Merge pull request #81 from kyamsil/pf2e_refresh

Pf2e refresh
This commit is contained in:
Material Foundry
2021-09-07 22:24:44 +02:00
committed by GitHub
13 changed files with 161 additions and 24 deletions

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@@ -4,4 +4,7 @@ dex.png: https://game-icons.net/1x1/darkzaitzev/acrobatic.html
cons.png: https://game-icons.net/1x1/zeromancer/heart-plus.html cons.png: https://game-icons.net/1x1/zeromancer/heart-plus.html
int.png: https://game-icons.net/1x1/lorc/bookmarklet.html int.png: https://game-icons.net/1x1/lorc/bookmarklet.html
wis.png: https://game-icons.net/1x1/delapouite/wisdom.html wis.png: https://game-icons.net/1x1/delapouite/wisdom.html
cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html cha.png: https://game-icons.net/1x1/lorc/icicles-aura.html
fort.png: https://game-icons.net/1x1/delapouite/rock-golem.html
ref.png: https://game-icons.net/1x1/lorc/dodging.html
will.png: https://game-icons.net/1x1/lorc/meditation.html

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@@ -3,17 +3,22 @@ acr.png: https://game-icons.net/1x1/delapouite/contortionist.html
ani.png: https://game-icons.net/1x1/delapouite/cavalry.html ani.png: https://game-icons.net/1x1/delapouite/cavalry.html
arc.png: https://game-icons.net/1x1/delapouite/spell-book.html arc.png: https://game-icons.net/1x1/delapouite/spell-book.html
ath.png: https://game-icons.net/1x1/lorc/muscle-up.html ath.png: https://game-icons.net/1x1/lorc/muscle-up.html
cra.png: https://game-icons.net/1x1/lorc/sword-smithing.html
dec.png: https://game-icons.net/1x1/delapouite/convince.html dec.png: https://game-icons.net/1x1/delapouite/convince.html
dip.png: https://game-icons.net/1x1/delapouite/shaking-hands.html
his.png: https://game-icons.net/1x1/delapouite/backward-time.html his.png: https://game-icons.net/1x1/delapouite/backward-time.html
ins.png: https://game-icons.net/1x1/lorc/light-bulb.html ins.png: https://game-icons.net/1x1/lorc/light-bulb.html
itm.png: https://game-icons.net/1x1/lorc/one-eyed.html itm.png: https://game-icons.net/1x1/lorc/one-eyed.html
inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html inv.png: https://game-icons.net/1x1/lorc/magnifying-glass.html
med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html med.png: https://game-icons.net/1x1/delapouite/first-aid-kit.html
nat.png: https://game-icons.net/1x1/delapouite/forest.html nat.png: https://game-icons.net/1x1/delapouite/forest.html
occ.png: https://game-icons.net/1x1/skoll/pentacle.html
prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html prc.png: https://game-icons.net/1x1/lorc/semi-closed-eye.html
prf.png: https://game-icons.net/1x1/lorc/sing.html prf.png: https://game-icons.net/1x1/lorc/sing.html
per.png: https://game-icons.net/1x1/delapouite/public-speaker.html per.png: https://game-icons.net/1x1/delapouite/public-speaker.html
rel.png: https://game-icons.net/1x1/lorc/holy-grail.html rel.png: https://game-icons.net/1x1/lorc/holy-grail.html
soc.png: https://game-icons.net/1x1/delapouite/trumpet-flag.html
slt.png: https://game-icons.net/1x1/lorc/snatch.html slt.png: https://game-icons.net/1x1/lorc/snatch.html
ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html ste.png: https://game-icons.net/1x1/lorc/cloak-dagger.html
sur.png: https://game-icons.net/1x1/delapouite/pyre.html sur.png: https://game-icons.net/1x1/delapouite/pyre.html
thi.png: https://game-icons.net/1x1/delapouite/lock-picking.html

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@@ -1,4 +1,5 @@
import {compatibleCore} from "../misc.js"; import {compatibleCore} from "../misc.js";
import {otherControls} from "../../MaterialDeck.js";
export class pf2e{ export class pf2e{
constructor(){ constructor(){
@@ -30,17 +31,23 @@ export class pf2e{
} }
getSpeed(token) { getSpeed(token) {
let speed = token.actor.data.data.attributes.speed.breakdown; let speed = `${token.actor.data.data.attributes.speed.total}'`;
