v0.8.2
This commit is contained in:
347
MaterialDeck.js
Normal file
347
MaterialDeck.js
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import {registerSettings} from "./src/settings.js";
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import {StreamDeck} from "./src/streamDeck.js";
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import {TokenControl} from "./src/token.js";
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import {Move} from "./src/move.js";
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import {MacroControl} from "./src/macro.js";
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import {CombatTracker} from "./src/combattracker.js";
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import {PlaylistControl} from "./src/playlist.js";
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import {SoundboardControl} from "./src/soundboard.js";
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import {OtherControls} from "./src/othercontrols.js";
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export var streamDeck;
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export var tokenControl;
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var move;
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export var macroControl;
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var combatTracker;
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var playlistControl;
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var soundboard;
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var otherControls;
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export const moduleName = "MaterialDeck";
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export var selectedTokenId;
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let ready = false;
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//CONFIG.debug.hooks = true;
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Global variables
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//
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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var enableModule;
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//Websocket variables
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let ip = "localhost"; //Ip address of the websocket server
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let port = "3003"; //Port of the websocket server
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var ws; //Websocket variable
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let wsOpen = false; //Bool for checking if websocket has ever been opened => changes the warning message if there's no connection
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let wsInterval; //Interval timer to detect disconnections
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let WSconnected = false;
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/*
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* Analyzes the message received
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*
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* @param {*} msg Message received
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*/
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async function analyzeWSmessage(msg,passthrough = false){
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if (enableModule == false) return;
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const data = JSON.parse(msg);
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if (data == undefined || data.payload == undefined) return;
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console.log(data);
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const action = data.action;
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const event = data.event;
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const context = data.context;
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const coordinates = data.payload.coordinates;
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if (coordinates == undefined) coordinates = 0;
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const settings = data.payload.settings;
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if (data.data == 'init'){
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}
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if (event == 'willAppear' || event == 'didReceiveSettings'){
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streamDeck.setScreen(action);
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streamDeck.setContext(action,context,coordinates,settings);
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if (action == 'token'){
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if (selectedTokenId != undefined)
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tokenControl.update(selectedTokenId);
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}
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else if (action == 'macro')
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macroControl.update(settings,context);
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else if (action == 'combattracker')
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combatTracker.update(settings,context);
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else if (action == 'playlist')
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playlistControl.update(settings,context);
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else if (action == 'soundboard')
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soundboard.update(settings,context);
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else if (action == 'other')
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otherControls.update(settings,context);
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}
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else if (event == 'willDisappear'){
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streamDeck.clearContext(action,coordinates);
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}
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else if (event == 'keyDown'){
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if (action == 'token')
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tokenControl.keyPress(settings);
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else if (action == 'move')
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move.keyPress(settings);
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else if (action == 'macro')
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macroControl.keyPress(settings);
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else if (action == 'combattracker')
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combatTracker.keyPress(settings,context);
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else if (action == 'playlist')
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playlistControl.keyPress(settings,context);
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else if (action == 'soundboard'){
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soundboard.keyPressDown(settings);
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}
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}
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else if (event == 'keyUp'){
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if (action == 'soundboard'){
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soundboard.keyPressUp(settings);
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}
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else if (action == 'other')
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otherControls.keyPress(settings);
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}
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};
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/**
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* Start a new websocket
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* Start a 10s interval, if no connection is made, run resetWS()
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* If connection is made, set interval to 1.5s to check for disconnects
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* If message is received, reset the interval, and send the message to analyzeWSmessage()
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*/
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function startWebsocket() {
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//ip = localhost;
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ws = new WebSocket('ws://'+ip+':'+port+'/1');
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ws.onmessage = function(msg){
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//console.log(msg);
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analyzeWSmessage(msg.data);
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clearInterval(wsInterval);
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wsInterval = setInterval(resetWS, 5000);
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}
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ws.onopen = function() {
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WSconnected = true;
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ui.notifications.info("Material Deck Connected: "+ip+':'+port);
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wsOpen = true;
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let msg = {
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type: "Foundry"
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}
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ws.send(JSON.stringify(msg));
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clearInterval(wsInterval);
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wsInterval = setInterval(resetWS, 5000);
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}
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clearInterval(wsInterval);
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wsInterval = setInterval(resetWS, 10000);
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}
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/**
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* Try to reset the websocket if a connection is lost
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*/
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function resetWS(){
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if (wsOpen) ui.notifications.warn("Material Deck: "+game.i18n.localize("MaterialDeck.Notifications.Disconnected"));
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else ui.notifications.warn("Material Deck: "+game.i18n.localize("MaterialDeck.Notifications.ConnectFail"));
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WSconnected = false;
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startWebsocket();
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}
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export function sendWS(txt){
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if (WSconnected)
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ws.send(txt);
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Hooks
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//
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Ready hook
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* Attempt to open the websocket
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*/
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Hooks.once('ready', ()=>{
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enableModule = (game.settings.get(moduleName,'Enable')) ? true : false;
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if (enableModule == false) return;
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game.socket.on(`module.MaterialDeck`, (payload) =>{
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//console.log(payload);
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if (payload.msgType != "playSound") return;
