistControl} from "../MaterialDeck.js";
export class playlistConfigForm extends FormApplication {
constructor(data, options) {
@@ -26,33 +26,43 @@ export class playlistConfigForm extends FormApplication {
* Provide data to the template
*/
getData() {
let selectedPlaylists = game.settings.get(MODULE.moduleName,'selectedPlaylists');
let settings = game.settings.get(MODULE.moduleName,'playlists');
let selectedPlaylists = settings.selectedPlaylist;
if (selectedPlaylists == undefined) selectedPlaylists = [];
let selectedPlaylistMethod = game.settings.get(MODULE.moduleName, 'selectedPlaylistMethod');
if (selectedPlaylistMethod == undefined) selectedPlaylistMethod = [];
let playlistData = [];
let numberOfPlaylists = game.settings.get(MODULE.moduleName,'numberOfPlaylists');
let selectedPlaylistMode = settings.playlistMode;
if (selectedPlaylistMode == undefined) selectedPlaylistMode = [];
let numberOfPlaylists = settings.playlistNumber;
if (this.updatePlaylistNr) numberOfPlaylists = this.playlistNr;
if (numberOfPlaylists == undefined) numberOfPlaylists = 9;
let playMode = settings.playMode;
if (playMode == undefined) playMode = 0;
let playlistData = [];
this.updatePlaylistNr = false;
for (let i=0; i<numberOfPlaylists; i++){
if (selectedPlaylists[i] == undefined) selectedPlaylists[i] = 'none';
if (selectedPlaylistMethod[i] == undefined) selectedPlaylistMethod[i] = 0;
if (selectedPlaylistMode[i] == undefined) selectedPlaylistMode[i] = 0;
let dataThis = {
iteration: i+1,
playlist: selectedPlaylists[i],
playlistMethod: selectedPlaylistMethod[i],
playlistMode: selectedPlaylistMode[i],
playlists: game.playlists.entities
}
playlistData.push(dataThis);
}
if (!this.data && selectedPlaylists) {
this.data = selectedPlaylists;
this.data = {
playMode: playMode,
playlistNumber: numberOfPlaylists,
selectedPlaylist: selectedPlaylists,
playlistMode: selectedPlaylistMode
}
return {
playlists: game.playlists.entities,
numberOfPlaylists: numberOfPlaylists,
playlistData: playlistData,
playMethod: game.settings.get(MODULE.moduleName,'playlistMethod')
playMode: playMode
}
}
@@ -62,21 +72,48 @@ export class playlistConfigForm extends FormApplication {
* @param {*} formData
*/
async _updateObject(event, formData) {
await game.settings.set(MODULE.moduleName,'selectedPlaylists', formData["selectedPlaylist"]);
await game.settings.set(MODULE.moduleName,'playlistMethod',formData["playMethod"]);
await game.settings.set(MODULE.moduleName,'numberOfPlaylists',formData["plNum"]);
await game.settings.set(MODULE.moduleName,'selectedPlaylistMethod',formData["playlistMethod"]);
// await game.settings.set(MODULE.moduleName,'selectedPlaylists', formData["selectedPlaylist"]);
// await game.settings.set(MODULE.moduleName,'playlistMethod',formData["playMethod"]);
// await game.settings.set(MODULE.moduleName,'numberOfPlaylists',formData["plNum"]);
// await game.settings.set(MODULE.moduleName,'selectedPlaylistMode',formData["playlistMethod"]);
}
activateListeners(html) {
super.activateListeners(html);
const playMode = html.find("select[name='playMode']");
const numberOfPlaylists = html.find("input[name='plNum']");
const selectedPlaylist = html.find("select[name='selectedPlaylist']");
const playlistMode = html.find("select[name='playlistMode']");
playMode.on("change", event => {
this.data.playMode=event.target.value;
this.updateSettings(this.data);
});
numberOfPlaylists.on("change", event => {
this.playlistNr = event.target.value;
this.updatePlaylistNr = true;
this.render();
this.data.playlistNumber=event.target.value;
this.updateSettings(this.data);
});
selectedPlaylist.on("change", event => {
let id = event.target.id.replace('playlist','');
this.data.selectedPlaylist[id-1]=event.target.value;
this.updateSettings(this.data);
});
playlistMode.on("change", event => {
let id = event.target.id.replace('playlistMode','');
this.data.playlistMode[id-1]=event.target.value;
this.updateSettings(this.data);
});
}
async updateSettings(settings){
await game.settings.set(MODULE.moduleName,'playlists', settings);
if (MODULE.enableModule) playlistControl.updateAll();
this.render();
}
}
@@ -116,7 +153,7 @@ export class macroConfigForm extends FormApplication {
getData() {
var selectedMacros = game.settings.get(MODULE.moduleName,'macroSettings').macros;
