v1.4.11
This commit is contained in:
187
src/actions/soundboard.js
Normal file
187
src/actions/soundboard.js
Normal file
@@ -0,0 +1,187 @@
|
||||
import { moduleName, streamDeck, getPermission } from "../../MaterialDeck.js";
|
||||
|
||||
export class SoundboardControl{
|
||||
constructor(){
|
||||
this.active = false;
|
||||
this.offset = 0;
|
||||
this.activeSounds = [];
|
||||
}
|
||||
|
||||
async updateAll(){
|
||||
if (this.active == false) return;
|
||||
for (let device of streamDeck.buttonContext) {
|
||||
if (device?.buttons == undefined) continue;
|
||||
for (let i=0; i<device.buttons.length; i++){
|
||||
const data = device.buttons[i];
|
||||
if (data == undefined || data.action != 'soundboard') continue;
|
||||
await this.update(data.settings,data.context,device.device);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
update(settings,context,device){
|
||||
if (getPermission('SOUNDBOARD','PLAY') == false ) {
|
||||
streamDeck.noPermission(context,device);
|
||||
return;
|
||||
}
|
||||
this.active = true;
|
||||
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
|
||||
const background = settings.background ? settings.background : '#000000';
|
||||
let ringColor = "#000000"
|
||||
|
||||
let txt = "";
|
||||
let src = "";
|
||||
|
||||
if (mode == 'playSound'){ //play sound
|
||||
let soundNr = parseInt(settings.soundNr);
|
||||
if (isNaN(soundNr)) soundNr = 1;
|
||||
soundNr--;
|
||||
soundNr += this.offset;
|
||||
|
||||
let soundboardSettings = game.settings.get(moduleName, 'soundboardSettings');
|
||||
ringColor = (this.activeSounds[soundNr]==undefined) ? soundboardSettings.colorOff[soundNr] : soundboardSettings.colorOn[soundNr];
|
||||
|
||||
if (settings.displayName && soundboardSettings.name != undefined) txt = soundboardSettings.name[soundNr];
|
||||
if (settings.displayIcon && soundboardSettings.img != undefined) src = soundboardSettings.img[soundNr];
|
||||
|
||||
streamDeck.setTitle(txt,context);
|
||||
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:ringColor});
|
||||
}
|
||||
else if (mode == 'offset') { //Offset
|
||||
const ringOffColor = settings.offRing ? settings.offRing : '#000000';
|
||||
const ringOnColor = settings.onRing ? settings.onRing : '#00FF00';
|
||||
|
||||
let offset = parseInt(settings.offset);
|
||||
if (isNaN(offset)) offset = 0;
|
||||
if (offset == this.offset) ringColor = ringOnColor;
|
||||
else ringColor = ringOffColor;
|
||||
|
||||
streamDeck.setTitle(txt,context);
|
||||
streamDeck.setIcon(context,device,"",{background:background,ring:2,ringColor:ringColor});
|
||||
}
|
||||
else if (mode == 'stopAll') { //Stop all sounds
|
||||
let src = 'modules/MaterialDeck/img/playlist/stop.png';
|
||||
let soundPlaying = false;
|
||||
const background = settings.background ? settings.background : '#000000';
|
||||
for (let i=0; i<this.activeSounds.length; i++)
|
||||
if (this.activeSounds[i])
|
||||
soundPlaying = true;
|
||||
if (soundPlaying)
|
||||
streamDeck.setIcon(context,device,src,{background:background,ring:2,ringColor:'#00FF00',overlay:true});
|
||||
else
|
||||
streamDeck.setIcon(context,device,src,{background:background,ring:1,ringColor:'#000000',overlay:true});
|
||||
}
|
||||
}
|
||||
|
||||
keyPressDown(settings){
|
||||
if (getPermission('SOUNDBOARD','PLAY') == false ) return;
|
||||
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
|
||||
|
||||
if (mode == 'playSound') { //Play sound
|
||||
let soundNr = parseInt(settings.soundNr);
|
||||
if (isNaN(soundNr)) soundNr = 1;
|
||||
soundNr--;
|
||||
soundNr += this.offset;
|
||||
|
