v1.4.3
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@@ -14,6 +14,7 @@ export class SoundboardControl{
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async updateAll(){
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if (this.active == false) return;
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for (let device of streamDeck.buttonContext) {
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if (device?.buttons == undefined) continue;
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for (let i=0; i<device.buttons.length; i++){
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const data = device.buttons[i];
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if (data == undefined || data.action != 'soundboard') continue;
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@@ -171,7 +172,7 @@ export class SoundboardControl{
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volume *= game.settings.get("core", "globalAmbientVolume");
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if (compatibleCore("0.8.1")) {
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let newSound = new SoundNode(src);
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let newSound = new Sound(src);
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if(newSound.loaded == false) await newSound.load({autoplay:true});
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newSound.on('end', ()=>{
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if (repeat == false) {
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