var color = game.settings.get(MODULE.moduleName,'macroSettings').color;
var args = game.settings.get(MODULE.moduleName,'macroArgs');
var args = game.settings.get(MODULE.moduleName,'macroSettings').args;
if (selectedMacros == undefined) selectedMacros = [];
if (color == undefined) color = [];
if (args == undefined) args = [];
@@ -191,9 +228,11 @@ export class macroConfigForm extends FormApplication {
* @param {*} formData
*/
async _updateObject(event, formData) {
/*
await game.settings.set(MODULE.moduleName,'macroSettings',{
macros: formData["macros"],
color: formData["colorPicker"]
color: formData["colorPicker"],
args: formData["args"]
});
let furnace = game.modules.get("furnace");
@@ -201,10 +240,41 @@ export class macroConfigForm extends FormApplication {
await game.settings.set(MODULE.moduleName,'macroArgs', formData["args"]);
if (MODULE.enableModule)
macroControl.updateAll();
*/
}
activateListeners(html) {
super.activateListeners(html);
const macro = html.find("select[name='macros']");
const args = html.find("input[name='args']");
const color = html.find("input[name='colorPicker']");
macro.on("change", event => {
let id = event.target.id.replace('macros','');
let settings = game.settings.get(MODULE.moduleName,'macroSettings');
settings.macros[id-1]=event.target.value;
this.updateSettings(settings);
});
args.on("change", event => {
let id = event.target.id.replace('args','');
let settings = game.settings.get(MODULE.moduleName,'macroSettings');
settings.args[id-1]=event.target.value;
this.updateSettings(settings);
});
color.on("change", event => {
let id = event.target.id.replace('colorpicker','');
let settings = game.settings.get(MODULE.moduleName,'macroSettings');
settings.color[id-1]=event.target.value;
this.updateSettings(settings);
});
}
async updateSettings(settings){
await game.settings.set(MODULE.moduleName,'macroSettings',settings);
if (MODULE.enableModule) macroControl.updateAll();
this.render();
}
}
@@ -217,6 +287,9 @@ export class soundboardConfigForm extends FormApplication {
//this.soundData = {};
this.playlists = [];
this.updatePlaylist = false;
this.update = false;
this.iMax;
this.jMax;
}
/**
@@ -250,7 +323,11 @@ export class soundboardConfigForm extends FormApplication {
/**
* Provide data to the template
*/
getData() {
getData() {
if (this.update) {
this.update=false;
return {soundData: this.data};
}
let selectedSounds = game.settings.get(MODULE.moduleName,'soundboardSettings').sounds;
let colorOn = game.settings.get(MODULE.moduleName,'soundboardSettings').colorOn;
let colorOff = game.settings.get(MODULE.moduleName,'soundboardSettings').colorOff;
@@ -279,29 +356,25 @@ export class soundboardConfigForm extends FormApplication {
let soundData = [];
let streamDeckModel = game.settings.get(MODULE.moduleName,'streamDeckModel');
let iMax,jMax;
if (streamDeckModel == 0){
jMax = 6;
iMax = 3;
this.jMax = 6;
this.iMax = 3;
}
else if (streamDeckModel == 1){
jMax = 6;
iMax = 5;
this.jMax = 6;
this.iMax = 5;
}
else {
jMax = 8;
iMax = 8;
this.jMax = 8;
this.iMax = 8;
}
if (this.updatePlaylist) selectedPlaylists = this.playlists;
else this.playlists = selectedPlaylists;
this.updatePlaylist = false;
let iteration = 0;
for (let j=0; j<jMax; j++){
for (let j=0; j<this.jMax; j++){
let soundsThis = [];
for (let i=0; i<iMax; i++){
for (let i=0; i<this.iMax; i++){
let selectedPlaylist;
let sounds = [];
if (volume == undefined) volume = 50;
@@ -343,8 +416,10 @@ export class soundboardConfigForm extends FormApplication {
};
soundData.push(data);
}
this.data = soundData;
return {
soundData: soundData
soundData: this.data
}
}
@@ -354,6 +429,7 @@ export class soundboardConfigForm extends FormApplication {
* @param {*} formData
*/
async _updateObject(event, formData) {
/*
let length = formData["sounds"].length;
let img = [];
let soundSrc = []
@@ -375,23 +451,160 @@ export class soundboardConfigForm extends FormApplication {
mode: formData["mode"],
img: img,
volume: formData["volume"],
name: formData["name"],
name: formData["namebox"],
src: soundSrc
});
*/
}
async activateListeners(html) {
super.activateListeners(html);
const nameField = html.find("input[name='namebox']");
const playlistSelect = html.find("select[name='playlist']");
const soundSelect = html.find("select[name='sounds']");