const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds; const otherSpeeds = token.actor.data.data.attributes.speed.otherSpeeds;
if (otherSpeeds.length > 0) if (otherSpeeds.length > 0)
for (let i=0; i<otherSpeeds.length; i++) for (let os of otherSpeeds)
speed += `\n${otherSpeeds[i].type}: ${otherSpeeds[i].value}`; speed += `\n${os.type} ${os.total}'`;
return speed; return speed;
} }
getInitiative(token) { getInitiative(token) {
let initiative = token.actor.data.data.attributes.init.value; let initiativeModifier = token.actor.data.data.attributes?.initiative.totalModifier;
return (initiative >= 0) ? `+${initiative}` : initiative; let initiativeAbility = token.actor.data.data.attributes?.initiative.ability;
if (initiativeModifier > 0) {
initiativeModifier = `+${initiativeModifier}`;
} else {
initiativeModifier = this.getPerception(token); //NPCs won't have a valid Initiative value, so default to use Perception
}
return (initiativeAbility != '') ? `(${initiativeAbility}): ${initiativeModifier}` : `(perception): ${initiativeModifier}`;
} }
toggleInitiative(token) { toggleInitiative(token) {
@@ -55,6 +62,11 @@ export class pf2e{
return; return;
} }
getPerception(token) {
let perception = token.actor.data.data.attributes?.perception.totalModifier;
return (perception >= 0) ? `+${perception}` : perception;
}
getAbility(token, ability) { getAbility(token, ability) {
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
return token.actor.data.data.abilities?.[ability].value; return token.actor.data.data.abilities?.[ability].value;
@@ -77,17 +89,31 @@ export class pf2e{
getSkill(token, skill) { getSkill(token, skill) {
if (skill == undefined) skill = 'acr'; if (skill == undefined) skill = 'acr';
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
return `${loreSkills[index].name}: +${loreSkills[index].totalModifier}`;
} else {
return '';
}
}
const val = token.actor.data.data.skills?.[skill].totalModifier; const val = token.actor.data.data.skills?.[skill].totalModifier;
return (val >= 0) ? `+${val}` : val; return (val >= 0) ? `+${val}` : val;
} }
getLoreSkills(token) {
const skills = token.actor.data.data.skills;
return Object.keys(skills).map(key => skills[key]).filter(s => s.lore == true);
}
getProficiency(token) { getProficiency(token) {
return; return;
} }
getCondition(token,condition) { getCondition(token,condition) {
if (condition == undefined || condition == 'removeAll') return undefined; if (condition == undefined || condition == 'removeAll') return undefined;
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1); const Condition = this.getConditionName(condition);
const effects = token.actor.items.filter(i => i.type == 'condition'); const effects = token.actor.items.filter(i => i.type == 'condition');
return effects.find(e => e.name === Condition); return effects.find(e => e.name === Condition);
} }
@@ -102,6 +128,41 @@ export class pf2e{
return this.getCondition(token,condition) != undefined; return this.getCondition(token,condition) != undefined;
} }
getConditionValue(token,condition) {
const effect = this.getCondition(token, condition);
if (effect != undefined && effect?.value != null) return effect;
}
async modifyConditionValue(token,condition,delta) {
if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){
for( let effect of token.actor.items.filter(i => i.type == 'condition'))
await effect.delete();
} else {
const effect = this.getConditionValue(token,condition);
if (effect == undefined) {
if (delta > 0) {
const Condition = this.getConditionName(condition);
const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
}
} else {
try {
await game.pf2e.ConditionManager.updateConditionValue(effect.id, token, effect.value+delta);
} catch (error) {
//Do nothing. updateConditionValue will have an error about 'documentData is not iterable' when called from an NPC token.