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playTrack(payload.trackNr,payload.play,payload.repeat,payload.volume);
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});
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if (game.user.isGM == false) {
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ready = true;
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return;
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}
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startWebsocket();
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streamDeck = new StreamDeck();
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tokenControl = new TokenControl();
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move = new Move();
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macroControl = new MacroControl();
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combatTracker = new CombatTracker();
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playlistControl = new PlaylistControl();
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soundboard = new SoundboardControl();
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otherControls = new OtherControls();
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let soundBoardSettings = game.settings.get(moduleName,'soundboardSettings');
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let macroSettings = game.settings.get(moduleName, 'macroSettings');
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let array = [];
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for (let i=0; i<64; i++) array[i] = "";
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let arrayVolume = [];
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for (let i=0; i<64; i++) arrayVolume[i] = "50";
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let arrayZero = [];
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for (let i=0; i<64; i++) arrayZero[i] = "0";
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if (macroSettings.color == undefined){
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game.settings.set(moduleName,'macroSettings',{
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macros: array,
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color: arrayZero
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});
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}
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if (soundBoardSettings.colorOff == undefined){
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game.settings.set(moduleName,'soundboardSettings',{
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playlist: "",
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sounds: array,
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colorOn: arrayZero,
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colorOff: arrayZero,
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mode: arrayZero,
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toggle: arrayZero,
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volume: arrayVolume
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});
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}
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});
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export function playTrack(soundNr,play,repeat,volume){
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if (play){
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let trackId = game.settings.get(moduleName,'soundboardSettings').sounds[soundNr];
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let playlistId = game.settings.get(moduleName,'soundboardSettings').playlist;
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let sounds = game.playlists.entities.find(p => p._id == playlistId).data.sounds;
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let sound = sounds.find(p => p._id == trackId);
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if (sound == undefined){
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activeSounds[soundNr] = false;
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return;
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}
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volume *= game.settings.get("core", "globalInterfaceVolume");
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let src = sound.path;
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let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
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if (repeat == false){
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activeSounds[soundNr] = false;
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}
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},
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onstop: (id)=>{
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activeSounds[soundNr] = false;
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}});
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howl.play();
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activeSounds[soundNr] = howl;
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}
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else {
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activeSounds[soundNr].stop();
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}
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}
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Hooks.on('updateToken',(scene,token)=>{
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if (enableModule == false || ready == false) return;
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let tokenId = token._id;
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if (tokenId == selectedTokenId)
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tokenControl.update(selectedTokenId);
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});
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Hooks.on('controlToken',(token,controlled)=>{
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if (enableModule == false || ready == false) return;
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if (controlled) {
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selectedTokenId = token.data._id;
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}
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else {
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selectedTokenId = undefined;
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}
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tokenControl.update(selectedTokenId);
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});
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Hooks.on('renderHotbar', (hotbar)=>{
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if (enableModule == false || ready == false) return;
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macroControl.hotbar(hotbar.macros);
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});
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Hooks.on('renderCombatTracker',()=>{
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if (enableModule == false || ready == false) return;
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combatTracker.updateAll();
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});
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Hooks.on('renderPlaylistDirectory', (playlistDirectory)=>{
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if (enableModule == false || ready == false) return;
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playlistControl.updateAll();
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});
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Hooks.on('closeplaylistConfigForm', (form)=>{
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if (enableModule == false || ready == false) return;
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if (form.template == "./modules/MaterialDeck/templates/playlistConfig.html")
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playlistControl.updateAll();
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});
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Hooks.on('pauseGame',()=>{
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if (enableModule == false || ready == false) return;
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otherControls.updateAll();
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});
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Hooks.on('renderSidebarTab',()=>{
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if (enableModule == false || ready == false) return;
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otherControls.updateAll();
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});
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Hooks.on('updateScene',()=>{
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if (enableModule == false || ready == false) return;
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otherControls.updateAll();
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});
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Hooks.on('renderSceneControls',()=>{
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if (enableModule == false || ready == false) return;
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otherControls.updateAll();
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});
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Hooks.once('init', ()=>{
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//CONFIG.debug.hooks = true;
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registerSettings(); //in ./src/settings.js
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});
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Hooks.once('canvasReady',()=>{
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ready = true;
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});
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export function getFromJSONArray(data,i){
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if (i>9) return 'nul';
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let val;
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if (i == 0) val = data.a;
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else if (i == 1) val = data.a;
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else if (i == 2) val = data.c;
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else if (i == 3) val = data.d;
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else if (i == 4) val = data.e;
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else if (i == 5) val = data.f;
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else if (i == 6) val = data.g;
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else if (i == 7) val = data.h;
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else if (i == 8) val = data.i;
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return val;
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}
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export function setToJSONArray(data,i,val){
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if (i>9) return 'nul';
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if (i == 0) data.a = val;
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else if (i == 1) data.b = val;
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else if (i == 2) data.c = val;
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else if (i == 3) data.d = val;
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else if (i == 4) data.e = val;
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else if (i == 5) data.f = val;
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else if (i == 6) data.g = val;
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else if (i == 7) data.h = val;
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else if (i == 8) data.i = val;
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}
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