||||
const playMode = game.settings.get(moduleName,'soundboardSettings').mode[soundNr];
|
||||
const repeat = (playMode > 0) ? true : false;
|
||||
const play = (this.activeSounds[soundNr] == undefined) ? true : false;
|
||||
|
||||
this.prePlaySound(soundNr,repeat,play);
|
||||
}
|
||||
else if (mode == 'offset') { //Offset
|
||||
let offset = parseInt(settings.offset);
|
||||
if (isNaN(offset)) offset = 0;
|
||||
this.offset = offset;
|
||||
this.updateAll();
|
||||
}
|
||||
else if (mode == 'stopAll') { //Stop All Sounds
|
||||
for (let i=0; i<this.activeSounds.length; i++) {
|
||||
if (this.activeSounds[i] != undefined){
|
||||
this.prePlaySound(i,false,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
keyPressUp(settings){
|
||||
if (getPermission('SOUNDBOARD','PLAY') == false ) return;
|
||||
const mode = settings.soundboardMode ? settings.soundboardMode : 'playSound';
|
||||
|
||||
if (mode != 'playSound') return;
|
||||
|
||||
let soundNr = parseInt(settings.soundNr);
|
||||
if (isNaN(soundNr)) soundNr = 1;
|
||||
soundNr--;
|
||||
soundNr += this.offset;
|
||||
|
||||
const playMode = game.settings.get(moduleName,'soundboardSettings').mode[soundNr];
|
||||
|
||||
if (playMode == 2)
|
||||
this.prePlaySound(soundNr,false,false);
|
||||
}
|
||||
|
||||
async prePlaySound(soundNr,repeat,play){
|
||||
const soundBoardSettings = game.settings.get(moduleName,'soundboardSettings');
|
||||
const playlistId = (soundBoardSettings.selectedPlaylists != undefined) ? soundBoardSettings.selectedPlaylists[soundNr] : undefined;
|
||||
let src;
|
||||
if (playlistId == "" || playlistId == undefined) return;
|
||||
if (playlistId == 'none') return;
|
||||
else if (playlistId == 'FP') {
|
||||
src = soundBoardSettings.src[soundNr];
|
||||
const ret = await FilePicker.browse("data", src, {wildcard:true});
|
||||
const files = ret.files;
|
||||
if (files.length == 1)
|
||||
src = files;
|
||||
else {
|
||||
let value = Math.floor(Math.random() * Math.floor(files.length));
|
||||
src = files[value];
|
||||
}
|
||||
}
|
||||
else {
|
||||
const soundId = soundBoardSettings.sounds[soundNr];
|
||||
const sounds = game.playlists.get(playlistId).sounds;
|
||||
if (sounds == undefined) return;
|
||||
const sound = sounds.find(p => p.id == soundId);
|
||||
if (sound == undefined) return;
|
||||
src = sound.path;
|
||||
}
|
||||
|
||||
let volume = game.settings.get(moduleName,'soundboardSettings').volume[soundNr]/100;
|
||||
volume = AudioHelper.inputToVolume(volume);
|
||||
|
||||
let payload = {
|
||||
"msgType": "playSound",
|
||||
"trackNr": soundNr,
|
||||
"src": src,
|
||||
"repeat": repeat,
|
||||
"play": play,
|
||||
"volume": volume
|
||||
};
|
||||
game.socket.emit(`module.MaterialDeck`, payload);
|
||||
|
||||
this.playSound(soundNr,src,play,repeat,volume)
|
||||
}
|
||||
|
||||
async playSound(soundNr,src,play,repeat,volume){
|
||||
if (play){
|
||||
volume *= game.settings.get("core", "globalAmbientVolume");
|
||||
|
||||
let newSound = new Sound(src);
|
||||
if(newSound.loaded == false) await newSound.load({autoplay:true});
|
||||
newSound.on('end', ()=>{
|
||||
if (repeat == false) {
|
||||
this.activeSounds[soundNr] = undefined;
|
||||
this.updateAll();
|
||||
}
|
||||
});
|
||||
newSound.play({loop:repeat,volume:volume});
|
||||
this.activeSounds[soundNr] = newSound;
|
||||
}
|
||||
else {
|
||||
if (this.activeSounds[soundNr] != undefined) this.activeSounds[soundNr].stop();
|
||||
this.activeSounds[soundNr] = undefined;
|
||||
}
|
||||
this.updateAll();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user