}
}
}
return true;
}
getConditionName(condition) {
if ("flatFooted" == condition) {
return 'Flat-Footed'; //An inconsistency has been introduced on the PF2E system. The icon is still using 'flatFooted' as the name, but the condition in the manager has been renamed to 'Flat-Footed'
} else return condition.charAt(0).toUpperCase() + condition.slice(1);
}
async toggleCondition(token,condition) { async toggleCondition(token,condition) {
if (condition == undefined) condition = 'removeAll'; if (condition == undefined) condition = 'removeAll';
if (condition == 'removeAll'){ if (condition == 'removeAll'){
@@ -111,7 +172,7 @@ export class pf2e{
else { else {
const effect = this.getCondition(token,condition); const effect = this.getCondition(token,condition);
if (effect == undefined) { if (effect == undefined) {
const Condition = condition.charAt(0).toUpperCase() + condition.slice(1); const Condition = this.getConditionName(condition);
const newCondition = game.pf2e.ConditionManager.getCondition(Condition); const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
newCondition.data.sources.hud = !0, newCondition.data.sources.hud = !0,
await game.pf2e.ConditionManager.addConditionToToken(newCondition, token); await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
@@ -127,20 +188,33 @@ export class pf2e{
* Roll * Roll
*/ */
roll(token,roll,options,ability,skill,save) { roll(token,roll,options,ability,skill,save) {
if (roll == undefined) roll = 'ability'; if (roll == undefined) roll = 'skill';
if (ability == undefined) ability = 'str'; if (ability == undefined) ability = 'str';
if (skill == undefined) skill = 'acr'; if (skill == undefined) skill = 'acr';
if (save == undefined) save = 'fort'; if (save == undefined) save = 'fort';
if (roll == 'perception') token.actor.data.data.attributes.perception.roll(options);
if (roll == 'ability') token.actor.data.data.abilities?.[ability].roll(options); if (roll == 'initiative') token.actor.rollInitiative(options);
if (roll == 'ability') token.actor.rollAbility(options, ability);
else if (roll == 'save') { else if (roll == 'save') {
let ability = save; let ability = save;
if (ability == 'fort') ability = 'fortitude'; if (ability == 'fort') ability = 'fortitude';
else if (ability == 'ref') ability = 'reflex'; else if (ability == 'ref') ability = 'reflex';
else if (ability == 'will') ability = 'will'; else if (ability == 'will') ability = 'will';
token.actor.data.data.saves?.[ability].roll(options); token.actor.rollSave(options, ability);
}
else if (roll == 'skill') {
if (skill.startsWith('lor')) {
const index = parseInt(skill.split('_')[1])-1;
const loreSkills = this.getLoreSkills(token);
if (loreSkills.length > index) {
let loreSkill = loreSkills[index];
skill = loreSkill.shortform == undefined? loreSkills[index].expanded : loreSkills[index].shortform;
} else {
return;
}
}
token.actor.data.data.skills?.[skill].roll(options);
} }
else if (roll == 'skill') token.actor.data.data.skills?.[skill].roll(options);
} }
/** /**
@@ -150,6 +224,7 @@ export class pf2e{
if (itemType == undefined) itemType = 'any'; if (itemType == undefined) itemType = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container'); if (itemType == 'any') return allItems.filter(i => i.type == 'weapon' || i.type == 'equipment' || i.type == 'consumable' || i.type == 'loot' || i.type == 'container');
if (itemType == 'weapon') return allItems.filter(i => i.type == 'weapon' || i.type == 'melee') //Include melee actions for NPCs without equipment
else return allItems.filter(i => i.type == itemType); else return allItems.filter(i => i.type == itemType);
} }
@@ -163,7 +238,21 @@ export class pf2e{
getFeatures(token,featureType) { getFeatures(token,featureType) {
if (featureType == undefined) featureType = 'any'; if (featureType == undefined) featureType = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat') if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
if (featureType == 'action-any') return allItems.filter(i => i.type == 'action');
if (featureType == 'action-def') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'defensive');
if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
if (featureType == 'strike') { //Strikes are not in the actor.items collection
let actions = token.actor.data.data.actions.filter(a=>a.type == 'strike');
for (let a of actions) {
a.img = a.imageUrl;
a.data = {
sort: 1
};
}
return actions;
}
else return allItems.filter(i => i.type == featureType) else return allItems.filter(i => i.type == featureType)
} }
@@ -179,12 +268,13 @@ export class pf2e{
if (level == undefined) level = 'any'; if (level == undefined) level = 'any';
const allItems = token.actor.items; const allItems = token.actor.items;
if (level == 'any') return allItems.filter(i => i.type == 'spell') if (level == 'any') return allItems.filter(i => i.type == 'spell')
