Added support for Lore Skills, Perception and Initiative. Additional skill and saves icons
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@@ -31,17 +31,23 @@ export class pf2e{
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}
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getSpeed(token) {
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let speed = token.actor.data.data.attributes.speed.breakdown;
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let speed = `${token.actor.data.data.attributes.speed.total}'`;
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const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
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if (otherSpeeds.length > 0)
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for (let i=0; i<otherSpeeds.length; i++)
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speed += `\n${otherSpeeds[i].type}: ${otherSpeeds[i].value}`;
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for (let os of otherSpeeds)
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speed += `\n${os.type} ${os.total}'`;
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return speed;
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}
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getInitiative(token) {
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let initiative = token.actor.data.data.attributes.init.value;
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return (initiative >= 0) ? `+${initiative}` : initiative;
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let initiativeModifier = token.actor.data.data.attributes?.initiative.totalModifier;
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let initiativeAbility = token.actor.data.data.attributes?.initiative.ability;
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if (initiativeModifier > 0) {
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initiativeModifier = `+${initiativeModifier}`;
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} else {
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initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
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}
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return (initiativeAbility != '') ? `(${initiativeAbility}): ${initiativeModifier}` : `(perception): ${initiativeModifier}`;
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}
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toggleInitiative(token) {
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@@ -56,6 +62,11 @@ export class pf2e{
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return;
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}
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getPerception(token) {
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let perception = token.actor.data.data.attributes?.perception.totalModifier;
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return (perception >= 0) ? `+${perception}` : perception;
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}
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getAbility(token, ability) {
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if (ability == undefined) ability = 'str';
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return token.actor.data.data.abilities?.[ability].value;
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@@ -78,10 +89,24 @@ export class pf2e{
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getSkill(token, skill) {
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if (skill == undefined) skill = 'acr';
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if (skill.startsWith('lor')) {
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const index = parseInt(skill.split('_')[1])-1;
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const loreSkills = this.getLoreSkills(token);
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if (loreSkills.length > index) {
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return `${loreSkills[index].name}: +${loreSkills[index].totalModifier}`;
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} else {
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return '';
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}
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}
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const val = token.actor.data.data.skills?.[skill].totalModifier;
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return (val >= 0) ? `+${val}` : val;
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}
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getLoreSkills(token) {
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const skills = token.actor.data.data.skills;
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return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
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}
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getProficiency(token) {
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return;
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}
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@@ -157,20 +182,33 @@ export class pf2e{
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* Roll
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*/
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roll(token,roll,options,ability,skill,save) {
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if (roll == undefined) roll = 'ability';
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if (roll == undefined) roll = 'skill';
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if (ability == undefined) ability = 'str';
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if (skill == undefined) skill = 'acr';
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if (save == undefined) save = 'fort';
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if (roll == 'ability') token.actor.data.data.abilities?.[ability].roll(options);
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if (roll == 'perception') token.actor.data.data.attributes.perception.roll(options);
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if (roll == 'initiative') token.actor.rollInitiative(options);
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if (roll == 'ability') token.actor.rollAbility(options, ability);
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else if (roll == 'save') {
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let ability = save;
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if (ability == 'fort') ability = 'fortitude';
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else if (ability == 'ref') ability = 'reflex';
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else if (ability == 'will') ability = 'will';
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token.actor.data.data.saves?.[ability].roll(options);
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token.actor.rollSave(options, ability);
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}
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else if (roll == 'skill') {
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if (skill.startsWith('lor')) {
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const index = parseInt(skill.split('_')[1])-1;
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const loreSkills = this.getLoreSkills(token);
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if (loreSkills.length > index) {
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let loreSkill = loreSkills[index];
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skill = loreSkill.shortform == undefined? loreSkills[index].expanded : loreSkills[index].shortform;
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} else {
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return;
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}
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}
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token.actor.data.data.skills?.[skill].roll(options);
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}
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else if (roll == 'skill') token.actor.data.data.skills?.[skill].roll(options);
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}
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/**
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@@ -221,6 +221,11 @@ export class TokenHelper{
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return this.system.getResilience(token)
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}
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/* PF2E */
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getPerception(token) {
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return this.system.getPerception(token)
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}
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/**
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* Conditions
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*/
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@@ -153,6 +153,7 @@ export class TokenControl{
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else if (stats == 'Advantage') txt += tokenHelper.getAdvantage(token) /* WFRP4e */
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else if (stats == 'Resolve') txt += tokenHelper.getResolve(token) /* WFRP4e */
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else if (stats == 'Resilience') txt += tokenHelper.getResilience(token) /* WFRP4e */
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else if (stats == 'Perception') txt += tokenHelper.getPerception(token) /* PF2E */
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else if (stats == 'Condition') { /* PF2E */
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const valuedCondition = tokenHelper.getConditionValue(token, settings.condition);
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if (valuedCondition != undefined) {
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