const soundFP = html.find("input[name2='soundSrc']");
const imgFP = html.find("input[name2='imgSrc']");
const onCP = html.find("input[name='colorOn']");
const offCP = html.find("input[name='colorOff']");
const playMode = html.find("select[name='mode']");
const volume = html.find("input[name='volume']");
nameField.on("change",event => {
let id = event.target.id.replace('name','');
let j = Math.floor(id/this.jMax);
let i = id % this.jMax-1;
this.data[j].dataThis[i].name=event.target.value;
this.update = true;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.name[id-1]=event.target.value;
this.updateSettings(settings);
});
if (playlistSelect.length > 0) {
playlistSelect.on("change", event => {
let id = event.target.id.replace('playlists','');
this.playlists[id-1] = event.target.value;
this.updatePlaylist = true;
this.render();
let j = Math.floor(id/this.jMax);
let i = id % this.jMax-1;
this.data[j].dataThis[i].selectedPlaylist=event.target.value;
let selectedPlaylist;
let sounds = [];
if (event.target.value==undefined) selectedPlaylist = 'none';
else if (event.target.value == 'none') selectedPlaylist = 'none';
else if (event.target.value == 'FP') selectedPlaylist = 'FP';
else {
const pl = game.playlists.entities.find(p => p._id == event.target.value);
selectedPlaylist = pl._id;
sounds = pl.sounds;
}
this.data[j].dataThis[i].sounds=sounds;
let styleSS = "";
let styleFP ="display:none";
if (selectedPlaylist == 'FP') {
styleSS = 'display:none';
styleFP = ''
}
this.data[j].dataThis[i].styleSS=styleSS;
this.data[j].dataThis[i].styleFP=styleFP;
this.update = true;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.selectedPlaylists[id-1]=event.target.value;
this.updateSettings(settings);
});
}
soundSelect.on("change", event => {
let id = event.target.id.replace('soundSelect','');
let j = Math.floor(id/this.jMax);
let i = id % this.jMax-1;
this.data[j].dataThis[i].sound=event.target.value;
this.update = true;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.sounds[id-1]=event.target.value;
this.updateSettings(settings);
});
soundFP.on("change",event => {
let id = event.target.id.replace('srcPath','');
let j = Math.floor(id/this.jMax);
let i = id % this.jMax-1;
this.data[j].dataThis[i].srcPath=event.target.value;
this.update = true;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.src[id-1]=event.target.value;
this.updateSettings(settings);
});
imgFP.on("change",event => {
let id = event.target.id.replace('imgPath','');
let j = Math.floor(id/this.jMax);
let i = id % this.jMax-1;
this.data[j].dataThis[i].imgPath=event.target.value;
this.update = true;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.img[id-1]=event.target.value;
this.updateSettings(settings);
});
onCP.on("change",event => {
let id = event.target.id.replace('colorOn','');
let j = Math.floor(id/this.jMax);
let i = id % this.jMax-1;
this.data[j].dataThis[i].colorOn=event.target.value;
this.update = true;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.colorOn[id-1]=event.target.value;
this.updateSettings(settings);
});
offCP.on("change",event => {
let id = event.target.id.replace('colorOff','');
let j = Math.floor(id/this.jMax);
let i = id % this.jMax-1;
this.data[j].dataThis[i].colorOff=event.target.value;
this.update = true;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.colorOff[id-1]=event.target.value;
this.updateSettings(settings);
});
playMode.on("change",event => {
let id = event.target.id.replace('playmode','');
let j = Math.floor(id/this.jMax);
let i = id % this.jMax-1;
this.data[j].dataThis[i].mode=event.target.value;
this.update = true;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.mode[id-1]=event.target.value;
this.updateSettings(settings);
});
volume.on("change",event => {
let id = event.target.id.replace('volume','');
let j = Math.floor(id/this.jMax);
let i = id % this.jMax-1;
this.data[j].dataThis[i].volume=event.target.value;
this.update = true;
let settings = game.settings.get(MODULE.moduleName,'soundboardSettings');
settings.volume[id-1]=event.target.value;
this.updateSettings(settings);
});
}
async updateSettings(settings){
await game.settings.set(MODULE.moduleName,'soundboardSettings',settings);
if (MODULE.enableModule) soundboard.updateAll();
this.render();
}
}