else return allItems.filter(i => i.type == 'spell' && i.data.data.level.value == level) if (level == '0') return allItems.filter(i => i.type == 'spell' && i.isCantrip == true)
else return allItems.filter(i => i.type == 'spell' && i.level == level && i.isCantrip == false)
} }
getSpellUses(token,level,item) { getSpellUses(token,level,item) {
if (level == undefined) level = 'any'; if (level == undefined || level == 'any') level = item.level;
if (item.data.data.level.value == 0) return; if (item.isCantrip == true) return;
const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0]; const spellbook = token.actor.items.filter(i => i.data.type === 'spellcastingEntry')[0];
if (spellbook == undefined) return; if (spellbook == undefined) return;
return { return {
@@ -194,6 +284,11 @@ export class pf2e{
} }
rollItem(item) { rollItem(item) {
return item.roll() let variant = 0;
if (otherControls.rollOption == 'map1') variant = 1;
if (otherControls.rollOption == 'map2') variant = 2;
if (item.type==='strike') return item.variants[variant].roll({event});
if (item.type==='weapon' || item.type==='melee') return item.parent.data.data.actions.find(a=>a.name===item.name).variants[variant].roll({event});
return game.pf2e.rollItemMacro(item.id);
} }
} }

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@@ -221,6 +221,11 @@ export class TokenHelper{
return this.system.getResilience(token) return this.system.getResilience(token)
} }
/* PF2E */
getPerception(token) {
return this.system.getPerception(token)
}
/** /**
* Conditions * Conditions
*/ */
@@ -236,6 +241,16 @@ export class TokenHelper{
return this.system.toggleCondition(token,condition); return this.system.toggleCondition(token,condition);
} }
/* PF2E */
getConditionValue(token,condition) {
return this.system.getConditionValue(token,condition);
}
/* PF2E */
modifyConditionValue(token,condition,delta) {
return this.system.modifyConditionValue(token,condition,delta);
}
/** /**
* Roll * Roll
*/ */

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@@ -153,7 +153,13 @@ export class TokenControl{
else if (stats == 'Advantage') txt += tokenHelper.getAdvantage(token) /* WFRP4e */ else if (stats == 'Advantage') txt += tokenHelper.getAdvantage(token) /* WFRP4e */
else if (stats == 'Resolve') txt += tokenHelper.getResolve(token) /* WFRP4e */ else if (stats == 'Resolve') txt += tokenHelper.getResolve(token) /* WFRP4e */
else if (stats == 'Resilience') txt += tokenHelper.getResilience(token) /* WFRP4e */ else if (stats == 'Resilience') txt += tokenHelper.getResilience(token) /* WFRP4e */
else if (stats == 'Perception') txt += tokenHelper.getPerception(token) /* PF2E */
else if (stats == 'Condition') { /* PF2E */
const valuedCondition = tokenHelper.getConditionValue(token, settings.condition);
if (valuedCondition != undefined) {
txt += valuedCondition?.value;
}
}
if (settings.onClick == 'visibility') { //toggle visibility if (settings.onClick == 'visibility') { //toggle visibility
if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) { if (MODULE.getPermission('TOKEN','VISIBILITY') == false ) {
@@ -195,7 +201,7 @@ export class TokenControl{
iconSrc = "fas fa-bullseye"; iconSrc = "fas fa-bullseye";
} }
} }
else if (settings.onClick == 'condition') { //toggle condition else if (settings.onClick == 'condition') { //handle condition
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) { if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) {
streamDeck.noPermission(context,device); streamDeck.noPermission(context,device);
return; return;
@@ -502,10 +508,23 @@ export class TokenControl{
else if (onClick == 'target') { //Target token else if (onClick == 'target') { //Target token
token.setTarget(!token.isTargeted,{releaseOthers:false}); token.setTarget(!token.isTargeted,{releaseOthers:false});
} }
else if (onClick == 'condition') { //Toggle condition else if (onClick == 'condition') { //Handle condition
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return; if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;
await tokenHelper.toggleCondition(token,settings.condition); const func = settings.conditionFunction ? settings.conditionFunction : 'toggle';
this.update(tokenId);
if (func == 'toggle'){ //toggle
await tokenHelper.toggleCondition(token,settings.condition);
this.update(tokenId);
}
else if (func == 'increase'){ //increase
await tokenHelper.modifyConditionValue(token, settings.condition, +1)
this.update(tokenId);
}
else if (func == 'decrease'){ //decrease
await tokenHelper.modifyConditionValue(token, settings.condition, -1)
this.update(tokenId);
}
} }
else if (onClick == 'cubCondition') { //Combat Utility Belt conditions else if (onClick == 'cubCondition') { //Combat Utility Belt conditions
if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return; if (MODULE.getPermission('TOKEN','CONDITIONS') == false ) return;